dolphin/Languages/po/nl.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Boris Peeters, 2017-2018
# Boris Peeters, 2017
# Boris Peeters, 2018-2020
# Boris Peeters, 2020
# Sintendo <bram.speeckaert@gmail.com>, 2015-2016
# Garteal <garteal@gmail.com>, 2013-2014,2016-2017
# Jos van Mourik, 2018-2019,2021
# Lena Wildervanck <lena.wildervanck@gmail.com>, 2022
# MADCreations <http://www.dpro.freehosting.org>, 2011
# Marijn Kneppers, 2023
# Marinus Schot <marinus@live.com>, 2013
# Martin Dierikx, 2022
# Mike van der Kuijl <kuijlmike@gmail.com>, 2019-2020
# Mike van der Kuijl <kuijlmike@gmail.com>, 2020-2024
# Mike van der Kuijl <kuijlmike@gmail.com>, 2021-2022
# Appel “Appel Taart” Taart <mauritspullen@gmail.com>, 2014
# Philip Goto <philip.goto@gmail.com>, 2023
# Pierre Bourdon <delroth@gmail.com>, 2014
# Simon Mariën, 2022
# Lena Wildervanck <lena.wildervanck@gmail.com>, 2015-2016
# Lena Wildervanck <lena.wildervanck@gmail.com>, 2016,2020
# Wafoe Wafoe, 2021
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-09-01 08:42+0200\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: Mike van der Kuijl <kuijlmike@gmail.com>, 2020-2024\n"
"Language-Team: Dutch (http://app.transifex.com/dolphinemu/dolphin-emu/"
"language/nl/)\n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1456
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"Omdat GameCube-schijfafbeeldingen weinig verificatiedata bevatten kunnen er "
"problemen zijn die Dolphin niet kan detecteren."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1462
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
"\n"
"\n"
"Omdat deze titel niet voor retail-Wii-consoles is, kan Dolphin niet "
"garanderen dat er niet mee geknoeid is, zelfs als de handtekeningen geldig "
"lijken."
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:102
msgid " (Disc %1)"
msgstr " (schijf %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283
msgid "! Not"
msgstr "! Niet"
#: Source/Core/Core/Boot/Boot.cpp:261
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"{0}\" is een ongeldig GCM/ISO-bestand."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:295
msgid "$ User Variable"
msgstr "$ Gebruiker Variabele"
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:71
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:352
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286
msgid "% Modulo"
msgstr "% Modulo"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"wil lid worden van uw partij."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:74
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:323
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:349
msgid "%1 %2"
msgstr "%1 %2"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:332
msgid "%1 %2 %3"
msgstr "%1 %2 %3"
#: Source/Core/DolphinQt/AboutDialog.cpp:24
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:171
msgid "%1 (%2)"
msgstr "%1 (%2)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:121
msgid "%1 (Copy)"
msgstr "%1 (Kopie)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:98
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (Schijf %2, Revisie %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:102
msgid "%1 (Revision %3)"
msgstr "%1 (Revisie %3)"
#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:506
msgid "%1 (Stock)"
msgstr "%1 (Standaard)"
#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:233
msgid "%1 (recommended)"
msgstr "%1 (aanbevolen)"
#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:215
msgid "%1 (slow)"
msgstr "%1 (langzaam)"
#. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved
#. changes
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714
msgid "%1 *"
msgstr "%1 *"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:314
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO bytes\n"
"%2 geheugen bytes\n"
"%3 frames"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73
msgid "%1 Graphics Configuration"
msgstr "%1 Grafische Configuratie"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:299
msgid "%1 MB (MEM1)"
msgstr "%1 MB (MEM1)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:313
msgid "%1 MB (MEM2)"
msgstr "%1 MB (MEM2)"
#. i18n: A positive number of version control commits made compared to some named branch
#: Source/Core/DolphinQt/AboutDialog.cpp:27
msgid "%1 commit(s) ahead of %2"
msgstr "%1 commit(s) voor op %2"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:141
msgid "%1 doesn't support this feature on your system."
msgstr "%1 ondersteunt deze functie niet op uw systeem."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:332
msgid "%1 doesn't support this feature."
msgstr "%1 ondersteunt deze functie niet."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:294
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 frame(s)\n"
"%2 object(en)\n"
"Huidige Frame: %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:915
msgid "%1 has joined"
msgstr "%1 doet nu mee"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:920
msgid "%1 has left"
msgstr "%1 is vertrokken"
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:124
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr "%1 heeft %2/%3 prestaties ontgrendeld die %4/%5 punten waard zijn"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1118
msgid "%1 is not a valid ROM"
msgstr "%1 is geen geldige ROM"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1042
msgid "%1 is now golfing"
msgstr "%1 is nu aan het golfen"
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:123
msgid "%1 is playing %2"
msgstr "%1 is %2 aan het spelen"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:118
msgid "%1 memory ranges"
msgstr "%1 geheugen reeksen"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:252
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:321
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:40
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:146
msgid "%1 points"
msgstr "%1 punten"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 session found"
msgstr "%1 sessie gevonden"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 sessions found"
msgstr "%1 sessies gevonden"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:406
msgid "%1%"
msgstr "%1%"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:282
msgid "%1% (%2 MHz)"
msgstr "%1% (%2 MHz)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177
msgid "%1% (Normal Speed)"
msgstr "%1% (Normale Snelheid)"
#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:644
msgid "%1's value is changed"
msgstr "%1's waarde is veranderd"
#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:638
msgid "%1's value is hit"
msgstr "%1's waarde is geraakt"
#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:641
msgid "%1's value is used"
msgstr "%1's waarde is gebruikt"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:177
msgid "%1, %2, %3, %4"
msgstr "%1, %2, %3, %4"
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:137
msgid "%1/%2"
msgstr "%1/%2"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:606
msgid "%1: %2"
msgstr "%1: %2"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:275
msgid "%1<br><br>%2"
msgstr "%1<br><br>%2"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:368
#, c-format
msgid "%1x MSAA"
msgstr "%1x MSAA"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98
msgid "%1x Native (%2x%3)"
msgstr "%1x Native (%2x%3)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103
msgid "%1x Native (%2x%3) for %4"
msgstr "%1x Native (%2x%3) voor %4"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:380
#, c-format
msgid "%1x SSAA"
msgstr "%1x SSAA"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:328
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:346
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr ""
"%n adres(sen) kon(den) niet worden benaderd in het geëmuleerde geheugen."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:319
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr "%n adres(sen) blijft/blijven over."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:318
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr "%n adres(sen) is/zijn verwijderd."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291
msgid "& And"
msgstr "& En"
#: Source/Core/DolphinQt/GBAWidget.cpp:438
msgid "&1x"
msgstr "&1x"
#: Source/Core/DolphinQt/GBAWidget.cpp:440
msgid "&2x"
msgstr "&2x"
#: Source/Core/DolphinQt/GBAWidget.cpp:442
msgid "&3x"
msgstr "&3x"
#: Source/Core/DolphinQt/GBAWidget.cpp:444
msgid "&4x"
msgstr "&4x"
#: Source/Core/DolphinQt/MenuBar.cpp:647
msgid "&About"
msgstr "&Over"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:602
msgid "&Add Function"
msgstr "&Voeg Functie toe"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361
msgid "&Add Memory Breakpoint"
msgstr "&Voeg Geheugen Breekpunt Toe"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:64
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89
msgid "&Add New Code..."
msgstr "&Nieuwe Code Toevoegen..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48
msgid "&Add..."
msgstr "&Toevoegen..."
#: Source/Core/DolphinQt/MenuBar.cpp:535
msgid "&Assembler"
msgstr "&Assembler"
#: Source/Core/DolphinQt/MenuBar.cpp:580
msgid "&Audio Settings"
msgstr "&Geluidsinstellingen"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197
msgid "&Auto Update:"
msgstr "&Automatisch Bijwerken:"
#: Source/Core/DolphinQt/GBAWidget.cpp:447
msgid "&Borderless Window"
msgstr "&Randloos venster"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1045
msgid "&Break on Hit"
msgstr "&Breek bij Hit."
#: Source/Core/DolphinQt/MenuBar.cpp:504
msgid "&Breakpoints"
msgstr "&Breekpunten"
#: Source/Core/DolphinQt/MenuBar.cpp:630
msgid "&Bug Tracker"
msgstr "&Bug-tracker"
#: Source/Core/DolphinQt/WiiUpdate.cpp:105
msgid "&Cancel"
msgstr "&Annuleren"
#: Source/Core/DolphinQt/MenuBar.cpp:253
msgid "&Cheats Manager"
msgstr "&Cheats Beheer"
#: Source/Core/DolphinQt/MenuBar.cpp:640
msgid "&Check for Updates..."
msgstr "&Controleer op updates..."
#: Source/Core/DolphinQt/MenuBar.cpp:1023
msgid "&Clear Symbols"
msgstr "Symbolen &wissen"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191
msgid "&Clone..."
msgstr "&Klonen…"
#: Source/Core/DolphinQt/MenuBar.cpp:469
msgid "&Code"
msgstr "&Code"
#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "&Connected"
msgstr "&Verbonden"
#: Source/Core/DolphinQt/MenuBar.cpp:582
msgid "&Controller Settings"
msgstr "&Controllerinstellingen"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1040
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:578
msgid "&Copy Address"
msgstr "&Kopieer Adres"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:137
msgid "&Create..."
msgstr "&Aanmaken…"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1035
#: Source/Core/DolphinQt/GCMemcardManager.cpp:113
msgid "&Delete"
msgstr "&Verwijderen"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:360
msgid "&Delete Watch"
msgstr "&Verwijder Watchvenster"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:339
msgid "&Delete Watches"
msgstr "&Verwijder Watches"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:65
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:192
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90
msgid "&Edit Code..."
msgstr "Code &bewerken…"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191
msgid "&Edit..."
msgstr "&Bewerken…"
#: Source/Core/DolphinQt/MenuBar.cpp:233
msgid "&Eject Disc"
msgstr "Schijf &uitwerpen"
#: Source/Core/DolphinQt/MenuBar.cpp:343
msgid "&Emulation"
msgstr "&Emulatie"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259
msgid "&Export"
msgstr "&Exporteren"
#: Source/Core/DolphinQt/GBAWidget.cpp:419
msgid "&Export Save Game..."
msgstr "Game-save &exporteren…"
#: Source/Core/DolphinQt/GBAWidget.cpp:427
msgid "&Export State..."
msgstr "State &exporteren…"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "&Export as .gci..."
msgstr "Als .gci exporteren…"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:287
#: Source/Core/DolphinQt/MenuBar.cpp:223
msgid "&File"
msgstr "&Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:602
msgid "&Font..."
msgstr "&Lettertype..."
#: Source/Core/DolphinQt/MenuBar.cpp:349
msgid "&Frame Advance"
msgstr "&Frame Voorwaarts"
#: Source/Core/DolphinQt/MenuBar.cpp:584
msgid "&Free Look Settings"
msgstr "&Vrije-kijkinstellingen"
#: Source/Core/DolphinQt/MenuBar.cpp:1025
msgid "&Generate Symbols From"
msgstr "Symbolen &genereren van"
#: Source/Core/DolphinQt/MenuBar.cpp:626
msgid "&GitHub Repository"
msgstr "&GitHub-repository"
#: Source/Core/DolphinQt/MenuBar.cpp:579
msgid "&Graphics Settings"
msgstr "&Grafische instellingen"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312
#: Source/Core/DolphinQt/MenuBar.cpp:617
msgid "&Help"
msgstr "&Hulp"
#: Source/Core/DolphinQt/MenuBar.cpp:583
msgid "&Hotkey Settings"
msgstr "&Sneltoetsinstellingen"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:254
msgid "&Import"
msgstr "&Importeren"
#: Source/Core/DolphinQt/GBAWidget.cpp:416
msgid "&Import Save Game..."
msgstr "Save-game &importeren…"
#: Source/Core/DolphinQt/GBAWidget.cpp:424
msgid "&Import State..."
msgstr "State &importeren…"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:127
msgid "&Import..."
msgstr "&Importeren…"
#: Source/Core/DolphinQt/MenuBar.cpp:259
msgid "&Infinity Base"
msgstr "&Infinity Base"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:604
msgid "&Insert BLR"
msgstr "&Voeg BLR in"
#: Source/Core/DolphinQt/GBAWidget.cpp:457
msgid "&Interframe Blending"
msgstr "&Interframe Menging"
#: Source/Core/DolphinQt/MenuBar.cpp:529
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:126
msgid "&Language:"
msgstr "&Taal:"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:290
msgid "&Load Branch Watch"
msgstr "&Laad Branch Watch"
#: Source/Core/DolphinQt/MenuBar.cpp:366
msgid "&Load State"
msgstr "State &laden"
#: Source/Core/DolphinQt/MenuBar.cpp:1031
msgid "&Load Symbol Map"
msgstr "Symbol-map &laden"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:255
msgid "&Load file to current address"
msgstr "&Laad bestand naar huidig adres"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:342
msgid "&Lock Watches"
msgstr "&Vergrendel Watches"
#: Source/Core/DolphinQt/MenuBar.cpp:461
msgid "&Lock Widgets In Place"
msgstr "&Vergrendel Widgets op hun Plaats"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1046
msgid "&Log on Hit"
msgstr "&Log bij Hit."
#: Source/Core/DolphinQt/MenuBar.cpp:513
msgid "&Memory"
msgstr "&Geheugen"
#: Source/Core/DolphinQt/MenuBar.cpp:776
msgid "&Movie"
msgstr "&Opname"
#: Source/Core/DolphinQt/GBAWidget.cpp:430
msgid "&Mute"
msgstr "&Dempen"
#: Source/Core/DolphinQt/MenuBar.cpp:521
msgid "&Network"
msgstr "&Netwerk"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "&Nee"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:136
#: Source/Core/DolphinQt/MenuBar.cpp:225 Source/Core/DolphinQt/MenuBar.cpp:227
msgid "&Open..."
msgstr "&Openen…"
#: Source/Core/DolphinQt/MenuBar.cpp:570
msgid "&Options"
msgstr "&Opties"
#: Source/Core/DolphinQt/MenuBar.cpp:1051
msgid "&Patch HLE Functions"
msgstr "&Patch HLE Functies"
#: Source/Core/DolphinQt/MenuBar.cpp:345
msgid "&Pause"
msgstr "&Pauze"
#: Source/Core/DolphinQt/MenuBar.cpp:344
msgid "&Play"
msgstr "&Spelen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:401
msgid "&Properties"
msgstr "&Eigenschappen"
#: Source/Core/DolphinQt/MenuBar.cpp:791
msgid "&Read-Only Mode"
msgstr "&Alleen-lezen-modus"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68
msgid "&Refresh List"
msgstr "Lijst &verversen"
#: Source/Core/DolphinQt/MenuBar.cpp:477
msgid "&Registers"
msgstr "&Registers"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:50
msgid "&Remove"
msgstr "&Verwijderen"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:66
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:91
msgid "&Remove Code"
msgstr "&Code verwijderen"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:593
msgid "&Rename Symbol"
msgstr "&Hernoem Symbool"
#: Source/Core/DolphinQt/GBAWidget.cpp:410
#: Source/Core/DolphinQt/MenuBar.cpp:347
msgid "&Reset"
msgstr "&Resetten"
#: Source/Core/DolphinQt/MenuBar.cpp:250
msgid "&Resource Pack Manager"
msgstr "&Resource Pack Beheer"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:288
msgid "&Save Branch Watch"
msgstr "&Sla Branch Watch op"
#: Source/Core/DolphinQt/MenuBar.cpp:1032
msgid "&Save Symbol Map"
msgstr "&Symbol-map opslaan"
#: Source/Core/DolphinQt/GBAWidget.cpp:406
msgid "&Scan e-Reader Card(s)..."
msgstr "&Scan e-Reader Kaart(en)..."
#: Source/Core/DolphinQt/MenuBar.cpp:258
msgid "&Skylanders Portal"
msgstr "&Skylanders Portal"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "&Speed Limit:"
msgstr "&Snelheidslimiet:"
#: Source/Core/DolphinQt/MenuBar.cpp:346
msgid "&Stop"
msgstr "&Stoppen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138
msgid "&Theme:"
msgstr "&Thema:"
#: Source/Core/DolphinQt/MenuBar.cpp:486
msgid "&Threads"
msgstr "&Threads"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:297
msgid "&Tool"
msgstr "&Gereedschap"
#: Source/Core/DolphinQt/MenuBar.cpp:248
msgid "&Tools"
msgstr "&Gereedschap"
#: Source/Core/DolphinQt/GBAWidget.cpp:402
msgid "&Unload ROM"
msgstr "&ROM ontladen"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:345
msgid "&Unlock Watches"
msgstr "Watches &ontgrendelen"
#: Source/Core/DolphinQt/MenuBar.cpp:435
msgid "&View"
msgstr "&Weergave"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:496
msgid "&Watch"
msgstr "&Watch"
#: Source/Core/DolphinQt/MenuBar.cpp:619
msgid "&Website"
msgstr "&Website"
#: Source/Core/DolphinQt/GameList/GameList.cpp:404
msgid "&Wiki"
msgstr "&Wiki"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "&Ja"
#: Source/Core/DolphinQt/MenuBar.cpp:1339
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' niet gevonden, geen symboolnamen gegenereerd"
#: Source/Core/DolphinQt/MenuBar.cpp:1564
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' niet gevonden, in plaats daarvan zoeken naar algemene functies"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152
msgid "(Dark)"
msgstr "(Dark)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "(Light)"
msgstr "(Licht)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "(System)"
msgstr "(Systeem)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:143
msgid "(host)"
msgstr "(host)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:293
msgid "(off)"
msgstr "(uit)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:142
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:284
msgid "* Multiply"
msgstr "* Vermenigvuldig"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287
msgid "+ Add"
msgstr "+ Optellen"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:298
msgid ", Comma"
msgstr ", Komma"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "- Subtract"
msgstr "- Aftrekken"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:380
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:229
msgid "--Unknown--"
msgstr "--Onbekend--"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:333
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:719
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:285
msgid "/ Divide"
msgstr "/ Delen"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:579
msgid "0"
msgstr "0"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:81
msgid "1 GiB"
msgstr "1 GiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "1080p"
msgstr "1080p"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr "128 Mbit (2043 blokken)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:78
msgid "128 MiB"
msgstr "128 MiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "1440p"
msgstr "1440p"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211
msgid "16 Bytes"
msgstr "16 Bytes"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:85
msgid "16 GiB (SDHC)"
msgstr "16 GiB (SDHC)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr "16 Mbit (251 blokken)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "16-bit"
msgstr "16-bits"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:158
msgid "16-bit Signed Integer"
msgstr "16-bit Signed Integer"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:146
msgid "16-bit Unsigned Integer"
msgstr "16-bit Unsigned Integer"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:166
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "16x Anisotropic"
msgstr "16x Anisotropisch"
#: Source/Core/Core/HotkeyManager.cpp:196
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:82
msgid "2 GiB"
msgstr "2 GiB"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:79
msgid "256 MiB"
msgstr "256 MiB"
#: Source/Core/Core/HotkeyManager.cpp:197
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114
msgid "2x Anisotropic"
msgstr "2x Anisotropisch"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:86
msgid "32 GiB (SDHC)"
msgstr "32 GiB (SDHC)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr "32 Mbit (507 blokken)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133
msgid "32-bit"
msgstr "32-bits"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:167
msgid "32-bit Float"
msgstr "32-bit Float"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:161
msgid "32-bit Signed Integer"
msgstr "32-bit Signed Integer"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:149
msgid "32-bit Unsigned Integer"
msgstr "32-bit Unsigned Integer"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:357
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:455
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:359
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr "3D diepte"
#: Source/Core/Core/HotkeyManager.cpp:198
msgid "3x"
msgstr "3x"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209
msgid "4 Bytes"
msgstr "4 Bytes"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:83
msgid "4 GiB (SDHC)"
msgstr "4 GiB (SDHC)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr "4 Mbit (59 blokken)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "4K"
msgstr "4K"
#: Source/Core/Core/HotkeyManager.cpp:199
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:115
msgid "4x Anisotropic"
msgstr "4x Anisotropisch"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:80
msgid "512 MiB"
msgstr "512 MiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "5K"
msgstr "5K"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr "64 Mbit (1019 blokken)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:77
msgid "64 MiB"
msgstr "64 MiB"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:170
msgid "64-bit Float"
msgstr "64-bit Float"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:164
msgid "64-bit Signed Integer"
msgstr "64-bit Signed Integer"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:152
msgid "64-bit Unsigned Integer"
msgstr "64-bit Unsigned Integer"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "720p"
msgstr "720p"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210
msgid "8 Bytes"
msgstr "8 Bytes"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:84
msgid "8 GiB (SDHC)"
msgstr "8 GiB (SDHC)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr "8 Mbit (123 blokken)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "8-bit"
msgstr "8-bits"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:155
msgid "8-bit Signed Integer"
msgstr "8-bit Signed Integer"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:143
msgid "8-bit Unsigned Integer"
msgstr "8-bit Unsigned Integer"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "8K"
msgstr "8K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
msgid "8x Anisotropic"
msgstr "8x Anisotropisch"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290
msgid "< Less-than"
msgstr "< Minder dan"
#: Source/Core/Core/HW/EXI/EXI_Device.h:132
msgid "<Nothing>"
msgstr "<Niks>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:41
msgid "<System Language>"
msgstr "<systeemtaal>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:269
msgid "<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>"
msgstr "<dolphin_emphasis>Uitgeschakeld in Hardcore-modus.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:432
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr "<dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:712
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:295
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""
"<font color='#ff0000'>AutoStepping timed out. Huidige instructie is niet "
"relevant."
#: Source/Core/DolphinQt/Updater.cpp:65
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Een nieuwe versie van Dolphin is beschikbaar!</h2>Dolphin %1 is "
"beschikbaar om te downloaden. U gebruikt %2.<br>Wilt u bijwerken?"
"<br><h4>Releaseopmerkingen:</h4>"
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51
msgid ""
"<span style=\"color: red; font-weight: bold\">Error</span> on line %1 col %2"
msgstr ""
"<span style=\"color: red; font-weight: bold\">Fout</span> op regel %1 kolom "
"%2"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528
msgid ""
"<span style=\"color:#ffcc00\">Warning</span> invalid base address, "
"defaulting to 0"
msgstr ""
"<span style=\"color:#ffcc00\">Waarschuwing</span> ongeldig basisadres, "
"standaard op 0"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289
msgid "> Greater-than"
msgstr "> Meer dan"
#: Source/Core/DolphinQt/MainWindow.cpp:1563
#: Source/Core/DolphinQt/MainWindow.cpp:1630
msgid "A NetPlay Session is already in progress!"
msgstr "Er is al een NetPlay sesie bezig!"
#: Source/Core/Core/WiiUtils.cpp:173
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Een andere versie van deze titel is al geïnstalleerd op de NAND.\n"
"\n"
"Geïnstalleerde versie: {0}\n"
"WAD-versie: {1}\n"
"\n"
"Het installeren van deze WAD zal het onherstelbaar vervangen. Doorgaan?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:469
msgid "A disc is already about to be inserted."
msgstr "Er ligt al een schijf in de lade."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:584
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr ""
"Een groep functies om de kleuren nauwkeuriger te maken, zodat ze "
"overeenkomen met de kleurruimte waar Wii en GC-spellen voor bedoeld zijn."
#: Source/Core/DolphinQt/Main.cpp:229
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr ""
"Een save state kan niet worden gebruikt zonder een spel te specificeren. "
#: Source/Core/DolphinQt/MainWindow.cpp:967
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Er wordt al afgesloten. Niet-opgeslagen data kan verloren gaan wanneer u de "
"huidige emulatie stopzet voordat het afsluiten voltooid wordt. Stop forceren?"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:161
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wii Remote."
msgstr ""
"Er is geen ondersteunde Bluetooth apparaat gevonden.\n"
"Koppel je Wii-afstandsbediening handmatig aan het systeem."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:234
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"Een synchronisatie kan alleen worden geactiveerd wanneer er een Wii spel "
"draait."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:292
msgid "A&uto Save"
msgstr "A&utomatisch Opslaan"
#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:98
msgid "AD16"
msgstr "AD16"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:114
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"WAARSCHUWING:\n"
"\n"
"Alle spelers moeten dezelfde Dolphin versie gebruiken.\n"
"Indien ingeschakeld, moeten SD kaarten identiek zijn voor alle spelers.\n"
"Wanneer DSP LLE wordt gebruikt, moeten de DSP ROMs identiek zijn voor alle "
"spelers.\n"
"Wanneer een spel vastloopt bij opstarten, ondersteunt deze mogelijk geen "
"Dual-core Netplay. Schakel Dual-core uit.\n"
"Wanneer u een directe verbinding maakt, moet de host de gekozen UDP poort "
"open hebben gezet!\n"
"\n"
"Wii-afstandbediening ondersteuning in netplay is experimenteel en "
"functioneert mogelijk niet optimaal. Gebruik op eigen risico.\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:139
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410
msgid "AR Code"
msgstr "AR Code"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:71
msgid "AR Codes"
msgstr "AR Codes"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "Annuleer"
#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "Over Dolphin"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:62
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:51
msgid "Accelerometer"
msgstr "Versnellingsmeter"
#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr "Versnellingsmeter Invloed"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "Accuracy:"
msgstr "Nauwkeurigheid:"
#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:39
msgid "Achievement Settings"
msgstr "Prestatie-instellingen"
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:27
#: Source/Core/DolphinQt/MenuBar.cpp:270
msgid "Achievements"
msgstr "Prestaties"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172
msgid "Action"
msgstr "Actie"
#: Source/Core/Core/ARDecrypt.cpp:474
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
"Action Replay Code decryptiefout:\n"
"Pariteitscontrole mislukt\n"
"\n"
"Verantwoordelijke code:\n"
"{0}"
#: Source/Core/Core/ActionReplay.cpp:536
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
"Action Replay Fout: Onjuiste grootte ({0:08x} : adres = {1:08x} ) in Voeg "
"Code Toe ({2})"
#: Source/Core/Core/ActionReplay.cpp:628
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
"Action Replay Fout: Onjuiste grootte ({0:08x} : adres = {1:08x} ) in Vul en "
"Shuif({2})"
#: Source/Core/Core/ActionReplay.cpp:409
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
"Action Replay Fout: Onjuiste grootte ({0:08x} : adres = {1:08x}) in Ram "
"Schrijf En Vul ({2})"
#: Source/Core/Core/ActionReplay.cpp:470
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
"Action Replay Fout: Onjuiste grootte ({0:08x} : adres = {1:08x}) in Schrijf "
"Naar Pointer ({2})"
#: Source/Core/Core/ActionReplay.cpp:687
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""
"Action Replay Fout: Ongeldige waarde ({0:08x}) in Geheugen Kopie ({1})"
#: Source/Core/Core/ActionReplay.cpp:551
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay Fout: Master Code en Schrijf naar CCXXXXXX niet "
"geïmplementeerd ({0})\\n\n"
"Master codes zijn niet nodig en moeten niet gebruikt worden."
#: Source/Core/Core/ActionReplay.cpp:225
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr "Action Replay Fout: Ongeldige AR code regel: {0}"
#: Source/Core/Core/ActionReplay.cpp:799
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr "Action Replay: Conditionele Code: Onjuiste Grootte {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:766
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr "Action Replay: Onjuiste Normal Code Type {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:724
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr "Action Replay: Normal Code 0: Onjuist Subtype {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:823
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr "Action Replay: Normal Code {1}: Onjuist Subtype {1:08x} ({2})"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr "Activeer NetPlay Chat"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270
msgid "Active"
msgstr "Actief"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:78
msgid "Active Infinity Figures:"
msgstr "Actieve Infinity Figuren:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:165
msgid "Active thread queue"
msgstr "Actieve thread wachtrij"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180
msgid "Active threads"
msgstr "Actieve threads"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:317
msgid "Adapter"
msgstr "Adapter"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "Adapter gedetecteerd"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49
msgid "Add"
msgstr "Toevoegen"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "Add &breakpoint"
msgstr "Plaats &breekpunt"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr "Voeg Nieuwe DSU Server toe"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45
msgid "Add New USB Device"
msgstr "Nieuw USB Apparaat Toevoegen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:491
#: Source/Core/DolphinQt/GameList/GameList.cpp:494
msgid "Add Shortcut to Desktop"
msgstr "Voeg Snelkoppeling toe aan Bureaublad"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Add a Breakpoint"
msgstr "Voeg een Breekpunt Toe"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Add a Memory Breakpoint"
msgstr "Voeg Een Geheugen Breekpunt Toe"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138
msgid "Add memory &breakpoint"
msgstr "Plaats geheugen &breekpunt"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "Add memory breakpoint"
msgstr "Plaats geheugen breekpunt"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129
msgid "Add to &watch"
msgstr "Toevoegen aan &watchvenster"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:501
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:897
msgid "Add to watch"
msgstr "Voeg toe aan watch"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37
#: Source/Core/DolphinQt/Settings/PathPane.cpp:141
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:329
msgid "Add..."
msgstr "Toevoegen..."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:619
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:1026
msgid "Address"
msgstr "Adres"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:163
msgid "Address Space"
msgstr "Adresruimte"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:126
msgid "Address space by CPU state"
msgstr "Adresruimte per CPU state"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
msgid "Address:"
msgstr "Adres:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:546
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games.<br><br>This "
"option is incompatible with Manual Texture Sampling."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107
msgid "Adjusts target radius of simulated stick gate."
msgstr "Stelt het bereik van de gesimuleerde stick in."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
"Past de nauwkeurigheid aan waarmee de GPU texture-updates ontvangt van het "
"RAM.<br><br>De \"Veilig\" optie sluit de kans dat de GPU texture-updates "
"mist van RAM uit. Een lagere nauwkeurigheid kan leiden tot verminkte "
"weergave en het ontbreken van tekst.<br><br><dolphin_emphasis>In geval van "
"twijfel de meest rechter waarde gebruiken.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151
msgid ""
"Adjusts the amount of RAM in the emulated console.\n"
"\n"
"WARNING: Enabling this will completely break many games. Only a small number "
"of games can benefit from this."
msgstr ""
"Past de hoeveelheid RAM in de geëmuleerde console aan.\n"
"\n"
"WAARSCHUWING: Dit inschakelen zal vele spellen kapot maken. Slechts een "
"klein aantal spellen kan hiervan profiteren."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:110
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"Past de kloksnelheid van de geëmuleerde CPU aan.\n"
"\n"
"Hogere waarden kunnen ervoor zorgen dat variabele framerate spellen op een "
"hogere framerate draaien, ten koste van prestaties. Lagere waarden kunnen de "
"interne frameskip van een spel activeren, waardoor prestaties mogelijk "
"verbeteren.\n"
"\n"
"WAARSCHUWING: Het veranderen van de standaard (100%) kan en zal spellen "
"breken en glitches veroorzaken. Doe dit op eigen risico. Rapporteer "
"alstublieft geen bugs die plaatsvinden als u dit aanpast."
#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:165
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr "Geavanceerd"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:243
msgid "Advanced Settings"
msgstr "Geavanceerde instellingen"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:553
msgid ""
"Affects how the game output is scaled to the window resolution.<br>The "
"performance mostly depends on the number of samples each method uses."
"<br>Compared to SSAA, resampling is useful in case the output "
"window<br>resolution isn't a multiplier of the native emulation resolution."
"<br><br><b>Default</b> - [fastest]<br>Internal GPU bilinear sampler which is "
"not gamma corrected.<br>This setting might be ignored if gamma correction is "
"forced on.<br><br><b>Bilinear</b> - [4 samples]<br>Gamma corrected linear "
"interpolation between pixels.<br><br><b>Bicubic</b> - [16 samples]<br>Gamma "
"corrected cubic interpolation between pixels.<br>Good when rescaling between "
"close resolutions, e.g. 1080p and 1440p.<br>Comes in various flavors:"
"<br><b>B-Spline</b>: Blurry, but avoids all lobing artifacts<br><b>Mitchell-"
"Netravali</b>: Good middle ground between blurry and lobing<br><b>Catmull-"
"Rom</b>: Sharper, but can cause lobing artifacts<br><br><b>Sharp Bilinear</"
"b> - [1-4 samples]<br>Similar to \"Nearest Neighbor\", it maintains a sharp "
"look,<br>but also does some blending to avoid shimmering.<br>Works best with "
"2D games at low resolutions.<br><br><b>Area Sampling</b> - [up to 324 "
"samples]<br>Weighs pixels by the percentage of area they occupy. Gamma "
"corrected.<br>Best for downscaling by more than 2x."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr "Afrika"
#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:345
msgid "Air"
msgstr "Lucht"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116
msgid "Aligned to data type length"
msgstr "Uitgelijnd naar data type lengte"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:323
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:401
msgid "All"
msgstr "Alle"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585
msgid "All Assembly files"
msgstr "Alle Assembly-bestanden"
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:170
msgid "All Double"
msgstr "Alles Double"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
#: Source/Core/DolphinQt/GCMemcardManager.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:591
#: Source/Core/DolphinQt/MainWindow.cpp:793
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:345
#: Source/Core/DolphinQt/Settings/PathPane.cpp:51
msgid "All Files"
msgstr "Alle Bestanden"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:681
msgid "All Files (*)"
msgstr "Alle Bestanden (*)"
#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167
msgid "All Float"
msgstr "Alle Float"
#: Source/Core/DolphinQt/MainWindow.cpp:792
#: Source/Core/DolphinQt/Settings/PathPane.cpp:50
msgid "All GC/Wii files"
msgstr "Alle GC/Wii bestanden"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:160
msgid "All Hexadecimal"
msgstr "Alle Hexadecimaal"
#: Source/Core/DolphinQt/MainWindow.cpp:1426
#: Source/Core/DolphinQt/MainWindow.cpp:1438
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Alle Save States (*.sav *.s##);; Alle Bestanden (*)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:162
msgid "All Signed Integer"
msgstr "Alles Signed Integer"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:164
msgid "All Unsigned Integer"
msgstr "Alles Unsigned Integer"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:696
msgid "All files (*)"
msgstr "Alle Bestanden (*)"
#: Source/Core/Core/NetPlayServer.cpp:1211
msgid "All players' codes synchronized."
msgstr "Codes van alle spelers gesynchroniseerd."
#: Source/Core/Core/NetPlayServer.cpp:1153
msgid "All players' saves synchronized."
msgstr "Saves van alle spelers gesynchroniseerd."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:151
msgid "Allow Mismatched Region Settings"
msgstr "Niet-overeenkomende regio-instellingen toestaan"
#: Source/Core/DolphinQt/Main.cpp:262
msgid "Allow Usage Statistics Reporting"
msgstr "Rapportage van gebruiksstatistieken toestaan"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:220
msgid "Allow Writes to SD Card"
msgstr "Sta Schrijven naar SD-Kaart toe"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Maakt manipulatie van de in-game camera mogelijk."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr "Alternatieve inputbronnen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:208
msgid "Always"
msgstr "Altijd"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:87
msgid "Always Connected"
msgstr "Altijd Verbonden"
#: Source/Core/DolphinQt/GBAWidget.cpp:452
msgid "Always on &Top"
msgstr "Altijd &Bovenop"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:115
msgid "An inserted disc was expected but not found."
msgstr "Een geplaatste schijf werd verwacht maar is niet gevonden."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Anaglyph"
msgstr "Anaglyph"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:169
msgid "Analyze"
msgstr "Analyseer"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Hoek"
#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41
msgid "Angular velocity to ignore and remap."
msgstr "Hoeksnelheid om te negeren en te remappen."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:662
msgid "Anti-Aliasing"
msgstr "Anti-Aliasing"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76
msgid "Any Region"
msgstr "Elke Regio"
#: Source/Core/DolphinQt/MenuBar.cpp:1709
msgid "Append Signature To"
msgstr "Voeg Signatuur toe aan"
#: Source/Core/DolphinQt/MenuBar.cpp:1044
msgid "Append to &Existing Signature File..."
msgstr "Toevoegen aan &Bestaand Signatuurbestand..."
#: Source/Core/DolphinQt/MenuBar.cpp:1048
msgid "Appl&y Signature File..."
msgstr "P&as Signatuur Toe..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:587
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
"Past een post-processing effect toe na het verwerken van een frame. <br><br /"
"><dolphin_emphasis>In geval van twijfel selecteer (uit).</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:127
msgid "Apploader Date:"
msgstr "Apploader Datum:"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "Toepassen"
#: Source/Core/DolphinQt/MenuBar.cpp:1732
msgid "Apply Signature File"
msgstr "Pas Signatuurbestand toe"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159
msgid "Arbitrary Mipmap Detection"
msgstr "Arbitraire Mipmapdetectie"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:264
msgid "Are you sure that you want to delete '%1'?"
msgstr "Weet u zeker dat u '%1' wilt verwijderen?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:830
msgid "Are you sure you want to delete this file?"
msgstr "Weet u zeker dat u dit bestand wilt verwijderen?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:241
msgid "Are you sure you want to delete this pack?"
msgstr "Weet u zeker dat u dit pakket wilt verwijderen?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:502
msgid "Are you sure you want to quit NetPlay?"
msgstr "Weet u zeker dat u NetPlay wilt afsluiten?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:284
msgid "Are you sure?"
msgstr "Weet u het zeker?"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:142
msgid "Area Sampling"
msgstr "Gebiedssampling"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:319
msgid "Aspect Ratio"
msgstr "Beeldverhouding"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:144
msgid "Aspect Ratio Corrected Internal Resolution"
msgstr "Beeldverhouding gecorrigeerde interne resolutie"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Aspect Ratio:"
msgstr "Beeldverhouding:"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366
msgid "Assemble"
msgstr "Assemble"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609
msgid "Assemble Instruction"
msgstr "Assemble Instructie"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234
msgid "Assembler"
msgstr "Assembler"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768
msgid "Assembly File"
msgstr "Assembly Bestand"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:298
msgid "Assign Controller Ports"
msgstr "Controllerpoorten Toewijzen"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Controllers Toewijzen"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:536
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""
"Minstens twee van de geselecteerde opslagbestanden hebben dezelfde interne "
"bestandsnaam."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
msgid "Attach MotionPlus"
msgstr "Koppel MotionPlus"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:82
msgid "Audio Backend:"
msgstr "Audio-backend:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:141
msgid "Audio Stretching Settings"
msgstr "Audiorekkingsinstellingen"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Australië"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Author"
msgstr "Auteur"
#: Source/Core/DolphinQt/AboutDialog.cpp:78
msgid "Authors"
msgstr "Auteurs"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:76
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (veelvoud van 640x528)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:460
msgid "Auto Update"
msgstr "Automatisch Bijwerken"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187
msgid "Auto Update Settings"
msgstr "Instellingen voor automatisch bijwerken"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:483
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"Automatische interne resolutie is niet toegestaan in de strikte "
"synchronisatiemodus, omdat dit afhankelijk is van de venstergrootte.\n"
"\n"
"Selecteer een specifieke interne resolutie."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
msgid "Auto-Adjust Window Size"
msgstr "Venstergrootte automatisch aanpassen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr "Automatisch Verbergen"
#: Source/Core/DolphinQt/MenuBar.cpp:1349
msgid "Auto-detect RSO modules?"
msgstr "Auto-detect RSO module?"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:240
msgid "Automatically Sync with Folder"
msgstr "Automatisch synchroniseren met map"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Past de venster grootte automatisch aan aan de interne resolutie."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:389
msgid ""
"Automatically changes the game disc when requested by games with two discs. "
"This feature requires the game to be launched in one of the following ways:"
"<br>- From the game list, with both discs being present in the game list."
