860 lines
32 KiB
C++
860 lines
32 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/ShaderCache.h"
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#include <algorithm>
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#include <sstream>
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#include <type_traits>
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#include <xxhash.h>
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#include "Common/Assert.h"
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#include "Common/CommonFuncs.h"
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#include "Common/LinearDiskCache.h"
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#include "Common/MsgHandler.h"
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "VideoBackends/Vulkan/FramebufferManager.h"
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#include "VideoBackends/Vulkan/ShaderCompiler.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/Util.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/Statistics.h"
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namespace Vulkan
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{
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std::unique_ptr<ShaderCache> g_shader_cache;
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ShaderCache::ShaderCache()
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{
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}
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ShaderCache::~ShaderCache()
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{
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DestroyPipelineCache();
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DestroySharedShaders();
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}
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bool ShaderCache::Initialize()
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{
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if (g_ActiveConfig.bShaderCache)
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{
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if (!LoadPipelineCache())
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return false;
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}
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else
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{
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if (!CreatePipelineCache())
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return false;
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}
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if (!CompileSharedShaders())
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return false;
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return true;
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}
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void ShaderCache::Shutdown()
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{
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if (g_ActiveConfig.bShaderCache && m_pipeline_cache != VK_NULL_HANDLE)
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SavePipelineCache();
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}
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static bool IsStripPrimitiveTopology(VkPrimitiveTopology topology)
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{
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return topology == VK_PRIMITIVE_TOPOLOGY_LINE_STRIP ||
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topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP ||
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topology == VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY ||
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topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY;
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}
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static VkPipelineRasterizationStateCreateInfo
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GetVulkanRasterizationState(const RasterizationState& state)
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{
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static constexpr std::array<VkCullModeFlags, 4> cull_modes = {
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{VK_CULL_MODE_NONE, VK_CULL_MODE_BACK_BIT, VK_CULL_MODE_FRONT_BIT,
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VK_CULL_MODE_FRONT_AND_BACK}};
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bool depth_clamp = g_ActiveConfig.backend_info.bSupportsDepthClamp;
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return {
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VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineRasterizationStateCreateFlags flags
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depth_clamp, // VkBool32 depthClampEnable
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VK_FALSE, // VkBool32 rasterizerDiscardEnable
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VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode
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cull_modes[state.cullmode], // VkCullModeFlags cullMode
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VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace
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VK_FALSE, // VkBool32 depthBiasEnable
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0.0f, // float depthBiasConstantFactor
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0.0f, // float depthBiasClamp
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0.0f, // float depthBiasSlopeFactor
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1.0f // float lineWidth
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};
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}
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static VkPipelineMultisampleStateCreateInfo
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GetVulkanMultisampleState(const MultisamplingState& state)
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{
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return {
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VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineMultisampleStateCreateFlags flags
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static_cast<VkSampleCountFlagBits>(
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state.samples.Value()), // VkSampleCountFlagBits rasterizationSamples
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state.per_sample_shading, // VkBool32 sampleShadingEnable
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1.0f, // float minSampleShading
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nullptr, // const VkSampleMask* pSampleMask;
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VK_FALSE, // VkBool32 alphaToCoverageEnable
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VK_FALSE // VkBool32 alphaToOneEnable
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};
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}
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static VkPipelineDepthStencilStateCreateInfo GetVulkanDepthStencilState(const DepthState& state)
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{
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// Less/greater are swapped due to inverted depth.
