dolphin/Source/Plugins/Plugin_VideoDX9/Src/EmuWindow.cpp

137 lines
3.0 KiB
C++

#include <windows.h>
#include "../../Core/Src/Core.h"
#include "EmuWindow.h"
namespace EmuWindow
{
HWND m_hWnd;
HINSTANCE m_hInstance;
WNDCLASSEX wndClass;
const TCHAR m_szClassName[] = "DolphinEmuWnd";
HWND GetWnd()
{
return m_hWnd;
}
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
{
HDC hdc;
PAINTSTRUCT ps;
switch( iMsg )
{
case WM_PAINT:
hdc = BeginPaint( hWnd, &ps );
EndPaint( hWnd, &ps );
return 0;
case WM_KEYDOWN:
switch( LOWORD( wParam ))
{
case VK_ESCAPE: /* Pressing esc quits */
//DestroyWindow(hWnd);
//PostQuitMessage(0);
break;
/*
case MY_KEYS:
hypotheticalScene->sendMessage(KEYDOWN...);
*/
}
break;
case WM_CLOSE:
//Core::SetState(Core::CORE_UNINITIALIZED);
exit(0);
return 0;
case WM_DESTROY:
//Shutdown();
//PostQuitMessage( 0 );
break;
case WM_SIZE:
// Reset the D3D Device here
// Also make damn sure that this is not called from inside rendering a frame :P
break;
}
return DefWindowProc(hWnd, iMsg, wParam, lParam);
}
HWND OpenWindow(HWND parent, HINSTANCE hInstance, bool windowed, int width, int height, const TCHAR *title)
{
wndClass.cbSize = sizeof( wndClass );
wndClass.style = CS_HREDRAW | CS_VREDRAW;
wndClass.lpfnWndProc = WndProc;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hInstance = hInstance;
wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
wndClass.lpszMenuName = NULL;
wndClass.lpszClassName = m_szClassName;
wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
m_hInstance = hInstance;
RegisterClassEx( &wndClass );
DWORD style = windowed ? WS_OVERLAPPEDWINDOW : WS_POPUP;
RECT rc = {0, 0, width, height};
AdjustWindowRect(&rc, style, false);
int w = rc.right - rc.left;
int h = rc.bottom - rc.top;
rc.left = (1280 - w)/2;
rc.right = rc.left + w;
rc.top = (1024 - h)/2;
rc.bottom = rc.top + h;
m_hWnd = CreateWindow(m_szClassName, title,
style,
rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
parent, NULL, hInstance, NULL );
return m_hWnd;
}
void Show()
{
ShowWindow(m_hWnd, SW_SHOW);
BringWindowToTop(m_hWnd);
UpdateWindow(m_hWnd);
}
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
{
return OpenWindow(hParent, hInstance, true, 640, 480, title);
}
void Close()
{
DestroyWindow(m_hWnd);
UnregisterClass(m_szClassName, m_hInstance);
}
void SetSize(int width, int height)
{
RECT rc = {0, 0, width, height};
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
int w = rc.right - rc.left;
int h = rc.bottom - rc.top;
rc.left = (1280 - w)/2;
rc.right = rc.left + w;
rc.top = (1024 - h)/2;
rc.bottom = rc.top + h;
::MoveWindow(m_hWnd, rc.left,rc.top,rc.right-rc.left,rc.bottom-rc.top, TRUE);
}
}