743 lines
16 KiB
C
743 lines
16 KiB
C
#ifndef _BPSTRUCTS_H
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#define _BPSTRUCTS_H
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#pragma pack(4)
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//////////////////////////////////////////////////////////////////////////
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// Tev/combiner things
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//////////////////////////////////////////////////////////////////////////
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enum TevBias
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{
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TB_ZERO = 0,
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TB_ADDHALF = 1,
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TB_SUBHALF = 2,
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TB_COMPARE = 3,
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};
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enum AlphaOp
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{
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ALPHAOP_AND = 0,
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ALPHAOP_OR,
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ALPHAOP_XOR,
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ALPHAOP_XNOR,
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};
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enum Compare
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{
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COMPARE_NEVER,
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COMPARE_LESS,
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COMPARE_EQUAL,
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COMPARE_LEQUAL,
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COMPARE_GREATER,
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COMPARE_NEQUAL,
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COMPARE_GEQUAL,
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COMPARE_ALWAYS
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};
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#define TEVCMP_R8_GT 8
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#define TEVCMP_R8_EQ 9
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#define TEVCMP_GR16_GT 10
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#define TEVCMP_GR16_EQ 11
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#define TEVCMP_BGR24_GT 12
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#define TEVCMP_BGR24_EQ 13
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#define TEVCMP_RGB8_GT 14
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#define TEVCMP_RGB8_EQ 15
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#define TEVCMP_A8_GT 14
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#define TEVCMP_A8_EQ 15
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//color chan above:
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// rasterized color selections
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#define RAS1_CC_0 0x00000000 /* color channel 0 */
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#define RAS1_CC_1 0x00000001 /* color channel 1 */
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#define RAS1_CC_B 0x00000005 /* indirect texture bump alpha */
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#define RAS1_CC_BN 0x00000006 /* ind tex bump alpha, normalized 0-255 */
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#define RAS1_CC_Z 0x00000007 /* set color value to zero */
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// Z-texture types (formats)
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#define TEV_Z_TYPE_U8 0x00000000
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#define TEV_Z_TYPE_U16 0x00000001
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#define TEV_Z_TYPE_U24 0x00000002
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#define ZTEXTURE_DISABLE 0
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#define ZTEXTURE_ADD 1
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#define ZTEXTURE_REPLACE 2
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union IND_MTXA
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{
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struct
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{
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signed ma : 11;
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signed mb : 11;
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unsigned s0 : 2; // bits 0-1 of scale factor
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unsigned rid : 8;
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};
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u32 hex;
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};
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union IND_MTXB
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{
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struct
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{
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signed mc : 11;
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signed md : 11;
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unsigned s1 : 2; // bits 2-3 of scale factor
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unsigned rid : 8;
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};
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u32 hex;
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};
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union IND_MTXC
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{
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struct
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{
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signed me : 11;
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signed mf : 11;
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unsigned s2 : 2; // bits 4-5 of scale factor
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unsigned rid : 8;
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};
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u32 hex;
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};
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struct IND_MTX
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{
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IND_MTXA col0;
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IND_MTXB col1;
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IND_MTXC col2;
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};
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union IND_IMASK
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{
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struct
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{
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unsigned mask : 24;
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unsigned rid : 8;
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};
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u32 hex;
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};
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struct TevStageCombiner
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{
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union ColorCombiner
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{
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struct //abc=8bit,d=10bit
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{
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unsigned d : 4;
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unsigned c : 4;
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unsigned b : 4;
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unsigned a : 4;
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unsigned bias : 2;
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unsigned op : 1;
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unsigned clamp : 1;
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unsigned shift : 2;
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unsigned outreg : 2; //1,2,3
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};
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u32 hex;
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};
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union AlphaCombiner
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{
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struct
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{
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unsigned rswap : 2;
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unsigned tswap : 2;
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unsigned d : 3;
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unsigned c : 3;
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unsigned b : 3;
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unsigned a : 3;
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unsigned bias : 2;
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unsigned op : 1;
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unsigned clamp : 1;
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unsigned shift : 2;
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unsigned outreg : 2; //1,2,3
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};
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u32 hex;
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};
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ColorCombiner colorC;
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AlphaCombiner alphaC;
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};
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#define ITF_8 0
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#define ITF_5 1
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#define ITF_4 2
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#define ITF_3 3
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#define ITB_NONE 0
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#define ITB_S 1
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#define ITB_T 2
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#define ITB_ST 3
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#define ITB_U 4
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#define ITB_SU 5
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#define ITB_TU 6
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#define ITB_STU 7
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#define ITBA_OFF 0
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#define ITBA_S 1
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#define ITBA_T 2
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#define ITBA_U 3
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#define ITW_OFF 0
