dolphin/Languages/po/ja.po

6194 lines
183 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# Danbsky, 2011
# Lioncash <mathew1800@gmail.com>, 2014
# DanbSky <smariojp@gmail.com>, 2013-2014
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-06-07 01:09+0200\n"
"PO-Revision-Date: 2014-03-28 13:20+0000\n"
"Last-Translator: DanbSky <smariojp@gmail.com>\n"
"Language-Team: Japanese (http://www.transifex.com/projects/p/dolphin-emu/"
"language/ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/CheatsWindow.cpp:546
msgid " (too many to display)"
msgstr "(該当数が多すぎます)"
#: Source/Core/DolphinWX/NetWindow.cpp:321
#: Source/Core/DolphinWX/NetWindow.cpp:572
#: Source/Core/DolphinWX/NetWindow.cpp:609
msgid " Game : "
msgstr "タイトル:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:575
msgid "! NOT"
msgstr "! (...で無い)"
#: Source/Core/Core/HW/GCMemcard.cpp:27
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"メモリーカードファイル \"%s\" は存在しません。\n"
" 容量16MBで新たに作成しますか ?"
#: Source/Core/Core/CoreParameter.cpp:146
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" は無効なファイル、またはゲームキューブWii のISOではありません"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:403
#, fuzzy, c-format
msgid "\"%s\" is too long for the filename, max length is 0x44 + \\0"
msgstr "%s はファイル名が長すぎます、45文字までに収めてください"
#: Source/Core/DolphinWX/MemcardManager.cpp:209
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s コピー %1$s"
#: Source/Core/VideoBackends/D3D/main.cpp:118
#, c-format
msgid "%d samples"
msgstr "%d x"
#: Source/Core/VideoBackends/D3D/main.cpp:117
#, c-format
msgid "%d samples (quality level %d)"
msgstr "%d x (品質 %d)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:180
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:352
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s はすでに存在します。上書きしますか?"
#: Source/Core/DiscIO/CompressedBlob.cpp:158
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "%s のスクラビングに失敗しました。おそらく壊れています。"
#: Source/Core/Core/HW/GCMemcard.cpp:52
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカードファイルサイズです (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
"%s メモリーカードの読み込みに失敗\n"
" 不正なカード容量です (0x%x バイト)"
#: Source/Core/Core/HW/GCMemcard.cpp:47
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s をメモリーカードファイルとして読み込めませんでした\n"
"このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ"
"ト)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:425
#, c-format
msgid "%s failed to open"
msgstr "%s を開くのに失敗"
#: Source/Core/Core/x64MemTools.cpp:152
#, c-format
msgid "%s failed: kr=%x"
msgstr "%s failed: kr=%x"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:418
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s は0バイトのファイルです"
#: Source/Core/DiscIO/CompressedBlob.cpp:150
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s は圧縮済みです!これ以上圧縮することはできません。"
#: Source/Core/DolphinWX/MemcardManager.cpp:215
#, c-format
msgid "%sDelete%s"
msgstr "%s 削除 %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:213
#, c-format
msgid "%sExport GCI%s"
msgstr "%s エクスポート GCI %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:211
#, c-format
msgid "%sImport GCI%s"
msgstr "%s インポート GCI %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:789
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u ブロック空き | %u エントリ空き"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:591
msgid "&& AND"
msgstr "&& (...と...)"
#: Source/Core/DolphinWX/FrameTools.cpp:356
msgid "&About..."
msgstr "Dolphinについて(&A)"
#: Source/Core/DolphinWX/FrameTools.cpp:138
msgid "&Boot from DVD Drive..."
msgstr "DVDドライブから起動(&B)"
#: Source/Core/DolphinWX/FrameTools.cpp:269
msgid "&Breakpoints"
msgstr "ブレークポイント(&B)"
#: Source/Core/DolphinWX/FrameTools.cpp:149
msgid "&Browse for ISOs..."
msgstr "ISOファイルのあるフォルダを選択(&B)"
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "&Cheats Manager"
msgstr "チートコード編集ツール(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "&DSP Settings"
msgstr "サウンド設定(&D)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:895
msgid "&Delete ISO..."
msgstr "このタイトルの実体を削除(&D)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:916
msgid "&Delete selected ISOs..."
msgstr "選択したタイトルの実体を全て削除(&D)"
#: Source/Core/DolphinWX/FrameTools.cpp:212
msgid "&Emulation"
msgstr "エミュレーション(&E)"
#: Source/Core/DolphinWX/FrameTools.cpp:152
msgid "&File"
msgstr "ファイル(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:396
msgid "&Frame Advance"
msgstr "Frame Advance(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:413
msgid "&Fullscreen"
msgstr "全画面表示(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:218
msgid "&Graphics Settings"
msgstr "グラフィック設定(&G)"
#: Source/Core/DolphinWX/FrameTools.cpp:357
msgid "&Help"
msgstr "ヘルプ(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:222
msgid "&Hotkey Settings"
msgstr "ホットキーのカスタマイズ(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:271
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:189
msgid "&Load State"
msgstr "ステートロード(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:232
msgid "&Memcard Manager (GC)"
msgstr "GCメモリーカードマネージャ(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:270
msgid "&Memory"
msgstr "メモリ(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:374
msgid "&Open..."
msgstr "開く(&O)"
#: Source/Core/DolphinWX/FrameTools.cpp:228
msgid "&Options"
msgstr "設定(&O)"
#: Source/Core/DolphinWX/FrameTools.cpp:385
msgid "&Pause"
msgstr "一時停止(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:387
msgid "&Play"
msgstr "開始(&P)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:877
msgid "&Properties"
msgstr "プロパティ(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:409
msgid "&Read-only mode"
msgstr "読み込み専用 (&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:380
msgid "&Refresh List"
msgstr "ゲームリストを再更新(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:268
msgid "&Registers"
msgstr "レジスタ(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:393
msgid "&Reset"
msgstr "リセット(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:272
msgid "&Sound"
msgstr "サウンド(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:390
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:251
msgid "&Tools"
msgstr "ツール(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Video"
msgstr "描画(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:341
msgid "&View"
msgstr "表示(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "&Wiimote Settings"
msgstr "Wii入力設定(&W)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:878
msgid "&Wiki"
msgstr "公式Wiki(英語)で動作状況を確認(&W)"
#: Source/Core/DolphinWX/PHackSettings.cpp:64
msgid "(-)+zFar"
msgstr "補正有効"
#: Source/Core/DolphinWX/PHackSettings.cpp:59
msgid "(-)+zNear"
msgstr "補正有効"
#: Source/Core/DolphinWX/PHackSettings.cpp:104
msgid "(UNKNOWN)"
msgstr "(不明)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:404
msgid "(off)"
msgstr "オフ"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:592
msgid "+ ADD"
msgstr "+ (...に加えて)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:367
msgid "1.5x Native (960x792)"
msgstr "1.5x Native (960x792)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:180
msgid "16 bit"
msgstr "16 ビット"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:367
msgid "1x Native (640x528)"
msgstr "1x Native (640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:368
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Native (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:367
msgid "2x Native (1280x1056)"
msgstr "2x Native (1280x1056)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:181
msgid "32 bit"
msgstr "32 ビット"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "3D Vision"
msgstr "3D Vision"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:368
msgid "3x Native (1920x1584)"
msgstr "3x Native (1920x1584)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:368
msgid "4x Native (2560x2112)"
msgstr "4x Native (2560x2112)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:179
msgid "8 bit"
msgstr "8 ビット"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:54
msgid "<Insert name here>"
msgstr "コード名を入力してください"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:283
msgid "<No resolutions found>"
msgstr "<対応できる解像度が見つかりません>"
#: Source/Core/DolphinWX/ConfigMain.cpp:108
msgid "<Nothing>"
msgstr "なし"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:191
msgid "<Press Key>"
msgstr "入力を待機..."
#: Source/Core/DolphinWX/ConfigMain.cpp:309
msgid "<System>"
msgstr "<システムの言語>"
#: Source/Core/DolphinWX/NetWindow.cpp:260
#: Source/Core/DolphinWX/NetWindow.cpp:296
msgid "A NetPlay window is already open!!"
msgstr "ネットプレイウィンドウはすでに開かれています!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:404
#: Source/Core/DolphinWX/CheatsWindow.cpp:438
msgid "A game is not currently running."
msgstr "ゲームは現在、起動されていません"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:111
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr ""
"サポートしているBluetoothデバイスが見つかりませんでした。\n"
"手動でWii リモコンを接続する必要があります。"
#: Source/Core/DolphinWX/NetWindow.cpp:132
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - Enable Dual Core [OFF]\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Framelimit NOT set to [Audio]\n"
" - Manually set the extensions for each wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"The host must have the chosen TCP port open/forwarded!\n"
msgstr ""
"~ネットプレイに関しての注意事項~\n"
"\n"
"現在ネットプレイは以下の設定でしかうまく動作しません。\n"
" - 『デュアルコア動作を行う』を無効に\n"
" - DSPエミュレータ方式は全てのプレイヤーで統一しておく\n"
" - 『DSP on Dedicated Thread』を無効に\n"
" - フレームリミットは「サウンド」”以外”に設定すること\n"
" - Wii リモコンの拡張コントローラは各自で設定しておく\n"
"\n"
"全てのプレーヤーはDolphinのバージョンを同一に揃え、設定も統一すること。\n"
"メモリーカードは無効にしておくか、参加するプレーヤーに同一のものを前もって配"
"布しておく。\n"
"Wii リモコンの入力サポートはまだ実験的な状態です。使用は推奨されません。\n"
"\n"
"ホスト側は、TCPポートの開放を忘れずに\n"
#: Source/Core/DolphinWX/ConfigMain.cpp:116
#: Source/Core/DolphinWX/ConfigMain.cpp:121
msgid "AM-Baseboard"
msgstr "Triforce基板"
#: Source/Core/DolphinWX/ISOProperties.cpp:382
#: Source/Core/DolphinWX/CheatsWindow.cpp:137
msgid "AR Codes"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinWX/AboutDolphin.h:21
msgid "About Dolphin"
msgstr "Dolphinについて"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:31
msgid "Acceleration"
msgstr "加速度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:489
msgid "Accuracy:"
msgstr "精度:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
"より正確なEFBコピーエミュレーションを行います。\n"
"いくつかのゲームの画面効果やゲームプレイ性はこの機能に依っています。\n"
"\n"
"よく分からなければ、【Texture】を選択したままにしてください。"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:297
msgid "Action"
msgstr "動作"
#: Source/Core/Core/ARDecrypt.cpp:474
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"コード復号化エラー:\n"
"パリティチェックに失敗\n"
"\n"
"問題のあるコード:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:657
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)"
#: Source/Core/Core/ActionReplay.cpp:745
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:537
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:597
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:792
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:672
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません "
"(%s)\n"
"マスターコードは必要ありません。使用しないでください。"
#: Source/Core/Core/ActionReplay.cpp:185
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "エラー: 無効なコード ライン: %s"
#: Source/Core/Core/ActionReplay.cpp:862
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:935
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: 不正な種類の通常コード %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:886
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:828
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:268
msgid "Adapter:"
msgstr "ビデオカード:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
#: Source/Core/DolphinWX/WXInputBase.cpp:68
msgid "Add"
msgstr "追加"
#: Source/Core/DolphinWX/ISOProperties.cpp:1435
msgid "Add ActionReplay Code"
msgstr "コードを追加"
#: Source/Core/DolphinWX/ISOProperties.cpp:1357
msgid "Add Patch"
msgstr "パッチを追加"
#: Source/Core/DolphinWX/FrameAui.cpp:492
msgid "Add new pane"
msgstr "Add new pane"
#: Source/Core/DolphinWX/ISOProperties.cpp:480
#: Source/Core/DolphinWX/ISOProperties.cpp:501
#: Source/Core/DolphinWX/ConfigMain.cpp:807
msgid "Add..."
msgstr "追加"
#: Source/Core/DolphinWX/NetWindow.cpp:115
msgid "Address :"
msgstr "接続先:"
#: Source/Core/DolphinWX/PHackSettings.cpp:63
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"zFarパラメータに指定した値を追加します\n"
"浮動小数点数値の入力には2通りの表現が可能で、\n"
"例えば''200''と''0.0002''は同じ値として解釈されます\n"
"有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n"
"\n"
"補足:取得値はログウィンドウ/コンソールで確認します"
#: Source/Core/DolphinWX/PHackSettings.cpp:58
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"zNearパラメータに指定した値を追加します\n"
"浮動小数点数値の入力には2通りの表現が可能で、\n"
"例えば''200''と''0.0002''は同じ値として解釈されます\n"
"有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n"
"\n"
"補足:取得値はログウィンドウ/コンソールで確認します"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:827
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "ボタンが反応する感度を調整します"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:532
msgid "Advanced"
msgstr "高度な設定"
#: Source/Core/DolphinWX/ConfigMain.cpp:584
msgid "Advanced Settings"
msgstr "高度な設定"
#: Source/Core/DolphinWX/FrameTools.cpp:672
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/ConfigMain.cpp:812
msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)"
msgstr "全ての GC/Wii イメージ (gcm, iso, wbfs, ciso, gcz)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1208
msgid "All Gamecube GCM files (gcm)"
msgstr "GC GCMファイル (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1533
#: Source/Core/DolphinWX/FrameTools.cpp:1547
msgid "All Save States (sav, s##)"
msgstr "全てのステートセーブファイル (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1206
msgid "All Wii ISO files (iso)"
msgstr "Wii ISOファイル (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1226
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "圧縮されたGC/Wii ISOファイル (gcz)"
#: Source/Core/DolphinWX/ConfigMain.cpp:128
msgid "All files (*.*)|*.*"
msgstr "全てのファイル (*.*)|*.*"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:298
msgid "Analyze"
msgstr "分析"
#: Source/Core/InputCommon/ControllerEmu.cpp:202
msgid "Angle"
msgstr "角度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:395
msgid "Anisotropic Filtering:"
msgstr "異方性フィルタリング:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:379
msgid "Anti-Aliasing:"
msgstr "アンチエイリアス:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:309
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"Apploader のサイズが間違っています。このファイルは本当にApploaderですか"
#: Source/Core/DiscIO/VolumeDirectory.cpp:303
msgid "Apploader unable to load from file"
msgstr "Apploader ファイルから読み込むことができません"
#: Source/Core/DolphinWX/ConfigMain.cpp:837
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:144
msgid "Apply"
msgstr "適用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:147
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"フレーム描画後に後処理エフェクトを適用します。\n"
"\n"
"よく分からなければ、【オフ】を選択してください。"
#: Source/Core/DolphinWX/ConfigMain.cpp:310
msgid "Arabic"
msgstr "アラビア語"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:700
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "\"%s\" このプロファイルを削除しますか?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1031
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"これら複数のタイトルの実体ファイルを削除しますか?\n"
"元に戻すことはできません!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1022
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことはできません!"
#: Source/Core/DolphinWX/ConfigMain.cpp:66
msgid "Arm JIT (experimental)"
msgstr "Arm JIT (実験的)"
#: Source/Core/DolphinWX/ConfigMain.cpp:67
msgid "Arm JITIL (experimental)"
msgstr "Arm JITIL (実験的)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:306
#: Source/Core/DolphinWX/ConfigMain.cpp:785
msgid "Aspect Ratio:"
msgstr "アスペクト比:"
#: Source/Core/DolphinWX/FrameAui.cpp:85
msgid "At least one pane must remain open."
msgstr "At least one pane must remain open."
