dolphin/Source/Core/DolphinQt/Settings/PathPane.cpp

204 lines
6.7 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QCheckBox>
#include <QDir>
#include <QFileDialog>
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QPushButton>
#include <QVBoxLayout>
#include "Common/Config/Config.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "DolphinQt/Settings.h"
#include "DolphinQt/Settings/PathPane.h"
PathPane::PathPane(QWidget* parent) : QWidget(parent)
{
setWindowTitle(tr("Paths"));
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(MakeGameFolderBox());
layout->addLayout(MakePathsLayout());
setLayout(layout);
}
void PathPane::Browse()
{
QString dir = QDir::toNativeSeparators(
QFileDialog::getExistingDirectory(this, tr("Select a Directory"), QDir::currentPath()));
if (!dir.isEmpty())
Settings::Instance().AddPath(dir);
}
void PathPane::BrowseDefaultGame()
{
QString file = QDir::toNativeSeparators(QFileDialog::getOpenFileName(
this, tr("Select a Game"), Settings::Instance().GetDefaultGame(),
tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *.m3u);;"
"All Files (*)")));
if (!file.isEmpty())
Settings::Instance().SetDefaultGame(file);
}
void PathPane::BrowseWiiNAND()
{
QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(
this, tr("Select Wii NAND Root"), QString::fromStdString(Config::Get(Config::MAIN_FS_PATH))));
if (!dir.isEmpty())
{
m_nand_edit->setText(dir);
OnNANDPathChanged();
}
}
void PathPane::BrowseDump()
{
QString dir = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(
this, tr("Select Dump Path"), QString::fromStdString(Config::Get(Config::MAIN_DUMP_PATH))));
if (!dir.isEmpty())
{
m_dump_edit->setText(dir);
Config::SetBase(Config::MAIN_DUMP_PATH, dir.toStdString());
}
}
void PathPane::BrowseSDCard()
{
QString file = QDir::toNativeSeparators(QFileDialog::getOpenFileName(
this, tr("Select a SD Card Image"), QString::fromStdString(Config::Get(Config::MAIN_SD_PATH)),
tr("SD Card Image (*.raw);;"
"All Files (*)")));
if (!file.isEmpty())
{
m_sdcard_edit->setText(file);
OnSDCardPathChanged();
}
}
void PathPane::OnSDCardPathChanged()
{
Config::SetBase(Config::MAIN_SD_PATH, m_sdcard_edit->text().toStdString());
}
void PathPane::OnNANDPathChanged()
{
Config::SetBase(Config::MAIN_FS_PATH, m_nand_edit->text().toStdString());
}
QGroupBox* PathPane::MakeGameFolderBox()
{
QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
QVBoxLayout* vlayout = new QVBoxLayout;
m_path_list = new QListWidget;
m_path_list->insertItems(0, Settings::Instance().GetPaths());
m_path_list->setSpacing(1);
connect(&Settings::Instance(), &Settings::PathAdded,
[this](const QString& dir) { m_path_list->addItem(dir); });
connect(&Settings::Instance(), &Settings::PathRemoved, [this](const QString& dir) {
auto items = m_path_list->findItems(dir, Qt::MatchExactly);
for (auto& item : items)
delete item;
});
connect(m_path_list, &QListWidget::itemSelectionChanged, this,
[this] { m_remove_path->setEnabled(m_path_list->selectedItems().count()); });
vlayout->addWidget(m_path_list);
QHBoxLayout* hlayout = new QHBoxLayout;
hlayout->addStretch();
QPushButton* add = new QPushButton(tr("Add..."));
m_remove_path = new QPushButton(tr("Remove"));
m_remove_path->setEnabled(false);
