202 lines
5.0 KiB
C++
202 lines
5.0 KiB
C++
// Copyright 2009 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "VideoBackends/Software/SWRenderer.h"
|
|
|
|
#include <algorithm>
|
|
#include <atomic>
|
|
#include <mutex>
|
|
#include <string>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/Logging/Log.h"
|
|
|
|
#include "Core/Config/GraphicsSettings.h"
|
|
#include "Core/HW/Memmap.h"
|
|
|
|
#include "VideoBackends/Software/EfbCopy.h"
|
|
#include "VideoBackends/Software/SWOGLWindow.h"
|
|
|
|
#include "VideoCommon/BoundingBox.h"
|
|
#include "VideoCommon/OnScreenDisplay.h"
|
|
#include "VideoCommon/VideoBackendBase.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
static u8* s_xfbColorTexture[2];
|
|
static int s_currentColorTexture = 0;
|
|
|
|
SWRenderer::SWRenderer()
|
|
: ::Renderer(static_cast<int>(MAX_XFB_WIDTH), static_cast<int>(MAX_XFB_HEIGHT))
|
|
{
|
|
}
|
|
|
|
SWRenderer::~SWRenderer()
|
|
{
|
|
delete[] s_xfbColorTexture[0];
|
|
delete[] s_xfbColorTexture[1];
|
|
}
|
|
|
|
void SWRenderer::Init()
|
|
{
|
|
s_xfbColorTexture[0] = new u8[MAX_XFB_WIDTH * MAX_XFB_HEIGHT * 4];
|
|
s_xfbColorTexture[1] = new u8[MAX_XFB_WIDTH * MAX_XFB_HEIGHT * 4];
|
|
|
|
s_currentColorTexture = 0;
|
|
}
|
|
|
|
void SWRenderer::Shutdown()
|
|
{
|
|
g_Config.bRunning = false;
|
|
UpdateActiveConfig();
|
|
}
|
|
|
|
void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 color)
|
|
{
|
|
SWOGLWindow::s_instance->PrintText(pstr, left, top, color);
|
|
}
|
|
|
|
u8* SWRenderer::GetNextColorTexture()
|
|
{
|
|
return s_xfbColorTexture[!s_currentColorTexture];
|
|
}
|
|
|
|
u8* SWRenderer::GetCurrentColorTexture()
|
|
{
|
|
return s_xfbColorTexture[s_currentColorTexture];
|
|
}
|
|
|
|
void SWRenderer::SwapColorTexture()
|
|
{
|
|
s_currentColorTexture = !s_currentColorTexture;
|
|
}
|
|
|
|
void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed* xfb, u32 fbWidth, u32 fbHeight)
|
|
{
|
|
if (fbWidth * fbHeight > MAX_XFB_WIDTH * MAX_XFB_HEIGHT)
|
|
{
|
|
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
|
|
return;
|
|
}
|
|
|
|
u32 offset = 0;
|
|
u8* TexturePointer = GetNextColorTexture();
|
|
|
|
for (u16 y = 0; y < fbHeight; y++)
|
|
{
|
|
for (u16 x = 0; x < fbWidth; x += 2)
|
|
{
|
|
// We do this one color sample (aka 2 RGB pixles) at a time
|
|
int Y1 = xfb[x].Y - 16;
|
|
int Y2 = xfb[x + 1].Y - 16;
|
|
int U = int(xfb[x].UV) - 128;
|
|
int V = int(xfb[x + 1].UV) - 128;
|
|
|
|
// We do the inverse BT.601 conversion for YCbCr to RGB
|
|
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
|
|
TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 + 1.596f * V), 0, 255);
|
|
TexturePointer[offset++] =
|
|
MathUtil::Clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255);
|
|
TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 + 2.017f * U), 0, 255);
|
|
TexturePointer[offset++] = 255;
|
|
|
|
TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 + 1.596f * V), 0, 255);
|
|
TexturePointer[offset++] =
|
|
MathUtil::Clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255);
|
|
TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 + 2.017f * U), 0, 255);
|
|
TexturePointer[offset++] = 255;
|
|
}
|
|
xfb += fbWidth;
|
|
}
|
|
SwapColorTexture();
|
|
}
|
|
|
|
// Called on the GPU thread
|
|
void SWRenderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
|
|
const EFBRectangle& rc, u64 ticks, float Gamma)
|
|
{
|
|
if (g_ActiveConfig.bUseXFB)
|
|
{
|
|
EfbInterface::yuv422_packed* xfb = (EfbInterface::yuv422_packed*)Memory::GetPointer(xfbAddr);
|
|
UpdateColorTexture(xfb, fbWidth, fbHeight);
|
|
}
|
|
else
|
|
{
|
|
EfbInterface::BypassXFB(GetCurrentColorTexture(), fbWidth, fbHeight, rc, Gamma);
|
|
}
|
|
|
|
// Save screenshot
|
|
if (IsFrameDumping())
|
|
{
|
|
AVIDump::Frame state = AVIDump::FetchState(ticks);
|
|
DumpFrameData(GetCurrentColorTexture(), fbWidth, fbHeight, fbWidth * 4, state);
|
|
FinishFrameData();
|
|
}
|
|
|
|
OSD::DoCallbacks(OSD::CallbackType::OnFrame);
|
|
|
|
DrawDebugText();
|
|
|
|
SWOGLWindow::s_instance->ShowImage(GetCurrentColorTexture(), fbWidth * 4, fbWidth, fbHeight, 1.0);
|
|
|
|
UpdateActiveConfig();
|
|
|
|
// virtual XFB is not supported
|
|
if (g_ActiveConfig.bUseXFB)
|
|
{
|
|
Config::SetCurrent(Config::GFX_USE_REAL_XFB, true);
|
|
}
|
|
}
|
|
|
|
u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
|
|
{
|
|
u32 value = 0;
|
|
|
|
switch (type)
|
|
{
|
|
case EFBAccessType::PeekZ:
|
|
{
|
|
value = EfbInterface::GetDepth(x, y);
|
|
break;
|
|
}
|
|
case EFBAccessType::PeekColor:
|
|
{
|
|
const u32 color = EfbInterface::GetColor(x, y);
|
|
|
|
// rgba to argb
|
|
value = (color >> 8) | (color & 0xff) << 24;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
u16 SWRenderer::BBoxRead(int index)
|
|
{
|
|
return BoundingBox::coords[index];
|
|
}
|
|
|
|
void SWRenderer::BBoxWrite(int index, u16 value)
|
|
{
|
|
BoundingBox::coords[index] = value;
|
|
}
|
|
|
|
TargetRectangle SWRenderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
|
{
|
|
TargetRectangle result;
|
|
result.left = rc.left;
|
|
result.top = rc.top;
|
|
result.right = rc.right;
|
|
result.bottom = rc.bottom;
|
|
return result;
|
|
}
|
|
|
|
void SWRenderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable,
|
|
bool zEnable, u32 color, u32 z)
|
|
{
|
|
EfbCopy::ClearEfb();
|
|
}
|