#: Source/Core/DolphinWX/ConfigMain.cpp:268
#: Source/Core/DolphinWX/ConfigMain.cpp:558
msgid "Audio"
msgstr "サウンド"
#: Source/Core/DolphinWX/ConfigMain.cpp:685
msgid "Audio Backend:"
msgstr "出力API (Audio Backend)"
#: Source/Core/AudioCommon/AOSoundStream.cpp:28
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Error opening AO device.\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
#: Source/Core/DolphinWX/ConfigMain.cpp:267
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (ゲーム解像度の倍数)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "Auto (Window Size)"
msgstr "自動 (ウィンドウサイズに拡大)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:326
msgid "Auto adjust Window Size"
msgstr "ウィンドウサイズを自動調整"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"内部解像度設定に合わせてウィンドウサイズを自動調整します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:796
msgid "BP register "
msgstr "BP register "
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Back"
#: Source/Core/DolphinWX/ConfigMain.cpp:689
msgid "Backend Settings"
msgstr "出力設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:234
#: Source/Core/VideoBackends/Software/VideoConfigDialog.cpp:47
msgid "Backend:"
msgstr "描画API"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:309
#: Source/Core/Core/HW/GCPadEmu.cpp:82
msgid "Background Input"
msgstr "バックグラウンド入力を許可"
#: Source/Core/InputCommon/ControllerEmu.cpp:183
msgid "Backward"
msgstr "後方"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:320
msgid "Bad File Header"
msgstr "ファイルヘッダの不良"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
msgid "Balance Board"
msgstr "バランスWii ボード"
#: Source/Core/DolphinWX/MemcardManager.cpp:647
#: Source/Core/DolphinWX/GameListCtrl.cpp:315
#: Source/Core/DolphinWX/FrameTools.cpp:326
msgid "Banner"
msgstr "バナー"
#: Source/Core/DolphinWX/ISOProperties.cpp:605
msgid "Banner Details"
msgstr "バナーの詳細"
#: Source/Core/DolphinWX/ISOProperties.cpp:561
msgid "Banner:"
msgstr "バナー表示"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Bar"
msgstr "バー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:337
msgid "Basic"
msgstr "基本設定"
#: Source/Core/DolphinWX/ConfigMain.cpp:578
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Bass"
msgstr "バスドラ"
#: Source/Core/Core/HW/GCMemcard.cpp:143
msgid "Block Allocation Table checksum failed"
msgstr "Block Allocation Table checksum failed"
#: Source/Core/DolphinWX/MemcardManager.cpp:651
msgid "Blocks"
msgstr "ブロック数"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Blue"
msgstr "青"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Blue Left"
msgstr "青 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Right"
msgstr "青 - 右"
#: Source/Core/DolphinWX/ConfigMain.cpp:293
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:130
msgid "Bottom"
msgstr "下部"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:264
#, c-format
msgid "Bound Controls: %lu"
msgstr "コマンド数: %lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:426
msgid "Broken"
msgstr "ダメダメ"
#: Source/Core/DolphinWX/FrameTools.cpp:514
msgid "Browse"
msgstr "選択"
#: Source/Core/DolphinWX/GameListCtrl.cpp:268
msgid "Browse for a directory to add"
msgstr "ゲームリストに追加するフォルダを選択してください"
#: Source/Core/DolphinWX/FrameTools.cpp:514
msgid "Browse for an ISO directory..."
msgstr "ISOのあるフォルダをブラウズ"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1098
msgid "Browse for output directory"
msgstr "出力先を選択"
#: Source/Core/DolphinWX/NetWindow.cpp:378
msgid "Buffer:"
msgstr "バッファ:"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:30
#: Source/Core/DolphinWX/TASInputDlg.cpp:129
#: Source/Core/Core/HW/GCPadEmu.cpp:58
msgid "Buttons"
msgstr "ボタン"
#: Source/Core/DolphinWX/ISOProperties.cpp:399
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"DCBZ命令によるキャッシュデータのクリア処理を 無視するようにします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/TASInputDlg.cpp:86
msgid "C Stick"
msgstr "C-スティック"
#: Source/Core/Core/HW/GCPadEmu.cpp:64
msgid "C-Stick"
msgstr "C-スティック"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807
#, fuzzy
msgid "CP register "
msgstr "BP register "
#: Source/Core/DolphinWX/ConfigMain.cpp:571
msgid "CPU Emulator Engine"
msgstr "CPUエミュレーション方式"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ピクセル単位での光源処理を行います。\n"
"GPUの性能にもよりますが、数パーセント程度、動作速度が低下します。\n"
"このオプションは通常安全ですが、時に描画バグを引き起こすことも あります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1860
#, c-format
msgid "Can't find WiiMote by connection handle %02x"
msgstr "Can't find WiiMote by connection handle %02x"
#: Source/Core/Core/HW/DVDInterface.cpp:753
#: Source/Core/Core/HW/DVDInterface.cpp:1057
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
#: Source/Core/DolphinWX/CheatsWindow.cpp:146
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Cancel"
msgstr "キャンセル"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:139
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:234
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:296
#, c-format
msgid "Cannot open %s"
msgstr "%s を開くことができません"
#: Source/Core/Core/CoreTiming.cpp:110
msgid "Cannot unregister events with events pending"
msgstr "Cannot unregister events with events pending"
#: Source/Core/DolphinWX/ConfigMain.cpp:1069
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
"そのファイルはメモリーカードデータとして使用できません\n"
"%s\n"
"これは不正なメモリーカードデータです"
#: Source/Core/DolphinWX/ConfigMain.cpp:1105
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"そのファイルはメモリーカードデータとして使用できません。\n"
"両方のスロットで同じファイルを使用しようとしていませんか?"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/ConfigMain.cpp:311
msgid "Catalan"
msgstr "カタルーニャ語"
#: Source/Core/InputCommon/ControllerEmu.cpp:215
msgid "Center"
msgstr "Center"
#: Source/Core/DolphinWX/NetWindow.cpp:641
msgid "Change"
msgstr "変更"
#: Source/Core/DolphinWX/FrameTools.cpp:377
msgid "Change &Disc..."
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:208
msgid "Change Disc"
msgstr "ディスクの入れ替え"
#: Source/Core/DolphinWX/NetWindow.cpp:633
msgid "Change Game"
msgstr "ゲームを変更"
#: Source/Core/DolphinWX/ConfigMain.cpp:522
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Dolphin本体の表示言語を変更します\n"
"変更のために再起動が必要です"
#: Source/Core/DolphinWX/PHackSettings.cpp:65
msgid "Changes sign to zFar Parameter (after correction)"
msgstr ""
#: Source/Core/DolphinWX/PHackSettings.cpp:60
msgid "Changes sign to zNear Parameter (after correction)"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:526
msgid "Changing this will have no effect while the emulator is running!"
msgstr "この設定は次回のゲーム開始時に反映されます!"
#: Source/Core/DolphinWX/NetWindow.cpp:347
msgid "Chat"
msgstr "チャット欄"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr "チートコード"
#: Source/Core/DolphinWX/CheatsWindow.cpp:140
msgid "Cheat Search"
msgstr "コードサーチ"
#: Source/Core/DolphinWX/CheatsWindow.cpp:287
msgid "Cheats Manager"
msgstr "チートコード編集ツール"
#: Source/Core/DolphinWX/ISOProperties.cpp:723
msgid "Check Partition Integrity"
msgstr "パーティションの整合性をチェック"
#: Source/Core/DolphinWX/ISOProperties.cpp:979
msgid "Checking integrity..."
msgstr "チェックしています..."
#: Source/Core/DolphinWX/ConfigMain.cpp:312
msgid "Chinese (Simplified)"
msgstr "簡体字中国語"
#: Source/Core/DolphinWX/ConfigMain.cpp:313
msgid "Chinese (Traditional)"
msgstr "繁体字中国語"
#: Source/Core/DolphinWX/ConfigMain.cpp:814
msgid "Choose a DVD root directory:"
msgstr "DVDルートフォルダを選択してください"
#: Source/Core/DolphinWX/ConfigMain.cpp:818
msgid "Choose a NAND root directory:"
msgstr "NANDのあるルートフォルダを選択してください"
#: Source/Core/DolphinWX/ConfigMain.cpp:811
msgid "Choose a default ISO:"
msgstr "ディスクチャンネルに表示するタイトルを選択"
#: Source/Core/DolphinWX/ConfigMain.cpp:1228
msgid "Choose a directory to add"
msgstr "追加したいフォルダを選択"
#: Source/Core/DolphinWX/ConfigMain.cpp:1056
msgid "Choose a file to open"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/MemcardManager.cpp:230
msgid "Choose a memory card:"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/ConfigMain.cpp:815
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"apploaderとして使用するファイルを選択(フォルダからのみ構築されたディスクに"
"適用されます)"
#: Source/Core/DolphinWX/ISOProperties.cpp:866
#: Source/Core/DolphinWX/ISOProperties.cpp:905
msgid "Choose the folder to extract to"
msgstr "保存先のフォルダを選択してください"
#: Source/Core/InputCommon/ControllerEmu.cpp:201
msgid "Circle Stick"
msgstr "丸み"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "Classic"
msgstr "クラシックコントローラ"
#: Source/Core/DolphinWX/LogWindow.cpp:155
#: Source/Core/DolphinWX/WXInputBase.cpp:35
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
#: Source/Core/DolphinWX/InputConfigDiag.cpp:979
msgid "Clear"
msgstr "全消去"
#: Source/Core/Core/NetPlayServer.cpp:245
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"クライアントとの接続が切断されました!ネットプレイは現在無効です。ゲームを停"
"止してください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:637
#: Source/Core/DolphinWX/MemcardManager.cpp:260
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:599
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:311
msgid "Close"
msgstr "閉じる"
#: Source/Core/DolphinWX/FrameTools.cpp:216
msgid "Co&nfigure..."
msgstr "Dolphin本体の設定(&N)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:95
msgid "Code Info"
msgstr "コードの情報"
#: Source/Core/DolphinWX/CheatsWindow.cpp:598
msgid "Code: "
msgstr "コード:"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "Command"
msgstr "Command"
#: Source/Core/DolphinWX/MemcardManager.cpp:649
msgid "Comment"
msgstr "コメント"
#: Source/Core/DolphinWX/ISOProperties.cpp:559
msgid "Comment:"
msgstr "ゲーム紹介"
#: Source/Core/DolphinWX/GameListCtrl.cpp:903
msgid "Compress ISO..."
msgstr "このタイトルを圧縮"
#: Source/Core/DolphinWX/GameListCtrl.cpp:918
msgid "Compress selected ISOs..."
msgstr "選択したISOファイルを全て圧縮"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1107
#: Source/Core/DolphinWX/GameListCtrl.cpp:1243
msgid "Compressing ISO"
msgstr "圧縮しています..."
#: Source/Core/DolphinWX/ISOProperties.cpp:533
msgid "Compute"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1218
#: Source/Core/DolphinWX/ISOProperties.cpp:1231
msgid "Computing MD5 checksum"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:521
msgid "Config"
msgstr "本体設定"
#: Source/Core/DolphinWX/InputConfigDiag.h:136
#: Source/Core/DolphinWX/InputConfigDiag.h:155
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:63
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:145
msgid "Configure Control"
msgstr "コントロールの設定"
#: Source/Core/DolphinWX/NetWindow.cpp:358
#: Source/Core/DolphinWX/NetWindow.cpp:660
msgid "Configure Pads"
msgstr "パッド設定"
#: Source/Core/DolphinWX/FrameTools.cpp:521
msgid "Configure..."
msgstr "Dolphin本体の設定を行います"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1138
#: Source/Core/DolphinWX/GameListCtrl.cpp:1166
#: Source/Core/DolphinWX/GameListCtrl.cpp:1236
msgid "Confirm File Overwrite"
msgstr "ファイルの上書きを確認"
#: Source/Core/DolphinWX/ConfigMain.cpp:598
msgid "Confirm on Stop"
msgstr "動作停止時に確認"
#: Source/Core/DolphinWX/NetWindow.cpp:108
#: Source/Core/DolphinWX/NetWindow.cpp:128
msgid "Connect"
msgstr "接続"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:229
#: Source/Core/DolphinWX/FrameTools.cpp:430
msgid "Connect Balance Board"
msgstr "バランスWii ボードを接続"
#: Source/Core/DolphinWX/ConfigMain.cpp:779
msgid "Connect USB Keyboard"
msgstr "USBキーボードの接続をエミュレート"
#: Source/Core/DolphinWX/FrameTools.cpp:426
#, c-format
msgid "Connect Wiimote %i"
msgstr "%iPのWii リモコンを接続"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:225
msgid "Connect Wiimote 1"
msgstr "1PのWii リモコンを接続"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:226
msgid "Connect Wiimote 2"
msgstr "2PのWii リモコンを接続"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:227
msgid "Connect Wiimote 3"
msgstr "3PのWii リモコンを接続"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:228
msgid "Connect Wiimote 4"
msgstr "4PのWii リモコンを接続"
#: Source/Core/DolphinWX/FrameTools.cpp:1498
#, fuzzy
msgid "Connected"
msgstr "接続"
#: Source/Core/DolphinWX/Main.cpp:667
msgid "Connecting..."
msgstr "接続中..."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:114
msgid "Continuous Scanning"
msgstr "接続状態を継続して監視する"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Control"
msgstr "Control"
#: Source/Core/DolphinWX/MemcardManager.cpp:202
msgid "Convert to GCI"
msgstr "GCIファイルに変換"
#: Source/Core/Core/CoreParameter.cpp:384
msgid "Copy failed"
msgstr "コピーに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:815
#, c-format
msgid "Copy to Memcard %c"
msgstr "メモリーカード%cにコピー"
#: Source/Core/DolphinWX/ISOProperties.cpp:436
msgid "Core"
msgstr "コア"
#: Source/Core/AudioCommon/AudioCommon.cpp:84
#, c-format
msgid "Could not initialize backend %s."
msgstr "Could not initialize backend %s."
#: Source/Core/Core/CoreParameter.cpp:141
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ"
"プディスクではありません。オリジナルのGC/Wii のディスクはほとんどのPC用DVDド"
"ライブでは読み込めない点に留意してください"
#: Source/Core/Core/CoreParameter.cpp:298
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "ISOファイル %s を認識できませんでした"
#: Source/Core/DolphinWX/ISOProperties.cpp:657
#, c-format
msgid "Could not save %s"
msgstr "%s をセーブできませんでした"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:133
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"%s をメモリーカードへ書き込みすることができませんでした\n"
"\n"
"DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ"
"んか?\n"
"\n"
"メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその"
"場所を再指定してください"
#: Source/Core/DolphinWX/ISOProperties.cpp:1180
msgid "Couldn't find open command for extension 'ini'!"
msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!"
#: Source/Core/Core/BootManager.cpp:239
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"コアを初期化できませんでした。\n"
"設定を確認してください。"
#: Source/Core/DolphinWX/CheatsWindow.cpp:192
#: Source/Core/DolphinWX/CheatsWindow.cpp:542
msgid "Count:"
msgstr "該当:"
#: Source/Core/DolphinWX/ISOProperties.cpp:521
msgid "Country:"
msgstr "発売国"
#: Source/Core/DolphinWX/CheatsWindow.cpp:195
#: Source/Core/DolphinWX/CheatsWindow.cpp:592
msgid "Create AR Code"
msgstr "アクションリプレイコードを作成"
#: Source/Core/DolphinWX/FrameAui.cpp:531
#: Source/Core/DolphinWX/FrameAui.cpp:602
msgid "Create new perspective"
msgstr "Create new perspective"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:39
msgid "Creator: "
msgstr "制作者: "
#: Source/Core/Common/MsgHandler.cpp:56
msgid "Critical"
msgstr "致命的なエラー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:572
msgid "Crop"
msgstr "クロッピング"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:145
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"アスペクト比 4:3 から 5:4 もしくは 16:9 から 16:10になるよう、画面を クロッピ"
"ングします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51
msgid "Crossfade"
msgstr "クロスフェーダー"
#: Source/Core/DolphinWX/FrameTools.cpp:685
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Current directory changed from %s to %s after wxFileSelector!"
#: Source/Core/DolphinWX/ISOProperties.cpp:418
msgid "Custom Projection Hack"
msgstr "Custom Projection Hack"
#: Source/Core/DolphinWX/PHackSettings.h:26
msgid "Custom Projection Hack Settings"
msgstr "Custom Projection Hackの設定"
#: Source/Core/DolphinWX/ISOProperties.cpp:421
msgid "Customize some Orthographic Projection parameters."
msgstr "設定画面に入ります"
#: Source/Core/DolphinWX/ConfigMain.cpp:314
msgid "Czech"
msgstr "チェコ語"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
msgid "D-Pad"
msgstr "十字キー"
#: Source/Core/DolphinWX/FrameTools.cpp:523
msgid "DSP"
msgstr "サウンド"
#: Source/Core/DolphinWX/ConfigMain.cpp:655
msgid "DSP Emulator Engine"
msgstr "DSPエミュレーション方式"
#: Source/Core/DolphinWX/ISOProperties.cpp:407
#: Source/Core/DolphinWX/ConfigMain.cpp:277
msgid "DSP HLE emulation (fast)"
msgstr "DSP-HLE エミュレーション (高速)"
#: Source/Core/DolphinWX/ConfigMain.cpp:279
msgid "DSP LLE interpreter (slow)"
msgstr "DSP-LLE インタプリタ (低速)"
#: Source/Core/DolphinWX/ConfigMain.cpp:278
msgid "DSP LLE recompiler"
msgstr "DSP-LLE リコンパイラ"
#: Source/Core/DolphinWX/FrameTools.cpp:523
msgid "DSP settings"
msgstr "サウンドに関する設定を行います"
#: Source/Core/DolphinWX/ConfigMain.cpp:656
msgid "DSPLLE on Separate Thread"
msgstr "DSPLLE on Separate Thread"
#: Source/Core/DolphinWX/ConfigMain.cpp:834
msgid "DVD Root:"
msgstr "DVDルート"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226
msgid "DVDLowRead - Fatal Error: failed to read from volume"
msgstr "DVDLowRead - Fatal Error: failed to read from volume"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:319
msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
msgstr "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
#: Source/Core/DolphinWX/ConfigMain.cpp:113
msgid "Dance Mat"
msgstr "マットコントローラ"
#: Source/Core/DolphinWX/CheatsWindow.cpp:185
msgid "Data Size"
msgstr "データサイズ"
#: Source/Core/DolphinWX/ISOProperties.cpp:527
msgid "Date:"
msgstr "発売日"
#: Source/Core/DolphinWX/MemcardManager.cpp:544
#: Source/Core/DolphinWX/MemcardManager.cpp:583
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:146
#: Source/Core/InputCommon/ControllerEmu.cpp:163
#: Source/Core/InputCommon/ControllerEmu.cpp:171
#: Source/Core/InputCommon/ControllerEmu.cpp:185
#: Source/Core/InputCommon/ControllerEmu.cpp:200
msgid "Dead Zone"
msgstr "'遊び'の調整"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:55
msgid "Debug"
msgstr "デバッグ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "Debugging"
msgstr "デバッグ用項目"
#: Source/Core/DolphinWX/WXInputBase.cpp:71
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:900
msgid "Decompress ISO..."