"<br>- With File > Open or the command line interface, with the paths to both "
"discs being provided.<br>- By launching an M3U file with File > Open or the "
"command line interface.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:246
msgid "Automatically update Current Values"
msgstr "Automatisch bijwerken van huidige waardes"
#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172
msgid "Auxiliary"
msgstr "Auxiliary"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:528
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT is fout. Dolphin sluit zich nu af"
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:72
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
"BBA MAC adres {0} is ongeldig voor XLink Kai. Een geldige Nintendo GameCube "
"MAC adres moet worden gebruikt. Genereer een MAC adres dat start met 00:09:"
"bf of 00:17:ab."
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73
msgid "BBA destination address"
msgstr "BBA Bestemmingsadres"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209
msgid "BIOS:"
msgstr "BIOS:"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:534
msgid "BP register "
msgstr "BP register "
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
msgid "Back Chain"
msgstr "Back Chain"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:314
msgid "Backend"
msgstr "Backend"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170
msgid "Backend Multithreading"
msgstr "Backend Multi-threading"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:79
msgid "Backend Settings"
msgstr "Backend-instellingen"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:71
msgid "Background Input"
msgstr "Achtergrondinput"
#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "Achteruit"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:824
msgid "Bad Value Given"
msgstr "Slechte Waarde Gegeven"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:639
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:685
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:810
msgid "Bad address provided."
msgstr "Verkeerd adres opgegeven."
#: Source/Core/DiscIO/VolumeVerifier.cpp:355
msgid "Bad dump"
msgstr "Slechte dump"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:645
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:691
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:816
msgid "Bad offset provided."
msgstr "Slechte offset gegeven."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:654
msgid "Bad value provided."
msgstr "Verkeerde waarde opgegeven."
#: Source/Core/DolphinQt/GameList/GameList.cpp:996
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:218
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:674
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "Banner Details"
msgstr "Banner Details"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:170
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
msgid "Bar"
msgstr "Balk"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417
msgid "Base Address"
msgstr "Basis Adres"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "Base priority"
msgstr "Basisprioriteit"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:56
msgid "Basic"
msgstr "Basis"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139
msgid "Basic Settings"
msgstr "Basisinstellingen"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39
msgid "Bass"
msgstr "Bass"
#: Source/Core/DolphinQt/Main.cpp:236
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr "Batch modus kan niet worden gebruikt zonder een spel te specificeren. "
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Battery"
msgstr "Batterij"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy, DS4Windows, etc."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bicubic: B-Spline"
msgstr "Bicubic: B-Spline"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138
msgid "Bicubic: Catmull-Rom"
msgstr "Bicubic: Catmull-Rom"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "Bicubic: Mitchell-Netravali"
msgstr "Bicubic: Mitchell-Netravali"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132
msgid "Bilinear"
msgstr "Bilineair"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427
msgid "Binary SSL"
msgstr "Binaire SSL"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
msgid "Binary SSL (read)"
msgstr "Binaire SSL (lees)"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429
msgid "Binary SSL (write)"
msgstr "Binaire SSL (schrijf)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155
msgid "Bitrate (kbps):"
msgstr "Bitrate (kbps):"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305
msgid ""
"Blank figure creation failed at:\n"
"%1\n"
"\n"
"Try again with a different character."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1006
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:232
#: Source/Core/DolphinQt/MenuBar.cpp:684
msgid "Block Size"
msgstr "Blokgrootte"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:75
#: Source/Core/DolphinQt/ConvertDialog.cpp:64
msgid "Block Size:"
msgstr "Blokgrootte:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
msgid "Blocking"
msgstr "Blokkeren"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "Blokken"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Blue"
msgstr "Blauw"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Blue Left"
msgstr "Blauw Links"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46
msgid "Blue Right"
msgstr "Blauw Rechts"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Bluetooth passthrough modus staat aan, maar Dolphin is gecompileerd zonder "
"libusb. Passthrough mode kan niet gebruikt worden."
#: Source/Core/DolphinQt/MenuBar.cpp:589
msgid "Boot to Pause"
msgstr "Opstarten naar Pauze"
#: Source/Core/DolphinQt/MainWindow.cpp:1825
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND backup bestanden (*.bin);;Alle bestanden (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1851
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii sleutelbestand (*.bin);;Alle Bestanden (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:183
msgid "Borderless Fullscreen"
msgstr "Randloos volledig scherm"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:359
msgid "Bottom"
msgstr "Beneden"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:381
msgid "Branch"
msgstr "Branch"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:382
msgid "Branch (LR saved)"
msgstr "Branch (LR opgeslagen)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:383
msgid "Branch Conditional"
msgstr "Voorwaardelijke Branch"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:384
msgid "Branch Conditional (LR saved)"
msgstr "Voorwaardelijke Brach (LR opgeslagen)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:391
msgid "Branch Conditional to Count Register"
msgstr "Voorwaardelijke Branch naar Tel Register"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:392
msgid "Branch Conditional to Count Register (LR saved)"
msgstr "Voorwaardelijke Branch naar Tel Register (LR opgeslagen)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:387
msgid "Branch Conditional to Link Register"
msgstr "Voorwaardelijke Branch naar Link Register"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:388
msgid "Branch Conditional to Link Register (LR saved)"
msgstr "Voorwaardelijke Branch naar Link Register (LR opgeslagen)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476
msgid "Branch Not Overwritten"
msgstr "Branch Niet Overschreven"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:395
msgid "Branch Type"
msgstr "Branch Type"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:471
msgid "Branch Was Overwritten"
msgstr "Branch Was Overschreven"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:109
msgid "Branch Watch"
msgstr "Branch Watch"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:202
msgid "Branch Watch Tool"
msgstr "Branch Watch Tool"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:710
msgid "Branch Watch Tool Help (1/4)"
msgstr "Branch Watch Tool Hulp (1/4)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:723
msgid "Branch Watch Tool Help (2/4)"
msgstr "Branch Watch Tool Hulp (2/4)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:731
msgid "Branch Watch Tool Help (3/4)"
msgstr "Branch Watch Tool Hulp (3/4)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:743
msgid "Branch Watch Tool Help (4/4)"
msgstr "Branch Watch Tool Hulp (4/4)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:711
msgid ""
"Branch Watch is a code-searching tool that can isolate branches tracked by "
"the emulated CPU by testing candidate branches with simple criteria. If you "
"are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n"
"\n"
"Press the \"Start Branch Watch\" button to activate Branch Watch. Branch "
"Watch persists across emulation sessions, and a snapshot of your progress "
"can be saved to and loaded from the User Directory to persist after Dolphin "
"Emulator is closed. \"Save As...\" and \"Load From...\" actions are also "
"available, and auto-saving can be enabled to save a snapshot at every step "
"of a search. The \"Pause Branch Watch\" button will halt Branch Watch from "
"tracking further branch hits until it is told to resume. Press the \"Clear "
"Branch Watch\" button to clear all candidates and return to the blacklist "
"phase."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:724
msgid ""
"Branch Watch starts in the blacklist phase, meaning no candidates have been "
"chosen yet, but candidates found so far can be excluded from the candidacy "
"by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and "
"\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button "
"is pressed for the first time, Branch Watch will switch to the reduction "
"phase, and the table will populate with all eligible candidates."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:389
msgid "Branch to Count Register"
msgstr "Branch naar Tel Register"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:390
msgid "Branch to Count Register (LR saved)"
msgstr "Branch naar Tel Register (LR opgeslagen)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:385
msgid "Branch to Link Register"
msgstr "Branch naar Link Register"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:386
msgid "Branch to Link Register (LR saved)"
msgstr "Branch naar Link Register (LR opgeslagen)"
#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:63
msgid "Branch: %1"
msgstr "Branch: %1"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164
msgid "Branches"
msgstr "Branches"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271
msgid "Break"
msgstr "Afbreken"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1049
msgid "Break &and Log on Hit"
msgstr "Breek &en Log bij Hit."
#: Source/Core/Core/HotkeyManager.cpp:347
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr "Breekpunt"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:561
msgid "Breakpoint encountered! Step out aborted."
msgstr "Breekpunt tegengekomen! Uitstappen afgebroken."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:96
msgid "Breakpoints"
msgstr "Breekpunten"
#: Source/Core/Core/HW/EXI/EXI_Device.h:107
msgid "Broadband Adapter (HLE)"
msgstr "Breedbandadapter (HLE)"
#: Source/Core/Core/HW/EXI/EXI_Device.h:100
msgid "Broadband Adapter (TAP)"
msgstr "Breedbandadapter (TAP)"
#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (XLink Kai)"
msgstr "Breedbandadapter (XLink Kai)"
#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Broadband Adapter (tapserver)"
msgstr "Breedbandadapter (tapserver)"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83
msgid "Broadband Adapter DNS setting"
msgstr "Breedbandadapter-DNS-instelling"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:134
msgid "Broadband Adapter Error"
msgstr "Breedbandadapterfout"
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr "Breedbandadapter-MAC-adres"
#: Source/Core/DolphinQt/MenuBar.cpp:265
msgid "Browse &NetPlay Sessions...."
msgstr "Blader &NetPlay Sessies...."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:146
msgid "Buffer Size:"
msgstr "Buffergrootte:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:930
msgid "Buffer size changed to %1"
msgstr "Buffergrootte gewijzigd naar %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:961
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:269
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
"Problematische GPU stuurprogramma gedetecteerd.\n"
"Installeer het closed-source GPU stuurprogramma of werk uw Mesa 3D versie "
"bij."
#: Source/Core/Core/HW/GCPadEmu.cpp:75
msgid "Button"
msgstr "Knop"
#: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:56
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:219
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:83
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:175
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96
msgid "Buttons"
msgstr "Knoppen"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:214
msgid "By: %1"
msgstr "Door: %1"
#: Source/Core/Core/HW/GCPadEmu.cpp:57
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31
msgid "C Stick"
msgstr "C Stick"
#: Source/Core/DolphinQt/MenuBar.cpp:1043
msgid "C&reate Signature File..."
msgstr "M&aak Signatuurbestand aan..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:551
msgid "CP register "
msgstr "CP register "
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:63
msgid "CPU Emulation Engine:"
msgstr "CPU Emulatie Engine:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:52
msgid "CPU Options"
msgstr "CPU Opties"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "CRC32:"
msgstr "CRC32:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32
msgid "Cached Interpreter (slower)"
msgstr "Gecachete interpreter (trager)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:336
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Cachet aangepaste textures in het systeem RAM tijdens het opstarten."
"<br><br>Dit kan exponentieel meer ram vereisen, maar lost mogelijke "
"stotteringen op.<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109
msgid "Calculate"
msgstr "Bereken"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:595
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Berekent de belichting van 3D objecten per pixel in plaats van per vertex, "
"vereffent het uiterlijk van belichte veelhoeken en maakt individuele "
"driehoeken minder opvallend.<br><br />Zorgt bijna nooit voor vertragingen of "
"grafische problemen.<br><br><dolphin_emphasis>In geval van twijfel leeg "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:928
msgid "Calibrate"
msgstr "Kalibreren"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:920
msgid "Calibration"
msgstr "Kalibratie"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45
msgid "Calibration Period"
msgstr "Kalibratieperiode"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:288
msgid "Call display list at %1 with size %2"
msgstr "Roep weergave lijst op bij %1 met grootte %2"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:145
msgid "Callers"
msgstr "Callers"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:141
msgid "Calls"
msgstr "Calls"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:133
msgid "Callstack"
msgstr "Callstack"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:75
msgid "Camera 1"
msgstr "Camera 1"
#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:243
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr "Camera gezichtsveld (beïnvloedt gevoeligheid van het wijzen)."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:570
msgid "Can only generate AR code for values in virtual memory."
msgstr "Kan alleen AR code genereren voor waarden in virtueel geheugen."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101
msgid "Can't be modified yet!"
msgstr "Kan nog niet aangepast worden!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296
msgid "Can't edit villains for this trophy!"
msgstr "Kan de schurken voor deze trofee niet aanpassen"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1913
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr "Kan Wii-afstandsbediening niet vinden via verbindingshendel {0:02x}"
#: Source/Core/DolphinQt/MainWindow.cpp:1556
#: Source/Core/DolphinQt/MainWindow.cpp:1623
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "Kan geen NetPlay-sessie starten als spel nog draait!"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159
#: Source/Core/DolphinQt/MenuBar.cpp:1382
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:62
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:281
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:306
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "Annuleren"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:968
msgid "Cancel Calibration"
msgstr "Kalibratie Annuleren"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:929
msgid "Candidates: %1"
msgstr "Kandidaten: %1"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:932
msgid "Candidates: %1 | Excluded: %2 | Remaining: %3"
msgstr "Kandidaten: %1 | Uitgesloten: %2 | Overgebleven %3"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:947
msgid "Candidates: %1 | Filtered: %2 | Remaining: %3"
msgstr "Kandidaten: %1 | Gefilterd: %2 | Overgebleven %3"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:247
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Kan SingleStep niet uitvoeren. Gebruik in plaats hiervan Frame Voorwaarts."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"Kan deze WAD niet starten omdat het niet op de NAND kon worden geïnstalleerd."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:288
msgid "Cannot compare against last value on first search."
msgstr "Kan niet vergelijken met de laatste waarde bij de eerste zoekactie."
#: Source/Core/Core/Boot/Boot.cpp:626
msgid "Cannot find the GC IPL."
msgstr "Kan de GC IPL niet vinden."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:573
msgid "Cannot generate AR code for this address."
msgstr "Kan geen AR code genereren voor dit adres."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:438
msgid "Cannot refresh without results."
msgstr "Kan niet verversen zonder resultaten."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:551
msgid "Cannot set GCI folder to an empty path."
msgstr "Kan GCI map niet op een leeg pad zetten."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449
msgid "Cannot set memory card to an empty path."
msgstr "Kan geheugenkaart niet op een leeg pad zetten."
#: Source/Core/Core/Boot/Boot.cpp:624
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Kan het spel niet starten, omdat de GC IPL niet kon worden gevonden."
#. i18n: "Captured" is a participle here. This string is used when listing villains, not when a
#. villain was just captured
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:319
msgid "Captured villain %1:"
msgstr "Gevangen schurk %1:"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr "Kaartgrootte"
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr "Middelpunt"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Center Mouse"
msgstr "Centreer Muis"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:929
msgid "Center and Calibrate"
msgstr "Centreer en Kalibreer"
#: Source/Core/DolphinQt/GameList/GameList.cpp:421
msgid "Change &Disc"
msgstr "&Schijf wisselen"
#: Source/Core/DolphinQt/MenuBar.cpp:232
msgid "Change &Disc..."
msgstr "&Schijf wisselen…"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "Schijf wisselen"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:155
msgid "Change Discs Automatically"
msgstr "Verwissel Schijven Automatisch"
#: Source/Core/Core/Movie.cpp:1260
msgid "Change the disc to {0}"
msgstr "Verander de schijf naar {0}"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:323
msgid ""
"Changes the appearance and color of Dolphin's buttons."
"<br><br><dolphin_emphasis>If unsure, select Clean.</dolphin_emphasis>"
msgstr ""
"Verandert het uiterlijk en de kleur van de knoppen van Dolphin."
"<br><br><dolphin_emphasis>In geval van twijfel, Clean selecteren.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:286
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Verandert de kleur van de FPS-teller afhankelijk van de emulatiesnelheid."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:51
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
"Verandert de in-game camera methode tijdens Vrije-Kijk.<br><br>Zes Assen: "
"Biedt volledige camerabesturing op alle assen, vergelijkbaar met het "
"verplaatsen van een ruimtevaartuig zonder zwaartekracht. Dit is de "
"krachtigste Vrije-Kijk methode maar is het meest uitdagend om te gebruiken."
"<br><br>First Person: Bedient de vrije camera vergelijkbaar aan een first-"
"person videospel. De camera kan draaien en rond bewegen maar rollen is "
"onmogelijk. Makkelijk te gebruiken, maar beperkend.<br><br>Orbitaal: Draait "
"de vrije camera rond de originele camera. Heeft geen zijwaartse beweging, "
"alleen rotatie. U kunt inzoomen tot het oorsprongspunt van de camera."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
"Het veranderen van cheats zal pas van kracht worden wanneer het spel opnieuw "
"wordt opgestart."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:151
msgid "Channel Partition (%1)"
msgstr "Kanaal Partitie (%1)"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
msgid "Character entered is invalid!"
msgstr "Ingevoerde karakter is ongeldig!"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25
msgid "Cheat Code Editor"
msgstr "Cheat Code Bewerker"
#: Source/Core/DolphinQt/CheatsManager.cpp:174
msgid "Cheat Search"
msgstr "Cheat Zoeken"
#: Source/Core/DolphinQt/CheatsManager.cpp:30
msgid "Cheats Manager"
msgstr "Cheats Beheer"
#: Source/Core/DolphinQt/MenuBar.cpp:294
msgid "Check NAND..."
msgstr "Controleer NAND..."
#: Source/Core/DolphinQt/Settings/PathPane.cpp:149
msgid "Check for Game List Changes in the Background"
msgstr "Controleer op de achtergrond op spellijstwijzigingen"
#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Check for updates"
msgstr "Controleer op updates"
#: Source/Core/DolphinQt/GameList/GameList.cpp:856
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Controleer of u de vereiste machtigingen heeft om het bestand te "
"verwijderen, of dat het nog in gebruik is."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213
msgid "Checksum"
msgstr "Controlesom"
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr "China"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:218
msgid "Choose"
msgstr "Kies"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:216
msgid "Choose Folder to Extract To"
msgstr "Kies een Map om naar Uit te Pakken"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:541
msgid "Choose GCI Base Folder"
msgstr "Kies GCI Basismap"
#: Source/Core/DolphinQt/MenuBar.cpp:1752
msgid "Choose Priority Input File"
msgstr "Kies Prioriteit Inputbestand"
#: Source/Core/DolphinQt/MenuBar.cpp:1757
msgid "Choose Secondary Input File"
msgstr "Kies Secundair Inputbestand"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:647
msgid "Choose a File to Open"
msgstr "Kies een Bestand om te Openen"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:437
msgid "Choose a File to Open or Create"
msgstr "Kies een Bestand om te Openen of te Creëren"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr "Limiteert rotatie rond the vertical as."
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:335
msgid "Classic Buttons"
msgstr "Klassieke Knoppen"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr "Klassieke Controller"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:152
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:172
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:114
msgid "Clear"
msgstr "Legen"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:335
msgid "Clear Branch Watch"
msgstr "Leeg Branch Watch"
#: Source/Core/DolphinQt/MenuBar.cpp:905
msgid "Clear Cache"
msgstr "Leeg Cache"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114
msgid "Clear Slot"
msgstr "Leeg Slot"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90
msgid "Clock Override"
msgstr "Klok Overschrijven"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:192
msgid "Clone and &Edit Code..."
msgstr "Clone en &Wijzig Code..."
#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "Sluiten"
#: Source/Core/DolphinQt/MenuBar.cpp:572 Source/Core/DolphinQt/MenuBar.cpp:575
msgid "Co&nfiguration"
msgstr "Co&nfiguratie"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:43
msgid "Code"
msgstr "Code"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345
msgid "Code Path Not Taken"
msgstr "Code Pad Niet Genomen"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:340
msgid "Code Path Was Taken"
msgstr "Code Pad Werd Genomen"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93
msgid "Code:"
msgstr "Code:"
#: Source/Core/Core/NetPlayClient.cpp:1866
msgid "Codes received!"
msgstr "Codes ontvangen!"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:671
msgid "Color Correction"
msgstr "Kleur Correctie"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24
msgid "Color Correction Configuration"
msgstr "Kleur Correctie Configuratie"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180
msgid "Color Correction:"
msgstr "Kleur Correctie:"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:58
msgid "Color Space"
msgstr "Kleurruimte"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310
msgid "Column &Visibility"
msgstr "Kolom &Zichtbaarheid"
#: Source/Core/DolphinQt/MenuBar.cpp:1046
msgid "Combine &Two Signature Files..."
msgstr "Combineer &Twee Signatuurbestanden..."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:33
msgid "Common"
msgstr "Algemeen"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151
msgid "Comparand:"
msgstr "Vergelijking:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1430
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
"Vergeleken met de Wii disc release van het spel zijn er problemen van lage "
"ernst gevonden. Desondanks is het mogelijk dat dit een goede dump is "
"vergeleken met de Wii U eShop release van het spel. Dolphin kan dit niet "
"verifiëren."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1394
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
"Vergeleken met de Wii disc release van het spel is dit een slechte dump. "
"Desondanks is het mogelijk dat dit een goede dump is vergeleken met de Wii U "
"eShop release van het spel. Dolphin kan dit niet verifiëren."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:137
msgid "Compile Shaders Before Starting"
msgstr "Compileer Shaders Voor Starten"
#: Source/Core/VideoCommon/ShaderCache.cpp:174
msgid "Compiling Shaders"
msgstr "Shaders Compileren"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1007
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:234
#: Source/Core/DolphinQt/MenuBar.cpp:685
msgid "Compression"
msgstr "Compressie"
#: Source/Core/DolphinQt/ConvertDialog.cpp:72
msgid "Compression Level:"
msgstr "Compressieniveau:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:68
msgid "Compression:"
msgstr "Compressie:"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Cond."
msgstr "Voorwaarde"
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:460
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:272
msgid "Condition"
msgstr "Conditie"
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178
msgid "Condition:"
msgstr "Voorwaarde:"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Conditional"
msgstr "Voorwaarde"
#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:373
msgid "Conditional help"
msgstr "Voorwaardelijke hulp"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, dbat0l.."
"dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, dmal, "
"ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, mmcr1, "
"pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: * / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr "Config"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:145
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:148
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141
msgid "Configure"
msgstr "Configureren"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45
msgid "Configure Controller"
msgstr "Configureer Controller"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35
msgid "Configure Dolphin"
msgstr "Dolphin Configureren"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Configure Input"
msgstr "Configureer Input"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Configure Output"
msgstr "Configureer Output"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:263
#: Source/Core/DolphinQt/ConvertDialog.cpp:283
#: Source/Core/DolphinQt/ConvertDialog.cpp:407
#: Source/Core/DolphinQt/GameList/GameList.cpp:647
#: Source/Core/DolphinQt/GameList/GameList.cpp:829
#: Source/Core/DolphinQt/MainWindow.cpp:966
#: Source/Core/DolphinQt/MainWindow.cpp:1761
#: Source/Core/DolphinQt/WiiUpdate.cpp:142
msgid "Confirm"
msgstr "Bevestigen"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:203
msgid "Confirm backend change"
msgstr "Backend-wijziging bevestigen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:188
msgid "Confirm on Stop"
msgstr "Bevestiging bij Stop"
#: Source/Core/DolphinQt/MenuBar.cpp:1292
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:501
#: Source/Core/DolphinQt/ResourcePackManager.cpp:240
msgid "Confirmation"
msgstr "Bevestiging"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205
msgid "Connect"
msgstr "Verbind"
#: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/DolphinQt/MenuBar.cpp:337
msgid "Connect Balance Board"
msgstr "Verbind Balance Board"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:161
msgid "Connect USB Keyboard"
msgstr "USB-toetsenbord verbinden"
#: Source/Core/DolphinQt/MenuBar.cpp:329
msgid "Connect Wii Remote %1"
msgstr "Verbind Wii-afstandsbediening %1"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 1"
msgstr "Verbind Wii-afstandsbediening 1"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Connect Wii Remote 2"
msgstr "Verbind Wii-afstandsbediening 2"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Connect Wii Remote 3"
msgstr "Verbind Wii-afstandsbediening 3"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Connect Wii Remote 4"
msgstr "Verbind Wii-afstandsbediening 4"
#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Connect Wii Remotes"
msgstr "Verbind Wii-afstandsbedieningen"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:116
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "Verbind Wii-afstandbediening voor Geëmuleerde Controllers"
#: Source/Core/DolphinQt/WiiUpdate.cpp:143
msgid "Connect to the Internet and perform an online system update?"
msgstr "Verbinding maken met internet en een online systeemupdate uitvoeren?"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89
msgid "Connected"
msgstr "Verbonden"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717
msgid "Connecting"
msgstr "Verbinden"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:196
msgid "Connection Type:"
msgstr "Verbindingstype:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1234
msgid "Content {0:08x} is corrupt."
msgstr "Inhoud {0:08x} is beschadigd."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113
msgid "Continuous Scanning"
msgstr "Continu Scannen"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr "Bedien NetPlay Golf Modus"
#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr "Controle Stick"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451
msgid "Controller Profile"
msgstr "Controllerprofiel"
#: Source/Core/Core/HotkeyManager.cpp:349
msgid "Controller Profile 1"
msgstr "Controllerprofiel 1"
#: Source/Core/Core/HotkeyManager.cpp:350
msgid "Controller Profile 2"
msgstr "Controllerprofiel 2"
#: Source/Core/Core/HotkeyManager.cpp:351
msgid "Controller Profile 3"
msgstr "Controllerprofiel 3"
#: Source/Core/Core/HotkeyManager.cpp:352
msgid "Controller Profile 4"
msgstr "Controllerprofiel 4"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16
msgid "Controller Settings"
msgstr "Controllerinstellingen"
#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr "Controllers"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:404
msgid ""
"Controls how fast emulation runs relative to the original hardware."
"<br><br>Values higher than 100% will emulate faster than the original "
"hardware can run, if your hardware is able to keep up. Values lower than "
"100% will slow emulation instead. Unlimited will emulate as fast as your "
"hardware is able to.<br><br><dolphin_emphasis>If unsure, select 100%.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:51
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.<br><br>HDR output is required for this setting to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this at 203.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:622
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Regelt de afstand van de convergentie-vlak. Dit is de afstand dat bepaalt of "
"virtuele objecten op de voorgrond van een scherm moeten worden getoond."
"<br><br>Een hogere waarde zorgt voor een sterker 'uit het scherm' effect."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:533
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
"Regelt de render resolutie.<br><br>Een hoge resolutie verbetert de visuele "
"kwaliteit aanzienlijk, maar verhoogt de GPU-belasting enorm en kan problemen "
"veroorzaken in bepaalde spellen. Over het algemeen geldt dat hoe lager de "
"interne resolutie is, hoe beter uw prestaties zullen zijn."
"<br><br><dolphin_emphasis>In geval van twijfel Native selecteren.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:619
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
"Regelt de scheidingsafstand tussen de virtuele camera's.<br><br>Een hogere "
"waarde zorgt voor een sterker gevoel van diepte."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"Bepaalt of Dual Core moet worden ingeschakeld. Kan de prestaties verbeteren, "
"maar kan ook problemen veroorzaken. Standaard ingesteld op <b>Aan</b>"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"Bepaalt of de geheugenbeheerseenheid (MMU) volledig moet worden geëmuleerd. "
"Weinig spellen vereisen dit."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"Bepaalt of high of low-level DSP-emulatie moet worden gebruikt. Standaard "
"ingesteld op <b>Waar</b>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:699
msgid "Convergence"
msgstr "Convergentie"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226
msgid "Convergence:"
msgstr "Convergentie:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:293
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:318
msgid "Conversion failed."
msgstr "Conversie mislukt."
#: Source/Core/DolphinQt/ConvertDialog.cpp:44
msgid "Convert"
msgstr "Converteer"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:270
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:298
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:318
msgid "Convert File to Folder Now"
msgstr "Converteer Bestand Nu naar Map"
#: Source/Core/DolphinQt/GameList/GameList.cpp:419
msgid "Convert File..."
msgstr "Converteer Bestand..."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:269
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:273
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:293
msgid "Convert Folder to File Now"
msgstr "Converteer Map Nu naar Bestand"
#: Source/Core/DolphinQt/GameList/GameList.cpp:383
msgid "Convert Selected Files..."
msgstr "Converteer Geselecteerde Bestanden..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:79
msgid "Convert..."
msgstr "Converteren..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:316
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
"Het converteren van Wii-schijfimages naar GCZ zonder het verwijderen van "
"junk data bespaart geen merkbare hoeveelheid ruimte in vergelijking met het "
"converteren naar ISO. Wilt u toch doorgaan?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:281
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:306
msgid "Converting..."
msgstr "Converteren..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:442
msgid ""
"Converting...\n"
"%1"
msgstr ""
"Converteren...\n"
"%1"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:34
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.<br><br>There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.<br><br>HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Converteert de kleuren naar de kleurruimten waarvoor GC/Wii bedoeld waren om "
"mee te werken naar sRGB/Rec.709.<br><br>Er is geen manier om te weten voor "
"welke kleurruimte games precies bedoeld waren, aangezien er meerdere "
"standaarden waren en de meeste games deze niet erkenden, dus het is niet "
"correct om uit te gaan van een formaat uit de disc-regio van de game. Kies "
"het formaat dat er het meest natuurlijk uitziet, of stem het af op de regio "
"waarin de game werd ontwikkeld.<br><br>HDR-output is vereist om alle kleuren "
"van de PAL- en NTSC-J-kleurruimten weer te geven."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:47
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.<br>Monitors often target sRGB. TVs often target 2.2."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Converteert het gamma van wat het spel als doel had naar wat je huidige SDR-"
"scherm als streven heeft.<br>Monitoren hebben vaak sRGB als streven. TV's "
"streven vaak naar 2.2.<br><br><dolphin_emphasis>In geval van twijfel leeg "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:709
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:766
msgid "Copy"
msgstr "Kopieer"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:580
msgid "Copy &Function"
msgstr "Kopieer &Functie"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:583
msgid "Copy &Hex"
msgstr "Kopieer &Hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:881
msgid "Copy Address"
msgstr "Kopieer Adres"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:582
msgid "Copy Code &Line"
msgstr "Kopieer Code &Lijn"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:641
msgid "Copy Failed"
msgstr "Kopie mislukt"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:883
msgid "Copy Hex"
msgstr "Kopieer Hex"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:589
msgid "Copy Tar&get Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:886
msgid "Copy Value"
msgstr "Kopieer Waarde"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to A"
msgstr "Kopiëren naar A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to B"
msgstr "Kopiëren naar B"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "Core"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:649
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:664
msgid "Core is uninitialized."
msgstr "Core is niet geïnitialiseerd."
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64
msgid "Correct Color Space"
msgstr "Correcte Kleurruimte"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:93
msgid "Correct SDR Gamma"
msgstr "Correcte SDR Gamma"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:92
msgid "Cost"
msgstr "Kosten"
#: Source/Core/Core/NetPlayClient.cpp:177
#: Source/Core/Core/NetPlayClient.cpp:241
msgid "Could not communicate with host."
msgstr "Kon niet communiceren met de host."
#: Source/Core/Core/NetPlayClient.cpp:143
msgid "Could not create client."
msgstr "Kon geen client maken."
#: Source/Core/Core/NetPlayClient.cpp:157
msgid "Could not create peer."
msgstr "Kon geen peer maken."
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Kon geen updatebestanden van Nintendo downloaden. Controleer uw "
"internetverbinding en probeer het opnieuw."
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Kon geen updateinformatie van Nintendo downloaden. Controleer uw "
"internetverbinding en probeer het opnieuw."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:169
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Kan geen bruikbare Bluetooth USB-adapter vinden voor Bluetooth Passthrough.\n"
"\n"
"De geëmuleerde console stopt nu."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:175
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Kan geen bruikbare Bluetooth USB-adapter vinden voor Bluetooth Passthrough.\n"
"De volgende fout deed zich voor toen Dolphin probeerde een adapter te "
"gebruiken: {0}\n"
"\n"
"De geëmuleerde console stopt nu."
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Kon geen update installeren naar het Wii-systeemgeheugen. Raadpleeg de logs "
"voor meer informatie."
#: Source/Core/Core/IOS/ES/ES.cpp:381
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kon IOS {0:016x} niet starten omdat het ontbreekt in de NAND.\n"
"De geëmuleerde software zal nu waarschijnlijk vasthangen."
#: Source/Core/Core/IOS/ES/ES.cpp:416
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kon het Wii-menu niet starten omdat het ontbreekt in de NAND.\n"
"De geëmuleerde software zal nu waarschijnlijk vasthangen."
#: Source/Core/Core/IOS/ES/ES.cpp:421
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Kon titel {0:016x} niet starten omdat het in de NAND mist.\n"
"De geëmuleerde software zal nu waarschijnlijk vast lopen."
#: Source/Core/Core/Boot/Boot.cpp:283 Source/Core/Core/Boot/Boot.cpp:300
msgid "Could not recognize file {0}"
msgstr "Kon het bestand {0} niet herkennen"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278
msgid "Could not save your changes!"
msgstr "Kon de wijzigingen niet opslaan!"
#: Source/Core/UICommon/AutoUpdate.cpp:307
#: Source/Core/UICommon/AutoUpdate.cpp:313
msgid "Could not start updater process: {0}"
msgstr "Kon updater proces niet starten: {0}"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Kon niet naar geheugenkaart {0} schrijven. \n"
"\n"
"Draait u Dolphin vanaf een CD/DVD, of is het bestand misschien beveiligd "
"tegen schrijven?\n"
"\n"
"Krijgt u dit nadat u de emulator map hebt verplaatst?\n"
"In dat geval moet u uw geheugenkaartlocatie opnieuw aangeven in de "
"configuratie."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:996
msgid "Couldn't look up central server"
msgstr "Kon de centrale server niet vinden"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:829
msgid "Couldn't open file."
msgstr "Kon bestand niet openen."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:832
msgid "Couldn't read file."
msgstr "Kon bestand niet lezen."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:123
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:115
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:256
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:590
msgid "Create"
msgstr "Creëer"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:294
msgid "Create Infinity File"
msgstr "Maak Infinity Bestand aan"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
msgid "Create New Memory Card"
msgstr "Maak Nieuwe Geheugenkaart"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626
msgid "Create Skylander File"
msgstr "Maak Skylander Bestand aan"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:108
msgid "Create mappings for other devices"
msgstr "Maak koppelingen voor andere apparaten"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr "Creëer..."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:118
msgid "Creator:"
msgstr "Maker:"
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr "Kritiek"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:167
msgid "Crop"
msgstr "Bijsnijden"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:383
msgid ""
"Crops the picture from its native aspect ratio (which rarely exactly matches "
"4:3 or 16:9), to the specific user target aspect ratio (e.g. 4:3 or 16:9)."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:174
msgid "Cull Vertices on the CPU"
msgstr "Cull Vertices op de CPU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:401
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required. May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Cull vertices op de CPU om het aantal benodigde draw calls te verminderen. "
"Kan de prestaties beïnvloeden.<br><br><dolphin_emphasis>In geval van twijfel "
"leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:304
msgid "Current Region"
msgstr "Huidige Regio"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:619
msgid "Current Value"
msgstr "Huidige Waarde"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:150
msgid "Current context"
msgstr "Huidige context"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214
msgid "Current game"
msgstr "Huidig spel"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:153
msgid "Current thread"
msgstr "Huidige thread"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "Custom"
msgstr "Aangepast"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "Custom (Stretch)"
msgstr "Aangepast (Strech)"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51
msgid "Custom Address Space"
msgstr "Aangepaste Adresruimte"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:323
msgid "Custom Aspect Ratio Height"
msgstr "Aangepaste Beeldverhouding Hoogte"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:322
msgid "Custom Aspect Ratio Width"
msgstr "Aangepaste Beeldverhouding Breedte"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63
msgid "Custom Aspect Ratio:"
msgstr "Aangepaste Beeldverhouding:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:158
msgid "Custom RTC Options"
msgstr "Aangepaste RTC Opties"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:102
msgid "Custom:"
msgstr "Aangepast:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112
msgid "Customize"
msgstr "Aanpassen"
#: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:59
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""
"Magisch nummer van DFF bestand is incorrect: kreeg {0:08x}, verwachtte "
"{1:08x}"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr "DFF bestandsgrootte is 0; corrupt/incompleet bestand?"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr "DJ Draaitafel"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:49
msgid "DSP Emulation Engine"
msgstr "DSP Emulatie Engine"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "DSP HLE (fast)"
msgstr "DSP HLE (snel)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:53
msgid "DSP HLE (recommended)"
msgstr "DSP HLE (aanbevolen)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:55
msgid "DSP LLE Interpreter (very slow)"
msgstr "DSP LLE Interpreter (zeer langzaam)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:54
msgid "DSP LLE Recompiler (slow)"
msgstr "DSP LLE Recompiler (langzaam)"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31
msgid "DSU Client"
msgstr "DSU Client"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
"DSU-protocol maakt het gebruik van input- en bewegingsdata van compatibele "
"inputbronnen, zoals PlayStation, Nintendo Switch en Steam-controllers "
"mogelijk. <br><br><a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">Raadpleeg deze pagina voor installatie-instructies.</a>"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "Dance Mat"
msgstr "Dansmat"
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:352
msgid "Dark"
msgstr "Dark"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid "Data"
msgstr "Data"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:145
msgid "Data Partition (%1)"
msgstr "Data Partitie (%1)"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46
msgid "Data Transfer"
msgstr "Data Overdracht"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89
msgid "Data Type"
msgstr "Data Type"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:850
msgid "Data in area of file that should be unused."
msgstr "Data in bestandsgedeelte dat ongebruikt zou moeten zijn."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:867
msgid "Data in unrecognized format or corrupted."
msgstr "Data in onherkenbaar formaat of corrupt."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:378
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr "Data inconsistent in GCMemcardManager, actie afbreken."