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static constexpr std::array<VkCompareOp, 8> funcs = {
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{VK_COMPARE_OP_NEVER, VK_COMPARE_OP_GREATER, VK_COMPARE_OP_EQUAL,
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VK_COMPARE_OP_GREATER_OR_EQUAL, VK_COMPARE_OP_LESS, VK_COMPARE_OP_NOT_EQUAL,
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VK_COMPARE_OP_LESS_OR_EQUAL, VK_COMPARE_OP_ALWAYS}};
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return {
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VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineDepthStencilStateCreateFlags flags
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state.testenable, // VkBool32 depthTestEnable
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state.updateenable, // VkBool32 depthWriteEnable
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funcs[state.func], // VkCompareOp depthCompareOp
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VK_FALSE, // VkBool32 depthBoundsTestEnable
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VK_FALSE, // VkBool32 stencilTestEnable
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{}, // VkStencilOpState front
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{}, // VkStencilOpState back
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0.0f, // float minDepthBounds
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1.0f // float maxDepthBounds
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};
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}
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static VkPipelineColorBlendAttachmentState GetVulkanAttachmentBlendState(const BlendingState& state)
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{
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VkPipelineColorBlendAttachmentState vk_state = {};
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vk_state.blendEnable = static_cast<VkBool32>(state.blendenable);
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vk_state.colorBlendOp = state.subtract ? VK_BLEND_OP_REVERSE_SUBTRACT : VK_BLEND_OP_ADD;
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vk_state.alphaBlendOp = state.subtractAlpha ? VK_BLEND_OP_REVERSE_SUBTRACT : VK_BLEND_OP_ADD;
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if (state.usedualsrc && g_vulkan_context->SupportsDualSourceBlend())
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{
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static constexpr std::array<VkBlendFactor, 8> src_factors = {
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{VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_DST_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, VK_BLEND_FACTOR_DST_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}};
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static constexpr std::array<VkBlendFactor, 8> dst_factors = {
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{VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_SRC_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, VK_BLEND_FACTOR_DST_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}};
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vk_state.srcColorBlendFactor = src_factors[state.srcfactor];
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vk_state.srcAlphaBlendFactor = src_factors[state.srcfactoralpha];
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vk_state.dstColorBlendFactor = dst_factors[state.dstfactor];
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vk_state.dstAlphaBlendFactor = dst_factors[state.dstfactoralpha];
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}
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else
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{
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static constexpr std::array<VkBlendFactor, 8> src_factors = {
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{VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_DST_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_SRC_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_DST_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}};
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static constexpr std::array<VkBlendFactor, 8> dst_factors = {
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{VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_SRC_COLOR,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_DST_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA}};
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vk_state.srcColorBlendFactor = src_factors[state.srcfactor];
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vk_state.srcAlphaBlendFactor = src_factors[state.srcfactoralpha];
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vk_state.dstColorBlendFactor = dst_factors[state.dstfactor];
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vk_state.dstAlphaBlendFactor = dst_factors[state.dstfactoralpha];
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}
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if (state.colorupdate)
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{
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vk_state.colorWriteMask =
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT;
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}
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else
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{
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vk_state.colorWriteMask = 0;
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}
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if (state.alphaupdate)
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vk_state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
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return vk_state;
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}
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static VkPipelineColorBlendStateCreateInfo
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GetVulkanColorBlendState(const BlendingState& state,
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const VkPipelineColorBlendAttachmentState* attachments,
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uint32_t num_attachments)
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{
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static constexpr std::array<VkLogicOp, 16> vk_logic_ops = {
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{VK_LOGIC_OP_CLEAR, VK_LOGIC_OP_AND, VK_LOGIC_OP_AND_REVERSE, VK_LOGIC_OP_COPY,
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VK_LOGIC_OP_AND_INVERTED, VK_LOGIC_OP_NO_OP, VK_LOGIC_OP_XOR, VK_LOGIC_OP_OR,
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VK_LOGIC_OP_NOR, VK_LOGIC_OP_EQUIVALENT, VK_LOGIC_OP_INVERT, VK_LOGIC_OP_OR_REVERSE,
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VK_LOGIC_OP_COPY_INVERTED, VK_LOGIC_OP_OR_INVERTED, VK_LOGIC_OP_NAND, VK_LOGIC_OP_SET}};
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VkBool32 vk_logic_op_enable = static_cast<VkBool32>(state.logicopenable);
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if (vk_logic_op_enable && !g_vulkan_context->SupportsLogicOps())
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{
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// At the time of writing, Adreno and Mali drivers didn't support logic ops.
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// The "emulation" through blending path has been removed, so just disable it completely.
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// These drivers don't support dual-source blend either, so issues are to be expected.