msgstr "ISOファイルへ復元"
#: Source/Core/DolphinWX/GameListCtrl.cpp:919
msgid "Decompress selected ISOs..."
msgstr "選択したファイルを全てISOファイルへ復元"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1107
#: Source/Core/DolphinWX/GameListCtrl.cpp:1243
msgid "Decompressing ISO"
msgstr "復元中..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:237
msgid "Decrease Frame limit"
msgstr "フレームリミットを下げる"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:978
msgid "Default"
msgstr "既定"
#: Source/Core/DolphinWX/ConfigMain.cpp:831
msgid "Default ISO:"
msgstr "デフォルトISO"
#: Source/Core/DolphinWX/LogWindow.cpp:125
msgid "Default font"
msgstr "既定のフォント"
#: Source/Core/DolphinWX/WXInputBase.cpp:24
#: Source/Core/DolphinWX/InputConfigDiag.cpp:992
msgid "Delete"
msgstr "削除"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Delete Save"
msgstr "このセーブデータを削除"
#: Source/Core/VideoCommon/AVIDump.cpp:64
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "既存ファイル '%s' を削除しますか?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:692
msgid "Description"
msgstr "説明"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:568
msgid "Detect"
msgstr "検出"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:314
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:161
#: Source/Core/DolphinWX/InputConfigDiag.cpp:964
msgid "Device"
msgstr "デバイス"
#: Source/Core/DolphinWX/ConfigMain.cpp:740
#: Source/Core/DolphinWX/ConfigMain.cpp:794
msgid "Device Settings"
msgstr "デバイス設定"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:273
#, fuzzy
msgid "Device not found"
msgstr "ゲームが見つかりません!"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Dial"
msgstr "ダイアル"
#: Source/Core/VideoBackends/D3D/main.cpp:143
msgid "Direct3D"
msgstr "Direct3D"
#: Source/Core/Core/HW/GCMemcard.cpp:124
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"ディレクトリのチェックサムに失敗\n"
"ディレクトリバックアップのチェックサムにも失敗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:459
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:501
msgid "Disable"
msgstr "無効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:515
msgid "Disable Destination Alpha"
msgstr "Disable Destination Alpha"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:428
msgid "Disable Fog"
msgstr "Disable Fog"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"一切のXFBエミュレーションを行わないようにします。\n"
"動作速度が大きく向上しますが、これに依存しているタイトルでは重大な バグが発生"
"します。(特にHomebrewアプリ)\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"一切のEFBコピーエミュレーションを行わないようにします。\n"
"これは後処理やテクスチャエフェクトとして頻繁に使用されるもので、 無効にすると"
"大きな動作速度の向上が見込めますが、ほぼ確実に 描画バグが発生するでしょう。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"アルファバッファと呼ばれるハードウェア機能のエミュレーションを 無効化します。"
"多くのゲームでは画面エフェクトのために使われています。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:627
msgid "Disc"
msgstr "ディスク"
#: Source/Core/DiscIO/DriveBlob.cpp:108 Source/Core/DiscIO/DriveBlob.cpp:127
msgid "Disc Read Error"
msgstr "ディスク読み取りエラー"
#: Source/Core/DolphinWX/FrameTools.cpp:1498
#, fuzzy
msgid "Disconnected"
msgstr "未接続"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:341
msgid "Display"
msgstr "表示設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Display the inputs read by the emulator.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレータが読み取った入力を画面に表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/WXInputBase.cpp:72
msgid "Divide"
msgstr "Divide"
#: Source/Core/DolphinWX/FrameTools.cpp:1097
msgid "Do you want to stop the current emulation?"
msgstr "動作中のゲームを停止しますか?"
#: Source/Core/DolphinWX/ConfigMain.cpp:658
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II decoder"
#: Source/Core/DolphinWX/FrameTools.cpp:959
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/AboutDolphin.cpp:34
#, c-format
msgid ""
"Dolphin %s\n"
"Copyright (c) 2003-2013+ Dolphin Team\n"
"\n"
"Branch: %s\n"
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a Gamecube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
"If interested, just go check out the project page at\n"
"http://code.google.com/p/dolphin-emu/ .\n"
"\n"
"Special thanks to Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
"reverse engineering and docs/demos.\n"
"\n"
"Big thanks to Gilles Mouchard whose Microlib PPC\n"
"emulator gave our development a kickstart.\n"
"\n"
"Thanks to Frank Wille for his PowerPC disassembler,\n"
"which or9 and we modified to include Gekko specifics.\n"
"\n"
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"Gamecube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."
msgstr ""
"Dolphin %s\n"
"Copyright (c) 2003-2013+ Dolphin Team\n"
"\n"
"Branch: %s\n"
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a Gamecube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
"If interested, just go check out the project page at\n"
"http://code.google.com/p/dolphin-emu/ .\n"
"\n"
"Special thanks to Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
"reverse engineering and docs/demos.\n"
"\n"
"Big thanks to Gilles Mouchard whose Microlib PPC\n"
"emulator gave our development a kickstart.\n"
"\n"
"Thanks to Frank Wille for his PowerPC disassembler,\n"
"which or9 and we modified to include Gekko specifics.\n"
"\n"
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"Gamecube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:212
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s グラフィック設定"
#: Source/Core/DolphinWX/FrameTools.cpp:352
msgid "Dolphin &Web Site"
msgstr "Dolphin Webサイト(&W)"
#: Source/Core/DolphinWX/ConfigMain.h:49
msgid "Dolphin Configuration"
msgstr "Dolphinの設定"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:233
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Wiiリモコンのエミュレーション設定"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:409
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1263
msgid "Dolphin GCPad Configuration"
msgstr "GCコントローラ設定"
#: Source/Core/DolphinWX/FrameTools.cpp:779
#: Source/Core/DolphinWX/FrameTools.cpp:1198
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS ムービー (*.dtm)"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:34
msgid "Dolphin Wiimote Configuration"
msgstr "Wiiリモコンの設定"
#: Source/Core/DolphinWX/FrameTools.cpp:354
msgid "Dolphin at &Google Code"
msgstr "Dolphin 開発状況(&G)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:378
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"ゲームリストは空です。この文章をダブルクリックして GC/Wii のISO または WBFS "
"もしくは WADファイルのあるフォルダを選択してください。"
#: Source/Core/DolphinWX/GameListCtrl.cpp:382
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"リスト中の全てのゲームが設定により表示されていません。この文章をダブルクリッ"
"クすると表示されるようになります"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1178
#: Source/Core/DolphinWX/GameListCtrl.cpp:1264
msgid "Dolphin was unable to complete the requested action."
msgstr "要求された操作を完了することができませんでした。"
#: Source/Core/DolphinWX/ISOProperties.cpp:401
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr ""
"GPUのクロックレートを2倍にして動作させます。いくつかのタイトルで速度の向上が"
"狙えます。[有効=動作速度向上/無効=互換性重視]"
#: Source/Core/DolphinWX/WXInputBase.cpp:50
#: Source/Core/InputCommon/ControllerEmu.cpp:179
msgid "Down"
msgstr "下"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:66
msgid "Download Codes (WiiRD Database)"
msgstr "Webからコードを入手 (WiiRD Database)"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:303
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Drums"
msgstr "ドラムコントローラ"
#: Source/Core/DolphinWX/ConfigMain.cpp:109
msgid "Dummy"
msgstr "ダミーデバイス"
#: Source/Core/DolphinWX/ConfigMain.cpp:657
msgid "Dump Audio"
msgstr "サウンドのダンプ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "Dump EFB Target"
msgstr "EFBターゲットをダンプ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Dump Frames"
msgstr "フレームをダンプ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "Dump Textures"
msgstr "テクスチャをダンプ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Dump/Frames/ フォルダにレンダリングしたフレーム全てをダンプし、AVIとして"
"保存します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Dump/Textures/<ゲームID>/ フォルダにテクスチャをダンプします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:139
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Dump/Textures/ フォルダにEFBコピーの内容をダンプします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:541
#: Source/Core/DolphinWX/ConfigMain.cpp:288
#: Source/Core/DolphinWX/ConfigMain.cpp:315
msgid "Dutch"
msgstr "オランダ語"
#: Source/Core/DolphinWX/FrameTools.cpp:151
msgid "E&xit"
msgstr "終了"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:457
msgid "EFB Copies"
msgstr "EFB Copies"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近"
"Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起"
"動が必要になるかもしれません。"
#: Source/Core/DolphinWX/ISOProperties.cpp:206
msgid "EUROPE"
msgstr "欧州"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:170
msgid "Early Memory Updates"
msgstr "Early Memory Updates"
#: Source/Core/DolphinWX/FrameTools.cpp:539
msgid "Edit"
msgstr "編集"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:26
msgid "Edit ActionReplay Code"
msgstr "コードを編集"
#: Source/Core/DolphinWX/ISOProperties.cpp:369
msgid "Edit Config"
msgstr "iniを編集"
#: Source/Core/DolphinWX/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "パッチを編集"
#: Source/Core/DolphinWX/FrameTools.cpp:539
msgid "Edit current perspective"
msgstr "Edit current perspective"
#: Source/Core/DolphinWX/ISOProperties.cpp:479
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "Edit..."
msgstr "編集"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
msgid "Effect"
msgstr "エフェクト"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "Embedded Frame Buffer"
msgstr "Embedded Frame Buffer (内蔵フレームバッファ)"
#: Source/Core/Core/Core.cpp:195
msgid "Emu Thread already running"
msgstr "エミュレーションスレッドはすでに稼働中です"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:136
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"XFBの正確なエミュレートを行います。\n"
"著しく動作速度を低下させ、高解像度で描画することも出来なくなります が、少数の"
"タイトルを動作させるのに必要です。\n"
"\n"
"よく分からなければ、【Virtual】を選択したままにしておいてください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"GPUテクスチャオブジェクトとしてXFBをエミュレートします。\n"
"XFBエミュレーションが必要なタイトルのほとんどを 【Real】設定よりも高速に動作"
"させることが可能です。 \n"
"ただ、Homebrewアプリなどの元々XFBが必要でないゲームは上手く動作 しなくなりま"
"す。\n"
"\n"
"よく分からなければ、こちらを選択しておいてください。"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:50
msgid "Emulated Wiimote"
msgstr "Wii リモコンをエミュレート"
#: Source/Core/DolphinWX/ISOProperties.cpp:424
msgid "Emulation State: "
msgstr "動作状況:"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:29
msgid "Enable"
msgstr "有効"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"立体視表示を有効にします。使用するにはGPUによる Nvidia 3D Vision のサポートが"
"必要です。\n"
"ほとんどの場合何かしらの問題が発生するでしょう。\n"
"この機能は全画面表示時のみ動作します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/CheatsWindow.cpp:120
msgid "Enable AR Logging"
msgstr "アクションリプレイコードのログを取得する"
#: Source/Core/DolphinWX/ISOProperties.cpp:406
msgid "Enable Block Merging"
msgstr "Enable Block Merging"
#: Source/Core/DolphinWX/ISOProperties.cpp:413
msgid "Enable Bounding Box Calculation"
msgstr "Enable Bounding Box Calculation"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:462
msgid "Enable Cache"
msgstr "Enable Cache"
#: Source/Core/DolphinWX/ConfigMain.cpp:567
msgid "Enable Cheats"
msgstr "チートコードを有効化"
#: Source/Core/DolphinWX/ISOProperties.cpp:392
msgid "Enable Dual Core"
msgstr "デュアルコアで動作させる"
#: Source/Core/DolphinWX/ConfigMain.cpp:565
msgid "Enable Dual Core (speedup)"
msgstr "デュアルコア動作を行う (速度向上)"
#: Source/Core/DolphinWX/ISOProperties.cpp:393
msgid "Enable Idle Skipping"
msgstr "アイドルスキップを有効化"
#: Source/Core/DolphinWX/ConfigMain.cpp:566
msgid "Enable Idle Skipping (speedup)"
msgstr "アイドルスキップ処理を行う (速度向上)"
#: Source/Core/DolphinWX/ISOProperties.cpp:394
msgid "Enable MMU"
msgstr "Enable MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:576
msgid "Enable Progressive Scan"
msgstr "プログレッシブ表示を有効化"
#: Source/Core/DolphinWX/ConfigMain.cpp:772
msgid "Enable Screen Saver"
msgstr "スクリーンセーバーを有効化"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:118
msgid "Enable Speaker Data"
msgstr "スピーカー出力の有効化"
#: Source/Core/DolphinWX/ISOProperties.cpp:410
msgid "Enable WideScreen"
msgstr "ワイドスクリーンを有効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:539
msgid "Enable Wireframe"
msgstr "ワイヤーフレームを有効化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"異方性フィルタリングを適用します。\n"
"奥行きのあるテクスチャをより精細に描画することが出来ます。\n"
"特定のゲームでは描画バグの原因になることがあります。\n"
"\n"
"よく分からなければ、【1x】を選択してください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:405
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"ディスクの読み取り速度を向上させます。必要になるタイトルはわずかです [有効="
"ロード時間短縮/無効=互換性・安定性重視]"
#: Source/Core/DolphinWX/MemcardManager.cpp:829
msgid "Enable pages"
msgstr "ページ分けして表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションを画面いっぱいに表示して行います。\n"
"無効にするとウィンドウ画面でのエミュレーションとなります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:419
msgid "Enables Custom Projection Hack"
msgstr "Enables Custom Projection Hack"
#: Source/Core/DolphinWX/ConfigMain.cpp:535
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
"Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。OSX "
"には現在未対応です"
#: Source/Core/DolphinWX/ConfigMain.cpp:537
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
"Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。"
"OpenALのみ対応"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n"
"ほとんどのタイトルはこのオプションについて考える必要はありません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:395
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"メモリ管理機構を有効にします。いくつかのゲームで必要です [有効=互換性・安定"
"性重視/無効=動作速度向上]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:142
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/WXInputBase.cpp:45
msgid "End"
msgstr "End"
#: Source/Core/DolphinWX/ISOProperties.cpp:536
#: Source/Core/DolphinWX/ConfigMain.cpp:283
#: Source/Core/DolphinWX/ConfigMain.cpp:316
msgid "English"
msgstr "英語"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:358
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:436
msgid "Enhancements"
msgstr "画質向上の設定"
#: Source/Core/DolphinWX/FrameAui.cpp:601
msgid "Enter a name for the new perspective:"
msgstr "Enter a name for the new perspective:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:202
#, c-format
msgid "Entry %d/%d"
msgstr "エントリ %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "エントリ 1/%d"
#: Source/Core/DolphinWX/CheatsWindow.cpp:226
msgid "Equal"
msgstr "に一致する"
#: Source/Core/DolphinWX/ConfigMain.cpp:1235
#: Source/Core/DolphinWX/LogConfigWindow.cpp:52
msgid "Error"
msgstr "エラー"
#: Source/Core/DolphinWX/Main.cpp:431
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:421
msgid "Error saving file"
msgstr ""
#: Source/Core/Common/ChunkFile.h:272
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:326
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"エラー: フォント群 %s にアクセスを試みましたが読み込めませんでした。ゲームは"
"フォントを正しく表示できないか、クラッシュするでしょう"
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/Core/ArmMemTools.cpp:65
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "Exception handler - access below memory space. %08llx%08llx"
#: Source/Core/DolphinWX/WXInputBase.cpp:53
msgid "Execute"
msgstr "Execute"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:223
#: Source/Core/DolphinWX/FrameTools.cpp:419
msgid "Exit"
msgstr "Dolphinを終了"
#: Source/Core/DolphinWX/FrameTools.cpp:234
msgid "Export All Wii Saves"
msgstr "全てのWiiセーブデータをエクスポート"
#: Source/Core/DolphinWX/MemcardManager.cpp:472
msgid "Export Failed"
msgstr "エクスポートに失敗"
#: Source/Core/DolphinWX/ISOProperties.cpp:736
msgid "Export File"
msgstr "ファイルを抽出"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:218
msgid "Export Recording"
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinWX/FrameTools.cpp:406
msgid "Export Recording..."