#: Source/Core/Core/NetPlayClient.cpp:1824
msgid "Data received!"
msgstr "Data ontvangen!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Datel MaxDrive/Pro files"
msgstr "Datel MaxDrive/Pro bestanden"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37
msgid "Dead Zone"
msgstr "Dead Zone"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448
msgid "Debugging"
msgstr "Debugging"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr "Decimaal"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:102
msgid "Decoding Quality:"
msgstr "Decoderingskwaliteit:"
#: Source/Core/Core/FreeLookManager.cpp:97
msgid "Decrease"
msgstr "Verlaag"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Decrease Convergence"
msgstr "Verlaag Convergentie"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Decrease Depth"
msgstr "Verlaag Diepte"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Decrease Emulation Speed"
msgstr "Verlaag Emulatiesnelheid"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Decrease IR"
msgstr "Verlaag IR"
#: Source/Core/Core/HotkeyManager.cpp:186
msgid "Decrease Selected State Slot"
msgstr "Verlaag Geselecteerde State Slot"
#: Source/Core/Core/FreeLookManager.cpp:108
msgid "Decrease X"
msgstr "Verlaag X"
#: Source/Core/Core/FreeLookManager.cpp:110
msgid "Decrease Y"
msgstr "Verlaag Y"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:153
msgid "Default"
msgstr "Standaard"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:176
msgid "Default Config (Read Only)"
msgstr "Standaardconfiguratie (Alleen-lezen)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:367
msgid "Default Device"
msgstr "Standaardapparaat"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Default Font"
msgstr "Standaardlettertype"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:185
msgid "Default ISO:"
msgstr "Standaard-ISO:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:156
msgid "Default thread"
msgstr "Standaard-thread"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194
msgid "Defer EFB Cache Invalidation"
msgstr "EFB-cache-invalidatie uitschakelen"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55
msgid "Defer EFB Copies to RAM"
msgstr "Stel EFB Kopieën naar RAM uit"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:405
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Stelt het invalideren van de EFB toegangscache uit totdat een GPU "
"synchronisatieopdracht wordt uitgevoerd. Indien uitgeschakeld, wordt de "
"cache geïnvalideerd bij elke teken-oproep. <br><br>Kan prestaties verbeteren "
"in sommige spellen die afhankelijk zijn van CPU EFB toegang, ten koste van "
"stabiliteit.<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:131
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:533
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:550
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "Verwijderen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:489
msgid "Delete File..."
msgstr "Verwijder Bestand..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:394
msgid "Delete Selected Files..."
msgstr "Verwijder Geselecteerde Bestanden..."
#: Source/Core/AudioCommon/WaveFile.cpp:38
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:140
msgid "Delete the existing file '{0}'?"
msgstr "Verwijder het bestaande bestand '{0}'?"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:696
msgid "Depth"
msgstr "Diepte"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143
msgid "Depth Percentage:"
msgstr "Dieptepercentage:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224
msgid "Depth:"
msgstr "Diepte:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:619
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
#: Source/Core/DolphinQt/GameList/GameList.cpp:998
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:220
#: Source/Core/DolphinQt/MenuBar.cpp:676
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Description"
msgstr "Beschrijving"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:119
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:158
msgid "Description:"
msgstr "Beschrijving:"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:221
msgid "Description: %1"
msgstr "Beschrijving: %1"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Destination"
msgstr "Bestemming"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64
msgid "Destination (UNIX socket path or address:port):"
msgstr "Bestemming (Unix socket pad of adres:poort)"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59
msgid "Destination (address:port):"
msgstr "Bestemming (adres:poort)"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:425
msgid "Destination Max"
msgstr "Bestemming Max"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:424
msgid "Destination Min"
msgstr "Bestemming Min"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:268
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:423
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Destination Symbol"
msgstr "Bestemming Symbool"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187
msgid "Detached"
msgstr "Ontkoppeld"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262
msgid "Detect"
msgstr "Detecteer"
#: Source/Core/DolphinQt/MenuBar.cpp:1383
msgid "Detecting RSO Modules"
msgstr "RSO Module Detecteren"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118
msgid "Deterministic dual core:"
msgstr "Deterministische dual-core:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202
msgid "Dev (multiple times a day)"
msgstr "Dev (meerdere keren per dag)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:98
msgid "Device"
msgstr "Apparaat"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103
msgid "Device PID (e.g., 0305)"
msgstr "Apparaat PID (bijv., 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "Device Settings"
msgstr "Apparaatinstellingen"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101
msgid "Device VID (e.g., 057e)"
msgstr "Apparaat VID (bijv., 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:130
msgid "Device:"
msgstr "Apparaat:"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:151
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr "%1 werd niet herkend als een geldig Riivolution XML bestand."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:190
msgid "Dims the screen after five minutes of inactivity."
msgstr "Dimt het scherm na vijf minuten inactiviteit."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193
msgid "Direct Connection"
msgstr "Rechtstreekse Verbinding"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "Dis&connected"
msgstr "&Verbinding Verbroken"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109
msgid "Disable Bounding Box"
msgstr "Schakel Bounding Box uit"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:158
msgid "Disable Copy Filter"
msgstr "Schakel Kopieerfilter uit"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:113
msgid "Disable EFB VRAM Copies"
msgstr "Schakel EFB VRAM Kopieën uit"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Disable Emulation Speed Limit"
msgstr "Schakel Emulatie Snelheidslimit uit"
#: Source/Core/DolphinQt/MenuBar.cpp:885
msgid "Disable Fastmem"
msgstr "Schakel Fastmem uit"
#: Source/Core/DolphinQt/MenuBar.cpp:891
msgid "Disable Fastmem Arena"
msgstr "Schakel Fastmem Arena uit"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:154
msgid "Disable Fog"
msgstr "Schakel Mist uit"
#: Source/Core/DolphinQt/MenuBar.cpp:877
msgid "Disable JIT Cache"
msgstr "JIT-cache uitschakelen"
#: Source/Core/DolphinQt/MenuBar.cpp:897
msgid "Disable Large Entry Points Map"
msgstr "Schakel Large Entry Points Map uit"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:214
msgid "Disabled"
msgstr "Uitgeschakeld"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Schakelt bounding box emulatie uit.<br><br>Dit kan de GPU prestatie enorm "
"verbeteren, maar breekt sommige spellen.<br><br><dolphin_emphasis>In geval "
"van twijfel geselecteerd laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:346
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Schakelt de VRAM kopie van de EFB uit, waardoor een retour naar RAM wordt "
"afgedwongen. Blokkeert alle opschaling.<br><br><dolphin_emphasis>In geval "
"van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:638
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Schakelt mengen van aangrenzende rijen uit bij het kopiëren van de EFB. Dit "
"staat in sommige spellen bekend als \"deflickering\" of \"smoothing\"."
"<br><br>Uitschakelen van de filter heeft geen effect op de prestaties, maar "
"kan een scherper beeld geven, en veroorzaakt weinig grafische problemen."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:343
msgid ""
"Disables your screensaver while running a game.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:97
msgid "Disc"
msgstr "Schijf"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr "Verwerpen"
#. i18n: Settings that affect how achievements are displayed while playing.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:124
msgid "Display Settings"
msgstr "Weergave-instellingen"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:183
msgid "Display Type"
msgstr "Weergavetype"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:240
msgid "Display values in Hex"
msgstr "Geef waardes weer in Hex"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:257
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Geeft de XFB-kopieën weer zodra ze zijn gemaakt, zonder op scanout te "
"wachten.<br><br>Kan in sommige spellen grafische defecten veroorzaken als "
"het spel niet verwacht dat alle XFB-kopieën worden weergegeven. Echter neemt "
"de vertraging af als u deze instelling inschakelt."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr "Afstand"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr "Reisafstand vanaf neutrale positie."
#: Source/Core/DolphinQt/Main.cpp:264
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
"Machtigt u Dolphin om informatie te rapporteren aan de ontwikkelaars van "
"Dolphin?"
#: Source/Core/DolphinQt/MainWindow.cpp:1762
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Wilt u \"%1\" toevoegen aan de lijst met Spelpaden?"
#: Source/Core/DolphinQt/MenuBar.cpp:1293
msgid "Do you want to clear the list of symbol names?"
msgstr "Wilt u de lijst met symboolnamen legen?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:659
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr "Wilt u de %n geselecteerde save bestand(en) verwijderen?"
#: Source/Core/DolphinQt/MainWindow.cpp:970
msgid "Do you want to stop the current emulation?"
msgstr "Wilt u de emulatie stoppen?"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:86
msgid "Do you want to try to repair the NAND?"
msgstr "Wilt u proberen de NAND te repareren?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:84
msgid "Dolby Pro Logic II Decoder"
msgstr "Dolby Pro Logic II Decoder"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:218
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:229
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Dolphin FIFO Log (*.dff)"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344
msgid "Dolphin Game Mod Preset"
msgstr "Dolphin Spel Modificatie Voorinstelling "
#: Source/Core/DolphinQt/MenuBar.cpp:1594
#: Source/Core/DolphinQt/MenuBar.cpp:1611
#: Source/Core/DolphinQt/MenuBar.cpp:1630
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin Mapbestand (*.map)"
#: Source/Core/DolphinQt/MenuBar.cpp:78
msgid "Dolphin Signature CSV File"
msgstr "Dolphin CSV Signatuurbestand"
#: Source/Core/DolphinQt/MenuBar.cpp:78
msgid "Dolphin Signature File"
msgstr "Dolphin Signatuurbestand"
#: Source/Core/DolphinQt/MainWindow.cpp:1873
#: Source/Core/DolphinQt/MainWindow.cpp:1952
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS Opname (*.dtm)"
#: Source/Core/DolphinQt/ConvertDialog.cpp:327
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
"Dolphin kan NKit bestanden niet converteren naar non-NKit bestanden. Het "
"converteren van een NKit bestand in Dolphin zal resulteren in een ander NKit "
"bestand.\n"
"\n"
"Als u een NKit bestand wilt converteren naar een non-NKit bestand, dan kunt "
"u hetzelfde programma gebruiken dat u heeft gebruikt bij het converteren van "
"het oorspronkelijk bestand naar het NKit formaat.\n"
"\n"
"Wilt u toch doorgaan?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:281
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin kon geen GameCube/Wii ISO's of WAD's vinden.\n"
"Dubbelklik hier om een spellenmap in te stellen ..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:529
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin kon de gevraagde actie niet voltooien."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:74
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin is een vrije en open-source GameCub- en Wii-emulator."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1001
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin is te oud voor de traversal server"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1383
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"Dolphin kan TGC bestanden niet verifiëren, omdat het geen dumps zijn van "
"werkelijke schijven."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1376
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "Dolphin kan ongelicenseerde schijven niet verifiëren."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "Dolphin's cheatsysteem is momenteel uitgeschakeld."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Domain"
msgstr "Domein"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200
msgid "Don't Update"
msgstr "Niet Updaten"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:56
msgid "Don't show this again"
msgstr "Laat dit niet meer tonen"
#: Source/Core/DiscIO/CompressedBlob.cpp:374
msgid "Done compressing disc image."
msgstr "Comprimeren van schijfafbeelding voltooid."
#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr "Deuren Gesloten"
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:156
msgid "Double"
msgstr "Double"
#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Down"
msgstr "Omlaag"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:92
msgid "Download Codes"
msgstr "Download Codes"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:94
msgid "Download Codes from the WiiRD Database"
msgstr "Download Codes van de WiiRD-Database"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "Download Game Covers van GameTDB.com voor gebruik in Grid-modus"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385
msgid "Download complete"
msgstr "Download voltooid"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:386
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 codes gedownload. (%2 toegevoegd)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:336
msgid ""
"Downloads full game covers from GameTDB.com to display in the game list's "
"Grid View. If this setting is unchecked, the game list displays a banner "
"from the game's save data, and if the game has no save file, displays a "
"generic banner instead.<br><br>List View will always use the save file "
"banners.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr "Drawsome Tablet"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:56
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr "Drumstel"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr "Dual-Core"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214
msgid "Dual View"
msgstr "Dubbele Weergave"
#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:262
msgid "Dump &ARAM"
msgstr "Dump &ARAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261
msgid "Dump &ExRAM"
msgstr "Dump &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:263
msgid "Dump &FakeVMEM"
msgstr "Dump &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260
msgid "Dump &MRAM"
msgstr "Dump &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:846
msgid "Dump Audio"
msgstr "Dump Audio"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130
msgid "Dump Base Textures"
msgstr "Basistexturen dumpen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:110
msgid "Dump EFB Target"
msgstr "Dump EFB Doel"
#: Source/Core/DolphinQt/MenuBar.cpp:840
msgid "Dump Frames"
msgstr "Dump Frames"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381
msgid "Dump GameCube BBA traffic"
msgstr "Dump GameCube BBA verkeer"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:131
msgid "Dump Mip Maps"
msgstr "Dump Mip Maps"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:202
msgid "Dump Path:"
msgstr "Dump-Pad:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111
msgid "Dump XFB Target"
msgstr "Dump XFB Doel"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376
msgid "Dump decrypted SSL reads"
msgstr "Dump gedecodeerde SSL-leesbewerkingen"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:377
msgid "Dump decrypted SSL writes"
msgstr "Dump gedecodeerde SSL-schrijfbewerkingen"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:370
msgid "Dump options"
msgstr "Dump opties"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380
msgid "Dump peer certificates"
msgstr "Dump peer certificaten"
#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379
msgid "Dump root CA certificates"
msgstr "Dump root CA certificaten"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:318
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Dumpt gedecodeerde spel textures gebaseerd op de andere opties naar User/"
"Dump/Textures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:340
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Dumpt de inhoud van EFB-kopieën naar User/Dump/Textures/."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:343
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Dumpt de inhoud van XFB-kopieën naar User/Dump/Textures/."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:61
msgid "Duration of Turbo Button Press (frames):"
msgstr "Duur van Turbo-knop in Drukken (frames):"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:67
msgid "Duration of Turbo Button Release (frames):"
msgstr "Duur van Tubo-knop los Laten (frames):"
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Dutch"
msgstr "Nederlands"
#: Source/Core/DolphinQt/MenuBar.cpp:242
msgid "E&xit"
msgstr "Sl&uiten"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:175
msgid "EFB copy %1"
msgstr "EFB kopie %1"
#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"FOUT: Deze versie van Dolphin vereist een TAP-Win32 driver van op zijn minst "
"versie {0}.{1} -- Als u Dolphin recentelijk heeft geüpdatet is het mogelijk "
"dat Windows eerst moet herstarten voordat de driver herkend wordt."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"Elke speler stuurt zijn eigen input naar het spel, met dezelfde "
"buffergrootte voor alle spelers, geconfigureerd door de host.\n"
"Geschikt voor competitieve spellen waarbij rechtvaardigheid en minimale "
"latentie het belangrijkst zijn."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:125
msgid "Early Memory Updates"
msgstr "Vroege Geheugen Updates"
#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:339
msgid "Earth"
msgstr "Aarde"
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr "Oost-Azië"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60
msgid "Edit Breakpoint"
msgstr "Bewerk Breekpunt"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:236
msgid "Edit Conditional"
msgstr "Bewerk Voorwaarde"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:236
msgid "Edit conditional expression"
msgstr "Bewerk voorwaardelijke uitdrukking"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:532
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:549
msgid "Edit..."
msgstr "Bewerk..."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:201
msgid "Editor"
msgstr "Bewerker"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "Effect"
#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169
msgid "Effective"
msgstr "Effectief"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "Effective priority"
msgstr "Effectieve prioriteit"
#: Source/Core/UICommon/UICommon.cpp:529
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr "Schijf uitwerpen"
#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:287
msgid "Element"
msgstr "Element"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Embedded Frame Buffer (EFB)"
msgstr "Embedded Frame Buffer (EFB)"
#: Source/Core/Core/State.cpp:650
msgid "Empty"
msgstr "Leeg"
#: Source/Core/Core/Core.cpp:242
msgid "Emu Thread already running"
msgstr "Emu Thread draait al"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Emulate Disc Speed"
msgstr "Emuleer Disc Snelheid"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:64
msgid "Emulate Infinity Base"
msgstr "Emuleer Infinity Base"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:144
msgid "Emulate Skylander Portal"
msgstr "Emuleer Skylander Portal"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Bluetooth-adapter Wii emuleren"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to <b>True</b>"
msgstr ""
"Emuleert de schijfsnelheid van echte hardware. Uitschakelen kan "
"instabiliteit veroorzaken. Staat standaard op <b>Aan</b>"
#: Source/Core/DolphinQt/MenuBar.cpp:257
msgid "Emulated USB Devices"
msgstr "Geëmuleerde USB Apparaten"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143
msgid "Emulated Wii Remote"
msgstr "Geëmuleerde Wii-afstandsbediening"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
"Geëmuleerde geheugengrootte komt niet overeen!\n"
"Huidig: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
#: Source/Core/Core/HotkeyManager.cpp:342
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr "Emulatiesnelheid"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:30
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:138
msgid "Enable"
msgstr "Inschakelen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Enable API Validation Layers"
msgstr "Activeer API Validatielagen"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:143
msgid "Enable Audio Stretching"
msgstr "Activeer Audio Uitrekking"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:147
msgid "Enable Cheats"
msgstr "Activeer Cheats"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:56
msgid "Enable Controller Inpu&t"
msgstr "Schakel Controller Inpu&t in"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:162
msgid "Enable Custom RTC"
msgstr "Activeer Aangepaste RTC"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167
msgid "Enable Debugging UI"
msgstr "Activeer Degugging UI"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:99
msgid "Enable Discord Presence"
msgstr "Activeer Discord Presence"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87
msgid "Enable Dual Core"
msgstr "Activeer Dual-Core"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:144
msgid "Enable Dual Core (speedhack)"
msgstr "Activeer Dual-Core (snelheidshack)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:95
msgid "Enable Emulated CPU Clock Override"
msgstr "Activeer Overschrijven van Geëmuleerde CPU Klok"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:125
msgid "Enable Emulated Memory Size Override"
msgstr "Schakel Gemuleerde Geheugen Grootte Overschrijven in"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:86
msgid "Enable Encore Achievements"
msgstr "Activeer Encore Prestaties"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable FPRF"
msgstr "Activeer FPRF"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:114
msgid "Enable Graphics Mods"
msgstr "Schakel Grafische Mods in"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66
msgid "Enable Hardcore Mode"
msgstr "Schakel Hardcore-modus in"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68
msgid ""
"Enable Hardcore Mode on RetroAchievements.<br><br>Hardcore Mode is intended "
"to provide an experience as close to gaming on the original hardware as "
"possible. RetroAchievements rankings are primarily oriented towards Hardcore "
"points (Softcore points are tracked but not as heavily emphasized) and "
"leaderboards require Hardcore Mode to be on.<br><br>To ensure this "
"experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:<br>- Loading states<br>-- Saving "
"states is allowed<br>- Emulator speeds below 100%<br>-- Frame advance is "
"disabled<br>-- Turbo is allowed<br>- Cheats<br>- Memory patches<br>-- File "
"patches are allowed<br>- Debug UI<br>- "
"Freelook<br><br><dolphin_emphasis>This cannot be turned on while a game is "
"playing.</dolphin_emphasis><br>Close your current game before enabling."
"<br>Be aware that turning Hardcore Mode off while a game is running requires "
"the game to be closed before re-enabling."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:916
msgid "Enable JIT Block Profiling"
msgstr "Activeer JIT Blok Profilering"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Enable MMU"
msgstr "Activeer MMU"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103
msgid "Enable Progress Notifications"
msgstr "Activeer Voortgangsmeldingen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168
msgid "Enable Progressive Scan"
msgstr "Activeer Progressieve Scan"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:51
msgid "Enable RetroAchievements.org Integration"
msgstr "Activeer RetroAchievements.org Integratie"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:354
msgid "Enable Rumble"
msgstr "Activeer Trillen"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Enable Screen Saver"
msgstr "Activeer Schermbeveiliger"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:115
msgid "Enable Speaker Data"
msgstr "Activeer Speaker Data"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:92
msgid "Enable Spectator Mode"
msgstr "Activeer Toeschouwer Modus"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80
msgid "Enable Unofficial Achievements"
msgstr "Activeer Onofficiële Prestaties"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:235
msgid "Enable Usage Statistics Reporting"
msgstr "Activeer Rapportage van Gebruiksstatistieken"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:160
msgid "Enable WiiConnect24 via WiiLink"
msgstr "Activeer WiiConnect24 via WiiLink"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87
msgid "Enable Wireframe"
msgstr "Activeer Wireframe"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:83
msgid "Enable Write-Back Cache (slow)"
msgstr "Activeer Write-back Cache (traag)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""
"Activeer geëmuleerde schijfsnelheid. Het deactiveren hiervan kan in sommige "
"spellen crashes en andere problemen veroorzaken. (AAN = Compatibel, UIT = "
"Ontgrendeld)"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:53
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.<br><br>Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:105
msgid ""
"Enable progress notifications on achievements.<br><br>Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:88
msgid ""
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun.<br><br>Setting takes effect on next "
"game load."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:94
msgid ""
"Enable unlocking achievements in Spectator Mode.<br><br>While in Spectator "
"Mode, achievements and leaderboards will be processed and displayed on "
"screen, but will not be submitted to the server.<br><br>If this is on at "
"game launch, it will not be turned off until game close, because a "
"RetroAchievements session will not be created.<br><br>If this is off at game "
"launch, it can be toggled freely while the game is running."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:82
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun.<br><br>Setting takes effect on next game load."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:98
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Activeert Dolby Pro Logic II emulatie met 5.1 surround. Alleen bij bepaalde "
"backends."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Activeert Floating Point Result Flag berekening, nodig voor enkele spellen. "
"(AAN = Compatibel, UIT = Snel)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:644
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures. This feature is not compatible with GPU "
"Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:85
msgid ""
"Enables emulation of the CPU write-back cache.<br>Enabling will have a "
"significant impact on performance.<br>This should be left disabled unless "
"absolutely needed.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:391
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Activeert multi-threaded command indiening voor backends die dit "
"ondersteunen. Als u deze optie inschakelt, kan dit resulteren in een "
"prestatieverbetering op systemen met meer dan twee CPU kernen. Momenteel is "
"deze functie alleen beschikbaar voor de Vulkan backend."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:387
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Activeert progressieve scan als het ondersteund wordt door de geëmuleerde "
"software. De meeste spellen geven hier niks om.<br><br><dolphin_emphasis>In "
"geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:652
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.<br><br>This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"<br><br>Note that games still render in SDR internally."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:152
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
"Activeert uitrekking van audio om overeen te komen met de emulatiesnelheid."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:269
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br>This option is incompatible with Arbitrary Mipmap "
"Detection.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Activeert de Memory Management Unit, dit is nodig is voor sommige spellen. "
"(AAN = Compatibel, UIT = Snel)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Activeert de Memory Management Unit, dit is nodig is voor sommige spellen. "
"(AAN = Compatibel, UIT = Snel)<br><br><dolphin_emphasis>In geval van twijfel "
"leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:192
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""
"Activeert de WiiLink-dienst voor WiiConnect24-kanalen.\n"
"WiiLink is een alternatieve provider voor de beëindigde WiiConnect24-kanalen "
"zoals de Voorspellings- en Nintendo-kanalen.\n"
"Lees de servicevoorwaarden op: https://www.wiilink24.com/tos"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:379
msgid ""
"Enables the use of AR and Gecko cheat codes which can be used to modify "
"games' behavior. These codes can be configured with the Cheats Manager in "
"the Tools menu.<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:313
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Activeert validatie van API-aanroepen door de video-backend, dit kan helpen "
"bij het debuggen van grafische problemen. Met Vulkan en D3D backends, "
"schakelt dit ook debug symbolen in voor de gecompileerde shaders."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:369
msgid ""
"Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Encode frame dumps met de FFV1 codec.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr "Encoding"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:616
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
"De volgende fouten zijn opgetreden bij het openen van opslagbestanden: \n"
"% 1\n"
"\n"
"Importeren afbreken."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271
msgid "End Addr"
msgstr "Eind Adres"
#: Source/Core/Core/NetPlayServer.cpp:127
msgid "Enet Didn't Initialize"
msgstr "Enet niet geïnitialiseerd"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:171
msgid "English"
msgstr "Engels"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61
msgid "Enhancements"
msgstr "Verbeteringen"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr "Voer IP-adres in van het apparaat waarop de XLink Kai Client draait:"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59
msgid "Enter USB device ID"
msgstr "Voer USB apparaat ID in"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275
msgid "Enter address to watch:"
msgstr "Voer adres in voor watch:"
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr "Voer een nieuw MAC-adres voor de breedbandadapter in:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301
msgid "Enter password"
msgstr "Voer wachtwoord in"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78
msgid "Enter the DNS server to use:"
msgstr "Voer de te gebruiken DNS-server in:"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62
msgid ""
"Enter the IP address and port of the tapserver instance you want to connect "
"to."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1354
msgid "Enter the RSO module address:"
msgstr "Voer adres van de RSO-module in:"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:358
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:364
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:253
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:294
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
#: Source/Core/DolphinQt/ConvertDialog.cpp:426
#: Source/Core/DolphinQt/ConvertDialog.cpp:473
#: Source/Core/DolphinQt/ConvertDialog.cpp:528
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:105
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:582
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:593
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:649
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:664
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:968
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:982
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:639
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:645
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:654
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:666
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:685
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:691
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:706
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:714
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:738
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:745
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:432
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:240
#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/GCMemcardManager.cpp:347
#: Source/Core/DolphinQt/GCMemcardManager.cpp:377
#: Source/Core/DolphinQt/Main.cpp:212 Source/Core/DolphinQt/Main.cpp:228
#: Source/Core/DolphinQt/Main.cpp:235 Source/Core/DolphinQt/MainWindow.cpp:309
#: Source/Core/DolphinQt/MainWindow.cpp:317
#: Source/Core/DolphinQt/MainWindow.cpp:1146
#: Source/Core/DolphinQt/MainWindow.cpp:1555
#: Source/Core/DolphinQt/MainWindow.cpp:1562
#: Source/Core/DolphinQt/MainWindow.cpp:1622
#: Source/Core/DolphinQt/MainWindow.cpp:1629
#: Source/Core/DolphinQt/MainWindow.cpp:1740
#: Source/Core/DolphinQt/MenuBar.cpp:205 Source/Core/DolphinQt/MenuBar.cpp:1252
#: Source/Core/DolphinQt/MenuBar.cpp:1338
#: Source/Core/DolphinQt/MenuBar.cpp:1361
#: Source/Core/DolphinQt/MenuBar.cpp:1376
#: Source/Core/DolphinQt/MenuBar.cpp:1408
#: Source/Core/DolphinQt/MenuBar.cpp:1433
#: Source/Core/DolphinQt/MenuBar.cpp:1650
#: Source/Core/DolphinQt/MenuBar.cpp:1662
#: Source/Core/DolphinQt/MenuBar.cpp:1674
#: Source/Core/DolphinQt/MenuBar.cpp:1696
#: Source/Core/DolphinQt/MenuBar.cpp:1722
#: Source/Core/DolphinQt/MenuBar.cpp:1774
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:743
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:985
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1118
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:349
#: Source/Core/DolphinQt/RenderWidget.cpp:125
#: Source/Core/DolphinQt/ResourcePackManager.cpp:204
#: Source/Core/DolphinQt/ResourcePackManager.cpp:225
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:465
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:486
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:507
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:551
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:588
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:611
#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error"
msgstr "Fout"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456
msgid "Error Log"
msgstr "Fout Log"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr "Fout bij openen van adapter: %1"
#: Source/Core/Core/NetPlayServer.cpp:1504
msgid "Error collecting save data!"
msgstr "Fout bij verzamelen van save data!"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607
msgid "Error converting value"
msgstr "Fout bij het omzetten van de waarde"
#: Source/Core/DolphinQt/Translation.cpp:323
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Fout bij het laden van de geselecteerde taal. Dolphin zal terugvallen op de "
"systeemtaal."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210
msgid "Error obtaining session list: %1"
msgstr "Fout in het verkrijgen van sessie lijst: %1"
#: Source/Core/DolphinQt/MainWindow.cpp:310
msgid "Error occurred while loading some texture packs"
msgstr "Fout opgetreden bij het laden van sommige texture packs"
#: Source/Core/Core/NetPlayClient.cpp:1853
msgid "Error processing codes."
msgstr "Fout bij verwerking van codes."
#: Source/Core/Core/NetPlayClient.cpp:1825
msgid "Error processing data."
msgstr "Fout bij het verwerken van data."
#: Source/Core/Core/NetPlayCommon.cpp:60
msgid "Error reading file: {0}"
msgstr "Fout bij het lezen van bestand: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1540
msgid "Error synchronizing cheat codes!"
msgstr "Fout bij het synchroniseren van cheat codes!"
#: Source/Core/Core/NetPlayServer.cpp:1526
msgid "Error synchronizing save data!"
msgstr "Fout bij synchroniseren van save data!"
#: Source/Core/Core/NetPlayCommon.cpp:214
msgid "Error writing file: {0}"
msgstr "Fout bij het schrijven van bestand: {0}"
#: Source/Core/Common/ChunkFile.h:310
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
"Fout: Na \"{0}\", gevonden {1} ({2:#x}) in plaats van bewaar punt {3} ({4:"
"#x}). Savestate laadactie wordt geannuleerd..."
#: Source/Core/Core/HW/GBACore.cpp:192
msgid "Error: GBA{0} failed to create core"
msgstr "Fout: GBA{0} creëren core mislukt"
#: Source/Core/Core/HW/GBACore.cpp:347
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr "Fout: GBA{0} BIOS in {1} laden mislukt"
#: Source/Core/Core/HW/GBACore.cpp:212
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr "Fout: GBA{0} ROM in {1} laden mislukt"
#: Source/Core/Core/HW/GBACore.cpp:366
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr "Fout: GBA{0} save in {1} laden mislukt"
#: Source/Core/Core/HW/GBACore.cpp:341
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr "Fout: GBA{0} BIOS in {1} openen mislukt"
#: Source/Core/Core/HW/GBACore.cpp:182
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr "Fout: GBA{0} ROM in {1} openen mislukt"
#: Source/Core/Core/HW/GBACore.cpp:360
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr "Fout: GBA{0} save in {1} openen mislukt"
#: Source/Core/Core/HW/SI/SI_Device.cpp:201
msgid "Error: This build does not support emulated GBA controllers"
msgstr "Fout: Deze versie ondersteunt geen geëmuleerde GBA-controllers"
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:339
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Fout: Poging tot het verkrijgen van toegang tot Shift JIS-lettertypen, maar "
"deze zijn niet geladen. Spellen kunnen wellicht lettertypes niet juist "
"weergeven, of crashen."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:334
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Fout: Poging tot het verkrijgen van toegang tot Windows-1252-lettertypen, "
"maar deze zijn niet geladen. Spellen kunnen wellicht lettertypes niet juist "
"weergeven, of crashen."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1332
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr "Er zijn fouten gevonden in {0} blokken in de {1} partitie."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1343
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr "Er zijn fouten gevonden in {0} ongebruikte blokken in de {1} partitie."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64
msgid "Euphoria"
msgstr "Euforie"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:306
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126
msgid "Exclusive Ubershaders"
msgstr "Exclusieve Ubershaders"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr "Sluit"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:945
msgid "Expected + or closing paren."
msgstr "+ of haakje sluiten verwacht."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:775
msgid "Expected arguments: {0}"
msgstr "Verwachte argumenten: {0}"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:912
msgid "Expected closing paren."
msgstr "Verwachtte haakje sluiten."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:761
msgid "Expected comma."
msgstr "Verwachte comma."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:693
msgid "Expected end of expression."
msgstr "Verwachtte eind van uitdrukking."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:931
msgid "Expected name of input."
msgstr "Verwachte naam van input."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922
msgid "Expected opening paren."
msgstr "Verwachte haakje openen."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:842
msgid "Expected start of expression."
msgstr "Verwachte start van de uitdrukking."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:816
msgid "Expected variable name."
msgstr "Verwachtte naam van variabele."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189
msgid "Experimental"
msgstr "Experimenteel"
#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "Export All Wii Saves"
msgstr "Exporteer alle Wii Saves"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:423
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
#: Source/Core/DolphinQt/GCMemcardManager.cpp:493
#: Source/Core/DolphinQt/GCMemcardManager.cpp:500
msgid "Export Failed"
msgstr "Exporteren Mislukt"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Export Recording"
msgstr "Exporteer Opname"
#: Source/Core/DolphinQt/MenuBar.cpp:784
msgid "Export Recording..."
msgstr "Exporteer Opname..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
msgid "Export Save File"
msgstr "Exporteer Save Bestand"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:455
msgid "Export Save Files"
msgstr "Exporteer Save Bestanden"
#: Source/Core/DolphinQt/GameList/GameList.cpp:474
msgid "Export Wii Save"
msgstr "Exporteer Wii Save"
#: Source/Core/DolphinQt/GameList/GameList.cpp:390
msgid "Export Wii Saves"
msgstr "Exporteer Wii Saves"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:118
msgid "Export as .&gcs..."
msgstr "Exporteer als .&gcs..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:119
msgid "Export as .&sav..."
msgstr "Exporteer als .&sav..."
#: Source/Core/DolphinQt/MenuBar.cpp:1177
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "%n save(s) geëxporteerd"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "Extensie"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121
msgid "Extension Motion Input"
msgstr "Extensie Bewegings-input"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:122
msgid "Extension Motion Simulation"
msgstr "Extensie Bewegings-simulatie"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525
msgid "External"
msgstr "Extern"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87
msgid "External Frame Buffer (XFB)"
msgstr "Externe Frame Buffer (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:295
msgid "Extract Certificates from NAND"
msgstr "Certificaten uitpakken van NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:269
msgid "Extract Entire Disc..."
msgstr "Volledige Schijf Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
msgid "Extract Entire Partition..."
msgstr "Volledige Partitie Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300
msgid "Extract File..."
msgstr "Bestand Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:242
msgid "Extract Files..."
msgstr "Bestanden Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:252
msgid "Extract System Data..."
msgstr "Systeemdata Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:356
msgid "Extracting All Files..."
msgstr "Alle Bestanden Uitpakken..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting Directory..."
msgstr "Map Uitpakken..."
#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
msgid "FD"
msgstr "FD"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:40
#: Source/Core/DolphinQt/MenuBar.cpp:255
msgid "FIFO Player"
msgstr "FIFO Speler"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150
msgid "Failed loading XML."
msgstr "Mislukt XML te laden."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:348
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"Mislukt geheugenkaart te open:\n"
"%1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:459
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "Mislukt om deze sessie aan de NetPlay index toe voegen: %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1723
msgid "Failed to append to signature file '%1'"
msgstr "Mislukt om signatuurbestand toe te voegen aan bestand '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:669
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr ""
"Mislukt om toegang te krijgen tot de interface voor BT passthrough: {0}"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:664
msgid "Failed to clear Skylander!"
msgstr "Mislukt om Skylander te legen!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:665
msgid "Failed to clear the Skylander from slot %1!"
msgstr "Mislukt om Skylander van slot %1 te legen!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:108
msgid "Failed to connect to Redump.org"
msgstr "Mislukt om met Redump.org te verbinden"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:986
msgid "Failed to connect to server: %1"
msgstr "Mislukt om verbinding te maken met server: %1"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:154
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
msgid "Failed to create D3D swap chain"
msgstr "Mislukt om D3D swap chain te maken"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr "Mislukt om D3D12 context te creëren"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr "Mislukt om D3D12 global resources te creëren"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "Mislukt om DXGI factory te creëren"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:304
msgid "Failed to create Infinity file"
msgstr "Mislukt om Infinity bestand te creëren"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:788
msgid "Failed to create Skylander file!"
msgstr "Mislukt om Skylander bestand te creëren!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:789
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"\n"
"The Skylander may already be on the portal."
msgstr ""
"Mislukt om Skylander bestand te creëren:\n"
"%1\n"
"Skylander is mogelijk al op het portal"
#: Source/Core/Core/NetPlayClient.cpp:1293
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""
"NetPlay GBA{0} save bestand verwijderen mislukt. Controleer uw "
"schrijfrechten."
#: Source/Core/Core/NetPlayClient.cpp:1083
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"Kon de NetPlay-geheugenkaart niet verwijderen. Controleer uw schrijfrechten."
#: Source/Core/DolphinQt/GameList/GameList.cpp:855
msgid "Failed to delete the selected file."
msgstr "Kon het geselecteerde bestand niet verwijderen."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:662
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr "Kon kernel driver voor BT passthrough niet ontkoppelen: {0}"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:358
msgid "Failed to download codes."
msgstr "Kon codes niet downloaden."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:739
msgid "Failed to dump %1: Can't open file"
msgstr "Kon %1 niet dumpen: Kon het bestand niet openen"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:746
msgid "Failed to dump %1: Failed to write to file"
msgstr "Kon %1 niet dumpen: Kon niet naar het bestand schrijven"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:489
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr "Exporteren van %n van de %1 save bestand(en) is mislukt."
#: Source/Core/DolphinQt/GameList/GameList.cpp:589
msgid "Failed to export the following save files:"
msgstr "Kon de volgende save bestanden niet exporteren:"
#: Source/Core/DolphinQt/MenuBar.cpp:1252
msgid "Failed to extract certificates from NAND"
msgstr "Kon geen certificaten uitpakken van NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
msgid "Failed to extract file."
msgstr "Uitpakken van het bestand is mislukt."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
msgid "Failed to extract system data."
msgstr "Uitpakken van de systeemdata is mislukt."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
"Nieuwe bestandsnaam vinden mislukt.\n"
"{0}\n"
"wordt overschreven"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr "Kon één of meerdere D3D symbolen niet vinden"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:566
msgid "Failed to import \"%1\"."
msgstr "Mislukt om \"%1\" te importeren."
#: Source/Core/DolphinQt/MenuBar.cpp:1153
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
"Save bestand importeren mislukt. Start het spel eerst en probeer het dan "
"opnieuw."
#: Source/Core/DolphinQt/MenuBar.cpp:1147
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
"Save bestand importeren mislukt. Het bestand lijkt beschadigd te zijn of is "
"geen geldige Wii-save."
#: Source/Core/DolphinQt/MenuBar.cpp:1160
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"Save bestand importeren mislukt. Uw NAND is mogelijk beschadigd of iets "
"verhindert de toegang tot bestanden erin. Probeer uw NAND te repareren "
"(Tools -> Beheer NAND -> Controleer NAND...) en importeer de save opnieuw."
#: Source/Core/DolphinQt/MainWindow.cpp:1146
msgid "Failed to init core"
msgstr "Kon core niet initiëren"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
"Direct3D initialisatie mislukt.\n"
"Zorg ervoor dat uw videokaart ten minste D3D 10.0 ondersteunt.\n"
"{0}"
#: Source/Core/VideoCommon/VideoBackendBase.cpp:374
msgid "Failed to initialize renderer classes"
msgstr "Initialiseren renderer classes mislukt"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:205
msgid "Failed to install pack: %1"
msgstr "Het is niet gelukt om het pakket te installeren: %1"
#: Source/Core/DolphinQt/GameList/GameList.cpp:633
#: Source/Core/DolphinQt/MenuBar.cpp:1118
msgid "Failed to install this title to the NAND."
msgstr "Kon deze titel niet installeren op de NAND."