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#define ITW_256 1
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#define ITW_128 2
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#define ITW_64 3
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#define ITW_32 4
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#define ITW_16 5
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#define ITW_0 6
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// several discoveries:
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// GXSetTevIndBumpST(tevstage, indstage, matrixind)
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// if( matrix == 2 ) realmat = 6; // 10
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// else if( matrix == 3 ) realmat = 7; // 11
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// else if( matrix == 1 ) realmat = 5; // 9
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// GXSetTevIndirect(tevstage, indstage, 0, 3, realmat, 6, 6, 0, 0, 0)
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// GXSetTevIndirect(tevstage+1, indstage, 0, 3, realmat+4, 6, 6, 1, 0, 0)
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// GXSetTevIndirect(tevstage+2, indstage, 0, 0, 0, 0, 0, 1, 0, 0)
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union TevStageIndirect
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{
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// if mid, sw, tw, and addprev are 0, then no indirect stage is used, mask = 0x17fe00
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struct
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{
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unsigned bt : 2; // indirect tex stage ID
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unsigned fmt : 2; // format: ITF_X
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unsigned bias : 3; // ITB_X
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unsigned bs : 2; // ITBA_X, indicates which coordinate will become the 'bump alpha'
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unsigned mid : 4; // matrix id to multiply offsets with
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unsigned sw : 3; // ITW_X, wrapping factor for S of regular coord
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unsigned tw : 3; // ITW_X, wrapping factor for T of regular coord
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unsigned lb_utclod : 1; // use modified or unmodified texture coordinates for LOD computation
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unsigned fb_addprev : 1; // 1 if the texture coordinate results from the previous TEV stage should be added
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unsigned pad0 : 3;
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unsigned rid : 8;
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};
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struct
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{
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u32 hex : 21;
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u32 unused : 11;
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};
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bool IsActive() { return (hex&0x17fe00)!=0; }
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};
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union TwoTevStageOrders
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{
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struct
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{
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unsigned texmap0 : 3;
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unsigned texcoord0 : 3;
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unsigned enable0 : 1;
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unsigned colorchan0 : 3;
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unsigned pad0 : 2;
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unsigned texmap1 : 3;
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unsigned texcoord1 : 3;
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unsigned enable1 : 1;
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unsigned colorchan1 : 3;
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unsigned pad1 : 2;
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};
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u32 hex;
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int getTexMap(int i){return i?texmap1:texmap0;}
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int getTexCoord(int i){return i?texcoord1:texcoord0;}
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int getEnable(int i){return i?enable1:enable0;}
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int getColorChan(int i){return i?colorchan1:colorchan0;}
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};
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union TEXSCALE
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{
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struct
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{
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unsigned ss0 : 4; // indirect tex stage 0, 2^(-ss0)
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unsigned ts0 : 4; // indirect tex stage 0
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unsigned ss1 : 4; // indirect tex stage 1
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unsigned ts1 : 4; // indirect tex stage 1
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unsigned pad : 8;
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unsigned rid : 8;
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};
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u32 hex;
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float getScaleS(int i){return 1.0f/(float)(1<<(i?ss1:ss0));}
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float getScaleT(int i){return 1.0f/(float)(1<<(i?ts1:ts0));}
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};
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union RAS1_IREF
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{
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struct
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{
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unsigned bi0 : 3; // indirect tex stage 0 ntexmap
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unsigned bc0 : 3; // indirect tex stage 0 ntexcoord
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unsigned bi1 : 3;
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unsigned bc1 : 3;
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unsigned bi2 : 3;
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unsigned bc3 : 3;
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unsigned bi4 : 3;
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unsigned bc4 : 3;
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unsigned rid : 8;
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};
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u32 hex;
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u32 getTexCoord(int i) { return (hex>>(6*i+3))&3; }
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u32 getTexMap(int i) { return (hex>>(6*i))&3; }
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};
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//////////////////////////////////////////////////////////////////////////
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// Texture structs
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//////////////////////////////////////////////////////////////////////////
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union TexMode0
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{
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struct
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{
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unsigned wrap_s : 2;
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unsigned wrap_t : 2;
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unsigned mag_filter : 1;
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unsigned min_filter : 3;
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unsigned diag_lod : 1;
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signed lod_bias : 8;
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unsigned max_aniso : 2;
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unsigned lod_clamp : 1;
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};
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u32 hex;
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};
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union TexMode1
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{
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struct
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{
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unsigned min_lod : 8;
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unsigned max_lod : 8;
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};
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u32 hex;
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};
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union TexImage0
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{
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struct
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{
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unsigned width : 10; //actually w-1
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unsigned height : 10; //actually h-1
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unsigned format : 4;
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};
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u32 hex;
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};
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union TexImage1
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{
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struct
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{
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unsigned tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
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unsigned cache_width : 3;
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unsigned cache_height : 3;
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unsigned image_type : 1;
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};
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u32 hex;
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};
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union TexImage2
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{
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struct
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{
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unsigned tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
