dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp

41 lines
1.4 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.h"
#include <memory>
#include "Common/Common.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
namespace ControllerEmu
{
IMUGyroscope::IMUGyroscope(std::string name, std::string ui_name)
: ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUGyroscope)
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Pitch Up")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Pitch Down")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Roll Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Roll Right")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Yaw Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Yaw Right")));
}
std::optional<IMUGyroscope::StateData> IMUGyroscope::GetState() const
{
if (controls[0]->control_ref->BoundCount() == 0)
return std::nullopt;
StateData state;
state.x = (controls[1]->GetState() - controls[0]->GetState());
state.y = (controls[2]->GetState() - controls[3]->GetState());
state.z = (controls[4]->GetState() - controls[5]->GetState());
return state;
}
} // namespace ControllerEmu