dolphin/Source/Core/Core/HW/Memmap.h

192 lines
5.7 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official Git repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _MEMMAP_H
#define _MEMMAP_H
// Includes
#include <string>
#include "Common.h"
// Enable memory checks in the Debug/DebugFast builds, but NOT in release
#if defined(_DEBUG) || defined(DEBUGFAST)
#define ENABLE_MEM_CHECK
#endif
// Global declarations
class PointerWrap;
typedef void (*writeFn8 )(const u8, const u32);
typedef void (*writeFn16)(const u16,const u32);
typedef void (*writeFn32)(const u32,const u32);
typedef void (*writeFn64)(const u64,const u32);
typedef void (*readFn8 )(u8&, const u32);
typedef void (*readFn16)(u16&, const u32);
typedef void (*readFn32)(u32&, const u32);
typedef void (*readFn64)(u64&, const u32);
namespace Memory
{
// Base is a pointer to the base of the memory map. Yes, some MMU tricks
// are used to set up a full GC or Wii memory map in process memory. on
// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
// some things are mirrored too many times, but eh... it works.
// In 64-bit, this might point to "high memory" (above the 32-bit limit),
// so be sure to load it into a 64-bit register.
extern u8 *base;
// These are guaranteed to point to "low memory" addresses (sub-32-bit).
extern u8 *m_pRAM;
extern u8 *m_pEXRAM;
extern u8 *m_pL1Cache;
extern u8 *m_pVirtualFakeVMEM;
enum
{
// RAM_SIZE is the amount allocated by the emulator, whereas REALRAM_SIZE is
// what will be reported in lowmem, and thus used by emulated software.
// Note: Writing to lowmem is done by IPL. If using retail IPL, it will
// always be set to 24MB.
REALRAM_SIZE = 0x1800000,
RAM_SIZE = ROUND_UP_POW2(REALRAM_SIZE),
RAM_MASK = RAM_SIZE - 1,
FAKEVMEM_SIZE = 0x2000000,
FAKEVMEM_MASK = FAKEVMEM_SIZE - 1,
L1_CACHE_SIZE = 0x40000,
L1_CACHE_MASK = L1_CACHE_SIZE - 1,
EFB_SIZE = 0x200000,
EFB_MASK = EFB_SIZE - 1,
IO_SIZE = 0x10000,
EXRAM_SIZE = 0x4000000,
EXRAM_MASK = EXRAM_SIZE - 1,
ADDR_MASK_HW_ACCESS = 0x0c000000,
ADDR_MASK_MEM1 = 0x20000000,
#ifndef _M_X64
MEMVIEW32_MASK = 0x3FFFFFFF,
#endif
};
// Init and Shutdown
bool IsInitialized();
void Init();
void Shutdown();
void DoState(PointerWrap &p);
void Clear();
bool AreMemoryBreakpointsActivated();
// ONLY for use by GUI
u8 ReadUnchecked_U8(const u32 _Address);
u32 ReadUnchecked_U32(const u32 _Address);
void WriteUnchecked_U8(const u8 _Data, const u32 _Address);
void WriteUnchecked_U32(const u32 _Data, const u32 _Address);
void InitHWMemFuncs();
void InitHWMemFuncsWii();
bool IsRAMAddress(const u32 addr, bool allow_locked_cache = false, bool allow_fake_vmem = false);
writeFn32 GetHWWriteFun32(const u32 _Address);
inline u8* GetCachePtr() {return m_pL1Cache;}
inline u8* GetMainRAMPtr() {return m_pRAM;}
inline u32 ReadFast32(const u32 _Address)
{
#if defined(_M_X64)
return Common::swap32(*(u32 *)(base + _Address));
#else
return Common::swap32(*(u32 *)(base + (_Address & MEMVIEW32_MASK))); // ReadUnchecked_U32(_Address);
#endif
}
// used by interpreter to read instructions, uses iCache
u32 Read_Opcode(const u32 _Address);
// this is used by Debugger a lot.
// For now, just reads from memory!
u32 Read_Instruction(const u32 _Address);
// For use by emulator
// Read and write functions
#define NUMHWMEMFUN 64
#define HWSHIFT 10
#define HW_MASK 0x3FF
u8 Read_U8(const u32 _Address);
u16 Read_U16(const u32 _Address);
u32 Read_U32(const u32 _Address);
u64 Read_U64(const u32 _Address);
// Useful helper functions, used by ARM JIT
float Read_F32(const u32 _Address);
double Read_F64(const u32 _Address);
// used by JIT. Return zero-extended 32bit values
u32 Read_U8_ZX(const u32 _Address);
u32 Read_U16_ZX(const u32 _Address);
// used by JIT (Jit64::lXz)
u32 EFB_Read(const u32 addr);
void Write_U8(const u8 _Data, const u32 _Address);
void Write_U16(const u16 _Data, const u32 _Address);
void Write_U32(const u32 _Data, const u32 _Address);
void Write_U64(const u64 _Data, const u32 _Address);
void Write_U16_Swap(const u16 _Data, const u32 _Address);
void Write_U32_Swap(const u32 _Data, const u32 _Address);
void Write_U64_Swap(const u64 _Data, const u32 _Address);
// Useful helper functions, used by ARM JIT
void Write_F64(const double _Data, const u32 _Address);
void WriteHW_U32(const u32 _Data, const u32 _Address);
void GetString(std::string& _string, const u32 _Address);
void WriteBigEData(const u8 *_pData, const u32 _Address, const size_t size);
void ReadBigEData(u8 *_pDest, const u32 _Address, const u32 size);
u8* GetPointer(const u32 _Address);
void DMA_LCToMemory(const u32 _iMemAddr, const u32 _iCacheAddr, const u32 _iNumBlocks);
void DMA_MemoryToLC(const u32 _iCacheAddr, const u32 _iMemAddr, const u32 _iNumBlocks);
void Memset(const u32 _Address, const u8 _Data, const u32 _iLength);
// TLB functions
void SDRUpdated();
enum XCheckTLBFlag
{
FLAG_NO_EXCEPTION,
FLAG_READ,
FLAG_WRITE,
FLAG_OPCODE,
};
u32 TranslateAddress(u32 _Address, XCheckTLBFlag _Flag);
void InvalidateTLBEntry(u32 _Address);
void GenerateDSIException(u32 _EffectiveAdress, bool _bWrite);
void GenerateISIException(u32 _EffectiveAdress);
extern u32 pagetable_base;
extern u32 pagetable_hashmask;
};
#endif