dolphin/Source/Core/VideoCommon/VertexLoader_TextCoord.h

74 lines
2.4 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "Common/EnumMap.h"
#include "Common/Inline.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/VertexLoader.h"
class VertexLoader_TextCoord
{
public:
static DOLPHIN_FORCE_INLINE u32 GetSize(VertexComponentFormat type, ComponentFormat format,
TexComponentCount elements)
{
return s_table_size[type][format][elements];
}
static TPipelineFunction GetFunction(VertexComponentFormat type, ComponentFormat format,
TexComponentCount elements);
// It is important to synchronize tcIndex, or else the wrong texture coordinate array will be used
static TPipelineFunction GetDummyFunction();
private:
template <typename T, auto last_member>
using EnumMap = typename Common::EnumMap<T, last_member>;
using SizeTable =
EnumMap<EnumMap<EnumMap<u32, TexComponentCount::ST>, ComponentFormat::InvalidFloat7>,
VertexComponentFormat::Index16>;
static constexpr SizeTable s_table_size = []() consteval
{
SizeTable table{};
using VCF = VertexComponentFormat;
using FMT = ComponentFormat;
table[VCF::Direct][FMT::UByte] = {1, 2};
table[VCF::Direct][FMT::Byte] = {1, 2};
table[VCF::Direct][FMT::UShort] = {2, 4};
table[VCF::Direct][FMT::Short] = {2, 4};
table[VCF::Direct][FMT::Float] = {4, 8};
table[VCF::Direct][FMT::InvalidFloat5] = {4, 8};
table[VCF::Direct][FMT::InvalidFloat6] = {4, 8};
table[VCF::Direct][FMT::InvalidFloat7] = {4, 8};
table[VCF::Index8][FMT::UByte] = {1, 1};
table[VCF::Index8][FMT::Byte] = {1, 1};
table[VCF::Index8][FMT::UShort] = {1, 1};
table[VCF::Index8][FMT::Short] = {1, 1};
table[VCF::Index8][FMT::Float] = {1, 1};
table[VCF::Index8][FMT::InvalidFloat5] = {1, 1};
table[VCF::Index8][FMT::InvalidFloat6] = {1, 1};
table[VCF::Index8][FMT::InvalidFloat7] = {1, 1};
table[VCF::Index16][FMT::UByte] = {2, 2};
table[VCF::Index16][FMT::Byte] = {2, 2};
table[VCF::Index16][FMT::UShort] = {2, 2};
table[VCF::Index16][FMT::Short] = {2, 2};
table[VCF::Index16][FMT::Float] = {2, 2};
table[VCF::Index16][FMT::InvalidFloat5] = {2, 2};
table[VCF::Index16][FMT::InvalidFloat6] = {2, 2};
table[VCF::Index16][FMT::InvalidFloat7] = {2, 2};
return table;
}
();
};