#: Source/Core/DolphinQt/MainWindow.cpp:1657
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Luisteren naar poort %1 mislukt. Is er nog een exemplaar van de NetPlay-"
"server actief?"
#: Source/Core/DolphinQt/MenuBar.cpp:1376
#: Source/Core/DolphinQt/MenuBar.cpp:1433
msgid "Failed to load RSO module at %1"
msgstr "Kon RSO-module op %1 niet laden"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "Kon d3d11.dll niet laden"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr "Kon dxgi.dll niet laden"
#: Source/Core/DolphinQt/MenuBar.cpp:1662
msgid "Failed to load map file '%1'"
msgstr "Kon mapbestand'%1' niet laden"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:832
msgid "Failed to load the Skylander file!"
msgstr "Laden van Skylander bestand mislukt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:833
msgid ""
"Failed to load the Skylander file:\n"
"%1"
msgstr ""
"Mislukt om Skylander bestand te laden:\n"
"%1"
#: Source/Core/Core/Boot/Boot.cpp:582
msgid "Failed to load the executable to memory."
msgstr "Kon het uitvoerbare bestand niet in het geheugen laden."
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Laden van {0} mislukt. Als u Windows 7 gebruikt, probeer dan het KB4019990 "
"update pakket te installeren."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:651
msgid "Failed to modify Skylander!"
msgstr "Mislukt om Skylander te wijzigen!"
#: Source/Core/DolphinQt/MenuBar.cpp:206
msgid "Failed to open \"%1\" for writing."
msgstr "Mislukt om \"%1\" te openen voor schrijven."
#: Source/Android/jni/MainAndroid.cpp:434
msgid "Failed to open \"{0}\" for writing."
msgstr "Mislukt om \"{0}\" te openen voor schrijven."
#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/MainWindow.cpp:1740
#: Source/Core/DolphinQt/RenderWidget.cpp:125
msgid "Failed to open '%1'"
msgstr "Kon '%1' niet openen"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:647
msgid "Failed to open Bluetooth device: {0}"
msgstr "Kon Bluetooth-apparaat niet openen: {0}"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:983
msgid "Failed to open Branch Watch snapshot \"%1\""
msgstr "Mislukt om Branch Watch snapshot \"%1\" te openen"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr "Kon het configuratiebestand niet openen!"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731
msgid "Failed to open file"
msgstr "Mislukt om bestand te open"
#: Source/Core/Core/NetPlayCommon.cpp:26
msgid "Failed to open file \"{0}\"."
msgstr "Openen van bestand \"{0}\" mislukt"
#: Source/Core/Core/NetPlayCommon.cpp:184
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr "Openen van bestand \"{0}\" mislukt. Controleer uw schrijfrechten."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"Openen van bestand in externe editor mislukt.\n"
"Zorg ervoor dat er een toepassing is toegewezen om INI-bestanden te openen."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:863
msgid "Failed to open file."
msgstr "Openen bestand mislukt."
#: Source/Core/DolphinQt/MainWindow.cpp:1656
msgid "Failed to open server"
msgstr "Kon server niet openen"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:173
msgid "Failed to open the Infinity file!"
msgstr "Openen van Infinity bestand mislukt!"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174
msgid ""
"Failed to open the Infinity file:\n"
"%1\n"
"\n"
"The file may already be in use on the base."
msgstr ""
"Mislukt om Infinity bestand te openen:\n"
"%1\n"
"\n"
"Het bestand is mogelijk al in gebruik op de base."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:807
msgid "Failed to open the Skylander file!"
msgstr "Openen van Skylander bestand mislukt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:808
msgid ""
"Failed to open the Skylander file:\n"
"%1\n"
"\n"
"The file may already be in use on the portal."
msgstr ""
"Mislukt om Skylander bestand te openen:\n"
"%1\n"
"\n"
"Het bestand is mogelijk al in gebruik op het portal."
#: Source/Core/DolphinQt/ConvertDialog.cpp:474
msgid "Failed to open the input file \"%1\"."
msgstr "Kan het inputbestand \"% 1\" niet openen."
#: Source/Core/DiscIO/CompressedBlob.cpp:287 Source/Core/DiscIO/FileBlob.cpp:58
#: Source/Core/DiscIO/WIABlob.cpp:2050
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Openen van \"{0}\" is mislukt.\n"
"Controleer of u permissies heeft om de map te maken, en dat de media "
"geschreven kan worden."
#: Source/Core/DiscIO/VolumeVerifier.cpp:220
#: Source/Core/DiscIO/VolumeVerifier.cpp:319
msgid "Failed to parse Redump.org data"
msgstr "Ontleden van Redump.org data mislukt"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:301
msgid "Failed to parse given value into target data type."
msgstr "Kan de gegeven waarde niet verwerken tot het beoogde data type."
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr "Lezen DFF bestand mislukt."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:865
msgid "Failed to read from file."
msgstr "Lezen bestand mislukt."
#: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:98
#: Source/Core/DiscIO/WIABlob.cpp:2065
msgid "Failed to read from the input file \"{0}\"."
msgstr "Lezen van het inputbestand \"{0}\" is mislukt."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:424
#: Source/Core/DolphinQt/GCMemcardManager.cpp:642
msgid "Failed to read selected savefile(s) from memory card."
msgstr "Lezen van geselecteerde save bestand(en) van geheugenkaart mislukt."
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:183
msgid "Failed to read the Infinity file!"
msgstr "Lezen van infinity bestand mislukt!"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184
msgid ""
"Failed to read the Infinity file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
"Mislukt om Infinity bestand te lezen:\n"
"%1\n"
"\n"
"Het bestand was te klein."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:818
msgid "Failed to read the Skylander file!"
msgstr "Lezen van Skylander bestand mislukt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:819
msgid ""
"Failed to read the Skylander file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
"Mislukt om Skylander bestand te lezen:\n"
"%1\n"
"\n"
"Het bestand was te klein."
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732
msgid ""
"Failed to read the contents of file:\n"
"%1"
msgstr ""
#: Source/Core/Core/Movie.cpp:1014
msgid "Failed to read {0}"
msgstr "Lezen van {0} is mislukt"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
msgid "Failed to remove file."
msgstr "Verwijderen bestand mislukt."
#: Source/Core/DolphinQt/ConvertDialog.cpp:455
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
"Kan junk data niet verwijderen uit bestand \"% 1\".\n"
"\n"
"Wilt u het converteren zonder deze ongewenste data te verwijderen?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:663
msgid "Failed to remove this title from the NAND."
msgstr "Kon deze titel niet van de NAND verwijderen."
#: Source/Core/Core/NetPlayClient.cpp:1107
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr "Kon NetPlay CGI-map niet resetten. Controleer uw schrijfrechten."
#: Source/Core/Core/NetPlayClient.cpp:1138
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr "Kon NetPlay NAND-map niet resetten. Controleer uw schrijfrechten."
#: Source/Core/Core/NetPlayClient.cpp:1144
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr "Kon NetPlay omleid map niet resetten. Controleer uw schrijfrechten."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:969
msgid "Failed to save Branch Watch snapshot \"%1\""
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:240
msgid "Failed to save FIFO log."
msgstr "Mislukt om FIFO op te slaan."
#: Source/Core/DolphinQt/MenuBar.cpp:1651
msgid "Failed to save code map to path '%1'"
msgstr "Kon code map niet opslaan naar pad '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1696
msgid "Failed to save signature file '%1'"
msgstr "Kon signatuurbestand '%1' niet opslaan"
#: Source/Core/DolphinQt/MenuBar.cpp:1675
msgid "Failed to save symbol map to path '%1'"
msgstr "Kon symbool map niet opslaan naar pad '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1775
msgid "Failed to save to signature file '%1'"
msgstr "Kon niet opslaan naar signatuurbestand '%1'"
#: Source/Core/Core/Core.cpp:533
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > Convert File to Folder Now!"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:226
msgid "Failed to uninstall pack: %1"
msgstr "Het is niet gelukt om het pakket te deïnstalleren: %1"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:78
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Het schrijven van BT.DINF naar SYSCONF is mislukt"
#: Source/Core/Core/NetPlayClient.cpp:1174
msgid "Failed to write Mii data."
msgstr "Kon Mii data niet schrijven."
#: Source/Core/Core/NetPlayClient.cpp:1259
msgid "Failed to write Wii save."
msgstr "Kon Wii-save niet schrijven."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr "Kon configuratiebestand niet schrijven!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:574
#: Source/Core/DolphinQt/GCMemcardManager.cpp:677
#: Source/Core/DolphinQt/GCMemcardManager.cpp:692
msgid "Failed to write modified memory card to disk."
msgstr "Schrijven van gewijzigde geheugenkaart naar schijf mislukt."
#: Source/Core/Core/NetPlayClient.cpp:1272
msgid "Failed to write redirected save."
msgstr "Schrijven van omgeleide save mislukt."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
msgid "Failed to write savefile to disk."
msgstr "Schrijven van save bestand naar schijf mislukt."
#: Source/Core/DiscIO/CompressedBlob.cpp:382
#: Source/Core/DiscIO/FileBlob.cpp:104 Source/Core/DiscIO/WIABlob.cpp:2069
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Schrijven naar outputbestand \"{0}\" is mislukt.\n"
"Controleer of u voldoende ruimte beschikbaar heeft op de doelschijf."
#: Source/Core/DolphinQt/GameList/GameList.cpp:631
#: Source/Core/DolphinQt/GameList/GameList.cpp:661
#: Source/Core/DolphinQt/GameList/GameList.cpp:854
#: Source/Core/DolphinQt/MenuBar.cpp:1118
msgid "Failure"
msgstr "Gefaald"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:187
msgid "Fair Input Delay"
msgstr "Eerlijke Input Vertraging"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:464
msgid "Fallback Region"
msgstr "Terugvalregio"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:221
msgid "Fallback Region:"
msgstr "Terugvalregio:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83
msgid "Fast"
msgstr "Snel"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107
msgid "Fast Depth Calculation"
msgstr "Snelle Diepteberekening"
#: Source/Core/Core/Movie.cpp:1298
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte "
"{2}.){3}"
msgstr ""
"Fatale desync. Terugspelen wordt geannuleerd. (Fout in PlayWiimote: {0} != "
"{1}, byte {2}.){3}"
#: Source/Core/Core/FreeLookManager.cpp:105
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr "Gezichtsveld"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:247
msgid "Figure Number:"
msgstr "Figuur Nummer:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:367
msgid "Figure type"
msgstr "Figuurtype"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:46
msgid "File Details"
msgstr "Bestand Details"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1005
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:230
#: Source/Core/DolphinQt/MenuBar.cpp:683
msgid "File Format"
msgstr "Bestandsformaat"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:65
msgid "File Format:"
msgstr "Bestandsformaat:"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:83
msgid "File Info"
msgstr "Bestandsinfo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1000
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:224
#: Source/Core/DolphinQt/MenuBar.cpp:678
msgid "File Name"
msgstr "Bestandsnaam"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1001
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:226
#: Source/Core/DolphinQt/MenuBar.cpp:679
msgid "File Path"
msgstr "Bestandspad"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1004
#: Source/Core/DolphinQt/MenuBar.cpp:682
msgid "File Size"
msgstr "Bestandsgrootte"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:58
msgid "File Size:"
msgstr "Bestandsgrootte:"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:364
msgid "File contained no codes."
msgstr "Bestand bevat geen codes."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
msgid "Filename"
msgstr "Bestandsnaam"
#: Source/Core/DiscIO/CompressedBlob.cpp:294
msgid "Files opened, ready to compress."
msgstr "Bestanden geopend, gereed voor compressie."
#: Source/Core/Core/Boot/Boot.cpp:92
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
"Bestanden gespecificeerd in het M3U-bestand \"{0}\" werden niet gevonden:\n"
"{1}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:835
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
"Bestandsgrootte komt niet overeen met een bekende GameCube geheugenkaart "
"grootte."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:838
msgid "Filesize in header mismatches actual card size."
msgstr ""
"Bestandsgrootte in header komt niet overeen met de werkelijke kaartgrootte."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:91
msgid "Filesystem"
msgstr "Bestandssysteem"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103
msgid "Filters"
msgstr "Filters"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
msgid "Find &Next"
msgstr "Vind &Volgende"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154
msgid "Find &Previous"
msgstr "Vind &Vorige"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:953
msgid "Finish Calibration"
msgstr "Kalibratie Afronden"
#: Source/Core/DolphinQt/WiiUpdate.cpp:110
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"De update voltooien...\n"
"Dit kan even duren."
#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:336
msgid "Fire"
msgstr "Vuur"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "First Person"
msgstr "First Person"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:128
msgid "Fix Checksums"
msgstr "Herstel Controlesommen"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:691
msgid "Fix Checksums Failed"
msgstr "Herstel Controlesom Mislukt"
#. i18n: "Fixed" here means that the alignment is always the same
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204
msgid "Fixed Alignment"
msgstr "Vaste Uitlijning"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88
msgid "Flags"
msgstr "Flags"
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:154
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr "Float"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:574
msgid "Follow &Branch"
msgstr "Volg &Branch"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:921
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
"Stuur voor de beste resultaten uw input langzaam naar alle mogelijke "
"uithoeken."
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""
"Voor setup instructies, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">raadpleeg deze pagina</a>."
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin"
"\">refer to this page</a>."
msgstr ""
"Voor setup instructies, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin"
"\">raadpleeg deze pagina."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Force 16:9"
msgstr "Forceer 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156
msgid "Force 24-Bit Color"
msgstr "24-bits kleuren forceren"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Force 4:3"
msgstr "Forceer 4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Force Linear"
msgstr "Forceer Lineair"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
msgid "Force Linear and 16x Anisotropic"
msgstr "Forceer Lineair en 16x Anisotropisch"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Force Linear and 2x Anisotropic"
msgstr "Forceer Lineair en 2x Anisotropisch"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122
msgid "Force Linear and 4x Anisotropic"
msgstr "Forceer Lineair en 4x Anisotropisch"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:124
msgid "Force Linear and 8x Anisotropic"
msgstr "Forceer Lineair en 8x Anisotropisch"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139
msgid "Force Listen Port:"
msgstr "Forceer Luisterpoort:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118
msgid "Force Nearest"
msgstr "Forceer Nearest"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:471
msgid "Forced off because %1 doesn't support VS expansion."
msgstr "Uitgeschakeld omdat %1 geen VS uitbreiding ondersteunt."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:468
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr "Uitgeschakeld omdat %1 geen geometry shaders ondersteunt."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:601
msgid ""
"Forces the game to output graphics at any aspect ratio by expanding the view "
"frustum without stretching the image.<br>This is a hack, and its results "
"will vary widely game to game (it often causes the UI to stretch).<br>Game-"
"specific AR/Gecko-code aspect ratio patches are preferable over this if "
"available.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:633
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Forceert het spel om de RGB-kleurkanalen in 24-bits weer te geven, wat de "
"kwaliteit verbetert doordat kleurbanding wordt vermindert.<br><br>Dit heeft "
"geen invloed op prestaties en veroorzaakt weinig grafische problemen."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:326
msgid ""
"Forces the render window to stay on top of other windows and applications."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Format:"
msgstr "Formaat:"
#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "Vooruit"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:149
msgid "Forward port (UPnP)"
msgstr "Poort forwarden (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:467
msgid "Found %1 results for \"%2\""
msgstr "%1 resultaten gevonden voor \"%2\""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:337
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr "%n adres(sen) gevonden."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:154
msgid "Frame %1"
msgstr "Frame %1"
#: Source/Core/Core/HotkeyManager.cpp:53 Source/Core/Core/HotkeyManager.cpp:343
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "Frame Voorwaarts"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Frame Advance Decrease Speed"
msgstr "Frame Voorwaarts Verlaag Snelheid"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Frame Advance Increase Speed"
msgstr "Frame Vordering Verhoog Snelheid"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Frame Advance Reset Speed"
msgstr "Frame Voorwaarts Reset Snelheid"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:139
msgid "Frame Dumping"
msgstr "Frame Dumping"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:108
msgid "Frame Range"
msgstr "Framebereik"
#: Source/Core/VideoCommon/FrameDumper.cpp:328
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr "Frame Dump-afbeelding(en) '{0}' bestaan al. Overschrijven?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Frames to Record:"
msgstr "Frames om Op te Nemen:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "Frankrijk"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:312
msgid "Free Blocks: %1"
msgstr "Vrije Blokken: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:313
msgid "Free Files: %1"
msgstr "Vrije Bestanden: %1"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:49
msgid "Free Look Control Type"
msgstr "Vrije-Kijk Bestuur Methode"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:467
msgid "Free Look Controller %1"
msgstr "Vrije-Kijk Controller %1"
#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19
msgid "Free Look Settings"
msgstr "Vrije-kijk-instellingen"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:61
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
"Vrije-Kijk maakt manipulatie van de in-game camera mogelijk. Verschillende "
"camera types zijn beschikbaar in de keuzelijst.<br><br>Raadpleeg deze <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">pagina voor "
"gedetailleerde instructies.</a>"
#: Source/Core/Core/FreeLookManager.cpp:315
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr "Vrije-Kijk"
#: Source/Core/Core/HotkeyManager.cpp:355
msgid "Freelook"
msgstr "Vrije-Kijk"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Freelook Toggle"
msgstr "Vrije-Kijk Schakelaar"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "French"
msgstr "Frans"
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr "Frequentie"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:71
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
msgid "From"
msgstr "Van"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:97
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:112
msgid "From:"
msgstr "Van:"
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr "Volledig scherm"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270
msgid "Function"
msgstr "Functie"
#. i18n: Settings that affect the functionality of unlocking achievements.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:118
msgid "Function Settings"
msgstr "Functie-instellingen"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:302
msgid "Functions"
msgstr "Functies"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42
msgid "GBA (Integrated)"
msgstr "GBA (Geïntegreerd)"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44
msgid "GBA (TCP)"
msgstr "GBA (TCP)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "GBA Cartridge Path:"
msgstr "Pad naar GBA-cartridge:"
#: Source/Core/Core/HotkeyManager.cpp:365
msgid "GBA Core"
msgstr "GBA Core"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35
msgid "GBA Port %1"
msgstr "GBA Port %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198
msgid "GBA Settings"
msgstr "GBA-instellingen"
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27
msgid "GBA TAS Input %1"
msgstr "GBA-TAS-input %1"
#: Source/Core/Core/HotkeyManager.cpp:366
msgid "GBA Volume"
msgstr "GBA Volume"
#: Source/Core/Core/HotkeyManager.cpp:367
msgid "GBA Window Size"
msgstr "GBA-venstergrootte"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:838
msgid "GBA%1 ROM changed to \"%2\""
msgstr "GBA%1 ROM verandert naar \"%2\""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:843
msgid "GBA%1 ROM disabled"
msgstr "GBA%1 ROM uitgeschakeld"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "GC Port %1"
msgstr "GC Poort %1"
#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "GCI Folder"
msgstr "GCI Map"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121
msgid "GCI Folder Path:"
msgstr "Pad naar GCI-map:"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock aangeroepen met ongeldige blok adres"
#: Source/Core/DolphinQt/ConvertDialog.cpp:349
msgid "GCZ GC/Wii images (*.gcz)"
msgstr "GCZ GC/Wii schijfafbeeldingen (*.gcz)"
#: Source/Core/VideoCommon/CommandProcessor.cpp:720
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""
"GFX FIFO: Onbekende Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Verdere fouten worden naar het Video Backend log gestuurd en Dolphin zal nu "
"waarschijnlijk crashen of hangen."
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:181
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr "GL_MAX_TEXTURE_SIZE is {0} - moet op zijn minst 1024 zijn."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73
msgid "GPU Texture Decoding"
msgstr "Textuurdecodering door GPU"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:235
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: FOUT: GL_ARB_framebuffer_object vereist voor meerdere render doelen.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:96
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr "GPU: OGL FOUT: Ondersteunt uw videokaart OpenGL 2.0?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:253
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: OGL FOUT: GL_ARB_map_buffer_range vereist.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:278
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
"GPU: OGL FOUT: GL_ARB_sampler_objects vereist.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.3?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:262
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
"GPU: OGL FOUT: GL_ARB_uniform_buffer_object vereist.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.1?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:244
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: OGL FOUT: GL_ARB_vertex_array_object vereist.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:103
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
"GPU: OGL FOUT: OpenGL versie 3 vereist.\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:470
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
"GPU: OGL FOUT: Minstens GLSL 1.30 nodig\n"
"GPU: Ondersteunt uw videokaart OpenGL 3.0?\n"
"GPU: Uw stuurprogramma ondersteunt GLSL {0}"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:169
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
"GPU: OGL FOUT: Aantal attributen {0} niet genoeg.\n"
"GPU: Ondersteunt uw videokaart OpenGL 2.x?"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:243
msgid "Game"
msgstr "Spel"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:400
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458
msgid "Game Boy Advance"
msgstr "Game Boy Advance"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:648
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance Carts (*.gba)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:835
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"All Files (*)"
msgstr ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"Alle Bestanden (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:399
msgid "Game Boy Advance at Port %1"
msgstr "Game Boy Advance aan Poort %1"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:73
msgid "Game Color Space:"
msgstr "Kleurruimte Spel:"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:69
msgid "Game Config"
msgstr "Spelconfiguratie"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
msgid "Game Details"
msgstr "Spel Details"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:120
msgid "Game Folders"
msgstr "Spelmappen"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:88
msgid "Game Gamma"
msgstr "Spel Gamma"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:86
msgid "Game Gamma:"
msgstr "Gamma Spel:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1002
#: Source/Core/DolphinQt/MenuBar.cpp:680
msgid "Game ID"
msgstr "Spel ID"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:122
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:111
msgid "Game ID:"
msgstr "Spel ID:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Game Status"
msgstr "Spelstatus"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830
msgid "Game changed to \"%1\""
msgstr "Spel gewijzigd naar \"%1\""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
"Het spelbestand heeft een andere hash; klik er met de rechtermuisknop op, "
"selecteer Eigenschappen, ga naar het tabblad Verifieer, en selecteer "
"Verifieer Integriteit om de hash te controleren"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Game has a different disc number"
msgstr "Spel heeft een ander schijf nummer"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "Game has a different revision"
msgstr "Spel heeft een andere revisie"
#: Source/Core/Core/NetPlayClient.cpp:1750
msgid "Game is already running!"
msgstr "Het spel draait al!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr "Spel overschreven door een andere save. Data corruptie {0:#x}, {1:#x}"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653
msgid "Game region does not match"
msgstr "Spel regio komt niet overeen"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:149
msgid "Game-Specific Settings"
msgstr "Spelspecifieke instellingen"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "GameCube Adapter for Wii U"
msgstr "GameCube Adapter voor de Wii U"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "GameCube Adapter voor de Wii U op Poort %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:413
msgid "GameCube Controller"
msgstr "GameCube Controller"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:412
msgid "GameCube Controller at Port %1"
msgstr "GameCube Controller op Poort %1"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77
msgid "GameCube Controllers"
msgstr "GameCube-controllers"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405
msgid "GameCube Keyboard"
msgstr "GameCube-toetsenbord"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:404
msgid "GameCube Keyboard at Port %1"
msgstr "GameCube-toetsenbord op poort %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:100
msgid "GameCube Memory Card Manager"
msgstr "GameCube Geheugenkaart Beheer"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "GameCube Memory Cards"
msgstr "GameCube Geheugenkaart"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:439
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "GameCube Geheugenkaarten (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:417
msgid "GameCube Microphone Slot %1"
msgstr "GameCube Microfoon Slot %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "GameCube TAS Input %1"
msgstr "GameCube-TAS-input %1"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:80
msgid "Gamma"
msgstr "Gamma"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103
msgid "Gate Size"
msgstr "Stickbereik Grootte"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411
msgid "Gecko (04)"
msgstr "Gecko (04)"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412
msgid "Gecko (C0)"
msgstr "Gecko (C0)"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413
msgid "Gecko (C2)"
msgstr "Gecko (C2)"
#: Source/Core/DolphinQt/CheatsManager.cpp:140
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73
msgid "Gecko Codes"
msgstr "Gecko Codes"
#: Source/Core/Core/HotkeyManager.cpp:337
#: Source/Core/Core/HotkeyManager.cpp:339
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:200
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:443
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:465
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Algemeen"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428
msgid "General and Options"
msgstr "Algemeen en Opties"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:505
msgid "Generate Action Replay Code(s)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:236
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:470
msgid "Generate a New Statistics Identity"
msgstr "Nieuwe statistiekidentiteit genereren"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:439
msgid ""
"Generate a new anonymous ID for your usage statistics. This will cause any "
"future statistics to be unassociated with your previous statistics."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:587
msgid "Generated AR code(s)."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1332
msgid "Generated symbol names from '%1'"
msgstr "Gegenereerde symboolnamen van '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "German"
msgstr "Duits"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Duitsland"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:161
msgid "GetDeviceList failed: {0}"
msgstr "GetDeviceList mislukt: {0}"
#: Source/Core/UICommon/UICommon.cpp:528
msgid "GiB"
msgstr "GiB"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:405
msgid "Giant"
msgstr "Giant"
#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:265
msgid "Giants"
msgstr "Giants"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199
msgid "Golf Mode"
msgstr "Golf Modus"
#: Source/Core/DiscIO/VolumeVerifier.cpp:345
msgid "Good dump"
msgstr "Goede dump"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "Grafisch"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:75
msgid "Graphics Mods"
msgstr "Grafische Mods"
#: Source/Core/Core/HotkeyManager.cpp:353
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr "Graphics Schakelaars"
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59
msgid "Graphics mods are currently disabled."
msgstr "Grafische mods zijn momenteel uitgeschakeld."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:590
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Verhoogt de kwaliteit enorm van de textures die gegenereerd worden met "
"behulp van render-naar-texture-effecten.<br><br>Het verhogen van de interne "
"resolutie zal het effect van deze instelling verbeteren. Verhoogt de GPU-"
"belasting een beetje maar zorgt voor weinig grafische problemen."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Green"
msgstr "Groen"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Green Left"
msgstr "Groen Links"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Green Right"
msgstr "Groen Rechts"
#: Source/Core/DolphinQt/MenuBar.cpp:655
msgid "Grid View"
msgstr "Rasterweergave"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "Gitaar"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:259
msgid "Gyroscope"
msgstr "Gyroscoop"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:130
msgid "HDR"
msgstr "HDR"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:139
msgid "HDR Paper White Nits"
msgstr "HDR Papier Wit Nits"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:137
msgid "HDR Paper White Nits:"
msgstr "HDR Papier Wit Nits:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:161
msgid "HDR Post-Processing"
msgstr "HDR Post-Processing"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:168
msgid "Head"
msgstr "Hoofd"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr "Help"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:130
msgid "Hero level:"
msgstr "Heldenlevel:"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:190
msgid "Hex 16"
msgstr "Hex 16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191
msgid "Hex 32"
msgstr "Hex 32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189
msgid "Hex 8"
msgstr "Hex 8"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137
msgid "Hex Byte String"
msgstr "Hex Byte String"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr "Hexadecimaal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr "Verbergen"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:299
msgid "Hide &Controls"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:750
msgid "Hide All"
msgstr "Alles verbergen"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93
msgid "Hide In-Game Sessions"
msgstr "In-game-sessies verbergen"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Hide Incompatible Sessions"
msgstr "Incompatibele sessies verbergen"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236
msgid "Hide Remote GBAs"
msgstr "Externe GBA's verbergen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:371
msgid ""
"Hides the mouse cursor whenever it is inside the render window and the "
"render window is focused.<br><br><dolphin_emphasis>If unsure, select &quot;"
"On Movement&quot;.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:207
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:427
msgid "High"
msgstr "Hoog"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:425
msgid "Highest"
msgstr "Hoogste"
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69
msgid "Hit Strength"
msgstr "Slagsterkte "
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:239
msgid "Horizontal FOV"
msgstr "Horizontaal gezichtsveld"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:206
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311
msgid "Host Code:"
msgstr "Host-code:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:193
msgid "Host Input Authority"
msgstr "Host Input Autoriteit"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Host Size"
msgstr "Hostgrootte"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:195
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
"Host heeft controle over het verzenden van alle input naar het spel, zoals "
"die ontvangen wordt van andere spelers, waardoor de host geen latentie heeft "
"maar de latentie voor anderen groter wordt. Geschikt voor casual spellen met "
"3+ spelers, mogelijk op onstabiele of hoge latency-verbindingen."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:939
msgid "Host input authority disabled"
msgstr "Host Input Autoriteit uitgeschakeld"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:939
msgid "Host input authority enabled"
msgstr "Host Input Autoriteit geactiveerd"
#: Source/Core/DolphinQt/GameList/GameList.cpp:527
msgid "Host with NetPlay"
msgstr "Host met NetPlay"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Hostname"
msgstr "Hostnaam"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459
msgid "Hotkey Settings"
msgstr "Sneltoets­instellingen"
#: Source/Core/Core/HotkeyManager.cpp:213
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "Sneltoetsen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169
msgid "Hotkeys Require Window Focus"
msgstr "Sneltoetsen vereisen vensterfocus"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127
msgid "Hybrid Ubershaders"
msgstr "Hybride Ubershaders"
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr "Hz"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "I am aware of the risks and want to continue"
msgstr "Ik ben me bewust van de risico's en wil doorgaan"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:216
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600
msgid "ID entered is invalid!"
msgstr "De ingevoerde ID is ongeldig!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576
msgid "ID:"
msgstr "ID:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:136
msgid "IOS Version:"
msgstr "IOS-versie:"
#: Source/Core/Core/IOS/Network/SSL.cpp:181
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Een vereist bestand voor SSL-services ({0}) is ongeldig. Raadpleeg "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ voor instructies over "
"het instellen van Wii-netwerken."
#: Source/Core/Core/IOS/Network/SSL.cpp:166
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Kon een vereist bestand voor SSL-services ({0}) niet lezen. Raadpleeg "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ voor instructies over "
"het instellen van Wii-netwerken."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311
msgid "IP Address:"
msgstr "IP-adres:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
msgid "IPL Settings"
msgstr "IPL-instellingen"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:363
msgid "IR Sensitivity:"
msgstr "IR-gevoeligheid:"
#: Source/Core/DolphinQt/ConvertDialog.cpp:88
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
"ISO: Een simpel en robust formaat dat wordt ondersteund door vele "
"programma's. Het gebruik meer opslagruimte in dan andere formaten.\n"
"\n"
"GCZ: Een basis gecomprimeerd formaat dat compatibel is met de meeste versies "
"van Dolphin en een aantal andere programma's. Het kan junk data (tenzij "
"verwijdert) en versleuteld Wii data niet efficiënt comprimeren.\n"
"\n"
"WIA: Een geavanceerd gecomprimeerd formaat dat compatibel is met Dolphin "
"5.0-12188 en latere versies en een aantal andere programma's. Het kan "
"versleuteld Wii data efficiënt comprimeren maar junk data niet (tenzij "
"verwijdert).\n"
"\n"
"RVZ: Een geavanceerd gecomprimeerd formaat dat compatibel is met Dolphin "
"5.0-12188 en latere versies. Het kan versleuteld Wii data en junk data "
"efficiënt comprimeren."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Icon"
msgstr "Icoon"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:201
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
"Hetzelfde als Host Input Autoriteit, behalve dat de \"Host\" (die geen "
"vertraging heeft) op elk moment gewisseld kan worden.\n"
"Geschikt voor turn-based spellen met timing gevoelige bediening, zoals golf."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:363
msgid "Identity Generation"
msgstr "Identiteitsgeneratie"
#: Source/Core/DolphinQt/Main.cpp:266
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Indien toegestaan, kan Dolphin data verzamelen over zijn prestaties, gebruik "
"van functies en configuratie, evenals gegevens over de hardware en het "
"besturingssysteem van uw apparaat.\n"
"\n"
"Er worden nooit privégedata verzameld. Deze informatie helpt ons begrijpen "
"hoe Dolphin wordt gebruikt, en bij het stellen van onze prioriteiten. Het "
"helpt ons ook om zeldzame configuraties te herkennen die bugs en prestatie- "
"en stabiliteitsproblemen veroorzaken. \n"
"Deze machtiging kan op elk moment worden ingetrokken via de Dolphin-"
"instellingen."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""
"Indien aangevinkt worden alle Wii saves gebruikt in plaats van alleen de "
"save van het spel dat gestart wordt. Handig als u halverwege van spel "
"wisselt. Heeft geen effect als Geen Save Data is geselecteerd."
#: Source/Core/Core/HW/GCPadEmu.cpp:88
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
"Indien aangevinkt, is de geëmuleerde controller altijd verbonden. Indien "
"niet aangevinkt, is de verbindingsstatus van de geëmuleerde controller "
"gekoppeld aan de verbindingsstatus van de echte standaard controller (als er "
"een is)."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:203
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Indien geactiveerd, worden alle geheugenupdates tegelijk uitgevoerd voor het "
"eerste frame.<br><br>Veroorzaakt problemen met veel fifologs, maar kan "
"nuttig zijn voor testen<br><br><dolphin_emphasis>In geval van twijfel leeg "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:433
msgid ""
"If selected, Dolphin can collect data on its performance, feature usage, "
"emulated games, and configuration, as well as data on your system's hardware "
"and operating system.<br><br>No private data is ever collected. This data "
"helps us understand how people and emulated games use Dolphin and prioritize "
"our efforts. It also helps us identify rare configurations that are causing "
"bugs, performance and stability issues."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Indien niet geselecteerd, stopt het afspelen van fifolog na het laatste "
"frame.<br><br>Dit is over het algemeen alleen nuttig wanneer een frame-dump "
"optie is ingeschakeld.<br><br><dolphin_emphasis>In geval van twijfel "
"geselecteerd laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "Negeren"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:302
msgid "Ignore &Apploader Branch Hits"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50
msgid "Ignore Format Changes"
msgstr "Formaatwijzigingen negeren"
#: Source/Core/DolphinQt/Main.cpp:77
msgid "Ignore for this session"
msgstr "Negeren voor deze sessie"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Negeert elke verandering aan het EFB formaat.<br><br>Verbetert de prestaties "
"in veel spelen zonder een negatieve effect. Kan voor grafische glitches "
"zorgen in een aantal spellen.<br><br><dolphin_emphasis>In geval van twijfel "
"geselecteerd laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:223
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Negeert elke poging van de CPU om de EFB te lezen of om te beschrijven."
"<br><br>Verbetert de prestatie in sommige spellen, maar schakelt alle EFB "
"gerelateerde gameplay features of grafische effecten uit."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:93
msgid "Immediately Present XFB"
msgstr "XFB direct presenteren"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:424
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Gebruikt volledig scherm met randloos venster dat het hele scherm opvult. "
"Zorgt voor een snellere schakeling tussen volledig scherm en venstermodus, "
"maar verhoogt de inputvertraging enigszins, maakt bewegingen minder vloeiend "
"en vermindert prestaties enigszins.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:292
msgid "Import BootMii NAND Backup..."
msgstr "BootMii-NAND-back-up importeren…"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:551
#: Source/Core/DolphinQt/GCMemcardManager.cpp:565
#: Source/Core/DolphinQt/GCMemcardManager.cpp:573
#: Source/Core/DolphinQt/GCMemcardManager.cpp:615
msgid "Import Failed"
msgstr "Importeren mislukt"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:587
msgid "Import Save File(s)"
msgstr "Save-bestand(en) importeren"
#: Source/Core/DolphinQt/MenuBar.cpp:318
msgid "Import Wii Save..."
msgstr "Wii-save importeren…"
#: Source/Core/DolphinQt/MainWindow.cpp:1834
msgid "Importing NAND backup"
msgstr "NAND-back-up importeren"
#: Source/Core/DolphinQt/MainWindow.cpp:1844
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"NAND-back-up importeren\n"
" Verstreken tijd: %1s"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:349
msgid ""
"In the event of an error, Dolphin will halt to inform you of the error and "
"present choices on how to proceed. With this option disabled, Dolphin will "
"\"ignore\" all errors. Emulation will not be halted and you will not be "
"notified.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "In-Game?"
msgstr "In het spel?"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:282
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Neemt de inhoud van de embedded frame buffer (EFB) en opgeschaalde EFB "
"kopieën in de save states op. Lost missende en/of niet opgeschaalde textures/"
"objecten op wanneer save states worden geladen ten koste van langere save/"
"load tijd.<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten."
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223
msgid "Incorrect hero level value!"
msgstr "Onjuiste heldenlevelwaarde!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246
msgid "Incorrect last placed time!"
msgstr "Onjuiste laatst geplaatste tijd!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240
msgid "Incorrect last reset time!"
msgstr "Onjuiste laatste resettijd!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217
msgid "Incorrect money value!"
msgstr "Onjuiste geldwaarde!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229
msgid "Incorrect nickname!"
msgstr "Onjuiste nickname!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235
msgid "Incorrect playtime value!"
msgstr "Onjuiste speeltijdwaarde!"
#: Source/Core/Core/FreeLookManager.cpp:98
msgid "Increase"
msgstr "Verhogen"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Increase Convergence"
msgstr "Convergentie verhogen"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Increase Depth"
msgstr "Diepte verhogen"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Increase Emulation Speed"
msgstr "Emulatiesnelheid verhogen"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Increase IR"
msgstr "IR verhogen"
#: Source/Core/Core/HotkeyManager.cpp:185
msgid "Increase Selected State Slot"
msgstr "Geselecteerde state-slot verhogen"
#: Source/Core/Core/FreeLookManager.cpp:107
msgid "Increase X"
msgstr "X verhogen"
#: Source/Core/Core/FreeLookManager.cpp:109
msgid "Increase Y"
msgstr "Y verhogen"
#: Source/Core/Core/FreeLookManager.cpp:113
msgid "Incremental Rotation"
msgstr "Incrementele Rotatie"
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:43
msgid "Incremental Rotation (rad/sec)"
msgstr "Incrementele Rotatie (rad/sec)"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:198
msgid "Infinity Figure Creator"
msgstr "Infinity Figuur Maker"
#. i18n: Window for managing Disney Infinity figures
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41
msgid "Infinity Manager"
msgstr "Infinity Beheer"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295
msgid "Infinity Object (*.bin);;"
msgstr "Infinity Object (*.bin);;"
#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
"Invloed van versnellingsmeterdata op pitch en rol. Hogere waarden "
"verminderen drift ten koste van ruis. Overweeg waarden tussen 1% en 3%."