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Export Save"
msgstr "セーブデータをエクスポート"
#: Source/Core/DolphinWX/GameListCtrl.cpp:884
msgid "Export Wii save (Experimental)"
msgstr "セーブデータをエクスポート (実験的)"
#: Source/Core/DolphinWX/MemcardManager.cpp:819
msgid "Export all saves"
msgstr "全てのセーブデータをエクスポート"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:128
msgid "Export failed"
msgstr "エクスポートに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:578
msgid "Export save as..."
msgstr "セーブデータのエクスポート先を選択"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Extension"
msgstr "拡張コントローラ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:499
msgid "External Frame Buffer"
msgstr "External Frame Buffer (外部フレームバッファ)"
#: Source/Core/DolphinWX/ISOProperties.cpp:708
msgid "Extract All Files..."
msgstr "全てのファイルを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:715
msgid "Extract Apploader..."
msgstr "Apploaderを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:716
msgid "Extract DOL..."
msgstr "DOLを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:701
msgid "Extract Directory..."
msgstr "このフォルダを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:705
msgid "Extract File..."
msgstr "このファイルを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:697
msgid "Extract Partition..."
msgstr "このパーティションを抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:824
#, c-format
msgid "Extracting %s"
msgstr "%s を抽出"
#: Source/Core/DolphinWX/ISOProperties.cpp:807
msgid "Extracting All Files"
msgstr "全てのファイルをエクスポート"
#: Source/Core/DolphinWX/ISOProperties.cpp:807
msgid "Extracting Directory"
msgstr "フォルダをエクスポート"
#: Source/Core/DolphinWX/ISOProperties.cpp:810
msgid "Extracting..."
msgstr "抽出しています..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:942
msgid "FIFO Byte"
msgstr "FIFO バイト"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:59
msgid "FIFO Player"
msgstr "FIFO プレーヤー"
#: Source/Core/DolphinWX/ISOProperties.cpp:209
msgid "FRANCE"
msgstr "フランス"
#: Source/Core/DolphinWX/ISOProperties.cpp:529
msgid "FST Size:"
msgstr "FSTサイズ"
#: Source/Core/Core/NetPlayClient.cpp:125
msgid "Failed to Connect!"
msgstr "接続に失敗!"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:316
msgid "Failed to download codes."
msgstr "コードの取得に失敗しました"
#: Source/Core/DolphinWX/ISOProperties.cpp:942
#, c-format
msgid "Failed to extract to %s!"
msgstr "%sへの抽出に失敗"
#: Source/Core/DolphinWX/NetWindow.cpp:287
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
#: Source/Core/Core/DSP/DSPCore.cpp:66
#, c-format
msgid ""
"Failed to load DSP ROM:\t%s\n"
"\n"
"This file is required to use DSP LLE.\n"
"It is not included with Dolphin as it contains copyrighted data.\n"
"Use DSPSpy to dump the file from your physical console.\n"
"\n"
"You may use the DSP HLE engine which does not require ROM dumps.\n"
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
msgstr ""
"DSP ROMの読み込みに失敗しました\t%s\n"
"\n"
"このファイルはDSP-LLEを使用するのに必要なものです\n"
"これは著作権を持つデータなのでDolphinには含まれていません\n"
"DSPSpyを使用してあなたのGC/Wii 実機よりダンプを行って下さい\n"
"\n"
"ダンプが難しい環境ではこのファイルが不要なDSP-HLEエンジンを使用してください\n"
"(本体設定→\"サウンド\"で選択できます)"
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131
msgid ""
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
"実機リモコンの利用に必要なファイル bthprops.cpl の読み込みに失敗しました。"
"Dolphin を強制終了します"
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:101
msgid ""
"Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
"実機リモコンの利用に必要なファイル hid.dll の読み込みに失敗しました。Dolphin "
"を強制終了します"
#: Source/Core/Core/Movie.cpp:790
#, c-format
msgid "Failed to read %s"
msgstr "Failed to read %s"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:204
msgid "Failed to read banner.bin"
msgstr "Failed to read banner.bin"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:241
msgid "Failed to read bk header"
msgstr "Failed to read bk header"
#: Source/Core/Core/HW/GCMemcard.cpp:180
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%<PRIx64>"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:105
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:99
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:343
#, c-format
msgid "Failed to read data from file %d"
msgstr "Failed to read data from file %d"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:435
#, c-format
msgid "Failed to read data from file: %s"
msgstr "Failed to read data from file: %s"
#: Source/Core/Core/HW/GCMemcard.cpp:93
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:87
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:145
msgid "Failed to read header"
msgstr "Failed to read header"
#: Source/Core/Core/HW/GCMemcard.cpp:76
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:314
#, c-format
msgid "Failed to read header for file %d"
msgstr "ファイル %d のヘッダ読み込みに失敗"
#: Source/Core/DiscIO/VolumeGC.cpp:53
msgid "Failed to read unique ID from disc image"
msgstr "Failed to read unique ID from disc image"
#: Source/Core/DolphinWX/ConfigMain.cpp:1201
#, fuzzy
msgid "Failed to update country code in SYSCONF"
msgstr "Failed to write BT.DINF to SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:87
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Failed to write BT.DINF to SYSCONF"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:284
msgid "Failed to write bkhdr"
msgstr "Failed to write bkhdr"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:443
#, c-format
msgid "Failed to write data to file: %s"
msgstr "次のファイルへの書き込みに失敗: %s"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:220
#, c-format
msgid "Failed to write header for %s"
msgstr "Failed to write header for %s"
#: Source/Core/DolphinWX/ConfigMain.cpp:317
msgid "Farsi"
msgstr "ペルシア語"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:493
msgid "Fast"
msgstr "Fast"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:517
msgid "Fast Depth Calculation"
msgstr "Fast Depth Calculation"
#: Source/Core/DolphinWX/ISOProperties.cpp:397
msgid "Fast version of the MMU. Does not work for every game."
msgstr "高速なMMUを使用します。全てのゲームでうまく動くわけではありません"
#: Source/Core/Core/Movie.cpp:1047
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/FrameTools.cpp:242
msgid "Fifo Player"
msgstr "FIFO プレーヤー"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113
msgid "File Info"
msgstr "ファイル情報"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:311
msgid "File contained no codes."
msgstr "コードを含まないファイルです"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
msgid "File converted to .gci"
msgstr "ファイルはGCIへ変換されました"
#: Source/Core/DolphinWX/MemcardManager.cpp:441
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"ファイルを開くことができませんでした\n"
"もしくは有効な拡張子ではありません"
#: Source/Core/Core/HW/GCMemcard.cpp:41
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"このファイルの拡張子は \"%s\" です\n"
"有効な拡張子は .raw/.gcp です"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "File is not recognized as a memcard"
msgstr "このファイルはメモリーカードとして認識されませんでした"
#: Source/Core/DiscIO/CompressedBlob.cpp:285
msgid "File not compressed"
msgstr "圧縮されていないファイル"
#: Source/Core/DolphinWX/FrameTools.cpp:334
#, fuzzy
msgid "File size"
msgstr "構造"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:143
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: Unknown open mode : 0x%02x"
#: Source/Core/DolphinWX/ISOProperties.cpp:616
msgid "Filesystem"
msgstr "構造"
#: Source/Core/DolphinWX/ISOProperties.cpp:1173
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr " 'ini' は不明な拡張子です。開くことができません!"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:280
msgid "Find next"
msgstr "次へ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:281
msgid "Find previous"
msgstr "前へ"
#: Source/Core/DolphinWX/MemcardManager.cpp:652
msgid "First Block"
msgstr "ブロック開始位置"
#: Source/Core/DolphinWX/MemcardManager.cpp:825
msgid "Fix Checksums"
msgstr "チェックサムを修正"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Force 16:9"
msgstr "強制的に 16:9 にする"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Force 4:3"
msgstr "強制的に 4:3 にする"
#: Source/Core/DolphinWX/ConfigMain.cpp:572
msgid "Force Console as NTSC-J"
msgstr "コンソールを日本向け (NTSC-J) に設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "Force Texture Filtering"
msgstr "Force Texture Filtering"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲーム側でフィルタ無効を明示している場面でも、強制的にフィルタリング を行いま"
"す。\n"
"特に高解像度出力時にテクスチャが綺麗になりますが、いくつかのゲーム で描画バグ"
"を引き起こします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches is some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲームを強引にワイドスクリーンに対応させて出力します。\n"
"このオプションは描画バグの原因になることがあります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ConfigMain.cpp:515
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"日本語フォントを使用するタイトルのために強制的にコンソールを NTSC-J に設定し"
"ます\n"
"チェックを外した状態ではDolphinは NTSC-U を使用しますが、日本のタイトルをプレ"
"イ時には自動的にこの設定は有効になります"
#: Source/Core/Core/HW/GCMemcard.cpp:31
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"ASCII コードでフォーマットしますか? (NTSC もしくは PAL)\n"
"Shift_JIS (NTSC-J) ではフォーマットできません"
#: Source/Core/InputCommon/ControllerEmu.cpp:182
msgid "Forward"
msgstr "前方"
#: Source/Core/DolphinWX/NetWindow.cpp:183
msgid "Forward port (UPnP)"
msgstr "ポート開放を自動で設定 (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:528
#, fuzzy, c-format
msgid "Found %u results for '"
msgstr "検索結果:%d 件 '"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:80
#, c-format
msgid "Found %x save files"
msgstr " %x 個のセーブデータが見つかりました"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:907
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:975
msgid "Frame"
msgstr "フレーム"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:917
msgid "Frame "
msgstr "フレーム"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:214
msgid "Frame Advance"
msgstr "Frame Advance"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:559
msgid "Frame Dumps use FFV1"
msgstr "FFV1を使用してフレームをダンプ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:242
msgid "Frame Info"
msgstr "フレームの情報"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:130
msgid "Frame Range"
msgstr "フレームの範囲"
#: Source/Core/DolphinWX/FrameTools.cpp:177
msgid "Frame S&kipping"
msgstr "フレームスキップ(&K)"
#: Source/Core/DolphinWX/ConfigMain.cpp:576
msgid "Framelimit:"
msgstr "フレームリミット:"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:218
msgid "Frames To Record"
msgstr "録画フレーム数設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:557
msgid "Free Look"
msgstr "フリールック"
#: Source/Core/DolphinWX/ISOProperties.cpp:538
#: Source/Core/DolphinWX/ConfigMain.cpp:285
#: Source/Core/DolphinWX/ConfigMain.cpp:318
msgid "French"
msgstr "フランス語"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41
msgid "Frets"
msgstr "フレットボタン"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:132
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:151
msgid "From"
msgstr "開始"
#: Source/Core/DolphinWX/FrameTools.cpp:518
msgid "FullScr"
msgstr "全画面"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
msgid "Fullscreen resolution:"
msgstr "全画面表示時の解像度:"
#: Source/Core/DolphinWX/MemcardManager.cpp:550
msgid "GCI File(*.gci)"
msgstr "GCI ファイル (*.gci)"
#: Source/Core/DolphinWX/FrameTools.cpp:524
msgid "GCPad"
msgstr "入力(GC)"
#: Source/Core/DolphinWX/FrameTools.cpp:330
#, fuzzy
msgid "Game ID"
msgstr "ゲームID"
#: Source/Core/DolphinWX/ISOProperties.cpp:519
msgid "Game ID:"
msgstr "ゲームID"
#: Source/Core/Core/NetPlayClient.cpp:475
msgid "Game is already running!"
msgstr "すでに起動しています!"
#: Source/Core/Core/NetPlayClient.cpp:746
msgid "Game isn't running!"
msgstr "ゲームが起動していません!"
#: Source/Core/DolphinWX/NetWindow.cpp:456
msgid "Game not found!"
msgstr "ゲームが見つかりません!"
#: Source/Core/DolphinWX/ISOProperties.cpp:462
msgid "Game-Specific Settings"
msgstr "固有設定"
#: Source/Core/DolphinWX/ISOProperties.cpp:378
msgid "GameConfig"
msgstr "ゲーム設定"
#: Source/Core/DolphinWX/MemcardManager.cpp:541
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GCセーブファイル(*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/ConfigMain.cpp:559
msgid "Gamecube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "Gamecube &Pad Settings"
msgstr "ゲームキューブ入力設定(&P)"
#: Source/Core/DolphinWX/MemcardManager.cpp:231
#: Source/Core/DolphinWX/ConfigMain.cpp:1060
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "メモリーカードファイル (*.raw,*.gcp)"
#: Source/Core/DolphinWX/FrameTools.cpp:524
msgid "Gamecube Pad settings"
msgstr "ゲームキューブの入力設定を行います"
#: Source/Core/DolphinWX/ISOProperties.cpp:384
#: Source/Core/DolphinWX/CheatsWindow.cpp:139
msgid "Gecko Codes"
msgstr "Geckoコード"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:225
#: Source/Core/DolphinWX/ConfigMain.cpp:556
#: Source/Core/DolphinWX/HotkeyDlg.cpp:201
msgid "General"
msgstr "一般"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:189
msgid "General Settings"
msgstr "一般"
#: Source/Core/DolphinWX/ISOProperties.cpp:537
#: Source/Core/DolphinWX/ConfigMain.cpp:284
#: Source/Core/DolphinWX/ConfigMain.cpp:319
msgid "German"
msgstr "ドイツ語"
#: Source/Core/Core/ActionReplay.cpp:439
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr ""
"GetARCode: インデックスのサイズがコードリストのサイズを上回っています %lu"
#: Source/Core/DolphinWX/FrameTools.cpp:522
msgid "Graphics"
msgstr "ビデオ"
#: Source/Core/DolphinWX/FrameTools.cpp:522
msgid "Graphics settings"
msgstr "描画に関する設定を行います"
#: Source/Core/DolphinWX/CheatsWindow.cpp:227
msgid "Greater Than"
msgstr "より大きい"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ"
"せます。\n"
"特に高解像度出力時に効果が大きく出ます。\n"
"動作速度は少々低下し、まれに描画バグの原因にもなることもあります。\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/ConfigMain.cpp:320
msgid "Greek"
msgstr "ギリシア語"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Green"
msgstr "緑"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Green Left"
msgstr "緑 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Green Right"
msgstr "緑 - 右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Guitar"
msgstr "ギターコントローラ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:450
msgid "Hacks"
msgstr "高速化(Hacks)"
#: Source/Core/Core/HW/GCMemcard.cpp:115
msgid "Header checksum failed"
msgstr "Header checksum failed"
#: Source/Core/DolphinWX/ConfigMain.cpp:321
msgid "Hebrew"
msgstr "ヘブライ語"
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Height"
msgstr "範囲(縦)"
#: Source/Core/DolphinWX/WXInputBase.cpp:56
msgid "Help"
msgstr "ヘルプ"
#: Source/Core/DolphinWX/Main.cpp:258
msgid ""
"Hi,\n"
"\n"
"Dolphin requires Mac OS X 10.7 or greater.\n"
"Unfortunately you're running an old version of OS X.\n"
"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n"
"\n"
"Sayonara!\n"
msgstr ""
"こんにちはこんにちは!\n"
"\n"
"このバージョンのDolphinの動作には Mac OS X 10.7 以上が必要なんだ。\n"
"残念ながら君の使っているOSはこれより古いから、起動することができないみた"
"い・・・\n"
"Dolphin 3.5 なら Mac OS X 10.6 でも動作するけど、もっと新しいバージョンを使い"
"たいならOSをアップグレードしてね。\n"
"\n"
"さよなら!\n"
#: Source/Core/DolphinWX/Main.cpp:249
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"こんにちはこんにちは!\n"
"\n"
"Dolphinを動作させるにはSSE2をサポートしたCPUが必要なんだ。\n"
"でも残念ながら君の使っているCPUはこれに対応してなくて、起動することができない"
"みたい・・・\n"
"\n"
"さよなら!\n"
#: Source/Core/InputCommon/ControllerEmu.cpp:213
msgid "Hide"
msgstr "隠す"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:328
msgid "Hide Mouse Cursor"
msgstr "マウスカーソルを隠す"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを 表示しな"
"いようにします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetWindow.cpp:110
#: Source/Core/DolphinWX/NetWindow.cpp:171
msgid "Host"
msgstr "ホスト"
#: Source/Core/DolphinWX/HotkeyDlg.h:32
msgid "Hotkey Configuration"
msgstr "ホットキーの設定"
#: Source/Core/DolphinWX/ConfigMain.cpp:596
#: Source/Core/DolphinWX/HotkeyDlg.cpp:329
msgid "Hotkeys"
msgstr "ホットキー"
#: Source/Core/DolphinWX/ConfigMain.cpp:322
msgid "Hungarian"
msgstr "ハンガリー語"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:50
msgid "Hybrid Wiimote"
msgstr "Hybrid Wiimote"
#: Source/Core/DolphinWX/GameListCtrl.cpp:322
#, fuzzy
msgid "ID"
msgstr "D"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:679
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: あなたの NAND ダンプに含まれていない IOS やファイルを読み込"
"もうとしました\n"
"TitleID %016<PRIx64>.\n"
"Dolphin を停止します"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:430
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - bad destination"
#: Source/Core/DolphinWX/ConfigMain.cpp:738
msgid "IPL Settings"
msgstr "IPL設定"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273
msgid "IR"
msgstr "ポインタ"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:32
msgid "IR Pointer"
msgstr "IR ポインタ"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:137
msgid "IR Sensitivity:"
msgstr "感度"
#: Source/Core/DolphinWX/ISOProperties.cpp:588
msgid "ISO Details"
msgstr "ゲームの詳細"
#: Source/Core/DolphinWX/ConfigMain.cpp:826
msgid "ISO Directories"
msgstr "フォルダ一覧"
#: Source/Core/DolphinWX/ISOProperties.cpp:212
msgid "ITALY"
msgstr "イタリア"
#: Source/Core/DolphinWX/MemcardManager.cpp:650
msgid "Icon"
msgstr "アイコン"
#: Source/Core/DolphinWX/ISOProperties.cpp:414
msgid ""
"If checked, the bounding box registers will be updated. Used by the Paper "
"Mario games."
msgstr ""
"主にペーパーマリオシリーズで使われる、Bounding Boxレジスタをサポートします"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Ignore Format Changes"
msgstr "Ignore Format Changes"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"EFBフォーマットに対する変更を一切無視するようにします。\n"
"多くのゲームでデメリットなしに動作速度が改善されますが、いくつかの ゲームでは"
"描画バグの原因になります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"CPUのEFBに対する読込書込リクエストを無視するようにします。\n"
"いくつかのゲームで動作速度が改善されますが、特定のゲームの機能や 画面効果のエ"
"ミュレーションが無効化されます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Import Save"
msgstr "セーブデータをインポート"
#: Source/Core/DolphinWX/FrameTools.cpp:233
msgid "Import Wii Save"
msgstr "Wii セーブデータのインポート"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:108
msgid "Import failed"
msgstr "インポートに失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:467
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"インポートされたのは'gsc'ファイルのようです\n"
"しかし正しいヘッダではありません"
#: Source/Core/DolphinWX/MemcardManager.cpp:455
msgid "Imported file has invalid length"
msgstr "インポートしたファイルの長さが正しくありません"
#: Source/Core/DolphinWX/MemcardManager.cpp:464
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"インポートされたのは'sav'ファイルのようです\n"
"しかし正しいヘッダではありません"
#: Source/Core/DolphinWX/ISOProperties.cpp:428
msgid "In Game"
msgstr "ソコソコ"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:236
msgid "Increase Frame limit"
msgstr "フレームリミットを上げる"
#: Source/Core/DolphinWX/ISOProperties.cpp:386
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Info"
msgstr "情報"
#: Source/Core/Common/MsgHandler.cpp:53
msgid "Information"
msgstr "情報"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:561
msgid "Input"
msgstr "入力"
#: Source/Core/DolphinWX/WXInputBase.cpp:55
msgid "Insert"
msgstr "Insert"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:189
msgid "Insert Encrypted or Decrypted code here..."
msgstr "ここに暗号化or復号化されたコードを貼り付けてください"
#: Source/Core/DolphinWX/ConfigMain.cpp:778
msgid "Insert SD Card"
msgstr "SDカードの挿入をエミュレート"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:44
msgid "Insert name here.."
msgstr "コード名を入力してください"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "Install WAD"
msgstr "WiiメニューにWADファイルを追加"
#: Source/Core/DolphinWX/GameListCtrl.cpp:907
msgid "Install to Wii Menu"
msgstr "Wiiメニューへインストール"
#: Source/Core/Core/x64MemTools.cpp:252 Source/Core/Core/x64MemTools.cpp:303
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"InstallExceptionHandler が呼び出されましたが、このプラットフォームはまだサ"
"ポートされていません"
#: Source/Core/DolphinWX/FrameTools.cpp:1440
msgid "Installing WAD..."
msgstr "追加しています..."
