51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/VertexManagerBase.h"
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namespace OGL
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{
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class GLVertexFormat : public NativeVertexFormat
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{
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PortableVertexDeclaration vtx_decl;
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public:
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GLVertexFormat();
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~GLVertexFormat();
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virtual void Initialize(const PortableVertexDeclaration &_vtx_decl) override;
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virtual void SetupVertexPointers() override;
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GLuint VAO;
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};
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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class VertexManager : public ::VertexManager
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{
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public:
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VertexManager();
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~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat() override;
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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// NativeVertexFormat use this
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GLuint m_vertex_buffers;
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GLuint m_index_buffers;
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GLuint m_last_vao;
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protected:
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virtual void ResetBuffer(u32 stride) override;
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private:
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void Draw(u32 stride);
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void vFlush(bool useDstAlpha) override;
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void PrepareDrawBuffers(u32 stride);
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NativeVertexFormat *m_CurrentVertexFmt;
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};
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}
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