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:102
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:717
#: Source/Core/DolphinQt/GameList/GameList.cpp:779
#: Source/Core/DolphinQt/MenuBar.cpp:1331
#: Source/Core/DolphinQt/MenuBar.cpp:1574
msgid "Information"
msgstr "Informatie"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Inhibit Screensaver During Emulation"
msgstr "Schermbeveiliging blokkeren tijdens emulatie"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370
msgid "Inject"
msgstr "Injecteren"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275
#: Source/Core/DolphinQt/MenuBar.cpp:1354
#: Source/Core/DolphinQt/MenuBar.cpp:1414
#: Source/Core/DolphinQt/MenuBar.cpp:1681
#: Source/Core/DolphinQt/MenuBar.cpp:1706
msgid "Input"
msgstr "Input"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr "Drempelwaarde voor inputsterkte"
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47
msgid "Input strength to ignore and remap."
msgstr "Inputsterkte om te negeren en opnieuw in te stellen"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1039
msgid "Insert &BLR"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1037
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:605
msgid "Insert &NOP"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:218
msgid "Insert SD Card"
msgstr "SD-Kaart Invoegen"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ResourcePackManager.cpp:321
msgid "Install"
msgstr "Installeren"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:154
msgid "Install Partition (%1)"
msgstr "Installatiepartitie (%1)"
#: Source/Core/DolphinQt/Updater.cpp:87
msgid "Install Update"
msgstr "Installeer Update"
#: Source/Core/DolphinQt/MenuBar.cpp:290
msgid "Install WAD..."
msgstr "WAD installeren…"
#: Source/Core/DolphinQt/GameList/GameList.cpp:444
msgid "Install to the NAND"
msgstr "Naar NAND installeren"
#. i18n: Short for "Instruction"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161
msgid "Instr."
msgstr "Instr."
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:46
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19
msgid "Instruction"
msgstr "Instructie"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101
msgid "Instruction Breakpoint"
msgstr "Instructiebreekpunt"
#: Source/Core/DolphinQt/MenuBar.cpp:1803
msgid "Instruction:"
msgstr "Instructie:"
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59
msgid "Instruction: %1"
msgstr "Instructie: %1"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:742
msgid ""
"Instructions executed: %1\n"
"Value contained in:\n"
"Registers: %2\n"
"Memory: %3"
msgstr ""
"Uitgevoerde instructies: %1\n"
"Waarde in:\n"
"Registers: %2\n"
"Geheugen: %3"
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr "Intensiteit"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Interface"
#: Source/Core/Core/State.cpp:686
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr "Interne LZ4-fout - Geprobeerd {0} bytes decomprimeren"
#: Source/Core/Core/State.cpp:339
msgid "Internal LZ4 Error - compression failed"
msgstr "Interne LZ4-fout - compressie mislukt"
#: Source/Core/Core/State.cpp:706
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr "Interne LZ4-fout - decompressie mislukt ({0}, {1}, {2})"
#: Source/Core/Core/State.cpp:719
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr "Interne LZ4-fout - grootte van de data komt niet overeen ({0} / {1}))"
#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr "Interne LZO fout - compressie is mislukt"
#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr "Interne LZO fout - decompressie is mislukt"
#: Source/Core/Core/State.cpp:550
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""
"Interne LZO-fout - decompressie mislukt ({0}) ({1})\n"
"Niet in staat om verouderde savestate versie-informatie op te halen."
#: Source/Core/Core/State.cpp:563
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr ""
"Interne LZO-fout - parsen van gedecomprimeerde versie-string lengte en "
"versie-cookie mislukt ({0})"
#: Source/Core/Core/State.cpp:580
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr ""
"Interne LZO-fout - parsen van gedecomprimeerde versie-string mislukt ({0} / "
"{1})"
#: Source/Core/Core/HotkeyManager.cpp:354
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:659
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr "Interne resolutie"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164
msgid "Internal Resolution:"
msgstr "Interne resolutie:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:576
msgid "Internal error while generating AR code."
msgstr "Interne fout bij het genereren van AR code."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31
msgid "Interpreter (slowest)"
msgstr "Interpreter (traagst)"
#: Source/Core/DolphinQt/MenuBar.cpp:857
msgid "Interpreter Core"
msgstr "Interpreter Core"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:704
msgid "Invalid Expression."
msgstr "Ongeldige expressie"
#: Source/Core/UICommon/AutoUpdate.cpp:218
msgid "Invalid JSON received from auto-update service : {0}"
msgstr "Ongeldige JSON ontvangen van auto-update service: {0}"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166
msgid "Invalid Mixed Code"
msgstr "Ongeldige Gemengde Code"
#: Source/Core/DolphinQt/MainWindow.cpp:318
msgid "Invalid Pack %1 provided: %2"
msgstr "Ongeldige Pakket %1 ingevoerd: %2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr "Ongeldige Speler-ID"
#: Source/Core/DolphinQt/MenuBar.cpp:1361
msgid "Invalid RSO module address: %1"
msgstr "Ongeldig RSO-moduleadres: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:349
msgid "Invalid callstack"
msgstr "Ongeldige callstack"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:841
msgid "Invalid checksums."
msgstr "Ongeldige controlesom"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158
msgid "Invalid game."
msgstr "Ongeldig spel"
#: Source/Core/Core/NetPlayClient.cpp:1985
msgid "Invalid host"
msgstr "Ongeldige host"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256
msgid "Invalid input for the field \"%1\""
msgstr "Ongeldige input voor het veld \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:432
msgid "Invalid input provided"
msgstr "Ongeldige input opgegeven"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:457
msgid "Invalid literal."
msgstr "Ongeldige tekst."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:373
msgid "Invalid parameters given to search."
msgstr "Ongeldige parameters gegeven om te zoeken."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
msgid "Invalid password provided."
msgstr "Ongeldig wachtwoord ingevoerd."
#: Source/Core/Core/Movie.cpp:938
msgid "Invalid recording file"
msgstr "Onjuist opnamebestand"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:394
msgid "Invalid search parameters (no object selected)"
msgstr "Ongeldige zoekparameters (geen object geselecteerd)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:421
msgid "Invalid search string (couldn't convert to number)"
msgstr "Ongeldige zoekopdracht (niet in staat naar nummers te converteren)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:404
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Ongeldige zoekopdracht (alleen gelijke string lengtes zijn ondersteund)"
#: Source/Core/DolphinQt/Main.cpp:212
msgid "Invalid title ID."
msgstr "Ongeldige titel-ID."
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282
msgid "Invalid watch address: %1"
msgstr "Ongeldig watch adres: 1%"
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:175
msgid "Italian"
msgstr "Italiaans"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Italië"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:413
msgid "Item"
msgstr "Voorwerp"
#: Source/Core/DolphinQt/MenuBar.cpp:855
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/MenuBar.cpp:869
msgid "JIT Block Linking Off"
msgstr "JIT Block Linking Uit"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:25
msgid "JIT Blocks"
msgstr "JIT Blokken"
#: Source/Core/DolphinQt/MenuBar.cpp:1004
msgid "JIT Branch Off"
msgstr "JIT Branch Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:983
msgid "JIT Integer Off"
msgstr "JIT Integer Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:961
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:933
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:969
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:947
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:940
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:954
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:927
msgid "JIT Off (JIT Core)"
msgstr "JIT Uit (JIT Core)"
#: Source/Core/DolphinQt/MenuBar.cpp:990
msgid "JIT Paired Off"
msgstr "JIT Paired Uit"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:34
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr "JIT Recompiler voor ARM64 (aanbevolen)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:33
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr "JIT Recompiler voor x86-64 (aanbevolen)"
#: Source/Core/DolphinQt/MenuBar.cpp:1011
msgid "JIT Register Cache Off"
msgstr "JIT Registercache Uit"
#: Source/Core/DolphinQt/MenuBar.cpp:997
msgid "JIT SystemRegisters Off"
msgstr "JIT SysteemRegisters Uit"
#: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:313
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:840
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1028
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
"JIT kon geen ruimte voor code vinden na het vrij maken van cache. Dit zou "
"nooit moeten gebeuren. Meld dit incident alstublieft via de bugtracker. "
"Dolphin zal nu afsluiten."
#: Source/Android/jni/MainAndroid.cpp:424
msgid "JIT is not active"
msgstr "JIT is niet actief"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:308
msgid "Japan"
msgstr "Japan"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:170
msgid "Japanese"
msgstr "Japans"
#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr "Japans (Shift-JIS)"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:297
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr ""
"Kaos is de enige vijand voor deze trofee. Er hoeft niets gewijzigd te worden!"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:683
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:297
msgid "Keep Running"
msgstr "Blijf Uitvoeren"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:187
msgid "Keep Window on Top"
msgstr "Venster bovenaan houden"
#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:186
msgid "Keep addresses where value in memory"
msgstr "Bewaar adressen waar de waarde in het geheugen"
#: Source/Core/Core/HW/GCKeyboard.cpp:20
msgid "Keyboard"
msgstr "Toetsenbord"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45
msgid "Keyboard Controller"
msgstr "Toetsenbordcontroller"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80
msgid "Keys"
msgstr "Toetsen"
#: Source/Core/UICommon/UICommon.cpp:528
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:297
msgid "Kick Player"
msgstr "Speler kicken"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:310
msgid "Korea"
msgstr "Korea"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:179
msgid "Korean"
msgstr "Koreaans"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:236
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr "L"
#: Source/Core/DolphinQt/GBAWidget.cpp:398
msgid "L&oad ROM..."
msgstr "L&aad ROM..."
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
msgid "L-Analog"
msgstr "L-Analoog"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
msgid "LR Save"
msgstr "LR Save"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr "Label"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:389
msgid "Language"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:619
msgid "Last Value"
msgstr "Laatste Waarde"
#. i18n: A timestamp for when the Skylander was most recently used
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:158
msgid "Last placed:"
msgstr "Laatst geplaatst:"
#. i18n: A timestamp for when the Skylander was most recently reset
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:148
msgid "Last reset:"
msgstr "Laatste reset:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:88
msgid "Latency:"
msgstr "Vertraging:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:436
msgid "Latency: ~10 ms"
msgstr "Vertraging: ~10 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:438
msgid "Latency: ~20 ms"
msgstr "Vertraging: ~20 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:442
msgid "Latency: ~40 ms"
msgstr "Vertraging: ~40 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:440
msgid "Latency: ~80 ms"
msgstr "Vertraging: ~80 ms"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:81
msgid "Launching these titles may also fix the issues."
msgstr "Het starten van deze spellen kan de problemen ook verhelpen."
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62
msgid "Leaderboards"
msgstr "Leiderborden"
#: Source/Core/Core/FreeLookManager.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:215
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Left"
msgstr "Links"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:220
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:95
msgid "Left Stick"
msgstr "Linker Stick"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr "Linker Tafel"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"Klik met de linkermuisknop om de IR-waarde in te stellen.\n"
"Klik met de rechtermuisknop om het opnieuw te centreren."
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"Klik met de linkermuisknop om de stick-waarde in te stellen.\n"
"Klik met de rechtermuisknop om het opnieuw te centreren."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:82
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Klik met de linkermuisknop om input te detecteren.\n"
"Midden-klik om te wissen.\n"
"Klik met de rechtermuisknop voor meer opties."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:86
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
"Links / Rechts-klik om output te configureren.\n"
"Midden-klik om te wissen."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:384
msgid ""
"Lets you use languages and other region-related settings that the game may "
"not be designed for. May cause various crashes and bugs.<br><br>This setting "
"cannot be changed while emulation is active.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr "Hendels"
#: Source/Core/DolphinQt/AboutDialog.cpp:77
msgid "License"
msgstr "Licentie"
#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:342
msgid "Life"
msgstr "Leven"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53
msgid "Lift"
msgstr "Optillen"
#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
msgid "Light"
msgstr "Licht"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141
msgid "Limit Chunked Upload Speed:"
msgstr "Beperk chunked-uploadsnelheid:"
#: Source/Core/DolphinQt/MenuBar.cpp:689
msgid "List Columns"
msgstr "Lijstkolommen"
#: Source/Core/DolphinQt/MenuBar.cpp:652
msgid "List View"
msgstr "Lijstweergave"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Listening"
msgstr "Luisteren"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:129
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:174
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116
msgid "Load"
msgstr "Laden"
#: Source/Core/DolphinQt/MenuBar.cpp:1036
msgid "Load &Bad Map File..."
msgstr "Laad &Slechte Mapbestand..."
#: Source/Core/DolphinQt/MenuBar.cpp:1035
msgid "Load &Other Map File..."
msgstr "Laad &Ander Mapbestand..."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:291
msgid "Load Branch Watch &From..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:615
msgid "Load Branch Watch Snapshot"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107
msgid "Load Custom Textures"
msgstr "Laad Aangepaste Textures"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113
msgid "Load File"
msgstr "Laad Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:275
msgid "Load GameCube Main Menu"
msgstr "GameCube Hoofdmenu Laden"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:149
msgid "Load Host's Save Data Only"
msgstr "Laad Alleen Host Save Data"
#: Source/Core/Core/HotkeyManager.cpp:363
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr "Laad Laatste State"
#: Source/Core/DolphinQt/MenuBar.cpp:1593
#: Source/Core/DolphinQt/MenuBar.cpp:1610
msgid "Load Map File"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:211
msgid "Load Path:"
msgstr "Laad-pad:"
#: Source/Core/Core/HotkeyManager.cpp:188
msgid "Load ROM"
msgstr "Laad ROM"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115
msgid "Load Slot"
msgstr "Laad Slot"
#: Source/Core/Core/HotkeyManager.cpp:184
#: Source/Core/Core/HotkeyManager.cpp:360
msgid "Load State"
msgstr "Laad State"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 1"
msgstr "Laad Laatste State 1"
#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Load State Last 10"
msgstr "Laad Laatste State 10"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 2"
msgstr "Laad Laatste State 2"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 3"
msgstr "Laad Laatste State 3"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 4"
msgstr "Laad Laatste State 4"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 5"
msgstr "Laad Laatste State 5"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 6"
msgstr "Laad Laatste State 6"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 7"
msgstr "Laad Laatste State 7"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 8"
msgstr "Laad Laatste State 8"
#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 9"
msgstr "Laad Laatste State 9"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 1"
msgstr "Laad State Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Slot 10"
msgstr "Laad State Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 2"
msgstr "Laad State Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 3"
msgstr "Laad State Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 4"
msgstr "Laad State Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 5"
msgstr "Laad State Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 6"
msgstr "Laad State Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 7"
msgstr "Laad State Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 8"
msgstr "Laad State Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 9"
msgstr "Laad State Slot 9"
#: Source/Core/DolphinQt/MenuBar.cpp:367
msgid "Load State from File"
msgstr "Laad State van Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:368
msgid "Load State from Selected Slot"
msgstr "Laad State van Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:369
msgid "Load State from Slot"
msgstr "Laad State van Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:1078
msgid "Load Wii System Menu %1"
msgstr "Wii-systeemmenu %1 laden"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154
msgid "Load and Write Host's Save Data"
msgstr "Laad en Schrijf Alleen Host Save Data"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load from Selected Slot"
msgstr "Laden van Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:427
msgid "Load from Slot %1 - %2"
msgstr "Laad van Slot Slot %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1077
msgid "Load vWii System Menu %1"
msgstr "Laad vWii Systeem Menu %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151
msgid "Load..."
msgstr "Laden..."
#: Source/Core/DolphinQt/MenuBar.cpp:1575
msgid "Loaded symbols from '%1'"
msgstr "Symbolen geladen van '%1'"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:332
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Laadt aangepaste textures van User/Load/Textures/<game_id>/ en User/Load/"
"DynamicInputTextures/<game_id>/.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Laadt grafische mods van User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:530
msgid "Local"
msgstr "Lokaal"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:214
msgid "Lock Mouse Cursor"
msgstr "Vergrendel Muisaanwijzer"
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr "Vergrendeld"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:364
msgid ""
"Locks the mouse cursor to the Render Widget as long as it has focus. You can "
"set a hotkey to unlock it.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:238
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22
msgid "Log Configuration"
msgstr "Logconfiguratie"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:61
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:187
msgid "Log In"
msgstr "Aanmelden"
#: Source/Core/DolphinQt/MenuBar.cpp:910
msgid "Log JIT Instruction Coverage"
msgstr "Log JIT Instructiedekking"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:62
msgid "Log Out"
msgstr "Afmelden"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Log Render Time to File"
msgstr "Log Rendertijden naar Bestand"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr "Log Types"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr "Logger Outputs"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:63
msgid "Login Failed"
msgstr "Inloggen Mislukt"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:296
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Logt de rendertijd van elke frame naar User/Logs/render_time.txt."
"<br><br>Gebruik deze optie als u de prestaties van Dolphin wilt meten."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126
msgid "Loop"
msgstr "Loop"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:979
msgid "Lost connection to NetPlay server..."
msgstr "Verbinding met NetPlay-server verloren..."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:201
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:423
msgid "Low"
msgstr "Laag"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:421
msgid "Lowest"
msgstr "Laagste"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "MD5:"
msgstr "MD5:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr "MMU"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294
msgid "MORIBUND"
msgstr "MORIBUND"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
msgid "MadCatz Gameshark files"
msgstr "MadCatz Gameshark bestanden"
#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:327
msgid "Magic"
msgstr "Magie"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29
msgid "Main Stick"
msgstr "Hoofd Stick"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:224
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr "Zorg ervoor dat de heldenlevelwaarde tussen 0 en 100 ligt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:247
msgid "Make sure that the last placed datetime value is valid!"
msgstr "Zorg ervoor dat de laatst geplaatste datumtijd waarde geldig is!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:241
msgid "Make sure that the last reset datetime value is valid!"
msgstr "Zorg ervoor dat de laatste geresette datumtijd waarde geldig is!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:218
msgid "Make sure that the money value is between 0 and 65000!"
msgstr "Zorg ervoor dat de geldwaarde tussen 0 en 65000 ligt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:230
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr "Zorg ervoor dat de nickname tussen 0 en 15 karakters lang is!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:236
msgid "Make sure that the playtime value is valid!"
msgstr "Zorg ervoor dat de speeltijdwaarde geldig is!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:652
msgid "Make sure there is a Skylander in slot %1!"
msgstr "Zorg ervoor dat er een Skylander in slot %1 zit!"
#: Source/Core/DolphinQt/GameList/GameList.cpp:999
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:222
#: Source/Core/DolphinQt/MenuBar.cpp:677
msgid "Maker"
msgstr "Maker"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:124
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:157
msgid "Maker:"
msgstr "Maker:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:607
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Maakt objecten op afstand meer zichtbaar door de mist te verwijderen."
"<br><br>Het deactiveren van mist zal sommige spellen breken dat op correcte "
"mist emulatie rekent.<br><br><dolphin_emphasis>In geval van twijfel leeg "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:291
msgid "Manage NAND"
msgstr "Beheer NAND"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196
msgid "Manual Texture Sampling"
msgstr "Handmatige Texture Sampling"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Mapping"
msgstr "Mapping"
#: Source/Core/Core/HW/EXI/EXI_Device.h:96
msgid "Mask ROM"
msgstr "Mask ROM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:846
msgid "Match Found"
msgstr "Overeenkomst Gevonden"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:961
msgid "Max Buffer:"
msgstr "Max Buffer:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:929
msgid "Max buffer size changed to %1"
msgstr "Max buffergrootte gewijzigd naar %1"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr "Maximale kantel hoek."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:196
msgid "May cause slow down in Wii Menu and some games."
msgstr "Kan leiden tot vertraging van het Wii-menu en een aantal spellen."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:204
msgid "Medium"
msgstr "Medium"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:46
msgid "Memory"
msgstr "Geheugen"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119
msgid "Memory Breakpoint"
msgstr "Geheugenbreekpunt"
#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "Memory Card"
msgstr "Geheugenkaart"
#: Source/Core/DolphinQt/MenuBar.cpp:284
msgid "Memory Card Manager"
msgstr "Geheugenkaart Beheer"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109
msgid "Memory Card Path:"
msgstr "Geheugenkaartpad:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:120
msgid "Memory Override"
msgstr "Geheugen overschrijven"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:222
msgid "Memory breakpoint options"
msgstr "Geheugenbreekpuntopties"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr "MemoryCard: ClearBlock opgeroepen op ongeldige adres ({0:#x})"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr "MemoryCard: Read opgeroepen met onjuiste bron adres ({0:#x})"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr "MemoryCard: Write opgeroepen met ongeldige bestemming adres ({0:#x})"
#: Source/Core/DolphinQt/MainWindow.cpp:1815
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Het samenvoegen van een nieuwe NAND over uw momenteel geselecteerde NAND "
"overschrijft alle bestaande kanalen en savegames. Dit proces is niet "
"omkeerbaar, dus het is raadzaam om back-ups van beide NAND's maken. Weet u "
"zeker dat u wilt doorgaan?"
#: Source/Core/UICommon/UICommon.cpp:528
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/EXI/EXI_Device.h:99 Source/Core/Core/HW/GCPadEmu.h:62
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419
msgid "Microphone"
msgstr "Microfoon"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:411
msgid "Mini"
msgstr "Mini"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163
msgid "Misc"
msgstr "Overig"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:154
msgid "Misc Settings"
msgstr "Overige instellingen"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:487
msgid "Misc. Controls"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:844
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
"Verschil tussen het aantal vrije blokken in de header en de werkelijke "
"ongebruikte blokken."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Mismatch between internal data structures."
msgstr "Verschil tussen interne data structuren."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1110
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
"Niet-overeenkomende ROMs\n"
"Geselecteerd: {0}\n"
"- Titel: {1}\n"
"- Hash: {2:02X}\n"
"Verwacht:\n"
"- Titel: {3}\n"
"- Hash: {4:02X}"
#: Source/Core/Core/HW/EXI/EXI_Device.h:108
msgid "Modem Adapter (tapserver)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Modifier"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:309
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Past textures aan om het formaat weer te geven waarin ze gecodeerd zijn."
"<br><br>Vereist in de meeste gevallen een emulatie reset."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:116
msgid "Modify Slot"
msgstr "Wijzig Slot"
#. i18n: %1 is a name
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62
msgid "Modifying Skylander: %1"
msgstr "Wijzig Skylander: %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1382
#: Source/Core/DolphinQt/MenuBar.cpp:1533
msgid "Modules found: %1"
msgstr "Module gevonden: %1"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:126
msgid "Money:"
msgstr "Geld:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:183
msgid "Mono"
msgstr "Mono"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134
msgid "Monoscopic Shadows"
msgstr "Monoscopische Schaduwen"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Monospaced Font"
msgstr "Niet-proportionele (monospace) Lettertype"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430
msgid "Motion Input"
msgstr "Bewegings-input"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:429
msgid "Motion Simulation"
msgstr "Bewegings-simulatie"
#: Source/Core/Core/HW/GCPadEmu.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:198
msgid "Mouse Cursor Visibility"
msgstr "Zichtbaarheid van Muisaanwijzer"
#: Source/Core/Core/FreeLookManager.cpp:86
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr "Verplaats"
#: Source/Core/Core/HotkeyManager.cpp:344
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr "Opname"
#: Source/Core/Core/Movie.cpp:977
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""
"Opname {0} geeft aan dat het start vanuit een savestate, maar {1} bestaat "
"niet. De opname zal waarschijnlijk niet synchroniseren!"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:582
msgid "Multiple errors while generating AR codes."
msgstr ""
#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:342
msgid "Multiplier"
msgstr "Vermenigvuldiger"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr "N&ee op Alles"
#: Source/Core/DolphinQt/MenuBar.cpp:1207
#: Source/Core/DolphinQt/MenuBar.cpp:1216
#: Source/Core/DolphinQt/MenuBar.cpp:1234
#: Source/Core/DolphinQt/MenuBar.cpp:1238
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr "NAND-controle"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:32
msgid "NKit Warning"
msgstr "NKit-waarschuwing"
#: Source/Core/DiscIO/Enums.cpp:121 Source/Core/DolphinQt/MenuBar.cpp:277
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-J (ARIB TR-B9)"
msgstr "NTSC-J (ARIB TR-B9)"
#: Source/Core/DiscIO/Enums.cpp:130
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-K"
msgstr "NTSC-K"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-M (SMPTE 170M)"
msgstr "NTSC-M (SMPTE 170M)"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:42
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the "
"two were necessarily followed by games or TVs.<br>2.35 is a good generic "
"value for all regions.<br><br>If a game allows you to chose a gamma value, "
"match it here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</"
"dolphin_emphasis>"
msgstr ""
"NTSC-M en NTSC-J streven naar gamma ~2.2. PAL streeft naar gamma ~2,8. "
"<br>Geen van de twee werden per se gevolgd door games of tv's.<br>2,35 is "
"een goede algemene waarde voor alle regio's.<br><br>Als een spel je een "
"gammawaarde laat kiezen, laat die dan hier overeenkomen."
"<br><br><dolphin_emphasis>In geval van twijfel op 2.35 laten.</"
"dolphin_emphasis>"
#: Source/Core/DiscIO/Enums.cpp:124 Source/Core/DolphinQt/MenuBar.cpp:279
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Name"
msgstr "Naam"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1118
msgid "Name for a new tag:"
msgstr "Naam voor deze nieuwe tag:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1130
msgid "Name of the tag to remove:"
msgstr "Naam van de te verwijderen tag:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163
msgid "Name of your session shown in the server browser"
msgstr "Naam van uw sessie zoals weergegeven in de server browser"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:117
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:121
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:156
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:163
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109
msgid "Name:"
msgstr "Naam:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "Native (640x528)"
msgstr "Native (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
#: Source/Core/DolphinQt/GCMemcardManager.cpp:406
msgid "Native GCI File"
msgstr "Native GCI bestand"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
msgid "NetPlay"
msgstr "NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34
msgid "NetPlay Session Browser"
msgstr "NetPlay Sessie Browser"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr "Netplay Instellingen"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Nederland"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:156
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""
"Netplay zal starten met de Host save data, en alle save data die tijdens de "
"Netplay-sessie zijn gemaakt of gewijzigd blijven in de lokale saves van de "
"host."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""
"Netplay zal starten met de Host save data, maar alle save data die tijdens "
"de Netplay-sessie zijn gemaakt of gewijzigd worden aan het eind van de "
"sessie weggegooid."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""
"Netplay zal starten zonder enige save data, en alle aangemaakte save data "
"worden aan het einde van de Netplay-sessie weggegooid."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185
msgid "Network"
msgstr "Netwerk"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:385
msgid "Network dump format:"
msgstr "Netwerk-dump-formaat:"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:205
msgid "Never"
msgstr "Nooit"
#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Never Auto-Update"
msgstr "Nooit Automatisch Updaten"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:171
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr "Nieuw"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28
msgid "New Breakpoint"
msgstr "Nieuw Breekpunt"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706
msgid "New File"
msgstr "Nieuw Bestand"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708
msgid "New File (%1)"
msgstr "Nieuw Bestand (%1)"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123
msgid "New Search"
msgstr "Nieuwe Zoekopdracht"
#: Source/Core/DolphinQt/GameList/GameList.cpp:522
msgid "New Tag..."
msgstr "Nieuwe Tag..."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:364
msgid "New identity generated."
msgstr "Nieuwe identiteit gegenereerd."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35
msgid "New instruction:"
msgstr "Nieuwe instructie:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1118
msgid "New tag"
msgstr "Nieuwe tag"
#: Source/Core/Core/HotkeyManager.cpp:94 Source/Core/Core/HotkeyManager.cpp:98
#: Source/Core/Core/HotkeyManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Next Game Profile"
msgstr "Volgend Spel Profiel"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84
msgid "Next Match"
msgstr "Volgende Overeenkomst"
#: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96
#: Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Next Profile"
msgstr "Volgend Profiel"
#: Source/Core/Core/NetPlayClient.cpp:294
msgid "Nickname is too long."
msgstr "Nickname is te lang"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:199
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:136
msgid "Nickname:"
msgstr "Nickname:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "No"
msgstr "Nee"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr "Geen adapter gedetecteerd"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206
msgid "No Alignment"
msgstr "Geen Uitlijning"
#: Source/Core/Core/Config/MainSettings.h:17
msgid "No Audio Output"
msgstr "Geen Audio-output"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:69
#: Source/Core/DolphinQt/ConvertDialog.cpp:217
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:187
msgid "No Compression"
msgstr "Geen Compressie"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:858
msgid "No Match"
msgstr "Geen Overeenkomst"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid "No Save Data"
msgstr "Geen Save Data"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84
msgid "No data to modify!"
msgstr "Geen data om te wijzigen!"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:539
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:556
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:571
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:723
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:726
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:729
msgid "No description available"
msgstr "Geen omschrijving beschikbaar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:853
msgid "No errors."
msgstr "Geen fouten."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr "Geen extensie geselecteerd."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:326
msgid "No file loaded / recorded."
msgstr "Geen bestand geladen / opgenomen."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:370
msgid "No game is running."
msgstr "Er draait geen spel."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:166
msgid "No game running."
msgstr "Er draait geen spel."
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:197
msgid "No graphics mod selected"
msgstr "Geen graphics mod geselecteerd"
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:59
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:107
msgid "No input"
msgstr "Geen input"
#: Source/Core/DolphinQt/MenuBar.cpp:1218
msgid "No issues have been detected."
msgstr "Er zijn geen problemen gedetecteerd."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655
msgid "No matching game was found"
msgstr "Geen overeenkomend spel gevonden"
#: Source/Core/Core/Boot/Boot.cpp:98
msgid "No paths found in the M3U file \"{0}\""
msgstr "Geen mappen gevonden in het M3U-bestand \"{0}\""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1423
msgid "No problems were found."
msgstr "Er zijn geen problemen gevonden"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1417
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"Er zijn geen problemen gevonden. Dit garandeert niet dat dit een goede dump "
"is, maar omdat Wii spellen veel verificatie data bevatten betekend het dat "
"er waarschijnlijk geen problemen zijn die emulatie beïnvloeden. "
#: Source/Core/InputCommon/InputConfig.cpp:61
msgid "No profiles found for game setting '{0}'"
msgstr "Geen profielen gevonden voor de spel-instelling '{0}'"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:140
msgid "No recording loaded."
msgstr "Geen opname geladen."
#: Source/Core/DolphinQt/GameList/GameList.cpp:717
#: Source/Core/DolphinQt/GameList/GameList.cpp:779
msgid "No save data found."
msgstr "Geen save data gevonden."
#: Source/Core/Core/State.cpp:1040
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Geen undo.dtm gevonden, het ongedaan maken van de state laden wordt "
"afgebroken om opname desynchonisatie te voorkomen"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:366
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:424
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:119
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:137
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:80
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:862
msgid "None"
msgstr "Geen"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr "Noord-Amerika"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "Not Set"
msgstr "Niet ingesteld"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:475
msgid "Not all players have the game. Do you really want to start?"
msgstr "Niet alle spelers hebben het spel. Weet u zeker dat u wilt doorgaan?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:529
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
"Niet genoeg vrije blokken op de doelgeheugenkaart. Ten minste %n vrij(e) "
"blok(ken) vereist."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:522
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
"Niet genoeg vrije bestanden op de doelgeheugenkaart. Ten minste %n vrije "
"bestand(en) vereist."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655
msgid "Not found"
msgstr "Niet gevonden"
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
"Waarschuwing: bewegingsinput vereist mogelijk het instellen van alternatieve "
"inputbronnen voor gebruik."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
msgid "Notes:"
msgstr "Opmerkingen:"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41
msgid "Nothing to configure"
msgstr "Niets te configureren"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Notice"
msgstr "Opmerkingen"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:87
msgid "Null"
msgstr "Null"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:90
msgid "NumExec"
msgstr "NumExec"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr "Aantal schudbewegingen per seconde."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:186
msgid "Nunchuk Accelerometer"
msgstr "Nunchuk Versnellingsmeter"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279
msgid "Nunchuk Buttons"
msgstr "Nunchuk Knoppen"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91
msgid "Nunchuk Stick"
msgstr "Nunchuk Stick"
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:121
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:60
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:173
msgid "Object %1"
msgstr "Object %1"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24
msgid "Object 1 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22
msgid "Object 1 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23
msgid "Object 1 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27
msgid "Object 2 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25
msgid "Object 2 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26
msgid "Object 2 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30
msgid "Object 3 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28
msgid "Object 3 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29
msgid "Object 3 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:33
msgid "Object 4 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:31
msgid "Object 4 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:32
msgid "Object 4 Y"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:93
msgid "Object Range"
msgstr "Object Bereik"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr "Oceanië"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Off"
msgstr "Uit"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:111
msgid "Offset"
msgstr "Offset"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr "Aan"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:203
msgid "On Movement"
msgstr "Bij Beweging"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:396
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job. May affect performance.<br><br>%1"
msgstr ""
"Op backends die zowel de geometry shader als de vertex shader ondersteunen "
"voor het uitbreiden van punten en lijnen, selecteert de vertex shader voor "
"de taak. Kan de prestatie beïnvloeden.<br><br>%1"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:732
msgid ""
"Once in the reduction phase, it is time to start narrowing down the "
"candidates shown in the table. Further reduce the candidates by checking "
"whether a code path was or was not taken since the last time it was checked. "
"It is also possible to reduce the candidates by determining whether a branch "
"instruction has or has not been overwritten since it was first hit. Filter "
"the candidates by branch kind, branch condition, origin or destination "
"address, and origin or destination symbol name.\n"
"\n"
"After enough passes and experimentation, you may be able to find function "
"calls and conditional code paths that are only taken when an action is "
"performed in the emulated software."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:622
msgid "Online &Documentation"
msgstr "Online &Documentatie"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:50
msgid "Only Show Collection"
msgstr "Alleen Collectie Tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:1706
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Alleen symbolen toevoegen die beginnen met:\n"
"(Leeg voor alle symbolen)"
#: Source/Core/DolphinQt/MenuBar.cpp:1681
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Exporteer alleen symbolen met voorvoegsel:\n"
"(Leeg voor alle symbolen)"
#: Source/Core/Core/HotkeyManager.cpp:27
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364
#: Source/Core/DolphinQt/ToolBar.cpp:116
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "Openen"
#: Source/Core/DolphinQt/GameList/GameList.cpp:488
msgid "Open &Containing Folder"
msgstr "&Bijbehorende map openen"
#: Source/Core/DolphinQt/MenuBar.cpp:238
msgid "Open &User Folder"
msgstr "&Gebruikersmap openen"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Open Achievements"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
msgid "Open Directory..."
msgstr "Map openen…"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:217
msgid "Open FIFO Log"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:484
msgid "Open GameCube &Save Folder"
msgstr "Open GameCube &Save Map"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65
msgid "Open Riivolution XML..."
msgstr "Open Riivolution XML..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:472
msgid "Open Wii &Save Folder"
msgstr "Open Wii &Save Map"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:382
msgid "Open dump folder"
msgstr "Open dump map"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr "Openen in externe Bewerker"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
msgid "OpenAL: can't create context for device {0}"
msgstr "OpenAL: kan geen context aanmaken voor apparaat {0}"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: Kan geen geluidsapparaten vinden"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
msgid "OpenAL: can't open device {0}"
msgstr "OpenAL: kan apparaat {0} niet openen"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:74
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279
msgid "Operators"
msgstr "Operators"
#: Source/Core/Core/HW/GCPadEmu.h:63
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:84
#: Source/Core/DolphinQt/GBAWidget.cpp:435
msgid "Options"
msgstr "Opties"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:53
msgid "Orange"
msgstr "Oranje"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "Orbital"
msgstr "Orbitaal"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Origin"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:422
msgid "Origin Max"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:421
msgid "Origin Min"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:268
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:420
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Origin Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:428
msgid "Origin and Destination"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:101
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:103
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:356
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:431
msgid "Other"
msgstr "Overige"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:158
msgid "Other Partition (%1)"
msgstr "Andere Partitie (%1)"
#: Source/Core/Core/HotkeyManager.cpp:364
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr "Overige State Sneltoetsen"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457
msgid "Other State Management"
msgstr "Overige State Beheer"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:217
msgid "Other game..."
msgstr "Ander spel..."
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446
msgid "Output"
msgstr "Output"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:668
msgid "Output Resampling"
msgstr "Output Resampling"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "Output Resampling:"
msgstr "Output Resampling:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:702
msgid "Overwritten"
msgstr "Overschrijven"
#: Source/Core/DolphinQt/MenuBar.cpp:780
msgid "P&lay Input Recording..."
msgstr "Input Opname Af&spelen..."
#: Source/Core/DiscIO/Enums.cpp:127 Source/Core/DolphinQt/MenuBar.cpp:282
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70
msgid "PAL (EBU)"
msgstr "PAL (EBU)"
#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426
msgid "PCAP"
msgstr "PCAP"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159
msgid "PNG Compression Level"
msgstr "PNG Compressie Level"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158
msgid "PNG Compression Level:"
msgstr "PNG Compressie Level:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:195
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG afbeeldingsbestand (*.png);; Alle bestanden (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "PPC Size"
msgstr "PPC Grootte"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:603
msgid "PPC vs Host"
msgstr "PPC vs Host"
#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162
msgid "Parameters"
msgstr "Parameters"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:217
msgid "Parse as Hex"
msgstr "Parseer als Hex"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236
msgid "Parsing Error"
msgstr "Parseerfout"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211
msgid "Passive"
msgstr "Passief"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:106
msgid "Passthrough a Bluetooth adapter"
msgstr "Bluetooth-adapter doorgeven"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:58
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:166
msgid "Password"
msgstr "Wachtwoord"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165
msgid "Password for joining your game (leave empty for none)"
msgstr "Wachtwoord voor deelname aan uw spel (laat leeg voor geen)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Password?"
msgstr "Wachtwoord?"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr "Patch Bewerker"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63
msgid "Patch name"
msgstr "Patchnaam"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:70
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:52
msgid "Path:"
msgstr "Pad:"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:27
msgid "Paths"
msgstr "Paden"
#: Source/Core/DolphinQt/ToolBar.cpp:159
msgid "Pause"
msgstr "Pauze"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:543
msgid "Pause Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:801
msgid "Pause at End of Movie"
msgstr "Pauzeer aan het Einde van de Opname"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:196
msgid "Pause on Focus Loss"
msgstr "Pauzeer bij Verliezen van Focus"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:75
msgid "Pause on Panic"
msgstr "Pauzeer op Panic"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:77
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"<br>Enabling will affect performance.<br>The performance impact is the same "
"as having Enable MMU on.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361
msgid ""
"Pauses the game whenever the render window isn't focused."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr "Piek hoeksnelheid (gemeten in rotaties per seconde)."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr "Topsnelheid van beweging naar neutrale positie."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr "Top snelheid van buitenwaartse zwaai beweging."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:151
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Belichting"
#: Source/Core/DolphinQt/MenuBar.cpp:302
msgid "Perform Online System Update"
msgstr "Voer Online Systeemupdate Uit"
#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "Perform System Update"
msgstr "Voer Systeemupdate Uit"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:67
msgid "Performance Sample Window (ms)"
msgstr "Venster van prestatiemonster (ms)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:77
msgid "Performance Sample Window (ms):"
msgstr "Venster van prestatiemonster (ms):"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55
msgid "Performance Statistics"
msgstr "Prestatiestatistieken"
#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175
msgid "Physical"
msgstr "Fysieke"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:129
msgid "Physical address space"
msgstr "Fysieke adresruimte"
#: Source/Core/UICommon/UICommon.cpp:529
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1284
msgid "Pick a debug font"
msgstr "Kies een debug-lettertype"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Ping"
msgstr "Ping"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Pitch Down"
msgstr "Stamp Omlaag"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Up"
msgstr "Stamp Omhoog"
#: Source/Core/DolphinQt/GameList/GameList.cpp:995
#: Source/Core/DolphinQt/MenuBar.cpp:673
msgid "Platform"
msgstr "Platform"
#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:166
msgid "Play"
msgstr "Spelen"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:168
msgid "Play / Record"
msgstr "Afspelen / Opnemen"
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Play Recording"
msgstr "Speel Opname"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:82
msgid "Play Set/Power Disc"
msgstr "Play Set/Power Disc"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123
msgid "Playback Options"
msgstr "Terugspeel Opties"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Player"
msgstr "Speler"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:88
msgid "Player One"
msgstr "Speler Een"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:90
msgid "Player One Ability One"
msgstr "Speler Een Vaardigheid Een"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:92
msgid "Player One Ability Two"
msgstr "Speler Een Vaardigheid Twee"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:94
msgid "Player Two"
msgstr "Tweede Speler"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:96
msgid "Player Two Ability One"
msgstr "Speler Twee Vaardigheid Een"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:98
msgid "Player Two Ability Two"
msgstr "Speler Twee Vaardigheid Twee"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292
msgid "Players"
msgstr "Spelers"
#. i18n: The total amount of time the Skylander has been used for
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:142
msgid "Playtime:"
msgstr "Speeltijd:"
#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:701
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""
"Verander de instelling \"SyncOnSkipIdle\" naar \"True\"! Op dit moment is "
"het uitgeschakeld, waardoor dit probleem zeer waarschijnlijk zal optreden."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:167
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""
"Start eerst een spel voordat u een zoekactie start met standaard "
"geheugengebieden."