#: Source/Core/DolphinWX/ISOProperties.cpp:1000
msgid "Integrity Check Error"
msgstr "エラーが確認されました!"
#: Source/Core/DolphinWX/ISOProperties.cpp:1006
msgid "Integrity check completed"
msgstr "完了"
#: Source/Core/DolphinWX/ISOProperties.cpp:1005
msgid "Integrity check completed. No errors have been found."
msgstr "チェック終了。整合性に問題はありませんでした。"
#: Source/Core/DolphinWX/ISOProperties.cpp:997
#, c-format
msgid ""
"Integrity check for partition %d failed. Your dump is most likely corrupted "
"or has been patched incorrectly."
msgstr ""
"パーティション %d に問題が見つかりました。 データが破損しているか、正しくパッ"
"チが当てられていない可能性があります。"
#: Source/Core/DolphinWX/ConfigMain.cpp:557
msgid "Interface"
msgstr "表示"
#: Source/Core/DolphinWX/ConfigMain.cpp:643
msgid "Interface Settings"
msgstr "Dolphinの表示に関する設定"
#: Source/Core/Core/State.cpp:278
msgid "Internal LZO Error - compression failed"
msgstr "Internal LZO Error - compression failed"
#: Source/Core/Core/State.cpp:401
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"もう一度ステートロードを試してみてください"
#: Source/Core/Core/State.cpp:522
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internal LZO Error - lzo_init() failed"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:373
msgid "Internal Resolution:"
msgstr "内部解像度の変更:"
#: Source/Core/DolphinWX/ConfigMain.cpp:64
msgid "Interpreter (VERY slow)"
msgstr "Interpreter (非常に低速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:427
msgid "Intro"
msgstr "イントロ"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:250
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "Invalid Size(%x) or Magic word (%x)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:643
msgid "Invalid Value!"
msgstr "無効な値です!"
#: Source/Core/DolphinWX/MemcardManager.cpp:475
msgid "Invalid bat.map or dir entry"
msgstr "Invalid bat.map or dir entry"
#: Source/Core/Core/CoreTiming.cpp:469
#, c-format
msgid "Invalid event type %i"
msgstr "Invalid event type %i"
#: Source/Core/Core/HW/DVDInterface.cpp:328
msgid "Invalid file"
msgstr "不正なファイル"
#: Source/Core/DolphinWX/MemcardManager.cpp:574
#, fuzzy
msgid "Invalid index"
msgstr "不正なファイル"
#: Source/Core/DiscIO/BannerLoaderGC.cpp:33
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"このGCMの opening.bnr ファイルは正しくありません\n"
"%s\n"
" このゲームをダンプしなおしてください"
#: Source/Core/Core/Movie.cpp:733
msgid "Invalid recording file"
msgstr "不正な録画ファイル"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498
msgid "Invalid search parameters (no object selected)"
msgstr "エラー:オブジェクトを選択してください"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:481
msgid "Invalid search string (couldn't convert to number)"
msgstr "無効な検索文字列。 数値に検索文字列を変換できませんでした。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:469
msgid "Invalid search string (only even string lengths supported)"
msgstr "無効な検索文字列。偶数の長さの検索文字列のみがサポートされています。"
#: Source/Core/Core/Core.cpp:540
msgid "Invalid state"
msgstr "不正なステートファイル"
#: Source/Core/DolphinWX/ISOProperties.cpp:540
#: Source/Core/DolphinWX/ConfigMain.cpp:287
#: Source/Core/DolphinWX/ConfigMain.cpp:323
msgid "Italian"
msgstr "イタリア語"
#: Source/Core/DolphinWX/ISOProperties.cpp:227
msgid "JAPAN"
msgstr "日本"
#: Source/Core/DolphinWX/ConfigMain.cpp:69
msgid "JIT Recompiler (recommended)"
msgstr "JIT Recompiler (推奨)"
#: Source/Core/DolphinWX/ConfigMain.cpp:70
#, fuzzy
msgid "JITIL Recompiler (slower, experimental)"
msgstr "JIT Recompiler (推奨)"
#: Source/Core/DolphinWX/ISOProperties.cpp:230
#: Source/Core/DolphinWX/ISOProperties.cpp:545
#: Source/Core/DolphinWX/ConfigMain.cpp:302
#: Source/Core/DolphinWX/ConfigMain.cpp:324
msgid "Japanese"
msgstr "日本語"
#: Source/Core/DolphinWX/ISOProperties.cpp:236
msgid "KOREA"
msgstr "韓国"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"常にエミュレーションウィンドウを他のウィンドウよりも手前に 表示するようにしま"
"す。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:327
msgid "Keep window on top"
msgstr "最前面に表示"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:299
msgid "Key"
msgstr "キー設定"
#: Source/Core/DolphinWX/ISOProperties.cpp:548
#: Source/Core/DolphinWX/ConfigMain.cpp:305
#: Source/Core/DolphinWX/ConfigMain.cpp:325
msgid "Korean"
msgstr "韓国語"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:44
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:31
msgid "L Button"
msgstr "Lボタン"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:48
msgid "L-Analog"
msgstr "L (アナログ)"
#: Source/Core/DolphinWX/ConfigMain.cpp:603
msgid "Language:"
msgstr "GUI言語"
#: Source/Core/DolphinWX/FrameTools.cpp:471
#, c-format
msgid "Last %i"
msgstr "%iつ前のステートをロード"
#: Source/Core/DolphinWX/ConfigMain.cpp:687
msgid "Latency:"
msgstr "レイテンシー:"
#: Source/Core/DolphinWX/WXInputBase.cpp:47
#: Source/Core/InputCommon/ControllerEmu.cpp:180
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:63
msgid "Left Stick"
msgstr "左スティック"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:314
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"左クリックでキーの入力待ち\n"
"スペースキーを入力で消去します"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:765
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左クリックで入力待ち\n"
"中クリックで消去\n"
"右クリックで詳細設定に入ります"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:770
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左or右クリックで設定画面に入ります\n"
"中クリックで消去します"
#: Source/Core/DolphinWX/CheatsWindow.cpp:228
msgid "Less Than"
msgstr "より小さい"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:990
msgid "Load"
msgstr "読込"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "Load Custom Textures"
msgstr "カスタムテクスチャを読み込む"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:274
msgid "Load State"
msgstr "ステートロード"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:261
msgid "Load State Last 1"
msgstr "1つ前のステートをロード"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:262
msgid "Load State Last 2"
msgstr "2つ前のステートをロード"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:263
msgid "Load State Last 3"
msgstr "3つ前のステートをロード"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:264
msgid "Load State Last 4"
msgstr "4つ前のステートをロード"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:265
msgid "Load State Last 5"
msgstr "5つ前のステートをロード"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:266
msgid "Load State Last 6"
msgstr "6つ前のステートをロード"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:267
msgid "Load State Last 7"
msgstr "7つ前のステートをロード"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:268
msgid "Load State Last 8"
msgstr "8つ前のステートをロード"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:239
msgid "Load State Slot 1"
msgstr "ステートロード - スロット 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:248
msgid "Load State Slot 10"
msgstr "ステートロード - スロット 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:240
msgid "Load State Slot 2"
msgstr "ステートロード - スロット 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:241
msgid "Load State Slot 3"
msgstr "ステートロード - スロット 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:242
msgid "Load State Slot 4"
msgstr "ステートロード - スロット 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:243
msgid "Load State Slot 5"
msgstr "ステートロード - スロット 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:244
msgid "Load State Slot 6"
msgstr "ステートロード - スロット 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:245
msgid "Load State Slot 7"
msgstr "ステートロード - スロット 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:246
msgid "Load State Slot 8"
msgstr "ステートロード - スロット 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:247
msgid "Load State Slot 9"
msgstr "ステートロード - スロット 9"
#: Source/Core/DolphinWX/FrameTools.cpp:475
msgid "Load State..."
msgstr "ファイルからロード"
#: Source/Core/DolphinWX/FrameTools.cpp:1475
msgid "Load Wii System Menu"
msgstr "Wiiメニューを起動"
#: Source/Core/DolphinWX/FrameTools.cpp:1470
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Wiiメニューを起動 ( バージョン:%d %c )"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Load/Textures/<ゲームID>/ フォルダよりカスタムテクスチャを読み込むように"
"します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/PHackSettings.cpp:55
msgid "Load preset values from hack patterns available."
msgstr "特定のゲーム向けの設定値を読み込みます"
#: Source/Core/DolphinWX/LogWindow.h:51
msgid "Log"
msgstr "ログ"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:33
msgid "Log Configuration"
msgstr "ログの設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:325
msgid "Log FPS to file"
msgstr "FPSのログを保存"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:102
msgid "Log Types"
msgstr "表示するログ情報"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"FPSのログを User/Logs/fps.txt に保存します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:87
msgid "Logger Outputs"
msgstr "ログ出力先"
#: Source/Core/DolphinWX/Frame.cpp:362
#: Source/Core/DolphinWX/CheatsWindow.cpp:141
msgid "Logging"
msgstr "ログ"
#: Source/Core/Core/NetPlayClient.cpp:356
msgid "Lost connection to server!"
msgstr "サーバーとの接続が切断されました!"
#: Source/Core/DolphinWX/WXInputBase.cpp:34
msgid "M Button"
msgstr "M Button"
#: Source/Core/DolphinWX/ISOProperties.cpp:531
#, fuzzy
msgid "MD5 Checksum:"
msgstr "チェックサムを修正"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:170
#, c-format
msgid ""
"MD5 mismatch\n"
" %016<PRIx64>%016<PRIx64> != %016<PRIx64>%016<PRIx64>"
msgstr ""
"MD5の不整合\n"
"%016<PRIx64>%016<PRIx64> != %016<PRIx64>%016<PRIx64>"
#: Source/Core/DolphinWX/ISOProperties.cpp:396
msgid "MMU Speed Hack"
msgstr "MMU Speed Hack"
#: Source/Core/DolphinWX/MemcardManager.cpp:543
#: Source/Core/DolphinWX/MemcardManager.cpp:582
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark セーブファイル(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:59
#: Source/Core/Core/HW/GCPadEmu.cpp:63
msgid "Main Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinWX/ISOProperties.cpp:523
msgid "Maker ID:"
msgstr "メーカーID"
#: Source/Core/DolphinWX/ISOProperties.cpp:557
msgid "Maker:"
msgstr "メーカー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"フォグ処理を無効化します。これにより遠景の高精細化が期待できます。\n"
"いくつかのタイトルではフォグ処理に頼った画面効果が正しく表示 されなくなりま"
"す。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:139
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:142
msgid "Max"
msgstr "最大"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid "Memcard already has a save for this title"
msgstr "このタイトルのセーブデータはすでに存在します"
#: Source/Core/DolphinWX/MemcardManager.cpp:304
msgid "Memcard already opened"
msgstr "すでに開いています"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:962
msgid "Memory Byte"
msgstr "メモリバイト"
#: Source/Core/DolphinWX/MemcardManager.cpp:238
#: Source/Core/DolphinWX/ConfigMain.cpp:118
msgid "Memory Card"
msgstr "メモリーカード"
#: Source/Core/DolphinWX/MemcardManager.h:31
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr "メモリーカードマネージャ ~使用前にはバックアップを!"
#: Source/Core/Core/CoreParameter.cpp:376
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"スロット%c 内のメモリーカードのファイル名に問題があります\n"
"リージョンが規定されていません\n"
"\n"
"スロット%c の場所が以下に変更されました\n"
"%s\n"
"この場所に古いファイルをコピーしますか?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:81
msgid "Memorycard filesize does not match the header size"
msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Menu"
msgstr "メニュー"
#: Source/Core/DolphinWX/ConfigMain.cpp:119
msgid "Mic"
msgstr "マイク"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:138
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:141
msgid "Min"
msgstr "最小"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:589
msgid "Misc"
msgstr "その他"
#: Source/Core/DolphinWX/ConfigMain.cpp:791
msgid "Misc Settings"
msgstr "その他の設定"
#: Source/Core/InputCommon/ControllerEmu.cpp:143
#: Source/Core/InputCommon/ControllerEmu.cpp:198
msgid "Modifier"
msgstr "感度変更"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使"
"用するにはゲームの再起動が必要です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/LogWindow.cpp:126
msgid "Monospaced font"
msgstr "等幅フォント"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
msgid "Motion Plus"
msgstr "モーションプラス"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
#: Source/Core/Core/HW/GCPadEmu.cpp:73
msgid "Motor"
msgstr "モーター"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:675
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"オプションにマウスカーソルを合わせるとここに説明が表示されます。\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Multiply"
msgstr "Multiply"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:664
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"情報: ストリームサイズとデータの長さが一致しません\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/WXInputBase.cpp:124
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:125
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/WXInputBase.cpp:101
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/WXInputBase.cpp:102
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/ISOProperties.cpp:517
#: Source/Core/DolphinWX/PatchAddEdit.cpp:70
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:60
msgid "Name:"
msgstr "名前"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:37
#: Source/Core/DolphinWX/CheatsWindow.cpp:94
#: Source/Core/DolphinWX/CheatsWindow.cpp:334
#: Source/Core/DolphinWX/CheatsWindow.cpp:595
msgid "Name: "
msgstr "名前: "
#: Source/Core/DolphinWX/MemcardManager.cpp:542
#: Source/Core/DolphinWX/MemcardManager.cpp:581
msgid "Native GCI files(*.gci)"
msgstr "ネイティブ GCI ファイル(*.gci)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:170
msgid "New Scan"
msgstr "新規検索"
#: Source/Core/DolphinWX/MemcardManager.cpp:219
#: Source/Core/DolphinWX/MemcardManager.cpp:827
msgid "Next Page"
msgstr "次のページ"
#: Source/Core/DolphinWX/CheatsWindow.cpp:174
msgid "Next Scan"
msgstr "続けて検索"
#: Source/Core/DolphinWX/NetWindow.cpp:94
msgid "Nickname :"
msgstr "ニックネーム:"
#: Source/Core/DolphinWX/ISOProperties.cpp:248
msgid "No Country (SDK)"
msgstr "No Country (SDK)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:384
msgid "No ISOs or WADS found"
msgstr "リストに項目がありません!"
