dolphin/Languages/po/hu.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Delirious <delirious@freemail.hu>, 2011,2013
# Delirious <delirious@freemail.hu>, 2013,2023
# Evin, 2016,2023
# Péter Patkós, 2023-2024
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-11-01 15:00+0100\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: Péter Patkós, 2023-2024\n"
"Language-Team: Hungarian (http://app.transifex.com/dolphinemu/dolphin-emu/"
"language/hu/)\n"
"Language: hu\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1452
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"Mivel a GameCube lemezképfájlok kevés hitelesítő adatot tartalmaznak, ezért "
"előfordulhatnak olyan hibák, amiket a Dolphin nem képes észlelni."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1458
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
#. i18n: Of each memory region, %1 is its remaining size displayed in an appropriate scale
#. of bytes (e.g. MiB), %2 is its untranslated name, and %3 is its fragmentation percentage.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:189
msgid " %1 %2 (%3% fragmented)"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:102
msgid " (Disc %1)"
msgstr " (Lemez %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283
msgid "! Not"
msgstr "! Nem"
#: Source/Core/Core/Boot/Boot.cpp:263
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"{0}\" egy érvénytelen GCM/ISO fájl, vagy nem GC/Wii ISO."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:295
msgid "$ User Variable"
msgstr "$ Felhasználói változó"
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:71
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:352
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286
msgid "% Modulo"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"csatlakozni szeretne a partidhoz."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:73
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:325
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:351
msgid "%1 %2"
msgstr "%1 %2"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:334
msgid "%1 %2 %3"
msgstr "%1 %2 %3"
#: Source/Core/DolphinQt/AboutDialog.cpp:24
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:171
msgid "%1 (%2)"
msgstr "%1 (%2)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:121
msgid "%1 (Copy)"
msgstr "%1 (másolat)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:99
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (Lemez %2, Revízió %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:103
msgid "%1 (Revision %3)"
msgstr "%1 (Revízió %3)"
#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:508
msgid "%1 (Stock)"
msgstr "%1 (alap)"
#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:233
msgid "%1 (recommended)"
msgstr "%1 (ajánlott)"
#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:215
msgid "%1 (slow)"
msgstr "%1 (lassú)"
#. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved
#. changes
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714
msgid "%1 *"
msgstr "%1 *"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:318
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO bájt\n"
"%2 memóriabájt\n"
"%3 képkocka"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73
msgid "%1 Graphics Configuration"
msgstr "%1 Grafikai beállítások"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:295
msgid "%1 MB (MEM1)"
msgstr "%1 MB (MEM1)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:309
msgid "%1 MB (MEM2)"
msgstr "%1 MB (MEM2)"
#. i18n: A positive number of version control commits made compared to some named branch
#: Source/Core/DolphinQt/AboutDialog.cpp:27
msgid "%1 commit(s) ahead of %2"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:141
msgid "%1 doesn't support this feature on your system."
msgstr "%1 nem támogatja ezt a funkciót a rendszereden."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:332
msgid "%1 doesn't support this feature."
msgstr "%1 nem támogatja ezt a funkciót."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:298
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:917
msgid "%1 has joined"
msgstr "%1 csatlakozott"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:922
msgid "%1 has left"
msgstr "%1 kilépett"
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:124
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr "%1 feloldott %4/%5 pontot érő %2/%3 teljesítményt"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1120
msgid "%1 is not a valid ROM"
msgstr "%1 nem egy valid ROM"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1044
msgid "%1 is now golfing"
msgstr "%1 éppen golfozik"
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:123
msgid "%1 is playing %2"
msgstr "%1 ezzel játszik: %2"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:118
msgid "%1 memory ranges"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:264
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:336
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:40
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:146
msgid "%1 points"
msgstr "%1 pont"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 session found"
msgstr "%1 játékmenet található"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 sessions found"
msgstr "%1 játékmenet található"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:425
msgid "%1%"
msgstr "%1%"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:278
msgid "%1% (%2 MHz)"
msgstr "%1% (%2 MHz)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177
msgid "%1% (Normal Speed)"
msgstr "%1% (Normál sebesség)"
#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:646
msgid "%1's value is changed"
msgstr "%1 értéke megváltozott"
#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:640
msgid "%1's value is hit"
msgstr ""
#. i18n: One of the options shown below "Run Until (Ignoring Breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:643
msgid "%1's value is used"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:177
msgid "%1, %2, %3, %4"
msgstr "%1, %2, %3, %4"
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:137
msgid "%1/%2"
msgstr "%1/%2"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:606
msgid "%1: %2"
msgstr "%1: %2"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "%1<br><br>%2"
msgstr "%1<br><br>%2"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:368
#, c-format
msgid "%1x MSAA"
msgstr "%1x MSAA"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98
msgid "%1x Native (%2x%3)"
msgstr "%1x Natív (%2x%3)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103
msgid "%1x Native (%2x%3) for %4"
msgstr "%1x Natív (%2x%3) %4-hez/hoz"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:380
#, c-format
msgid "%1x SSAA"
msgstr "%1x SSAA"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:330
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:348
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:321
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:320
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291
msgid "& And"
msgstr "& és"
#: Source/Core/DolphinQt/GBAWidget.cpp:438
msgid "&1x"
msgstr "&1x"
#: Source/Core/DolphinQt/GBAWidget.cpp:440
msgid "&2x"
msgstr "&2x"
#: Source/Core/DolphinQt/GBAWidget.cpp:442
msgid "&3x"
msgstr "&3x"
#: Source/Core/DolphinQt/GBAWidget.cpp:444
msgid "&4x"
msgstr "&4x"
#: Source/Core/DolphinQt/MenuBar.cpp:665
msgid "&About"
msgstr "&Névjegy"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:604
msgid "&Add Function"
msgstr "&Funkció hozzáadása"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:362
msgid "&Add Memory Breakpoint"
msgstr "&Új memória töréspont hozzáadása"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:66
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:99
msgid "&Add New Code..."
msgstr "&Új kód hozzáadása..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48
msgid "&Add..."
msgstr "&Hozzáadás..."
#: Source/Core/DolphinQt/MenuBar.cpp:553
msgid "&Assembler"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:598
msgid "&Audio Settings"
msgstr "&Audió beállítások"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197
msgid "&Auto Update:"
msgstr "&Automatikus frissítés:"
#: Source/Core/DolphinQt/GBAWidget.cpp:447
msgid "&Borderless Window"
msgstr "&Szegély nélküli ablak"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:498
msgid "&Branch Type"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:444
msgid "&Break on Hit"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:522
msgid "&Breakpoints"
msgstr "&Töréspontok"
#: Source/Core/DolphinQt/MenuBar.cpp:648
msgid "&Bug Tracker"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:105
msgid "&Cancel"
msgstr "&Mégse"
#: Source/Core/DolphinQt/MenuBar.cpp:270
msgid "&Cheats Manager"
msgstr "&Csaláskezelő"
#: Source/Core/DolphinQt/MenuBar.cpp:658
msgid "&Check for Updates..."
msgstr "&Frissítések keresése..."
#: Source/Core/DolphinQt/MenuBar.cpp:1043
msgid "&Clear Symbols"
msgstr ""
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191
msgid "&Clone..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:487
msgid "&Code"
msgstr "&Kód"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:500
msgid "&Condition"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "&Connected"
msgstr "&Csatlakoztatva"
#: Source/Core/DolphinQt/MenuBar.cpp:600
msgid "&Controller Settings"
msgstr "&Vezérlő beállítások"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:433
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:580
msgid "&Copy Address"
msgstr "&Cím másolása"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:137
msgid "&Create..."
msgstr "&Létrehozás..."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:418
#: Source/Core/DolphinQt/GCMemcardManager.cpp:113
msgid "&Delete"
msgstr "&Törlés"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361
msgid "&Delete Watch"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:340
msgid "&Delete Watches"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:67
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:189
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:100
msgid "&Edit Code..."
msgstr "&Kód szerkesztése..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191
msgid "&Edit..."
msgstr "&Szerkesztés..."
#: Source/Core/DolphinQt/MenuBar.cpp:250
msgid "&Eject Disc"
msgstr "&Lemez kiadása"
#: Source/Core/DolphinQt/MenuBar.cpp:361
msgid "&Emulation"
msgstr "&Emuláció"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:626
msgid "&Erase Block(s)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259
msgid "&Export"
msgstr "&Exportálás"
#: Source/Core/DolphinQt/GBAWidget.cpp:419
msgid "&Export Save Game..."
msgstr "&Játékmentés exportálása..."
#: Source/Core/DolphinQt/GBAWidget.cpp:427
msgid "&Export State..."
msgstr "&Állapot exportálása..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "&Export as .gci..."
msgstr "&Exportálás, mint .gci..."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:508
#: Source/Core/DolphinQt/MenuBar.cpp:240
msgid "&File"
msgstr "&Fájl"
#: Source/Core/DolphinQt/MenuBar.cpp:620
msgid "&Font..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:367
msgid "&Frame Advance"
msgstr "Képkocka léptetése"
#: Source/Core/DolphinQt/MenuBar.cpp:602
msgid "&Free Look Settings"
msgstr "&Szabad nézet beállítások"
#: Source/Core/DolphinQt/MenuBar.cpp:1045
msgid "&Generate Symbols From"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:644
msgid "&GitHub Repository"
msgstr "&GitHub tárház"
#: Source/Core/DolphinQt/MenuBar.cpp:597
msgid "&Graphics Settings"
msgstr "&Grafikai beállítások"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:532
#: Source/Core/DolphinQt/MenuBar.cpp:635
msgid "&Help"
msgstr "&Súgó"
#: Source/Core/DolphinQt/MenuBar.cpp:601
msgid "&Hotkey Settings"
msgstr "&Gyorsbillentyű beállítások"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:254
msgid "&Import"
msgstr "&Importálás"
#: Source/Core/DolphinQt/GBAWidget.cpp:416
msgid "&Import Save Game..."
msgstr "&Játékmentés importálása..."
#: Source/Core/DolphinQt/GBAWidget.cpp:424
msgid "&Import State..."
msgstr "&Állapot importálása..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:127
msgid "&Import..."
msgstr "&Importálás..."
#: Source/Core/DolphinQt/MenuBar.cpp:276
msgid "&Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:606
msgid "&Insert BLR"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:457
msgid "&Interframe Blending"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:547
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:126
msgid "&Language:"
msgstr "&Nyelv:"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:511
msgid "&Load Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:384
msgid "&Load State"
msgstr "&Állapot betöltése"
#: Source/Core/DolphinQt/MenuBar.cpp:1051
msgid "&Load Symbol Map"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:255
msgid "&Load file to current address"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:343
msgid "&Lock Watches"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:479
msgid "&Lock Widgets In Place"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:445
msgid "&Log on Hit"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:531
msgid "&Memory"
msgstr "&Memória"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:501
msgid "&Misc. Controls"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:794
msgid "&Movie"
msgstr "&Film"
#: Source/Core/DolphinQt/GBAWidget.cpp:430
msgid "&Mute"
msgstr "&Némítás"
#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "&Network"
msgstr "&Hálózat"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "&Nem"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:136
#: Source/Core/DolphinQt/MenuBar.cpp:242 Source/Core/DolphinQt/MenuBar.cpp:244
msgid "&Open..."
msgstr "&Megnyitás..."
#: Source/Core/DolphinQt/MenuBar.cpp:588
msgid "&Options"
msgstr "&Beállítások"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:499
msgid "&Origin and Destination"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1071
msgid "&Patch HLE Functions"
msgstr "&HLE funkciók javítása"
#: Source/Core/DolphinQt/MenuBar.cpp:363
msgid "&Pause"
msgstr "&Szünet"
#: Source/Core/DolphinQt/MenuBar.cpp:362
msgid "&Play"
msgstr "&Indítás"
#: Source/Core/DolphinQt/GameList/GameList.cpp:401
msgid "&Properties"
msgstr "&Tulajdonságok"
#: Source/Core/DolphinQt/MenuBar.cpp:809
msgid "&Read-Only Mode"
msgstr "&Írásvédett mód"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68
msgid "&Refresh List"
msgstr "&Lista frissítése"
#: Source/Core/DolphinQt/MenuBar.cpp:495
msgid "&Registers"
msgstr "&Regiszterek"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:50
msgid "&Remove"
msgstr "&Törlés"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:68
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:101
msgid "&Remove Code"
msgstr "&Kód törlése"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:595
msgid "&Rename Symbol"
msgstr "&Szimbólum átnevezése"
#: Source/Core/DolphinQt/GBAWidget.cpp:410
#: Source/Core/DolphinQt/MenuBar.cpp:365
msgid "&Reset"
msgstr "&Alapbeállítások"
#: Source/Core/DolphinQt/MenuBar.cpp:267
msgid "&Resource Pack Manager"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:509
msgid "&Save Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1052
msgid "&Save Symbol Map"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:406
msgid "&Scan e-Reader Card(s)..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:275
msgid "&Skylanders Portal"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182
msgid "&Speed Limit:"
msgstr "&Sebességkorlát:"
#: Source/Core/DolphinQt/MenuBar.cpp:364
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:137
msgid "&Theme:"
msgstr "&Téma:"
#: Source/Core/DolphinQt/MenuBar.cpp:504
msgid "&Threads"
msgstr "&Szálak"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:518
msgid "&Tool"
msgstr "&Eszköz"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:530
msgid "&Toolbar Visibility"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:265
msgid "&Tools"
msgstr "&Eszközök"
#: Source/Core/DolphinQt/GBAWidget.cpp:402
msgid "&Unload ROM"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:346
msgid "&Unlock Watches"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:453
msgid "&View"
msgstr "&Nézet"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:514
msgid "&Watch"
msgstr "&Figyelés"
#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "&Website"
msgstr "&Weboldal"
#: Source/Core/DolphinQt/GameList/GameList.cpp:404
msgid "&Wiki"
msgstr "&Wiki"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "&Igen"
#: Source/Core/DolphinQt/MenuBar.cpp:1366
msgid "'%1' not found, no symbol names generated"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1591
msgid "'%1' not found, scanning for common functions instead"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "(Dark)"
msgstr "(Sötét)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "(Light)"
msgstr "(Világos)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:146
msgid "(System)"
msgstr "(Rendszer)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:293
msgid "(off)"
msgstr "(ki)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:284
msgid "* Multiply"
msgstr "* Szorzás"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287
msgid "+ Add"
msgstr "+ Hozzáadás"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:298
msgid ", Comma"
msgstr ", vessző"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "- Subtract"
msgstr "- Kivonás"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:382
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:229
msgid "--Unknown--"
msgstr "--Ismeretlen--"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:333
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:719
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:285
msgid "/ Divide"
msgstr "/ Osztás"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:579
msgid "0"
msgstr "0"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:81
msgid "1 GiB"
msgstr "1 GiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "1080p"
msgstr "1080p"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr "128 Mbit (2043 blokk)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:78
msgid "128 MiB"
msgstr "128 MiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "1440p"
msgstr "1440p"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211
msgid "16 Bytes"
msgstr "16 bájt"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:85
msgid "16 GiB (SDHC)"
msgstr "16 GiB (SDHC)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr "16 Mbit (251 blokk)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "16-bit"
msgstr "16-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:158
msgid "16-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:146
msgid "16-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "16x Anisotropic"
msgstr "16x Anizotróp"
#: Source/Core/Core/HotkeyManager.cpp:196
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:82
msgid "2 GiB"
msgstr "2 GiB"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:79
msgid "256 MiB"
msgstr "256 MiB"
#: Source/Core/Core/HotkeyManager.cpp:197
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114
msgid "2x Anisotropic"
msgstr "2x Anizotróp"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:86
msgid "32 GiB (SDHC)"
msgstr "32 GiB (SDHC)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr "32 Mbit (507 blokk)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133
msgid "32-bit"
msgstr "32-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:167
msgid "32-bit Float"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:161
msgid "32-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:149
msgid "32-bit Unsigned Integer"
msgstr ""
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:357
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:359
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr "3D mélység"
#: Source/Core/Core/HotkeyManager.cpp:198
msgid "3x"
msgstr "3x"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209
msgid "4 Bytes"
msgstr "4 bájt"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:83
msgid "4 GiB (SDHC)"
msgstr "4 GiB (SDHC)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr "4 Mbit (59 blokk)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:164
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "4K"
msgstr "4K"
#: Source/Core/Core/HotkeyManager.cpp:199
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:115
msgid "4x Anisotropic"
msgstr "4x Anizotróp"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:80
msgid "512 MiB"
msgstr "512 MiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "5K"
msgstr "5K"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr "64 Mbit (1019 blokk)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:77
msgid "64 MiB"
msgstr "64 MiB"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:170
msgid "64-bit Float"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:164
msgid "64-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:152
msgid "64-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "720p"
msgstr "720p"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210
msgid "8 Bytes"
msgstr "8 bájt"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:84
msgid "8 GiB (SDHC)"
msgstr "8 GiB (SDHC)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr "8 Mbit (123 blokk)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "8-bit"
msgstr "8-bit"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:155
msgid "8-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:143
msgid "8-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "8K"
msgstr "8K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
msgid "8x Anisotropic"
msgstr "8x Anizotróp"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290
msgid "< Less-than"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:132
msgid "<Nothing>"
msgstr "<Semmi>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:41
msgid "<System Language>"
msgstr "<Rendszer nyelve>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:268
msgid "<dolphin_emphasis>Disabled in Hardcore Mode.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:431
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"<dolphin_emphasis>Ha bizonytalan vagy, hagyd üresen.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:714
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:295
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:65
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Új Dolphin verzió érhető el!</h2>Dolphin %1 letölthetővé vált. A te "
"verziód: %2.<br>Szeretnéd frissíteni?<br><h4>Frissítési jegyzék:</h4>"
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51
msgid ""
"<span style=\"color: red; font-weight: bold\">Error</span> on line %1 col %2"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528
msgid ""
"<span style=\"color:#ffcc00\">Warning</span> invalid base address, "
"defaulting to 0"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289
msgid "> Greater-than"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1563
#: Source/Core/DolphinQt/MainWindow.cpp:1630
msgid "A NetPlay Session is already in progress!"
msgstr "Egy NetPlay játékmenet már folyamatban van!"
#: Source/Core/Core/WiiUtils.cpp:173
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:469
msgid "A disc is already about to be inserted."
msgstr "Egy lemez már behelyezés alatt."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:584
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:229
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:967
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:161
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wii Remote."
msgstr ""
"Nem található támogatott Bluetooth eszköz.\n"
"Manuálisan kell csatlakoztatnod a Wii távirányítót."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:234
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:513
msgid "A&uto Save"
msgstr "A&uto mentés"
#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:98
msgid "AD16"
msgstr "AD16"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:114
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:130
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410
msgid "AR Code"
msgstr "AR kód"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:71
msgid "AR Codes"
msgstr "AR kódok"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "Megszakítás"
#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "Dolphin névjegy"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:62
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:51
msgid "Accelerometer"
msgstr ""
#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "Accuracy:"
msgstr "Pontosság:"
#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:39
msgid "Achievement Settings"
msgstr "Teljesítmény beállítások"
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:29
#: Source/Core/DolphinQt/MenuBar.cpp:287
msgid "Achievements"
msgstr "Teljesítmények"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172
msgid "Action"
msgstr ""
#: Source/Core/Core/ARDecrypt.cpp:474
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:536
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:628
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:409
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:470
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:687
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:551
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:225
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:799
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:766
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:724
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:823
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr "NetPlay Chat aktiválása"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:273
msgid "Active"
msgstr "Aktív"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:78
msgid "Active Infinity Figures:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:165
msgid "Active thread queue"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180
msgid "Active threads"
msgstr "Aktív szálak"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:316
msgid "Adapter"
msgstr "Adapter"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "Adapter érzékelve"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49
msgid "Add"
msgstr "Hozzáadás"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "Add &breakpoint"
msgstr "&Töréspont hozzáadása"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45
msgid "Add New USB Device"
msgstr "USB eszköz hozzáadása"
#: Source/Core/DolphinQt/GameList/GameList.cpp:491
#: Source/Core/DolphinQt/GameList/GameList.cpp:494
msgid "Add Shortcut to Desktop"
msgstr "Parancsikon hozzáaadása az Asztalhoz"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Add a Breakpoint"
msgstr "Töréspont hozzáadása"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Add a Memory Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138
msgid "Add memory &breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "Add memory breakpoint"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129
msgid "Add to &watch"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:503
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:898
msgid "Add to watch"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37
#: Source/Core/DolphinQt/Settings/PathPane.cpp:141
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:328
msgid "Add..."
msgstr "Hozzáadás"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:273
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:1046
msgid "Address"
msgstr "Cím"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:163
msgid "Address Space"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:126
msgid "Address space by CPU state"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
msgid "Address:"
msgstr "Cím:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:546
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games.<br><br>This "
"setting is disabled when Manual Texture Sampling is enabled."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107
msgid "Adjusts target radius of simulated stick gate."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152
msgid ""
"Adjusts the amount of RAM in the emulated console.\n"
"\n"
"WARNING: Enabling this will completely break many games. Only a small number "
"of games can benefit from this."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:111
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:165
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr "Haladó"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:243
msgid "Advanced Settings"
msgstr "Haladó beállítások"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:553
msgid ""
"Affects how the game output is scaled to the window resolution.<br>The "
"performance mostly depends on the number of samples each method uses."
"<br>Compared to SSAA, resampling is useful in case the output "
"window<br>resolution isn't a multiplier of the native emulation resolution."
"<br><br><b>Default</b> - [fastest]<br>Internal GPU bilinear sampler which is "
"not gamma corrected.<br>This setting might be ignored if gamma correction is "
"forced on.<br><br><b>Bilinear</b> - [4 samples]<br>Gamma corrected linear "
"interpolation between pixels.<br><br><b>Bicubic</b> - [16 samples]<br>Gamma "
"corrected cubic interpolation between pixels.<br>Good when rescaling between "
"close resolutions, e.g. 1080p and 1440p.<br>Comes in various flavors:"
"<br><b>B-Spline</b>: Blurry, but avoids all lobing artifacts<br><b>Mitchell-"
"Netravali</b>: Good middle ground between blurry and lobing<br><b>Catmull-"
"Rom</b>: Sharper, but can cause lobing artifacts<br><br><b>Sharp Bilinear</"
"b> - [1-4 samples]<br>Similar to \"Nearest Neighbor\", it maintains a sharp "
"look,<br>but also does some blending to avoid shimmering.<br>Works best with "
"2D games at low resolutions.<br><br><b>Area Sampling</b> - [up to 324 "
"samples]<br>Weighs pixels by the percentage of area they occupy. Gamma "
"corrected.<br>Best for downscaling by more than 2x."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr "Afrika"
#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:345
msgid "Air"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116
msgid "Aligned to data type length"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:323
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:401
msgid "All"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585
msgid "All Assembly files"
msgstr ""
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:170
msgid "All Double"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
#: Source/Core/DolphinQt/GCMemcardManager.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:591
#: Source/Core/DolphinQt/MainWindow.cpp:793
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:345
#: Source/Core/DolphinQt/Settings/PathPane.cpp:51
msgid "All Files"
msgstr "Minden fájl"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:681
msgid "All Files (*)"
msgstr "Minden fájl (*)"
#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167
msgid "All Float"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:792
#: Source/Core/DolphinQt/Settings/PathPane.cpp:50
msgid "All GC/Wii files"
msgstr "Minden GC/Wii fájl"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:160
msgid "All Hexadecimal"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1426
#: Source/Core/DolphinQt/MainWindow.cpp:1438
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "All Save States (*.sav *.s##);; Minden fájl (*)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:162
msgid "All Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:164
msgid "All Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:694
msgid "All files (*)"
msgstr "Minden fájl (*)"
#: Source/Core/Core/NetPlayServer.cpp:1211
msgid "All players' codes synchronized."
msgstr "Minden játékos kódjai szinkronizálva."
#: Source/Core/Core/NetPlayServer.cpp:1153
msgid "All players' saves synchronized."
msgstr "Minden játékos mentései szinkronizálva."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:151
msgid "Allow Mismatched Region Settings"
msgstr "Eltérő régióbeállítások engedélyezése"
#: Source/Core/DolphinQt/Main.cpp:261
msgid "Allow Usage Statistics Reporting"
msgstr "Használati statisztikák jelentésének engedélyezése"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:219
msgid "Allow Writes to SD Card"
msgstr "SD kártyára írás engedélyezése"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:207
msgid "Always"
msgstr "Mindig"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:87
msgid "Always Connected"
msgstr "Mindig csatlakozva"
#: Source/Core/DolphinQt/GBAWidget.cpp:452
msgid "Always on &Top"
msgstr "Mindig &felül"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:115
msgid "An inserted disc was expected but not found."
msgstr "A behelyezni próbált lemez nem található."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Anaglyph"
msgstr "Anaglif"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:173
msgid "Analyze"
msgstr "Elemzés"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Szög"
#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41
msgid "Angular velocity to ignore and remap."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:662
msgid "Anti-Aliasing"
msgstr "Élsimítás"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168
msgid "Anti-Aliasing:"
msgstr "Élsimítás:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76
msgid "Any Region"
msgstr "Bármilyen régió"
#: Source/Core/DolphinQt/MenuBar.cpp:1736
msgid "Append Signature To"
msgstr "Aláírás csatolása ide"
#: Source/Core/DolphinQt/MenuBar.cpp:1064
msgid "Append to &Existing Signature File..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1068
msgid "Appl&y Signature File..."
msgstr "&Aláírásfájl alkalmazása..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:587
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:128
msgid "Apploader Date:"
msgstr "Betöltőprogram dátuma:"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "Alkalmaz"
#: Source/Core/DolphinQt/MenuBar.cpp:1759
msgid "Apply Signature File"
msgstr "Aláírásfájl alkalmazása"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159
msgid "Arbitrary Mipmap Detection"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:266
msgid "Are you sure that you want to delete '%1'?"
msgstr "Biztosan törölni szeretnéd: '%1'?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:830
msgid "Are you sure you want to delete this file?"
msgstr "Biztosan törlöd ezt a fájlt?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:241
msgid "Are you sure you want to delete this pack?"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:277
msgid "Are you sure you want to log out of RetroAchievements?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:502
msgid "Are you sure you want to quit NetPlay?"
msgstr "Biztosan ki akarsz lépni a NetPlay-ből?"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:291
msgid "Are you sure you want to turn hardcore mode off?"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:284
msgid "Are you sure?"
msgstr "Biztos vagy benne?"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:142
msgid "Area Sampling"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:318
msgid "Aspect Ratio"
msgstr "Képarány"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:143
msgid "Aspect Ratio Corrected Internal Resolution"
msgstr "Képarány-korrigált belső felbontás"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:162
msgid "Aspect Ratio:"
msgstr "Képarány:"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366
msgid "Assemble"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:611
msgid "Assemble Instruction"
msgstr "Összeállítási utasítás"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234
msgid "Assembler"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768
msgid "Assembly File"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:298
msgid "Assign Controller Ports"
msgstr "Vezérlő portjainak társítása"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Vezérlők kiosztása"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:536
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
msgid "Attach MotionPlus"
msgstr ""
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Audió"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Audio Backend:"
msgstr "Audió feldolgozó:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:140
msgid "Audio Stretching Settings"
msgstr "Hangnyújtás beállítások"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Ausztrália"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Author"
msgstr "Szerző"
#: Source/Core/DolphinQt/AboutDialog.cpp:78
msgid "Authors"
msgstr "Készítők"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:76
msgid "Auto"
msgstr "Automatikus"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "Auto (Multiple of 640x528)"
msgstr "Automatikus (640x528 többszöröse)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:460
msgid "Auto Update"
msgstr "Automatikus frissítés"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187
msgid "Auto Update Settings"
msgstr "Automatikus frissítés beállításai"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:483
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107
msgid "Auto-Adjust Window Size"
msgstr "Ablak automatikus méretezése"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr "Automatikus elrejtés"
#: Source/Core/DolphinQt/MenuBar.cpp:1376
msgid "Auto-detect RSO modules?"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:239
msgid "Automatically Sync with Folder"
msgstr "Automatikus szinkronizálás a mappával"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:248
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:389
msgid ""
"Automatically changes the game disc when requested by games with two discs. "
"This feature requires the game to be launched in one of the following ways:"
"<br>- From the game list, with both discs being present in the game list."