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
msgid "Point"
msgstr "Wijzen"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255
msgid "Point (Passthrough)"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:65
msgid "Port %1"
msgstr "Poort %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:218
msgid "Port %1 ROM:"
msgstr "Port %1 ROM:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137
msgid "Port:"
msgstr "Poort:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:161
msgid "Portal Slots"
msgstr "Portal Slots"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:972
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Mogelijke desync gedetecteerd: %1 heeft mogelijk sync verloren in frame %2"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:674
msgid "Post-Processing Effect"
msgstr "Post-Processing Effect"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184
msgid "Post-Processing Effect:"
msgstr "Post-Processing Effect:"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr "Post-Processing Shader Configuratie"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:86
msgid "Power Disc Three"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:84
msgid "Power Disc Two"
msgstr ""
#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173
msgid "Prefer VS for Point/Line Expansion"
msgstr "Geef voorkeur aan VS voor Punt/Lijn uitbreiding"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Prefetch Custom Textures"
msgstr "Prefetch Aangepaste Textures"
#: Source/Core/Core/Movie.cpp:1195
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr "Vroegtijdig opname einde in PlayController. {0} + {1} > {2}"
#: Source/Core/Core/Movie.cpp:1312
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr "Vroegtijdig opname einde in PlayWiimote. {0} + {1} > {2}"
#: Source/Core/Core/Movie.cpp:1286
msgid "Premature movie end in PlayWiimote. {0} > {1}"
msgstr "Vroegtijdig opname einde in PlayWiimote. {0} > {1}"
#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Update voorbereiden...\n"
"Dit kan even duren."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr "Voorinstellingen"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Press Sync Button"
msgstr "Druk Op Sync Knop"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52
msgid "Pressure"
msgstr "Druk"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:302
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
"Voorkomt shadercompilatie stottering door wachtende objecten niet te "
"renderen. Kan werken in scenario's waarin Ubershaders dat niet doen, ten "
"koste van het introduceren van visuele glitches en slecht werkende effecten. "
"<br><br><dolphin_emphasis>Niet aanbevolen, gebruik alleen als de andere "
"opties slechte resultaten opleveren.</dolphin_emphasis>"
#: Source/Core/Core/HotkeyManager.cpp:95 Source/Core/Core/HotkeyManager.cpp:99
#: Source/Core/Core/HotkeyManager.cpp:103
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Previous Game Profile"
msgstr "Vorig Spel Profiel"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85
msgid "Previous Match"
msgstr "Vorige Overeenkomst"
#: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97
#: Source/Core/Core/HotkeyManager.cpp:101
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Previous Profile"
msgstr "Vorig Profiel"
#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:614
msgid "Primitive %1"
msgstr "Primitief %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Private"
msgstr "Privé"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Private and Public"
msgstr "Privé en Openbaar"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64
msgid "Problem"
msgstr "Probleem"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1448
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"Er zijn zeer ernstige problemen gevonden. Het spel zal waarschijnlijk niet "
"werken."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1437
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"Er zijn problemen met lage ernst gevonden. Het spel zal waarschijnlijk goed "
"werken."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1443
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"Er zijn problemen met middelmatig ernst gevonden. Het spel of bepaalde delen "
"van het spel zullen misschien niet goed werken."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:127
msgid "Profile"
msgstr "Profiel"
#: Source/Core/Core/HotkeyManager.cpp:346
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr "Programmateller"
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:60
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:345
#: Source/Core/DolphinQt/ConvertDialog.cpp:436
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:283
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:308
msgid "Progress"
msgstr "Voortgang"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:346
msgid ""
"Prompts you to confirm that you want to end emulation when you press Stop."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99
msgid "Public"
msgstr "Openbaar"
#: Source/Core/DolphinQt/MenuBar.cpp:554
msgid "Purge Game List Cache"
msgstr "Gamelijstcache opschonen"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:739
msgid "Put IPL ROMs in User/GC/<region>."
msgstr "Zet IPL ROMs in Gebruiker/GC/<region>."
#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr "LTR"
#: Source/Core/Core/NetPlayClient.cpp:1601
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "Quality of Service (QoS) kan niet worden geactiveerd."
#: Source/Core/Core/NetPlayClient.cpp:1597
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "Quality of Service (QoS) is succesvol geactiveerd."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:110
msgid "Quality of the DPLII decoder. Audio latency increases with quality."
msgstr ""
"Kwaliteit van de DPLII decoder. Audio vetraging neemt toe met de kwaliteit."
#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:454
#: Source/Core/DolphinQt/GCMemcardManager.cpp:661
#: Source/Core/DolphinQt/MainWindow.cpp:1814
msgid "Question"
msgstr "Vraag"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:137
msgid "Quit"
msgstr "Stoppen"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "R-Analog"
msgstr "R-Analoog"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285
msgid "READY"
msgstr "GEREED"
#: Source/Core/DolphinQt/MenuBar.cpp:1028
msgid "RSO Modules"
msgstr "RSO Modules"
#: Source/Core/DolphinQt/MenuBar.cpp:1349
msgid "RSO auto-detection"
msgstr "RSO autodetectie"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "RUNNING"
msgstr "LOPEND"
#: Source/Core/DolphinQt/ConvertDialog.cpp:357
msgid "RVZ GC/Wii images (*.rvz)"
msgstr "RVZ GC/Wii schijfafbeeldingen (*.rvz)"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127
msgid "Range"
msgstr "Afstand"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75
msgid "Range End: "
msgstr "Bereik Einde:"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range Start: "
msgstr "Bereik Start:"
#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:149
msgid "Rank %1"
msgstr "Rang %1"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409
msgid "Raw"
msgstr "Rauw"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:145
msgid "Raw Internal Resolution"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607
msgid "Re&place Instruction"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:271
msgid "Read"
msgstr "Lezen"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:229
msgid "Read and write"
msgstr "Lezen en schrijven"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:233
msgid "Read only"
msgstr "Alleen lezen"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138
msgid "Read or Write"
msgstr "Lezen of Schrijven"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Read-Only Mode"
msgstr "Alleen-Lezen Modus"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:114
msgid "Real Balance Board"
msgstr "Echt Balance Board"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143
msgid "Real Wii Remote"
msgstr "Echte Wii-afstandsbediening"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:388
msgid "Received invalid Wii Remote data from Netplay."
msgstr "Ongeldige Wii-afstandsbediening gegevens ontvangen van Netplay."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Recent Hits"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr "Hercentreren"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:153
msgid "Record"
msgstr "Opnemen"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232
msgid "Record Inputs"
msgstr "Input Opnemen"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:144
msgid "Recording"
msgstr "Opnemen"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135
msgid "Recording Options"
msgstr "Opname Opties"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:322
msgid "Recording..."
msgstr "Opnemen..."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Red"
msgstr "Rood"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Red Left"
msgstr "Rood Links"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Red Right"
msgstr "Rood Rechts"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:539
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
"Vermindert de hoeveelheid aliasing dat is ontstaan door het rasteren van 3D "
"graphics. Deze optie maakt de oneffen randjes op objecten glad. Verhoogt GPU "
"load en kan voor grafische problemen zorgen.<br><br>SSAA is aanzienlijk meer "
"belastend dan MSAA, maar geeft een beter resultaat en brengt ook anti-"
"aliasing aan op belichting, shaders, effecten en textures."
"<br><br><dolphin_emphasis>In geval van twijfel \"Geen\" selecteren.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:88
msgid "Redump.org Status:"
msgstr "Redump.org Status:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:109
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:100
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Refresh"
msgstr "Verversen"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:228
msgid "Refresh Current Values"
msgstr "Huidige waarden verversen"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr "Spellijst verversen"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:399
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr ""
"Verversen mislukt. Laat het spel een tijdje draaien en probeer het opnieuw."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:413
msgid "Refreshed current values."
msgstr "Huidige waarden ververst."
#: Source/Core/DolphinQt/GameList/GameList.cpp:280
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198
msgid "Refreshing..."
msgstr "Verversen..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:1003
#: Source/Core/DolphinQt/MenuBar.cpp:681
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Region"
msgstr "Regio"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107
msgid "Region:"
msgstr "Regio:"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27
msgid "Registers"
msgstr "Registers"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr "Relatieve Input"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr "Relatieve Input Vasthouden"
#. i18n: Releases is a noun.
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202
msgid "Releases (every few months)"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:86
msgid "Remind Me Later"
msgstr "Herinner Me Later"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/Settings/PathPane.cpp:142
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:330
msgid "Remove"
msgstr "Verwijder"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
#: Source/Core/DolphinQt/GCMemcardManager.cpp:676
msgid "Remove Failed"
msgstr "Verwijderen Mislukt"
#: Source/Core/DolphinQt/ConvertDialog.cpp:76
msgid "Remove Junk Data (Irreversible):"
msgstr "Verwijder Junk Data (Onomkeerbaar):"
#: Source/Core/DolphinQt/GameList/GameList.cpp:523
msgid "Remove Tag..."
msgstr "Tag Verwijderen..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:1130
msgid "Remove tag"
msgstr "Tag verwijderen"
#: Source/Core/DolphinQt/ConvertDialog.cpp:303
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
"Het verwijderen van Junk data bespaart geen ruimte bij het converteren naar "
"ISO (tenzij u het ISO-bestand verpakt in een gecomprimeerd bestandsformaat "
"zoals ZIP achteraf). Wilt u toch doorgaan?"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:935
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:969
msgid "Rename Symbol"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182
msgid "Render Window"
msgstr "Render-venster"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:110
msgid "Render to Main Window"
msgstr "Renderen naar hoofdvenster"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:300
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Rendert de scène als een wireframe.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr "Report: GCIFolder schrijft naar niet gealloceerde blok {0:#x}"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr "Verzoek om Lid te Worden van Uw Partij"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:333
msgid ""
"Requires the render window to be focused for hotkeys to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:99
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:190
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:930
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:151
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "Reset"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:249
msgid "Reset All"
msgstr "Reset Alles"
#: Source/Core/DolphinQt/MenuBar.cpp:596
msgid "Reset Ignore Panic Handler"
msgstr "Reset Negeer Panic Handler"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:230
msgid "Reset Results"
msgstr "Reset Resultaat"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:391
msgid "Reset Traversal Server"
msgstr "Reset Traversal Server"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:392
msgid "Reset Traversal Server to %1:%2"
msgstr "Reset Traversal Server naar %1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid "Reset Traversal Settings"
msgstr "Reset Traversal Instellingen"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:333
msgid "Reset Values"
msgstr "Reset Waarde"
#: Source/Core/Core/FreeLookManager.cpp:103
msgid "Reset View"
msgstr "Reset Weergave"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:111
msgid "Reset all saved Wii Remote pairings"
msgstr "Reset alle opgeslagen Wii-afstandsbediening koppelingen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151
msgid "Resolution Type:"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:26
msgid "Resource Pack Manager"
msgstr "Resource Pack Beheer"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:222
msgid "Resource Pack Path:"
msgstr "Pad naar Resource Pack:"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:313
msgid "Restart Required"
msgstr "Herstarten Vereist"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr "Herstel Standaardinstellingen"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611
msgid "Restore Instruction"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:744
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "Opnieuw"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr "Terugkeer Snelheid"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Revision"
msgstr "Revisie"
#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid "Revision: %1"
msgstr "Revisie: %1"
#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:218
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27
msgid "Right"
msgstr "Rechts"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99
msgid "Right Stick"
msgstr "Rechter Stick"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:71
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr "Rechter Tafel"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139
msgid "Riivolution XML files"
msgstr "Riivolution XML bestanden"
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr "Rand"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32
msgid "Rocker Down"
msgstr "Knop Omlaag"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Up"
msgstr "Knop Omhoog"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Left"
msgstr "Rol Links"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Roll Right"
msgstr "Rol Rechts"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524
msgid "Room ID"
msgstr "Kamer ID"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:466
msgid "Rotation"
msgstr "Rotatie"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr "Rotatie toegepast aan de uiteinden van de zwaai."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:287
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Rondt 2D-hoekpunten af op hele pixels en rond de viewport grootte naar een "
"geheel getal.<br><br>Lost grafische problemen bij hogere interne resoluties "
"op voor sommige spellen. Deze instelling heeft geen effect wanneer natieve "
"interne resolutie wordt gebruikt.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:744
msgid ""
"Rows in the table can be left-clicked on the origin, destination, and symbol "
"columns to view the associated address in Code View. Right-clicking the "
"selected row(s) will bring up a context menu.\n"
"\n"
"If the origin, destination, or symbol columns are right-clicked, an action "
"copy the relevant address(es) to the clipboard will be available, and an "
"action to set a breakpoint at the relevant address(es) will be available. "
"Note that, for the origin / destination symbol columns, these actions will "
"only be enabled if every row in the selection has a symbol.\n"
"\n"
"If the origin column of a row selection is right-clicked, an action to "
"replace the branch instruction at the origin(s) with a NOP instruction (No "
"Operation) will be available.\n"
"\n"
"If the destination column of a row selection is right-clicked, an action to "
"replace the instruction at the destination(s) with a BLR instruction (Branch "
"to Link Register) will be available, but will only be enabled if the branch "
"instruction at every origin updates the link register.\n"
"\n"
"If the origin / destination symbol column of a row selection is right-"
"clicked, an action to replace the instruction at the start of the symbol(s) "
"with a BLR instruction will be available, but will only be enabled if every "
"row in the selection has a symbol.\n"
"\n"
"All context menus have the action to delete the selected row(s) from the "
"candidates."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:600
msgid "Run &to Here"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:203
msgid "Run GBA Cores in Dedicated Threads"
msgstr "Voer GBA Emulatie uit in Specifieke threads"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:682
msgid "Run Until"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:636
msgid "Run Until (Ignoring Breakpoints)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179
msgid "Run until hit (ignoring breakpoints)"
msgstr "Uitvoeren tot hit (negeer breekpunten)"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Rusland"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:226
msgid "SD Card"
msgstr "SD-Kaart"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:265
msgid "SD Card File Size:"
msgstr "SD-Kaart Bestandsgrootte:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:508
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SD-Kaartafbeedling (*.raw);;Alle Bestanden(*)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:232
msgid "SD Card Path:"
msgstr "SD-Kaart Pad:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:212
msgid "SD Card Settings"
msgstr "SD-Kaart-instellingen"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:186
msgid "SD Root:"
msgstr "SD Root:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:254
msgid "SD Sync Folder:"
msgstr "SD Sync Map:"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:97
msgid "SDR Display Gamma Target"
msgstr "SDR Beeldscherm Gamma Doel"
#: Source/Core/Core/HW/GBAPadEmu.h:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr "SELECT"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:77
msgid "SHA-1:"
msgstr "SHA-1:"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr "SHA1 Digest"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "SP1:"
msgstr "SP1:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348
msgid "SSL context"
msgstr "SSL context"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:1040
msgid "Sa&ve Code"
msgstr "Code Op&slaan"
#: Source/Core/DolphinQt/MenuBar.cpp:382
msgid "Sa&ve State"
msgstr "S&la State Op"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75
msgid "Safe"
msgstr "Veilig"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:130
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:175
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "Opslaan"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr "Sla Alles op"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:289
msgid "Save Branch Watch &As..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:598
msgid "Save Branch Watch Snapshot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1762
msgid "Save Combined Output File As"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:379
msgid "Save Converted Image"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:370
msgid "Save Converted Images"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:588
#: Source/Core/DolphinQt/GameList/GameList.cpp:593
#: Source/Core/DolphinQt/MenuBar.cpp:1176
msgid "Save Export"
msgstr "Export Opslaan"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:228
msgid "Save FIFO Log"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:302
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773
msgid "Save File To"
msgstr ""
#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:415
msgid "Save Game"
msgstr "Spel Opslag"
#: Source/Core/DolphinQt/GBAWidget.cpp:250
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr "Spel Save Bestanden (*.sav);;All Files (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:1134
#: Source/Core/DolphinQt/MenuBar.cpp:1143
#: Source/Core/DolphinQt/MenuBar.cpp:1146
#: Source/Core/DolphinQt/MenuBar.cpp:1152
#: Source/Core/DolphinQt/MenuBar.cpp:1159
msgid "Save Import"
msgstr "Import Opslaan"
#: Source/Core/DolphinQt/MenuBar.cpp:1628
msgid "Save Map File"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:180
msgid "Save Oldest State"
msgstr "Sla Oudste State op"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:342
msgid "Save Preset"
msgstr "Voorinstelling opslaan"
#: Source/Core/DolphinQt/MainWindow.cpp:1952
msgid "Save Recording File As"
msgstr "Sla Opnamebestand op Als"
#: Source/Core/DolphinQt/MenuBar.cpp:1684
msgid "Save Signature File"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:183
#: Source/Core/Core/HotkeyManager.cpp:361
#: Source/Core/DolphinQt/GBAWidget.cpp:423
msgid "Save State"
msgstr "Save State"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 1"
msgstr "Save State Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save State Slot 10"
msgstr "Save State Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 2"
msgstr "Save State Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 3"
msgstr "Save State Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 4"
msgstr "Save State Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 5"
msgstr "Save State Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 6"
msgstr "Save State Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 7"
msgstr "Save State Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 8"
msgstr "Save State Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 9"
msgstr "Save State Slot 9"
#: Source/Core/DolphinQt/MenuBar.cpp:383
msgid "Save State to File"
msgstr "Save State naar Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:385
msgid "Save State to Oldest Slot"
msgstr "Save State naar Oudste Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:384
msgid "Save State to Selected Slot"
msgstr "Save State naar Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:386
msgid "Save State to Slot"
msgstr "Save State naar Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:1037
msgid "Save Symbol Map &As..."
msgstr "Sla Symbol Map Op &Als..."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:112
msgid "Save Texture Cache to State"
msgstr "Textuurcache in Save-state opslaan"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456
msgid "Save and Load State"
msgstr "Save en Laad State"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:68
msgid "Save as Preset..."
msgstr "Opslaan als voorinstelling..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:183
msgid "Save as..."
msgstr "Opslaan als..."
#: Source/Core/DolphinQt/MenuBar.cpp:1135
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"Save data voor deze titel bestaat al in de NAND. Overweeg om een backup te "
"maken van de huidige data voordat u het overschrijft.\n"
"Nu overschrijven?"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:224
msgid "Save in Same Directory as the ROM"
msgstr "Save in de Zelfde Map als de ROM"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Save to Selected Slot"
msgstr "Opslaan naar Geselecteerde Slot"
#: Source/Core/DolphinQt/MenuBar.cpp:428
msgid "Save to Slot %1 - %2"
msgstr "Opslaan naar Slot %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:152
msgid "Save..."
msgstr "Opslaan..."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:218
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Opgeslagen Wii-afstandsbediening koppelingen kunnen alleen gerest worden "
"wanneer er een Wii spel draait."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:230
msgid "Saves:"
msgstr "Saves:"
#: Source/Core/Core/Movie.cpp:1023
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr "Savestate opname {0} is corrupt, opname wordt gestopt..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
msgid "Scaled EFB Copy"
msgstr "Geschaalde EFB Kopie"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:313
msgid "Scan succeeded."
msgstr "Scan gelukt."
#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr "Schermafdruk"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:83
#: Source/Core/DolphinQt/MenuBar.cpp:562 Source/Core/DolphinQt/MenuBar.cpp:564
msgid "Search"
msgstr "Zoeken"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110
msgid "Search Address"
msgstr "Zoek Adres"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:81
msgid "Search Current Object"
msgstr "Zoek Huidig Object"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:146
msgid "Search Subfolders"
msgstr "Zoeken in submappen"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:226
msgid "Search and Filter"
msgstr "Zoek en Filter"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:377
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""
"Zoeken is momenteel niet mogelijk in de virtuele adresruimte. Laat het spel "
"een tijdje draaien en probeer het opnieuw."
#: Source/Core/DolphinQt/MenuBar.cpp:912
msgid "Search for an Instruction"
msgstr "Zoek naar Instructie"
#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr "Zoek Spellen..."
#: Source/Core/DolphinQt/MenuBar.cpp:1803
msgid "Search instruction"
msgstr "Zoek instructie"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:234
msgid "Search:"
msgstr "Zoeken:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr "Sectie die alle Action Replay cheatcodes bevat."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr "Sectie die alle Gecko cheatcodes bevat."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr "Sectie die alle grafisch gerelateerde instellingen bevat."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr "Sectie die alle CPU en Hardware gerelateerde instellingen bevat."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:409
msgid "Security options"
msgstr "Veiligheidsopties"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261
msgid "Select"
msgstr "Selecteer"
#. i18n: If the user selects a file, Branch Watch will save to that file.
#. If the user presses Cancel, Branch Watch will save to a file in the user folder.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:778
msgid ""
"Select Branch Watch Snapshot Auto-Save File (for user folder location, "
"cancel)"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:71
msgid "Select Dump Path"
msgstr "Selecteer Dump Pad"
#: Source/Core/DolphinQt/GameList/GameList.cpp:568
#: Source/Core/DolphinQt/MenuBar.cpp:1170
msgid "Select Export Directory"
msgstr "Selecteer Export Map"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:145
msgid "Select Figure File"
msgstr "Selecteer Figuur Bestand"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:680
msgid "Select GBA BIOS"
msgstr "Selecteer GBA BIOS"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:829
msgid "Select GBA ROM"
msgstr "Selecteer GBA ROM"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:709
msgid "Select GBA Saves Path"
msgstr "Selecteer GBA Saves Pad"
#: Source/Core/DolphinQt/MainWindow.cpp:1850
msgid "Select Keys File (OTP/SEEPROM Dump)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr "Selecteer Laatste State"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:82
msgid "Select Load Path"
msgstr "Selecteer Laad Pad"
#: Source/Core/DolphinQt/MainWindow.cpp:1824
msgid "Select NAND Backup"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:93
msgid "Select Resource Pack Path"
msgstr "Selecteer Resource Pack Pad"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
msgid "Select Riivolution XML file"
msgstr "Selecteer Riivolution XML bestand"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:506
msgid "Select SD Card Image"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1125
msgid "Select Save File"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:484
msgid "Select Skylander Collection"
msgstr "Selecteer Skylander Collectie"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556
msgid "Select Skylander File"
msgstr "Selecteer Skylander Bestand"
#: Source/Core/DolphinQt/MenuBar.cpp:429
msgid "Select Slot %1 - %2"
msgstr "Selecteer Slot %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:362
msgid "Select State"
msgstr "Selecteer State"
#: Source/Core/DolphinQt/MenuBar.cpp:399
msgid "Select State Slot"
msgstr "Selecteer State Slot"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 1"
msgstr "Selecteer State Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Select State Slot 10"
msgstr "Selecteer State Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 2"
msgstr "Selecteer State Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 3"
msgstr "Selecteer State Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 4"
msgstr "Selecteer State Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 5"
msgstr "Selecteer State Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 6"
msgstr "Selecteer State Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 7"
msgstr "Selecteer State Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 8"
msgstr "Selecteer State Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 9"
msgstr "Selecteer State Slot 9"
#: Source/Core/DolphinQt/MenuBar.cpp:1104
msgid "Select Title to Install to NAND"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:105
msgid "Select WFS Path"
msgstr "Selecteer WFS Pad"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:60
msgid "Select Wii NAND Root"
msgstr "Selecteer Wii-NAND-basismap"
#: Source/Core/DolphinQt/GameList/GameList.cpp:293
#: Source/Core/DolphinQt/Settings/PathPane.cpp:39
msgid "Select a Directory"
msgstr "Selecteer een Map"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:194
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583
#: Source/Core/DolphinQt/GBAWidget.cpp:217
#: Source/Core/DolphinQt/GBAWidget.cpp:249
#: Source/Core/DolphinQt/MainWindow.cpp:788
#: Source/Core/DolphinQt/MainWindow.cpp:1426
#: Source/Core/DolphinQt/MainWindow.cpp:1438
msgid "Select a File"
msgstr "Selecteer een Bestand"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:523
msgid "Select a Folder to Sync with the SD Card Image"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:47
msgid "Select a Game"
msgstr "Selecteer een Spel"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:695
msgid "Select a file"
msgstr "Selecteer een bestand"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18
msgid "Select a game"
msgstr "Selecteer een Spel"
#: Source/Core/DolphinQt/GBAWidget.cpp:195
msgid "Select e-Reader Cards"
msgstr "Selecteer e-Reader Kaarten"
#: Source/Core/DolphinQt/MenuBar.cpp:1414
msgid "Select the RSO module address:"
msgstr "Selecteer het RSO module adres:"
#: Source/Core/DolphinQt/MainWindow.cpp:1873
msgid "Select the Recording File to Play"
msgstr "Selecteer Opnamebestand om Af te Spelen"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:192
msgid "Select the Virtual SD Card Root"
msgstr "Selecteer de Virtuele SD-Kaart Root"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Selected Font"
msgstr "Selecteer Font"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:234
msgid "Selected controller profile does not exist"
msgstr "Geselecteerde controller profiel bestaat niet"
#: Source/Core/Core/NetPlayServer.cpp:1342
#: Source/Core/Core/NetPlayServer.cpp:1716
#: Source/Core/Core/NetPlayServer.cpp:2044
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:491
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:893
msgid "Selected game doesn't exist in game list!"
msgstr "Het geselecteerde spel bestaat niet in de spellijst!"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
msgid "Selected thread callstack"
msgstr "Geselecteerde thread callstack"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:210
msgid "Selected thread context"
msgstr "Geselecteerde thread context"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:370
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""
"Selecteert een hardware-adapter om te gebruiken.<br><br></dolphin_emphasis>"
"%1 ondersteunt deze functie niet.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:367
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
"Selecteert een hardware-adapter om te gebruiken.<br><br><dolphin_emphasis>In "
"geval van twijfel de eerste selecteren.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:353
msgid ""
"Selects how frame dumps (videos) and screenshots are going to be captured."
"<br>If the game or window resolution change during a recording, multiple "
"video files might be created.<br>Note that color correction and cropping are "
"always ignored by the captures.<br><br><b>Window Resolution</b>: Uses the "
"output window resolution (without black bars).<br>This is a simple dumping "
"option that will capture the image more or less as you see it.<br><b>Aspect "
"Ratio Corrected Internal Resolution</b>: Uses the Internal Resolution (XFB "
"size), and corrects it by the target aspect ratio.<br>This option will "
"consistently dump at the specified Internal Resolution regardless of how the "
"image is displayed during recording.<br><b>Raw Internal Resolution</b>: Uses "
"the Internal Resolution (XFB size) without correcting it with the target "
"aspect ratio.<br>This will provide a clean dump without any aspect ratio "
"correction so users have as raw as possible input for external editing "
"software.<br><br><dolphin_emphasis>If unsure, leave this at \"Aspect Ratio "
"Corrected Internal Resolution\".</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:612
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
"Selecteert de stereoscopische 3D-modus. Stereoscopie geeft een beter gevoel "
"van diepte als de benodigde hardware aanwezig is. Verlaagt de "
"emulatiesnelheid zwaar en kan voor problemen zorgen.<br><br>Zij-aan-zij en "
"boven-en-onder worden door de meeste 3D-tv's gebruikt.<br>Anaglyph wordt "
"gebruikt voor rood-cyaan brillen.<br>HDMI 3D wordt gebruikt wanneer de "
"monitor 3D-weergaveresoluties ondersteunt.<br>Passief is een ander type 3D "
"dat door sommige tv's wordt gebruikt.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:256
msgid ""
"Selects which aspect ratio to use for displaying the game.<br><br>The aspect "
"ratio of the image sent out by the original consoles varied depending on the "
"game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut "
"off by the edges of the TV, or the image wouldn't fill the TV entirely. By "
"default, Dolphin shows the whole image without distorting its proportions, "
"which means it's normal for the image to not entirely fill your display."
"<br><br><b>Auto</b>: Mimics a TV with either a 4:3 or 16:9 aspect ratio, "
"depending on which type of TV the game seems to be targeting."
"<br><br><b>Force 16:9</b>: Mimics a TV with a 16:9 (widescreen) aspect ratio."
"<br><br><b>Force 4:3</b>: Mimics a TV with a 4:3 aspect ratio."
"<br><br><b>Stretch to Window</b>: Stretches the image to the window size. "
"This will usually distort the image's proportions.<br><br><b>Custom</b>: "
"Mimics a TV with the specified aspect ratio. This is mostly intended to be "
"used with aspect ratio cheats/mods.<br><br><b>Custom (Stretch)</b>: Similar "
"to `Custom`, but stretches the image to the specified aspect ratio. This "
"will usually distort the image's proportions, and should not be used under "
"normal circumstances.<br><br><dolphin_emphasis>If unsure, select Auto.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:238
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>"
msgstr ""
"Selecteert welke grafische API intern moet worden gebruikt.<br><br>De "
"software-renderer is extreem traag en alleen nuttig voor foutopsporing, dus "
"alleen de andere backends worden aangeraden. Verschillende spellen en "
"verschillende GPU's gedragen zich anders op elke backend, dus voor de beste "
"emulatie-ervaring wordt aangeraden om elk spel te proberen en de backend te "
"selecteren die het minst problematisch is.<br><br><dolphin_emphasis>In geval "
"van twijfel OpenGL selecteren.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:410
msgid ""
"Selects which update track Dolphin uses when checking for updates at "
"startup. If a new update is available, Dolphin will show a list of changes "
"made since your current version and ask you if you want to update."
"<br><br>The Dev track has the latest version of Dolphin which often updates "
"multiple times per day. Select this track if you want the newest features "
"and fixes.<br><br>The Releases track has an update every few months. Some "
"reasons you might prefer to use this track:<br>- You prefer using versions "
"that have had additional testing.<br>- NetPlay requires players to have the "
"same Dolphin version, and the latest Release version will have the most "
"players to match with.<br>- You frequently use Dolphin's savestate system, "
"which doesn't guarantee backward compatibility of savestates between Dolphin "
"versions. If this applies to you, make sure you make an in-game save before "
"updating (i.e. save your game in the same way you would on a physical "
"GameCube or Wii), then load the in-game save after updating Dolphin and "
"before making any new savestates.<br><br>Selecting \"Don't Update\" will "
"prevent Dolphin from automatically checking for updates."
"<br><br><dolphin_emphasis>If unsure, select Releases.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:272
msgid "Send"
msgstr "Verzend"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:356
msgid "Sensor Bar Position:"
msgstr "Sensor Bar Positie:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373
msgid ""
"Separates CPU and GPU emulation work to separate threads. Reduces single-"
"thread burden by spreading Dolphin's heaviest load across two cores, which "
"usually improves performance. However, it can result in glitches and crashes."
"<br><br>This setting cannot be changed while emulation is active."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:315
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
"Serie- en / of versiegegevens ontbreken in {0}\n"
"Voeg bij het downloaden \"{1}\" (zonder de aanhalingstekens) toe aan de "
"datfile URL\n"
"Voorbeeld: {2}\n"
" "
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50
msgid "Server IP Address"
msgstr "Server IP-adres"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52
msgid "Server Port"
msgstr "Server Poort"
#: Source/Core/Core/NetPlayClient.cpp:1982
msgid "Server rejected traversal attempt"
msgstr "Server heeft traversal poging geweigerd"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
msgid "Set &Value"
msgstr "Stel &Waarde In"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1043
msgid "Set Brea&kpoint"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:359
msgid "Set Memory Card File for Slot A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:360
msgid "Set Memory Card File for Slot B"
msgstr ""
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:77 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Set PC"
msgstr "Stel PC In"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597
msgid "Set Symbol &End Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:595
msgid "Set Symbol &Size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:992
msgid "Set Symbol End Address"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:416
msgid "Set as &Default ISO"
msgstr "Stel in als &Standaard-ISO"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:188
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Stelt de Wii weergavemodus in op 60Hz (480i) in plaats van 50Hz (576i) voor "
"PAL spellen.\n"
"Werkt mogelijk niet voor alle spellen."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:195
msgid "Sets the Wii system language."
msgstr "Stelt de Wii-systeemtaal in."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:329
msgid ""
"Sets the language displayed by Dolphin's user interface.<br><br>Changes to "
"this setting only take effect once Dolphin is restarted."
"<br><br><dolphin_emphasis>If unsure, select &lt;System Language&gt;.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:93
msgid ""
"Sets the latency in milliseconds. Higher values may reduce audio crackling. "
"Certain backends only."
msgstr ""
"Stelt de vertraging in milliseconden in. Hogere waarden kunnen audio gekraak "
"verminderen. Alleen voor bepaalde backends."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:429
msgid ""
"Sets the region used for titles whose region cannot be determined "
"automatically.<br><br>This setting cannot be changed while emulation is "
"active."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:378
msgid ""
"Sets the style of Dolphin's user interface. Any custom styles that you have "
"added will be presented here, allowing you to switch to them."
"<br><br><dolphin_emphasis>If unsure, select (System).</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
"Stelt het zoeken in met standaard MEM1 en (op de Wii) MEM2 mappings in de "
"virtuele adresruimte. Dit zal werken voor de overgrote meerderheid van "
"spellen."
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:59
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:73
msgid "Settings"
msgstr "Instellingen"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:439
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMem: Kan setting.txt niet aanmaken"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64
msgid "Severity"
msgstr "Ernst"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:121
msgid "Shader Compilation"
msgstr "Shadercompilatie"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "Schudden"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:140
msgid "Sharp Bilinear"
msgstr "Scherp Bilineair"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr "Shinkansen"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr "Shinkansen Controller"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64
#, c-format
msgid "Show % Speed"
msgstr "Snelheidspercentage tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:436
msgid "Show &Log"
msgstr "Toon &Log"
#: Source/Core/DolphinQt/MenuBar.cpp:449
msgid "Show &Toolbar"
msgstr "&Werkbalk tonen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:194
msgid "Show Active Title in Window Title"
msgstr "Actieve game in venstertitel weergeven"
#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "Show All"
msgstr "Alles tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:736
msgid "Show Australia"
msgstr "Australië tonen"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159
msgid "Show Current Game on Discord"
msgstr "Huidig spel op Discord tonen"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:131
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:277
msgid "Show Disabled Codes First"
msgstr "Toon Eerst de Uitgeschakelde Codes"
#: Source/Core/DolphinQt/MenuBar.cpp:711
msgid "Show ELF/DOL"
msgstr "ELF/DOL tonen"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:130
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:276
msgid "Show Enabled Codes First"
msgstr "Toon Geactiveerde Codes Eerst"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:59
msgid "Show FPS"
msgstr "FPS tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:819
msgid "Show Frame Counter"
msgstr "Frameteller tonen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60
msgid "Show Frame Times"
msgstr "Frametijden tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:737
msgid "Show France"
msgstr "Frankrijk tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Show GameCube"
msgstr "GameCube tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "Show Germany"
msgstr "Duitsland tonen"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234
msgid "Show Golf Mode Overlay"
msgstr "Golfmodus-overlay tonen"
#: Source/Core/Core/HotkeyManager.cpp:202
msgid "Show Infinity Base"
msgstr "Toon Infinity Base"
#: Source/Core/DolphinQt/MenuBar.cpp:825
msgid "Show Input Display"
msgstr "Inputweergave tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:739
msgid "Show Italy"
msgstr "Italië tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:733
msgid "Show JPN"
msgstr "JPN tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:740
msgid "Show Korea"
msgstr "Korea tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:813
msgid "Show Lag Counter"
msgstr "Vertragingsteller tonen"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:152
msgid "Show Language:"
msgstr "Taal tonen:"
#: Source/Core/DolphinQt/MenuBar.cpp:442
msgid "Show Log &Configuration"
msgstr "Toon Log &Configuratie"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109
msgid "Show NetPlay Messages"
msgstr "NetPlay-berichten tonen"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:106
msgid "Show NetPlay Ping"
msgstr "NetPlay-ping tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:741
msgid "Show Netherlands"
msgstr "Nederland tonen"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:192
msgid "Show On-Screen Display Messages"
msgstr "On-screen-berichtgevingen tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:734
msgid "Show PAL"
msgstr "PAL tonen"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:75 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Show PC"
msgstr "PC weergeven"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:63
msgid "Show Performance Graphs"
msgstr "Prestatiegrafieken tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:714
msgid "Show Platforms"
msgstr "Platforms tonen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90
msgid "Show Projection Statistics"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:748
msgid "Show Regions"
msgstr "Regio's tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:807
msgid "Show Rerecord Counter"
msgstr "Heropnameteller tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:742
msgid "Show Russia"
msgstr "Rusland tonen"
#: Source/Core/Core/HotkeyManager.cpp:201
msgid "Show Skylanders Portal"
msgstr "Toon Skylanders Portal"
#: Source/Core/DolphinQt/MenuBar.cpp:743
msgid "Show Spain"
msgstr "Spanje tonen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
msgid "Show Speed Colors"
msgstr "Snelheidskleuren tonen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88
msgid "Show Statistics"
msgstr "Statistieken tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:832
msgid "Show System Clock"
msgstr "Systeemklok tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:744
msgid "Show Taiwan"
msgstr "Taiwan tonen"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:587
msgid "Show Target in Memor&y"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:735
msgid "Show USA"
msgstr "VS tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:746
msgid "Show Unknown"
msgstr "Onbekend tonen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:62
msgid "Show VBlank Times"
msgstr "VBlank-tijden tonen"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
msgid "Show VPS"
msgstr "VPS tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Show WAD"
msgstr "WAD tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:708
msgid "Show Wii"
msgstr "Wii tonen"
#: Source/Core/DolphinQt/MenuBar.cpp:745
msgid "Show World"
msgstr "Wereld tonen"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:585
msgid "Show in &Memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:531
msgid "Show in Code"
msgstr "In Code Weergeven"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:548
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:357
msgid "Show in Memory"
msgstr "In Geheugen Weergeven"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:893
msgid "Show in code"
msgstr "In code tonen"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:500
msgid "Show in memory"
msgstr "In geheugen weergeven"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:143
msgid "Show in server browser"
msgstr "Weergeef in server browser"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:265
msgid ""
"Shows Dolphin's debugging user interface. This lets you view and modify a "
"game's code and memory contents, set debugging breakpoints, examine network "
"requests, and more.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:283
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Toont chatberichten, buffer-aanpassingen en desynchronisatie berichten "
"tijdens NetPlay.<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Toont de frametime grafiek samen met statistieken als weergave van "
"emulatieprestaties.<br><br><dolphin_emphasis>In geval van twijfel leeg laten."