#: Source/Core/Core/ConfigManager.h:16
msgid "No audio output"
msgstr "出力しない"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:571
#, c-format
msgid "No banner file found for title %s"
msgstr "%s のバナーファイルはありません"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:815
msgid "No description available"
msgstr "説明なし"
#: Source/Core/DolphinWX/FrameAui.cpp:498
msgid "No docking"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:909
msgid "No file loaded"
msgstr "読み込みファイルなし"
#: Source/Core/DolphinWX/MemcardManager.cpp:452
msgid "No free dir index entries"
msgstr "空きエントリがありません"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:945
msgid "No recorded file"
msgstr "録画ファイルなし"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:564
#, c-format
msgid "No save folder found for title %s"
msgstr "%s のセーブフォルダがありません"
#: Source/Core/DolphinWX/NetWindow.cpp:669
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:49
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:90
#: Source/Core/VideoBackends/OGL/main.cpp:155
#: Source/Core/VideoBackends/D3D/main.cpp:116
msgid "None"
msgstr "なし"
#: Source/Core/DolphinWX/ConfigMain.cpp:326
msgid "Norwegian Bokmaal"
msgstr "ノルウェー語"
#: Source/Core/DolphinWX/CheatsWindow.cpp:225
msgid "Not Equal"
msgstr "に一致しない"
#: Source/Core/DolphinWX/ISOProperties.cpp:425
#: Source/Core/DolphinWX/GameListCtrl.cpp:813
msgid "Not Set"
msgstr "未確認"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:156
#, c-format
msgid "Not a Wii save or read failure for file header size %x"
msgstr "Not a Wii save or read failure for file header size %x"
#: Source/Core/DolphinWX/Main.cpp:666
msgid "Not connected"
msgstr "未接続"
#: Source/Core/DolphinWX/GameListCtrl.cpp:321
#: Source/Core/DolphinWX/FrameTools.cpp:328
msgid "Notes"
msgstr "ノート"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:38
msgid "Notes: "
msgstr "補足: "
#: Source/Core/DolphinWX/FrameAui.cpp:86 Source/Core/DolphinWX/FrameAui.cpp:91
#: Source/Core/DolphinWX/FrameAui.cpp:574
#: Source/Core/DolphinWX/FrameAui.cpp:620
#: Source/Core/DolphinWX/FrameAui.cpp:628
#: Source/Core/DolphinWX/LogConfigWindow.cpp:51
msgid "Notice"
msgstr "注意"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/CheatsWindow.cpp:97
msgid "Number Of Codes: "
msgstr "行数:"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:35
msgid "Nunchuk"
msgstr "ヌンチャク"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:34
msgid "Nunchuk Acceleration"
msgstr "ヌンチャクの加速度"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:927
msgid "Object"
msgstr "オブジェクト"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:149
msgid "Object Range"
msgstr "オブジェクトの範囲"
#: Source/Core/DolphinWX/ConfigMain.cpp:266
msgid "Off"
msgstr "オフ"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:73
msgid "Offset:"
msgstr "オフセット値:"
#: Source/Core/DolphinWX/ConfigMain.cpp:600
msgid "On-Screen Display Messages"
msgstr "オンスクリーンメッセージを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Online &Documentation"
msgstr "オンラインガイドを表示(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:449
#, c-format
msgid "Only %d blocks available"
msgstr "残り %d ブロックしかありません!"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:207
#: Source/Core/DolphinWX/FrameTools.cpp:512
msgid "Open"
msgstr "開く"
#: Source/Core/DolphinWX/GameListCtrl.cpp:886
msgid "Open &containing folder"
msgstr "実体のあるフォルダを開く(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:883
msgid "Open Wii &save folder"
msgstr "セーブデータのあるフォルダを開く(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:512
msgid "Open file..."
msgstr "起動するファイルを選択"
#: Source/Core/AudioCommon/OpenALStream.cpp:47
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: can't create context for device %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:57
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: can't find sound devices"
#: Source/Core/AudioCommon/OpenALStream.cpp:52
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: can't open device %s"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:516
msgid "OpenMP Texture Decoder"
msgstr "OpenMP Texture Decoder"
#: Source/Core/DolphinWX/ISOProperties.cpp:373
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr "テキストエディタでこのゲームのデフォルト設定を確認できます"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
#: Source/Core/Core/HW/GCPadEmu.cpp:81
msgid "Options"
msgstr "設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Orange"
msgstr "オレンジ"
#: Source/Core/DolphinWX/MemcardManager.cpp:481
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"ファイルディレクトリ内のファイル順序が、ブロック順序と一致しません\n"
"右クリックメニューから全てのセーブデータをエクスポートし、\n"
"新しくメモリーカードを作成して、そこへインポートを行ってください\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:519
msgid "Other"
msgstr "その他"
#: Source/Core/Core/NetPlayClient.cpp:292
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"ゲーム中に他のプレーヤーが切断されてしまいました!手動でゲームを停止させてく"
"ださい"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:561
msgid "Output"
msgstr "出力"
#: Source/Core/DolphinWX/FrameTools.cpp:403
msgid "P&lay Recording..."
msgstr "録画ファイルを再生(&L)"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "パッド"
#: Source/Core/DolphinWX/NetWindow.cpp:676
msgid "Pad "
msgstr "Pad "
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
msgid "Pads"
msgstr "パッド"
#: Source/Core/DolphinWX/WXInputBase.cpp:100
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:99
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Paragraph"
msgstr "Paragraph"
#: Source/Core/DolphinWX/PHackSettings.cpp:67
msgid "Parameters"
msgstr "パラメータ"
#: Source/Core/DolphinWX/ISOProperties.cpp:290
#, c-format
msgid "Partition %i"
msgstr "パーティション %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:922
#, fuzzy, c-format
msgid "Partition doesn't exist: %d"
msgstr "パーティションが存在しません: %u"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
msgid "Patches"
msgstr "パッチ"
#: Source/Core/DolphinWX/ConfigMain.cpp:561
msgid "Paths"
msgstr "フォルダ"
#: Source/Core/DolphinWX/FrameTools.cpp:1702
#: Source/Core/DolphinWX/FrameTools.cpp:1703
#: Source/Core/DolphinWX/WXInputBase.cpp:43
msgid "Pause"
msgstr "一時停止"
#: Source/Core/DolphinWX/FrameTools.cpp:167
msgid "Pause at end of movie"
msgstr "再生終了時に一時停止"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:424
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinWX/ISOProperties.cpp:430
msgid "Perfect"
msgstr "カンペキ!"
#: Source/Core/DolphinWX/FrameAui.cpp:603
#, c-format
msgid "Perspective %d"
msgstr "Perspective %d"
#: Source/Core/DolphinWX/FrameTools.cpp:324
#, fuzzy
msgid "Platform"
msgstr "特定機種のソフトだけを表示"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:179
#: Source/Core/DolphinWX/FrameTools.cpp:516
#: Source/Core/DolphinWX/FrameTools.cpp:1711
#: Source/Core/DolphinWX/FrameTools.cpp:1712
msgid "Play"
msgstr "開始"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:217
msgid "Play Recording"
msgstr "録画ファイルを再生"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:211
msgid "Play/Pause"
msgstr "開始/一時停止"
#: Source/Core/DolphinWX/ISOProperties.cpp:429
msgid "Playable"
msgstr "サクサク"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:168
msgid "Playback Options"
msgstr "再生オプション"
#: Source/Core/DolphinWX/NetWindow.cpp:353
msgid "Players"
msgstr "プレイヤー一覧"
#: Source/Core/DolphinWX/FrameTools.cpp:1098
msgid "Please confirm..."
msgstr "確認"
#: Source/Core/DolphinWX/FrameAui.cpp:573
msgid "Please create a perspective before saving"
msgstr "Please create a perspective before saving"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ConfigMain.cpp:327
msgid "Polish"
msgstr "ポーランド語"
#: Source/Core/DolphinWX/ConfigMain.cpp:722
msgid "Port 1"
msgstr "ポート 1"
#: Source/Core/DolphinWX/ConfigMain.cpp:723
msgid "Port 2"
msgstr "ポート 2"
#: Source/Core/DolphinWX/ConfigMain.cpp:724
msgid "Port 3"
msgstr "ポート 3"
#: Source/Core/DolphinWX/ConfigMain.cpp:725
msgid "Port 4"
msgstr "ポート 4"
#: Source/Core/DolphinWX/NetWindow.cpp:121
#: Source/Core/DolphinWX/NetWindow.cpp:164
msgid "Port :"
msgstr "ポート:"
#: Source/Core/DolphinWX/ConfigMain.cpp:328
msgid "Portuguese"
msgstr "ポルトガル語"
#: Source/Core/DolphinWX/ConfigMain.cpp:329
msgid "Portuguese (Brazilian)"
msgstr "ブラジル語"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:418
msgid "Post-Processing Effect:"
msgstr "Post-Processing Effect:"
#: Source/Core/Core/Movie.cpp:937
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr ""
#: Source/Core/Core/Movie.cpp:1057
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr ""
#: Source/Core/Core/Movie.cpp:1033
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr ""
#: Source/Core/DolphinWX/PHackSettings.cpp:53
msgid "Presets: "
msgstr "プリセット:"
#: Source/Core/DolphinWX/MemcardManager.cpp:218
msgid "Prev Page"
msgstr "前のページ"
#: Source/Core/DolphinWX/MemcardManager.cpp:826
msgid "Previous Page"
msgstr "前のページ"
#: Source/Core/DolphinWX/CheatsWindow.cpp:205
msgid "Previous Value"
msgstr "ここより前"
#: Source/Core/DolphinWX/WXInputBase.cpp:52
msgid "Print"
msgstr "Print"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:960
msgid "Profile"
msgstr "プロファイル"
#: Source/Core/DolphinWX/ISOProperties.h:49
msgid "Properties"
msgstr "プロパティ"
#: Source/Core/DolphinWX/FrameTools.cpp:320
msgid "Purge Cache"
msgstr "キャッシュの整頓を実行"
#: Source/Core/Common/MsgHandler.cpp:54
msgid "Question"
msgstr "確認"
#: Source/Core/DolphinWX/NetWindow.cpp:196
#: Source/Core/DolphinWX/NetWindow.cpp:368
msgid "Quit"
msgstr "終了"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:46
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:32
msgid "R Button"
msgstr "Rボタン"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "R-Analog"
msgstr "R (アナログ)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:461
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/ISOProperties.cpp:215
msgid "RUSSIA"
msgstr "ロシア"
#: Source/Core/InputCommon/ControllerEmu.cpp:145
msgid "Radius"
msgstr "範囲"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:610
msgid "Range"
msgstr "範囲/強さ"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:219
msgid "Read-only mode"
msgstr "読み込み専用 有効/無効"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:503
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:90
msgid "Real Balance Board"
msgstr "実機バランスWii ボードを接続"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:50
msgid "Real Wiimote"
msgstr "実機Wii リモコンを接続"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:106
msgid "Real Wiimotes"
msgstr "実機Wii リモコンの設定"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:207
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:437
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:839
msgid "Record"
msgstr "録画"
#: Source/Core/DolphinWX/NetWindow.cpp:388
msgid "Record input"
msgstr "入力を記録"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:188
msgid "Recording Info"
msgstr "録画情報"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:216
msgid "Recording Options"
msgstr "録画オプション"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Red"
msgstr "赤"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Red Left"
msgstr "赤 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Right"
msgstr "赤 - 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
"3Dグラフィックスのエイリアシングを軽減させます。\n"
"使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n"
"このオプションは大きな動作速度低下を招き、また描画バグの原因に なることもあり"
"ます。\n"
"\n"
"よく分からなければ、【なし】のままにしておいてください。"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:103
#: Source/Core/DolphinWX/FrameTools.cpp:513
#: Source/Core/DolphinWX/InputConfigDiag.cpp:969
msgid "Refresh"
msgstr "再更新"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:209
msgid "Refresh List"
msgstr "ゲームリストを再更新"
#: Source/Core/DolphinWX/FrameTools.cpp:513
msgid "Refresh game list"
msgstr "ゲームリストを再更新します"
#: Source/Core/DolphinWX/FrameTools.cpp:332
#, fuzzy
msgid "Region"
msgstr "特定リージョンのソフトだけを表示"
#: Source/Core/DolphinWX/ISOProperties.cpp:481
#: Source/Core/DolphinWX/ISOProperties.cpp:502
#: Source/Core/DolphinWX/ConfigMain.cpp:808
#: Source/Core/DolphinWX/PatchAddEdit.cpp:88
msgid "Remove"
msgstr "削除"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ワイヤーフレームでレンダリングを行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:329
msgid "Render to Main Window"
msgstr "メインウィンドウ部分に描画"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:213
#: Source/Core/DolphinWX/InputConfigDiag.cpp:981
msgid "Reset"
msgstr "初期化"
#: Source/Core/DolphinWX/CheatsWindow.cpp:199
msgid "Results"
msgstr "結果表示欄"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Return"
msgstr "Return"
#: Source/Core/DolphinWX/ISOProperties.cpp:525
msgid "Revision:"
msgstr "リビジョン"
#: Source/Core/DolphinWX/WXInputBase.cpp:49
#: Source/Core/InputCommon/ControllerEmu.cpp:181
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Right Stick"
msgstr "右スティック"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
#: Source/Core/Core/HW/GCPadEmu.cpp:72
msgid "Rumble"
msgstr "振動"
#: Source/Core/DolphinWX/ConfigMain.cpp:525
msgid ""
"Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."
msgstr ""
"DSP-LLEの処理を別スレッドに分離して行います (非推奨:フリーズの原因になります)"
#: Source/Core/DolphinWX/ConfigMain.cpp:330
msgid "Russian"
msgstr "ロシア語"
#: Source/Core/DolphinWX/FrameTools.cpp:190
msgid "Sa&ve State"
msgstr "ステートセーブ(&V)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:491
msgid "Safe"
msgstr "Safe"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210
#: Source/Core/DolphinWX/FrameTools.cpp:538
#: Source/Core/DolphinWX/InputConfigDiag.cpp:991
msgid "Save"
msgstr "保存"
#: Source/Core/DolphinWX/MemcardManager.cpp:548
msgid "Save GCI as..."
msgstr "セーブデータの保存先を選択"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:270
#: Source/Core/DolphinWX/FrameTools.cpp:478
msgid "Save Oldest State"
msgstr "最古のステートに上書き保存"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:273
msgid "Save State"
msgstr "ステートセーブ"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:250
msgid "Save State Slot 1"
msgstr "ステートセーブ - スロット 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:259
msgid "Save State Slot 10"
msgstr "ステートセーブ - スロット 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:251
msgid "Save State Slot 2"
msgstr "ステートセーブ - スロット 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:252
msgid "Save State Slot 3"
msgstr "ステートセーブ - スロット 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:253
msgid "Save State Slot 4"
msgstr "ステートセーブ - スロット 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:254
msgid "Save State Slot 5"
msgstr "ステートセーブ - スロット 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:255
msgid "Save State Slot 6"
msgstr "ステートセーブ - スロット 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:256
msgid "Save State Slot 7"
msgstr "ステートセーブ - スロット 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:257
msgid "Save State Slot 8"
msgstr "ステートセーブ - スロット 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:258
msgid "Save State Slot 9"
msgstr "ステートセーブ - スロット 9"
#: Source/Core/DolphinWX/FrameTools.cpp:460
msgid "Save State..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinWX/ISOProperties.cpp:670
#: Source/Core/DolphinWX/ISOProperties.cpp:680
msgid "Save as..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1222
msgid "Save compressed GCM/ISO"
msgstr "圧縮するタイトルの保存先を選択"
#: Source/Core/DolphinWX/FrameTools.cpp:538
msgid "Save current perspective"
msgstr "Save current perspective"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1211
msgid "Save decompressed GCM/ISO"
msgstr "復元するタイトルの保存先を選択"
#: Source/Core/Core/Movie.cpp:799
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:423
msgid "Scaled EFB Copy"
msgstr "Scaled EFB Copy"
#: Source/Core/DolphinWX/GameListCtrl.cpp:567
#, c-format
msgid "Scanning %s"
msgstr "確認しています... .%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:550
msgid "Scanning for ISOs"
msgstr "確認中..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:551
msgid "Scanning..."
msgstr "確認中..."