"<br>- With File > Open or the command line interface, with the paths to both "
"discs being provided.<br>- By launching an M3U file with File > Open or the "
"command line interface.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:246
msgid "Automatically update Current Values"
msgstr "Jelenlegi értékek automatikus frissítése"
#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172
msgid "Auxiliary"
msgstr ""
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:524
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602
msgid "BAT incorrect. Dolphin will now exit"
msgstr "Helytelen BAT. A Dolphin most kilép."
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:72
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73
msgid "BBA destination address"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209
msgid "BIOS:"
msgstr "BIOS:"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:534
msgid "BP register "
msgstr "BP regiszter "
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
msgid "Back Chain"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:313
msgid "Backend"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:169
msgid "Backend Multithreading"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:78
msgid "Backend Settings"
msgstr "Háttéralkalmazás beállításai"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:85
msgid "Backend:"
msgstr "Háttéralkalmazás:"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:71
msgid "Background Input"
msgstr "Háttér bemenet"
#: Source/Core/Core/FreeLookManager.cpp:96
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "Hátra"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:822
msgid "Bad Value Given"
msgstr "Rossz érték lett megadva"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:637
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:683
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:808
msgid "Bad address provided."
msgstr "Rossz cím lett megadva."
#: Source/Core/DiscIO/VolumeVerifier.cpp:355
msgid "Bad dump"
msgstr "Rossz kimentés"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:643
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:689
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:814
msgid "Bad offset provided."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:652
msgid "Bad value provided."
msgstr "Rossz érték lett megadva."
#: Source/Core/DolphinQt/GameList/GameList.cpp:996
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:218
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:692
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:147
msgid "Banner Details"
msgstr "Banner részletek"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:171
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
msgid "Bar"
msgstr "Hangoló"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417
msgid "Base Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "Base priority"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:55
msgid "Basic"
msgstr "Alap"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139
msgid "Basic Settings"
msgstr "Alapok beállítása"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39
msgid "Bass"
msgstr "Basszus"
#: Source/Core/DolphinQt/Main.cpp:236
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Battery"
msgstr "Akkumulátor"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy, DS4Windows, stb."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bicubic: B-Spline"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138
msgid "Bicubic: Catmull-Rom"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "Bicubic: Mitchell-Netravali"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132
msgid "Bilinear"
msgstr "Bilineáris"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427
msgid "Binary SSL"
msgstr "Bináris SSL"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
msgid "Binary SSL (read)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429
msgid "Binary SSL (write)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:154
msgid "Bitrate (kbps):"
msgstr "Bitráta (kbps):"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305
msgid ""
"Blank figure creation failed at:\n"
"%1\n"
"\n"
"Try again with a different character."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1006
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:232
#: Source/Core/DolphinQt/MenuBar.cpp:702
msgid "Block Size"
msgstr "Blokk méret"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:64
msgid "Block Size:"
msgstr "Blokk mérete:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
msgid "Blocking"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "Blokk"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Blue"
msgstr "Kék"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Blue Left"
msgstr "Kék balra"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46
msgid "Blue Right"
msgstr "Kék jobbra"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:607
msgid "Boot to Pause"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1790
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND backup fájl(*.bin);;Minden fájl (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1816
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii keys fájl (*.bin);;Minden fájl (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182
msgid "Borderless Fullscreen"
msgstr "Szegély nélküli teljes képernyő"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:358
msgid "Bottom"
msgstr "Lent"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:306
msgid "Branch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:307
msgid "Branch (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:308
msgid "Branch Conditional"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:309
msgid "Branch Conditional (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:316
msgid "Branch Conditional to Count Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:317
msgid "Branch Conditional to Count Register (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312
msgid "Branch Conditional to Link Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:313
msgid "Branch Conditional to Link Register (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:394
msgid "Branch Not Overwritten"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:320
msgid "Branch Type"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:389
msgid "Branch Was Overwritten"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:109
msgid "Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:202
msgid "Branch Watch Tool"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:727
msgid "Branch Watch Tool Help (1/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:740
msgid "Branch Watch Tool Help (2/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:748
msgid "Branch Watch Tool Help (3/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:760
msgid "Branch Watch Tool Help (4/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:728
msgid ""
"Branch Watch is a code-searching tool that can isolate branches tracked by "
"the emulated CPU by testing candidate branches with simple criteria. If you "
"are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n"
"\n"
"Press the \"Start Branch Watch\" button to activate Branch Watch. Branch "
"Watch persists across emulation sessions, and a snapshot of your progress "
"can be saved to and loaded from the User Directory to persist after Dolphin "
"Emulator is closed. \"Save As...\" and \"Load From...\" actions are also "
"available, and auto-saving can be enabled to save a snapshot at every step "
"of a search. The \"Pause Branch Watch\" button will halt Branch Watch from "
"tracking further branch hits until it is told to resume. Press the \"Clear "
"Branch Watch\" button to clear all candidates and return to the blacklist "
"phase."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:741
msgid ""
"Branch Watch starts in the blacklist phase, meaning no candidates have been "
"chosen yet, but candidates found so far can be excluded from the candidacy "
"by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and "
"\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button "
"is pressed for the first time, Branch Watch will switch to the reduction "
"phase, and the table will populate with all eligible candidates."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:314
msgid "Branch to Count Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:315
msgid "Branch to Count Register (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310
msgid "Branch to Link Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311
msgid "Branch to Link Register (LR saved)"
msgstr ""
#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:63
msgid "Branch: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:164
msgid "Branches"
msgstr ""
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Break"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:447
msgid "Break &and Log on Hit"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:347
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr "Töréspont"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:564
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:97
msgid "Breakpoints"
msgstr "Töréspontok"
#: Source/Core/Core/HW/EXI/EXI_Device.h:107
msgid "Broadband Adapter (HLE)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:100
msgid "Broadband Adapter (TAP)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (XLink Kai)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Broadband Adapter (tapserver)"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83
msgid "Broadband Adapter DNS setting"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:134
msgid "Broadband Adapter Error"
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:282
msgid "Browse &NetPlay Sessions...."
msgstr "&NetPlay játékmenetek böngészése...."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:145
msgid "Buffer Size:"
msgstr "Pufferméret:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:932
msgid "Buffer size changed to %1"
msgstr "Pufferméret megváltozott erre: %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963
msgid "Buffer:"
msgstr "Puffer:"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:270
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:75
msgid "Button"
msgstr "Gomb"
#: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:56
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:219
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:83
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:175
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96
msgid "Buttons"
msgstr "Gombok"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:214
msgid "By: %1"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:57
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31
msgid "C Stick"
msgstr "C kar"
#: Source/Core/DolphinQt/MenuBar.cpp:1063
msgid "C&reate Signature File..."
msgstr "&Aláírás fájl létrehozása..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:551
msgid "CP register "
msgstr "CP regiszter "
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:64
msgid "CPU Emulation Engine:"
msgstr "CPU emulációs motor:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:53
msgid "CPU Options"
msgstr "CPU beállítások"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "CRC32:"
msgstr "CRC32:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:33
msgid "Cached Interpreter (slower)"
msgstr "Gyorsítótáras értelmező (lassabb)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109
msgid "Calculate"
msgstr "Kiszámítás"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:595
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:929
msgid "Calibrate"
msgstr "Kalibrálás"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:921
msgid "Calibration"
msgstr "Kalibráció"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45
msgid "Calibration Period"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:288
msgid "Call display list at %1 with size %2"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:145
msgid "Callers"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:141
msgid "Calls"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:133
msgid "Callstack"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:75
msgid "Camera 1"
msgstr "Kamera 1"
#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:243
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:572
msgid "Can only generate AR code for values in virtual memory."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102
msgid "Can't be modified yet!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:298
msgid "Can't edit villains for this trophy!"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1912
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1556
#: Source/Core/DolphinQt/MainWindow.cpp:1623
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "Nem indítható NetPlay munkamenet, amíg egy játék fut!"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159
#: Source/Core/DolphinQt/MenuBar.cpp:1409
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:62
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:280
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:305
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "Mégse"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:969
msgid "Cancel Calibration"
msgstr "Kalibrálás megszakítása"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1047
msgid "Candidates: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1050
msgid "Candidates: %1 | Excluded: %2 | Remaining: %3"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1065
msgid "Candidates: %1 | Filtered: %2 | Remaining: %3"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:247
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Sikertelen SingleStep a FIFO-ban. Helyette használj Képkocka léptetést."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:290
msgid "Cannot compare against last value on first search."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:644
msgid "Cannot find the GC IPL."
msgstr "A GC IPL nem található."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:575
msgid "Cannot generate AR code for this address."
msgstr "Nem generálható AR kód ehhez a címhez."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:440
msgid "Cannot refresh without results."
msgstr "Eredmények nélkül nem lehet frissíteni."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:551
msgid "Cannot set GCI folder to an empty path."
msgstr "Nem állítható be üres útvonalra a GCI mappa."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449
msgid "Cannot set memory card to an empty path."
msgstr "Nem állítható be üres útvonalra a memóriakártya."
#: Source/Core/Core/Boot/Boot.cpp:642
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Nem indítható el a játék, mert a GC IPL nem található."
#. i18n: "Captured" is a participle here. This string is used when listing villains, not when a
#. villain was just captured
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:321
msgid "Captured villain %1:"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr "Kártya méret"
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Center Mouse"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:930
msgid "Center and Calibrate"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:421
msgid "Change &Disc"
msgstr "Lemez&váltás"
#: Source/Core/DolphinQt/MenuBar.cpp:249
msgid "Change &Disc..."
msgstr "Lemez&váltás..."
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "Lemezváltás"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:155
msgid "Change Discs Automatically"
msgstr "Automatikus lemezváltás"
#: Source/Core/Core/Movie.cpp:1260
msgid "Change the disc to {0}"
msgstr "Lemez váltása erre: {0}"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322
msgid ""
"Changes the appearance and color of Dolphin's buttons."
"<br><br><dolphin_emphasis>If unsure, select Clean.</dolphin_emphasis>"
msgstr ""
"Megváltoztatja a Dolphin gombok megjelenését és színét."
"<br><br><dolphin_emphasis>Ha bizonytalan vagy, válaszd a Clean opciót.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:285
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Az emuláció sebességétől függően megváltoztatja az FPS számláló színét."
"<br><br><dolphin_emphasis>Ha bizonytalan vagy, hagyd kipipálva.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:51
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:68
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:151
msgid "Channel Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
msgid "Character entered is invalid!"
msgstr "A megadott karakter érvénytelen!"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25
msgid "Cheat Code Editor"
msgstr "Csaláskód szerkesztő"
#: Source/Core/DolphinQt/CheatsManager.cpp:151
msgid "Cheat Search"
msgstr "Csalás keresése"
#: Source/Core/DolphinQt/CheatsManager.cpp:30
msgid "Cheats Manager"
msgstr "Csalás kezelő"
#: Source/Core/DolphinQt/MenuBar.cpp:311
msgid "Check NAND..."
msgstr "NAND ellenőrzése..."
#: Source/Core/DolphinQt/Settings/PathPane.cpp:149
msgid "Check for Game List Changes in the Background"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Check for updates"
msgstr "Frissítések keresése"
#: Source/Core/DolphinQt/GameList/GameList.cpp:856
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213
msgid "Checksum"
msgstr "Ellenőrzőösszeg"
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr "Kína"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:218
msgid "Choose"
msgstr "Válassz"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:216
msgid "Choose Folder to Extract To"
msgstr "Válassz mappát a kitömörítéshez"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:541
msgid "Choose GCI Base Folder"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1779
msgid "Choose Priority Input File"
msgstr "Válassz elsődleges bemeneti fájlt"
#: Source/Core/DolphinQt/MenuBar.cpp:1784
msgid "Choose Secondary Input File"
msgstr "Válassz másodlagos bemeneti fájlt"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:647
msgid "Choose a File to Open"
msgstr "Válassz megnyitandó fájlt"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:437
msgid "Choose a File to Open or Create"
msgstr "Válassz megnyitandó vagy létrehozandó fájlt"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:335
msgid "Classic Buttons"
msgstr "Klasszikus gombok"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:152
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:176
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:114
msgid "Clear"
msgstr "Törlés"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:257
msgid "Clear Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:595
#: Source/Core/DolphinQt/MenuBar.cpp:923
msgid "Clear Cache"
msgstr "Gyorsítótár törlése"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114
msgid "Clear Slot"
msgstr "Foglalat törlése"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:91
msgid "Clock Override"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:189
msgid "Clone and &Edit Code..."
msgstr ""
#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "Bezárás"
#: Source/Core/DolphinQt/MenuBar.cpp:590 Source/Core/DolphinQt/MenuBar.cpp:593
msgid "Co&nfiguration"
msgstr "Ko&nfiguráció"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:43
msgid "Code"
msgstr "Kód"
#. i18n: Code Buffer Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:390
msgid "Code Buff. Size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:636
msgid "Code Buffer Size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266
msgid "Code Path Not Taken"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:261
msgid "Code Path Was Taken"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93
msgid "Code:"
msgstr "Kód:"
#: Source/Core/Core/NetPlayClient.cpp:1866
msgid "Codes received!"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:671
msgid "Color Correction"
msgstr "Színkorrekció"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24
msgid "Color Correction Configuration"
msgstr "Színkorrekció konfigurálása"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180
msgid "Color Correction:"
msgstr "Színkorrekció:"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:58
msgid "Color Space"
msgstr "Színtér"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:529
msgid "Column &Visibility"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1066
msgid "Combine &Two Signature Files..."
msgstr "&Két aláírás fájl egyesítése..."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:33
msgid "Common"
msgstr "Közös"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151
msgid "Comparand:"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1426
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1390
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:136
msgid "Compile Shaders Before Starting"
msgstr "Árnyékolók kiszámítása indítás előtt"
#: Source/Core/VideoCommon/ShaderCache.cpp:174
msgid "Compiling Shaders"
msgstr "Árnyékolók összeállítása"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1007
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:234
#: Source/Core/DolphinQt/MenuBar.cpp:703
msgid "Compression"
msgstr "Tömörítés"
#: Source/Core/DolphinQt/ConvertDialog.cpp:72
msgid "Compression Level:"
msgstr "Tömörítés szintje:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:71
#: Source/Core/DolphinQt/ConvertDialog.cpp:68
msgid "Compression:"
msgstr "Tömörítés:"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Cond."
msgstr ""
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:381
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:474
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275
msgid "Condition"
msgstr ""
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178
msgid "Condition:"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Conditional"
msgstr ""
#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:373
msgid "Conditional help"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, dbat0l.."
"dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, dmal, "
"ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, mmcr1, "
"pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: * / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr "Beállítás"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:145
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:148
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141
msgid "Configure"
msgstr "Beállítások"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45
msgid "Configure Controller"
msgstr "Vezérlő konfigurálása"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:45
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35
msgid "Configure Dolphin"
msgstr "Dolphin konfigurálása"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Configure Input"
msgstr "Bemenet konfigurálása"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Configure Output"
msgstr "Kimenet konfigurálása"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:265
#: Source/Core/DolphinQt/ConvertDialog.cpp:283
#: Source/Core/DolphinQt/ConvertDialog.cpp:407
#: Source/Core/DolphinQt/GameList/GameList.cpp:647
#: Source/Core/DolphinQt/GameList/GameList.cpp:829
#: Source/Core/DolphinQt/MainWindow.cpp:966
#: Source/Core/DolphinQt/MainWindow.cpp:1756
#: Source/Core/DolphinQt/WiiUpdate.cpp:142
msgid "Confirm"
msgstr "Megerősítés"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:291
msgid "Confirm Hardcore Off"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:277
msgid "Confirm Logout"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:202
msgid "Confirm backend change"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:187
msgid "Confirm on Stop"
msgstr "Megerősítés leállításkor"
#: Source/Core/DolphinQt/MenuBar.cpp:1319
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:501
#: Source/Core/DolphinQt/ResourcePackManager.cpp:240
msgid "Confirmation"
msgstr "Megerősítés"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205
msgid "Connect"
msgstr "Csatlakozás"
#: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/DolphinQt/MenuBar.cpp:355
msgid "Connect Balance Board"
msgstr "Balance Board csatlakoztatása"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:160
msgid "Connect USB Keyboard"
msgstr "USB billentyűzet csatlakoztatása"
#: Source/Core/DolphinQt/MenuBar.cpp:347
msgid "Connect Wii Remote %1"
msgstr "Wii Remote %1 csatlakoztatása"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 1"
msgstr "Wii Remote 1 csatlakoztatása"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Connect Wii Remote 2"
msgstr "Wii Remote 2 csatlakoztatása"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Connect Wii Remote 3"
msgstr "Wii Remote 3 csatlakoztatása"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Connect Wii Remote 4"
msgstr "Wii Remote 4 csatlakoztatása"
#: Source/Core/DolphinQt/MenuBar.cpp:340
msgid "Connect Wii Remotes"
msgstr "Wii Remote-ok csatlakoztatása"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:116
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:143
msgid "Connect to the Internet and perform an online system update?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89
msgid "Connected"
msgstr "Csatlakoztatva"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717
msgid "Connecting"
msgstr "Csatlakozás"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:196
msgid "Connection Type:"
msgstr "Csatlakozás típusa:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1231
msgid "Content {0:08x} is corrupt."
msgstr "Sérült {0:08x} tartalom."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113
msgid "Continuous Scanning"
msgstr "Folyamatos szkennelés"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr "Vezérlő kar"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453
msgid "Controller Profile"
msgstr "Vezérlő profil"
#: Source/Core/Core/HotkeyManager.cpp:349
msgid "Controller Profile 1"
msgstr "Vezérlő profil 1"
#: Source/Core/Core/HotkeyManager.cpp:350
msgid "Controller Profile 2"
msgstr "Vezérlő profil 2"
#: Source/Core/Core/HotkeyManager.cpp:351
msgid "Controller Profile 3"
msgstr "Vezérlő profil 3"
#: Source/Core/Core/HotkeyManager.cpp:352
msgid "Controller Profile 4"
msgstr "Vezérlő profil 4"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16
msgid "Controller Settings"
msgstr "Vezérlőbeállítások"
#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr "Vezérlők"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:404
msgid ""
"Controls how fast emulation runs relative to the original hardware."
"<br><br>Values higher than 100% will emulate faster than the original "
"hardware can run, if your hardware is able to keep up. Values lower than "
"100% will slow emulation instead. Unlimited will emulate as fast as your "
"hardware is able to.<br><br><dolphin_emphasis>If unsure, select 100%.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:51
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.<br><br>HDR output is required for this setting to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this at 203.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:622
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:533
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:619
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:699
msgid "Convergence"
msgstr "Konvergencia"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226
msgid "Convergence:"
msgstr "Konvergencia:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:292
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:317
msgid "Conversion failed."
msgstr "Sikertelen átalakítás."
#: Source/Core/DolphinQt/ConvertDialog.cpp:44
msgid "Convert"
msgstr "Konvertálás"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:269
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:297
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:317
msgid "Convert File to Folder Now"
msgstr "Fájl mappává konvertálása"
#: Source/Core/DolphinQt/GameList/GameList.cpp:419
msgid "Convert File..."
msgstr "Fájl konvertálása..."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:268
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:272
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:292
msgid "Convert Folder to File Now"
msgstr "Mappa fájllá konvertálása "
#: Source/Core/DolphinQt/GameList/GameList.cpp:383
msgid "Convert Selected Files..."
msgstr "Kiválasztott fájlok konvertálása..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:79
msgid "Convert..."
msgstr "Konvertálás..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:316
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:280
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:305
msgid "Converting..."
msgstr "Konvertálás..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:442
msgid ""
"Converting...\n"
"%1"
msgstr ""
"Konvertálás...\n"
"%1"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:34
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.<br><br>There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.<br><br>HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:47
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.<br>Monitors often target sRGB. TVs often target 2.2."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:709
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:766
msgid "Copy"
msgstr "Másolás"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:582
msgid "Copy &Function"
msgstr "&Funkció másolása"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:585
msgid "Copy &Hex"
msgstr "&Hex másolása"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:882
msgid "Copy Address"
msgstr "Cím másolása"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:584
msgid "Copy Code &Line"
msgstr "&Kódsor másolása"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:641
msgid "Copy Failed"
msgstr "Másolás sikertelen"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:884
msgid "Copy Hex"
msgstr "Hex másolása"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:591
msgid "Copy Tar&get Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:887
msgid "Copy Value"
msgstr "Érték másolása"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to A"
msgstr "A-ba másolás"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to B"
msgstr "B-be másolás"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "Mag"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64
msgid "Correct Color Space"
msgstr "Színtér korrekció"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:93
msgid "Correct SDR Gamma"
msgstr "SDR Gamma korrekció"
#: Source/Core/Core/NetPlayClient.cpp:177
#: Source/Core/Core/NetPlayClient.cpp:241
msgid "Could not communicate with host."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:143
msgid "Could not create client."
msgstr "Kliens létrehozása sikertelen."
#: Source/Core/Core/NetPlayClient.cpp:157
msgid "Could not create peer."
msgstr "Peer létrehozása sikertelen."
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Nem sikerült letölteni a frissítést a Nintendótól. Ellenőrizd az "
"internetkapcsolatod, majd próbáld újra."
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Nem sikerült letölteni a frissítési információkat a Nintendótól. Ellenőrizd "
"az internetkapcsolatod, majd próbáld újra."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:170
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:176
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:381
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:416
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:421
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:285 Source/Core/Core/Boot/Boot.cpp:302
msgid "Could not recognize file {0}"
msgstr "A {0} fájl nem ismerhető fel"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:280
msgid "Could not save your changes!"
msgstr "Nem sikerült menteni a változtatásokat!"
#: Source/Core/UICommon/AutoUpdate.cpp:307
#: Source/Core/UICommon/AutoUpdate.cpp:313
msgid "Could not start updater process: {0}"
msgstr "Nem sikerült elindítani a frissítési folyamatot: {0}"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998
msgid "Couldn't look up central server"
msgstr "A központi szerver nem található"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:829
msgid "Couldn't open file."
msgstr "A fájl nem nyitható meg."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:832
msgid "Couldn't read file."
msgstr "A fájl nem olvasható."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:124
msgid "Country:"
msgstr "Ország:"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:115
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:256
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:590
msgid "Create"
msgstr "Létrehozás"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:294
msgid "Create Infinity File"
msgstr "Infinity fájl létrehozása"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
msgid "Create New Memory Card"
msgstr "Új memóriakártya létrehozása"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626
msgid "Create Skylander File"
msgstr "Skylander fájl létrehozása"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:108
msgid "Create mappings for other devices"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr "Létrehozás..."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:119
msgid "Creator:"
msgstr "Készítő:"
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr "Kritikus"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:166
msgid "Crop"
msgstr "Levágás"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:382
msgid ""
"Crops the picture from its native aspect ratio (which rarely exactly matches "
"4:3 or 16:9), to the specific user target aspect ratio (e.g. 4:3 or 16:9)."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "Átúsztatás"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173
msgid "Cull Vertices on the CPU"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:400
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required. May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Current Region"
msgstr "Jelenlegi régió"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
msgid "Current Value"
msgstr "Jelenlegi érték"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:150
msgid "Current context"
msgstr "Jelenlegi kontextus"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214
msgid "Current game"
msgstr "Jelenlegi játék"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:153
msgid "Current thread"
msgstr "Jelenlegi szál"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Custom"
msgstr "Egyéni"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Custom (Stretch)"
msgstr "Egyéni (nyújtott)"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51
msgid "Custom Address Space"
msgstr "Egyéni címtartomány"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:322
msgid "Custom Aspect Ratio Height"
msgstr "Egyéni képarány magassága"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:321
msgid "Custom Aspect Ratio Width"
msgstr "Egyéni képarány szélessége"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "Custom Aspect Ratio:"
msgstr "Egyéni képarány:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:159
msgid "Custom RTC Options"
msgstr "Egyéni RTC beállítások"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:102
msgid "Custom:"
msgstr "Egyéni:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112
msgid "Customize"
msgstr "Testreszabás"
#. i18n: Cycles Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:402
msgid "Cycles %"
msgstr ""
#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:647
msgid "Cycles Average"
msgstr ""
#. i18n: Cycles Average
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:400
msgid "Cycles Avg."
msgstr ""
#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:649
msgid "Cycles Percent"
msgstr ""
#. i18n: "Cycles" means instruction cycles.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:398
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:645
msgid "Cycles Spent"
msgstr ""
#: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:59
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "Digitális irányok"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr "DFF fájl mérete 0; sérült/nem teljes fájl?"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr "DJ pult"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP Emulation Engine"
msgstr "DSP emulációs motor"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "DSP HLE (fast)"
msgstr "DSP HLE (gyors)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:52
msgid "DSP HLE (recommended)"
msgstr "DSP HLE (ajánlott)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:54
msgid "DSP LLE Interpreter (very slow)"
msgstr "DSP LLE Interpreter (nagyon lassú)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:53
msgid "DSP LLE Recompiler (slow)"
msgstr "DSP LLE Recompiler (lassú)"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31
msgid "DSU Client"
msgstr "DSU kliens"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "Dance Mat"
msgstr "Dance Mat"
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:352
msgid "Dark"
msgstr "Sötét"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid "Data"
msgstr "Adat"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:145
msgid "Data Partition (%1)"
msgstr "Adatpartíció (%1)"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46
msgid "Data Transfer"
msgstr "Adatátvitel"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89
msgid "Data Type"
msgstr "Adattípus"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:850
msgid "Data in area of file that should be unused."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:867
msgid "Data in unrecognized format or corrupted."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:378
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1824
msgid "Data received!"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Datel MaxDrive/Pro files"
msgstr "Datel MaxDrive/Pro fájlok"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37
msgid "Dead Zone"
msgstr "Holtsáv"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
msgid "Debug"
msgstr "Hibakeresés"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:450
msgid "Debugging"
msgstr "Hibakeresés"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr "Decimális"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:101
msgid "Decoding Quality:"
msgstr "Dekódolás minősége:"
#: Source/Core/Core/FreeLookManager.cpp:100
msgid "Decrease"
msgstr "Csökkentés"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Decrease Convergence"
msgstr "Konvergencia csökkentése"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Decrease Depth"
msgstr "Mélység csökkentése"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Decrease Emulation Speed"
msgstr "Emulációs sebesség csökkentése"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Decrease IR"
msgstr "IR csökkentése"
#: Source/Core/Core/HotkeyManager.cpp:186
msgid "Decrease Selected State Slot"
msgstr "Kiválasztott állapot foglalatának csökkentése"
#: Source/Core/Core/FreeLookManager.cpp:111
msgid "Decrease X"
msgstr "X csökkentése"
#: Source/Core/Core/FreeLookManager.cpp:113
msgid "Decrease Y"
msgstr "Y csökkentése"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:153
msgid "Default"
msgstr "Alapértelmezett"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:176
msgid "Default Config (Read Only)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:386
msgid "Default Device"
msgstr "Alapértelmezett eszköz"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Default Font"
msgstr "Alapértelmezett betítípus"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:185
msgid "Default ISO:"
msgstr "Alapértelmezett ISO:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:156
msgid "Default thread"
msgstr "Alapértelmezett szál"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:193
msgid "Defer EFB Cache Invalidation"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55
msgid "Defer EFB Copies to RAM"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:404
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:131
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:533
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:549
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "Törlés"
#: Source/Core/DolphinQt/GameList/GameList.cpp:489
msgid "Delete File..."
msgstr "Fájl törlése..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:394
msgid "Delete Selected Files..."
msgstr "Kiválasztott fájlok törlése..."
