dolphin/Source/Core/DiscIO/FileSystemGCWii.h

49 lines
1.4 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _FILESYSTEM_GC_WII_H
#define _FILESYSTEM_GC_WII_H
#include <vector>
#include "Filesystem.h"
namespace DiscIO
{
class CFileSystemGCWii : public IFileSystem
{
public:
CFileSystemGCWii(const IVolume* _rVolume);
virtual ~CFileSystemGCWii();
virtual bool IsValid() const { return m_Valid; }
virtual u64 GetFileSize(const char* _rFullPath);
virtual size_t GetFileList(std::vector<const SFileInfo *> &_rFilenames);
virtual const char* GetFileName(u64 _Address);
virtual u64 ReadFile(const char* _rFullPath, u8* _pBuffer, size_t _MaxBufferSize);
virtual bool ExportFile(const char* _rFullPath, const char* _rExportFilename);
virtual bool ExportApploader(const char* _rExportFolder) const;
virtual bool ExportDOL(const char* _rExportFolder) const;
virtual bool GetBootDOL(u8* &buffer, u32 DolSize) const;
virtual u32 GetBootDOLSize() const;
private:
bool m_Initialized;
bool m_Valid;
u32 m_OffsetShift; // WII offsets are all shifted
std::vector <SFileInfo> m_FileInfoVector;
u32 Read32(u64 _Offset) const;
std::string GetStringFromOffset(u64 _Offset) const;
const SFileInfo* FindFileInfo(const char* _rFullPath);
bool DetectFileSystem();
void InitFileSystem();
size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const char* _szDirectory, u64 _NameTableOffset);
};
} // namespace
#endif