#: Source/Core/DolphinWX/FrameTools.cpp:519
msgid "ScrShot"
msgstr "画面撮影"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:279
msgid "Search"
msgstr "検索"
#: Source/Core/DolphinWX/CheatsWindow.cpp:236
msgid "Search Filter"
msgstr "フィルタリング"
#: Source/Core/DolphinWX/ConfigMain.cpp:806
msgid "Search Subfolders"
msgstr "サブフォルダも検索"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:265
msgid "Search current Object"
msgstr "現在のオブジェクトを検索"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:269
msgid "Search for hex Value:"
msgstr "値を検索"
#: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117
#: Source/Core/Common/SysConf.h:137 Source/Core/Common/SysConf.h:158
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Section %s not found in SYSCONF"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
#: Source/Core/DolphinWX/InputConfigDiag.cpp:572
msgid "Select"
msgstr "選択"
#: Source/Core/DolphinWX/FrameTools.cpp:323
#, fuzzy
msgid "Select Columns"
msgstr "選択したフォント"
#: Source/Core/DolphinWX/FrameTools.cpp:777
#: Source/Core/DolphinWX/FrameTools.cpp:1196
msgid "Select The Recording File"
msgstr "録画ファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1428
msgid "Select a Wii WAD file to install"
msgstr "追加するWADファイルを選択"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"描画に使用するビデオカードを選択します。\n"
"\n"
"よく分からなければ、一番上のものを選択してください。"
#: Source/Core/DolphinWX/MemcardManager.cpp:536
msgid "Select a save file to import"
msgstr "インポートするセーブファイルを選択"
#: Source/Core/DolphinWX/FrameAui.cpp:331
msgid "Select floating windows"
msgstr "Select floating windows"
#: Source/Core/DolphinWX/FrameTools.cpp:670
msgid "Select the file to load"
msgstr "ロードするファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1386
msgid "Select the save file"
msgstr "セーブファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1531
msgid "Select the state to load"
msgstr "ロードするステートセーブファイルを選択"
#: Source/Core/DolphinWX/FrameTools.cpp:1545
msgid "Select the state to save"
msgstr "ステートセーブの保存先を選択"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"レンダリング時のアスペクト比を選択します。\n"
"自動: ネイティブのアスペクト比を使用します。\n"
"ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n"
"\n"
"よく分からなければ、【自動】を選択してください。"
#: Source/Core/InputCommon/InputConfig.cpp:52
msgid "Selected controller profile does not exist"
msgstr "選択されたプロファイルは存在しません"
#: Source/Core/DolphinWX/LogWindow.cpp:127
msgid "Selected font"
msgstr "選択したフォント"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
msgstr ""
"全画面表示時の解像度を選択します。\n"
"内部解像度と同じか、それより上の解像度を選択してください。 高解像度であっても"
"動作速度にはほとんど影響しません。\n"
"\n"
"よく分からなければ、デスクトップの解像度と同じものを、\n"
"もしくは、正常に動作する一番高い解像度を選択してください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"【Software Renderer】はデバック用途としてのみ有用なものです。\n"
"理由もなく選択することは避けましょう。\n"
"【Direct3D】と【OpenGL】のどちらが良いかはゲームによって 異なります。両方試し"
"て上手く動作する方を選びましょう。\n"
"\n"
"補足Windows XPでのDirect3Dサポートは終了しています。\n"
"\n"
"よく分からなければ、【OpenGL】を選択してください。"
#: Source/Core/DolphinWX/NetWindow.cpp:340
msgid "Send"
msgstr "送信"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:136
msgid "Sensor Bar Position:"
msgstr "センサーバーの位置"
#: Source/Core/DolphinWX/WXInputBase.cpp:69
msgid "Separator"
msgstr "Separator"
#: Source/Core/DolphinWX/ConfigMain.cpp:331
msgid "Serbian"
msgstr "セルビア語"
#: Source/Core/DolphinWX/ConfigMain.cpp:529
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます"
#: Source/Core/DolphinWX/GameListCtrl.cpp:887
msgid "Set as &default ISO"
msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:828
#, c-format
msgid "Set as default Memcard %c"
msgstr "メモリーカード%cを既定として設定"
#: Source/Core/Core/ActionReplay.cpp:450
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr ""
"SetARCode_IsActive: インデックスのサイズがコードリストのサイズを上回っていま"
"す %lu"
#: Source/Core/DolphinWX/ConfigMain.cpp:540
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"レイテンシーを調整します単位ms。高くすることで音の問題を軽減できます。"
"OpenALのみ"
#: Source/Core/DolphinWX/ISOProperties.cpp:420
msgid "Settings..."
msgstr "設定"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:227
#, fuzzy
msgid "SetupWiiMemory: Cant create setting.txt file"
msgstr "SetupWiiMem: Cant create setting file"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Shake"
msgstr "シェイク"
#: Source/Core/DolphinWX/ISOProperties.cpp:555
msgid "Short Name:"
msgstr "通称"
#: Source/Core/DolphinWX/TASInputDlg.cpp:113
msgid "Shoulder Buttons"
msgstr "LRトリガー"
#: Source/Core/DolphinWX/FrameTools.cpp:259
msgid "Show &Log"
msgstr "ログを表示(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:256
msgid "Show &Statusbar"
msgstr "ステータスバー(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:254
msgid "Show &Toolbar"
msgstr "ツールバー(&T)"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "Show Defaults"
msgstr "デフォルト設定を表示"
#: Source/Core/DolphinWX/FrameTools.cpp:318
msgid "Show Drives"
msgstr "DVDドライブ内のソフトを表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:540
msgid "Show EFB Copy Regions"
msgstr "Show EFB Copy Regions"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:324
msgid "Show FPS"
msgstr "FPSを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:308
msgid "Show France"
msgstr "フランス"
#: Source/Core/DolphinWX/FrameTools.cpp:294
msgid "Show GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:571
msgid "Show Input Display"
msgstr "キー入力を表示"
#: Source/Core/DolphinWX/FrameTools.cpp:310
msgid "Show Italy"
msgstr "イタリア"
#: Source/Core/DolphinWX/FrameTools.cpp:301
msgid "Show JAP"
msgstr "日本"
#: Source/Core/DolphinWX/FrameTools.cpp:312
msgid "Show Korea"
msgstr "韓国"
#: Source/Core/DolphinWX/ISOProperties.cpp:535
msgid "Show Language:"
msgstr "次の言語で表示"
#: Source/Core/DolphinWX/FrameTools.cpp:260
msgid "Show Log &Configuration"
msgstr "ログの設定を表示(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:303
msgid "Show PAL"
msgstr "PAL規格"
#: Source/Core/DolphinWX/FrameTools.cpp:291
msgid "Show Platforms"
msgstr "特定機種のソフトだけを表示"
#: Source/Core/DolphinWX/FrameTools.cpp:300
msgid "Show Regions"
msgstr "特定リージョンのソフトだけを表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Show Statistics"
msgstr "統計情報を表示"
#: Source/Core/DolphinWX/FrameTools.cpp:314
msgid "Show Taiwan"
msgstr "台湾"
#: Source/Core/DolphinWX/FrameTools.cpp:305
msgid "Show USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinWX/FrameTools.cpp:296
msgid "Show Wad"
msgstr "WAD(Wiiウェア/VC/チャンネル)"
#: Source/Core/DolphinWX/FrameTools.cpp:292
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ConfigMain.cpp:518
msgid "Show a confirmation box before stopping a game."
msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります"
#: Source/Core/DolphinWX/ConfigMain.cpp:519
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"潜在的に深刻なエラーが発生した場合にダイアログを表示します\n"
"無効にすると致命的でないエラー表示に悩まされなくなりますが、クラッシュ時にエ"
"ラー表示なしに突然強制終了されるようになります"
#: Source/Core/DolphinWX/MemcardManager.cpp:842
msgid "Show first block"
msgstr "ブロック開始位置を表示"
#: Source/Core/DolphinWX/FrameTools.cpp:169
msgid "Show lag counter"
msgstr "ラグカウンターを表示"
#: Source/Core/DolphinWX/ConfigMain.cpp:520
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"エミュレーションウインドウ上にメッセージを表示します。\n"
"メモリーカードへの書き込み、起動時のシステム情報、 JIT cacheの消去などが含ま"
"れます。"
#: Source/Core/DolphinWX/MemcardManager.cpp:841
msgid "Show save blocks"
msgstr "ブロック数を表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:839
msgid "Show save comment"
msgstr "コメントを表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:840
msgid "Show save icon"
msgstr "アイコンを表示"
#: Source/Core/DolphinWX/MemcardManager.cpp:838
msgid "Show save title"
msgstr "タイトルを表示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数"
"を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/FrameTools.cpp:316
msgid "Show unknown"
msgstr "不明"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面上に様々な統計情報を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310
msgid "Sideways Wiimote"
msgstr "横持ち(Sideways)で使用"
#: Source/Core/DolphinWX/ISOProperties.cpp:546
#: Source/Core/DolphinWX/ConfigMain.cpp:303
msgid "Simplified Chinese"
msgstr "簡体字中国語"
#: Source/Core/DolphinWX/GameListCtrl.cpp:324
msgid "Size"
msgstr "サイズ"
#: Source/Core/DolphinWX/ConfigMain.cpp:705
msgid "Skip BIOS"
msgstr "BIOSをスキップ"
#: Source/Core/DolphinWX/ISOProperties.cpp:398
msgid "Skip DCBZ clearing"
msgstr "Skip DCBZ clearing"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:470
msgid "Skip EFB Access from CPU"
msgstr "Skip EFB Access from CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:148
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"RAM設定時、エミュレーション精度を少し犠牲にして、速度向上を 行うオプションで"
"す。\n"
"時に画質を向上させることもあるようです。\n"
"何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』を"
"【Safe】側に設定してください。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/FrameTools.cpp:442
#: Source/Core/DolphinWX/FrameTools.cpp:456
#, c-format
msgid "Slot %i"
msgstr "スロット %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:709
msgid "Slot A"
msgstr "スロットA"
#: Source/Core/DolphinWX/ConfigMain.cpp:710
msgid "Slot B"
msgstr "スロットB"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Snapshot"
msgstr "スクリーンショット"
#: Source/Core/VideoBackends/Software/SWmain.cpp:62
msgid "Software Renderer"
msgstr "Software Renderer"
#: Source/Core/DolphinWX/VideoConfigDiag.h:91
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"【Software Renderer】は他の描画APIに比べ、非常に低速です。\n"
"デバッグ用途としてのみ有用なものです。\n"
"それでも使用しますか?よく分からなければ、選択しないでください。"
#: Source/Core/DolphinWX/ConfigMain.cpp:674
msgid "Sound Settings"
msgstr "サウンド設定"
#: Source/Core/AudioCommon/AudioCommon.cpp:87
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Sound backend %s is not valid."
#: Source/Core/AudioCommon/DSoundStream.cpp:61
#, c-format
msgid "Sound buffer creation failed: %08x"
msgstr "Sound buffer creation failed: %08x"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/ISOProperties.cpp:539
#: Source/Core/DolphinWX/ConfigMain.cpp:286
#: Source/Core/DolphinWX/ConfigMain.cpp:332
msgid "Spanish"
msgstr "スペイン語"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:140
msgid "Speaker Volume:"
msgstr "リモコンスピーカーの音量"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
"内部解像度の計算方式を設定します。高解像度に設定することで大きく 画質が向上し"
"ます。\n"
"しかし、ゲームによっては非常に重くなったり描画バグの原因となります。\n"
"【ゲーム解像度の倍数】は【ウィンドウサイズに拡大】より少し重くなり ますが、描"
"画バグは発生しにくくなります。\n"
"また一般的に内部解像度が低いほど、動作速度は向上します。\n"
"\n"
"よく分からなければ、【1x Native】を選択してください。"
#: Source/Core/DolphinWX/ISOProperties.cpp:404
msgid "Speed up Disc Transfer Rate"
msgstr "Speed up Disc Transfer Rate"
#: Source/Core/InputCommon/ControllerEmu.cpp:147
msgid "Square Stick"
msgstr "丸み"
#: Source/Core/DolphinWX/ConfigMain.cpp:111
msgid "Standard Controller"
msgstr "標準コントローラ"
#: Source/Core/DolphinWX/NetWindow.cpp:374
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/Core/HW/GCPadEmu.cpp:37
msgid "Start"
msgstr "スタート"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "Start &NetPlay"
msgstr "ネットプレイを開始(&N)"
#: Source/Core/DolphinWX/FrameTools.cpp:400
msgid "Start Re&cording"
msgstr "録画を開始(&C)"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:216
msgid "Start Recording"
msgstr "録画を開始"
#: Source/Core/DolphinWX/GameListCtrl.cpp:325
#: Source/Core/DolphinWX/FrameTools.cpp:336
msgid "State"
msgstr "動作率"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:202
msgid "State Saves"
msgstr "ステートセーブ/ロード"
#: Source/Core/DolphinWX/ConfigMain.cpp:112
msgid "Steering Wheel"
msgstr "SPEED FORCE"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Stick"
msgstr "スティック"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:212
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:445
#: Source/Core/DolphinWX/FrameTools.cpp:517
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"EFBコピーをGPUにテクスチャオブジェクトとして格納します。\n"
"これは不正確な処理ですが、ほとんどのゲームで上手く働き、 また【RAM】設定より"
"も高速に動作します。\n"
"\n"
"よく分からなければ、こちらを選択しておいてください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Stretch to Window"
msgstr "ウィンドウに合わせる"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:46
msgid "Strum"
msgstr "ストラム"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
msgid "Subtract"
msgstr "Subtract"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:124
#, c-format
msgid "Successfully exported file to %s"
msgstr "%s へのエクスポートに成功しました"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:104
msgid "Successfully imported save files"
msgstr "セーブファイルのインポートに成功"
#: Source/Core/DolphinWX/ConfigMain.cpp:333
msgid "Swedish"
msgstr "スウェーデン語"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
msgid "Swing"
msgstr "動き"
#: Source/Core/DolphinWX/ISOProperties.cpp:402
msgid "Synchronize GPU thread"
msgstr "Synchronize GPU thread"
#: Source/Core/DolphinWX/ISOProperties.cpp:403
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"CPUGPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します "
"[有効=互換性・安定性重視/無効=動作速度向上]"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:270
msgid "Syntax error"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:734
#: Source/Core/DolphinWX/ConfigMain.cpp:788
msgid "System Language:"
msgstr "システムの言語:"
#: Source/Core/DolphinWX/ISOProperties.cpp:239
#: Source/Core/DolphinWX/ISOProperties.cpp:242
msgid "TAIWAN"
msgstr "台湾"
#: Source/Core/DolphinWX/FrameTools.cpp:166
#: Source/Core/DolphinWX/TASInputDlg.h:31
msgid "TAS Input"
msgstr "TAS Input"
#: Source/Core/DolphinWX/WXInputBase.cpp:20
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/FrameAui.cpp:495
msgid "Tab split"
msgstr "Tab split"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Table Left"
msgstr "左テーブル"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Table Right"
msgstr "右テーブル"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:222
#: Source/Core/DolphinWX/FrameTools.cpp:416
#: Source/Core/DolphinWX/FrameTools.cpp:519
msgid "Take Screenshot"
msgstr "画面撮影"
#: Source/Core/DolphinWX/ConfigMain.cpp:114
msgid "TaruKonga (Bongos)"
msgstr "タルコンガ"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:568
msgid "Test"
msgstr "テスト"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:460
msgid "Texture"
msgstr "Texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:477
msgid "Texture Cache"
msgstr "Texture Cache"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Texture Format Overlay"
msgstr "テクスチャフォーマット情報表示"
#: Source/Core/Core/CoreParameter.cpp:231
msgid "The WAD has been installed successfully"
msgstr "WADファイルの追加に成功"
#: Source/Core/Core/ActionReplay.cpp:186
msgid "The address is invalid"
msgstr "無効なアドレスです"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "The checksum was successfully fixed"
msgstr "チェックサムの修正に成功しました"
#: Source/Core/DolphinWX/ConfigMain.cpp:1235
msgid "The chosen directory is already in the list"
msgstr "選択したフォルダはすでにリストに存在します!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
#: Source/Core/DolphinWX/GameListCtrl.cpp:1164
#: Source/Core/DolphinWX/GameListCtrl.cpp:1235
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"%s はすでに存在します\n"
"上書きしますか?"
#: Source/Core/AudioCommon/WaveFile.cpp:41
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"ファイル %s に書き込むことができませんでした。他のプログラムによって使用され"
"ていないか確認してください。"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。"
#: Source/Core/Core/Boot/Boot.cpp:317
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "指定したファイル (%s) は存在しません"
#: Source/Core/DolphinWX/FrameAui.cpp:627
msgid "The name can not be empty"
msgstr "空の名前は使用できません"
#: Source/Core/DolphinWX/FrameAui.cpp:619
msgid "The name can not contain the character ','"
msgstr "',' を含む名前は使用できません"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:152
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"このスライダをSafe側に設定しておくと、RAMからのテクスチャ更新に 失敗しにくく"
"なります。\n"
"\n"
"よく分からなければ、右端に合わせておいてください。"
#: Source/Core/DolphinWX/MemcardManager.cpp:458
msgid "The save you are trying to copy has an invalid file size"
msgstr "コピーしようとしているセーブファイルのサイズが正しくありません"
#: Source/Core/DolphinWX/Main.cpp:438
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"選択した言語はこのシステムではサポートされていません。デフォルト設定を使用し"
"ます"
#: Source/Core/Core/NetPlayClient.cpp:90
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "サーバーとクライアントでネットプレイのバージョンに互換性がありません!"
#: Source/Core/Core/NetPlayClient.cpp:87
msgid "The server is full!"
msgstr "このサーバーは満員です!"
#: Source/Core/Core/NetPlayClient.cpp:93
msgid "The server responded: the game is currently running!"
msgstr "サーバーより:このゲームは、現在実行中です!"
#: Source/Core/Core/NetPlayClient.cpp:96
msgid "The server sent an unknown error message!"
msgstr "サーバーは、不明なエラーメッセージを送信しました!"