#: Source/Core/AudioCommon/WaveFile.cpp:38
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:140
msgid "Delete the existing file '{0}'?"
msgstr "Törlöd a meglévő '{0}' fájlt?"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:696
msgid "Depth"
msgstr "Mélység"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143
msgid "Depth Percentage:"
msgstr "Mélység százalékos értéke:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:224
msgid "Depth:"
msgstr "Mélység:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
#: Source/Core/DolphinQt/GameList/GameList.cpp:998
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:220
#: Source/Core/DolphinQt/MenuBar.cpp:694
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Description"
msgstr "Leírás"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:120
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:159
msgid "Description:"
msgstr "Leírás:"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:221
msgid "Description: %1"
msgstr "Leírás: %1"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Destination"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64
msgid "Destination (UNIX socket path or address:port):"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59
msgid "Destination (address:port):"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:349
msgid "Destination Max"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:348
msgid "Destination Min"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:347
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Destination Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187
msgid "Detached"
msgstr "Leválasztva"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262
msgid "Detect"
msgstr "Észlelés"
#: Source/Core/DolphinQt/MenuBar.cpp:1410
msgid "Detecting RSO Modules"
msgstr "RSO modulok észlelése"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118
msgid "Deterministic dual core:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202
msgid "Dev (multiple times a day)"
msgstr "Fejlesztői (naponta többször)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:98
msgid "Device"
msgstr "Eszköz"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103
msgid "Device PID (e.g., 0305)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "Device Settings"
msgstr "Eszköz beállítások"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101
msgid "Device VID (e.g., 057e)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:129
msgid "Device:"
msgstr "Eszköz:"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:151
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:189
msgid "Dims the screen after five minutes of inactivity."
msgstr "Képernyő sötétítése öt perc inaktivitás után."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193
msgid "Direct Connection"
msgstr "Közvetlen kapcsolat"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "Dis&connected"
msgstr "Le&csatlakoztatva"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109
msgid "Disable Bounding Box"
msgstr "Határolókeret kikapcsolása"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:158
msgid "Disable Copy Filter"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:112
msgid "Disable EFB VRAM Copies"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Disable Emulation Speed Limit"
msgstr "Emulációs sebességkorlát kikapcsolása"
#: Source/Core/DolphinQt/MenuBar.cpp:903
msgid "Disable Fastmem"
msgstr "Fastmem kikapcsolása"
#: Source/Core/DolphinQt/MenuBar.cpp:909
msgid "Disable Fastmem Arena"
msgstr "Fastmem Arena kikapcsolása"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:154
msgid "Disable Fog"
msgstr "Köd kikapcsolása"
#: Source/Core/DolphinQt/MenuBar.cpp:895
msgid "Disable JIT Cache"
msgstr "JIT gyorsítótár kikapcsolása"
#: Source/Core/DolphinQt/MenuBar.cpp:915
msgid "Disable Large Entry Points Map"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:214
msgid "Disabled"
msgstr "Letiltva"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:279
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:345
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:638
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:342
msgid ""
"Disables your screensaver while running a game.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Letiltja a képernyőkímélőt játék közben.<br><br><dolphin_emphasis>Ha "
"bizonytalan vagy, hagyd kipipálva.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:97
msgid "Disc"
msgstr "Lemez"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr "Elvetés"
#. i18n: Settings that affect how achievements are displayed while playing.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:141
msgid "Display Settings"
msgstr "Megjelenési beállítások"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:183
msgid "Display Type"
msgstr "Megjelenítés típusa"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:240
msgid "Display values in Hex"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:257
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr "Távolság"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:263
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1757
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1320
msgid "Do you want to clear the list of symbol names?"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:659
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:970
msgid "Do you want to stop the current emulation?"
msgstr "Biztos leállítod az aktuális emulációt?"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:86
msgid "Do you want to try to repair the NAND?"
msgstr "Szeretnéd helyreállítani a NAND-ot?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:83
msgid "Dolby Pro Logic II Decoder"
msgstr "Dolby Pro Logic II dekóder"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:222
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:233
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Dolphin FIFO napló (*.dff)"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344
msgid "Dolphin Game Mod Preset"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1621
#: Source/Core/DolphinQt/MenuBar.cpp:1638
#: Source/Core/DolphinQt/MenuBar.cpp:1657
msgid "Dolphin Map File (*.map)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:79
msgid "Dolphin Signature CSV File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:79
msgid "Dolphin Signature File"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1838
#: Source/Core/DolphinQt/MainWindow.cpp:1918
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS videók (*.dtm)"
#: Source/Core/DolphinQt/ConvertDialog.cpp:327
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:281
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:529
msgid "Dolphin failed to complete the requested action."
msgstr ""
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:74
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "A Dolphin egy szabad, nyílt forráskódú GameCube és Wii emulátor."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1003
msgid "Dolphin is too old for traversal server"
msgstr "A Dolphin túl régi az átjárási szerverhez"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1379
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1372
msgid "Dolphin is unable to verify unlicensed discs."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:75
msgid "Dolphin's cheat system is currently disabled."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Domain"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200
msgid "Don't Update"
msgstr "Ne frissítsen"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:56
msgid "Don't show this again"
msgstr "Ne mutasd újra"
#: Source/Core/DiscIO/CompressedBlob.cpp:374
msgid "Done compressing disc image."
msgstr "Lemezkép tömörítése kész."
#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr ""
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:156
msgid "Double"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Down"
msgstr "Le"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:102
msgid "Download Codes"
msgstr "Kódok letöltése"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:106
msgid "Download Codes from the WiiRD Database"
msgstr "Kódok letöltése a WiiRD adatbázisból"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:164
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "Játékborítók letöltése a GameTDB.com-ról Rács módban való használatra"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:406
msgid "Download complete"
msgstr "Letöltés sikeres"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:407
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 kód letöltve. (%2 hozzáadva)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:335
msgid ""
"Downloads full game covers from GameTDB.com to display in the game list's "
"Grid View. If this setting is unchecked, the game list displays a banner "
"from the game's save data, and if the game has no save file, displays a "
"generic banner instead.<br><br>List View will always use the save file "
"banners.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:56
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr "Dobkészlet"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr "Kétmagos"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214
msgid "Dual View"
msgstr "Dupla nézet"
#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:262
msgid "Dump &ARAM"
msgstr "&ARAM kimentése"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261
msgid "Dump &ExRAM"
msgstr "&ExRAM kimentése"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:263
msgid "Dump &FakeVMEM"
msgstr "&FakeVMEM kimentése"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260
msgid "Dump &MRAM"
msgstr "&MRAM kimentése"
#: Source/Core/DolphinQt/MenuBar.cpp:864
msgid "Dump Audio"
msgstr "Hang kimentése"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129
msgid "Dump Base Textures"
msgstr "Alap textúrák kimentése"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Dump EFB Target"
msgstr "EFB cél kimentése"
#: Source/Core/DolphinQt/MenuBar.cpp:858
msgid "Dump Frames"
msgstr "Képkockák kimentése"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381
msgid "Dump GameCube BBA traffic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130
msgid "Dump Mip Maps"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:202
msgid "Dump Path:"
msgstr "Kimentési út:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:110
msgid "Dump XFB Target"
msgstr "XFB cél kimentése"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376
msgid "Dump decrypted SSL reads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:377
msgid "Dump decrypted SSL writes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:370
msgid "Dump options"
msgstr "Kimentési beállítások"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380
msgid "Dump peer certificates"
msgstr ""
#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379
msgid "Dump root CA certificates"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:317
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:339
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:342
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:61
msgid "Duration of Turbo Button Press (frames):"
msgstr "Turbógomb lenyomásának időtartama (képkocka):"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:67
msgid "Duration of Turbo Button Release (frames):"
msgstr "Turbógomb felengedésének időtartama (képkocka):"
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:175
msgid "Dutch"
msgstr "Holland"
#: Source/Core/DolphinQt/MenuBar.cpp:259
msgid "E&xit"
msgstr "K&ilépés"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176
msgid "EFB copy %1"
msgstr ""
#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:129
msgid "Early Memory Updates"
msgstr "Korai memória frissítés"
#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:339
msgid "Earth"
msgstr "Föld"
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr "Kelet-Ázsia"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60
msgid "Edit Breakpoint"
msgstr "Töréspont módosítása"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:239
msgid "Edit Conditional"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:239
msgid "Edit conditional expression"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:532
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:548
msgid "Edit..."
msgstr "Szerkesztés..."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:201
msgid "Editor"
msgstr "Szerkesztő"
#. i18n: Effective Address
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:388
msgid "Eff. Address"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "Effekt"
#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169
msgid "Effective"
msgstr "Effektív"
#. i18n: "Effective" means this memory address might be translated within the MMU.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:635
msgid "Effective Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:370
msgid "Effective address %1 has no physical address translation."
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "Effective priority"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:525
msgid "EiB"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr "Lemez kiadása"
#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:287
msgid "Element"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Embedded Frame Buffer (EFB)"
msgstr "Beágyazott képkocka puffer (EFB)"
#: Source/Core/Core/State.cpp:650
msgid "Empty"
msgstr "Üres"
#: Source/Core/Core/Core.cpp:247
msgid "Emu Thread already running"
msgstr "Az emulációs szál már fut"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Emulate Disc Speed"
msgstr "Lemezsebesség emulálása"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:64
msgid "Emulate Infinity Base"
msgstr "Infinity Base emulálása"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:144
msgid "Emulate Skylander Portal"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Wii Bluetooth adapterének emulálása"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to <b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:274
msgid "Emulated USB Devices"
msgstr "Emulált USB esközök"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143
msgid "Emulated Wii Remote"
msgstr "Emulált Wii Remote"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:342
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr "Emuláció sebessége"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:30
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:128
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:138
msgid "Enable"
msgstr "Engedélyezés"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Enable API Validation Layers"
msgstr "API-érvényesítési rétegek használata"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:142
msgid "Enable Audio Stretching"
msgstr "Hangnyújtás engedélyezése"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:147
msgid "Enable Cheats"
msgstr "Csalások használata"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:56
msgid "Enable Controller Inpu&t"
msgstr "Vezérlőbemenet engedélyezése"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:163
msgid "Enable Custom RTC"
msgstr "Egyéni RTC használata"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:166
msgid "Enable Debugging UI"
msgstr "Hibakereső felület engedélyezése"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:116
msgid "Enable Discord Presence"
msgstr "Discord jelenlét engedélyezése"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87
msgid "Enable Dual Core"
msgstr "Kétmagos mód használata"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:144
msgid "Enable Dual Core (speedhack)"
msgstr "Kétmagos mód használata (gyorshack)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:96
msgid "Enable Emulated CPU Clock Override"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:126
msgid "Enable Emulated Memory Size Override"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103
msgid "Enable Encore Achievements"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable FPRF"
msgstr "FPRF használata"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:113
msgid "Enable Graphics Mods"
msgstr "Grafikai modok engedélyezése"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83
msgid "Enable Hardcore Mode"
msgstr "Hardcore mód engedélyezése"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:85
msgid ""
"Enable Hardcore Mode on RetroAchievements.<br><br>Hardcore Mode is intended "
"to provide an experience as close to gaming on the original hardware as "
"possible. RetroAchievements rankings are primarily oriented towards Hardcore "
"points (Softcore points are tracked but not as heavily emphasized) and "
"leaderboards require Hardcore Mode to be on.<br><br>To ensure this "
"experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:<br>- Loading states<br>-- Saving "
"states is allowed<br>- Emulator speeds below 100%<br>-- Frame advance is "
"disabled<br>-- Turbo is allowed<br>- Cheats<br>- Memory patches<br>-- File "
"patches are allowed<br>- Debug UI<br>- "
"Freelook<br><br><dolphin_emphasis>This cannot be turned on while a game is "
"playing.</dolphin_emphasis><br>Close your current game before enabling."
"<br>Be aware that turning Hardcore Mode off while a game is running requires "
"the game to be closed before re-enabling."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:934
msgid "Enable JIT Block Profiling"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:70
msgid "Enable MMU"
msgstr "MMU használata"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:120
msgid "Enable Progress Notifications"
msgstr "Előrehaladási értesítések engedélyezése"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:167
msgid "Enable Progressive Scan"
msgstr "Progresszív pásztázás használata"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68
msgid "Enable RetroAchievements.org Integration"
msgstr "RetroAchievements.org integráció engedélyezése"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:353
msgid "Enable Rumble"
msgstr "Rumble engedélyezése"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:158
msgid "Enable Screen Saver"
msgstr "Képernyővédő használata"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:115
msgid "Enable Speaker Data"
msgstr "Hangszóró adatok bekapcsolása"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:109
msgid "Enable Spectator Mode"
msgstr "Szemlélő mód engedélyezése"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:97
msgid "Enable Unofficial Achievements"
msgstr "Nem hivatalos teljesítmények engedélyezése"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:235
msgid "Enable Usage Statistics Reporting"
msgstr "Használati statisztika jelentése"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Enable WiiConnect24 via WiiLink"
msgstr "WiiConnect24 engedélyezése WiiLinken keresztül"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:86
msgid "Enable Wireframe"
msgstr "Vonalháló használata"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84
msgid "Enable Write-Back Cache (slow)"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:70
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.<br><br>Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:122
msgid ""
"Enable progress notifications on achievements.<br><br>Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:105
msgid ""
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun.<br><br>Setting takes effect on next "
"game load."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:111
msgid ""
"Enable unlocking achievements in Spectator Mode.<br><br>While in Spectator "
"Mode, achievements and leaderboards will be processed and displayed on "
"screen, but will not be submitted to the server.<br><br>If this is on at "
"game launch, it will not be turned off until game close, because a "
"RetroAchievements session will not be created.<br><br>If this is off at game "
"launch, it can be toggled freely while the game is running."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:99
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun.<br><br>Setting takes effect on next game load."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:97
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Bekapcsolja a lebegőpontos eredményjelzős számolást (Floating Point Result "
"Flag), mely kevés játékhoz szükséges. (BE = Kompatibilis, KI = Gyors)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:644
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures.<br><br>This setting is disabled when GPU "
"Texture Decoding is enabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:86
msgid ""
"Enables emulation of the CPU write-back cache.<br>Enabling will have a "
"significant impact on performance.<br>This should be left disabled unless "
"absolutely needed.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:390
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:386
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:652
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.<br><br>This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"<br><br>Note that games still render in SDR internally."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:151
msgid "Enables stretching of the audio to match emulation speed."
msgstr "Hangnyújtás engedélyezése az emuláció sebességének igazításához."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:269
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br>If this setting is enabled, Arbitrary Mipmap "
"Detection will be disabled.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Bekapcsolja a memória kezelő egységet (Memory Management Unit), mely néhány "
"játékhoz szükséges. (BE = Kompatibilis, KI = Gyors)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:72
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:191
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:379
msgid ""
"Enables the use of AR and Gecko cheat codes which can be used to modify "
"games' behavior. These codes can be configured with the Cheats Manager in "
"the Tools menu.<br><br>This setting cannot be changed while emulation is "
"active.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:368
msgid ""
"Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr "Kódolás"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:616
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "End Addr"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:127
msgid "Enet Didn't Initialize"
msgstr "Enet nincs inicializálva"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:170
msgid "English"
msgstr "Angol"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61
msgid "Enhancements"
msgstr "Képjavítások"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr "XLink Kai klienst futtató eszköz IP címének megadása:"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59
msgid "Enter USB device ID"
msgstr "USB eszköz ID megadása"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
msgid "Enter address to watch:"
msgstr "Figyelendő cím megadása:"
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr "Új Broadband adapter MAC-cím megadása:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301
msgid "Enter password"
msgstr "Jelszó megadása"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78
msgid "Enter the DNS server to use:"
msgstr "Használni kívánt DNS szerver megadása:"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62
msgid ""
"Enter the IP address and port of the tapserver instance you want to connect "
"to."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1381
msgid "Enter the RSO module address:"
msgstr "RSO modul címének megadása:"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:379
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:255
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:296
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
#: Source/Core/DolphinQt/ConvertDialog.cpp:426
#: Source/Core/DolphinQt/ConvertDialog.cpp:473
#: Source/Core/DolphinQt/ConvertDialog.cpp:528
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:105
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:610
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:621
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1086
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1100
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:369
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:637
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:643
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:652
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:664
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:683
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:689
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:704
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:712
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:736
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:743
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244
#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/GCMemcardManager.cpp:347
#: Source/Core/DolphinQt/GCMemcardManager.cpp:377
#: Source/Core/DolphinQt/Main.cpp:212 Source/Core/DolphinQt/Main.cpp:228
#: Source/Core/DolphinQt/Main.cpp:235 Source/Core/DolphinQt/MainWindow.cpp:315
#: Source/Core/DolphinQt/MainWindow.cpp:323
#: Source/Core/DolphinQt/MainWindow.cpp:1146
#: Source/Core/DolphinQt/MainWindow.cpp:1555
#: Source/Core/DolphinQt/MainWindow.cpp:1562
#: Source/Core/DolphinQt/MainWindow.cpp:1622
#: Source/Core/DolphinQt/MainWindow.cpp:1629
#: Source/Core/DolphinQt/MainWindow.cpp:1735
#: Source/Core/DolphinQt/MenuBar.cpp:222 Source/Core/DolphinQt/MenuBar.cpp:1275
#: Source/Core/DolphinQt/MenuBar.cpp:1365
#: Source/Core/DolphinQt/MenuBar.cpp:1388
#: Source/Core/DolphinQt/MenuBar.cpp:1403
#: Source/Core/DolphinQt/MenuBar.cpp:1435
#: Source/Core/DolphinQt/MenuBar.cpp:1460
#: Source/Core/DolphinQt/MenuBar.cpp:1677
#: Source/Core/DolphinQt/MenuBar.cpp:1689
#: Source/Core/DolphinQt/MenuBar.cpp:1701
#: Source/Core/DolphinQt/MenuBar.cpp:1723
#: Source/Core/DolphinQt/MenuBar.cpp:1749
#: Source/Core/DolphinQt/MenuBar.cpp:1801
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:482
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:743
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:987
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1110
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1120
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:349
#: Source/Core/DolphinQt/RenderWidget.cpp:125
#: Source/Core/DolphinQt/ResourcePackManager.cpp:204
#: Source/Core/DolphinQt/ResourcePackManager.cpp:225
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:465
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:486
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:507
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:551
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:588
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:611
#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error"
msgstr "Hiba"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456
msgid "Error Log"
msgstr "Hibanapló"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr "Hiba az adapter megnyitásakor: %1"
#: Source/Core/Core/NetPlayServer.cpp:1504
msgid "Error collecting save data!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607
msgid "Error converting value"
msgstr "Érték konvertálási hiba"
#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Hiba a kiválasztott nyelv betöltésekor. Rendszer alapértelmezett "
"visszaállítva."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210
msgid "Error obtaining session list: %1"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:316
msgid "Error occurred while loading some texture packs"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1853
msgid "Error processing codes."
msgstr "Kódfeldolgozási hiba."
#: Source/Core/Core/NetPlayClient.cpp:1825
msgid "Error processing data."
msgstr "Adatfeldolgozási hiba."
#: Source/Core/Core/NetPlayCommon.cpp:60
msgid "Error reading file: {0}"
msgstr "Hiba a fájl olvasása közben: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1540
msgid "Error synchronizing cheat codes!"
msgstr "Hiba a csaláskódok szinkronizálása közben!"
#: Source/Core/Core/NetPlayServer.cpp:1526
msgid "Error synchronizing save data!"
msgstr "Hiba a mentett adatok szinkronizálása közben!"
#: Source/Core/Core/NetPlayCommon.cpp:214
msgid "Error writing file: {0}"
msgstr "Hiba a fájl írása közben: {0}"
#: Source/Core/Common/ChunkFile.h:310
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:192
msgid "Error: GBA{0} failed to create core"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:347
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:212
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:366
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:341
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:182
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:360
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr ""
#: Source/Core/Core/HW/SI/SI_Device.cpp:176
msgid "Error: This build does not support emulated GBA controllers"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:339
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:334
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1328
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1339
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr ""
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64
msgid "Euphoria"
msgstr "Eufória"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:324
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr "Európa"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125
msgid "Exclusive Ubershaders"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr "Kilépés"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:945
msgid "Expected + or closing paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:775
msgid "Expected arguments: {0}"
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:912
msgid "Expected closing paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:761
msgid "Expected comma."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:693
msgid "Expected end of expression."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:931
msgid "Expected name of input."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:922
msgid "Expected opening paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:842
msgid "Expected start of expression."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:816
msgid "Expected variable name."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:188
msgid "Experimental"
msgstr "Kísérleti"
#: Source/Core/DolphinQt/MenuBar.cpp:338
msgid "Export All Wii Saves"
msgstr "Minden Wii mentés exportálása"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:423
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
#: Source/Core/DolphinQt/GCMemcardManager.cpp:493
#: Source/Core/DolphinQt/GCMemcardManager.cpp:500
msgid "Export Failed"
msgstr "Sikertelen exportálás"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Export Recording"
msgstr "Felvétel exportálása"
#: Source/Core/DolphinQt/MenuBar.cpp:802
msgid "Export Recording..."
msgstr "Felvétel exportálása..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
msgid "Export Save File"
msgstr "Mentési fájl exportálása"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:455
msgid "Export Save Files"
msgstr "Mentési fájlok exportálása"
#: Source/Core/DolphinQt/GameList/GameList.cpp:474
msgid "Export Wii Save"
msgstr "Wii mentés exportálása"
#: Source/Core/DolphinQt/GameList/GameList.cpp:390
msgid "Export Wii Saves"
msgstr "Wii mentések exportálása"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:118
msgid "Export as .&gcs..."
msgstr "Exportálás, mint .&gcs..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:119
msgid "Export as .&sav..."
msgstr "Exportálás, mint .&sav..."
#: Source/Core/DolphinQt/MenuBar.cpp:1200
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "%n mentés exportálva"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "Kiegészítő"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121
msgid "Extension Motion Input"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:122
msgid "Extension Motion Simulation"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525
msgid "External"
msgstr "Külső"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87
msgid "External Frame Buffer (XFB)"
msgstr "Küldő képkockapuffer (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:312
msgid "Extract Certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:269
msgid "Extract Entire Disc..."
msgstr "Teljes lemez kibontása..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
msgid "Extract Entire Partition..."
msgstr "Teljes partíció kibontása..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300
msgid "Extract File..."
msgstr "Fájl kibontása..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:242
msgid "Extract Files..."
msgstr "Fájlok kibontása..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:252
msgid "Extract System Data..."
msgstr "Rendszeradatok kibontása..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:356
msgid "Extracting All Files..."
msgstr "Összes fájl kibontása..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting Directory..."
msgstr "Könyvtár kibontása..."
#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
msgid "FD"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:40
#: Source/Core/DolphinQt/MenuBar.cpp:272
msgid "FIFO Player"
msgstr "FIFO lejátszó"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150
msgid "Failed loading XML."
msgstr "XML betöltése sikertelen."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:348
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"Memóriakártya megnyitása sikertelen:\n"
"%1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:459
msgid "Failed to add this session to the NetPlay index: %1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1750
msgid "Failed to append to signature file '%1'"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:672
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:664
msgid "Failed to clear Skylander!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:665
msgid "Failed to clear the Skylander from slot %1!"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:108
msgid "Failed to connect to Redump.org"
msgstr "Nem sikerült kapcsolódni ehhez: Redump.org"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:988
msgid "Failed to connect to server: %1"
msgstr "Nem sikerült kapcsolódni a szerverhez: %1"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:154
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
msgid "Failed to create D3D swap chain"
msgstr ""
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr ""
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:304
msgid "Failed to create Infinity file"
msgstr "Nem sikerült létrehozni az Infinity fájlt"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:788
msgid "Failed to create Skylander file!"
msgstr "Nem sikerült létrehozni a Skylander fájlt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:789
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"\n"
"The Skylander may already be on the portal."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1293
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1083
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:855
msgid "Failed to delete the selected file."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:665
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:379
msgid "Failed to download codes."
msgstr "Kódok letöltése sikertelen."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:737
msgid "Failed to dump %1: Can't open file"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:744
msgid "Failed to dump %1: Failed to write to file"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:489
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:589
msgid "Failed to export the following save files:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1275
msgid "Failed to extract certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
msgid "Failed to extract file."
msgstr "Fájl kibontása sikertelen."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
msgid "Failed to extract system data."
msgstr "Rendszeradatok kibontása sikertelen."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:566
msgid "Failed to import \"%1\"."
msgstr "\"%1\" importálása sikertelen."
#: Source/Core/DolphinQt/MenuBar.cpp:1176
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1170
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
"Mentési fájl importálása sikertelen. A megadott fájl sérült, vagy nem "
"érvényes Wii mentés."
#: Source/Core/DolphinQt/MenuBar.cpp:1183
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1146
msgid "Failed to init core"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
#: Source/Core/VideoCommon/VideoBackendBase.cpp:372
msgid "Failed to initialize renderer classes"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:205
msgid "Failed to install pack: %1"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:633
#: Source/Core/DolphinQt/MenuBar.cpp:1141
msgid "Failed to install this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1657
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1403
#: Source/Core/DolphinQt/MenuBar.cpp:1460
msgid "Failed to load RSO module at %1"
msgstr "Nem sikerült betölteni az RSO modult: %1"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "d3d11.dll betöltése sikertelen"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr "dxgi.dll betöltése sikertelen"
#: Source/Core/DolphinQt/MenuBar.cpp:1689
msgid "Failed to load map file '%1'"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:832
msgid "Failed to load the Skylander file!"
msgstr "Nem sikerült betölteni a Skylander fájlt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:833
msgid ""
"Failed to load the Skylander file:\n"
"%1"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:600
msgid "Failed to load the executable to memory."