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unsigned cache_width : 3;
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unsigned cache_height : 3;
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};
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u32 hex;
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};
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union TexImage3
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{
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struct
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{
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unsigned image_base: 24; //address in memory >> 5
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};
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u32 hex;
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};
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union TexTLUT
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{
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struct
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{
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unsigned tmem_offset : 10;
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unsigned tlut_format : 2;
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};
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u32 hex;
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};
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union ZTex1
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{
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struct
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{
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unsigned bias : 24;
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};
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u32 hex;
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};
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union ZTex2
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{
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struct
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{
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unsigned type : 2;
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unsigned op : 2;
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};
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u32 hex;
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};
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// Z-texture types (formats)
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#define TEV_ZTEX_TYPE_U8 0x00000000
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#define TEV_ZTEX_TYPE_U16 0x00000001
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#define TEV_ZTEX_TYPE_U24 0x00000002
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#define TEV_ZTEX_DISABLE 0
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#define TEV_ZTEX_ADD 1
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#define TEV_ZTEX_REPLACE 2
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struct FourTexUnits
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{
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TexMode0 texMode0[4];
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TexMode1 texMode1[4];
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TexImage0 texImage0[4];
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TexImage1 texImage1[4];
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TexImage2 texImage2[4];
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TexImage3 texImage3[4];
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TexTLUT texTlut[4];
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u32 unknown[4];
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};
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//////////////////////////////////////////////////////////////////////////
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// Geometry/other structs
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//////////////////////////////////////////////////////////////////////////
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union GenMode
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{
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struct
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{
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unsigned numtexgens : 4; // 0xF
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unsigned numcolchans : 5; // 0x1E0
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unsigned ms_en : 1; // 0x200
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unsigned numtevstages : 4; // 0x3C00
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unsigned cullmode : 2; // 0xC000
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unsigned numindstages : 3; // 0x30000
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unsigned zfreeze : 5; //0x3C0000
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};
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u32 hex;
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};
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union LPSize
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{
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struct
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{
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unsigned linesize : 8;
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unsigned pointsize : 8;
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unsigned lineoff : 3;
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unsigned pointoff : 3;
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unsigned lineaspect : 1;
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unsigned padding : 1;
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};
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u32 hex;
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};
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union X12Y12
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{
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struct
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{
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unsigned y : 12;
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unsigned x : 12;
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};
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u32 hex;
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};
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union X10Y10
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{
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struct
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{
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unsigned x : 10;
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unsigned y : 10;
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};
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u32 hex;
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};
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//////////////////////////////////////////////////////////////////////////
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// Framebuffer/pixel stuff (incl fog)
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//////////////////////////////////////////////////////////////////////////
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union BlendMode
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{
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struct
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{
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unsigned blendenable : 1;
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unsigned logicopenable : 1;
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unsigned dither : 1;
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unsigned colorupdate : 1;
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unsigned alphaupdate : 1;
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unsigned dstfactor : 3; //BLEND_ONE, BLEND_INV_SRc etc
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unsigned srcfactor : 3;
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unsigned subtract : 1;
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unsigned logicmode : 4;
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};
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u32 hex;
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};
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union FogParam0
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{
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struct
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{
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unsigned mantissa : 11;
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unsigned exponent : 8;
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unsigned sign : 1;
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};
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u32 hex;
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};
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union FogParam3
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{
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struct
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{
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unsigned c_mant : 11;
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unsigned c_exp : 8;
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unsigned c_sign : 1;
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unsigned proj : 1; // 0 - perspective, 1 - orthographic
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unsigned fsel : 3; // 0 - off, 2 - linear, 4 - exp, 5 - exp2, 6 - backward exp, 7 - backward exp2
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};
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// amount to subtract from eyespacez after range adjustment
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float GetC() {
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union { u32 i; float f; } dummy;
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dummy.i = ((u32)c_sign << 31) | ((u32)c_exp << 23) | ((u32)c_mant << 12);
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return dummy.f;
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}
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u32 hex;
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};
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struct FogParams
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{
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FogParam0 a;
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u32 b_magnitude;
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u32 b_exponent;
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FogParam3 c_proj_fsel;
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u32 color; //0:b 8:g 16:r - nice!
