93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define VK_NO_PROTOTYPES
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#if defined(_WIN32)
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#define VK_USE_PLATFORM_WIN32_KHR
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#endif
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#if defined(HAVE_X11)
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#define VK_USE_PLATFORM_XLIB_KHR
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#endif
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#if defined(ANDROID)
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#define VK_USE_PLATFORM_ANDROID_KHR
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#endif
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#if defined(__APPLE__)
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#define VK_USE_PLATFORM_METAL_EXT
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#endif
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#include "vulkan/vulkan.h"
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// Currently, exclusive fullscreen is only supported on Windows.
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#if defined(WIN32)
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#define SUPPORTS_VULKAN_EXCLUSIVE_FULLSCREEN 1
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#endif
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// We abuse the preprocessor here to only need to specify function names once.
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#define VULKAN_MODULE_ENTRY_POINT(name, required) extern PFN_##name name;
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#define VULKAN_INSTANCE_ENTRY_POINT(name, required) extern PFN_##name name;
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#define VULKAN_DEVICE_ENTRY_POINT(name, required) extern PFN_##name name;
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#include "VideoBackends/Vulkan/VulkanEntryPoints.inl"
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#undef VULKAN_DEVICE_ENTRY_POINT
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#undef VULKAN_INSTANCE_ENTRY_POINT
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#undef VULKAN_MODULE_ENTRY_POINT
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// Include vma allocator globally since including it before the vulkan headers causes
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// errors
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#ifdef _MSVC_LANG
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#pragma warning(push, 4)
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#pragma warning(disable : 4189) // local variable is initialized but not referenced
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#endif // #ifdef _MSVC_LANG
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-variable"
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#endif // #ifdef __clang__
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-variable"
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#endif // #ifdef __GNUC__
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#define VMA_VULKAN_VERSION 1001000
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#define VMA_STATIC_VULKAN_FUNCTIONS 1
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#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0
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#undef VK_NO_PROTOTYPES
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#include "vk_mem_alloc.h"
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#ifdef _MSVC_LANG
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#pragma warning(pop)
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#endif // #ifdef _MSVC_LANG
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif // #ifdef __clang__
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif // #ifdef __GNUC__
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#include "Common/Logging/Log.h"
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namespace Vulkan
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{
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bool LoadVulkanLibrary();
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bool LoadVulkanInstanceFunctions(VkInstance instance);
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bool LoadVulkanDeviceFunctions(VkDevice device);
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void UnloadVulkanLibrary();
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const char* VkResultToString(VkResult res);
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void LogVulkanResult(Common::Log::LogLevel level, const char* func_name, VkResult res,
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const char* msg);
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#define LOG_VULKAN_ERROR(res, msg) \
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LogVulkanResult(Common::Log::LogLevel::LERROR, __func__, res, msg)
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} // namespace Vulkan
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