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:651
msgid "Failed to modify Skylander!"
msgstr "Nem sikerült módosítani a Skylander-t!"
#: Source/Core/DolphinQt/MenuBar.cpp:223
msgid "Failed to open \"%1\" for writing."
msgstr ""
#: Source/Android/jni/MainAndroid.cpp:457
msgid "Failed to open \"{0}\" for writing."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/MainWindow.cpp:1735
#: Source/Core/DolphinQt/RenderWidget.cpp:125
msgid "Failed to open '%1'"
msgstr "'%1' megnyitása sikertelen"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:648
msgid "Failed to open Bluetooth device {:04x}:{:04x}: {}"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1101
msgid "Failed to open Branch Watch snapshot \"%1\""
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr "Konfig fájl megnyitása sikertelen!"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731
msgid "Failed to open file"
msgstr "Nem sikerült megnyitni a fájlt"
#: Source/Core/Core/NetPlayCommon.cpp:26
msgid "Failed to open file \"{0}\"."
msgstr "\"{0}\" fájl megnyitása sikertelen."
#: Source/Core/Core/NetPlayCommon.cpp:184
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:863
msgid "Failed to open file."
msgstr "Nem sikerült megnyitni a fájlt."
#: Source/Core/DolphinQt/MainWindow.cpp:1656
msgid "Failed to open server"
msgstr "Nem sikerült megnyitni a szervert"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:173
msgid "Failed to open the Infinity file!"
msgstr "Nem sikerült megnyitni az Infinity fájlt!"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174
msgid ""
"Failed to open the Infinity file:\n"
"%1\n"
"\n"
"The file may already be in use on the base."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:807
msgid "Failed to open the Skylander file!"
msgstr "Nem sikerült megnyitni a Skylander fájlt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:808
msgid ""
"Failed to open the Skylander file:\n"
"%1\n"
"\n"
"The file may already be in use on the portal."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:474
msgid "Failed to open the input file \"%1\"."
msgstr "Nem sikerült megnyitni a bemeneti fájlt \"%1\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:287 Source/Core/DiscIO/FileBlob.cpp:58
#: Source/Core/DiscIO/WIABlob.cpp:2050
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:220
#: Source/Core/DiscIO/VolumeVerifier.cpp:319
msgid "Failed to parse Redump.org data"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:303
msgid "Failed to parse given value into target data type."
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr "Nem sikerült beolvasni a DFF fájlt."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:865
msgid "Failed to read from file."
msgstr "Nem sikerült a fájlból olvasni."
#: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:98
#: Source/Core/DiscIO/WIABlob.cpp:2065
msgid "Failed to read from the input file \"{0}\"."
msgstr "Nem sikerült beolvasni a \"{0}\" bemeneti fájlt."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:424
#: Source/Core/DolphinQt/GCMemcardManager.cpp:642
msgid "Failed to read selected savefile(s) from memory card."
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:183
msgid "Failed to read the Infinity file!"
msgstr "Nem sikerült beolvasni az Infinity fájlt!"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184
msgid ""
"Failed to read the Infinity file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
"Nem sikerült beolvasni az Infinity fájlt:\n"
"%1\n"
"\n"
"A fájl túl kicsi."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:818
msgid "Failed to read the Skylander file!"
msgstr "Nem sikerült beolvasni a Skylander fájlt!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:819
msgid ""
"Failed to read the Skylander file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732
msgid ""
"Failed to read the contents of file:\n"
"%1"
msgstr ""
#: Source/Core/Core/Movie.cpp:1014
msgid "Failed to read {0}"
msgstr "{0} olvasása sikertelen"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
msgid "Failed to remove file."
msgstr "Nem sikerült eltávolítani a fájlt."
#: Source/Core/DolphinQt/ConvertDialog.cpp:455
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:663
msgid "Failed to remove this title from the NAND."
msgstr "Nem sikerült eltávolítani ezt a játékot a NAND-ról."
#: Source/Core/Core/NetPlayClient.cpp:1107
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1138
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1144
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1087
msgid "Failed to save Branch Watch snapshot \"%1\""
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:244
msgid "Failed to save FIFO log."
msgstr "FIFO napló mentése sikertelen."
#: Source/Core/DolphinQt/MenuBar.cpp:1678
msgid "Failed to save code map to path '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1723
msgid "Failed to save signature file '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1702
msgid "Failed to save symbol map to path '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1802
msgid "Failed to save to signature file '%1'"
msgstr ""
#: Source/Core/Core/Core.cpp:538
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > Convert File to Folder Now!"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:226
msgid "Failed to uninstall pack: %1"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:78
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "A BT.DINF írása a SYSCONF fájlba sikertelen"
#: Source/Core/Core/NetPlayClient.cpp:1174
msgid "Failed to write Mii data."
msgstr "Mii adat írása sikertelen."
#: Source/Core/Core/NetPlayClient.cpp:1259
msgid "Failed to write Wii save."
msgstr "Wii mentés írása sikertelen."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:574
#: Source/Core/DolphinQt/GCMemcardManager.cpp:677
#: Source/Core/DolphinQt/GCMemcardManager.cpp:692
msgid "Failed to write modified memory card to disk."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1272
msgid "Failed to write redirected save."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
msgid "Failed to write savefile to disk."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:382
#: Source/Core/DiscIO/FileBlob.cpp:104 Source/Core/DiscIO/WIABlob.cpp:2069
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:631
#: Source/Core/DolphinQt/GameList/GameList.cpp:661
#: Source/Core/DolphinQt/GameList/GameList.cpp:854
#: Source/Core/DolphinQt/MenuBar.cpp:1141
msgid "Failure"
msgstr "Hiba"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:187
msgid "Fair Input Delay"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:464
msgid "Fallback Region"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:221
msgid "Fallback Region:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83
msgid "Fast"
msgstr "Gyors"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107
msgid "Fast Depth Calculation"
msgstr "Gyors mélységszámolás"
#: Source/Core/Core/Movie.cpp:1298
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte "
"{2}.){3}"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:108
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr "Látómező"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:247
msgid "Figure Number:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:367
msgid "Figure type"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:47
msgid "File Details"
msgstr "Fájl részletei"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1005
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:230
#: Source/Core/DolphinQt/MenuBar.cpp:701
msgid "File Format"
msgstr "Fájlformátum"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:66
msgid "File Format:"
msgstr "Fájl formátuma:"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
msgid "File Info"
msgstr "Fájl információ"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1000
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:224
#: Source/Core/DolphinQt/MenuBar.cpp:696
msgid "File Name"
msgstr "Fájlnév"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1001
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:226
#: Source/Core/DolphinQt/MenuBar.cpp:697
msgid "File Path"
msgstr "Fájl útvonala:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1004
#: Source/Core/DolphinQt/MenuBar.cpp:700
msgid "File Size"
msgstr "Fájlméret"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "File Size:"
msgstr "Fájl mérete:"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385
msgid "File contained no codes."
msgstr "A fájl nem tartalmazott kódokat."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
msgid "Filename"
msgstr "Fájlnév"
#: Source/Core/DiscIO/CompressedBlob.cpp:294
msgid "Files opened, ready to compress."
msgstr "Fájlok megnyitva, tömörítésre kész."
#: Source/Core/Core/Boot/Boot.cpp:94
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:835
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:838
msgid "Filesize in header mismatches actual card size."
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:91
msgid "Filesystem"
msgstr "Fájlrendszer"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103
msgid "Filters"
msgstr "Szűrők"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
msgid "Find &Next"
msgstr "&Következő keresése"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154
msgid "Find &Previous"
msgstr "&Előző keresése"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:954
msgid "Finish Calibration"
msgstr "Kalibrálás befejezése"
#: Source/Core/DolphinQt/WiiUpdate.cpp:110
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"Frissítés befejezése...\n"
"Ez eltarthat egy ideig."
#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:336
msgid "Fire"
msgstr "Tűz"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "First Person"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:128
msgid "Fix Checksums"
msgstr "Ellenőrzőösszeg javítása"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:691
msgid "Fix Checksums Failed"
msgstr ""
#. i18n: "Fixed" here means that the alignment is always the same
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204
msgid "Fixed Alignment"
msgstr ""
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:154
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:576
msgid "Follow &Branch"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:922
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin"
"\">refer to this page</a>."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Force 16:9"
msgstr "16:9 kényszerítése"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156
msgid "Force 24-Bit Color"
msgstr "24-Bites szín kényszerítése"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Force 4:3"
msgstr "4:3 kényszerítése"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Force Linear"
msgstr "Lineáris kényszerítése"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
msgid "Force Linear and 16x Anisotropic"
msgstr "Lineáris és 16x anizotróp kényszerítése"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Force Linear and 2x Anisotropic"
msgstr "Lineáris és 2x anizotróp kényszerítése"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122
msgid "Force Linear and 4x Anisotropic"
msgstr "Lineáris és 4x anizotróp kényszerítése"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:124
msgid "Force Linear and 8x Anisotropic"
msgstr "Lineáris és 8x anizotróp kényszerítése"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139
msgid "Force Listen Port:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118
msgid "Force Nearest"
msgstr "Legközelebbi kényszerítése"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:470
msgid "Forced off because %1 doesn't support VS expansion."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:467
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:601
msgid ""
"Forces the game to output graphics at any aspect ratio by expanding the view "
"frustum without stretching the image.<br>This is a hack, and its results "
"will vary widely game to game (it often causes the UI to stretch).<br>Game-"
"specific AR/Gecko-code aspect ratio patches are preferable over this if "
"available.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:633
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:325
msgid ""
"Forces the render window to stay on top of other windows and applications."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Format:"
msgstr "Formátum:"
#: Source/Core/Core/FreeLookManager.cpp:95
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "Előre"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:149
msgid "Forward port (UPnP)"
msgstr "Port forward (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:467
msgid "Found %1 results for \"%2\""
msgstr "%1 találat erre: \"%2\""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:339
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr "%n cím található."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:155
msgid "Frame %1"
msgstr "Képkocka %1"
#: Source/Core/Core/HotkeyManager.cpp:53 Source/Core/Core/HotkeyManager.cpp:343
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "Képkocka léptetés"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Frame Advance Decrease Speed"
msgstr "Képkocka léptetés lassítás"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Frame Advance Increase Speed"
msgstr "Képkocka léptetés gyorsítás"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Frame Advance Reset Speed"
msgstr "Képkocka léptetés alap sebesség"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:138
msgid "Frame Dumping"
msgstr "Képkocka kimentés"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:112
msgid "Frame Range"
msgstr "Képkocka hatókör"
#: Source/Core/VideoCommon/FrameDumper.cpp:328
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:142
msgid "Frames to Record:"
msgstr "Rögzítendő képkockák:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "Francia"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:312
msgid "Free Blocks: %1"
msgstr "Szabad blokkok: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:313
msgid "Free Files: %1"
msgstr "Szabad fájlok: %1"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:49
msgid "Free Look Control Type"
msgstr "Szabad nézet vezérlőtípus"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:469
msgid "Free Look Controller %1"
msgstr "Szabad nézet vezérlő %1"
#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19
msgid "Free Look Settings"
msgstr "Szabad nézet beállítások"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:61
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
"A szabad nézet lehetővé teszi a játékon belüli kamera manipulálását. "
"Többféle kameratípus elérhető a legördülő listából.<br><br>Részletes "
"útmutatóért <a href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look"
"\">látogass el ide</a>."
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:183
msgid "Free memory:"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:318
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr "Szabad nézet"
#: Source/Core/Core/HotkeyManager.cpp:355
msgid "Freelook"
msgstr "Szabad nézet"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Freelook Toggle"
msgstr "Szabad nézet kapcsoló"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "French"
msgstr "Francia"
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr "Frekvencia"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:71
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "Gitár"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
msgid "From"
msgstr "Ettől:"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:101
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:116
msgid "From:"
msgstr "Ettől:"
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr "Teljes képernyő"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:273
msgid "Function"
msgstr "Funkció"
#. i18n: Settings that affect the functionality of unlocking achievements.
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:135
msgid "Function Settings"
msgstr "Funkció beállítások"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:302
msgid "Functions"
msgstr "Funkciók"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42
msgid "GBA (Integrated)"
msgstr "GBA (integrált)"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44
msgid "GBA (TCP)"
msgstr "GBA (TCP)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "GBA Cartridge Path:"
msgstr "GBA kazetta útvonal:"
#: Source/Core/Core/HotkeyManager.cpp:365
msgid "GBA Core"
msgstr "GBA mag"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35
msgid "GBA Port %1"
msgstr "GBA Port %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198
msgid "GBA Settings"
msgstr "GBA beállítások"
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27
msgid "GBA TAS Input %1"
msgstr "GBA TAS bemenet %1"
#: Source/Core/Core/HotkeyManager.cpp:366
msgid "GBA Volume"
msgstr "GBA hangerő"
#: Source/Core/Core/HotkeyManager.cpp:367
msgid "GBA Window Size"
msgstr "GBA ablakméret"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
msgid "GBA%1 ROM changed to \"%2\""
msgstr "GBA%1 ROM megváltozott erre: \"%2\""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:845
msgid "GBA%1 ROM disabled"
msgstr "GBA%1 ROM letiltva"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "GC Port %1"
msgstr "GC Port %1"
#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "GCI Folder"
msgstr "GCI mappa"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121
msgid "GCI Folder Path:"
msgstr "GCI mappa útvonala:"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock érvénytelen blokkcímmel lett meghívva"
#: Source/Core/DolphinQt/ConvertDialog.cpp:349
msgid "GCZ GC/Wii images (*.gcz)"
msgstr "GCZ GC/Wii képfájlok (*.gcz)"
#: Source/Core/VideoCommon/CommandProcessor.cpp:715
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:181
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr "GL_MAX_TEXTURE_SIZE mérete {0} - legalább 1024-nek kell lennie."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73
msgid "GPU Texture Decoding"
msgstr "GPU textúra dekódolás"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:236
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:96
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr "GPU: OGL ERROR: Támogatja az OpenGL 2.0-t a videokártyád?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:254
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Támogatja az OpenGL 3.0-t a videokártyád?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:279
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Támogatja az OpenGL 3.3-at a videokártyád?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:263
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Támogatja az OpenGL 3.1-et a videokártyád?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:245
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Támogatja az OpenGL 3.0-t a videokártyád?"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:103
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Támogatja az OpenGL 3-at a videokártyád?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:471
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:169
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:243
msgid "Game"
msgstr "Játék"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:402
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:460
msgid "Game Boy Advance"
msgstr "Game Boy Advance"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:648
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance kártyák (*.gba)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:835
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"All Files (*)"
msgstr ""
"Game Boy Advance ROMok (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"Minden fájl (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:401
msgid "Game Boy Advance at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:73
msgid "Game Color Space:"
msgstr "Játék színtér:"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:69
msgid "Game Config"
msgstr "Játék konfiguráció"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:88
msgid "Game Details"
msgstr "Játék részletek"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:120
msgid "Game Folders"
msgstr "Játék mappák"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:88
msgid "Game Gamma"
msgstr "Játék gamma"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:86
msgid "Game Gamma:"
msgstr "Játék gamma:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1002
#: Source/Core/DolphinQt/MenuBar.cpp:698
msgid "Game ID"
msgstr "Játék azonosító"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:123
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:111
msgid "Game ID:"
msgstr "Játék azonosító:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Game Status"
msgstr "Játék állapot"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:832
msgid "Game changed to \"%1\""
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Game has a different disc number"
msgstr "A játéknak eltér a lemezszáma."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "Game has a different revision"
msgstr "A játéknak eltér a verziója"
#: Source/Core/Core/NetPlayClient.cpp:1750
msgid "Game is already running!"
msgstr "A játék már fut!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653
msgid "Game region does not match"
msgstr "A játék régiója nem egyezik."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:149
msgid "Game-Specific Settings"
msgstr "Játékfüggő beállítások"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "GameCube Adapter for Wii U"
msgstr "GameCube adapter Wii U-hoz"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:415
msgid "GameCube Controller"
msgstr "GameCube vezérlő"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:414
msgid "GameCube Controller at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77
msgid "GameCube Controllers"
msgstr "GameCube vezérlők"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:407
msgid "GameCube Keyboard"
msgstr "GameCube billentyűzet"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:406
msgid "GameCube Keyboard at Port %1"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:100
msgid "GameCube Memory Card Manager"
msgstr "GameCube memóriakártya kezelő"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "GameCube Memory Cards"
msgstr "GameCube memóriakártyák"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:439
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "GameCube memóriakártyák (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419
msgid "GameCube Microphone Slot %1"
msgstr "GameCube mikrofon foglalat %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "GameCube TAS Input %1"
msgstr "GameCube TAS bemenet %1"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:80
msgid "Gamma"
msgstr "Gamma"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103
msgid "Gate Size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411
msgid "Gecko (04)"
msgstr "Gecko (04)"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412
msgid "Gecko (C0)"
msgstr "Gecko (C0)"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413
msgid "Gecko (C2)"
msgstr "Gecko (C2)"
#: Source/Core/DolphinQt/CheatsManager.cpp:134
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73
msgid "Gecko Codes"
msgstr "Gecko kódok"
#: Source/Core/Core/HotkeyManager.cpp:337
#: Source/Core/Core/HotkeyManager.cpp:339
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:200
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:445
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:467
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Általános"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430
msgid "General and Options"
msgstr "Általános és beállítások"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:507
msgid "Generate Action Replay Code(s)"
msgstr "Action Replay kód(ok) generálása"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:236
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:470
msgid "Generate a New Statistics Identity"
msgstr "Új statisztikai azonosító generálása"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:439
msgid ""
"Generate a new anonymous ID for your usage statistics. This will cause any "
"future statistics to be unassociated with your previous statistics."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:589
msgid "Generated AR code(s)."
msgstr "AR-kód(ok) generálva."
#: Source/Core/DolphinQt/MenuBar.cpp:1359
msgid "Generated symbol names from '%1'"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:171
msgid "German"
msgstr "Német"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Németország"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:162
msgid "GetDeviceList failed: {0}"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:524
msgid "GiB"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:405
msgid "Giant"
msgstr "Óriás"
#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:265
msgid "Giants"
msgstr "Óriások"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199
msgid "Golf Mode"
msgstr "Golf mód"
#: Source/Core/DiscIO/VolumeVerifier.cpp:345
msgid "Good dump"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:454
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "Grafika"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:75
msgid "Graphics Mods"
msgstr "Grafikai modok"
#: Source/Core/Core/HotkeyManager.cpp:353
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr "Grafikai kapcsolók"
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59
msgid "Graphics mods are currently disabled."
msgstr "A grafikai modok jelenleg ki vannak kapcsolva."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:590
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Green"
msgstr "Zöld"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Green Left"
msgstr "Zöld balra"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Green Right"
msgstr "Zöld jobbra"
#: Source/Core/DolphinQt/MenuBar.cpp:673
msgid "Grid View"
msgstr "Rács nézet"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "Gitár"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:259
msgid "Gyroscope"
msgstr "Giroszkóp"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:130
msgid "HDR"
msgstr "HDR"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:139
msgid "HDR Paper White Nits"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:137
msgid "HDR Paper White Nits:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:161
msgid "HDR Post-Processing"
msgstr "HDR utófeldolgozás"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62
msgid "Hacks"
msgstr "Hangolások"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:168
msgid "Head"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr "Segítség"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:131
msgid "Hero level:"
msgstr "Hős szintje:"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "Hex"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:190
msgid "Hex 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191
msgid "Hex 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189
msgid "Hex 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137
msgid "Hex Byte String"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr "Hexadecimális"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr "Elrejtés"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:520
msgid "Hide &Controls"
msgstr "&Vezérlők elrejtése"
#: Source/Core/DolphinQt/MenuBar.cpp:768
msgid "Hide All"
msgstr "Összes elrejtése"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93
msgid "Hide In-Game Sessions"
msgstr "Már játékban lévők elrejtése"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Hide Incompatible Sessions"
msgstr "Nem kompatibilisek elrejtése"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236
msgid "Hide Remote GBAs"
msgstr "Távoli GBAk elrejtése"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:370
msgid ""
"Hides the mouse cursor whenever it is inside the render window and the "
"render window is focused.<br><br><dolphin_emphasis>If unsure, select &quot;"
"On Movement&quot;.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:207
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:446
msgid "High"
msgstr "Magas"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:444
msgid "Highest"
msgstr "Legmagasabb"
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69
msgid "Hit Strength"
msgstr ""
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:239
msgid "Horizontal FOV"
msgstr "Vízszintes látótér (FOV)"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:206
msgid "Host"
msgstr "Gazda"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311
msgid "Host Code:"
msgstr ""
#. i18n: Host Far Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:396
msgid "Host F. Size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:614
msgid "Host Far Code Cache"
msgstr ""
#. i18n: "Far Code" refers to the far code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:642
msgid "Host Far Code Size"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:193
msgid "Host Input Authority"
msgstr ""
#. i18n: Host Near Code Size
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:394
msgid "Host N. Size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:613
msgid "Host Near Code Cache"
msgstr ""
#. i18n: "Near Code" refers to the near code cache of Dolphin's JITs.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:640
msgid "Host Near Code Size"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:195
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:941
msgid "Host input authority disabled"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:941
msgid "Host input authority enabled"
msgstr ""
#. i18n: "near" and "far" refer to the near code cache and far code cache of Dolphin's JITs.
#. %1 and %2 are instruction counts from the near and far code caches, respectively. %3 is a
#. percentage calculated from how inefficient (in other words, "blown-up") a given JIT block's
#. recompilation was when considering the host instruction count vs the PPC instruction count.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:241
msgid "Host instruction count: %1 near %2 far (%3% blowup)"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:527
msgid "Host with NetPlay"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Hostname"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:461
msgid "Hotkey Settings"
msgstr "Gyorsbillentyű beállítások"
#: Source/Core/Core/HotkeyManager.cpp:213
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "Gyorsbillentyűk"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168
msgid "Hotkeys Require Window Focus"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126
msgid "Hybrid Ubershaders"
msgstr ""
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr "Hz"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "I am aware of the risks and want to continue"
msgstr "Tisztában vagyok a kockázatokkal, és folytatni szeretném"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:216
msgid "ID"
msgstr "Azonosító"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600
msgid "ID entered is invalid!"
msgstr "A megadott azonosító érvénytelen!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576
msgid "ID:"
msgstr "Azonosító:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:137
msgid "IOS Version:"
msgstr "IOS verzió:"
#: Source/Core/Core/IOS/Network/SSL.cpp:181
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:166
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311
msgid "IP Address:"
msgstr "IP-cím:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
msgid "IPL Settings"
msgstr "IPL beállítások"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:362
msgid "IR Sensitivity:"
msgstr "IR érzékenysége:"
#: Source/Core/DolphinQt/ConvertDialog.cpp:88
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Icon"
msgstr "Ikon"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:201
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:363
msgid "Identity Generation"
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:265
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:88
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:433
msgid ""
"If selected, Dolphin can collect data on its performance, feature usage, "
"emulated games, and configuration, as well as data on your system's hardware "
"and operating system.<br><br>No private data is ever collected. This data "
"helps us understand how people and emulated games use Dolphin and prioritize "
"our efforts. It also helps us identify rare configurations that are causing "
"bugs, performance and stability issues."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:211
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "Mellőzés"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:522
msgid "Ignore &Apploader Branch Hits"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50
msgid "Ignore Format Changes"
msgstr "Formátumváltozások kihagyása"
#: Source/Core/DolphinQt/Main.cpp:77
msgid "Ignore for this session"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:223
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:93
msgid "Immediately Present XFB"
msgstr "XFB azonnali prezentálása"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:423
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:309
msgid "Import BootMii NAND Backup..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:551
#: Source/Core/DolphinQt/GCMemcardManager.cpp:565
#: Source/Core/DolphinQt/GCMemcardManager.cpp:573
#: Source/Core/DolphinQt/GCMemcardManager.cpp:615
msgid "Import Failed"
msgstr "Importálás sikertelen"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:587
msgid "Import Save File(s)"
msgstr "Mentési fájl(ok) importálása"
#: Source/Core/DolphinQt/MenuBar.cpp:336
msgid "Import Wii Save..."
msgstr "Wii mentés importálása..."
#: Source/Core/DolphinQt/MainWindow.cpp:1799
msgid "Importing NAND backup"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1809
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:348
msgid ""
"In the event of an error, Dolphin will halt to inform you of the error and "
"present choices on how to proceed. With this option disabled, Dolphin will "
"\"ignore\" all errors. Emulation will not be halted and you will not be "
"notified.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "In-Game?"
msgstr "Játékban?"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:283
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:225
msgid "Incorrect hero level value!"
msgstr "Helytelen hősszint érték!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:248
msgid "Incorrect last placed time!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:242
msgid "Incorrect last reset time!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:219
msgid "Incorrect money value!"
msgstr "Helytelen pénz érték!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:231
msgid "Incorrect nickname!"
msgstr "Helytelen becenév!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:237
msgid "Incorrect playtime value!"
msgstr "Helytelen játékidő érték!"
#: Source/Core/Core/FreeLookManager.cpp:101
msgid "Increase"
msgstr "Növelés"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Increase Convergence"
msgstr "Konvergencia növelése"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Increase Depth"
msgstr "Mélység növelése"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Increase Emulation Speed"
msgstr "Emulációs sebesség növelése"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Increase IR"
msgstr "IR növelése"
#: Source/Core/Core/HotkeyManager.cpp:185
msgid "Increase Selected State Slot"
msgstr "Kiválasztott állapot foglalatának növelése"
#: Source/Core/Core/FreeLookManager.cpp:110
msgid "Increase X"
msgstr "X növelése"
#: Source/Core/Core/FreeLookManager.cpp:112
msgid "Increase Y"
msgstr "Y növelése"
#: Source/Core/Core/FreeLookManager.cpp:116
msgid "Incremental Rotation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:43
msgid "Incremental Rotation (rad/sec)"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:198
msgid "Infinity Figure Creator"
msgstr ""
#. i18n: Window for managing Disney Infinity figures
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41
msgid "Infinity Manager"
msgstr "Infinity kezelő"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295
msgid "Infinity Object (*.bin);;"
msgstr ""
#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:102
msgid "Info"
msgstr "Infó"
#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:717
#: Source/Core/DolphinQt/GameList/GameList.cpp:779
#: Source/Core/DolphinQt/MenuBar.cpp:1358
#: Source/Core/DolphinQt/MenuBar.cpp:1601
msgid "Information"
msgstr "Információk"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Inhibit Screensaver During Emulation"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370
msgid "Inject"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:276
#: Source/Core/DolphinQt/MenuBar.cpp:1381
#: Source/Core/DolphinQt/MenuBar.cpp:1441
#: Source/Core/DolphinQt/MenuBar.cpp:1708
#: Source/Core/DolphinQt/MenuBar.cpp:1733
msgid "Input"
msgstr "Bemenet"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr ""
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47
msgid "Input strength to ignore and remap."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:439
msgid "Insert &BLR"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:436
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:607
msgid "Insert &NOP"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:217
msgid "Insert SD Card"
msgstr "SD kártya behelyezése"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ResourcePackManager.cpp:321
msgid "Install"
msgstr "Telepítés"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:154
msgid "Install Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:87
msgid "Install Update"
msgstr "Frissítés telepítése"
#: Source/Core/DolphinQt/MenuBar.cpp:307
msgid "Install WAD..."
msgstr "WAD telepítése..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:444
msgid "Install to the NAND"
msgstr "Telepítés a NAND-ra"
#. i18n: Short for "Instruction"
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161
msgid "Instr."