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};
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union ZMode
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{
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struct
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{
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unsigned testenable : 1;
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unsigned func : 3;
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unsigned updateenable : 1; //size?
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};
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u32 hex;
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};
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union ConstantAlpha
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{
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struct
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{
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unsigned alpha : 8;
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unsigned enable : 1;
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};
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u32 hex;
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};
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#define PIXELFMT_RGB8_Z24 0
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#define PIXELFMT_RGBA6_Z24 1
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#define PIXELFMT_RGB565_Z16 2
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#define PIXELFMT_Z24 3
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#define PIXELFMT_Y8 4
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#define PIXELFMT_U8 5
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#define PIXELFMT_V8 6
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#define PIXELFMT_YUV420 7
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union PE_CONTROL
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{
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struct
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{
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unsigned pixel_format : 3; // PIXELFMT_X
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unsigned zformat : 3; // 0 - linear, 1 - near, 2 - mid, 3 - far
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unsigned zcomploc : 1; // 1: before tex stage
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unsigned unused : 17;
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unsigned rid : 8;
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};
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u32 hex;
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};
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|
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//////////////////////////////////////////////////////////////////////////
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// Texture coordinate stuff
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//////////////////////////////////////////////////////////////////////////
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union TCInfo
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{
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struct
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{
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unsigned scale_minus_1 : 16;
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unsigned range_bias : 1;
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unsigned cylindric_wrap : 1;
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};
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u32 hex;
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};
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struct TCoordInfo
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{
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TCInfo s;
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TCInfo t;
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};
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union ColReg
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{
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u32 hex;
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struct
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{
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signed a : 11;
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unsigned : 1;
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signed b : 11;
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unsigned type : 1;
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};
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};
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struct TevReg
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{
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ColReg low;
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ColReg high;
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};
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union TevKSel
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{
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struct {
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unsigned swap1 : 2;
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unsigned swap2 : 2;
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unsigned kcsel0 : 5;
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unsigned kasel0 : 5;
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unsigned kcsel1 : 5;
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unsigned kasel1 : 5;
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};
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u32 hex;
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int getKC(int i) {return i?kcsel1:kcsel0;}
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int getKA(int i) {return i?kasel1:kasel0;}
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};
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union AlphaFunc
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{
|
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struct
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|
{
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unsigned ref0 : 8;
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unsigned ref1 : 8;
|
|
unsigned comp0 : 3;
|
|
unsigned comp1 : 3;
|
|
unsigned logic : 2;
|
|
};
|
|
u32 hex;
|
|
};
|
|
|
|
union UPE_Copy
|
|
{
|
|
u32 Hex;
|
|
struct
|
|
{
|
|
unsigned clamp0 : 1;
|
|
unsigned clamp1 : 1;
|
|
unsigned target_pixel_format : 3;
|
|
unsigned : 2;
|
|
unsigned gamma : 2;
|
|
unsigned : 1;
|
|
unsigned scale_something : 1;
|
|
unsigned clear : 1;
|
|
unsigned frame_to_field : 2;
|
|
unsigned copy_to_xfb : 1;
|
|
unsigned : 17;
|
|
};
|
|
};
|
|
|
|
#define EFBCOPY_EFBTOTEXTURE 0x10000
|
|
#define EFBCOPY_CLEAR 0x800
|
|
#define EFBCOPY_GENERATEMIPS 0x200
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// All of BP memory
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
struct BPMemory
|
|
{
|
|
GenMode genMode;
|
|
u32 display_copy_filter[4]; //01-04
|
|
u32 unknown; //05
|
|
// indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::mid)
|
|
// abc form a 2x3 offset matrix, there's 3 such matrices
|
|
// the 3 offset matrices can either be indirect type, S-type, or T-type
|
|
// 6bit scale factor s is distributed across IND_MTXA/B/C.