#: Source/Core/Core/CoreParameter.cpp:123
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定されたファイル \"%s\" は存在しません"
#: Source/Core/Core/ActionReplay.cpp:187
msgid "The value is invalid"
msgstr "無効な値です"
#: Source/Core/DolphinWX/ConfigMain.cpp:639
msgid "Theme:"
msgstr "テーマ:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:611
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"00000001/00000002のチケットが必要です。おそらく不完全なNANDダンプです。"
#: Source/Core/DolphinWX/ISOProperties.cpp:389
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"ここで設定した項目は ''このゲームに限り'' Dolphinの基本設定を上書きします\n"
"例) ここで「Enable Dual Core」のチェックを外しておくと\n"
"   本体設定でデュアルコア処理を有効化している場合でも、このゲームのみシング"
"ルコア動作が可能"
#: Source/Core/Core/ActionReplay.cpp:345
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"このアクションリプレイシミュレータは、アクションリプレイそのものを変更する"
"コードはサポートしていません。"
#: Source/Core/DolphinWX/ConfigMain.cpp:532
msgid "This could cause slow down in Wii Menu and some games."
msgstr ""
"有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり"
"ます"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:144
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲーム内のカメラに干渉することが出来るようになる機能です。\n"
"\n"
"・右クリックを押しながらマウスを移動 - カメラを振る\n"
"・Shiftキーを押しながらW/A/S/Dキー - カメラの移動\n"
"  (Shift+0キーを押すごとに移動距離2倍、Shift+9キーで2分の1)\n"
"・Shift+Rキー - カメラのリセット\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/ConfigMain.cpp:512
msgid ""
"This limits the game speed to the specified number of frames per second "
"(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to "
"throttle using the DSP (might fix audio clicks but can also cause constant "
"noise depending on the game)."
msgstr ""
"指定したFPSの値にゲームスピードを合わせるオプションです。(ートNTSCは60、"
"PALは50がフルスピード)【サウンド】を選択するとDSPの処理に沿った速度となり、こ"
"れは一部のゲームでクリックノイズを改善しますが、別のノイズを生み出す可能性が"
"あります。"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:615
msgid "This save will likely require homebrew tools to copy to a real Wii."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:511
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n"
"有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も"
"あります"
#: Source/Core/DolphinWX/ISOProperties.cpp:370
msgid "This will let you Manually Edit the INI config file"
msgstr "このゲームの設定をテキストエディタで編集します"
#: Source/Core/InputCommon/ControllerEmu.cpp:153
#: Source/Core/InputCommon/ControllerEmu.cpp:158
msgid "Threshold"
msgstr "しきい値"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
msgid "Tilt"
msgstr "傾き"
#: Source/Core/DolphinWX/MemcardManager.cpp:648
#: Source/Core/DolphinWX/GameListCtrl.cpp:316
msgid "Title"
msgstr "タイトル"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:139
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:158
msgid "To"
msgstr "終了"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:78
msgid "Toggle All Log Types"
msgstr "全てのログ情報を選択/解除"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:232
msgid "Toggle Aspect Ratio"
msgstr "アスペクト比 設定切替"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:233
msgid "Toggle EFB Copies"
msgstr "EFB Copies 設定切替"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:234
msgid "Toggle Fog"
msgstr "フォグ処理 設定切替"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:235
#, fuzzy
msgid "Toggle Frame limit"
msgstr "フレームリミット:"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:221
#: Source/Core/DolphinWX/FrameTools.cpp:518
msgid "Toggle Fullscreen"
msgstr "全画面表示 切替"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:231
msgid "Toggle IR"
msgstr "内部解像度 設定切替"
#: Source/Core/DolphinWX/ConfigMain.cpp:294
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:130
msgid "Top"
msgstr "上部"
#: Source/Core/DolphinWX/ISOProperties.cpp:547
#: Source/Core/DolphinWX/ConfigMain.cpp:304
msgid "Traditional Chinese"
msgstr "繁体字中国語"
#: Source/Core/Core/Boot/Boot.cpp:411
msgid "Tried to load an unknown file type."
msgstr "不明なファイルタイプを読み込もうとしました"
#: Source/Core/Core/HW/GCPadEmu.cpp:67
msgid "Triggers"
msgstr "トリガー"
#: Source/Core/Common/SysConf.h:82 Source/Core/Common/SysConf.h:105
msgid "Trying to read from invalid SYSCONF"
msgstr "Trying to read from invalid SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:44
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
#: Source/Core/DolphinWX/ConfigMain.cpp:334
msgid "Turkish"
msgstr "トルコ語"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Turntable"
msgstr "ターンテーブル"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:82
msgid "Type"
msgstr "形式"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:37
msgid "UDP Port:"
msgstr "UDPポート:"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:19
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
msgid "UDP Wiimote"
msgstr "UDPで接続"
#: Source/Core/DolphinWX/ISOProperties.cpp:251
msgid "UNKNOWN"
msgstr "不明"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:797
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNKNOWN_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:218
msgid "USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:238
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"この値ではパッチを作成できません。\n"
"入力された値が不正です。"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:134
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"暗号化または復号化コードとして入力された内の行 %u を解析できません。内容を確"
"認して下さい。\n"
"この行を無視して解析を続けますか?"
#: Source/Core/DolphinWX/FrameTools.cpp:483
#, c-format
msgid "Undefined %i"
msgstr "未定義 %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:271
#: Source/Core/DolphinWX/FrameTools.cpp:479
msgid "Undo Load State"
msgstr "直前のステートロードの取消"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:272
#: Source/Core/DolphinWX/FrameTools.cpp:480
msgid "Undo Save State"
msgstr "直前のステートセーブの取消"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:755
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Unexpected 0x80 call? Aborting..."
#: Source/Core/DolphinWX/CheatsWindow.cpp:224
msgid "Unknown"
msgstr "フィルタ無し"
#: Source/Core/Core/HW/DVDInterface.cpp:1039
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unknown DVD command %08x - fatal error"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:442
#, c-format
msgid "Unknown command 0x%08x"
msgstr "Unknown command 0x%08x"
#: Source/Core/Common/SysConf.cpp:140
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Unknown entry type %i in SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:329
#, c-format
msgid "Unknown message received with id : %d"
msgstr "次のIDから不明なメッセージを受信 : %d"
#: Source/Core/Core/NetPlayServer.cpp:496
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:48
#: Source/Core/InputCommon/ControllerEmu.cpp:178
msgid "Up"
msgstr "上"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:24
#: Source/Core/DolphinWX/CheatsWindow.cpp:117
msgid "Update"
msgstr "再取得"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311
msgid "Upright Wiimote"
msgstr "直立状態(Upright)で使用"
#: Source/Core/DolphinWX/ConfigMain.cpp:773
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "EuRGB60 (PAL60) モードを使用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:315
msgid "Use Fullscreen"
msgstr "全画面で表示"
#: Source/Core/DolphinWX/CheatsWindow.cpp:605
msgid "Use Hex"
msgstr "16進"
#: Source/Core/DolphinWX/ConfigMain.cpp:599
msgid "Use Panic Handlers"
msgstr "パニックハンドラを使用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:115
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games but might give a decent speedup.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"不正確なアルゴリズムで深度の値を求めるようにします。\n"
"いくつかのタイトルで問題が発生しますが、動作速度の向上が 期待できます。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:146
msgid ""
"Use multiple threads to decode textures.\n"
"Might result in a speedup (especially on CPUs with more than two cores).\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャのデコードに複数のスレッドを使用するようにします。\n"
"特に3つ以上のコアを持つCPUで動作速度が向上する可能性があります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:149
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"通常、シェーダーのコンパイルに失敗すると、エラーメッセージが表示され るように"
"なっています。\n"
"このオプションを有効にすることで、このエラーメッセージをスキップして 快適な"
"ゲームプレイが可能になります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:562
msgid "Utility"
msgstr "ユーティリティ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:314
msgid "V-Sync"
msgstr "垂直同期 (V-Sync)"
#: Source/Core/DolphinWX/ISOProperties.cpp:400
msgid "VBeam Speed Hack"
msgstr "VBeam Speed Hack"
#: Source/Core/DolphinWX/CheatsWindow.cpp:218
msgid "Value"
msgstr "値"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Value:"
msgstr "値:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:602
msgid "Value: "
msgstr "値:"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Verbosity"
msgstr "Verbosityモード"
#: Source/Core/DolphinWX/ISOProperties.cpp:456
msgid "Video"
msgstr "描画"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:502
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/DolphinWX/ConfigMain.cpp:680
msgid "Volume"
msgstr "音量"
#: Source/Core/DiscIO/NANDContentLoader.cpp:482
#: Source/Core/DiscIO/NANDContentLoader.cpp:511
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD installation failed: error creating %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:531
msgid "WAD installation failed: error creating ticket"
msgstr "WAD installation failed: error creating ticket"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面のちらつきを防ぐため、垂直同期を待つようにします。\n"
"フルスピードで動作できていない場合、この機能は動作速度の低下 を招きます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/VideoConfigDiag.h:92
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
#: Source/Core/Common/MsgHandler.cpp:55
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Boot/Boot.cpp:276
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Warning - starting DOL in wrong console mode!"
#: Source/Core/Core/Boot/Boot.cpp:326
msgid "Warning - starting ELF in wrong console mode!"
msgstr "Warning - starting ELF in wrong console mode!"
#: Source/Core/Core/Boot/Boot.cpp:210
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Warning - starting ISO in wrong console mode!"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:584
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"警告:次のフォルダへ全てのファイルをバックアップすることを推奨します\n"
"%s\n"
"続けますか?"
#: Source/Core/Core/Core.cpp:384
msgid ""
"Warning: Netplay/movies will desync because your CPU does not support DAZ "
"and Dolphin does not emulate it anymore."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:604
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"このメモリーカードのすべてのファイルを次のフォルダに保管します。\n"
"%s\n"
"注意:すでにフォルダがある場合、中のセーブファイルは上書きされます。\n"
"\n"
"続けますか?"
#: Source/Core/Core/Movie.cpp:842
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:859
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:869
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:98
#: Source/Core/AudioCommon/WaveFile.cpp:121
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - file not open."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:59
msgid "Whammy"
msgstr "ワーミー"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:427
msgid "Widescreen Hack"
msgstr "疑似ワイドスクリーン化"
#: Source/Core/InputCommon/ControllerEmu.cpp:216
msgid "Width"
msgstr "範囲(横)"
#: Source/Core/DolphinWX/ConfigMain.cpp:560
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:448
msgid "Wii Console"
msgstr "Wii コンソール"
#: Source/Core/DolphinWX/ConfigMain.cpp:840
msgid "Wii NAND Root:"
msgstr "Wii NANDルート"
#: Source/Core/DolphinWX/FrameTools.cpp:1388
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wiiセーブデータ (*.bin)|*.bin"
#: Source/Core/DiscIO/WiiWad.cpp:71
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: ファイルからの読み込みができませんでした"
#: Source/Core/DolphinWX/FrameTools.cpp:525 Source/Core/Core/HW/Wiimote.cpp:19
msgid "Wiimote"
msgstr "入力(Wii)"
#: Source/Core/DolphinWX/NetWindow.cpp:697
msgid "Wiimote "
msgstr "Wii リモコン"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47
#, c-format
msgid "Wiimote %i"
msgstr "Wii リモコン %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1497
#, fuzzy, c-format
msgid "Wiimote %i %s"
msgstr "Wii リモコン %i"
#: Source/Core/DolphinWX/Main.cpp:668
msgid "Wiimote Connected"
msgstr "Wii リモコン接続中"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:134
msgid "Wiimote Motor"
msgstr "Wii リモコンの振動を有効化"
#: Source/Core/DolphinWX/FrameTools.cpp:525
msgid "Wiimote settings"
msgstr "Wii リモコンの設定を行います"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:74
msgid "Wiimotes"
msgstr "デバイス設定"
#: Source/Core/DolphinWX/WXInputBase.cpp:126
msgid "Windows Left"
msgstr "Windows Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:128
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/DolphinWX/WXInputBase.cpp:127
msgid "Windows Right"
msgstr "Windows Right"
#: Source/Core/DolphinWX/LogWindow.cpp:142
msgid "Word Wrap"
msgstr "ワードラップ"
#: Source/Core/DolphinWX/ISOProperties.cpp:979
#: Source/Core/DolphinWX/ISOProperties.cpp:1219
#: Source/Core/DolphinWX/GameListCtrl.cpp:1108
#: Source/Core/DolphinWX/GameListCtrl.cpp:1244
#: Source/Core/DolphinWX/FrameTools.cpp:1441
msgid "Working..."
msgstr "動作中..."
#: Source/Core/DolphinWX/NetWindow.cpp:384
msgid "Write memcards (GC)"
msgstr "メモリーカードへの書込を許可"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:65
msgid "Write to Console"
msgstr "コンソールに出力"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:73
msgid "Write to Debugger"
msgstr "デバッガに書込"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:63
msgid "Write to File"
msgstr "ファイルに出力"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:67
msgid "Write to Window"
msgstr "ウィンドウに出力"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:81
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice failed: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:181
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 init failed: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:191
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 master voice creation failed: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:94
#, c-format
msgid "XAudio2_7 CreateSourceVoice failed: %#X"
msgstr "XAudio2_7 CreateSourceVoice failed: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:182
#, c-format
msgid "XAudio2_7 init failed: %#X"
msgstr "XAudio2_7 init failed: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:192
#, c-format
msgid "XAudio2_7 master voice creation failed: %#X"
msgstr "XAudio2_7 master voice creation failed: %#X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:811
#, fuzzy
msgid "XF register "
msgstr "BP register "
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Yellow"
msgstr "黄"
#: Source/Core/DolphinWX/FrameAui.cpp:90
msgid "You can't close panes that have pages in them."
msgstr "You can't close panes that have pages in them."
#: Source/Core/DolphinWX/NetWindow.cpp:266
msgid "You must choose a game!!"
msgstr "ソフトが選ばれていません"
#: Source/Core/DolphinWX/CheatsWindow.cpp:635
msgid "You must enter a name!"
msgstr "名前が入力されていません!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:485
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:688
msgid "You must enter a valid profile name."
msgstr "有効なプロファイル名を入力してください"
#: Source/Core/DolphinWX/ConfigMain.cpp:929
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "変更を有効にするにはDolphinを再起動してください"
#: Source/Core/Core/DSP/DSPCore.cpp:109
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"ダンプしたDSP ROMのハッシュが不完全です\n"
"この問題を修正するために動作を停止しますか?\n"
"\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう"
#: Source/Core/Core/CoreParameter.cpp:180
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"この GCM/ISO ファイルは不正と思われます (国情報が無効)\n"
"PAL規格と仮定して続けますか"
#: Source/Core/Common/SysConf.cpp:52
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"SYSCONFファイルのサイズが正しくないようです\n"
"正しくは 0x%04x (このファイルは 0x%04<PRIx64>)\n"
"新しく作成しますか?"
#: Source/Core/Core/ActionReplay.cpp:377
msgid "Zero 3 code not supported"
msgstr "03コードはサポートされていません"
#: Source/Core/Core/ActionReplay.cpp:398
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Zero code unknown to dolphin: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:513
#: Source/Core/DolphinWX/InputConfigDiag.cpp:537
msgid "[ waiting ]"
msgstr "[ 入力を待機... ]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:133
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"▼▼▼故障中の機能▼▼▼\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/PHackSettings.cpp:93
msgid "[Custom]"
msgstr "[ カスタム設定 ]"
#: Source/Core/DolphinWX/ConfigMain.cpp:816
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:985
msgid "s"
msgstr " "
#: Source/Core/Core/x64MemTools.cpp:212
#, c-format
msgid "unknown flavor %d (expected %d)"
msgstr "unknown flavor %d (expected %d)"
#: Source/Core/Core/x64MemTools.cpp:206
msgid "unknown message received"
msgstr "unknown message received"
#: Source/Core/DolphinWX/ISOProperties.cpp:1183
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute returned -1 on application run!"
#: Source/Core/DolphinWX/PHackSettings.cpp:61
msgid "zFar Correction: "
msgstr "zFar 補正値:"
#: Source/Core/DolphinWX/PHackSettings.cpp:56
msgid "zNear Correction: "
msgstr "zNear 補正値:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:578
msgid "| OR"
msgstr "| (...もしくは)"
#~ msgid "%08X: "
#~ msgstr "%08X: "
#~ msgid "'"
#~ msgstr "'"
#~ msgid "0x44"
#~ msgstr "0x44"
#~ msgid "A"
#~ msgstr "A"
#~ msgid "B"
#~ msgstr "B"
#~ msgid "C"
#~ msgstr "C"
#~ msgid "CP reg"
#~ msgstr "CP reg"
#~ msgid "Cache Display Lists"
#~ msgstr "Cache Display Lists"
#~ msgid "Console"
#~ msgstr "コンソール"
#~ msgid "Extra Parameter"
#~ msgstr "特殊パラメータ"
#~ msgid "Extra Parameter useful in ''Metroid: Other M'' only."
#~ msgstr "『メトロイド Other M』のみに有用な設定です"
#~ msgid "GX_CMD_INVL_VC"
#~ msgstr "GX_CMD_INVL_VC"
#~ msgid "JITIL experimental recompiler"
#~ msgstr "JITIL experimental recompiler (実験的)"
#~ msgid "Limit by FPS"
#~ msgstr "FPSによる制限を有効化"
#~ msgid "NOP"
#~ msgstr "NOP"
#~ msgid "Show &Console"
#~ msgstr "コンソール(&C)"
#~ msgid "XF reg"
#~ msgstr "XF reg"
#~ msgid ""
#~ "[EXPERIMENTAL]\n"
#~ "Speeds up emulation a bit by caching display lists.\n"
#~ "Possibly causes issues though.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "◆◆◆実験的機能◆◆◆\n"
#~ "ディスプレイリストのキャッシュにより動作速度を向上させます。\n"
#~ "このオプションは動作バグを引き起こす可能性があります。\n"
#~ "\n"
#~ "よく分からなければ、チェックを入れないでください。"