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:46
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:474
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19
msgid "Instruction"
msgstr "Utasítás"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101
msgid "Instruction Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1830
msgid "Instruction:"
msgstr "Utasítás:"
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59
msgid "Instruction: %1"
msgstr "Utasítás: %1"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:744
msgid ""
"Instructions executed: %1\n"
"Value contained in:\n"
"Registers: %2\n"
"Memory: %3"
msgstr ""
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr "Intenzitás"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Felhasználói felület"
#: Source/Core/Core/State.cpp:686
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr ""
#: Source/Core/Core/State.cpp:339
msgid "Internal LZ4 Error - compression failed"
msgstr "Belső LZ4 hiba - sikertelen tömörítés"
#: Source/Core/Core/State.cpp:706
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr ""
#: Source/Core/Core/State.cpp:719
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr "Belső LZO hiba - sikertelen tömörítés"
#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr ""
#: Source/Core/Core/State.cpp:550
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""
#: Source/Core/Core/State.cpp:563
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr ""
#: Source/Core/Core/State.cpp:580
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:354
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:659
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr "Belső felbontás"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164
msgid "Internal Resolution:"
msgstr "Belső felbontás:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:578
msgid "Internal error while generating AR code."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32
msgid "Interpreter (slowest)"
msgstr "Értelmező (leglassabb)"
#: Source/Core/DolphinQt/MenuBar.cpp:875
msgid "Interpreter Core"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:704
msgid "Invalid Expression."
msgstr "Érvénytelen kifejezés."
#: Source/Core/UICommon/AutoUpdate.cpp:218
msgid "Invalid JSON received from auto-update service : {0}"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166
msgid "Invalid Mixed Code"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:324
msgid "Invalid Pack %1 provided: %2"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr "Érvénytelen játékos ID"
#: Source/Core/DolphinQt/MenuBar.cpp:1388
msgid "Invalid RSO module address: %1"
msgstr "Érvénytelen RSO modulcím: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:352
msgid "Invalid callstack"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:841
msgid "Invalid checksums."
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158
msgid "Invalid game."
msgstr "Érvénytelen játék."
#: Source/Core/Core/NetPlayClient.cpp:1985
msgid "Invalid host"
msgstr "Érvénytelen gazda"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256
msgid "Invalid input for the field \"%1\""
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:433
msgid "Invalid input provided"
msgstr "Érvénytelen bemenet"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:457
msgid "Invalid literal."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:375
msgid "Invalid parameters given to search."
msgstr "Érvénytelen paraméterek kerültek megadásra a kereséshez."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
msgid "Invalid password provided."
msgstr "A megadott jelszó érvénytelen."
#: Source/Core/Core/Movie.cpp:938
msgid "Invalid recording file"
msgstr "Érvénytelen rögzített fájl"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:394
msgid "Invalid search parameters (no object selected)"
msgstr "Érvénytelen keresési paraméterek (nincs kiválasztott elem)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:421
msgid "Invalid search string (couldn't convert to number)"
msgstr "Érvénytelen keresési karakterlánc (nem alakítható számmá)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:404
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Érvénytelen keresési karakterlánc (csak azonos karakterlánchossz támogatott)"
#: Source/Core/DolphinQt/Main.cpp:212
msgid "Invalid title ID."
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:283
msgid "Invalid watch address: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:421
msgid "Invert &Condition"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:425
msgid "Invert &Decrement Check"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Italian"
msgstr "Olasz"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Olaszország"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:413
msgid "Item"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:873
msgid "JIT"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:887
msgid "JIT Block Linking Off"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:515
msgid "JIT Blocks"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1024
msgid "JIT Branch Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:996
msgid "JIT FloatingPoint Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1003
msgid "JIT Integer Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:981
msgid "JIT LoadStore Floating Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:953
msgid "JIT LoadStore Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:989
msgid "JIT LoadStore Paired Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:967
msgid "JIT LoadStore lXz Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:960
msgid "JIT LoadStore lbzx Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:974
msgid "JIT LoadStore lwz Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:947
msgid "JIT Off (JIT Core)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1010
msgid "JIT Paired Off"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:35
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:34
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1031
msgid "JIT Register Cache Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1017
msgid "JIT SystemRegisters Off"
msgstr ""
#: Source/Core/Core/PowerPC/CachedInterpreter/CachedInterpreter.cpp:323
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:854
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1045
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
#: Source/Android/jni/MainAndroid.cpp:431
#: Source/Android/jni/MainAndroid.cpp:447
msgid "JIT is not active"
msgstr "A JIT nem aktív"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:326
msgid "Japan"
msgstr "Japán"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:169
msgid "Japanese"
msgstr "Japán"
#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr "Japán (Shift-JIS)"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:299
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:685
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:297
msgid "Keep Running"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:186
msgid "Keep Window on Top"
msgstr "Ablak mindig felül"
#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:186
msgid "Keep addresses where value in memory"
msgstr ""
#: Source/Core/Core/HW/GCKeyboard.cpp:20
msgid "Keyboard"
msgstr "Billentyűzet"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45
msgid "Keyboard Controller"
msgstr "Billentyűzet vezérlő"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80
msgid "Keys"
msgstr "Gombok"
#: Source/Core/UICommon/UICommon.cpp:524
msgid "KiB"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:297
msgid "Kick Player"
msgstr "Játékos kirúgása"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:328
msgid "Korea"
msgstr "Korea"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Korean"
msgstr "Korea"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:236
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr "L"
#: Source/Core/DolphinQt/GBAWidget.cpp:398
msgid "L&oad ROM..."
msgstr "&ROM betöltése..."
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
msgid "L-Analog"
msgstr "Bal analóg"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
msgid "LR Save"
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr "Címke"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:388
msgid "Language"
msgstr "Nyelv"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:621
msgid "Last Value"
msgstr "Legutóbbi érték"
#. i18n: A timestamp for when the Skylander was most recently used
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:159
msgid "Last placed:"
msgstr ""
#. i18n: A timestamp for when the Skylander was most recently reset
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:149
msgid "Last reset:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:87
msgid "Latency:"
msgstr "Késleltetés:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:455
msgid "Latency: ~10 ms"
msgstr "Késleltetés: ~10 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:457
msgid "Latency: ~20 ms"
msgstr "Késleltetés: ~20 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:461
msgid "Latency: ~40 ms"
msgstr "Késleltetés: ~40 ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:459
msgid "Latency: ~80 ms"
msgstr "Késleltetés: ~80 ms"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:81
msgid "Launching these titles may also fix the issues."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:64
msgid "Leaderboards"
msgstr "Ranglisták"
#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:215
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Left"
msgstr "Balra"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:220
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:95
msgid "Left Stick"
msgstr "Bal kar"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr ""
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:82
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Bemenet észleléséhez bal kattintás.\n"
"Törléshez középső kattintás.\n"
"További beállításokhoz jobb kattintás."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:86
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:384
msgid ""
"Lets you use languages and other region-related settings that the game may "
"not be designed for. May cause various crashes and bugs.<br><br>This setting "
"cannot be changed while emulation is active.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:77
msgid "License"
msgstr "Licence"
#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:342
msgid "Life"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53
msgid "Lift"
msgstr ""
#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
msgid "Light"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141
msgid "Limit Chunked Upload Speed:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:707
msgid "List Columns"
msgstr "Oszlopok megjelenítése a listában"
#: Source/Core/DolphinQt/MenuBar.cpp:670
msgid "List View"
msgstr "Lista nézet"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Listening"
msgstr "Figyelés"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:129
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:178
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116
msgid "Load"
msgstr "Betöltés"
#: Source/Core/DolphinQt/MenuBar.cpp:1056
msgid "Load &Bad Map File..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1055
msgid "Load &Other Map File..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:512
msgid "Load Branch Watch &From..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:643
msgid "Load Branch Watch Snapshot"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:106
msgid "Load Custom Textures"
msgstr "Egyedi textúrák betöltése"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113
msgid "Load File"
msgstr "Fájl betöltése"
#: Source/Core/DolphinQt/MenuBar.cpp:292
msgid "Load GameCube Main Menu"
msgstr "GameCube főmenü betöltése"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:149
msgid "Load Host's Save Data Only"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:363
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr "Legutóbbi állapot betöltése"
#: Source/Core/DolphinQt/MenuBar.cpp:1620
#: Source/Core/DolphinQt/MenuBar.cpp:1637
msgid "Load Map File"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:211
msgid "Load Path:"
msgstr "Betöltési útvonal:"
#: Source/Core/Core/HotkeyManager.cpp:188
msgid "Load ROM"
msgstr "ROM betöltése"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115
msgid "Load Slot"
msgstr "Foglalat betöltése"
#: Source/Core/Core/HotkeyManager.cpp:184
#: Source/Core/Core/HotkeyManager.cpp:360
msgid "Load State"
msgstr "Állapot betöltése"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 1"
msgstr "Állapot betöltése, utolsó 1"
#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Load State Last 10"
msgstr "Állapot betöltése, utolsó 10"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 2"
msgstr "Állapot betöltése, utolsó 2"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 3"
msgstr "Állapot betöltése, utolsó 3"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 4"
msgstr "Állapot betöltése, utolsó 4"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 5"
msgstr "Állapot betöltése, utolsó 5"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 6"
msgstr "Állapot betöltése, utolsó 6"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 7"
msgstr "Állapot betöltése, utolsó 7"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 8"
msgstr "Állapot betöltése, utolsó 8"
#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 9"
msgstr "Állapot betöltése, utolsó 9"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 1"
msgstr "Állapot betöltése, foglalat 1"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Slot 10"
msgstr "Állapot betöltése, foglalat 10"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 2"
msgstr "Állapot betöltése, foglalat 2"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 3"
msgstr "Állapot betöltése, foglalat 3"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 4"
msgstr "Állapot betöltése, foglalat 4"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 5"
msgstr "Állapot betöltése, foglalat 5"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 6"
msgstr "Állapot betöltése, foglalat 6"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 7"
msgstr "Állapot betöltése, foglalat 7"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 8"
msgstr "Állapot betöltése, foglalat 8"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 9"
msgstr "Állapot betöltése, foglalat 9"
#: Source/Core/DolphinQt/MenuBar.cpp:385
msgid "Load State from File"
msgstr "Állapot betöltése fájlból"
#: Source/Core/DolphinQt/MenuBar.cpp:386
msgid "Load State from Selected Slot"
msgstr "Állapot betöltése a választott foglalatból"
#: Source/Core/DolphinQt/MenuBar.cpp:387
msgid "Load State from Slot"
msgstr "Állapot betöltése foglalatból"
#: Source/Core/DolphinQt/MenuBar.cpp:1101
msgid "Load Wii System Menu %1"
msgstr "Wii rendszermenü betöltése %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154
msgid "Load and Write Host's Save Data"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load from Selected Slot"
msgstr "Betöltés a kiválasztott foglalatból"
#: Source/Core/DolphinQt/MenuBar.cpp:445
msgid "Load from Slot %1 - %2"
msgstr "Betöltés a foglalatból %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1100
msgid "Load vWii System Menu %1"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Load..."
msgstr "Betöltés..."
#: Source/Core/DolphinQt/MenuBar.cpp:1602
msgid "Loaded symbols from '%1'"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:331
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:349
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Betölti a grafikai modokat innen: User/Load/GraphicsMods/"
"<br><br><dolphin_emphasis>Ha bizonytalan vagy, hagyd üresen.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:530
msgid "Local"
msgstr "Helyi"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:213
msgid "Lock Mouse Cursor"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:363
msgid ""
"Locks the mouse cursor to the Render Widget as long as it has focus. You can "
"set a hotkey to unlock it.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:238
msgid "Log"
msgstr "Napló"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22
msgid "Log Configuration"
msgstr "Napló beállítások"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:200
msgid "Log In"
msgstr "Bejelentkezés"
#: Source/Core/DolphinQt/MenuBar.cpp:928
msgid "Log JIT Instruction Coverage"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:79
msgid "Log Out"
msgstr "Kijelentkezés"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68
msgid "Log Render Time to File"
msgstr "Renderidő naplózása fájlba"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr "Naplótípus"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr "Napló kimenetek"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80
msgid "Login Failed"
msgstr "Sikertelen bejelentkezés"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:50
msgid "Login Failed - Invalid Username/Password"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:53
msgid "Login Failed - No Internet Connection"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56
msgid "Login Failed - Server Error"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:295
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:130
msgid "Loop"
msgstr "Ismétlés"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:981
msgid "Lost connection to NetPlay server..."
msgstr "Elveszett a kapcsolat a NetPlay szerverrel..."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:201
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:442
msgid "Low"
msgstr "Alacsony"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:440
msgid "Lowest"
msgstr "Legalacsonyabb"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "MD5:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294
msgid "MORIBUND"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
msgid "MadCatz Gameshark files"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:327
msgid "Magic"
msgstr ""
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29
msgid "Main Stick"
msgstr "Főkar"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:429
msgid "Make &Unconditional"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:226
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:249
msgid "Make sure that the last placed datetime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:243
msgid "Make sure that the last reset datetime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:220
msgid "Make sure that the money value is between 0 and 65000!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:232
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:238
msgid "Make sure that the playtime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:652
msgid "Make sure there is a Skylander in slot %1!"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:999
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:222
#: Source/Core/DolphinQt/MenuBar.cpp:695
msgid "Maker"
msgstr "Készítő"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:125
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:158
msgid "Maker:"
msgstr "Készítő:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:607
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:308
msgid "Manage NAND"
msgstr "NAND kezelése"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:195
msgid "Manual Texture Sampling"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Mapping"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:96
msgid "Mask ROM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:844
msgid "Match Found"
msgstr "Egyezés található"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963
msgid "Max Buffer:"
msgstr "Max puffer:"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:574
msgid "Max Effective Address"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:931
msgid "Max buffer size changed to %1"
msgstr "A maximális pufferméret %1 értékre változott"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:195
msgid "May cause slow down in Wii Menu and some games."
msgstr "Talán lassulást okoz a Wii menüben és néhány játéknál."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:204
msgid "Medium"
msgstr "Közepes"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:46
msgid "Memory"
msgstr "Memória"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119
msgid "Memory Breakpoint"
msgstr "Memória töréspont"
#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "Memory Card"
msgstr "Memóriakártya"
#: Source/Core/DolphinQt/MenuBar.cpp:301
msgid "Memory Card Manager"
msgstr "Memóriakártya kezelő"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109
msgid "Memory Card Path:"
msgstr "Memóriakártya útvonal:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:121
msgid "Memory Override"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:222
msgid "Memory breakpoint options"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1780
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:524
msgid "MiB"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:99 Source/Core/Core/HW/GCPadEmu.h:62
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:421
msgid "Microphone"
msgstr "Mikrofon"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:571
msgid "Min Effective Address"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:411
msgid "Mini"
msgstr "Mini"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162
msgid "Misc"
msgstr "Egyebek"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:153
msgid "Misc Settings"
msgstr "Egyéb beállítások"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:410
msgid "Misc. Controls"
msgstr "Egyéb vezérlők"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:162
msgid "Miscellaneous Settings"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:844
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Mismatch between internal data structures."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1112
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:108
msgid "Modem Adapter (tapserver)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Módosító"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:308
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:116
msgid "Modify Slot"
msgstr "Foglalat módosítása"
#. i18n: %1 is a name
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:63
msgid "Modifying Skylander: %1"
msgstr "Skylander módosítása: %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1409
#: Source/Core/DolphinQt/MenuBar.cpp:1560
msgid "Modules found: %1"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:127
msgid "Money:"
msgstr "Pénz:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:182
msgid "Mono"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134
msgid "Monoscopic Shadows"
msgstr "Monoszkóp árnyékok"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Monospaced Font"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432
msgid "Motion Input"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431
msgid "Motion Simulation"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:197
msgid "Mouse Cursor Visibility"
msgstr "Egérkurzor láthatósága"
#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr "Mozgás"
#: Source/Core/Core/HotkeyManager.cpp:344
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr "Film"
#: Source/Core/Core/Movie.cpp:977
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:584
msgid "Multiple errors while generating AR codes."
msgstr "Több hiba történt az AR-kódok generálásakor."
#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:342
msgid "Multiplier"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:166
msgid "Mute When Disabling Speed Limit"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:168
msgid ""
"Mutes the audio when overriding the emulation speed limit (default hotkey: "
"Tab)."
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr "N&em mindre"
#: Source/Core/DolphinQt/MenuBar.cpp:1230
#: Source/Core/DolphinQt/MenuBar.cpp:1239
#: Source/Core/DolphinQt/MenuBar.cpp:1257
#: Source/Core/DolphinQt/MenuBar.cpp:1261
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr "NAND ellenőrzés"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:32
msgid "NKit Warning"
msgstr "NKit figyelmeztetés"
#: Source/Core/DiscIO/Enums.cpp:121 Source/Core/DolphinQt/MenuBar.cpp:294
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-J (ARIB TR-B9)"
msgstr "NTSC-J (ARIB TR-B9)"
#: Source/Core/DiscIO/Enums.cpp:130
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-K"
msgstr "NTSC-K"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-M (SMPTE 170M)"
msgstr "NTSC-M (SMPTE 170M)"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:42
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the "
"two were necessarily followed by games or TVs.<br>2.35 is a good generic "
"value for all regions.<br><br>If a game allows you to chose a gamma value, "
"match it here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:124 Source/Core/DolphinQt/MenuBar.cpp:296
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Name"
msgstr "Név"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1118
msgid "Name for a new tag:"
msgstr "Új címke neve:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1130
msgid "Name of the tag to remove:"
msgstr "Eltávolítandó címke neve:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163
msgid "Name of your session shown in the server browser"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:118
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:122
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:157
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:164
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109
msgid "Name:"
msgstr "Név:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "Native (640x528)"
msgstr "Natív (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
#: Source/Core/DolphinQt/GCMemcardManager.cpp:406
msgid "Native GCI File"
msgstr "Natív GCI fájl"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
msgid "NetPlay"
msgstr "NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34
msgid "NetPlay Session Browser"
msgstr "NetPlay játékmenet böngésző"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr "NetPlay beállítás"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Hollandia"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:156
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185
msgid "Network"
msgstr "Hálózat"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:385
msgid "Network dump format:"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:204
msgid "Never"
msgstr "Soha"
#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Never Auto-Update"
msgstr "Ne frissítsen automatikusan"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:175
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr "Új"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28
msgid "New Breakpoint"
msgstr "Új töréspont"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706
msgid "New File"
msgstr "Új fájl"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708
msgid "New File (%1)"
msgstr "Új fájl (%1)"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123
msgid "New Search"
msgstr "Új keresés"
#: Source/Core/DolphinQt/GameList/GameList.cpp:522
msgid "New Tag..."
msgstr "Új címke..."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:364
msgid "New identity generated."
msgstr "Új azonosító generálva."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35
msgid "New instruction:"
msgstr "Új utasítás:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1118
msgid "New tag"
msgstr "Új címke"
#: Source/Core/Core/HotkeyManager.cpp:94 Source/Core/Core/HotkeyManager.cpp:98
#: Source/Core/Core/HotkeyManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Next Game Profile"
msgstr "Következő játékprofil"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85
msgid "Next Match"
msgstr "Következő egyezés"
#: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96
#: Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Next Profile"
msgstr "Következő profil"
#: Source/Core/Core/NetPlayClient.cpp:294
msgid "Nickname is too long."
msgstr "A becenév túl hosszú."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:199
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:137
msgid "Nickname:"
msgstr "Becenév:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "No"
msgstr "Nem"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr "Nem található adapter"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206
msgid "No Alignment"
msgstr ""
#: Source/Core/Core/Config/MainSettings.h:17
msgid "No Audio Output"
msgstr "Nincs hangkimenet"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:217
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:187
msgid "No Compression"
msgstr "Nincs tömörítés"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:856
msgid "No Match"
msgstr "Nincs egyezés"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid "No Save Data"
msgstr "Nincs mentett adat"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85
msgid "No data to modify!"
msgstr "Nincs módosítható adat!"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:539
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:556
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:571
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:723
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:726
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:729
msgid "No description available"
msgstr "Nincs elérhető leírás"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:853
msgid "No errors."
msgstr "Nincs hiba."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr "Nincs kiterjesztés kiválasztva."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:330
msgid "No file loaded / recorded."
msgstr "Nincs betöltött / rögzített fájl."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:372
msgid "No game is running."
msgstr "Nincs futó játék."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:165
msgid "No game running."
msgstr "Nincs futó játék."
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:197
msgid "No graphics mod selected"
msgstr "Nincs kiválasztva grafikai mod"
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:59
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:107
msgid "No input"
msgstr "Nincs bemenet"
#: Source/Core/DolphinQt/MenuBar.cpp:1241
msgid "No issues have been detected."
msgstr "Nem található probléma."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655
msgid "No matching game was found"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:100
msgid "No paths found in the M3U file \"{0}\""
msgstr "Nem található útvonal az M3U fájlban \"{0}\""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1419
msgid "No problems were found."
msgstr "Nem találtunk problémát."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1413
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:61
msgid "No profiles found for game setting '{0}'"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:141
msgid "No recording loaded."
msgstr "Nincs betöltött felvétel."
#: Source/Core/DolphinQt/GameList/GameList.cpp:717
#: Source/Core/DolphinQt/GameList/GameList.cpp:779
msgid "No save data found."
msgstr "Nem található mentett adat."
#: Source/Core/Core/State.cpp:1040
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Nem található undo.dtm, állás betöltésének megszakítása a videó "
"szinkronvesztésének elkerüléséhez"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:366
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:424
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:119
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:137
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:80
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:862
msgid "None"
msgstr "Nincs"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr "Észak-Amerika"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "Not Set"
msgstr "Nincs megadva"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:475
msgid "Not all players have the game. Do you really want to start?"
msgstr "Nem minden játékos rendelkezik a játékkal. Biztos elindítod?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:529
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:522
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:655
msgid "Not found"
msgstr "Nem található"
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
msgid "Notes:"
msgstr "Megjegyzések:"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41
msgid "Nothing to configure"
msgstr "Nincs mit konfigurálni"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Notice"
msgstr "Megjegyzés"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:87
msgid "Null"
msgstr "Null"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:186
msgid "Nunchuk Accelerometer"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279
msgid "Nunchuk Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91
msgid "Nunchuk Stick"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:121
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:60
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:174
msgid "Object %1"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24
msgid "Object 1 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22
msgid "Object 1 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23
msgid "Object 1 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27
msgid "Object 2 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25
msgid "Object 2 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26
msgid "Object 2 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30
msgid "Object 3 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28
msgid "Object 3 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29
msgid "Object 3 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:33
msgid "Object 4 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:31
msgid "Object 4 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:32
msgid "Object 4 Y"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:97
msgid "Object Range"
msgstr "Objektum hatókör"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr "Óceánia"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Off"
msgstr "Ki"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:111
msgid "Offset"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr "Be"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:202
msgid "On Movement"
msgstr "Mozgatáskor"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:395
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job. May affect performance.<br><br>%1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:749
msgid ""
"Once in the reduction phase, it is time to start narrowing down the "
"candidates shown in the table. Further reduce the candidates by checking "
"whether a code path was or was not taken since the last time it was checked. "
"It is also possible to reduce the candidates by determining whether a branch "
"instruction has or has not been overwritten since it was first hit. Filter "
"the candidates by branch kind, branch condition, origin or destination "
"address, and origin or destination symbol name.\n"
"\n"
"After enough passes and experimentation, you may be able to find function "
"calls and conditional code paths that are only taken when an action is "
"performed in the emulated software."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:640
msgid "Online &Documentation"
msgstr "Online &dokumentáció"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:50
msgid "Only Show Collection"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1733
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1708
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:27
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364
#: Source/Core/DolphinQt/ToolBar.cpp:116
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "Megnyitás"
#: Source/Core/DolphinQt/GameList/GameList.cpp:488
msgid "Open &Containing Folder"
msgstr "&Tartalmazó mappa megnyitása"
#: Source/Core/DolphinQt/MenuBar.cpp:255
msgid "Open &User Folder"
msgstr "&Felhasználói mappa megnyitása"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Open Achievements"
msgstr "Teljesítmények megnyitása"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
msgid "Open Directory..."
msgstr "Könyvtár megnyitása..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:221
msgid "Open FIFO Log"
msgstr "FIFO napló megnyitása"
#: Source/Core/DolphinQt/GameList/GameList.cpp:484
msgid "Open GameCube &Save Folder"
msgstr "GameCube &Mentés mappa megnyitása"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65
msgid "Open Riivolution XML..."
msgstr "Riivolution XML megnyitása..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:472
msgid "Open Wii &Save Folder"
msgstr "Wii &Mentés mappa megnyitása"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:382
msgid "Open dump folder"
msgstr "Kimentési mappa megnyitása"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr "Megnyitás külső szerkesztőben"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
msgid "OpenAL: can't create context for device {0}"
msgstr ""
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: nem található hang eszköz"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
msgid "OpenAL: can't open device {0}"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:74
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279
msgid "Operators"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:63
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:84
#: Source/Core/DolphinQt/GBAWidget.cpp:435
msgid "Options"
msgstr "Beállítások"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:53
msgid "Orange"
msgstr "Narancs"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "Orbital"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:474
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Origin"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:346
msgid "Origin Max"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345
msgid "Origin Min"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:344
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Origin Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:352
msgid "Origin and Destination"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:104
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:102
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:356
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:431
msgid "Other"
msgstr "Egyéb"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:158
msgid "Other Partition (%1)"
msgstr "Egyéb partíció (%1)"
#: Source/Core/Core/HotkeyManager.cpp:364
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459
msgid "Other State Management"
msgstr "Egyéb állapot menedzsment"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:217
msgid "Other game..."
msgstr "Egyéb játék..."
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446
msgid "Output"
msgstr "Kimenet"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:668
msgid "Output Resampling"
msgstr "Kimeneti mintavételezés"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "Output Resampling:"
msgstr "Kimeneti mintavételezés:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:704
msgid "Overwritten"
msgstr "Felülírva"
#: Source/Core/DolphinQt/MenuBar.cpp:798
msgid "P&lay Input Recording..."
msgstr "Bemeneti fe&lvétel lejátszása..."
