// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/MsgHandler.h" #include "Common/StringUtil.h" #include "Common/Logging/Log.h" #include "DiscIO/Filesystem.h" #include "DiscIO/FileSystemGCWii.h" #include "DiscIO/Volume.h" namespace DiscIO { CFileSystemGCWii::CFileSystemGCWii(const IVolume *_rVolume) : IFileSystem(_rVolume) , m_Initialized(false) , m_Valid(false) , m_Wii(false) { m_Valid = DetectFileSystem(); } CFileSystemGCWii::~CFileSystemGCWii() { m_FileInfoVector.clear(); } u64 CFileSystemGCWii::GetFileSize(const std::string& _rFullPath) { if (!m_Initialized) InitFileSystem(); const SFileInfo* pFileInfo = FindFileInfo(_rFullPath); if (pFileInfo != nullptr && !pFileInfo->IsDirectory()) return pFileInfo->m_FileSize; return 0; } const std::string CFileSystemGCWii::GetFileName(u64 _Address) { if (!m_Initialized) InitFileSystem(); for (auto& fileInfo : m_FileInfoVector) { if ((fileInfo.m_Offset <= _Address) && ((fileInfo.m_Offset + fileInfo.m_FileSize) > _Address)) { return fileInfo.m_FullPath; } } return ""; } u64 CFileSystemGCWii::ReadFile(const std::string& _rFullPath, u8* _pBuffer, u64 _MaxBufferSize, u64 _OffsetInFile) { if (!m_Initialized) InitFileSystem(); const SFileInfo* pFileInfo = FindFileInfo(_rFullPath); if (pFileInfo == nullptr) return 0; if (_OffsetInFile >= pFileInfo->m_FileSize) return 0; u64 read_length = std::min(_MaxBufferSize, pFileInfo->m_FileSize - _OffsetInFile); DEBUG_LOG(DISCIO, "Reading %" PRIx64 " bytes at %" PRIx64 " from file %s. Offset: %" PRIx64 " Size: %" PRIx64, read_length, _OffsetInFile, _rFullPath.c_str(), pFileInfo->m_Offset, pFileInfo->m_FileSize); m_rVolume->Read(pFileInfo->m_Offset + _OffsetInFile, read_length, _pBuffer, m_Wii); return read_length; } bool CFileSystemGCWii::ExportFile(const std::string& _rFullPath, const std::string& _rExportFilename) { if (!m_Initialized) InitFileSystem(); const SFileInfo* pFileInfo = FindFileInfo(_rFullPath); if (!pFileInfo) return false; u64 remainingSize = pFileInfo->m_FileSize; u64 fileOffset = pFileInfo->m_Offset; File::IOFile f(_rExportFilename, "wb"); if (!f) return false; bool result = true; while (remainingSize) { // Limit read size to 128 MB size_t readSize = (size_t)std::min(remainingSize, (u64)0x08000000); std::vector buffer(readSize); result = m_rVolume->Read(fileOffset, readSize, &buffer[0], m_Wii); if (!result) break; f.WriteBytes(&buffer[0], readSize); remainingSize -= readSize; fileOffset += readSize; } return result; } bool CFileSystemGCWii::ExportApploader(const std::string& _rExportFolder) const { u32 AppSize = m_rVolume->Read32(0x2440 + 0x14, m_Wii); // apploader size AppSize += m_rVolume->Read32(0x2440 + 0x18, m_Wii); // + trailer size AppSize += 0x20; // + header size DEBUG_LOG(DISCIO,"AppSize -> %x", AppSize); std::vector buffer(AppSize); if (m_rVolume->Read(0x2440, AppSize, &buffer[0], m_Wii)) { std::string exportName(_rExportFolder + "/apploader.img"); File::IOFile AppFile(exportName, "wb"); if (AppFile) { AppFile.WriteBytes(&buffer[0], AppSize); return true; } } return false; } u32 CFileSystemGCWii::GetBootDOLSize() const { return GetBootDOLSize((u64)m_rVolume->Read32(0x420, m_Wii) << GetOffsetShift()); } u32 CFileSystemGCWii::GetBootDOLSize(u64 dol_offset) const { u32 dol_size = 0; u32 offset = 0; u32 size = 0; // Iterate through the 7 code segments for (u8 i = 0; i < 7; i++) { offset = m_rVolume->Read32(dol_offset + 0x00 + i * 4, m_Wii); size = m_rVolume->Read32(dol_offset + 0x90 + i * 4, m_Wii); dol_size = std::max(offset + size, dol_size); } // Iterate through the 11 data segments for (u8 i = 0; i < 11; i++) { offset = m_rVolume->Read32(dol_offset + 0x1c + i * 4, m_Wii); size = m_rVolume->Read32(dol_offset + 0xac + i * 4, m_Wii); dol_size = std::max(offset + size, dol_size); } return dol_size; } bool CFileSystemGCWii::ExportDOL(const std::string& _rExportFolder) const { u32 DolOffset = m_rVolume->Read32(0x420, m_Wii) << GetOffsetShift(); u32 DolSize = GetBootDOLSize(); std::vector buffer(DolSize); if (m_rVolume->Read(DolOffset, DolSize, &buffer[0], m_Wii)) { std::string exportName(_rExportFolder + "/boot.dol"); File::IOFile DolFile(exportName, "wb"); if (DolFile) { DolFile.WriteBytes(&buffer[0], DolSize); return true; } } return false; } std::string CFileSystemGCWii::GetStringFromOffset(u64 _Offset) const { std::string data(255, 0x00); m_rVolume->Read(_Offset, data.size(), (u8*)&data[0], m_Wii); data.erase(std::find(data.begin(), data.end(), 0x00), data.end()); // TODO: Should we really always use SHIFT-JIS? // It makes some filenames in Pikmin (NTSC-U) sane, but is it correct? return SHIFTJISToUTF8(data); } const std::vector& CFileSystemGCWii::GetFileList() { if (!m_Initialized) InitFileSystem(); return m_FileInfoVector; } const SFileInfo* CFileSystemGCWii::FindFileInfo(const std::string& _rFullPath) { if (!m_Initialized) InitFileSystem(); for (auto& fileInfo : m_FileInfoVector) { if (!strcasecmp(fileInfo.m_FullPath.c_str(), _rFullPath.c_str())) return &fileInfo; } return nullptr; } bool CFileSystemGCWii::DetectFileSystem() { if (m_rVolume->Read32(0x18, false) == 0x5D1C9EA3) { m_Wii = true; return true; } else if (m_rVolume->Read32(0x1c, false) == 0xC2339F3D) { m_Wii = false; return true; } return false; } void CFileSystemGCWii::InitFileSystem() { m_Initialized = true; u32 const shift = GetOffsetShift(); // read the whole FST u64 FSTOffset = static_cast(m_rVolume->Read32(0x424, m_Wii)) << shift; // u32 FSTSize = Read32(0x428); // u32 FSTMaxSize = Read32(0x42C); // read all fileinfos SFileInfo Root { m_rVolume->Read32(FSTOffset + 0x0, m_Wii), static_cast(FSTOffset + 0x4) << shift, m_rVolume->Read32(FSTOffset + 0x8, m_Wii) }; if (!Root.IsDirectory()) return; // 12 bytes (the size of a file entry) times 10 * 1024 * 1024 is 120 MiB, // more than total RAM in a Wii. No file system should use anywhere near that much. static const u32 ARBITRARY_FILE_SYSTEM_SIZE_LIMIT = 10 * 1024 * 1024; if (Root.m_FileSize > ARBITRARY_FILE_SYSTEM_SIZE_LIMIT) { // Without this check, Dolphin can crash by trying to allocate too much // memory when loading the file systems of certain malformed disc images. ERROR_LOG(DISCIO, "File system is abnormally large! Aborting loading"); return; } if (m_FileInfoVector.size()) PanicAlert("Wtf?"); u64 NameTableOffset = FSTOffset; m_FileInfoVector.reserve((size_t)Root.m_FileSize); for (u32 i = 0; i < Root.m_FileSize; i++) { u64 const read_offset = FSTOffset + (i * 0xC); u64 const name_offset = m_rVolume->Read32(read_offset + 0x0, m_Wii); u64 const offset = static_cast(m_rVolume->Read32(read_offset + 0x4, m_Wii)) << shift; u64 const size = m_rVolume->Read32(read_offset + 0x8, m_Wii); m_FileInfoVector.emplace_back(name_offset, offset, size); NameTableOffset += 0xC; } BuildFilenames(1, m_FileInfoVector.size(), "", NameTableOffset); } size_t CFileSystemGCWii::BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const std::string& _szDirectory, u64 _NameTableOffset) { size_t CurrentIndex = _FirstIndex; while (CurrentIndex < _LastIndex) { SFileInfo& rFileInfo = m_FileInfoVector[CurrentIndex]; u64 const uOffset = _NameTableOffset + (rFileInfo.m_NameOffset & 0xFFFFFF); std::string const offset_str { GetStringFromOffset(uOffset) }; bool const is_dir = rFileInfo.IsDirectory(); rFileInfo.m_FullPath.reserve(_szDirectory.size() + offset_str.size()); rFileInfo.m_FullPath.append(_szDirectory.data(), _szDirectory.size()) .append(offset_str.data(), offset_str.size()) .append("/", size_t(is_dir)); if (!is_dir) { ++CurrentIndex; continue; } // check next index CurrentIndex = BuildFilenames(CurrentIndex + 1, (size_t) rFileInfo.m_FileSize, rFileInfo.m_FullPath, _NameTableOffset); } return CurrentIndex; } u32 CFileSystemGCWii::GetOffsetShift() const { return m_Wii ? 2 : 0; } } // namespace