dolphin/Source/Core/VideoCommon/VertexShaderManager.h

91 lines
3.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <string>
#include <vector>
#include "Common/BitSet.h"
#include "Common/CommonTypes.h"
#include "Common/Matrix.h"
#include "VideoCommon/ConstantManager.h"
#include "VideoCommon/NativeVertexFormat.h"
class PointerWrap;
struct PortableVertexDeclaration;
class XFStateManager;
// The non-API dependent parts.
class alignas(16) VertexShaderManager
{
public:
void Init();
void DoState(PointerWrap& p);
// constant management
void SetProjectionMatrix(XFStateManager& xf_state_manager);
void SetConstants(const std::vector<std::string>& textures, XFStateManager& xf_state_manager);
// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
// out: 4 floats which will be initialized with the corresponding clip space coordinates
// NOTE: m_projection_matrix must be up to date when this is called
// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
static bool UseVertexDepthRange();
VertexShaderConstants constants{};
bool dirty = false;
static DOLPHIN_FORCE_INLINE void UpdateValue(bool* dirty, u32* old_value, u32 new_value)
{
if (*old_value == new_value)
return;
*old_value = new_value;
*dirty = true;
}
static DOLPHIN_FORCE_INLINE void UpdateOffset(bool* dirty, bool include_components,
u32* old_value, const AttributeFormat& attribute)
{
if (!attribute.enable)
return;
u32 new_value = attribute.offset / 4; // GPU uses uint offsets
if (include_components)
new_value |= attribute.components << 16;
UpdateValue(dirty, old_value, new_value);
}
template <size_t N>
static DOLPHIN_FORCE_INLINE void UpdateOffsets(bool* dirty, bool include_components,
std::array<u32, N>* old_value,
const std::array<AttributeFormat, N>& attribute)
{
for (size_t i = 0; i < N; i++)
UpdateOffset(dirty, include_components, &(*old_value)[i], attribute[i]);
}
DOLPHIN_FORCE_INLINE void SetVertexFormat(u32 components, const PortableVertexDeclaration& format)
{
UpdateValue(&dirty, &constants.components, components);
UpdateValue(&dirty, &constants.vertex_stride, format.stride / 4);
UpdateOffset(&dirty, true, &constants.vertex_offset_position, format.position);
UpdateOffset(&dirty, false, &constants.vertex_offset_posmtx, format.posmtx);
UpdateOffsets(&dirty, true, &constants.vertex_offset_texcoords, format.texcoords);
UpdateOffsets(&dirty, false, &constants.vertex_offset_colors, format.colors);
UpdateOffsets(&dirty, false, &constants.vertex_offset_normals, format.normals);
}
private:
alignas(16) std::array<float, 16> m_projection_matrix;
// track changes
bool m_projection_graphics_mod_change = false;
Common::Matrix44 m_viewport_correction{};
Common::Matrix44 LoadProjectionMatrix();
};