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vk_logic_op_enable = VK_FALSE;
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}
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VkLogicOp vk_logic_op = vk_logic_op_enable ? vk_logic_ops[state.logicmode] : VK_LOGIC_OP_CLEAR;
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VkPipelineColorBlendStateCreateInfo vk_state = {
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VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineColorBlendStateCreateFlags flags
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vk_logic_op_enable, // VkBool32 logicOpEnable
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vk_logic_op, // VkLogicOp logicOp
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num_attachments, // uint32_t attachmentCount
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attachments, // const VkPipelineColorBlendAttachmentState* pAttachments
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{1.0f, 1.0f, 1.0f, 1.0f} // float blendConstants[4]
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};
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return vk_state;
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}
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VkPipeline ShaderCache::CreatePipeline(const PipelineInfo& info)
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{
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// Declare descriptors for empty vertex buffers/attributes
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static const VkPipelineVertexInputStateCreateInfo empty_vertex_input_state = {
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VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType
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nullptr, // const void* pNext
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0, // VkPipelineVertexInputStateCreateFlags flags
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0, // uint32_t vertexBindingDescriptionCount
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nullptr, // const VkVertexInputBindingDescription* pVertexBindingDescriptions
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0, // uint32_t vertexAttributeDescriptionCount
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nullptr // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions
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};
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// Vertex inputs
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const VkPipelineVertexInputStateCreateInfo& vertex_input_state =
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info.vertex_format ? info.vertex_format->GetVertexInputStateInfo() : empty_vertex_input_state;
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// Input assembly
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static constexpr std::array<VkPrimitiveTopology, 4> vk_primitive_topologies = {
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{VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP}};
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VkPipelineInputAssemblyStateCreateInfo input_assembly_state = {
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VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, nullptr, 0,
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vk_primitive_topologies[static_cast<u32>(info.rasterization_state.primitive.Value())],
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VK_FALSE};
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// See Vulkan spec, section 19:
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// If topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
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// VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
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// VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY or VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
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// primitiveRestartEnable must be VK_FALSE
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if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart &&
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IsStripPrimitiveTopology(input_assembly_state.topology))
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{
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input_assembly_state.primitiveRestartEnable = VK_TRUE;
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}
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// Shaders to stages
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VkPipelineShaderStageCreateInfo shader_stages[3];
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uint32_t num_shader_stages = 0;
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if (info.vs != VK_NULL_HANDLE)
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{
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shader_stages[num_shader_stages++] = {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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nullptr,
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0,
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VK_SHADER_STAGE_VERTEX_BIT,
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info.vs,
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"main"};
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}
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if (info.gs != VK_NULL_HANDLE)
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{
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shader_stages[num_shader_stages++] = {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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nullptr,
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0,
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VK_SHADER_STAGE_GEOMETRY_BIT,
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info.gs,
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"main"};
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}
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if (info.ps != VK_NULL_HANDLE)
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{
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shader_stages[num_shader_stages++] = {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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nullptr,
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0,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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info.ps,
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"main"};
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}
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// Fill in Vulkan descriptor structs from our state structures.
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VkPipelineRasterizationStateCreateInfo rasterization_state =
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GetVulkanRasterizationState(info.rasterization_state);
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VkPipelineMultisampleStateCreateInfo multisample_state =
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GetVulkanMultisampleState(info.multisampling_state);
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VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
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GetVulkanDepthStencilState(info.depth_state);
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VkPipelineColorBlendAttachmentState blend_attachment_state =
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GetVulkanAttachmentBlendState(info.blend_state);
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VkPipelineColorBlendStateCreateInfo blend_state =
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GetVulkanColorBlendState(info.blend_state, &blend_attachment_state, 1);
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// This viewport isn't used, but needs to be specified anyway.
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static const VkViewport viewport = {0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
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static const VkRect2D scissor = {{0, 0}, {1, 1}};
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static const VkPipelineViewportStateCreateInfo viewport_state = {
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VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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nullptr,
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0, // VkPipelineViewportStateCreateFlags flags;
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1, // uint32_t viewportCount
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&viewport, // const VkViewport* pViewports
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1, // uint32_t scissorCount
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&scissor // const VkRect2D* pScissors
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};
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// Set viewport and scissor dynamic state so we can change it elsewhere.
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static const VkDynamicState dynamic_states[] = {VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR};
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static const VkPipelineDynamicStateCreateInfo dynamic_state = {
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VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, nullptr,
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0, // VkPipelineDynamicStateCreateFlags flags
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static_cast<u32>(ArraySize(dynamic_states)), // uint32_t dynamicStateCount
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dynamic_states // const VkDynamicState* pDynamicStates
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};
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// Combine to full pipeline info structure.
