dolphin/Source/Plugins/Plugin_VideoOGL/Src
hrydgard b5b0a4efcb Fix mirrored XFB problem properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@887 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-15 23:58:13 +00:00
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Debugger Fix Linux compiling and Make Filesystemviewer show MakerID correctly 2008-10-10 16:20:13 +00:00
GUI added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
Logging fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified! 2008-10-11 02:29:57 +00:00
OS Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems. 2008-10-15 21:29:44 +00:00
BPStructs.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
BPStructs.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
GLInit.cpp Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32 2008-10-13 16:45:17 +00:00
GLInit.h GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
Globals.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
Globals.h added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
OpcodeDecoding.cpp small oversight 2008-10-10 09:21:46 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShader.cpp Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything 2008-10-13 21:59:51 +00:00
PixelShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
PixelShaderManager.cpp Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked. 2008-10-02 03:26:08 +00:00
PixelShaderManager.h Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked. 2008-10-02 03:26:08 +00:00
Render.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
Render.h added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
SConscript Fix Linux compiling and Make Filesystemviewer show MakerID correctly 2008-10-10 16:20:13 +00:00
TextureMngr.cpp fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified! 2008-10-11 02:29:57 +00:00
TextureMngr.h For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT. 2008-08-11 19:35:38 +00:00
VertexLoader.cpp fix some comments, some files with mixed line endings, some warnings. 2008-10-03 17:22:35 +00:00
VertexLoader.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_Color.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_Normal.cpp DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_Normal.h Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API. 2008-08-31 14:32:35 +00:00
VertexLoader_Position.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexLoader_TextCoord.h DataReader migration to faster one: first step. 2008-09-29 17:29:25 +00:00
VertexShader.cpp Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins. 2008-08-30 22:06:53 +00:00
VertexShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexShaderManager.cpp added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
VertexShaderManager.h New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup. 2008-08-30 19:19:40 +00:00
XFB.cpp Fix mirrored XFB problem properly. 2008-10-15 23:58:13 +00:00
XFB.h added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
main.cpp Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems. 2008-10-15 21:29:44 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp compiler doesn't like unmatched '' even in comments 2008-09-08 06:48:23 +00:00
rasterfont.cpp more warning fixes 2008-09-08 07:09:34 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00