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:354
msgid ""
"Shows on-screen display messages over the render window. These messages "
"disappear after several seconds.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:282
#, c-format
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Toont de % snelheid van de emulatie in vergelijking met de volledige "
"snelheid.<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:358
msgid ""
"Shows the active game title in the render window's title bar."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Toont de gemiddelde tijd in ms tussen elk unieke frame en de "
"standaardafwijking.<br><br><dolphin_emphasis>In geval van twijfel leeg laten."
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Toont de gemiddelde tijd in ms tussen elk weergegeven frame en de "
"standaardafwijking.<br><br><dolphin_emphasis>In geval van twijfel leeg laten."
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:375
msgid ""
"Shows the mouse cursor at all times.<br><br><dolphin_emphasis>If unsure, "
"select &quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368
msgid ""
"Shows the mouse cursor briefly whenever it has recently moved, then hides it."
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Toont het aantal frames dat per seconde wordt weergegeven als maatstaf voor "
"de visuele vloeiendheid.<br><br><dolphin_emphasis>In geval van twijfel leeg "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Toont het aantal frames per seconde dat wordt gerendered als een meting van "
"de emulatie snelheid.<br><br><dolphin_emphasis>In geval van twijfel leeg "
"laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:280
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Toont de maximum ping van de spelers tijdens NetPlay."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:306
msgid ""
"Shows various projection statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Toont diverse rendering statistieken.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:398
msgid ""
"Shows which game is active and the duration of your current play session in "
"your Discord status.<br><br>This setting cannot be changed while emulation "
"is active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Side-by-Side"
msgstr "Naast Elkaar"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268
msgid "Sideways Hold"
msgstr "Zijwaarts Vasthouden"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265
msgid "Sideways Toggle"
msgstr " Schakel Zijwaarts"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311
msgid "Sideways Wii Remote"
msgstr "Wii-afstandsbediening Zijwaarts"
#: Source/Core/DolphinQt/MenuBar.cpp:1027
msgid "Signature Database"
msgstr "Signatuurdatabase"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Signed 16"
msgstr "Signed 16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "Signed 32"
msgstr "Signed 32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Signed 8"
msgstr "Signed 8"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Signed Integer"
msgstr "Signed Integer"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:177
msgid "Simplified Chinese"
msgstr "Vereenvoudigd Chinees"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "Simuleer DK Bongos"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "Six Axis"
msgstr "Zes Assen"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:228
msgid "Size"
msgstr "Grootte"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:153
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Grootte van uitrekkingsbuffer in milliseconden. Te lage waarden kunnen "
"leiden tot krakend geluid."
#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Skip"
msgstr "Overslaan"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128
msgid "Skip Drawing"
msgstr "Tekenen Overslaan"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49
msgid "Skip EFB Access from CPU"
msgstr "Sla EFB toegang van de CPU over"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73
msgid "Skip Main Menu"
msgstr "Hoofdmenu overslaan"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:95
msgid "Skip Presenting Duplicate Frames"
msgstr "Sla Weergave Dubbele Frames Over"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:292
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. "
"<br><br><dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Slaat Vertical Blank Interrupts over wanneer lag wordt gedetecteerd, "
"waardoor een soepele audioweergave mogelijk is wanneer de emulatiesnelheid "
"niet 100% is. <br><br><dolphin_emphasis>WAARSCHUWING: Kan haperingen en "
"compatibiliteitsproblemen veroorzaken.<br><br><dolphin_emphasis>In geval van "
"twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:262
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br />Disable this option as well as enabling V-Sync for "
"optimal frame pacing.<br><br><dolphin_emphasis>If unsure, leave this checked."
"</dolphin_emphasis>"
msgstr ""
"Slaat de weergave van dubbele frames (XFB kopieën) over in 25fps/30fps "
"spellen. Dit kan de prestaties op low-end apparaten verbeteren, maar zorgt "
"voor minder consistente frame weergave.<br><br />Schakel deze optie uit en "
"schakel V-Sync in voor optimale frame weergave.<br><br><dolphin_emphasis>In "
"geval van twijfel geselecteerd laten.</dolphin_emphasis>"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:403
msgid "Skylander"
msgstr "Skylander"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:175
msgid "Skylander %1"
msgstr "Skylander %1"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:557
msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626
msgid "Skylander (*.sky);;All Files (*)"
msgstr "Skylander (*.sky);;Alle Bestanden (*)"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:215
msgid "Skylander Collection Path:"
msgstr "Skylander Collectie Pad:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:522
msgid "Skylander not found in this collection. Create new file?"
msgstr "Skylander niet gevonden in deze collectie. Nieuw bestand maken?"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:45
msgid "Skylanders Manager"
msgstr "Skylanders Beheer"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr "Schuifbalk"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163
msgid "Slot A:"
msgstr "Slot A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:177
msgid "Slot B:"
msgstr "Slot B:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr "Plaats de stick positie op de dichtstbijzijnde achthoekige as."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "Socket table"
msgstr "Socket table"
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr "Software Renderer"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1322
msgid "Some of the data could not be read."
msgstr "Een deel van de data kon niet worden gelezen."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1048
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
"Sommige opvulgegevens die nul moeten zijn, zijn niet nul. Hierdoor kan het "
"spel op bepaalde punten vastlopen."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:257
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Sommige waarden die u heeft opgegeven zijn ongeldig.\n"
"Controleer de gemarkeerde waarden."
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:129
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:275
msgid "Sort Alphabetically"
msgstr "Sorteer Alfabetisch"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:181
msgid "Sound:"
msgstr "Geluid:"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr "Zuid-Amerika"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "Spanje"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Spanish"
msgstr "Spaans"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Speaker Pan"
msgstr "Speaker Pan"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:370
msgid "Speaker Volume:"
msgstr "Speaker Volume:"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125
msgid "Specialized (Default)"
msgstr "Gespecialiseerd (Standaard)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Specific"
msgstr "Specifiek"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:373
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all. A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression. However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""
"Specificeert het zlib-compressieniveau dat moet worden gebruikt bij het "
"opslaan van PNG-afbeeldingen (zowel voor schermafbeeldingen als frame-"
"dumping).<br><br>Aangezien PNG lossless compressie gebruikt, heeft dit geen "
"invloed op de beeldkwaliteit. In plaats daarvan is het een afweging tussen "
"bestandsgrootte en compressietijd.<br><br>Een waarde van 0 gebruikt helemaal "
"geen compressie. Een waarde van 1 gebruikt heel weinig compressie, terwijl "
"de maximale waarde van 9 veel compressie toepast. Voor PNG-bestanden zijn "
"niveaus tussen 3 en 6 echter over het algemeen ongeveer net zo goed als "
"niveau 9, maar verwerken aanzienlijk sneller.<br><br><dolphin_emphasis>Als "
"je het niet zeker weet, laat dit dan op 6 staan.</dolphin_emphasis>"
#: Source/Core/Core/FreeLookManager.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr "Snelheid"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:455
msgid "Speed Limit"
msgstr ""
#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:262
msgid "Spyro's Adventure"
msgstr "Spyro's Adventure"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Stack end"
msgstr "Stack eind"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Stack start"
msgstr "Stack begin"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36
msgid "Standard Controller"
msgstr "Standaardcontroller"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:66
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/MenuBar.cpp:264
msgid "Start &NetPlay..."
msgstr "Start &NetPlay..."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:330
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:552
msgid "Start Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:161
msgid "Start New Cheat Search"
msgstr "Start Nieuwe Cheat Zoekopdracht"
#: Source/Core/DolphinQt/MenuBar.cpp:778
msgid "Start Re&cording Input"
msgstr "Start Input &Opname"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Start Recording"
msgstr "Start Opname"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
msgid "Start in Fullscreen"
msgstr "In volledig scherm starten"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48
msgid "Start with Riivolution Patches"
msgstr "Start met Riivolution Patches"
#: Source/Core/DolphinQt/GameList/GameList.cpp:411
msgid "Start with Riivolution Patches..."
msgstr "Start met Riivolution Patches..."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:875
msgid "Started game"
msgstr "Gestart spel"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "State"
msgstr "Staat"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38
msgid "Steering Wheel"
msgstr "Stuurwiel"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step"
msgstr "Stap"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Step Into"
msgstr "Stap In"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Step Out"
msgstr "Stap Uit"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Step Over"
msgstr "Stap Over"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:565
msgid "Step out successful!"
msgstr "Uitstappen succesvol!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:563
msgid "Step out timed out!"
msgstr "Uitstappen timed out!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:486
msgid "Step over in progress..."
msgstr "Overstappen in voortgang..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:461
msgid "Step successful!"
msgstr "Stap succesvol!"
#: Source/Core/Core/HotkeyManager.cpp:345
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr "Stappen"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:184
msgid "Stereo"
msgstr "Stereo"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:693
msgid "Stereoscopic 3D Mode"
msgstr "Stereoscopische 3D Modus"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:222
msgid "Stereoscopic 3D Mode:"
msgstr "Stereoscopische 3D Modus:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206
msgid "Stereoscopy"
msgstr "Stereoscopie"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:176
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "Stick"
#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr "Stoppen"
#: Source/Core/DolphinQt/MenuBar.cpp:781
msgid "Stop Playing/Recording Input"
msgstr "Afspelen/opnemen van input stoppen"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412
msgid "Stopped game"
msgstr "Gestopt spel"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:53
msgid "Store EFB Copies to Texture Only"
msgstr "Bewaar EFB Kopieën alleen in Textures"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:92
msgid "Store XFB Copies to Texture Only"
msgstr "Bewaar XFB Kopieën alleen in Textures"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:233
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Bewaart EFB kopieën alleen op de GPU, en omzeilt het systeemgeheugen. Kan "
"voor grafische problemen zorgen in een klein aantal spellen.<br><br>Aan = "
"EFB kopieën naar Texture<br>Uit = EFB kopieën naar RAM (en "
"Texture)<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:252
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Bewaart XFB kopieën alleen op de GPU, en omzeilt het systeemgeheugen. Kan "
"voor grafische problemen zorgen in een klein aantal spellen.<br><br>Aan = "
"XFB kopieën naar Texture<br>Uit = XFB kopieën naar RAM (en "
"Texture)<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "Stretch to Window"
msgstr "Uitrekken naar venster"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178
msgid "Strict Settings Sync"
msgstr "Strikte Instellingensynchronisatie"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr "String"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "Strum"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:416
msgid "Style"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:142
msgid "Style:"
msgstr "Stijl:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:29
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr "Stylus"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:282
#: Source/Core/DolphinQt/ConvertDialog.cpp:537
#: Source/Core/DolphinQt/GameList/GameList.cpp:631
#: Source/Core/DolphinQt/GameList/GameList.cpp:661
#: Source/Core/DolphinQt/MenuBar.cpp:214 Source/Core/DolphinQt/MenuBar.cpp:1113
#: Source/Core/DolphinQt/MenuBar.cpp:1247
msgid "Success"
msgstr "Geslaagd"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:458
msgid "Successfully added to the NetPlay index"
msgstr "Succesvol aan NetPlay index toegevoegd"
#: Source/Core/DolphinQt/ConvertDialog.cpp:538
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr "Succesvol %n afbeelding(en) geconverteerd."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:283
msgid "Successfully deleted '%1'."
msgstr "'%1' is succesvol verwijderd."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:497
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr "Exporteren van %n van de %1 save bestand(en) gelukt."
#: Source/Core/DolphinQt/GameList/GameList.cpp:593
msgid "Successfully exported save files"
msgstr "Save bestanden succesvol geëxporteerd"
#: Source/Core/DolphinQt/MenuBar.cpp:1248
msgid "Successfully extracted certificates from NAND"
msgstr "Certificaten succesvol uitgepakt van NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
msgid "Successfully extracted file."
msgstr "Bestand succesvol uitgepakt."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
msgid "Successfully extracted system data."
msgstr "Systeemdata succesvol uitgepakt."
#: Source/Core/DolphinQt/MenuBar.cpp:1143
msgid "Successfully imported save file."
msgstr "Save bestand succesvol geïmporteerd."
#: Source/Core/DolphinQt/GameList/GameList.cpp:632
#: Source/Core/DolphinQt/MenuBar.cpp:1114
msgid "Successfully installed this title to the NAND."
msgstr "Titel succesvol geïnstalleerd op de NAND."
#: Source/Core/DolphinQt/GameList/GameList.cpp:662
msgid "Successfully removed this title from the NAND."
msgstr "Titel succesvol verwijderd van de NAND."
#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:275
msgid "SuperChargers"
msgstr "SuperChargers"
#: Source/Core/DolphinQt/AboutDialog.cpp:79
msgid "Support"
msgstr "Ondersteuning"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:589
msgid "Supported file formats"
msgstr "Ondersteunde bestandsformaten"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:219
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr "Ondersteunt SD en SDHC. De standaardgrootte is 128 MB."
#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:186
msgid "Surround"
msgstr "Surround"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
msgid "Suspended"
msgstr "Onderbroken"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:217
msgid "Swap Eyes"
msgstr "Wissel Ogen"
#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:268
msgid "Swap Force"
msgstr "Swap Force"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:407
msgid "Swapper"
msgstr "Swapper"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:626
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Wisselt het linker- en het rechteroog om. Handig in de \"Naast Elkaar\" "
"stereoscopie modus.<br><br><dolphin_emphasis>In geval van twijfel leeg laten."
"</dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "Zwaaien"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to A"
msgstr "Overschakelen naar A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to B"
msgstr "Overschakelen naar B"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "Symbol"
msgstr "Symbool"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:993
msgid "Symbol End Address (%1):"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:935
msgid "Symbol Name:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:969
msgid "Symbol Size (%1):"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:137
#: Source/Core/DolphinQt/MenuBar.cpp:1021
msgid "Symbols"
msgstr "Symbolen"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:107
msgid "Sync"
msgstr "Sync"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176
msgid "Sync AR/Gecko Codes"
msgstr "AR/Gecko Codes Synchroniseren"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:110
msgid "Sync real Wii Remotes and pair them"
msgstr "Echte Wii-afstandsbedieningen synchroniseren en paren"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Synchronize GPU thread"
msgstr "Synchroniseer GPU thread"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchroniseert de GPU- en CPU-threads om willekeurige vastlopers te "
"voorkomen in Dual-core modus. (Aan = Compatibel, Uit = Snel)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:242
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""
"Synchroniseert de SD-kaart met de SD Sync-map bij het starten en beëindigen "
"van emulatie."
#: Source/Core/Core/NetPlayClient.cpp:1435
msgid "Synchronizing AR codes..."
msgstr "AR Codes aan het Synchroniseren..."
#: Source/Core/Core/NetPlayClient.cpp:1368
msgid "Synchronizing Gecko codes..."
msgstr "Gecko Codes aan het Synchroniseren..."
#: Source/Core/Core/NetPlayClient.cpp:1051
msgid "Synchronizing save data..."
msgstr "Synchroniseren van save data..."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "System Language:"
msgstr "Systeemtaal:"
#: Source/Core/DolphinQt/MenuBar.cpp:797
msgid "TAS Input"
msgstr "TAS-input"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:446
msgid "TAS Tools"
msgstr "TAS-tools"
#: Source/Core/DolphinQt/GameList/GameList.cpp:502
#: Source/Core/DolphinQt/GameList/GameList.cpp:1008
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:236
#: Source/Core/DolphinQt/MenuBar.cpp:686
msgid "Tags"
msgstr "Tags"
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:40
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr "Taiko Drum"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171
msgid "Tail"
msgstr "Staart"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:351
msgid "Take Screenshot"
msgstr "Maak Screenshot"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:666
msgid "Target address range is invalid."
msgstr "Doeladresbereik is ongeldig."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:703
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed: %1"
msgstr ""
"Doelwaarde werd overschreven door huidige instructie.\n"
"Uitgevoerde instructies: %1"
#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:333
msgid "Tech"
msgstr "Tech"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:600
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:617
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:780
msgid "Text file (*.txt);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63
msgid "Texture Cache"
msgstr "Textuurcache"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:302
msgid "Texture Cache Accuracy"
msgstr "Nauwkeurigheid van textuurcache"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:126
msgid "Texture Dumping"
msgstr "Texture Dumping"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:665
msgid "Texture Filtering"
msgstr "Textuurfiltering"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172
msgid "Texture Filtering:"
msgstr "Textuurfiltering:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92
msgid "Texture Format Overlay"
msgstr "Texture Formaat Overlay"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
"De DFF's minimale loader versie ({0}) overschrijd de versie van deze FIFO "
"Player ({1})"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
"Direct3D 11 renderer vereist ondersteuning voor features die uw systeem niet "
"ondersteund. U kunt nog steeds deze backend gebruiken, maar u kunt "
"misschien op grafische problemen stuiten.\n"
"\n"
"Wilt u echt Direct3D 11 gebruiken? In geval van twijfel 'Nee' selecteren."
#: Source/Core/DiscIO/VolumeVerifier.cpp:601
msgid "The H3 hash table for the {0} partition is not correct."
msgstr "De H3 hashtabel voor de {0} partitie is onjuist."
#: Source/Core/Core/Boot/Boot.cpp:430
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr "Het IPL bestand is geen bekende goede dump. (CRC32: {0:x})"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:484
msgid "The Masterpiece partitions are missing."
msgstr "De Masterpiece partities ontbreken."
#: Source/Core/DolphinQt/MenuBar.cpp:1239
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"De NAND kon niet worden gerepareerd. Het wordt aanbevolen om een back-up te "
"maken van uw huidige gegevens en opnieuw te beginnen met een nieuwe NAND."
#: Source/Core/DolphinQt/MenuBar.cpp:1234
msgid "The NAND has been repaired."
msgstr "De NAND is gerepareerd."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1003
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
"De TMD is niet correct ondertekend. Als je deze titel naar de SD-kaart "
"verplaatst of kopieert, zal het Wii-systeemmenu niet meer starten en zal het "
"ook weigeren om het te kopiëren of terug te zetten naar de NAND."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175
msgid "The amount of money this Skylander has. Between 0 and 65000"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:290
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""
"De hoeveelheid tijd dat de FPS- en VPS-tellers zullen samplen.<br><br>Hoe "
"hoger de waarde, hoe stabieler de FPS/VPS-teller zal zijn, maar hoe "
"langzamer het wordt bijgewerkt.<br><br><dolphin_emphasis>In geval van "
"twijfel op 1000ms laten.</dolphin_emphasis>"
#: Source/Core/DiscIO/VolumeVerifier.cpp:467
msgid "The channel partition is missing."
msgstr "De kanaalpartitie ontbreekt."
#: Source/Core/DiscIO/VolumeVerifier.cpp:462
msgid "The data partition is missing."
msgstr "De datapartitie ontbreekt."
#: Source/Core/DiscIO/VolumeVerifier.cpp:501
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
"De data partitie is niet op zijn normale positie. Dit zal de geemuleerde "
"laadtijden beinvloeden. U kunt geen input opnames delen en niet NetPlay "
"gebruiken met iemand die een goede dump heeft."
#: Source/Core/DiscIO/VolumeVerifier.cpp:614
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
"De datagrootte voor de {0} partitie is niet gelijkmatig deelbaar door de "
"blokgrootte."
#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""
"De decryptie sleutels moeten bijgevoegd worden aan het NAND backupbestand."
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68
msgid ""
"The default value \"%1\" will work with a local tapserver and newserv. You "
"can also enter a network location (address:port) to connect to a remote "
"tapserver."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:427
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""
"Het bestemmingsbestand kan niet hetzelfde zijn als het bronbestand\n"
"\n"
"Selecteer een ander bestemmingspad voor \"%1\""
#: Source/Core/Core/Movie.cpp:363
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Schijf wissel naar \"{0}\" kan niet worden opgeslagen in de .dtm bestand.\n"
"Bestandsnaam van schijfafbeelding mag niet langer dan 40 karakters zijn."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:310
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr "Schijf kan niet worden gelezen (op {0:#x} - {1:#x})."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:436
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
"De schijf die op het punt stond geplaatst te worden, kon niet worden "
"gevonden."
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:36
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""
"De geëmuleerde NAND is beschadigd. Systeemtitels zoals het Wii-menu en het "
"Wii-winkelkanaal werken mogelijk niet correct."
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "De geëmuleerde Wii-console is geupdate."
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "De geëmuleerde Wii-console is al up-to-date."
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:137
msgid "The entered MAC address is invalid."
msgstr "Het ingevoerde MAC adres is ongeldig."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141
msgid "The entered PID is invalid."
msgstr "De ingevoerde PID is ongeldig."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134
msgid "The entered VID is invalid."
msgstr "De ingevoerde VID is ongeldig."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539
msgid "The expression contains a syntax error."
msgstr "De uitdrukken bevat een syntax error."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:487
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
"Het bestand\n"
"% 1\n"
"is beschadigd of geen GameCube geheugenkaartbestand.\n"
"% 2"
#: Source/Core/DolphinQt/ConvertDialog.cpp:408
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Bestand %1 bestaat al.\n"
"Wilt u het vervangen?"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:279
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr ""
"Het bestand dat aan dit bestand is gekoppeld, is gesloten! Heeft u het slot "
"leeggemaakt voordat u opsloeg?"
#: Source/Core/AudioCommon/WaveFile.cpp:60
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Het bestand {0} kan niet worden geopend om te schrijven. Controleer of het "
"bestand al geopend is in een ander programma."
#: Source/Core/AudioCommon/WaveFile.cpp:52
msgid "The file {0} was already open, the file header will not be written."
msgstr ""
"Het bestand {0} is al geopend. De bestandsheader zal niet worden "
"weggeschreven."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:466
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""
"De bestandsnaam %1 komt niet overeen met Dolphin's regio code formaat voor "
"geheugenkaarten. Hernoem dit bestand naar %2, %3, of %4, passend bij de "
"regio van de save bestanden die erop staan."
#: Source/Core/DiscIO/VolumeVerifier.cpp:431
msgid "The filesystem is invalid or could not be read."
msgstr "Het bestandssysteem is ongeldig of kon niet gelezen worden."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:589
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, or %4, matching the "
"region of the save files that are in it."
msgstr ""
"De map %1 voldoet niet aan Dolphin's regio code formaat voor GCI mappen. "
"Hernoem deze map naar %2, %3, of %4, overeenkomstig met de regio van de "
"opgeslagen bestanden."
#: Source/Core/DiscIO/VolumeVerifier.cpp:781
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
"Het formaat waarin de schijfafbeelding is opgeslagen, slaat de grote van de "
"schijfafbeelding niet op."
#: Source/Core/DiscIO/VolumeVerifier.cpp:887
msgid "The game ID is inconsistent."
msgstr "Het spel ID is inconsistent."
#: Source/Core/DiscIO/VolumeVerifier.cpp:898
msgid "The game ID is unusually short."
msgstr "Het spel ID is ongewoon kort."
#: Source/Core/DiscIO/VolumeVerifier.cpp:879
msgid "The game ID is {0} but should be {1}."
msgstr "Het spel ID is {0} maar zou {1} moeten zijn."
#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr "De spelschijf bevat geen bruikbare update informatie."
#: Source/Core/Core/NetPlayClient.cpp:291
msgid "The game is currently running."
msgstr "Het spel wordt momenteel uitgevoerd."
#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"De regio van het spel komt niet overeen met die van uw console. Om problemen "
"met het systeemmenu te voorkomen, is het niet mogelijk om de geëmuleerde "
"console met deze schijf bij te werken."
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:718
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
"Het grafische stuurprogramma forceert anti-aliasing voor Dolphin. U moet dit "
"uitschakelen in de grafische stuurprogramma instellingen om Dolphin te laten "
"werken.\n"
"\n"
"(MSAA met {0} samples gevonden op de standaard framebuffer)"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:155
msgid "The hashes do not match!"
msgstr "De hashes komen niet overeen!"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:151
msgid "The hashes match!"
msgstr "De hashes komen overeen!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:176
msgid ""
"The hero level of this Skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:185
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"De hostcode is te lang.\n"
"Controleer nogmaals of u de juiste code heeft."
#: Source/Core/DiscIO/VolumeVerifier.cpp:472
msgid "The install partition is missing."
msgstr "De installatiepartitie ontbreekt."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:183
msgid "The last time the figure has been placed on a portal"
msgstr "De laatste keer dat het figuur op een portal is geplaatst."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:181
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""
"De laatste keer dat het figuur is gereset. Als het figuur nog nooit is "
"gereset, de eerste keer dat het figuur op een portal werd geplaatst."
#: Source/Core/Core/HW/EXI/EXI.cpp:50
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted). For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
"De opname geeft aan dat er een geheugenkaart in {0:n} moet worden geplaatst, "
"maar dat er momenteel geen kaart is geplaatst (in plaats daarvan is {1} "
"geplaatst). Om de opname correct te synchroniseren, dient u het "
"geselecteerde apparaat te wijzigen in Geheugenkaart of GCI-map."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:178
msgid "The nickname for this Skylander. Limited to 15 characters"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:159
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""
"De patches in %1 zijn niet voor het geselecteerde spel or spel revisie."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:254
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:295
msgid "The profile '%1' does not exist"
msgstr "Het profiel '%1' bestaat niet"
#: Source/Core/Core/Movie.cpp:220
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr ""
"Het opgenomen spel ({0}) is niet hetzelfde als het geselecteerde spel ({1})"
#: Source/Core/DiscIO/VolumeVerifier.cpp:916
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"De regiocode komt niet overeen met het spel ID. Als dit komt doordat de "
"regiocode is gewijzigd, kan het spel op de verkeerde snelheid worden "
"uitgevoerd, kunnen grafische elementen worden verschoven of kan het spel "
"misschien helemaal niet werken."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "De gedecodeerde AR code bevat geen regels."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:508
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""
"Hetzelfde bestand kan niet in meerdere slots worden gebruikt; het wordt al "
"gebruikt door %1."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:612
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""
"Dezelfde map kan niet worden gebruikt in meerdere slots; de map wordt al "
"gebruikt door %1."
#: Source/Core/Core/NetPlayClient.cpp:288
msgid "The server and client's NetPlay versions are incompatible."
msgstr "De NetPlay versie van de server en client zijn incompatibel."
#: Source/Core/Core/NetPlayClient.cpp:284
msgid "The server is full."
msgstr "De server is vol."
#: Source/Core/Core/NetPlayClient.cpp:297
msgid "The server sent an unknown error message."
msgstr "De server verstuurde een onbekende foutmelding."
#: Source/Core/VideoBackends/Software/SWmain.cpp:60
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Software Rendering is een stuk trager dan de andere backends en is alleen "
"nuttig om te debuggen.\n"
"\n"
"Weet u zeker dat u software rendering aan wilt zetten? In geval van twijfel "
"\"Nee\" selecteren."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:976
msgid "The specified common key index is {0} but should be {1}."
msgstr ""
"De gespecificeerde gedeelde sleutel index is {0} maar zou {1} moeten zijn."
#: Source/Core/Core/Boot/Boot.cpp:201
msgid "The specified file \"{0}\" does not exist"
msgstr "Het opgegeven bestand \"{0}\" bestaat niet"
#: Source/Core/DolphinQt/MenuBar.cpp:1197
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
"Het systeemgereserveerde deel van uw NAND bevat %1 blokken (%2 KiB) aan "
"data, uit het toegestane maximum van %3 blokken (%4 KiB)."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:544
msgid "The target memory card already contains a file \"%1\"."
msgstr "De doelgeheugenkaart bevat al een bestand \"% 1\"."
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:994
msgid "The ticket is not correctly signed."
msgstr "Het ticket is niet correct ondertekend."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180
msgid "The total time this figure has been used inside a game in seconds"
msgstr "De totale tijd dat dit figuur gebruikt is binnen een spel in seconden"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174
msgid "The toy code for this figure. Only available for real figures."
msgstr "De figuur-code voor dit figuur. Alleen beschikbaar voor echte figuren."
#: Source/Core/DiscIO/VolumeVerifier.cpp:523
msgid "The type of a partition could not be read."
msgstr "Het type van een partitie kon niet worden gelezen."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr ""
"Het type van deze Skylander heeft geen data die kunnen worden gewijzigd!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92
msgid "The type of this Skylander is unknown!"
msgstr "Het type van deze Skylander is onbekend!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr ""
"Het type van deze Skylander is onbekend, of kan op dit moment niet worden "
"gewijzigd!"
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"De update is geannuleerd. Het wordt ten zeerste aanbevolen om de update af "
"te maken om problemen te voorkomen."
#: Source/Core/DiscIO/VolumeVerifier.cpp:684
msgid "The update partition does not contain the IOS used by this title."
msgstr "De updatepartitie bevat niet de IOS die wordt gebruikt door dit spel."
#: Source/Core/DiscIO/VolumeVerifier.cpp:457
msgid "The update partition is missing."
msgstr "De updatepartitie ontbreekt."
#: Source/Core/DiscIO/VolumeVerifier.cpp:492
msgid "The update partition is not at its normal position."
msgstr "De updatepartitie staat niet op zijn normale positie."
#: Source/Core/DolphinQt/MenuBar.cpp:1189
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
"Het door de gebruiker toegankelijke deel van uw NAND bevat %1 blokken (%2 "
"KiB) aan data, uit het toegestane maximum van %3 blokken (%4 KiB)."
#: Source/Core/DiscIO/VolumeVerifier.cpp:643
msgid "The {0} partition does not have a valid file system."
msgstr "De {0} partitie heeft geen geldig bestandssysteem. "
#: Source/Core/DiscIO/VolumeVerifier.cpp:572
msgid "The {0} partition does not seem to contain valid data."
msgstr "De {0} partitie bevat geen geldige data."
#: Source/Core/DiscIO/VolumeVerifier.cpp:594
msgid "The {0} partition is not correctly signed."
msgstr "De {0} partitie is niet correct ondertekend."
#: Source/Core/DiscIO/VolumeVerifier.cpp:539
msgid "The {0} partition is not properly aligned."
msgstr "De {0} partitie is niet goed uitgelijnd."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:384
msgid "Theme"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:445
msgid "There are too many partitions in the first partition table."
msgstr "Er zijn te veel partities in de eerste partitietabel."
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806
msgid ""
"There are unsaved changes in \"%1\".\n"
"\n"
"Do you want to save before closing?"
msgstr ""
"Er zijn niet-opgeslagen wijzigingen in \"%1\".\n"
"\n"
"Wilt u opslaan voordat u afsluit?"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:582
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:593
msgid "There is nothing to save!"
msgstr ""
#: Source/Core/Core/State.cpp:1050
msgid "There is nothing to undo!"
msgstr "Er is niks om ongedaan te maken!"
#: Source/Core/DolphinQt/GameList/GameList.cpp:495
msgid "There was an issue adding a shortcut to the desktop"
msgstr ""
"Er is een probleem opgetreden bij het toevoegen van een snelkoppeling aan "
"het bureaublad."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:154
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Deze instellingen overschrijven kerninstellingen van Dolphin.\n"
"Onbepaald betekent dat het spel gebruik maakt van Dolphin's instellingen."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Deze Action Replay-code bevat zowel gecodeerde als niet-gecodeerde regels; u "
"moet controleren of u het correct heeft ingevoerd.\n"
"\n"
"Wilt u alle niet-gecodeerde regels verwijderen?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
msgid "This Gecko code doesn't contain any lines."
msgstr "Deze Gecko code bevat geen regels."
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:941
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"Deze Koreaanse titel gebruikt een IOS die meestal niet wordt gebruikt op "
"Koreaanse consoles. Dit leidt waarschijnlijk tot ERROR #002."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102
msgid "This Skylander type can't be modified yet!"
msgstr "Dit Skylander-type kan nog niet worden gewijzigd!"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:153
msgid "This USB device is already whitelisted."
msgstr "Dit USB apparaat staat al op de whitelist."
#: Source/Core/Core/ConfigManager.cpp:285
msgid "This WAD is not bootable."
msgstr "Deze WAD is niet opstartbaar."
#: Source/Core/Core/ConfigManager.cpp:280
msgid "This WAD is not valid."
msgstr "Deze WAD is niet geldig."
#: Source/Core/Core/ActionReplay.cpp:908
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Deze action replay simulator ondersteund geen codes die de Action Replay "
"zelf aanpassen."
#: Source/Core/Common/x64CPUDetect.cpp:83
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
"Deze build van Dolphin is niet gecompileerd voor uw CPU.\n"
"Draai alstublieft de ARM64 build van Dolphin voor een betere ervaring."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:265
#: Source/Core/DolphinQt/GameList/GameList.cpp:831
msgid "This cannot be undone!"
msgstr "Dit kan niet ongedaan gemaakt worden!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:828
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
"Deze debug schijfafbeelding heeft de grootte van een retail schijfafbeelding."
#: Source/Core/DiscIO/VolumeVerifier.cpp:851
msgid "This disc image has an unusual size."
msgstr "Deze schijfafbeelding heeft een ongebruikelijke grootte."
#: Source/Core/DiscIO/VolumeVerifier.cpp:845
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
"De schijfafbeelding heeft een ongebruikelijke grootte. Dit maakt geëmuleerde "
"laadtijden waarschijnlijk langer. U kunt waarschijnlijk geen input opnames "
"delen en NetPlay niet gebruiken met iemand die een goede dump heeft."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1013
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"Deze schijfafbeelding heeft het NKit-formaat. Het is geen goede dump in zijn "
"huidige vorm maar het kan een goede dump worden als het terug wordt "
"geconverteerd. De CRC32 van dit bestand kan overeenkomen met de CRC32 van "
"een goede dump, hoewel de bestanden niet identiek zijn."
#: Source/Core/DiscIO/VolumeVerifier.cpp:801
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"Deze schijfafbeelding is te klein en mist wat gegevens. Als uw dumpprogramma "
"de schijfafbeelding in verschillende stukken heeft opgeslagen, moet u deze "
"in één bestand samenvoegen."
#: Source/Core/DiscIO/VolumeVerifier.cpp:798
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"Deze schijfafbeelding is te klein en mist wat gegevens. Het probleem is "
"hoogstwaarschijnlijk veroorzaakt doordat dit een dubbellaagse schijf is die "
"als een enkellaagse schijf is gedumpt."
#: Source/Core/VideoCommon/CommandProcessor.cpp:715
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. If this error "
"is stopping the game from working, please report it to the developers."
msgstr ""
"Deze fout wordt meestal veroorzaakt doordat de geëmuleerde GPU "
"desynchroniseert met de geëmuleerde CPU, maar je huidige instellingen maken "
"het onwaarschijnlijk dat dit gebeurt. Als deze fout ervoor zorgt dat het "
"spel niet werkt, meld dit dan bij de ontwikkelaars."
#: Source/Core/VideoCommon/CommandProcessor.cpp:708
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""
"Deze fout wordt meestal veroorzaakt doordat de geëmuleerde GPU "
"desynchroniseert met de geëmuleerde CPU. Schakel de instelling \"Dual Core\" "
"uit om dit te voorkomen."
#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:38
msgid "This feature is disabled in hardcore mode."
msgstr "Deze functie is uitgeschakeld in hardcore modus."
#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr "Dit bestand bevat geen geldig Wii bestandssysteem."
#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr "Dit bestand lijkt niet op een BootMii NAND-back-up."
#: Source/Core/DiscIO/VolumeVerifier.cpp:773
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"Dit spel is gehackt zodat het op een single-layer DVD past. Inhoud zoals "
"vooraf gerenderde videos, extra talen of hele spelmodi zullen niet goed "
"werken. Dit probleem komt over het algemeen alleen in illegale kopieën van "
"spellen voor."
#: Source/Core/VideoCommon/VideoBackendBase.cpp:195
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Dit spel vereist bounding box emulatie om correct te werken, maar uw "
"grafische kaart of stuurprogramma's ondersteunen dit niet. Als gevolg "
"hiervan zult u bugs of vastlopers ervaren tijdens het uitvoeren van dit spel."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1408
msgid "This is a bad dump."
msgstr "Dit is een slechte dump."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1401
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
"Dit is een slechte dump. Dit betekend niet per se dat het spel niet goed "
"werkt."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1368
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
"Dit is een goede dump volgens Redump.org, maar Dolphin heeft problemen "
"gevonden. Dit is misschien een fout in Dolphin."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1363
msgid "This is a good dump."
msgstr "Dit is een goede dump."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:304
msgid "This only applies to the initial boot of the emulated software."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302
msgid "This session requires a password:"
msgstr "Deze sessie heeft een wachtwoord nodig:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:184
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Met deze instelling kunt u een aangepaste real-time klok (RTC) instellen die "
"los staat van uw huidige systeemtijd.\n"
"\n"
"In geval van twijfel leeg laten."
#: Source/Core/DolphinQt/AboutDialog.cpp:76
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Deze software moet niet worden gebruikt om spellen te spelen die u niet "
"legaal bezit."
#: Source/Core/Core/ConfigManager.cpp:303
msgid "This title cannot be booted."
msgstr "Deze titel kan niet worden opgestart."