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VkGraphicsPipelineCreateInfo pipeline_info = {
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VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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nullptr, // VkStructureType sType
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0, // VkPipelineCreateFlags flags
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num_shader_stages, // uint32_t stageCount
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shader_stages, // const VkPipelineShaderStageCreateInfo* pStages
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&vertex_input_state, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState
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&input_assembly_state, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState
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nullptr, // const VkPipelineTessellationStateCreateInfo* pTessellationState
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&viewport_state, // const VkPipelineViewportStateCreateInfo* pViewportState
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&rasterization_state, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState
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&multisample_state, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState
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&depth_stencil_state, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState
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&blend_state, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState
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&dynamic_state, // const VkPipelineDynamicStateCreateInfo* pDynamicState
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info.pipeline_layout, // VkPipelineLayout layout
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info.render_pass, // VkRenderPass renderPass
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0, // uint32_t subpass
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VK_NULL_HANDLE, // VkPipeline basePipelineHandle
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-1 // int32_t basePipelineIndex
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};
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VkPipeline pipeline;
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VkResult res = vkCreateGraphicsPipelines(g_vulkan_context->GetDevice(), m_pipeline_cache, 1,
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&pipeline_info, nullptr, &pipeline);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateGraphicsPipelines failed: ");
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return VK_NULL_HANDLE;
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}
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return pipeline;
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}
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VkPipeline ShaderCache::GetPipeline(const PipelineInfo& info)
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{
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auto iter = m_pipeline_objects.find(info);
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if (iter != m_pipeline_objects.end())
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return iter->second;
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VkPipeline pipeline = CreatePipeline(info);
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m_pipeline_objects.emplace(info, pipeline);
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return pipeline;
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}
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VkPipeline ShaderCache::CreateComputePipeline(const ComputePipelineInfo& info)
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{
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VkComputePipelineCreateInfo pipeline_info = {VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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nullptr,
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0,
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{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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nullptr, 0, VK_SHADER_STAGE_COMPUTE_BIT, info.cs,
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"main", nullptr},
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info.pipeline_layout,
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VK_NULL_HANDLE,
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-1};
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VkPipeline pipeline;
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VkResult res = vkCreateComputePipelines(g_vulkan_context->GetDevice(), VK_NULL_HANDLE, 1,
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&pipeline_info, nullptr, &pipeline);
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if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkCreateComputePipelines failed: ");
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
|
|
return pipeline;
|
|
}
|
|
|
|
VkPipeline ShaderCache::GetComputePipeline(const ComputePipelineInfo& info)
|
|
{
|
|
auto iter = m_compute_pipeline_objects.find(info);
|
|
if (iter != m_compute_pipeline_objects.end())
|
|
return iter->second;
|
|
|
|
VkPipeline pipeline = CreateComputePipeline(info);
|
|
m_compute_pipeline_objects.emplace(info, pipeline);
|
|
return pipeline;
|
|
}
|
|
|
|
void ShaderCache::ClearPipelineCache()
|
|
{
|
|
for (const auto& it : m_pipeline_objects)
|
|
{
|
|
if (it.second != VK_NULL_HANDLE)
|
|
vkDestroyPipeline(g_vulkan_context->GetDevice(), it.second, nullptr);
|
|
}
|
|
m_pipeline_objects.clear();
|
|
|
|
for (const auto& it : m_compute_pipeline_objects)
|
|
{
|
|
if (it.second != VK_NULL_HANDLE)
|
|
vkDestroyPipeline(g_vulkan_context->GetDevice(), it.second, nullptr);
|
|
}
|
|
m_compute_pipeline_objects.clear();
|
|
}
|
|
|
|
class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>
|
|
{
|
|
public:
|
|
PipelineCacheReadCallback(std::vector<u8>* data) : m_data(data) {}
|
|
void Read(const u32& key, const u8* value, u32 value_size) override
|
|
{
|
|
m_data->resize(value_size);
|
|
if (value_size > 0)
|
|
memcpy(m_data->data(), value, value_size);
|
|
}
|
|
|
|
private:
|
|
std::vector<u8>* m_data;
|
|
};
|
|
|
|
class PipelineCacheReadIgnoreCallback : public LinearDiskCacheReader<u32, u8>
|
|
{
|
|
public:
|
|
void Read(const u32& key, const u8* value, u32 value_size) override {}
|
|
};
|
|
|
|
bool ShaderCache::CreatePipelineCache()
|
|
{
|
|
// Vulkan pipeline caches can be shared between games for shader compile time reduction.