#: Source/Core/DiscIO/Enums.cpp:127 Source/Core/DolphinQt/MenuBar.cpp:299
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:223
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70
msgid "PAL (EBU)"
msgstr "PAL (EBU)"
#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426
msgid "PCAP"
msgstr "PCAP"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158
msgid "PNG Compression Level"
msgstr "PNG tömörítési szint"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:157
msgid "PNG Compression Level:"
msgstr "PNG tömörítés szintje:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:198
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG képfájl (*.png);; Minden fájl (*)"
#. i18n: PPC Feature Flags
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:386
msgid "PPC Feat. Flags"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:633
msgid "PPC Feature Flags"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:611
msgid "PPC Instruction Coverage"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:605
msgid "PPC vs Host"
msgstr ""
#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Irányító"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "Irányítók"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162
msgid "Parameters"
msgstr "Paraméterek"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:217
msgid "Parse as Hex"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236
msgid "Parsing Error"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211
msgid "Passive"
msgstr "Passzív"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:106
msgid "Passthrough a Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:75
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:166
msgid "Password"
msgstr "Jelszó"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165
msgid "Password for joining your game (leave empty for none)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Password?"
msgstr "Jelszó?"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr "Patch szerkesztő"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63
msgid "Patch name"
msgstr "Patch név"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:70
msgid "Patches"
msgstr "Javítások"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:53
msgid "Path:"
msgstr "Útvonal:"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:27
msgid "Paths"
msgstr "Elérési utak"
#: Source/Core/DolphinQt/ToolBar.cpp:159
msgid "Pause"
msgstr "Szünet"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:576
msgid "Pause Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:819
msgid "Pause at End of Movie"
msgstr "Szünet a videó végén"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:195
msgid "Pause on Focus Loss"
msgstr "Szünet fókuszvesztéskor"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76
msgid "Pause on Panic"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:78
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"<br>Enabling will affect performance.<br>The performance impact is the same "
"as having Enable MMU on.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:360
msgid ""
"Pauses the game whenever the render window isn't focused."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Szünetelteti a játékot, ha a renderablak nincs fókuszban."
"<br><br><dolphin_emphasis>Ha bizonytalan vagy, hagyd üresen.</"
"dolphin_emphasis>"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:151
msgid "Per-Pixel Lighting"
msgstr "Képpont alapú megvilágítás"
#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "Perform Online System Update"
msgstr "Online rendszerfrissítés végrehajtása"
#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "Perform System Update"
msgstr "Rendszerfrissítés végrehajtása"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66
msgid "Performance Sample Window (ms)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:76
msgid "Performance Sample Window (ms):"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54
msgid "Performance Statistics"
msgstr "Teljesítménystatisztikák"
#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175
msgid "Physical"
msgstr "Fizikai"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:129
msgid "Physical address space"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:525
msgid "PiB"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1311
msgid "Pick a debug font"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Ping"
msgstr "Ping"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Pitch Down"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Up"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:995
#: Source/Core/DolphinQt/MenuBar.cpp:691
msgid "Platform"
msgstr "Platform"
#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:166
msgid "Play"
msgstr "Indítás"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:172
msgid "Play / Record"
msgstr "Indítás / Felvétel"
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Play Recording"
msgstr "Felvétel lejátszása"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:82
msgid "Play Set/Power Disc"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:127
msgid "Playback Options"
msgstr "Visszajátszási beállítások"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Player"
msgstr "Játékos"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:88
msgid "Player One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:90
msgid "Player One Ability One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:92
msgid "Player One Ability Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:94
msgid "Player Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:96
msgid "Player Two Ability One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:98
msgid "Player Two Ability Two"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292
msgid "Players"
msgstr "Játékosok"
#: Source/Core/UICommon/DBusUtils.cpp:56 Source/Core/UICommon/DBusUtils.cpp:77
#: Source/Core/UICommon/DBusUtils.cpp:97 Source/Core/UICommon/DBusUtils.cpp:120
msgid "Playing a game"
msgstr ""
#. i18n: The total amount of time the Skylander has been used for
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:143
msgid "Playtime:"
msgstr "Játékidő:"
#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:696
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""
"Változtasd meg a \"SyncOnSkipIdle\" beállítást \"True\" értékre! Jelenleg ki "
"van kapcsolva, ezért a probléma nagy valószínűséggel előfordulhat."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:166
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
msgid "Point"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255
msgid "Point (Passthrough)"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:65
msgid "Port %1"
msgstr "Port %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:218
msgid "Port %1 ROM:"
msgstr "Port %1 ROM:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137
msgid "Port:"
msgstr "Port:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:161
msgid "Portal Slots"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:974
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:674
msgid "Post-Processing Effect"
msgstr "Utófeldolgozási effektus"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184
msgid "Post-Processing Effect:"
msgstr "Utófeldolgozási effektus:"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:86
msgid "Power Disc Three"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:84
msgid "Power Disc Two"
msgstr ""
#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:172
msgid "Prefer VS for Point/Line Expansion"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108
msgid "Prefetch Custom Textures"
msgstr "Egyedi textúrák előzetes lehívása"
#: Source/Core/Core/Movie.cpp:1195
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1312
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1286
msgid "Premature movie end in PlayWiimote. {0} > {1}"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Felkészülés a frissítésre...\n"
"Ez eltarthat egy ideig."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr "Előbeállítások"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Press Sync Button"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52
msgid "Pressure"
msgstr "Nyomás"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:301
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:95 Source/Core/Core/HotkeyManager.cpp:99
#: Source/Core/Core/HotkeyManager.cpp:103
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Previous Game Profile"
msgstr "Előző játékos profil"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
msgid "Previous Match"
msgstr "Előző egyezés"
#: Source/Core/Core/HotkeyManager.cpp:93 Source/Core/Core/HotkeyManager.cpp:97
#: Source/Core/Core/HotkeyManager.cpp:101
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Previous Profile"
msgstr "Előző profil"
#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:614
msgid "Primitive %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Private"
msgstr "Privát"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Private and Public"
msgstr "Privát és Nyilvános"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64
msgid "Problem"
msgstr "Probléma"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1444
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1433
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1439
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:127
msgid "Profile"
msgstr "Profil"
#: Source/Core/Core/HotkeyManager.cpp:346
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:345
#: Source/Core/DolphinQt/ConvertDialog.cpp:436
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:282
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:307
msgid "Progress"
msgstr "Haladás"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:345
msgid ""
"Prompts you to confirm that you want to end emulation when you press Stop."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Leállításkor megerősítést kér az emuláció befejezéséről."
"<br><br><dolphin_emphasis>Ha bizonytalan vagy, hagyd kipipálva.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99
msgid "Public"
msgstr "Nyilvános"
#: Source/Core/DolphinQt/MenuBar.cpp:572
msgid "Purge Game List Cache"
msgstr "Játéklista gyorsítótár ürítése"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:739
msgid "Put IPL ROMs in User/GC/<region>."
msgstr ""
#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1601
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1597
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "A Quality of Service (QoS) sikeresen engedélyezve."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Quality of the DPLII decoder. Audio latency increases with quality."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:454
#: Source/Core/DolphinQt/GCMemcardManager.cpp:661
#: Source/Core/DolphinQt/MainWindow.cpp:1779
msgid "Question"
msgstr "Kérdés"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:137
msgid "Quit"
msgstr "Kilépés"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "R-Analog"
msgstr "Jobb analóg"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285
msgid "READY"
msgstr "KÉSZ"
#: Source/Core/DolphinQt/MenuBar.cpp:1048
msgid "RSO Modules"
msgstr "RSO modulok"
#: Source/Core/DolphinQt/MenuBar.cpp:1376
msgid "RSO auto-detection"
msgstr "RSO auto-felismerés"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "RUNNING"
msgstr "FUT"
#: Source/Core/DolphinQt/ConvertDialog.cpp:357
msgid "RVZ GC/Wii images (*.rvz)"
msgstr "RVZ GC/Wii képfájlok (*.rvz)"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127
msgid "Range"
msgstr "Tartomány"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75
msgid "Range End: "
msgstr "Tartomány vége:"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range Start: "
msgstr "Tartomány eleje:"
#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:149
msgid "Rank %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409
msgid "Raw"
msgstr "Nyers"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:144
msgid "Raw Internal Resolution"
msgstr "Nyers belső felbontás"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:609
msgid "Re&place Instruction"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:600
msgid "Re-initialize software JIT block profiling data."
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:274
msgid "Read"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:229
msgid "Read and write"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:233
msgid "Read only"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138
msgid "Read or Write"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Read-Only Mode"
msgstr "Írásvédett mód"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:114
msgid "Real Balance Board"
msgstr "Valódi Balance Board"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143
msgid "Real Wii Remote"
msgstr "Valódi Wii Remote"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:388
msgid "Received invalid Wii Remote data from Netplay."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Recent Hits"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:577
msgid "Recompiles Physical Address"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:157
msgid "Record"
msgstr "Rögzítés"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232
msgid "Record Inputs"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145
msgid "Recording"
msgstr "Rögzítés"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Recording Options"
msgstr "Rögzítési beállítások"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:326
msgid "Recording..."
msgstr "Rögzítés..."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Red"
msgstr "Vörös"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Red Left"
msgstr "Vörös balra"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Red Right"
msgstr "Vörös jobbra"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:539
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:88
msgid "Redump.org Status:"
msgstr "Redump.org állapot:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:109
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Refresh"
msgstr "Frissítés"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:228
msgid "Refresh Current Values"
msgstr "Jelenlegi értékek frissítése"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr "Játéklista frissítése"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:401
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr ""
"Sikertelen frissítés. Kérjük, futtasd a játékot egy kicsit és próbáld újra."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:415
msgid "Refreshed current values."
msgstr "Jelenlegi értékek frissítve."
#: Source/Core/DolphinQt/GameList/GameList.cpp:280
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198
msgid "Refreshing..."
msgstr "Frissítés..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:1003
#: Source/Core/DolphinQt/MenuBar.cpp:699
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Region"
msgstr "Régió"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107
msgid "Region:"
msgstr "Régió:"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27
msgid "Registers"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr ""
#. i18n: Releases is a noun.
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:202
msgid "Releases (every few months)"
msgstr "Főbb frissítések (néhány havonta)"
#: Source/Core/DolphinQt/Updater.cpp:86
msgid "Remind Me Later"
msgstr "Emlékeztessen később"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/Settings/PathPane.cpp:142
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:329
msgid "Remove"
msgstr "Törlés"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
#: Source/Core/DolphinQt/GCMemcardManager.cpp:676
msgid "Remove Failed"
msgstr "Törlés sikertelen"
#: Source/Core/DolphinQt/ConvertDialog.cpp:76
msgid "Remove Junk Data (Irreversible):"
msgstr "Felesleges adatok törlése (visszavonhatatlan):"
#: Source/Core/DolphinQt/GameList/GameList.cpp:523
msgid "Remove Tag..."
msgstr "Címke eltávolítása..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:1130
msgid "Remove tag"
msgstr "Címke eltávolítása"
#: Source/Core/DolphinQt/ConvertDialog.cpp:303
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:937
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:971
msgid "Rename Symbol"
msgstr "Szimbólum átnevezése"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:181
msgid "Render Window"
msgstr "Render ablak"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109
msgid "Render to Main Window"
msgstr "Megjelenítés a főablakban"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:299
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
#. i18n: Repeat Instructions
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:392
msgid "Repeat Instr."
msgstr ""
#. i18n: This means to say it is a count of PPC instructions recompiled more than once.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:638
msgid "Repeat Instructions"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:332
msgid ""
"Requires the render window to be focused for hotkeys to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"A renderablaknak fókuszban kell lennie a gyorsgombok működéséhez."
"<br><br><dolphin_emphasis>Ha bizonytalan vagy, hagyd kipipálva.</"
"dolphin_emphasis>"
#: Source/Core/Core/FreeLookManager.cpp:102
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:190
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:931
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:151
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "Alapbeállítások"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:249
msgid "Reset All"
msgstr "Összes visszaállítása"
#: Source/Core/DolphinQt/MenuBar.cpp:614
msgid "Reset Ignore Panic Handler"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:230
msgid "Reset Results"
msgstr "Eredmények visszaállítása"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:391
msgid "Reset Traversal Server"
msgstr "Átjárási szerver visszaállítása"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:392
msgid "Reset Traversal Server to %1:%2"
msgstr "Átjárási szerver visszaállítása %1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid "Reset Traversal Settings"
msgstr "Átjárási beállítások visszaállítása"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:333
msgid "Reset Values"
msgstr "Értékek visszaállítása"
#: Source/Core/Core/FreeLookManager.cpp:106
msgid "Reset View"
msgstr "Nézet visszaállítása"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:111
msgid "Reset all saved Wii Remote pairings"
msgstr "Mentett Wii Remote párosítások visszaállítása"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150
msgid "Resolution Type:"
msgstr "Felbontás típusa:"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:26
msgid "Resource Pack Manager"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:222
msgid "Resource Pack Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:312
msgid "Restart Required"
msgstr "Újraindítás szükséges"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr "Alapértelmezettek visszaállítása"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:613
msgid "Restore Instruction"
msgstr "Utasítás visszaállítása"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:744
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "Újra"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638
msgid "Revision"
msgstr "Revízió"
#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid "Revision: %1"
msgstr "Revízió: %1"
#: Source/Core/Core/FreeLookManager.cpp:94
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:218
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27
msgid "Right"
msgstr "Jobbra"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99
msgid "Right Stick"
msgstr "Jobb kar"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:71
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139
msgid "Riivolution XML files"
msgstr "Riivolution XML fájlok"
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32
msgid "Rocker Down"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Up"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Left"
msgstr "Balra gurulás"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Roll Right"
msgstr "Jobbra gurulás"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524
msgid "Room ID"
msgstr "Szoba ID"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:468
msgid "Rotation"
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:288
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:761
msgid ""
"Rows in the table can be left-clicked on the origin, destination, and symbol "
"columns to view the associated address in Code View. Right-clicking the "
"selected row(s) will bring up a context menu.\n"
"\n"
"If the origin, destination, or symbol columns are right-clicked, an action "
"copy the relevant address(es) to the clipboard will be available, and an "
"action to set a breakpoint at the relevant address(es) will be available. "
"Note that, for the origin / destination symbol columns, these actions will "
"only be enabled if every row in the selection has a symbol.\n"
"\n"
"If the instruction column of a row selection is right-clicked, an action to "
"invert the branch instruction's condition and an action to invert the branch "
"instruction's decrement check will be available, but only if the branch "
"instruction is a conditional one.\n"
"\n"
"If the condition column of a row selection is right-clicked, an action to "
"make the branch instruction unconditional will be available, but only if the "
"branch instruction is a conditional one.\n"
"\n"
"If the origin column of a row selection is right-clicked, an action to "
"replace the branch instruction at the origin(s) with a NOP instruction (No "
"Operation) will be available.\n"
"\n"
"If the destination column of a row selection is right-clicked, an action to "
"replace the instruction at the destination(s) with a BLR instruction (Branch "
"to Link Register) will be available, but will only be enabled if the branch "
"instruction at every origin updates the link register.\n"
"\n"
"If the origin / destination symbol column of a row selection is right-"
"clicked, an action to replace the instruction at the start of the symbol(s) "
"with a BLR instruction will be available, but will only be enabled if every "
"row in the selection has a symbol.\n"
"\n"
"All context menus have the action to delete the selected row(s) from the "
"candidates."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:602
msgid "Run &to Here"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:397
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:643
msgid "Run Count"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:203
msgid "Run GBA Cores in Dedicated Threads"
msgstr "GBA-magok futtatása dedikált szálakban"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:684
msgid "Run Until"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:638
msgid "Run Until (Ignoring Breakpoints)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179
msgid "Run until hit (ignoring breakpoints)"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Oroszország"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:226
msgid "SD Card"
msgstr "SD kártya"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:264
msgid "SD Card File Size:"
msgstr "SD kártya fájlméret:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:507
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SD kártya képfájl (*.raw);;Minden fájl (*)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:231
msgid "SD Card Path:"
msgstr "SD kártya elérési út:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:211
msgid "SD Card Settings"
msgstr "SD kártya beállítások"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:186
msgid "SD Root:"
msgstr "SD gyökér:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:253
msgid "SD Sync Folder:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:97
msgid "SDR Display Gamma Target"
msgstr ""
#: Source/Core/Core/HW/GBAPadEmu.h:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:77
msgid "SHA-1:"
msgstr "SHA-1:"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "SP1:"
msgstr "SP1:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348
msgid "SSL context"
msgstr ""
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1060
msgid "Sa&ve Code"
msgstr "K&ód mentése"
#: Source/Core/DolphinQt/MenuBar.cpp:400
msgid "Sa&ve State"
msgstr "Á&llapot mentése"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75
msgid "Safe"
msgstr "Biztonságos"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:130
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "Mentés"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr "Összes mentése"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:510
msgid "Save Branch Watch &As..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:626
msgid "Save Branch Watch Snapshot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1789
msgid "Save Combined Output File As"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:379
msgid "Save Converted Image"
msgstr "Konvertált kép mentése"
#: Source/Core/DolphinQt/ConvertDialog.cpp:370
msgid "Save Converted Images"
msgstr "Konvertált képek mentése"
#: Source/Core/DolphinQt/GameList/GameList.cpp:588
#: Source/Core/DolphinQt/GameList/GameList.cpp:593
#: Source/Core/DolphinQt/MenuBar.cpp:1199
msgid "Save Export"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:232
msgid "Save FIFO Log"
msgstr "FIFO napló mentése"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:302
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773
msgid "Save File To"
msgstr "Fájl mentése ide"
#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:415
msgid "Save Game"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:250
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr "Mentési fájlok (*.sav);;Minden fájl (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:1157
#: Source/Core/DolphinQt/MenuBar.cpp:1166
#: Source/Core/DolphinQt/MenuBar.cpp:1169
#: Source/Core/DolphinQt/MenuBar.cpp:1175
#: Source/Core/DolphinQt/MenuBar.cpp:1182
msgid "Save Import"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1655
msgid "Save Map File"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:180
msgid "Save Oldest State"
msgstr "Legrégebbi állapot mentése"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:342
msgid "Save Preset"
msgstr "Előbeállítás mentése"
#: Source/Core/DolphinQt/MainWindow.cpp:1918
msgid "Save Recording File As"
msgstr "Rögzített fájl mentése, mint"
#: Source/Core/DolphinQt/MenuBar.cpp:1711
msgid "Save Signature File"
msgstr "Aláírásfájl mentése"
#: Source/Core/Core/HotkeyManager.cpp:183
#: Source/Core/Core/HotkeyManager.cpp:361
#: Source/Core/DolphinQt/GBAWidget.cpp:423
msgid "Save State"
msgstr "Állapot mentése"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 1"
msgstr "Állapot mentése, foglalat 1"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save State Slot 10"
msgstr "Állapot mentése, foglalat 10"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 2"
msgstr "Állapot mentése, foglalat 2"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 3"
msgstr "Állapot mentése, foglalat 3"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 4"
msgstr "Állapot mentése, foglalat 4"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 5"
msgstr "Állapot mentése, foglalat 5"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 6"
msgstr "Állapot mentése, foglalat 6"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 7"
msgstr "Állapot mentése, foglalat 7"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 8"
msgstr "Állapot mentése, foglalat 8"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 9"
msgstr "Állapot mentése, foglalat 9"
#: Source/Core/DolphinQt/MenuBar.cpp:401
msgid "Save State to File"
msgstr "Állapot mentése fájlba"
#: Source/Core/DolphinQt/MenuBar.cpp:403
msgid "Save State to Oldest Slot"
msgstr "Állapot mentése a legrégebbi foglalatba"
#: Source/Core/DolphinQt/MenuBar.cpp:402
msgid "Save State to Selected Slot"
msgstr "Állapot mentése a választott foglalatba"
#: Source/Core/DolphinQt/MenuBar.cpp:404
msgid "Save State to Slot"
msgstr "Állapot mentése a foglalatba"
#: Source/Core/DolphinQt/MenuBar.cpp:1057
msgid "Save Symbol Map &As..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:112
msgid "Save Texture Cache to State"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458
msgid "Save and Load State"
msgstr "Állapot mentése és betöltése"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:68
msgid "Save as Preset..."
msgstr "Mentés előbeállításként..."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:186
msgid "Save as..."
msgstr "Mentés másként..."
#: Source/Core/DolphinQt/MenuBar.cpp:1158
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:224
msgid "Save in Same Directory as the ROM"
msgstr "Mentés a ROM-mal azonos könyvtárba"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Save to Selected Slot"
msgstr "Mentés a kiválasztott foglalatba"
#: Source/Core/DolphinQt/MenuBar.cpp:446
msgid "Save to Slot %1 - %2"
msgstr "Mentés foglalatba %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:156
msgid "Save..."
msgstr "Mentés..."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:218
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:230
msgid "Saves:"
msgstr "Mentések:"
#: Source/Core/Core/Movie.cpp:1023
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr " {0} állapotmentés videó sérült, a felvétel leáll..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
msgid "Scaled EFB Copy"
msgstr "Méretezett EFB másolat"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:315
msgid "Scan succeeded."
msgstr "Sikeres szkennelés."
#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr "Pillanatkép"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84
#: Source/Core/DolphinQt/MenuBar.cpp:580 Source/Core/DolphinQt/MenuBar.cpp:582
msgid "Search"
msgstr "Keresés"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110
msgid "Search Address"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:82
msgid "Search Current Object"
msgstr "Aktuális elem keresése"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:146
msgid "Search Subfolders"
msgstr "Keresés az almappákban"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:226
msgid "Search and Filter"
msgstr "Keresés és szűrés"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:379
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:930
msgid "Search for an Instruction"
msgstr "Utasítás keresése"
#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr "Játékok keresése..."
#: Source/Core/DolphinQt/MenuBar.cpp:1830
msgid "Search instruction"
msgstr "Keresési utasítás"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:234
msgid "Search:"
msgstr "Keresés:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:409
msgid "Security options"
msgstr "Biztonsági beállítások"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261
msgid "Select"
msgstr "Kiválaszt"
#. i18n: If the user selects a file, Branch Watch will save to that file.
#. If the user presses Cancel, Branch Watch will save to a file in the user folder.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:804
msgid ""
"Select Branch Watch Snapshot Auto-Save File (for user folder location, "
"cancel)"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:71
msgid "Select Dump Path"
msgstr "Kimentési útvonal kiválasztása"
#: Source/Core/DolphinQt/GameList/GameList.cpp:568
#: Source/Core/DolphinQt/MenuBar.cpp:1193
msgid "Select Export Directory"
msgstr "Exportálási könyvtár kiválasztása"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:145
msgid "Select Figure File"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:680
msgid "Select GBA BIOS"
msgstr "GBA BIOS kiválasztása"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:829
msgid "Select GBA ROM"
msgstr "GBA ROM kiválasztása"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:709
msgid "Select GBA Saves Path"
msgstr "GBA mentési útvonal kiválasztása"
#: Source/Core/DolphinQt/MainWindow.cpp:1815
msgid "Select Keys File (OTP/SEEPROM Dump)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr "Legutóbbi állapot kiválasztása"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:82
msgid "Select Load Path"
msgstr "Betöltési útvonal kiválasztása"
#: Source/Core/DolphinQt/MainWindow.cpp:1789
msgid "Select NAND Backup"
msgstr "NAND Backup kiválasztása"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:93
msgid "Select Resource Pack Path"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
msgid "Select Riivolution XML file"
msgstr "Riivolution XML fájl kiválasztása"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:505
msgid "Select SD Card Image"
msgstr "SD kártya képfájl kiválasztása"
#: Source/Core/DolphinQt/MenuBar.cpp:1148
msgid "Select Save File"
msgstr "Mentési fájl kiválasztása"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:484
msgid "Select Skylander Collection"
msgstr "Skylander Collection kiválasztása"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556
msgid "Select Skylander File"
msgstr "Skylander fájl kiválasztása"
#: Source/Core/DolphinQt/MenuBar.cpp:447
msgid "Select Slot %1 - %2"
msgstr "Foglalat kiválasztása %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:362
msgid "Select State"
msgstr "Állapot kiválasztása"
#: Source/Core/DolphinQt/MenuBar.cpp:417
msgid "Select State Slot"
msgstr "Állapot kiválasztása, foglalat"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 1"
msgstr "Állapot kiválasztása, foglalat 1"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Select State Slot 10"
msgstr "Állapot kiválasztása, foglalat 10"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 2"
msgstr "Állapot kiválasztása, foglalat 2"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 3"
msgstr "Állapot kiválasztása, foglalat 3"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 4"
msgstr "Állapot kiválasztása, foglalat 4"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 5"
msgstr "Állapot kiválasztása, foglalat 5"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 6"
msgstr "Állapot kiválasztása, foglalat 6"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 7"
msgstr "Állapot kiválasztása, foglalat 7"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 8"
msgstr "Állapot kiválasztása, foglalat 8"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 9"
msgstr "Állapot kiválasztása, foglalat 9"
#: Source/Core/DolphinQt/MenuBar.cpp:1127
msgid "Select Title to Install to NAND"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:105
msgid "Select WFS Path"
msgstr "WFS útvonal kiválasztása"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:60
msgid "Select Wii NAND Root"
msgstr "Wii NAND gyökér kiválasztása"
#: Source/Core/DolphinQt/GameList/GameList.cpp:293
#: Source/Core/DolphinQt/Settings/PathPane.cpp:39
msgid "Select a Directory"
msgstr "Válassz egy könyvtárat"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:197
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583
#: Source/Core/DolphinQt/GBAWidget.cpp:217
#: Source/Core/DolphinQt/GBAWidget.cpp:249
#: Source/Core/DolphinQt/MainWindow.cpp:788
#: Source/Core/DolphinQt/MainWindow.cpp:1426
#: Source/Core/DolphinQt/MainWindow.cpp:1438
msgid "Select a File"
msgstr "Válassz egy fájlt"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:522
msgid "Select a Folder to Sync with the SD Card Image"
msgstr "Az SD kártya képfájllal szinkronizálandó mappa kiválasztása"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:47
msgid "Select a Game"
msgstr "Válassz egy játékot"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:693
msgid "Select a file"
msgstr "Válassz egy fájlt"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18
msgid "Select a game"
msgstr "Válassz egy játékot"
#: Source/Core/DolphinQt/GBAWidget.cpp:195
msgid "Select e-Reader Cards"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1441
msgid "Select the RSO module address:"
msgstr "Válaszd ki az RSO modul címét:"
#: Source/Core/DolphinQt/MainWindow.cpp:1838
msgid "Select the Recording File to Play"
msgstr "Válaszd ki a lejátszandó felvételt"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:192
msgid "Select the Virtual SD Card Root"
msgstr "Virtuális SD kártya gyökér kiválasztása"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Selected Font"
msgstr "Kiválasztott betűtípus"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:233
msgid "Selected controller profile does not exist"
msgstr "A megadott vezérlő profil nem létezik"
#: Source/Core/Core/NetPlayServer.cpp:1342
#: Source/Core/Core/NetPlayServer.cpp:1716
#: Source/Core/Core/NetPlayServer.cpp:2044
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:491
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:895
msgid "Selected game doesn't exist in game list!"
msgstr "A kiválasztott játék nem létezik a játéklistában!"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
msgid "Selected thread callstack"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:210
msgid "Selected thread context"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:370
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:367
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:352
msgid ""
"Selects how frame dumps (videos) and screenshots are going to be captured."