#: Source/Core/DiscIO/VolumeVerifier.cpp:949
msgid "This title is set to use an invalid IOS."
msgstr "Dit spel gebruikt een ongeldige IOS."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:963
msgid "This title is set to use an invalid common key."
msgstr "Dit spel gebruikt een ongeldige gedeelde sleutel."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:325
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
"Deze titel werkt mogelijk niet juist met DSP HLE emulatie. Gebruik LLE als "
"dit homebrew is.\n"
"\n"
"DSPHLE: Onbekende ucode (CRC = {0:08x}) - AX wordt geforceerd."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:316
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
"Deze titel werkt mogelijk niet juist met DSP HLE emulatie. Gebruik LLE als "
"dit homebrew is.\n"
"\n"
"Onbekende ucode (CRC = {0:08x}) - AXWii wordt geforceerd."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Deze waarde wordt toegevoegd aan de gekozen convergentie waarde in de "
"grafische instellingen."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Deze waarde wordt vermenigvuldigd met de gekozen diepte waarde in de "
"grafische instellingen."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:454
msgid ""
"This will also filter unconditional branches.\n"
"To filter for or against unconditional branches,\n"
"use the Branch Type filter options."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"Dit zal de snelheid van het chunked uploaden per client beperken, wat wordt "
"gebruikt om saves te synchroniseren."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:180
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"Hiermee worden extra grafische instellingen gesynchroniseerd en wordt "
"iedereen gedwongen dezelfde interne resolutie te gebruiken.\n"
"Kan desync in spellen die EFB-reads gebruiken voorkomen. Zorg ervoor dat "
"iedereen dezelfde video-backend gebruikt."
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:147
msgid "Thread context"
msgstr "Thread context"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26
msgid "Threads"
msgstr "Threads"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Drempelwaarde"
#: Source/Core/UICommon/UICommon.cpp:529
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:231
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "Kantelen"
#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
"Tijdsperiode van stabiele input om kalibratie te activeren. (nul om uit te "
"schakelen)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294
msgid "Timed Out"
msgstr "Timed Out"
#: Source/Core/DolphinQt/GameList/GameList.cpp:997
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:214
#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
#: Source/Core/DolphinQt/MenuBar.cpp:675
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309
msgid "To"
msgstr "Naar"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:183
msgid "To log in, stop the current emulation."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:99
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:114
msgid "To:"
msgstr "Naar:"
#: Source/Core/DolphinQt/MenuBar.cpp:348
msgid "Toggle &Fullscreen"
msgstr "&Volledig scherm omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Toggle 3D Anaglyph"
msgstr "Schakel 3D Anaglyph Om"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Side-by-Side"
msgstr "Schakel 3D Naast elkaar Om"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Toggle 3D Top-Bottom"
msgstr "Schakel 3D Boven en Beneden Om"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr "Schakel Alle Log Types Om"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle Aspect Ratio"
msgstr "Schakel Beeldverhouding Om"
#: Source/Core/Core/HotkeyManager.cpp:79
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:902
msgid "Toggle Breakpoint"
msgstr "Schakel Breekpunt Om"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle Crop"
msgstr "Schakel Bijsnijden Om"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Toggle Custom Textures"
msgstr "Schakel Aangepaste Textures Om"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle EFB Copies"
msgstr "Schakel EFB Kopieën Om"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Toggle Fog"
msgstr "Schakel Mist Om "
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr "&Volledig scherm omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr "Schakel Pauze Om"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Toggle SD Card"
msgstr "Schakel SD-Kaart Om"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle Skip EFB Access"
msgstr "Schakel EFB Toegang Overslaan Om"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Toggle Texture Dumping"
msgstr "Schakel Texture Dumpen Om"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Toggle USB Keyboard"
msgstr "USB-toetsenbord omschakelen"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle XFB Copies"
msgstr "Schakel XFB Kopieën Om"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle XFB Immediate Mode"
msgstr "Schakel XFB Onmiddellijke Modus Om"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:966
msgid "Tokenizing failed."
msgstr "Tokeniseren is mislukt."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:350
msgid "Tool Controls"
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:29
msgid "Toolbar"
msgstr "Werkbalk"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:358
msgid "Top"
msgstr "Boven"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Top-and-Bottom"
msgstr "Boven en Beneden"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Total Hits"
msgstr "Totale Hits"
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr "Totale stamp"
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr "Totale gier"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr "Totale rotatie rond de horizontale as."
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr "Totale rotatie rond de verticale as."
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr "Totale reisafstand."
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr "Aanraking"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:121
msgid "Toy code:"
msgstr "Figuur-code:"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Traditional Chinese"
msgstr "Chinees (Traditioneel)"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:420
msgid "Trap"
msgstr "Trap"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:409
msgid "Trap Master"
msgstr "Trap Master"
#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:271
msgid "Trap Team"
msgstr "Trap Team"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:996
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1000
msgid "Traversal Error"
msgstr "Traversalfout"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194
msgid "Traversal Server"
msgstr "Traversal Server"
#: Source/Core/Core/NetPlayClient.cpp:1979
msgid "Traversal server timed out connecting to the host"
msgstr "Traversal server time-out tijdens het verbinden met de host"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
"Tracht branches van tevoren te vertalen, waardoor de prestaties in de meeste "
"gevallen verbeteren. Standaard ingesteld op <b>Waar</b>"
#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "Triforce AM Baseboard"
msgstr "Triforce AM Baseboard"
#: Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:213
msgid "Triggers"
msgstr "Trekkers"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:415
msgid "Trophy"
msgstr "Trofee"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Type"
msgstr "Type"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205
msgid "Type-based Alignment"
msgstr "Type gebaseerde Uitlijning"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Typical GameCube/Wii Address Space"
msgstr "Typische GameCube/Wii Adresruimte"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297
msgid "UNKNOWN"
msgstr "ONBEKEND"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr "USB Apparaat Emulatie"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453
msgid "USB Emulation"
msgstr "USB Emulatie"
#: Source/Core/Core/HotkeyManager.cpp:368
msgid "USB Emulation Devices"
msgstr "USB Emulatie Apparaat"
#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:139
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:152
msgid "USB Whitelist Error"
msgstr "USB Whitelist Fout"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:287
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"Ubershaders worden nooit gebruikt. Er zullen stotteringen optreden tijdens "
"shadercompilatie, maar de GPU-vereisten zijn laag.<br><br>Aanbevolen voor "
"low-end hardware.<br><br><dolphin_emphasis>In geval van twijfel deze modus "
"selecteren.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""
"Ubershaders zullen altijd worden gebruikt. Biedt een vrijwel stotterloze "
"ervaring, ten koste van hoge GPU-prestatievereisten."
"<br><br><dolphin_emphasis>Alleen aanbevolen als u stotteringen ondervindt "
"met Hybride Ubershaders en u een krachtige GPU heeft.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
"Ubershaders worden gebruikt om stottering tijdens het compileren van de "
"shaders te voorkomen, maar gespecialiseerde shaders zullen worden gebruikt "
"wanneer ze geen stotteren veroorzaken.<br><br>In het beste geval elimineert "
"het shadercompilatie met minimale impact op de prestaties, maar de "
"resultaten zijn afhankelijk van het gedrag van video-stuurprogramma's."
#: Source/Core/DolphinQt/MenuBar.cpp:1408
msgid "Unable to auto-detect RSO module"
msgstr "Kan RSO-module niet automatisch detecteren"
#: Source/Core/UICommon/AutoUpdate.cpp:208
msgid "Unable to contact update server."
msgstr "Kan geen contact maken met update server."
#: Source/Core/UICommon/AutoUpdate.cpp:280
msgid "Unable to create updater copy."
msgstr "Kan geen updater kopie maken."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98
msgid "Unable to modify Skylander!"
msgstr "Kan Skylander niet wijzigen!"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:706
msgid "Unable to open file."
msgstr "Niet in staat bestand te openen."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Niet in staat om regel %1 van de ingevoerde AR code te verwerken als een "
"geldige gecodeerde of gedecodeerde code. Controleer of u het correct heeft "
"getypt.\n"
"\n"
"Wilt u deze regel negeren en verder gaan met verwerken?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Niet in staat om regel %1 van de ingevoerde Gecko code te verwerken als een "
"geldige code. Controleer of u het correct heeft getypt.\n"
"\n"
"Wilt u deze regel negeren en verder gaan met verwerken?"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:714
msgid "Unable to read file."
msgstr "Niet in staat bestand te lezen."
#: Source/Core/UICommon/AutoUpdate.cpp:285
msgid "Unable to set permissions on updater copy."
msgstr "Kan geen rechten instellen op updater kopie."
#: Source/Core/DiscIO/NANDImporter.cpp:297
msgid "Unable to write to file {0}"
msgstr "Kon niet naar bestand {0} schrijven"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97
msgid "Unbound"
msgstr "Unbound"
#: Source/Core/DolphinQt/ConvertDialog.cpp:345
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Ongecomprimeerde GC/Wii-afbeeldingen (*.iso *.gcm)"
#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:349
msgid "Undead"
msgstr "Ondood"
#: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:370
msgid "Undo Load State"
msgstr "Laad State Ongedaan Maken"
#: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:387
msgid "Undo Save State"
msgstr "Save State Ongedaan Maken"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:320
msgid "Uninstall"
msgstr "Deïnstalleren"
#: Source/Core/DolphinQt/GameList/GameList.cpp:445
msgid "Uninstall from the NAND"
msgstr "Deïnstalleren van de NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:648
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Het deïnstalleren van de WAD verwijdert de momenteel geïnstalleerde versie "
"van deze titel uit de NAND, zonder dat zijn save data wordt verwijderd. "
"Doorgaan?"
#: Source/Core/DolphinQt/MenuBar.cpp:312
msgid "United States"
msgstr "Verenigde Staten"
#: Source/Core/Core/State.cpp:654 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107 Source/Core/DiscIO/Enums.cpp:133
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:762
msgid "Unknown"
msgstr "Onbekend"
#. i18n: "Var" is short for "variant"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:857
msgid "Unknown (Id:%1 Var:%2)"
msgstr "Onbekend (Id:%1 Var:%2)"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1174
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr "Onbekend DVD commando {0:08x} - fatale fout"
#: Source/Core/Core/NetPlayClient.cpp:1335
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr "Onbekend SYNC_CODES bericht ontvangen met id: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1240
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
"Onbekend SYNC_GECKO_CODES bericht met ID:{0} ontvangen van speler:{1} Speler "
"wordt gekickt!"
#: Source/Core/Core/NetPlayClient.cpp:1036
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr "Onbekend SYNC_SAVE_DATA-bericht ontvangen met id: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1183
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
"Onbekend SYNC_SAVE_DATA-bericht met id:{0} ontvangen van speler:{1} Speler "
"wordt gekickt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91
msgid "Unknown Skylander type!"
msgstr "Onbekend Skylander type!"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:135
msgid "Unknown address space"
msgstr "Onbekende adresruimte"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:120
msgid "Unknown author"
msgstr "Onbekende auteur"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:173
msgid "Unknown data type"
msgstr "Onbekend data type"
#: Source/Core/DiscIO/VolumeVerifier.cpp:357
msgid "Unknown disc"
msgstr "Onbekende disc"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:381
msgid "Unknown error occurred."
msgstr "Onbekende fout opgetreden."
#: Source/Core/Core/NetPlayClient.cpp:1988
msgid "Unknown error {0:x}"
msgstr "Onbekende fout {0:x}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:869
msgid "Unknown error."
msgstr "Onbekende fout."
#: Source/Core/Core/NetPlayClient.cpp:481
msgid "Unknown message received with id : {0}"
msgstr "Onbekend bericht ontvangen met id : {0}"
#: Source/Core/Core/NetPlayServer.cpp:1248
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
"Onbekend bericht ontvangen met id: {0} ontvangen van speler: {1} Speler "
"wordt gekickt!"
#. i18n: This is used to create a file name. The string must end in ".sky".
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:537
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:621
msgid "Unknown(%1 %2).sky"
msgstr "Onbekend(%1 %2).sky"
#. i18n: This is used to create a file name. The string must end in ".bin".
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:290
msgid "Unknown(%1).bin"
msgstr "Onbekend(%1).bin"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:170
msgid "Unlimited"
msgstr "Onbeperkt"
#: Source/Core/Core/HotkeyManager.cpp:189
msgid "Unload ROM"
msgstr "Leeg ROM"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr "Ontgrendel Cursor"
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:106
msgid "Unlocked"
msgstr ""
#. i18n: %1 is a date/time.
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:101
msgid "Unlocked at %1"
msgstr ""
#: Source/Core/DiscIO/FileBlob.cpp:87
msgid "Unpacking"
msgstr "Uitpakken"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805
msgid "Unsaved Changes"
msgstr "Niet-opgeslagen wijzigingen"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193
msgid "Unsigned 16"
msgstr "Unsigned 16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194
msgid "Unsigned 32"
msgstr "Unsigned 32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192
msgid "Unsigned 8"
msgstr "Unsigned 8"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:152
msgid "Unsigned Integer"
msgstr "Unsigned Integer"
#: Source/Core/Core/FreeLookManager.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Up"
msgstr "Omhoog"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:370
msgid "Update"
msgstr "Update"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:148
msgid "Update Partition (%1)"
msgstr "Update Partitie (%1)"
#: Source/Core/DolphinQt/Updater.cpp:78
msgid "Update after closing Dolphin"
msgstr "Update na het sluiten van Dolphin"
#: Source/Core/DolphinQt/Updater.cpp:61
msgid "Update available"
msgstr "Update beschikbaar"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "Update geannuleerd"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "Update voltooid"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr "Update mislukt"
#: Source/Core/DolphinQt/WiiUpdate.cpp:98
msgid "Updating"
msgstr "Aan het updaten"
#: Source/Core/DolphinQt/WiiUpdate.cpp:124
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Titel %1 wordt bijgewerkt...\n"
"Dit kan even duren."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269
msgid "Upright Hold"
msgstr "Rechtop Vasthouden"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266
msgid "Upright Toggle"
msgstr "Schakel Rechtop"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
msgid "Upright Wii Remote"
msgstr "Wii-afstandsbediening Rechtop"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230
msgid "Usage Statistics Reporting Settings"
msgstr "Instellingen voor rapportage van gebruiksstatistieken"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr "Gebruik 8.8.8.8 voor normale DNS, voer anders uw eigen in"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168
msgid "Use All Wii Save Data"
msgstr "Alle Wii Save Data gebruiken"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162
msgid "Use Built-In Database of Game Names"
msgstr "Gebruik Ingebouwde Database met Spelnamen"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:220
msgid "Use Full Resolution Per Eye"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:147
msgid "Use Lossless Codec (FFV1)"
msgstr "Gebruik Lossless Codec (FFV1)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173
msgid "Use Mouse Controlled Pointing"
msgstr "Gebruik Muis Gestuurd Wijzen"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:158
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Gebruik PAL60 Modus (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:190
msgid "Use Panic Handlers"
msgstr "Gebruik Panic Handlers"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:101
msgid ""
"Use RetroAchievements rich presence in your Discord status.<br><br>Show "
"Current Game on Discord must be enabled."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:411
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions; additionally, "
"Anisotropic Filtering is currently incompatible with Manual Texture Sampling."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Gebruik een handmatige implementatie van texture-sampling in plaats van de "
"ingebouwde functionaliteit van de grafische backend.<br><br>Deze instelling "
"kan grafische problemen oplossen in sommige games, meestal verticale lijnen "
"op FMV's, met bepaalde videokaarten. Daarnaast zorgt het inschakelen van "
"handmatige texture-sampling voor een correcte emulatie van speciale gevallen "
"voor texture-omhulling (bij 1xIR, of wanneer geschaalde EFB en aangepaste "
"textures zijn uitgeschakeld) en emuleert de detailniveau berekening beter."
"<br><br>Dit gaat ten koste van mogelijk slechtere prestaties, vooral bij "
"hogere interne resoluties. Bovendien is anisotrope filtering momenteel niet "
"compatibel met handmatige texturesampling.<br><br><dolphin_emphasis>In geval "
"van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr "Gebruik één dieptebuffer voor beide ogen. Nodig voor een paar spellen."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65
msgid "Use memory mapper configuration at time of scan"
msgstr "Gebruik geheugen mapper configuratie tijdens scan"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use physical addresses"
msgstr "Gebruik fysiek adres"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use virtual addresses when possible"
msgstr "Gebruik virtuele adressen waar mogelijk"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183
msgid "User Config"
msgstr "Gebruikersconfiguratie"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:114
msgid "User Interface"
msgstr "Gebruikersinterface"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "User Variables"
msgstr "Gebruiker Variabelen"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:330
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
"Door de gebruiker gedefinieerde variabelen die bruikbaar zijn in de "
"besturingsuitdrukking. U kunt ze gebruiken om waarden op te slaan of te "
"verkrijgen tussen input en output van dezelfde controller."
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56
msgid "Username"
msgstr "Gebruikersnaam"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:320
msgid ""
"Uses Dolphin's database of properly formatted names in the game list's Title "
"column.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:274
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Gebruikt een minder nauwkeurige algoritme om dieptewaarden te berekenen."
"<br><br>Veroorzaakt problemen in enkele spellen, maar kan een behoorlijke "
"snelheidswinst opleveren afhankelijk van het spel en/of uw GPU."
"<br><br><dolphin_emphasis>In geval van twijfel geselecteerd laten.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:245
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Gebruikt het volledige scherm voor weergave.<br><br>Als dit uitgeschakeld is "
"zal er een render venster worden aangemaakt.<br><br><dolphin_emphasis>In "
"geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:252
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Gebruikt het hoofdvenster van Dolphin voor rendering in plaats van een "
"afzonderlijk rendervenster.<br><br><dolphin_emphasis>In geval van twijfel "
"leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "Using Qt %1"
msgstr "Gebruikt Qt %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1047
msgid "Using TTL %1 for probe packet"
msgstr "Gebruik TTL %1 voor probe packet"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:598
msgid "Usually used for light objects"
msgstr "Meestal gebruikt voor licht objecten"
#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:591
msgid "Usually used for normal matrices"
msgstr "Meestal gebruikt voor normaal-matrices"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:585
msgid "Usually used for position matrices"
msgstr "Meestal gebruikt voor positiematrices"
#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595
msgid "Usually used for tex coord matrices"
msgstr "Meestal gebruikt voor texture-coördinatenmatrices"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103
msgid "Utility"
msgstr "Hulpprogramma"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:75
msgid "V-Sync"
msgstr "Verticale synchronisatie"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:113
msgid "VBI Skip"
msgstr "VBI overslaan"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:126
msgid "Value"
msgstr "Waarde"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:716
msgid "Value tracked to current instruction."
msgstr "Waarde getraceerd naar huidige instructie."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157
msgid "Value:"
msgstr "Waarde:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607
msgid "Variant entered is invalid!"
msgstr "Ingevoerde variant is ongeldig!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577
msgid "Variant:"
msgstr "Variant:"
#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:418
msgid "Vehicle"
msgstr "Voertuig"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr "Snelheid"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42
msgid "Verbosity"
msgstr "Breedsprakigheid"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:85
msgid "Verify"
msgstr "Verifieer"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:102
msgid "Verify Integrity"
msgstr "Verifieer Integriteit"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:413
msgid "Verify certificates"
msgstr "Controleer certificaten"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:161
msgid "Verifying"
msgstr "Verifiëren"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Version"
msgstr "Versie"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:110
msgid "Vertex Rounding"
msgstr "Vertex-afronding"
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247
msgid "Vertical FOV"
msgstr "Verticale FOV"
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr "Verticale compensatie"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr "Video"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132
msgid "View &code"
msgstr "Bekijk &code"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131
msgid "View &memory"
msgstr "Bekijk &geheugen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
msgid "Virtual Notches"
msgstr "Virtuele Inkepingen"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:132
msgid "Virtual address space"
msgstr "Virtuele adresruimte"
#: Source/Core/Core/HotkeyManager.cpp:341
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:63
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:192
msgid "Volume Down"
msgstr "Volume Omlaag"
#: Source/Core/Core/HotkeyManager.cpp:47 Source/Core/Core/HotkeyManager.cpp:194
msgid "Volume Toggle Mute"
msgstr "Schakel Volume Dempen Om"
#: Source/Core/Core/HotkeyManager.cpp:46 Source/Core/Core/HotkeyManager.cpp:193
msgid "Volume Up"
msgstr "Volume Omhoog"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:1105
msgid "WAD files (*.wad)"
msgstr "WAD bestanden (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:138
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr "WAD installatie mislukt: Kon Wii Shop Log bestand niet creëren."
#: Source/Core/Core/WiiUtils.cpp:106
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD installatie mislukt: Kon titelimport niet voltooien."
#: Source/Core/Core/WiiUtils.cpp:96
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr "WAD installatie mislukt: Kon inhoud niet importeren {0:08x}."
#: Source/Core/Core/WiiUtils.cpp:80
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
"WAD installatie mislukt: Kon titelimport niet initialiseren (fout {0})."
#: Source/Core/Core/WiiUtils.cpp:58
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"WAD installatie mislukt: Het geselecteerde bestand is geen geldige WAD."
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291
msgid "WAITING"
msgstr "WACHTEN"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:44
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""
"WAARSCHUWING: Het herstellen van deze NAND vereist verwijdering van titels "
"met onvolledige gegevens op de NAND, inclusief alle bijbehorende save data. "
"Door verder te gaan worden de volgende titel(s) verwijderd:"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"WARNING: The controls under Accelerometer and Gyroscope are designed to "
"interface directly with motion sensor hardware. They are not intended for "
"mapping traditional buttons, triggers or axes. You might need to configure "
"alternate input sources before using these controls."
msgstr ""
"Waarschuwing: De bediening van Accelerometer en Gyroscoop is ontworpen om "
"rechtstreeks te worden gekoppeld aan bewegingssensors. Het is niet bedoeld "
"om te koppelen met traditionele knoppen, trekkers of sticks. Mogelijk moet u "
"alternatieve inputbronnen configureren voordat u deze besturing kan "
"gebruiken."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"WARNING: These controls are designed to interface directly with motion "
"sensor hardware. They are not intended for mapping traditional buttons, "
"triggers or axes. You might need to configure alternate input sources before "
"using these controls."
msgstr ""
"Waarschuwing: Deze bediening is ontworpen om rechtstreeks te worden "
"gekoppeld aan bewegingssensors. Het is niet bedoeld om te koppelen met "
"traditionele knoppen, trekkers of sticks. Mogelijk moet u alternatieve "
"inputbronnen configureren voordat u deze besturing kan gebruiken."
#: Source/Core/Core/Config/MainSettings.h:23
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI (Exclusieve Modus)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:231
msgid "WFS Path:"
msgstr "WFS-pad:"
#: Source/Core/DolphinQt/ConvertDialog.cpp:353
msgid "WIA GC/Wii images (*.wia)"
msgstr "WIA GC/Wii schijfafbeeldingen (*.wia)"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:236
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:456
msgid "Waiting for first scan..."
msgstr "Wachten op de eerste scan.."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:307
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Wacht totdat alle shaders klaar zijn met compileren vóór het begin van een "
"spel. Als je deze optie inschakelt, kan het stotteren of haperen gedurende "
"korte tijd na het starten van het spel worden verminderd, ten koste van een "
"langere vertraging voordat het spel start. Voor systemen met twee of minder "
"cores wordt het aangeraden om deze optie in te schakelen, omdat een grote "
"shader-wachtrij de framerate kan verminderen.<br><br><dolphin_emphasis>In "
"geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Wacht op vertical blanks om scheuren te voorkomen.<br><br>Verlaagt de "
"prestaties als de emulatiesnelheid onder de 100% is."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Wacht totdat het spel wordt gesynchroniseerd met de geëmuleerde GPU voor dat "
"de inhoud van EFB kopieën naar RAM worden geschreven.<br><br>Reduceert de "
"overhead van EFB RAM kopieën, waardoor prestaties verbeteren in veel "
"spellen, met het risico op problemen bij spellen die niet veilig "
"synchroniseren.<br><br><dolphin_emphasis>In geval van twijfel geselecteerd "
"laten.</dolphin_emphasis>"
#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:217
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:233
#: Source/Core/DolphinQt/MenuBar.cpp:1563
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:474
msgid "Warning"
msgstr "Waarschuwing"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""
"Waarschuwing: Een GCI-map overschrijf pad is momenteel geconfigureerd voor "
"dit slot . Het aanpassen van het GCI-pad hier heeft geen effect."
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Waarschuwing: Analoge input kan willekeurig worden gereset naar "
"controllerwaarden. In sommige gevallen kan dit worden opgelost door een dode "
"zone toe te voegen."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
"Waarschuwing: Het aantal blokken aangegeven door BAT ({0}) komt niet overeen "
"met de geladen bestandsheader ({1})"
#: Source/Core/Core/Movie.cpp:1072
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
"Waarschuwing: U hebt een save geladen die zich na het einde van de huidige "
"opname bevindt. (byte {0} > {1}) (input {2} > {3}). U moet een andere save "
"laden voordat u verdergaat, of deze state laden in alleen-lezen modus."
#: Source/Core/Core/Movie.cpp:1047
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
"Waarschuwing: U hebt een save geladen waarvan de huidige opname eindigt voor "
"het huidige beeld in de save (byte {0} < {1}) (frame {2} < {3}). U moet een "
"andere save laden voordat u verder gaat."
#: Source/Core/Core/Movie.cpp:1098
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Waarschuwing: U heeft een save geladen waarvan de opname niet overeenkomt op "
"byte {0} ({1:#x}). U dient een andere save te laden voordat u verder gaat, "
"of deze staat laden met alleen-lezen uitgeschakeld. Anders zullen er "
"waarschijnlijk synchronisatieproblemen optreden. "
#: Source/Core/Core/Movie.cpp:1114
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
"Waarschuwing: U hebt een save geladen waarvan de opname niet overeenkomt op "
"frame {0}. U dient een andere save te laden voordat u verder gaat, of laad "
"deze state opnieuw met alleen-lezen modus uitgeschakeld. Anders zullen er "
"waarschijnlijk synchronisatieproblemen optreden.\n"
"\n"
"Meer informatie: De huidige opname is {1} frames lang en de opname van de "
"savestate is {2} frames lang.\n"
"\n"
"Op frame {3}, drukt de opname van de savestate:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DOmhoog={10}, DOmlaag={11}, "
"DLinks={12}, DRechts={13}, L={14}, R={15}, LT={16}, RT={17}, AnaloogX={18}, "
"AnaloogY={19}, CX={20}, CY={21}, Verbonden={22}\n"
"\n"
"Op frame {23}, drukt de opname van de savestate:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DOmhoog={30}, "
"DOmlaag={31}, DLinks={32}, DRechts={33}, L={34}, R={35}, LT={36}, RT={37}, "
"AnaloogX={38}, AnaloogY={39}, CX={40}, CY={41}, Verbonden={42}"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr "Watch"
#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:330
msgid "Water"
msgstr "Water"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Website"
msgstr "Website"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr "Westers (Windows-1252)"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:629
msgid ""
"Whether each eye gets full or half image resolution when using side-by-side "
"or above-and-below 3D.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:327
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/. "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Of basisspel-texturen moeten worden gedumpt naar User/Dump/Textures/&lt;"
"game_id&gt;/. Dit omvat willekeurige basistexturen als 'Arbitraire "
"Mipmapdetectie' is ingeschakeld in Verbeteringen."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/&lt;"
"game_id&gt;/. This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Of mipmap-textures moeten worden gedumpt naar User/Dump/Textures/&lt;"
"game_id&gt;/. Dit omvat willekeurige mipmap-textures als 'Arbitraire "
"Mipmapdetectie' is ingeschakeld in Verbeteringen."
"<br><br><dolphin_emphasis>In geval van twijfel leeg laten.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:342
msgid "Whitelisted USB Passthrough Devices"
msgstr "Whitelist van USB Passthrough Apparaten"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153
msgid "Widescreen Hack"
msgstr "Breedbeeld-hack"
#: Source/Core/Core/HotkeyManager.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:86
msgid "Wii Menu"
msgstr "Wii-menu"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Wii NAND Root:"
msgstr "NAND-basismap van Wii:"
#: Source/Core/Core/HW/Wiimote.cpp:101
msgid "Wii Remote"
msgstr "Wii-afstandsbediening"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:427
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:139
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43
msgid "Wii Remote %1"
msgstr "Wii-afstandsbediening %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113
msgid "Wii Remote Accelerometer"
msgstr " Wii-afstandsbediening Versnellingsmeter"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:271
msgid "Wii Remote Buttons"
msgstr "Wii-afstandbedieningsknoppen"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146
msgid "Wii Remote Gyroscope"
msgstr "Gyroscoop van Wii-afstandbediening"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:350
msgid "Wii Remote Settings"
msgstr "Wii-afstandsbedienings-instellingen"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:103
msgid "Wii Remotes"
msgstr "Wii-afstandsbedieningen"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:420
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii-TAS-input %1 - Klassieke controller"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:439
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii-TAS-input %1 - Wii-afstandsbediening"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:399
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii-TAS-input %1 - Wii-afstandsbediening + Nunchuk"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:450
msgid "Wii and Wii Remote"
msgstr "Wii en Wii-afstandsbediening"
#: Source/Core/DiscIO/VolumeVerifier.cpp:103
msgid "Wii data is not public yet"
msgstr "Wii data is nog niet publiek"
#: Source/Core/DolphinQt/MenuBar.cpp:1126
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii save bestanden (*.bin);;All Files (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:79
msgid "WiiTools Signature MEGA File"
msgstr "WiiTools Signatuur MEGA Bestand"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:144
msgid "Window Resolution"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:437
msgid "Window Size"
msgstr "Venstergrootte"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311
msgid "Wipe &Inspection Data"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:481
msgid "Wipe Recent Hits"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:134
msgid "Word Wrap"
msgstr "Regelafbreking"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Wereld"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:272
msgid "Write"
msgstr "Schrijven"
#: Source/Core/DolphinQt/MenuBar.cpp:923
msgid "Write JIT Block Log Dump"
msgstr "Schrijf JIT Blok Log Dump"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:237
msgid "Write only"
msgstr "Alleen schrijven"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr "Schrijf naar Console"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr "Schrijf naar Bestand"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141
msgid "Write to Log"
msgstr "Schrijf naar Log"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145
msgid "Write to Log and Break"
msgstr "Schrijf naar Log en Breek af"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr "Naar venster schrijven"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Wrong disc number"
msgstr "Verkeerde schijf nummer"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645
msgid "Wrong hash"
msgstr "Verkeerde hash"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653
msgid "Wrong region"
msgstr "Verkeerde regio"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "Wrong revision"
msgstr "Verkeerde revisie"
#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "Wrote to \"%1\"."
msgstr ""
#: Source/Android/jni/MainAndroid.cpp:440
msgid "Wrote to \"{0}\"."
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:566
msgid "XF register "
msgstr "XF register "
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93
msgid "XLink Kai BBA Destination Address"
msgstr "XLink Kai BBA Bestemmings Adres"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr "Y"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Left"
msgstr "Gier Links"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34
msgid "Yaw Right"
msgstr "Gier Rechts"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Yellow"
msgstr "Geel"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "Yes"
msgstr "Ja"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr "Ja op &Alles"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:299
msgid ""
"You are about to convert the content of the file at %2 into the folder at "
"%1. All current content of the folder will be deleted. Are you sure you want "
"to continue?"
msgstr ""
"U staat op het punt om de inhoud van het bestand in %2 te converteren naar "
"de map in %1. Alle huidige inhoud van de map zal worden verwijderd. Weet u "
"zeker dat u door wilt gaan?"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:274
msgid ""
"You are about to convert the content of the folder at %1 into the file at "
"%2. All current content of the file will be deleted. Are you sure you want "
"to continue?"
msgstr ""
"U staat op het punt om de inhoud van de map in %1 te converteren naar het "
"bestand in %2. Alle huidige inhoud van het bestand zal worden verwijderd. "
"Weet u zeker dat u door wilt gaan?"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:39
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
"U staat op het punt een NKit-schijfafbeelding uit te voeren. NKit-"
"schijfafbeeldingen veroorzaken problemen die niet optreden bij normale "
"schijfafbeeldingen. Deze problemen zijn onder meer:\n"
"• De geëmuleerde laadtijden zijn langer\n"
"• U kunt NetPlay niet gebruiken met mensen met normale schijfkopieën\n"
"• Input opnamen zijn niet compatibel tussen NKit-schijfafbeeldingen en "
"normale schijfafbeeldingen\n"
"• Savestates zijn niet compatibel tussen NKit-schijfafbeeldingen en normale "
"schijfafbeeldingen\n"
"• Sommige spellen lopen vast, zoals Super Paper Mario en Metal Gear Solid: "
"The Twin Snakes\n"
"• Wii-spellen werken niet in oudere versies van Dolphin en in veel andere "
"programma's\n"
"\n"
"Weet u zeker dat je toch wilt doorgaan?"
#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:36
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""
"U configureert een \"Toetsenbordcontroller\". Dit apparaat is exclusief voor "
"\"Phantasy Star Online Episode I & II\". Keer terug in geval van twijfel en "
"configureer een \"Standaardcontroller\"."
#: Source/Core/UICommon/AutoUpdate.cpp:226
msgid "You are running the latest version available on this update track."
msgstr "U gebruikt de nieuwste versie die beschikbaar is op deze update-track."
#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"U gebruikt een oude gratis DSP ROM gemaakt door het Dolphin Team.\n"
"Door verbeteringen in nauwkeurigheid van emulatie, werkt deze ROM niet meer "
"goed.\n"
"\n"
"Verwijder de dsp_rom.bin en dsp_coef.bin bestanden in de GC map, te vinden "
"in de Gebruiker map, om de meest recente gratis DSP ROM te gebruiken, of "
"vervang deze .bin bestanden door deugdelijke dumps van een echte GameCube/"
"Wii.\n"
"\n"
"Wilt u nu stoppen om het probleem te verhelpen?\n"
"Als u \"Nee\" kiest, kan het geluid vervormd zijn."
#: Source/Core/Core/IOS/ES/ES.cpp:337
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"U kunt het Wii-winkelkanaal niet gebruiken zonder dat u gebruik maakt van uw "
"apparaatgegevens.\n"
"Radpleeg de NAND gebruiksgids voor installatie-instructies: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310
msgid ""
"You have %1 unsaved assembly tabs open\n"
"\n"
"Do you want to save all and exit?"
msgstr ""
"U heeft %1 niet-opgeslagen assembly-tabbladen openstaan\n"
"\n"
"Wilt u alles opslaan en afsluiten?"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
msgid "You have to enter a name."
msgstr "U moet een naam opgeven."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342
msgid "You must provide a name for your session!"
msgstr "U moet een naam voor uw sessie opgeven!"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:350
msgid "You must provide a region for your session!"
msgstr "U moet een regio voor uw sessie opgeven!"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:314
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "U moet Dolphin herstarten voordat deze optie effect zal hebben."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336
msgid "You must select a game to host!"
msgstr "U moet een spel selecteren om te hosten!"
#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Uw DSP ROMs hebben incorrecte hashes.\n"
"\n"
"Verwijder de dsp_rom.bin en dsp_coef.bin bestanden in de GC map, te vinden "
"in de Gebruiker Map, om de gratis DSP ROM te gebruiken, of vervang deze "
"bestanden door deugdelijke dumps van een echte GameCube/Wii.\n"
"\n"
"Wilt u nu stoppen om het probleem op te lossen?\n"
"Als u \"Nee\" kiest, kan het geluid vervormd zijn."
#: Source/Core/DolphinQt/MenuBar.cpp:1209
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""
"Uw NAND bevat meer data dan toegestaan. De Wii-software zou zich mogelijk "
"onjuist functioneren of opslaan niet toe staan."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:135
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:175
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:202
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:941
msgid "Zero 3 code not supported"
msgstr "Zero 3 code niet ondersteund"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:943
msgid "Zero candidates remaining."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:961
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr "Zero code onbekend voor Dolphin: {0:08x}"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:100
msgid "[%1, %2]"
msgstr "[%1, %2]"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:110
msgid "[%1, %2] and [%3, %4]"
msgstr "[%1, %2] en [%3, %4]"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
msgid "^ Xor"
msgstr "^ Exclusieve Of"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:176
msgid "aligned"
msgstr "uitgelijnd"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "any value"
msgstr "elke waarde"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "auto"
msgstr "automatisch"
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr "cm"
#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr "d3d12.dll kan niet worden geladen."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:632
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:652
msgid "default"
msgstr "standaard"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:654
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:384
msgid "disconnected"
msgstr "verbinding verbroken"
#: Source/Core/DolphinQt/GBAWidget.cpp:195
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr "e-Reader Kaarten (*.raw);;Alle Bestanden (*)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191
msgid "errno"
msgstr "errno"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "fake-completion"
msgstr "fake-completion"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:314
msgid "false"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:190
msgid "is equal to"
msgstr "is gelijk aan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:198
msgid "is greater than"
msgstr "is meer dan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:200
msgid "is greater than or equal to"
msgstr "is meer dan of gelijk aan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:194
msgid "is less than"
msgstr "is minder dan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:196
msgid "is less than or equal to"
msgstr "is minder dan of gelijk aan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:192
msgid "is not equal to"
msgstr "is niet gelijk aan"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:208
msgid "last value"
msgstr "laatste waarde"
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr "m/s"
#: Source/Core/DolphinQt/GBAWidget.cpp:218
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;All Files (*)"
msgstr ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;Alle Bestanden (*)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "none"
msgstr "geen"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81
msgid "or select a device"
msgstr "of selecteer een apparaat"
#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47
msgid "s"
msgstr "s"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101
msgid "sRGB"
msgstr "sRGB"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:206
msgid "this value:"
msgstr "deze waarde:"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:317
msgid "true"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr "uDraw GameTablet"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:176
msgid "unaligned"
msgstr "niet-uitgelijnd"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:706
msgid "{0} (Masterpiece)"
msgstr "{0} (Masterpiece)"
#: Source/Core/UICommon/GameFile.cpp:844
msgid "{0} (NKit)"
msgstr "{0} (NKit)"
#: Source/Core/Core/Boot/Boot.cpp:437
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""
"{0} IPL gevonden in {1} map. Het is mogelijk dat de schijf niet herkend wordt"
#: Source/Core/Core/NetPlayServer.cpp:1232
msgid "{0} failed to synchronize codes."
msgstr "{0} kon codes niet synchroniseren."
#: Source/Core/Core/NetPlayServer.cpp:1174
msgid "{0} failed to synchronize."
msgstr "{0} kon niet synchroniseren."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"{0} is geen map, verplaatsen naar *.original is mislukt.\n"
" Controleer of u toegang hebt om te schrijven of verplaats het bestand "
"buiten Dolphin"
#: Source/Core/DiscIO/CompressedBlob.cpp:265
#: Source/Core/DiscIO/WIABlob.cpp:1710
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr "{0} van {1} blokken. Compressieverhouding {2}%"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200
msgid "{0} was not a directory, moved to *.original"
msgstr "{0} was geen map, verplaatst naar *.original"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:294
msgid "| Or"
msgstr "| Of"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:92
msgid ""
"© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr "°"
#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39
msgid "°/s"
msgstr "°/s"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✔ Invite"
msgstr "✔ Uitnodigen"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✖ Decline"
msgstr "✖ Weigeren"