|
|
// This assumes that drivers don't create all pipelines in the cache on load time, only
|
|
// when a lookup occurs that matches a pipeline (or pipeline data) in the cache.
|
|
m_pipeline_cache_filename = GetDiskShaderCacheFileName(APIType::Vulkan, "Pipeline", false, true);
|
|
|
|
VkPipelineCacheCreateInfo info = {
|
|
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, // VkStructureType sType
|
|
nullptr, // const void* pNext
|
|
0, // VkPipelineCacheCreateFlags flags
|
|
0, // size_t initialDataSize
|
|
nullptr // const void* pInitialData
|
|
};
|
|
|
|
VkResult res =
|
|
vkCreatePipelineCache(g_vulkan_context->GetDevice(), &info, nullptr, &m_pipeline_cache);
|
|
if (res == VK_SUCCESS)
|
|
return true;
|
|
|
|
LOG_VULKAN_ERROR(res, "vkCreatePipelineCache failed: ");
|
|
return false;
|
|
}
|
|
|
|
bool ShaderCache::LoadPipelineCache()
|
|
{
|
|
// We have to keep the pipeline cache file name around since when we save it
|
|
// we delete the old one, by which time the game's unique ID is already cleared.
|
|
m_pipeline_cache_filename = GetDiskShaderCacheFileName(APIType::Vulkan, "Pipeline", false, true);
|
|
|
|
std::vector<u8> disk_data;
|
|
LinearDiskCache<u32, u8> disk_cache;
|
|
PipelineCacheReadCallback read_callback(&disk_data);
|
|
if (disk_cache.OpenAndRead(m_pipeline_cache_filename, read_callback) != 1)
|
|
disk_data.clear();
|
|
|
|
if (!disk_data.empty() && !ValidatePipelineCache(disk_data.data(), disk_data.size()))
|
|
{
|
|
// Don't use this data. In fact, we should delete it to prevent it from being used next time.
|
|
File::Delete(m_pipeline_cache_filename);
|
|
return CreatePipelineCache();
|
|
}
|
|
|
|
VkPipelineCacheCreateInfo info = {
|
|
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, // VkStructureType sType
|
|
nullptr, // const void* pNext
|
|
0, // VkPipelineCacheCreateFlags flags
|
|
disk_data.size(), // size_t initialDataSize
|
|
disk_data.data() // const void* pInitialData
|
|
};
|
|
|
|
VkResult res =
|
|
vkCreatePipelineCache(g_vulkan_context->GetDevice(), &info, nullptr, &m_pipeline_cache);
|
|
if (res == VK_SUCCESS)
|
|
return true;
|
|
|
|
// Failed to create pipeline cache, try with it empty.
|
|
LOG_VULKAN_ERROR(res, "vkCreatePipelineCache failed, trying empty cache: ");
|
|
return CreatePipelineCache();
|
|
}
|
|
|
|
// Based on Vulkan 1.0 specification,
|
|
// Table 9.1. Layout for pipeline cache header version VK_PIPELINE_CACHE_HEADER_VERSION_ONE
|
|
// NOTE: This data is assumed to be in little-endian format.
