105 lines
2.1 KiB
C++
105 lines
2.1 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <libevdev/libevdev.h>
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#include <string>
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#include <vector>
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace ciface::evdev
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{
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class InputBackend;
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std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
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class evdevDevice : public Core::Device
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{
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private:
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class Effect : public Core::Device::Output
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{
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public:
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Effect(int fd);
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~Effect();
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void SetState(ControlState state) override;
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protected:
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virtual bool UpdateParameters(ControlState state) = 0;
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ff_effect m_effect = {};
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static constexpr int DISABLED_EFFECT_TYPE = 0;
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private:
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void UpdateEffect();
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int const m_fd;
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};
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class ConstantEffect : public Effect
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{
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public:
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ConstantEffect(int fd);
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bool UpdateParameters(ControlState state) override;
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std::string GetName() const override;
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};
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class PeriodicEffect : public Effect
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{
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public:
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PeriodicEffect(int fd, u16 waveform);
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bool UpdateParameters(ControlState state) override;
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std::string GetName() const override;
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};
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class RumbleEffect : public Effect
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{
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public:
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enum class Motor : u8
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{
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Weak,
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Strong,
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};
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RumbleEffect(int fd, Motor motor);
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bool UpdateParameters(ControlState state) override;
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std::string GetName() const override;
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private:
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const Motor m_motor;
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};
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public:
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Core::DeviceRemoval UpdateInput() override;
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bool IsValid() const override;
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evdevDevice(InputBackend* input_backend);
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~evdevDevice();
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// Return true if node was "interesting".
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bool AddNode(std::string devnode, int fd, libevdev* dev);
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const char* GetUniqueID() const;
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const char* GetPhysicalLocation() const;
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std::string GetName() const override { return m_name; }
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std::string GetSource() const override { return "evdev"; }
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private:
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std::string m_name;
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struct Node
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{
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std::string devnode;
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int fd;
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libevdev* device;
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};
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std::vector<Node> m_nodes;
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InputBackend& m_input_backend;
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};
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} // namespace ciface::evdev
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