55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// Copyright 2019 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <d3d12.h>
|
|
#include <dxgi.h>
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/WindowSystemInfo.h"
|
|
#include "VideoBackends/D3D12/Common.h"
|
|
#include "VideoBackends/D3DCommon/SwapChain.h"
|
|
#include "VideoCommon/TextureConfig.h"
|
|
|
|
namespace DX12
|
|
{
|
|
class DXTexture;
|
|
class DXFramebuffer;
|
|
|
|
class SwapChain : public D3DCommon::SwapChain
|
|
{
|
|
public:
|
|
SwapChain(const WindowSystemInfo& wsi, IDXGIFactory* dxgi_factory,
|
|
ID3D12CommandQueue* d3d_command_queue);
|
|
~SwapChain();
|
|
|
|
static std::unique_ptr<SwapChain> Create(const WindowSystemInfo& wsi);
|
|
|
|
bool Present() override;
|
|
|
|
DXTexture* GetCurrentTexture() const { return m_buffers[m_current_buffer].texture.get(); }
|
|
DXFramebuffer* GetCurrentFramebuffer() const
|
|
{
|
|
return m_buffers[m_current_buffer].framebuffer.get();
|
|
}
|
|
|
|
protected:
|
|
bool CreateSwapChainBuffers() override;
|
|
void DestroySwapChainBuffers() override;
|
|
|
|
private:
|
|
struct BufferResources
|
|
{
|
|
std::unique_ptr<DXTexture> texture;
|
|
std::unique_ptr<DXFramebuffer> framebuffer;
|
|
};
|
|
|
|
std::vector<BufferResources> m_buffers;
|
|
u32 m_current_buffer = 0;
|
|
};
|
|
|
|
} // namespace DX12
|