|
|
#pragma pack(push, 4)
|
|
struct VK_PIPELINE_CACHE_HEADER
|
|
{
|
|
u32 header_length;
|
|
u32 header_version;
|
|
u32 vendor_id;
|
|
u32 device_id;
|
|
u8 uuid[VK_UUID_SIZE];
|
|
};
|
|
#pragma pack(pop)
|
|
static_assert(std::is_trivially_copyable<VK_PIPELINE_CACHE_HEADER>::value,
|
|
"VK_PIPELINE_CACHE_HEADER must be trivially copyable");
|
|
|
|
bool ShaderCache::ValidatePipelineCache(const u8* data, size_t data_length)
|
|
{
|
|
if (data_length < sizeof(VK_PIPELINE_CACHE_HEADER))
|
|
{
|
|
ERROR_LOG(VIDEO, "Pipeline cache failed validation: Invalid header");
|
|
return false;
|
|
}
|
|
|
|
VK_PIPELINE_CACHE_HEADER header;
|
|
std::memcpy(&header, data, sizeof(header));
|
|
if (header.header_length < sizeof(VK_PIPELINE_CACHE_HEADER))
|
|
{
|
|
ERROR_LOG(VIDEO, "Pipeline cache failed validation: Invalid header length");
|
|
return false;
|
|
}
|
|
|
|
if (header.header_version != VK_PIPELINE_CACHE_HEADER_VERSION_ONE)
|
|
{
|
|
ERROR_LOG(VIDEO, "Pipeline cache failed validation: Invalid header version");
|
|
return false;
|
|
}
|
|
|
|
if (header.vendor_id != g_vulkan_context->GetDeviceProperties().vendorID)
|
|
{
|
|
ERROR_LOG(VIDEO,
|
|
"Pipeline cache failed validation: Incorrect vendor ID (file: 0x%X, device: 0x%X)",
|
|
header.vendor_id, g_vulkan_context->GetDeviceProperties().vendorID);
|
|
return false;
|
|
}
|
|
|
|
if (header.device_id != g_vulkan_context->GetDeviceProperties().deviceID)
|
|
{
|
|
ERROR_LOG(VIDEO,
|
|
"Pipeline cache failed validation: Incorrect device ID (file: 0x%X, device: 0x%X)",
|
|
header.device_id, g_vulkan_context->GetDeviceProperties().deviceID);
|
|
return false;
|
|
}
|
|
|
|
if (std::memcmp(header.uuid, g_vulkan_context->GetDeviceProperties().pipelineCacheUUID,
|
|
VK_UUID_SIZE) != 0)
|
|
{
|
|
ERROR_LOG(VIDEO, "Pipeline cache failed validation: Incorrect UUID");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ShaderCache::DestroyPipelineCache()
|
|
{
|
|
ClearPipelineCache();
|
|
vkDestroyPipelineCache(g_vulkan_context->GetDevice(), m_pipeline_cache, nullptr);
|
|
m_pipeline_cache = VK_NULL_HANDLE;
|
|
}
|
|
|
|
void ShaderCache::SavePipelineCache()
|
|
{
|
|
size_t data_size;
|
|
VkResult res =
|
|
vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size, nullptr);
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData failed: ");
|
|
return;
|
|
}
|
|
|
|
std::vector<u8> data(data_size);
|
|
res = vkGetPipelineCacheData(g_vulkan_context->GetDevice(), m_pipeline_cache, &data_size,
|
|
data.data());
|
|
if (res != VK_SUCCESS)
|
|
{
|
|
LOG_VULKAN_ERROR(res, "vkGetPipelineCacheData failed: ");
|
|
return;
|
|
}
|
|
|
|
// Delete the old cache and re-create.
|
|
File::Delete(m_pipeline_cache_filename);
|
|
|
|
// We write a single key of 1, with the entire pipeline cache data.
|
|
// Not ideal, but our disk cache class does not support just writing a single blob
|
|
// of data without specifying a key.