"<br>If the game or window resolution change during a recording, multiple "
"video files might be created.<br>Note that color correction and cropping are "
"always ignored by the captures.<br><br><b>Window Resolution</b>: Uses the "
"output window resolution (without black bars).<br>This is a simple dumping "
"option that will capture the image more or less as you see it.<br><b>Aspect "
"Ratio Corrected Internal Resolution</b>: Uses the Internal Resolution (XFB "
"size), and corrects it by the target aspect ratio.<br>This option will "
"consistently dump at the specified Internal Resolution regardless of how the "
"image is displayed during recording.<br><b>Raw Internal Resolution</b>: Uses "
"the Internal Resolution (XFB size) without correcting it with the target "
"aspect ratio.<br>This will provide a clean dump without any aspect ratio "
"correction so users have as raw as possible input for external editing "
"software.<br><br><dolphin_emphasis>If unsure, leave this at \"Aspect Ratio "
"Corrected Internal Resolution\".</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:612
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255
msgid ""
"Selects which aspect ratio to use for displaying the game.<br><br>The aspect "
"ratio of the image sent out by the original consoles varied depending on the "
"game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut "
"off by the edges of the TV, or the image wouldn't fill the TV entirely. By "
"default, Dolphin shows the whole image without distorting its proportions, "
"which means it's normal for the image to not entirely fill your display."
"<br><br><b>Auto</b>: Mimics a TV with either a 4:3 or 16:9 aspect ratio, "
"depending on which type of TV the game seems to be targeting."
"<br><br><b>Force 16:9</b>: Mimics a TV with a 16:9 (widescreen) aspect ratio."
"<br><br><b>Force 4:3</b>: Mimics a TV with a 4:3 aspect ratio."
"<br><br><b>Stretch to Window</b>: Stretches the image to the window size. "
"This will usually distort the image's proportions.<br><br><b>Custom</b>: "
"Mimics a TV with the specified aspect ratio. This is mostly intended to be "
"used with aspect ratio cheats/mods.<br><br><b>Custom (Stretch)</b>: Similar "
"to `Custom`, but stretches the image to the specified aspect ratio. This "
"will usually distort the image's proportions, and should not be used under "
"normal circumstances.<br><br><dolphin_emphasis>If unsure, select Auto.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:237
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:410
msgid ""
"Selects which update track Dolphin uses when checking for updates at "
"startup. If a new update is available, Dolphin will show a list of changes "
"made since your current version and ask you if you want to update."
"<br><br>The Dev track has the latest version of Dolphin which often updates "
"multiple times per day. Select this track if you want the newest features "
"and fixes.<br><br>The Releases track has an update every few months. Some "
"reasons you might prefer to use this track:<br>- You prefer using versions "
"that have had additional testing.<br>- NetPlay requires players to have the "
"same Dolphin version, and the latest Release version will have the most "
"players to match with.<br>- You frequently use Dolphin's savestate system, "
"which doesn't guarantee backward compatibility of savestates between Dolphin "
"versions. If this applies to you, make sure you make an in-game save before "
"updating (i.e. save your game in the same way you would on a physical "
"GameCube or Wii), then load the in-game save after updating Dolphin and "
"before making any new savestates.<br><br>Selecting \"Don't Update\" will "
"prevent Dolphin from automatically checking for updates."
"<br><br><dolphin_emphasis>If unsure, select Releases.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:272
msgid "Send"
msgstr "Küldés"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:355
msgid "Sensor Bar Position:"
msgstr "Érzékelősáv helyzete:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373
msgid ""
"Separates CPU and GPU emulation work to separate threads. Reduces single-"
"thread burden by spreading Dolphin's heaviest load across two cores, which "
"usually improves performance. However, it can result in glitches and crashes."
"<br><br>This setting cannot be changed while emulation is active."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:315
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50
msgid "Server IP Address"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52
msgid "Server Port"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1982
msgid "Server rejected traversal attempt"
msgstr "A szerver elutasította az átjárási kérelmet"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
msgid "Set &Value"
msgstr "&Érték beállítása"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:442
msgid "Set Brea&kpoint"
msgstr "&Töréspont megadása"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:359
msgid "Set Memory Card File for Slot A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:360
msgid "Set Memory Card File for Slot B"
msgstr ""
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:77 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Set PC"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599
msgid "Set Symbol &End Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597
msgid "Set Symbol &Size"
msgstr "&Szimbólumméret megadása"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:994
msgid "Set Symbol End Address"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:416
msgid "Set as &Default ISO"
msgstr "&Beállítás alapértelmezett ISO-ként"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:187
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"A Wii megjelenítő mód a PAL játékokhoz 60Hz-et (480i) használ 50Hz (576i) "
"helyett.\n"
"Nem biztos, hogy minden játékkal működik."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:194
msgid "Sets the Wii system language."
msgstr "A Wii rendszer nyelve."
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:328
msgid ""
"Sets the language displayed by Dolphin's user interface.<br><br>Changes to "
"this setting only take effect once Dolphin is restarted."
"<br><br><dolphin_emphasis>If unsure, select &lt;System Language&gt;.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:92
msgid ""
"Sets the latency in milliseconds. Higher values may reduce audio crackling. "
"Certain backends only."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:429
msgid ""
"Sets the region used for titles whose region cannot be determined "
"automatically.<br><br>This setting cannot be changed while emulation is "
"active."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:377
msgid ""
"Sets the style of Dolphin's user interface. Any custom styles that you have "
"added will be presented here, allowing you to switch to them."
"<br><br><dolphin_emphasis>If unsure, select (System).</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:61
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:73
msgid "Settings"
msgstr "Beállítások"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:440
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: setting.txt fájl nem hozható létre"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64
msgid "Severity"
msgstr "Súlyosság"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:120
msgid "Shader Compilation"
msgstr "Árnyékoló összeállítás"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "Rázás"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:140
msgid "Sharp Bilinear"
msgstr "Éles bilineáris"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:63
#, c-format
msgid "Show % Speed"
msgstr "Sebesség % megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:454
msgid "Show &Log"
msgstr "Nap&ló megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:467
msgid "Show &Toolbar"
msgstr "Eszközt&ár megjelenítése"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:193
msgid "Show Active Title in Window Title"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:767
msgid "Show All"
msgstr "Összes megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:754
msgid "Show Australia"
msgstr "Ausztrália megjelenítése"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159
msgid "Show Current Game on Discord"
msgstr "Jelenlegi játék megjelenítése Discordon"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:130
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:304
msgid "Show Disabled Codes First"
msgstr "Kikapcsolt kódok megjelenítése először"
#: Source/Core/DolphinQt/MenuBar.cpp:729
msgid "Show ELF/DOL"
msgstr "ELF/DOL megjelenítése"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:129
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:303
msgid "Show Enabled Codes First"
msgstr "Bekapcsolt kódok megjelenítése először"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58
msgid "Show FPS"
msgstr "FPS megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:837
msgid "Show Frame Counter"
msgstr "Képkockaszámoló megjelenítése"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:59
msgid "Show Frame Times"
msgstr "Képkockaidők megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:755
msgid "Show France"
msgstr "Franciaország megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:727
msgid "Show GameCube"
msgstr "GameCube megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:756
msgid "Show Germany"
msgstr "Németország megjelenítése"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234
msgid "Show Golf Mode Overlay"
msgstr "Golf mód átfedés megjelenítése"
#: Source/Core/Core/HotkeyManager.cpp:202
msgid "Show Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:843
msgid "Show Input Display"
msgstr "Bemeneti kijelző megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:757
msgid "Show Italy"
msgstr "Olaszország megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:751
msgid "Show JPN"
msgstr "JPN megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:758
msgid "Show Korea"
msgstr "Korea megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:831
msgid "Show Lag Counter"
msgstr "Eltérési szám megjelenítése"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:153
msgid "Show Language:"
msgstr "Nyelv megjelenítése:"
#: Source/Core/DolphinQt/MenuBar.cpp:460
msgid "Show Log &Configuration"
msgstr "Naplózási &beállítások megjelenítése"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
msgid "Show NetPlay Messages"
msgstr "NetPlay üzenetek mgejelenítése"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:105
msgid "Show NetPlay Ping"
msgstr "NetPlay ping mgejelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:759
msgid "Show Netherlands"
msgstr "Hollandia megjelenítése"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:191
msgid "Show On-Screen Display Messages"
msgstr "Képernyőn megjelenő üzenetek megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:752
msgid "Show PAL"
msgstr "PAL megjelenítése"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:75 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Show PC"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:62
msgid "Show Performance Graphs"
msgstr "Teljesítmény grafikonok megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:732
msgid "Show Platforms"
msgstr "Platformok megjelenítése"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Show Projection Statistics"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:766
msgid "Show Regions"
msgstr "Régiók megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:825
msgid "Show Rerecord Counter"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:760
msgid "Show Russia"
msgstr "Oroszország megjelenítése"
#: Source/Core/Core/HotkeyManager.cpp:201
msgid "Show Skylanders Portal"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:761
msgid "Show Spain"
msgstr "Spanyolország megjelenítése"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64
msgid "Show Speed Colors"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87
msgid "Show Statistics"
msgstr "Statisztikák megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:850
msgid "Show System Clock"
msgstr "Rendszeróra megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:762
msgid "Show Taiwan"
msgstr "Tajvan megjelenítése"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:589
msgid "Show Target in Memor&y"
msgstr "Cél megjelenítése a &Memóriában"
#: Source/Core/DolphinQt/MenuBar.cpp:753
msgid "Show USA"
msgstr "USA megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:764
msgid "Show Unknown"
msgstr "Ismeretlen megjelenítése"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
msgid "Show VBlank Times"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60
msgid "Show VPS"
msgstr "VPS megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:728
msgid "Show WAD"
msgstr "WAD megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:726
msgid "Show Wii"
msgstr "Wii megjelenítése"
#: Source/Core/DolphinQt/MenuBar.cpp:763
msgid "Show World"
msgstr "Világ megjelenítése"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:587
msgid "Show in &Memory"
msgstr "Megjelenítés a &Memóriában"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:531
msgid "Show in Code"
msgstr "Megjelenítés a Kódban"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:547
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:358
msgid "Show in Memory"
msgstr "Megjelenítés a Memóriában"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:894
msgid "Show in code"
msgstr "Megjelenítés a kódban"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:502
msgid "Show in memory"
msgstr "Megjelenítés a memóriában"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:143
msgid "Show in server browser"
msgstr "Megjelenítés a szerver böngészőben"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:264
msgid ""
"Shows Dolphin's debugging user interface. This lets you view and modify a "
"game's code and memory contents, set debugging breakpoints, examine network "
"requests, and more.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:282
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:277
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:353
msgid ""
"Shows on-screen display messages over the render window. These messages "
"disappear after several seconds.<br><br><dolphin_emphasis>If unsure, leave "
"this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:281
#, c-format
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:357
msgid ""
"Shows the active game title in the render window's title bar."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Megjeleníti az aktív játék címét a renderablak tetején."
"<br><br><dolphin_emphasis>Ha bizonytalan vagy, hagy kipipálva.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:265
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:273
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:374
msgid ""
"Shows the mouse cursor at all times.<br><br><dolphin_emphasis>If unsure, "
"select &quot;On Movement&quot;.</dolphin_emphasis>"
msgstr ""
"Mindig mutatja az egérkurzort.<br><br><dolphin_emphasis>Ha bizonytalan vagy, "
"válaszd a &quot;Mozgatáskor&quot; lehetőséget. </dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:367
msgid ""
"Shows the mouse cursor briefly whenever it has recently moved, then hides it."
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:261
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:269
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:279
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:305
msgid ""
"Shows various projection statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:302
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:398
msgid ""
"Shows which game is active and the duration of your current play session in "
"your Discord status.<br><br>This setting cannot be changed while emulation "
"is active.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Megjeleníti az éppen aktuális játékmenetet- és időt a Discord állapotodban."
"<br><br>Ez a beállítás nem változtatható meg aktív emuláció közben."
"<br><br><dolphin_emphasis>Ha bizonytalan vagy, hagyd kipipálva.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Side-by-Side"
msgstr "Egymás mellett"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268
msgid "Sideways Hold"
msgstr "Oldalra-tartás tartás"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265
msgid "Sideways Toggle"
msgstr "Oldalra tartás kapcsoló"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311
msgid "Sideways Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1047
msgid "Signature Database"
msgstr "Aláírás adatbázis"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Signed 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "Signed 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Signed 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Signed Integer"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Simplified Chinese"
msgstr "Egyszerűsített kínai"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "DK Bongos szimulálása"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "Six Axis"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:228
msgid "Size"
msgstr "Méret"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:152
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Skip"
msgstr "Átugrás"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127
msgid "Skip Drawing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49
msgid "Skip EFB Access from CPU"
msgstr "Az EFB processzor hozzáférésének átugrása"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73
msgid "Skip Main Menu"
msgstr "Főmenü átugrása"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:95
msgid "Skip Presenting Duplicate Frames"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:293
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. "
"<br><br><dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:262
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br />Disable this option as well as enabling V-Sync for "
"optimal frame pacing.<br><br><dolphin_emphasis>If unsure, leave this checked."
"</dolphin_emphasis>"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:403
msgid "Skylander"
msgstr "Skylander"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:175
msgid "Skylander %1"
msgstr "Skylander %1"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:557
msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)"
msgstr "Skylander (*.sky *.bin *.dmp *.dump);;Minden fájl (*)"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626
msgid "Skylander (*.sky);;All Files (*)"
msgstr "Skylander (*.sky);;Minden fájl (*)"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:215
msgid "Skylander Collection Path:"
msgstr "Skylander Collection útvonal:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:522
msgid "Skylander not found in this collection. Create new file?"
msgstr "A Skylander nem található ebben a gyűjteményben. Létrehozol új fájlt?"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:45
msgid "Skylanders Manager"
msgstr "Skylanders kezelő"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot A"
msgstr "Foglalat A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163
msgid "Slot A:"
msgstr "Foglalat A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot B"
msgstr "Foglalat B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:177
msgid "Slot B:"
msgstr "Foglalat B:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "Socket table"
msgstr ""
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr "Szoftveres renderer"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1318
msgid "Some of the data could not be read."
msgstr "Az adat egy része nem olvasható."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1045
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:257
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:128
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:302
msgid "Sort Alphabetically"
msgstr "Alfabetikus rendezés"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:180
msgid "Sound:"
msgstr "Hang:"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr "Dél-Amerika"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "Spanyolország"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "Spanish"
msgstr "Spanyol"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Speaker Pan"
msgstr "Hangszóró pásztázás"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:369
msgid "Speaker Volume:"
msgstr "Hangszóró hangerő:"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:124
msgid "Specialized (Default)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Specific"
msgstr "Specifikus"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:372
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all. A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression. However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr "Sebesség"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:455
msgid "Speed Limit"
msgstr "Sebességkorlát"
#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:262
msgid "Spyro's Adventure"
msgstr "Spyro's Adventure"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Stack end"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Stack start"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36
msgid "Standard Controller"
msgstr "Szabványos vezérlő"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:66
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/MenuBar.cpp:281
msgid "Start &NetPlay..."
msgstr "&NetPlay indítása..."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:252
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:582
msgid "Start Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:138
msgid "Start New Cheat Search"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Start Profiling"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:796
msgid "Start Re&cording Input"
msgstr "&Bemenet rögzítésének indítása"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Start Recording"
msgstr "Felvétel indítása"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:75
msgid "Start in Fullscreen"
msgstr "Indítás teljes képernyőn"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48
msgid "Start with Riivolution Patches"
msgstr "Indítás Riivolution Patchekkel"
#: Source/Core/DolphinQt/GameList/GameList.cpp:411
msgid "Start with Riivolution Patches..."
msgstr "Indítás Riivolution Patchekkel..."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:877
msgid "Started game"
msgstr "Elindított játék"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "State"
msgstr "Állapot"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38
msgid "Steering Wheel"
msgstr "Kormánykerék"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Step Into"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Step Out"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Step Over"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:568
msgid "Step out successful!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:566
msgid "Step out timed out!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:489
msgid "Step over in progress..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:464
msgid "Step successful!"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:345
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:183
msgid "Stereo"
msgstr "Sztereó"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:693
msgid "Stereoscopic 3D Mode"
msgstr "Sztereoszkópikus 3D mód"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:222
msgid "Stereoscopic 3D Mode:"
msgstr "Sztereoszkópikus 3D mód:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206
msgid "Stereoscopy"
msgstr "Sztereoszkóp"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:176
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "Kar"
#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:158
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr "Stop"
#: Source/Core/DolphinQt/MenuBar.cpp:799
msgid "Stop Playing/Recording Input"
msgstr "Játék/felvétel leállítása"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:153
msgid "Stop Profiling"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412
msgid "Stopped game"
msgstr "Megállított játék"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:53
msgid "Store EFB Copies to Texture Only"
msgstr "EFB másolatok tárolása csak textúrának"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:92
msgid "Store XFB Copies to Texture Only"
msgstr "XFB másolatok tárolása csak textúrának"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:233
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:252
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Stretch to Window"
msgstr "Ablakméretűvé nyújtás"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178
msgid "Strict Settings Sync"
msgstr ""
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "Pengetés"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:415
msgid "Style"
msgstr "Stílus"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:141
msgid "Style:"
msgstr "Stílus:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:29
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
#: Source/Core/DolphinQt/ConvertDialog.cpp:537
#: Source/Core/DolphinQt/GameList/GameList.cpp:631
#: Source/Core/DolphinQt/GameList/GameList.cpp:661
#: Source/Core/DolphinQt/MenuBar.cpp:231 Source/Core/DolphinQt/MenuBar.cpp:1136
#: Source/Core/DolphinQt/MenuBar.cpp:1270
msgid "Success"
msgstr "Siker"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:458
msgid "Successfully added to the NetPlay index"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:538
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr "%n kép sikeresen konvertálva."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
msgid "Successfully deleted '%1'."
msgstr "Sikeresen törölve '%1'."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:497
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:593
msgid "Successfully exported save files"
msgstr "Sikeresen exportált mentési fájlok"
#: Source/Core/DolphinQt/MenuBar.cpp:1271
msgid "Successfully extracted certificates from NAND"
msgstr "Tanúsítványok sikeresen kivonva a NAND-ból"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
msgid "Successfully extracted file."
msgstr "Fájl sikeresen kibontva."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
msgid "Successfully extracted system data."
msgstr "Rendszeradatok sikeresen kibontva."
#: Source/Core/DolphinQt/MenuBar.cpp:1166
msgid "Successfully imported save file."
msgstr "Mentett fájl sikeresen importálva."
#: Source/Core/DolphinQt/GameList/GameList.cpp:632
#: Source/Core/DolphinQt/MenuBar.cpp:1137
msgid "Successfully installed this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:662
msgid "Successfully removed this title from the NAND."
msgstr ""
#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:275
msgid "SuperChargers"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:79
msgid "Support"
msgstr "Támogatás"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:589
msgid "Supported file formats"
msgstr "Támogatott fájlformátumok"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:218
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr "Támogatja az SD és SDHC formátumot. Az alapértelmezett méret 128 MB."
#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:185
msgid "Surround"
msgstr "Térhangzás"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
msgid "Suspended"
msgstr "Felfüggesztve"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:217
msgid "Swap Eyes"
msgstr "Szemcsere"
#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:268
msgid "Swap Force"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:407
msgid "Swapper"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:626
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Felcseréli a bal és a jobb szemet. Leginkább az egymás melletti sztereoszkóp "
"módban hasznos.<br><br><dolphin_emphasis>Ha bizonytalan vagy, hagyd üresen.</"
"dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "Lengetés"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to A"
msgstr "A-ra váltás"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to B"
msgstr "B-re váltás"
#. i18n: "Symbol" means debugging symbol (its name in particular).
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:408
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:656
msgid "Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:995
msgid "Symbol End Address (%1):"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:581
msgid "Symbol Name"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:937
msgid "Symbol Name:"
msgstr "Szimbólum neve:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:971
msgid "Symbol Size (%1):"
msgstr "Szimbólum mérete (%1):"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:137
#: Source/Core/DolphinQt/MenuBar.cpp:1041
msgid "Symbols"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:107
msgid "Sync"
msgstr "Szinkronizálás"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176
msgid "Sync AR/Gecko Codes"
msgstr "AR/Gecko kódok szinkronizálása"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:110
msgid "Sync real Wii Remotes and pair them"
msgstr "Valódi Wii Remote-ok szinkronizálása és párosítása"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Synchronize GPU thread"
msgstr "GPU szál szinkronizálása"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:241
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1435
msgid "Synchronizing AR codes..."
msgstr "AR kódok szinkronizálása..."
#: Source/Core/Core/NetPlayClient.cpp:1368
msgid "Synchronizing Gecko codes..."
msgstr "Gecko kódok szinkronizálása..."
#: Source/Core/Core/NetPlayClient.cpp:1051
msgid "Synchronizing save data..."
msgstr "Mentett adatok szinkronizálása..."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "System Language:"
msgstr "Rendszer nyelve:"
#: Source/Core/DolphinQt/MenuBar.cpp:815
msgid "TAS Input"
msgstr "TAS bemenet"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448
msgid "TAS Tools"
msgstr "TAS eszközök"
#: Source/Core/DolphinQt/GameList/GameList.cpp:502
#: Source/Core/DolphinQt/GameList/GameList.cpp:1008
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:236
#: Source/Core/DolphinQt/MenuBar.cpp:704
msgid "Tags"
msgstr "Címkék"
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:40
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171
msgid "Tail"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Tajvan"
#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:369
msgid "Take Screenshot"
msgstr "Pillanatkép készítése"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:664
msgid "Target address range is invalid."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:705
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed: %1"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:333
msgid "Tech"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263
msgid "Test"
msgstr "Teszt"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:628
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:645
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:806
msgid "Text file (*.txt);;All Files (*)"
msgstr "Szöveges fájl (*.txt);;Minden fájl (*)"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63
msgid "Texture Cache"
msgstr "Textúra gyorsítótár"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:303
msgid "Texture Cache Accuracy"
msgstr "Textúra gyorsítótár pontosság"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:125
msgid "Texture Dumping"
msgstr "Textúra kimentés"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:665
msgid "Texture Filtering"
msgstr "Textúraszűrés"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172
msgid "Texture Filtering:"
msgstr "Textúraszűrés:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:91
msgid "Texture Format Overlay"
msgstr "Textúra formátum átfedés"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:600
msgid "The H3 hash table for the {0} partition is not correct."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:441
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr ""
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:483
msgid "The Masterpiece partitions are missing."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1262
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1257
msgid "The NAND has been repaired."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1000
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:177
msgid "The amount of money this Skylander has. Between 0 and 65000"
msgstr "Ennek a Skylandernek a pénzösszege. 0 és 65000 között"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:289
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:467
msgid "The channel partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:462
msgid "The data partition is missing."
msgstr "Az adatpartíció hiányzik."
#: Source/Core/DiscIO/VolumeVerifier.cpp:500
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:613
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68
msgid ""
"The default value \"%1\" will work with a local tapserver and newserv. You "
"can also enter a network location (address:port) to connect to a remote "
"tapserver."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:427
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""
#: Source/Core/Core/Movie.cpp:363
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:310
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:436
msgid "The disc that was about to be inserted couldn't be found."
msgstr "A behelyezni próbált lemez nem található."
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:36
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "Az emulált Wii konzol frissítve lett."
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "Az emulált Wii konzol már naprakész."
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:137
msgid "The entered MAC address is invalid."
msgstr "A megadott MAC-cím érvénytelen."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141
msgid "The entered PID is invalid."
msgstr "A megadott PID érvénytelen."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134
msgid "The entered VID is invalid."
msgstr "A megadott VID érvénytelen."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539
msgid "The expression contains a syntax error."
msgstr "A kifejezés szintaxis hibát tartalmaz."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:487
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
"A\n"
" %1\n"
"fájl sérült, vagy nem GameCube memóriakártya fájl.\n"
"%2"
#: Source/Core/DolphinQt/ConvertDialog.cpp:408
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"A fájl már létezik: %1.\n"
"Le szeretnéd cserélni?"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:281
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:60
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:52
msgid "The file {0} was already open, the file header will not be written."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:466
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:431
msgid "The filesystem is invalid or could not be read."
msgstr "A fájlrendszer érvénytelen, vagy nem olvasható."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:589
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, or %4, matching the "
"region of the save files that are in it."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:778
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:884
msgid "The game ID is inconsistent."
msgstr "A játék azonosítója inkonzisztens."
#: Source/Core/DiscIO/VolumeVerifier.cpp:895
msgid "The game ID is unusually short."
msgstr "A játék azonosítója szokatlanul rövid."
#: Source/Core/DiscIO/VolumeVerifier.cpp:876
msgid "The game ID is {0} but should be {1}."
msgstr "A játék azonosítója {0}, de ennyinek kellene lennie: {1}."
#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:291
msgid "The game is currently running."
msgstr "A játék éppen fut."
#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:719
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:154
msgid "The hashes do not match!"
msgstr "A hashek nem egyeznek!"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:150
msgid "The hashes match!"
msgstr "A hashek megegyeznek!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:178
msgid ""
"The hero level of this Skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""
"Ennek a Skylandernek a hős szintje. Csak a Skylanders: Spyro's Adventuresben "
"látható. 0 és 100 között"
#: Source/Core/Core/NetPlayClient.cpp:185
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:472
msgid "The install partition is missing."
msgstr "A telepítési partíció hiányzik."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:185
msgid "The last time the figure has been placed on a portal"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:183
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI.cpp:50
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted). For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180
msgid "The nickname for this Skylander. Limited to 15 characters"
msgstr "Ennek a Skylandernek a beceneve. Maximum 15 karakter"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:159
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:256
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297
msgid "The profile '%1' does not exist"
msgstr "A profil '%1' nem létezik"
#: Source/Core/Core/Movie.cpp:220
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr "A rögzített játék ({0}) nem egyezik meg a kiválasztott játékkal ({1})"
#: Source/Core/DiscIO/VolumeVerifier.cpp:913
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "A kapott dekódolt AR kód nem tartalmaz sorokat."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:508
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""
"Nem használható ugyanaz a fájl több foglalatban; már használatban van: %1."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:612
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""
"Nem használható ugyanaz a mappa több foglalatban; már használatban van: %1."
#: Source/Core/Core/NetPlayClient.cpp:288
msgid "The server and client's NetPlay versions are incompatible."
msgstr "A szerver és a kliens NetPlay verziói nem kompatibilisek."