auto* recursive_checkbox = new QCheckBox(tr("Search Subfolders"));
recursive_checkbox->setChecked(SConfig::GetInstance().m_RecursiveISOFolder);
auto* auto_checkbox = new QCheckBox(tr("Check for Game List Changes in the Background"));
auto_checkbox->setChecked(Settings::Instance().IsAutoRefreshEnabled());
hlayout->addWidget(add);
hlayout->addWidget(m_remove_path);
vlayout->addLayout(hlayout);
vlayout->addWidget(recursive_checkbox);
vlayout->addWidget(auto_checkbox);
connect(recursive_checkbox, &QCheckBox::toggled, this, [](bool checked) {
SConfig::GetInstance().m_RecursiveISOFolder = checked;
Settings::Instance().RefreshGameList();
});
connect(auto_checkbox, &QCheckBox::toggled, &Settings::Instance(),
&Settings::SetAutoRefreshEnabled);
connect(add, &QPushButton::pressed, this, &PathPane::Browse);
connect(m_remove_path, &QPushButton::pressed, this, &PathPane::RemovePath);
game_box->setLayout(vlayout);
return game_box;
}
QGridLayout* PathPane::MakePathsLayout()
{
QGridLayout* layout = new QGridLayout;
layout->setColumnStretch(1, 1);
m_game_edit = new QLineEdit(Settings::Instance().GetDefaultGame());
connect(m_game_edit, &QLineEdit::editingFinished,
[this] { Settings::Instance().SetDefaultGame(m_game_edit->text()); });
connect(&Settings::Instance(), &Settings::DefaultGameChanged,
[this](const QString& path) { m_game_edit->setText(path); });
QPushButton* game_open = new QPushButton(QStringLiteral("..."));
connect(game_open, &QPushButton::pressed, this, &PathPane::BrowseDefaultGame);
layout->addWidget(new QLabel(tr("Default ISO:")), 0, 0);
layout->addWidget(m_game_edit, 0, 1);
layout->addWidget(game_open, 0, 2);
m_nand_edit = new QLineEdit(QString::fromStdString(Config::Get(Config::MAIN_FS_PATH)));
connect(m_nand_edit, &QLineEdit::editingFinished, this, &PathPane::OnNANDPathChanged);
QPushButton* nand_open = new QPushButton(QStringLiteral("..."));
connect(nand_open, &QPushButton::pressed, this, &PathPane::BrowseWiiNAND);
layout->addWidget(new QLabel(tr("Wii NAND Root:")), 1, 0);
layout->addWidget(m_nand_edit, 1, 1);
layout->addWidget(nand_open, 1, 2);
m_dump_edit = new QLineEdit(QString::fromStdString(Config::Get(Config::MAIN_DUMP_PATH)));
connect(m_dump_edit, &QLineEdit::editingFinished,
[=] { Config::SetBase(Config::MAIN_DUMP_PATH, m_dump_edit->text().toStdString()); });
QPushButton* dump_open = new QPushButton(QStringLiteral("..."));
connect(dump_open, &QPushButton::pressed, this, &PathPane::BrowseDump);
layout->addWidget(new QLabel(tr("Dump Path:")), 2, 0);
layout->addWidget(m_dump_edit, 2, 1);
layout->addWidget(dump_open, 2, 2);
m_sdcard_edit = new QLineEdit(QString::fromStdString(Config::Get(Config::MAIN_SD_PATH)));
connect(m_sdcard_edit, &QLineEdit::editingFinished, this, &PathPane::OnSDCardPathChanged);
QPushButton* sdcard_open = new QPushButton(QStringLiteral("..."));
connect(sdcard_open, &QPushButton::pressed, this, &PathPane::BrowseSDCard);
layout->addWidget(new QLabel(tr("SD Card Path:")), 3, 0);
layout->addWidget(m_sdcard_edit, 3, 1);
layout->addWidget(sdcard_open, 3, 2);
return layout;
}
void PathPane::RemovePath()
{
auto item = m_path_list->currentItem();
if (!item)
return;
Settings::Instance().RemovePath(item->text());
}