|
|
LinearDiskCache<u32, u8> disk_cache;
|
|
PipelineCacheReadIgnoreCallback callback;
|
|
disk_cache.OpenAndRead(m_pipeline_cache_filename, callback);
|
|
disk_cache.Append(1, data.data(), static_cast<u32>(data.size()));
|
|
disk_cache.Close();
|
|
}
|
|
|
|
void ShaderCache::RecompileSharedShaders()
|
|
{
|
|
DestroySharedShaders();
|
|
if (!CompileSharedShaders())
|
|
PanicAlert("Failed to recompile shared shaders.");
|
|
}
|
|
|
|
void ShaderCache::ReloadPipelineCache()
|
|
{
|
|
SavePipelineCache();
|
|
DestroyPipelineCache();
|
|
|
|
if (g_ActiveConfig.bShaderCache)
|
|
LoadPipelineCache();
|
|
else
|
|
CreatePipelineCache();
|
|
}
|
|
|
|
std::string ShaderCache::GetUtilityShaderHeader() const
|
|
{
|
|
std::stringstream ss;
|
|
if (g_ActiveConfig.iMultisamples > 1)
|
|
{
|
|
ss << "#define MSAA_ENABLED 1" << std::endl;
|
|
ss << "#define MSAA_SAMPLES " << g_ActiveConfig.iMultisamples << std::endl;
|
|
if (g_ActiveConfig.bSSAA)
|
|
ss << "#define SSAA_ENABLED 1" << std::endl;
|
|
}
|
|
|
|
u32 efb_layers = (g_ActiveConfig.stereo_mode != StereoMode::Off) ? 2 : 1;
|
|
ss << "#define EFB_LAYERS " << efb_layers << std::endl;
|
|
|
|
return ss.str();
|
|
}
|
|
|
|
std::size_t PipelineInfoHash::operator()(const PipelineInfo& key) const
|
|
{
|
|
return static_cast<std::size_t>(XXH64(&key, sizeof(key), 0));
|
|
}
|
|
|
|
bool operator==(const PipelineInfo& lhs, const PipelineInfo& rhs)
|
|
{
|
|
return std::memcmp(&lhs, &rhs, sizeof(lhs)) == 0;
|
|
}
|
|
|
|
bool operator!=(const PipelineInfo& lhs, const PipelineInfo& rhs)
|
|
{
|
|
return !operator==(lhs, rhs);
|
|
}
|
|
|
|
bool operator<(const PipelineInfo& lhs, const PipelineInfo& rhs)
|
|
{
|
|
return std::memcmp(&lhs, &rhs, sizeof(lhs)) < 0;
|
|
}
|
|
|
|
bool operator>(const PipelineInfo& lhs, const PipelineInfo& rhs)
|
|
{
|
|
return std::memcmp(&lhs, &rhs, sizeof(lhs)) > 0;
|
|
}
|
|
|
|
std::size_t ComputePipelineInfoHash::operator()(const ComputePipelineInfo& key) const
|
|
{
|
|
return static_cast<std::size_t>(XXH64(&key, sizeof(key), 0));
|
|
}
|
|
|
|
bool operator==(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs)
|
|
{
|
|
return std::memcmp(&lhs, &rhs, sizeof(lhs)) == 0;
|
|
}
|
|
|
|
bool operator!=(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs)
|
|
{
|
|
return !operator==(lhs, rhs);
|
|
}
|
|
|
|
bool operator<(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs)
|
|
{
|
|
return std::memcmp(&lhs, &rhs, sizeof(lhs)) < 0;
|
|
}
|
|
|
|
bool operator>(const ComputePipelineInfo& lhs, const ComputePipelineInfo& rhs)
|
|
{
|
|
return std::memcmp(&lhs, &rhs, sizeof(lhs)) > 0;
|
|
}
|
|
|
|
bool ShaderCache::CompileSharedShaders()
|
|
{
|
|
static const char PASSTHROUGH_VERTEX_SHADER_SOURCE[] = R"(
|
|
layout(location = 0) in vec4 ipos;
|
|
layout(location = 5) in vec4 icol0;
|
|
layout(location = 8) in vec3 itex0;
|
|
|
|
layout(location = 0) out vec3 uv0;
|
|
layout(location = 1) out vec4 col0;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = ipos;
|
|
uv0 = itex0;
|
|
col0 = icol0;
|
|
}
|
|
)";
|
|
|
|
static const char PASSTHROUGH_GEOMETRY_SHADER_SOURCE[] = R"(
|
|
layout(triangles) in;
|
|
layout(triangle_strip, max_vertices = EFB_LAYERS * 3) out;
|
|
|
|
layout(location = 0) in vec3 in_uv0[];
|
|
layout(location = 1) in vec4 in_col0[];
|
|
|
|
layout(location = 0) out vec3 out_uv0;