|
|
// before using matrices scale by 2^-(s-17)
|
|
IND_MTX indmtx[3];//06-0e GXSetIndTexMtx, 2x3 matrices
|
|
IND_IMASK imask;//0f
|
|
TevStageIndirect tevind[16];//10 GXSetTevIndirect
|
|
X12Y12 scissorTL; //20
|
|
X12Y12 scissorBR; //21
|
|
LPSize lineptwidth; //22 line and point width
|
|
u32 sucounter; //23
|
|
u32 rascounter; //24
|
|
TEXSCALE texscale[2]; //25-26 GXSetIndTexCoordScale
|
|
RAS1_IREF tevindref; //27 GXSetIndTexOrder
|
|
TwoTevStageOrders tevorders[8]; //28-2F
|
|
TCoordInfo texcoords[8]; //0x30 s,t,s,t,s,t,s,t...
|
|
ZMode zmode; //40
|
|
BlendMode blendmode; //41
|
|
ConstantAlpha dstalpha; //42
|
|
PE_CONTROL zcontrol; //43 GXSetZCompLoc, GXPixModeSync
|
|
u32 fieldmask; //44
|
|
u32 drawdone; //45, bit1=1 if end of list
|
|
u32 unknown5; //46 clock?
|
|
u32 petoken; //47
|
|
u32 petokenint; //48
|
|
X10Y10 copyTexSrcXY; //49
|
|
X10Y10 copyTexSrcWH; //4a
|
|
u32 copyTexDest; //4b// 4b == CopyAddress (GXDispCopy and GXTexCopy use it)
|
|
u32 unknown6; //4c, 4d
|
|
u32 copyMipMapStrideChannels; // 4d usually set to 4 when dest is single channel, 8 when dest is 2 channel, 16 when dest is RGBA
|
|
// also, doubles whenever mipmap box filter option is set (excent on RGBA). Probably to do with number of bytes to look at when smoothing
|
|
u32 dispcopyyscale; //4e
|
|
u32 clearcolorAR; //4f
|
|
u32 clearcolorGB; //50
|
|
u32 clearZValue; //51
|
|
u32 triggerEFBCopy; //52
|
|
u32 copyfilter[2]; //53,54
|
|
u32 boundbox0;//55
|
|
u32 boundbox1;//56
|
|
u32 unknown7[2];//57,58
|
|
X10Y10 scissorOffset; //59
|
|
u32 unknown8[10]; //5a,5b,5c,5d, 5e,5f,60,61, 62, 63 (GXTexModeSync),
|
|
u32 tlutXferSrc; //64
|
|
u32 tlutXferDest; //65
|
|
u32 texinvalidate;//66
|
|
u32 unknown9; //67
|
|
u32 fieldmode; //68
|
|
u32 unknown10[7];//69-6F
|
|
u32 unknown11[16];//70-7F
|
|
FourTexUnits tex[2]; //80-bf
|
|
TevStageCombiner combiners[16]; //0xC0-0xDF
|
|
TevReg tevregs[4]; //0xE0
|
|
u32 fogRangeAdj; //0xE8
|
|
u32 unknown15[3]; //0xe9,0xea,0xeb,0xec,0xed
|
|
u32 tev_range_adj_c; //0xec - screenx center for range adjustment, range adjustment enable
|
|
u32 tev_range_adj_k; //0xed - specifies range adjustment function = sqrt(x*x+k*k)/k
|
|
FogParams fog; //0xEE,0xEF,0xF0,0xF1,0xF2
|
|
AlphaFunc alphaFunc; //0xF3
|
|
ZTex1 ztex1; //0xf4,0xf5
|
|
ZTex2 ztex2;
|
|
TevKSel tevksel[8];//0xf6,0xf7,f8,f9,fa,fb,fc,fd
|
|
u32 bpMask; //0xFE
|
|
u32 unknown18; //ff
|
|
};
|
|
|
|
void BPInit();
|
|
size_t BPSaveLoadState(char *ptr, BOOL save);
|
|
//bool BPWritten(int addr, int changes);
|
|
void LoadBPReg(u32 value0);
|
|
|
|
void ActivateTextures();
|
|
|
|
extern BPMemory bpmem;
|
|
|
|
#pragma pack()
|
|
|
|
#endif |