61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControlGroup/Tilt.h"
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#include <string>
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#include "Common/Common.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Tilt)
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{
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
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}
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Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
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{
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const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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// Return raw values. (used in UI)
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if (!adjusted)
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return {x, y};
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const ControlState modifier = controls[4]->control_ref->State();
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return Reshape(x, y, modifier);
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}
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Tilt::StateData Tilt::GetState()
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{
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return GetReshapableState(true);
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}
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ControlState Tilt::GetGateRadiusAtAngle(double ang) const
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{
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const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8;
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return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang);
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}
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ControlState Tilt::GetDefaultInputRadiusAtAngle(double ang) const
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{
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return SquareStickGate(1.0).GetRadiusAtAngle(ang);
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}
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} // namespace ControllerEmu
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