|
|
layout(location = 1) out vec4 out_col0;
|
|
|
|
void main()
|
|
{
|
|
for (int j = 0; j < EFB_LAYERS; j++)
|
|
{
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
gl_Layer = j;
|
|
gl_Position = gl_in[i].gl_Position;
|
|
out_uv0 = vec3(in_uv0[i].xy, float(j));
|
|
out_col0 = in_col0[i];
|
|
EmitVertex();
|
|
}
|
|
EndPrimitive();
|
|
}
|
|
}
|
|
)";
|
|
|
|
static const char SCREEN_QUAD_VERTEX_SHADER_SOURCE[] = R"(
|
|
layout(location = 0) out vec3 uv0;
|
|
|
|
void main()
|
|
{
|
|
/*
|
|
* id &1 &2 clamp(*2-1)
|
|
* 0 0,0 0,0 -1,-1 TL
|
|
* 1 1,0 1,0 1,-1 TR
|
|
* 2 0,2 0,1 -1,1 BL
|
|
* 3 1,2 1,1 1,1 BR
|
|
*/
|
|
vec2 rawpos = vec2(float(gl_VertexID & 1), clamp(float(gl_VertexID & 2), 0.0f, 1.0f));
|
|
gl_Position = vec4(rawpos * 2.0f - 1.0f, 0.0f, 1.0f);
|
|
uv0 = vec3(rawpos, 0.0f);
|
|
}
|
|
)";
|
|
|
|
static const char SCREEN_QUAD_GEOMETRY_SHADER_SOURCE[] = R"(
|
|
layout(triangles) in;
|
|
layout(triangle_strip, max_vertices = EFB_LAYERS * 3) out;
|
|
|
|
layout(location = 0) in vec3 in_uv0[];
|
|
|
|
layout(location = 0) out vec3 out_uv0;
|
|
|
|
void main()
|
|
{
|
|
for (int j = 0; j < EFB_LAYERS; j++)
|
|
{
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
gl_Layer = j;
|
|
gl_Position = gl_in[i].gl_Position;
|
|
out_uv0 = vec3(in_uv0[i].xy, float(j));
|
|
EmitVertex();
|
|
}
|
|
EndPrimitive();
|
|
}
|
|
}
|
|
)";
|
|
|
|
static const char CLEAR_FRAGMENT_SHADER_SOURCE[] = R"(
|
|
layout(location = 0) in float3 uv0;
|
|
layout(location = 1) in float4 col0;
|
|
layout(location = 0) out float4 ocol0;
|
|
|
|
void main()
|
|
{
|
|
ocol0 = col0;
|
|
}
|
|
|
|
)";
|
|
|
|
const std::string header = GetUtilityShaderHeader();
|
|
|
|
m_screen_quad_vertex_shader =
|
|
Util::CompileAndCreateVertexShader(header + SCREEN_QUAD_VERTEX_SHADER_SOURCE);
|
|
m_passthrough_vertex_shader =
|
|
Util::CompileAndCreateVertexShader(header + PASSTHROUGH_VERTEX_SHADER_SOURCE);
|
|
if (m_screen_quad_vertex_shader == VK_NULL_HANDLE ||
|
|
m_passthrough_vertex_shader == VK_NULL_HANDLE)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (g_ActiveConfig.stereo_mode != StereoMode::Off && g_vulkan_context->SupportsGeometryShaders())
|
|
{
|
|
m_screen_quad_geometry_shader =
|
|
Util::CompileAndCreateGeometryShader(header + SCREEN_QUAD_GEOMETRY_SHADER_SOURCE);
|
|
m_passthrough_geometry_shader =
|
|
Util::CompileAndCreateGeometryShader(header + PASSTHROUGH_GEOMETRY_SHADER_SOURCE);
|
|
if (m_screen_quad_geometry_shader == VK_NULL_HANDLE ||
|
|
m_passthrough_geometry_shader == VK_NULL_HANDLE)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
m_clear_fragment_shader =
|
|
Util::CompileAndCreateFragmentShader(header + CLEAR_FRAGMENT_SHADER_SOURCE);
|
|
if (m_clear_fragment_shader == VK_NULL_HANDLE)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void ShaderCache::DestroySharedShaders()
|
|
{
|
|
auto DestroyShader = [this](VkShaderModule& shader) {
|
|
if (shader != VK_NULL_HANDLE)
|
|
{
|
|
vkDestroyShaderModule(g_vulkan_context->GetDevice(), shader, nullptr);
|
|
shader = VK_NULL_HANDLE;
|
|
}
|
|
};
|
|
|
|
DestroyShader(m_screen_quad_vertex_shader);
|
|
DestroyShader(m_passthrough_vertex_shader);
|
|
DestroyShader(m_screen_quad_geometry_shader);
|
|
DestroyShader(m_passthrough_geometry_shader);
|
|
DestroyShader(m_clear_fragment_shader);
|
|
}
|
|
} // namespace Vulkan
|