#: Source/Core/Core/NetPlayClient.cpp:284
msgid "The server is full."
msgstr "A szerver megtelt."
#: Source/Core/Core/NetPlayClient.cpp:297
msgid "The server sent an unknown error message."
msgstr "A szerver egy ismeretlen hibaüzenetet küldött."
#: Source/Core/VideoBackends/Software/SWmain.cpp:60
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:973
msgid "The specified common key index is {0} but should be {1}."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:203
msgid "The specified file \"{0}\" does not exist"
msgstr "A megadott fájl \"{0}\" nem létezik."
#: Source/Core/DolphinQt/MenuBar.cpp:1220
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:544
msgid "The target memory card already contains a file \"%1\"."
msgstr ""
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:991
msgid "The ticket is not correctly signed."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:182
msgid "The total time this figure has been used inside a game in seconds"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:176
msgid "The toy code for this figure. Only available for real figures."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:522
msgid "The type of a partition could not be read."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:86
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:93
msgid "The type of this Skylander is unknown!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:100
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:683
msgid "The update partition does not contain the IOS used by this title."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:457
msgid "The update partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:491
msgid "The update partition is not at its normal position."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1212
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:642
msgid "The {0} partition does not have a valid file system."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:571
msgid "The {0} partition does not seem to contain valid data."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:593
msgid "The {0} partition is not correctly signed."
msgstr "A {0} partíció aláírása nem megfelelő."
#: Source/Core/DiscIO/VolumeVerifier.cpp:538
msgid "The {0} partition is not properly aligned."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:383
msgid "Theme"
msgstr "Téma"
#: Source/Core/DiscIO/VolumeVerifier.cpp:445
msgid "There are too many partitions in the first partition table."
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806
msgid ""
"There are unsaved changes in \"%1\".\n"
"\n"
"Do you want to save before closing?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:610
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:621
msgid "There is nothing to save!"
msgstr "Nincs mit elmenteni!"
#: Source/Core/Core/State.cpp:1050
msgid "There is nothing to undo!"
msgstr "Nincs mit visszavonni!"
#: Source/Core/DolphinQt/GameList/GameList.cpp:495
msgid "There was an issue adding a shortcut to the desktop"
msgstr "Hiba történt az asztali parancsikon létrehozásakor"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:154
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Ezek a beállítások felülírják a Dolphin mag beállításait.\n"
"A módosítatlan opcióknál a játék a Dolphin beállításait használja."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
msgid "This Gecko code doesn't contain any lines."
msgstr "Ez a Gecko kód nem tartalmaz egyetlen sort sem."
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:938
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:103
msgid "This Skylander type can't be modified yet!"
msgstr "Ez a Skylander típus jelenleg nem módosítható!"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:153
msgid "This USB device is already whitelisted."
msgstr "Ez az USB-eszköz már engedélyezve van."
#: Source/Core/Core/ConfigManager.cpp:285
msgid "This WAD is not bootable."
msgstr "Ez a WAD nem indítható."
#: Source/Core/Core/ConfigManager.cpp:280
msgid "This WAD is not valid."
msgstr "Ez a WAD érvénytelen."
#: Source/Core/Core/ActionReplay.cpp:908
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Az action replay szimulátor nem támogat olyan kódokat, amelyek magát az "
"Action Replayt módosítják."
#: Source/Core/Common/x64CPUDetect.cpp:84
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:267
#: Source/Core/DolphinQt/GameList/GameList.cpp:831
msgid "This cannot be undone!"
msgstr "Ez nem vonható vissza!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:825
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:848
msgid "This disc image has an unusual size."
msgstr "A lemezkép szokatlan méretű."
#: Source/Core/DiscIO/VolumeVerifier.cpp:842
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1010
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:798
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:795
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:710
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. If this error "
"is stopping the game from working, please report it to the developers."
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:703
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""
#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:38
msgid "This feature is disabled in hardcore mode."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr "Ez a fájl nem tartalmaz érvényes Wii fájlrendszert."
#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr "Ez a fájl nem tűnik BootMii NAND biztonsági másolatnak."
#: Source/Core/DiscIO/VolumeVerifier.cpp:770
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
#: Source/Core/VideoCommon/VideoBackendBase.cpp:196
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1404
msgid "This is a bad dump."
msgstr "Ez egy rossz kimentés."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1397
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1364
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1359
msgid "This is a good dump."
msgstr "Ez egy jó kimentés."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:524
msgid "This only applies to the initial boot of the emulated software."
msgstr "Ez a beállítás csak az emulált szoftver első indítására vonatkozik."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302
msgid "This session requires a password:"
msgstr "Ez a játékmenet jelszót igényel:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:179
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:76
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Ne használd ezt a szoftvert illegálisan megszerzett játékok futtatásához."
#: Source/Core/Core/ConfigManager.cpp:303
msgid "This title cannot be booted."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:946
msgid "This title is set to use an invalid IOS."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:960
msgid "This title is set to use an invalid common key."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:325
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:316
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Ez az érték hozzáadódik a grafikai beállításokban megadott konvergencia "
"értékhez."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Ez az érték összeszorzódik a grafikai beállításokban megadott mélység "
"értékkel."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:376
msgid ""
"This will also filter unconditional branches.\n"
"To filter for or against unconditional branches,\n"
"use the Branch Type filter options."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:180
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:147
msgid "Thread context"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26
msgid "Threads"
msgstr "Szálak"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Küszöbérték"
#: Source/Core/UICommon/UICommon.cpp:525
msgid "TiB"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:231
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "Billenés"
#. i18n: Time Percent
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:407
msgid "Time %"
msgstr ""
#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:653
msgid "Time Average (ns)"
msgstr ""
#. i18n: Time Average (ns)
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:405
msgid "Time Avg. (ns)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:654
msgid "Time Percent"
msgstr ""
#. i18n: "ns" is an abbreviation of nanoseconds.
#: Source/Core/DolphinQt/Debugger/JitBlockTableModel.cpp:403
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:651
msgid "Time Spent (ns)"
msgstr ""
#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294
msgid "Timed Out"
msgstr "Lejárt az idő"
#: Source/Core/DolphinQt/GameList/GameList.cpp:997
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:214
#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
#: Source/Core/DolphinQt/MenuBar.cpp:693
msgid "Title"
msgstr "Cím"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309
msgid "To"
msgstr "Eddig:"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:202
msgid "To log in, stop the current emulation."
msgstr "A bejelentkezéshez le kell állítanod a jelenlegi emulációt."
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:103
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:118
msgid "To:"
msgstr "Eddig:"
#: Source/Core/DolphinQt/MenuBar.cpp:366
msgid "Toggle &Fullscreen"
msgstr "&Teljes képernyő kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Toggle 3D Anaglyph"
msgstr "3D anaglif kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Side-by-Side"
msgstr "Egymás-mellett 3D kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Toggle 3D Top-Bottom"
msgstr "Egymás-alatt 3D kapcsoló"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr "Minden naplótípus kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle Aspect Ratio"
msgstr "Képarány kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:79
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:903
msgid "Toggle Breakpoint"
msgstr "Töréspont kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle Crop"
msgstr "Levágás kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Toggle Custom Textures"
msgstr "Egyedi textúrák kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle EFB Copies"
msgstr "EFB másolatok kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Toggle Fog"
msgstr "Köd kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr "Teljes képernyő kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr "Szünet kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Toggle SD Card"
msgstr "SD kártya kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle Skip EFB Access"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Toggle Texture Dumping"
msgstr "Textúra kimentés kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Toggle USB Keyboard"
msgstr "USB billentyűzet kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle XFB Copies"
msgstr "XFB másolatok kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle XFB Immediate Mode"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:590
msgid "Toggle software JIT block profiling (will clear the JIT cache)."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:966
msgid "Tokenizing failed."
msgstr "Sikertelen tokenizálás."
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:277
msgid "Tool Controls"
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:29
msgid "Toolbar"
msgstr "Eszköztár"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:357
msgid "Top"
msgstr "Fent"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Top-and-Bottom"
msgstr "Egymás alatt"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:475
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Total Hits"
msgstr ""
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr ""
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr ""
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr ""
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr ""
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:122
msgid "Toy code:"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:177
msgid "Traditional Chinese"
msgstr "Hagyományos kínai"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:420
msgid "Trap"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:409
msgid "Trap Master"
msgstr ""
#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:271
msgid "Trap Team"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1002
msgid "Traversal Error"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194
msgid "Traversal Server"
msgstr "Átjárási szerver"
#: Source/Core/Core/NetPlayClient.cpp:1979
msgid "Traversal server timed out connecting to the host"
msgstr "Időtúllépés az átjárási szerver és a gazda csatlakozásakor"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "Triforce AM Baseboard"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:213
msgid "Triggers"
msgstr "Ravaszok"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:415
msgid "Trophy"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:273
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Type"
msgstr "Típus"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205
msgid "Type-based Alignment"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Typical GameCube/Wii Address Space"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297
msgid "UNKNOWN"
msgstr "ISMERETLEN"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr "USB eszköz emuláció"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:455
msgid "USB Emulation"
msgstr "USB emuláció"
#: Source/Core/Core/HotkeyManager.cpp:368
msgid "USB Emulation Devices"
msgstr "USB emulációs eszközök"
#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:139
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:152
msgid "USB Whitelist Error"
msgstr "USB engedélyezési hiba"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:286
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:291
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:296
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1435
msgid "Unable to auto-detect RSO module"
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:208
msgid "Unable to contact update server."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:280
msgid "Unable to create updater copy."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid "Unable to modify Skylander!"
msgstr "Nem lehet módosítani a Skylander-t!"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:704
msgid "Unable to open file."
msgstr "Nem sikerült megnyitni a fájlt."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:712
msgid "Unable to read file."
msgstr "Nem sikerült beolvasni a fájlt."
#: Source/Core/UICommon/AutoUpdate.cpp:285
msgid "Unable to set permissions on updater copy."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:297
msgid "Unable to write to file {0}"
msgstr "Nem sikerült a fájlba írni {0}"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97
msgid "Unbound"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:345
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:349
msgid "Undead"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:388
msgid "Undo Load State"
msgstr "Állapot betöltésének visszavonása"
#: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:405
msgid "Undo Save State"
msgstr "Állapot mentésének visszavonása"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:320
msgid "Uninstall"
msgstr "Eltávolítás"
#: Source/Core/DolphinQt/GameList/GameList.cpp:445
msgid "Uninstall from the NAND"
msgstr "Eltávolítás a NAND-ról"
#: Source/Core/DolphinQt/GameList/GameList.cpp:648
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:330
msgid "United States"
msgstr "Egyesült Államok"
#: Source/Core/Core/State.cpp:654 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107 Source/Core/DiscIO/Enums.cpp:133
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:762
msgid "Unknown"
msgstr "Ismeretlen"
#. i18n: "Var" is short for "variant"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:58
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:857
msgid "Unknown (Id:%1 Var:%2)"
msgstr "Ismeretlen (Id:%1 Var:%2)"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1174
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr "Ismeretlen DVD parancs {0:08x} - végzetes hiba"
#: Source/Core/Core/NetPlayClient.cpp:1335
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr "Ismeretlen SYNC_CODES üzenet érkezett az alábbi azonosítóval: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1240
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1036
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr "Ismeretlen SYNC_SAVE_DATA üzenet érkezett az alábbi azonosítóval: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1183
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92
msgid "Unknown Skylander type!"
msgstr "Ismeretlen Skylander típus!"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:135
msgid "Unknown address space"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:120
msgid "Unknown author"
msgstr "Ismeretlen szerző"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:173
msgid "Unknown data type"
msgstr "Ismeretlen adattípus"
#: Source/Core/DiscIO/VolumeVerifier.cpp:357
msgid "Unknown disc"
msgstr "Ismeretlen lemez"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:383
msgid "Unknown error occurred."
msgstr "Ismeretlen hiba lépett fel."
#: Source/Core/Core/NetPlayClient.cpp:1988
msgid "Unknown error {0:x}"
msgstr "Ismeretlen hiba {0:x}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:869
msgid "Unknown error."
msgstr "Ismeretlen hiba."
#: Source/Core/Core/NetPlayClient.cpp:481
msgid "Unknown message received with id : {0}"
msgstr "Ismeretlen üzenet érkezett az alábbi azonosítóval: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1248
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
#. i18n: This is used to create a file name. The string must end in ".sky".
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:537
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:621
msgid "Unknown(%1 %2).sky"
msgstr "Ismeretlen(%1 %2).sky"
#. i18n: This is used to create a file name. The string must end in ".bin".
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:290
msgid "Unknown(%1).bin"
msgstr "Ismeretlen(%1).bin"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:170
msgid "Unlimited"
msgstr "Végtelen"
#: Source/Core/Core/HotkeyManager.cpp:189
msgid "Unload ROM"
msgstr "ROM ürítése"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr "Kurzor feloldása"
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:106
msgid "Unlocked"
msgstr ""
#. i18n: %1 is a date/time.
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:101
msgid "Unlocked at %1"
msgstr "Feloldva ekkor: %1"
#: Source/Core/DiscIO/FileBlob.cpp:87
msgid "Unpacking"
msgstr "Kicsomagolása"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805
msgid "Unsaved Changes"
msgstr "Mentetlen változtatások"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193
msgid "Unsigned 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194
msgid "Unsigned 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192
msgid "Unsigned 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:152
msgid "Unsigned Integer"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Up"
msgstr "Fel"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:371
msgid "Update"
msgstr "Frissítés"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:148
msgid "Update Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:78
msgid "Update after closing Dolphin"
msgstr "Frissítés a Dolphin bezárása után"
#: Source/Core/DolphinQt/Updater.cpp:61
msgid "Update available"
msgstr "Frissítés elérhető"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "Frissítés megszakítva"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "Frissítés befejezve"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr "Frissítés sikertelen"
#: Source/Core/DolphinQt/WiiUpdate.cpp:98
msgid "Updating"
msgstr "Frissítés"
#: Source/Core/DolphinQt/WiiUpdate.cpp:124
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Játék frissítése %1...\n"
"Ez eltarthat egy ideig."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269
msgid "Upright Hold"
msgstr "Függőleges tartás"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266
msgid "Upright Toggle"
msgstr "Függőleges kapcsoló"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
msgid "Upright Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230
msgid "Usage Statistics Reporting Settings"
msgstr "Használati statisztika-jelentés beállítások"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr "Használd a 8.8.8.8-at a normál DNS-hez, vagy adj meg egy sajátot."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168
msgid "Use All Wii Save Data"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:161
msgid "Use Built-In Database of Game Names"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:220
msgid "Use Full Resolution Per Eye"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146
msgid "Use Lossless Codec (FFV1)"
msgstr "Veszteségmentes kodek használata (FFV1)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173
msgid "Use Mouse Controlled Pointing"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:157
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 mód használata (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:189
msgid "Use Panic Handlers"
msgstr "Hibakezelők használata"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:118
msgid ""
"Use RetroAchievements rich presence in your Discord status.<br><br>Show "
"Current Game on Discord must be enabled."
msgstr ""
"RetroAchievements jelenlét használata a Discord állapotodban."
"<br><br>Jelenlegi játék megjelenítése Discordon opció engedélyezve kell, "
"hogy legyen."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:410
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions.<br><br>If this "
"setting is enabled, the Texture Filtering setting will be disabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Egyetlen mélységpuffert használ mindkét szemhez. Néhány játékhoz szükséges."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65
msgid "Use memory mapper configuration at time of scan"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use physical addresses"
msgstr "Fizikai címek használata"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use virtual addresses when possible"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183
msgid "User Config"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:114
msgid "User Interface"
msgstr "Felhasználói kezelőfelület"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "User Variables"
msgstr "Felhasználói változók"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:330
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:73
msgid "Username"
msgstr "Felhasználónév"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:319
msgid ""
"Uses Dolphin's database of properly formatted names in the game list's Title "
"column.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:275
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "Using Qt %1"
msgstr "Qt %1 használatával"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1049
msgid "Using TTL %1 for probe packet"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:598
msgid "Usually used for light objects"
msgstr ""
#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:591
msgid "Usually used for normal matrices"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:585
msgid "Usually used for position matrices"
msgstr ""
#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595
msgid "Usually used for tex coord matrices"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102
msgid "Utility"
msgstr "Segédprogram"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:113
msgid "VBI Skip"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:126
msgid "Value"
msgstr "Érték"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:718
msgid "Value tracked to current instruction."
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157
msgid "Value:"
msgstr "Érték:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607
msgid "Variant entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577
msgid "Variant:"
msgstr ""
#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:418
msgid "Vehicle"
msgstr "Jármű"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr "Gyorsaság"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42
msgid "Verbosity"
msgstr "Rézletesség"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:85
msgid "Verify"
msgstr "Ellenőrzés"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:102
msgid "Verify Integrity"
msgstr "Integritás ellenőrzése"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:413
msgid "Verify certificates"
msgstr "Tanúsítványok ellenőrzése"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:161
msgid "Verifying"
msgstr "Ellenőrzés..."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Version"
msgstr "Verzió"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:110
msgid "Vertex Rounding"
msgstr ""
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247
msgid "Vertical FOV"
msgstr "Függőleges látótér (FOV)"
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:625
msgid "View &Code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132
msgid "View &code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131
msgid "View &memory"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
msgid "Virtual Notches"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:132
msgid "Virtual address space"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:341
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:62
msgid "Volume"
msgstr "Hangerő"
#: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:192
msgid "Volume Down"
msgstr "Hangerő le"
#: Source/Core/Core/HotkeyManager.cpp:47 Source/Core/Core/HotkeyManager.cpp:194
msgid "Volume Toggle Mute"
msgstr "Némítás kapcsoló"
#: Source/Core/Core/HotkeyManager.cpp:46 Source/Core/Core/HotkeyManager.cpp:193
msgid "Volume Up"
msgstr "Hangerő fel"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:1128
msgid "WAD files (*.wad)"
msgstr "WAD fájlok (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:138
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:106
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:96
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:80
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:58
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291
msgid "WAITING"
msgstr "VÁRAKOZÁS"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:44
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"WARNING: The controls under Accelerometer and Gyroscope are designed to "
"interface directly with motion sensor hardware. They are not intended for "
"mapping traditional buttons, triggers or axes. You might need to configure "
"alternate input sources before using these controls."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"WARNING: These controls are designed to interface directly with motion "
"sensor hardware. They are not intended for mapping traditional buttons, "
"triggers or axes. You might need to configure alternate input sources before "
"using these controls."
msgstr ""
#: Source/Core/Core/Config/MainSettings.h:23
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI (exklúzív mód)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:231
msgid "WFS Path:"
msgstr "WFS útvonal:"
#: Source/Core/DolphinQt/ConvertDialog.cpp:353
msgid "WIA GC/Wii images (*.wia)"
msgstr "WIA GC/Wii képfájlok (*.wia)"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:236
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:458
msgid "Waiting for first scan..."
msgstr "Várakozás az első vizsgálatra..."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:306
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:274
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:217
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:233
#: Source/Core/DolphinQt/MenuBar.cpp:1590
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:474
msgid "Warning"
msgstr "Figyelem"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
#: Source/Core/Core/Movie.cpp:1072
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:1047
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1098
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1114
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr "Figyelés"
#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:330
msgid "Water"
msgstr "Víz"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Website"
msgstr "Weboldal"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr "Western (Windows-1252)"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:629
msgid ""
"Whether each eye gets full or half image resolution when using side-by-side "
"or above-and-below 3D.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:326
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/. "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:321
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/&lt;"
"game_id&gt;/. This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:341
msgid "Whitelisted USB Passthrough Devices"
msgstr "Engedélyezett USB átjáró eszközök"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153
msgid "Widescreen Hack"
msgstr "Szélesvásznú hangolás"
#: Source/Core/Core/HotkeyManager.cpp:348
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:86
msgid "Wii Menu"
msgstr "Wii Menü"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Wii NAND Root:"
msgstr "Wii NAND gyökér:"
#: Source/Core/Core/HW/Wiimote.cpp:101
msgid "Wii Remote"
msgstr "Wii Remote"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:429
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:139
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43
msgid "Wii Remote %1"
msgstr "Wii Remote %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113
msgid "Wii Remote Accelerometer"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:271
msgid "Wii Remote Buttons"
msgstr "Wii Remote gombok"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146
msgid "Wii Remote Gyroscope"
msgstr "Wii Remote Giroszkóp"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:349
msgid "Wii Remote Settings"
msgstr "Wii Remote beállítások"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:103
msgid "Wii Remotes"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:420
msgid "Wii TAS Input %1 - Classic Controller"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:439
msgid "Wii TAS Input %1 - Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:399
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452
msgid "Wii and Wii Remote"
msgstr "Wii és Wii Remote"
#: Source/Core/DiscIO/VolumeVerifier.cpp:103
msgid "Wii data is not public yet"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1149
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii mentési fájlok (*.bin);;Minden fájl (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:80
msgid "WiiTools Signature MEGA File"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:143
msgid "Window Resolution"
msgstr "Ablakfelbontás"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:437
msgid "Window Size"
msgstr "Ablakméret"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:531
msgid "Wipe &Inspection Data"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:940
msgid "Wipe JIT Block Profiling Data"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:599
msgid "Wipe Profiling"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:399
msgid "Wipe Recent Hits"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:134
msgid "Word Wrap"
msgstr "Sortörés"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Világ"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:275
msgid "Write"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:943
msgid "Write JIT Block Log Dump"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:237
msgid "Write only"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr "Konzolba írás"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr "Fájlba írás"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141
msgid "Write to Log"
msgstr "Naplóba írás"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145
msgid "Write to Log and Break"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr "Ablakba írás"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Wrong disc number"
msgstr "Helytelen lemezszám"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645
msgid "Wrong hash"
msgstr "Helytelen hash"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653
msgid "Wrong region"
msgstr "Helytelen régió"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "Wrong revision"
msgstr "Helytelen revízió"
#: Source/Core/DolphinQt/MenuBar.cpp:231
msgid "Wrote to \"%1\"."
msgstr ""
#: Source/Android/jni/MainAndroid.cpp:463
msgid "Wrote to \"{0}\"."
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:566
msgid "XF register "
msgstr "XF regiszter "
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93
msgid "XLink Kai BBA Destination Address"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr "Y"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Left"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34
msgid "Yaw Right"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Yellow"
msgstr "Sárga"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "Yes"
msgstr "Igen"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr "&Igen mindre"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:298
msgid ""
"You are about to convert the content of the file at %2 into the folder at "
"%1. All current content of the folder will be deleted. Are you sure you want "
"to continue?"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:273
msgid ""
"You are about to convert the content of the folder at %1 into the file at "
"%2. All current content of the file will be deleted. Are you sure you want "
"to continue?"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:39
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:36
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:226
msgid "You are running the latest version available on this update track."
msgstr "A legfrissebb verziót használod ezen a frissítési csatornán."
#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:337
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310
msgid ""
"You have %1 unsaved assembly tabs open\n"
"\n"
"Do you want to save all and exit?"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
msgid "You have to enter a name."
msgstr "Meg kell adnod egy nevet."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342
msgid "You must provide a name for your session!"
msgstr "Meg kell adnod egy nevet a játékmenethez!"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:350
msgid "You must provide a region for your session!"
msgstr "Meg kell adnod egy régiót a játékmenethez!"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:313
msgid "You must restart Dolphin in order for the change to take effect."
msgstr ""
"Újra kell indítanod a Dolphin emulátort a változtatások érvényesítéséhez."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336
msgid "You must select a game to host!"
msgstr ""
#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1232
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:135
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:175
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:202
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:941
msgid "Zero 3 code not supported"
msgstr "Zero 3 kód nem támogatott"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1061
msgid "Zero candidates remaining."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:961
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr "A Dolphin számára ismeretlen Zero kód: {0:08x}"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:100
msgid "[%1, %2]"
msgstr "[%1, %2]"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:110
msgid "[%1, %2] and [%3, %4]"
msgstr "[%1, %2] és [%3, %4]"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
msgid "^ Xor"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:176
msgid "aligned"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "any value"
msgstr "bármilyen érték"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "auto"
msgstr "automatikus"
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr "cm"
#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr "d3d12.dll nem tölthető be."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:632
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:652
msgid "default"
msgstr "alapértelmezett"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:654
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:386
msgid "disconnected"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:195
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr "e-Reader Cards (*.raw);;Minden fájl (*)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191
msgid "errno"
msgstr "errno"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "fake-completion"
msgstr "fake-completion"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:379
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:321
msgid "false"
msgstr "hamis"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:190
msgid "is equal to"
msgstr "egyenlő"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:198
msgid "is greater than"
msgstr "nagyobb, mint"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:200
msgid "is greater than or equal to"
msgstr "nagyobb vagy egyenlő, mint"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:194
msgid "is less than"
msgstr "kisebb, mint"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:196
msgid "is less than or equal to"
msgstr "kisebb vagy egyenlő, mint"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:192
msgid "is not equal to"
msgstr "nem egyenlő"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:208
msgid "last value"
msgstr "legutóbbi érték"
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr "m/mp"
#: Source/Core/DolphinQt/GBAWidget.cpp:218
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;All Files (*)"
msgstr ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;Minden fájl (*)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "none"
msgstr "nincs"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81
msgid "or select a device"
msgstr "vagy válassz egy eszközt"
#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47
msgid "s"
msgstr "mp"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101
msgid "sRGB"
msgstr "sRGB"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:206
msgid "this value:"
msgstr "ez az érték:"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:375
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:323
msgid "true"
msgstr "igaz"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:176
msgid "unaligned"
msgstr ""
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:705
msgid "{0} (Masterpiece)"
msgstr ""
#: Source/Core/UICommon/GameFile.cpp:840
msgid "{0} (NKit)"
msgstr "{0} (NKit)"
#: Source/Core/Core/Boot/Boot.cpp:448
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1232
msgid "{0} failed to synchronize codes."
msgstr "{0} kódok szinkronizálása sikertelen."
#: Source/Core/Core/NetPlayServer.cpp:1174
msgid "{0} failed to synchronize."
msgstr "{0} szinkronizálása sikertelen."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"{0} nem egy mappa, áthelyezése sikertelen *.original-ba.\n"
"Ellenőrizd az írási jogokat vagy mozgasd a fájlokat a Dolphinen kívülre"
#: Source/Core/DiscIO/CompressedBlob.cpp:265
#: Source/Core/DiscIO/WIABlob.cpp:1710
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr "{0} / {1} blokk. Tömörítési arány: {2}%"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200
msgid "{0} was not a directory, moved to *.original"
msgstr "{0} nem egy mappa, áthelyezve a *.original-ba"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:294
msgid "| Or"
msgstr "| Vagy"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:92
msgid ""
"© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2024+ Dolphin csapat. A “GameCube” és a “Wii” a Nintendo védjegyei. A "
"Dolphin semmilyen módon nem áll kapcsolatban a Nintendóval."
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr "°"
#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39
msgid "°/s"
msgstr "°/mp"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✔ Invite"
msgstr "✔ Meghívás"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✖ Decline"
msgstr "✖ Elutasítás"