dolphin/Source
Léo Lam 6fba48cd15 MemoryView: Don't segfault if Core isn't running
There was a bug that caused MemoryView to indirectly cause a segfault;
the simplest way to reproduce it is 1) start a game; 2) stop the game;
3) click on the Refresh button and watch Dolphin segfault.

This commit fixes it by only calling PowerPC::HostIsRAMAddress when
emulation is running.
2016-10-03 23:45:02 +02:00
..
Android Android: Add video backend choice to settings 2016-10-01 02:40:02 +10:00
Core MemoryView: Don't segfault if Core isn't running 2016-10-03 23:45:02 +02:00
DSPSpy Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DSPTool Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PCH Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
UnitTests Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00
VSProps Add a __LIBUSB__ define 2016-10-03 21:07:12 +02:00
.clang-format Add new clang-format config. 2016-06-24 10:41:05 +02:00
CMakeLists.txt Strip the Android shared library file. 2016-01-20 10:40:42 -06:00
dolphin-emu.sln Implement experimental Vulkan backend 2016-10-01 02:40:01 +10:00