dolphin/Source/Core/InputCommon/ControllerInterface/evdev/evdev.h

105 lines
2.1 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <libevdev/libevdev.h>
#include <string>
#include <vector>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace ciface::evdev
{
class InputBackend;
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
class evdevDevice : public Core::Device
{
private:
class Effect : public Core::Device::Output
{
public:
Effect(int fd);
~Effect();
void SetState(ControlState state) override;
protected:
virtual bool UpdateParameters(ControlState state) = 0;
ff_effect m_effect = {};
static constexpr int DISABLED_EFFECT_TYPE = 0;
private:
void UpdateEffect();
int const m_fd;
};
class ConstantEffect : public Effect
{
public:
ConstantEffect(int fd);
bool UpdateParameters(ControlState state) override;
std::string GetName() const override;
};
class PeriodicEffect : public Effect
{
public:
PeriodicEffect(int fd, u16 waveform);
bool UpdateParameters(ControlState state) override;
std::string GetName() const override;
};
class RumbleEffect : public Effect
{
public:
enum class Motor : u8
{
Weak,
Strong,
};
RumbleEffect(int fd, Motor motor);
bool UpdateParameters(ControlState state) override;
std::string GetName() const override;
private:
const Motor m_motor;
};
public:
Core::DeviceRemoval UpdateInput() override;
bool IsValid() const override;
evdevDevice(InputBackend* input_backend);
~evdevDevice();
// Return true if node was "interesting".
bool AddNode(std::string devnode, int fd, libevdev* dev);
const char* GetUniqueID() const;
const char* GetPhysicalLocation() const;
std::string GetName() const override { return m_name; }
std::string GetSource() const override { return "evdev"; }
private:
std::string m_name;
struct Node
{
std::string devnode;
int fd;
libevdev* device;
};
std::vector<Node> m_nodes;
InputBackend& m_input_backend;
};
} // namespace ciface::evdev