// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "Core/Host.h" #include "DolphinWX/GLInterface/GLInterface.h" #include "VideoCommon/VideoConfig.h" #if USE_EGL bool cXInterface::ServerConnect(void) { GLWin.dpy = XOpenDisplay(nullptr); if (!GLWin.dpy) return false; return true; } bool cXInterface::Initialize(void *config, void *window_handle) { int _tx, _ty, _twidth, _theight; XVisualInfo visTemplate; int num_visuals; EGLint vid; if (!GLWin.dpy) { printf("Error: couldn't open X display\n"); return false; } if (!eglGetConfigAttrib(GLWin.egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) { printf("Error: eglGetConfigAttrib() failed\n"); exit(1); } /* The X window visual must match the EGL config */ visTemplate.visualid = vid; GLWin.vi = XGetVisualInfo(GLWin.dpy, VisualIDMask, &visTemplate, &num_visuals); if (!GLWin.vi) { printf("Error: couldn't get X visual\n"); exit(1); } Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight); GLWin.x = _tx; GLWin.y = _ty; GLWin.width = _twidth; GLWin.height = _theight; GLWin.evdpy = XOpenDisplay(nullptr); GLWin.parent = (Window) window_handle; GLWin.screen = DefaultScreen(GLWin.dpy); if (GLWin.parent == 0) GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen); return true; } void *cXInterface::EGLGetDisplay(void) { #if HAVE_WAYLAND return eglGetDisplay((wl_display *) GLWin.dpy); #else return eglGetDisplay(GLWin.dpy); #endif } void *cXInterface::CreateWindow(void) { Atom wmProtocols[1]; // Setup window attributes GLWin.attr.colormap = XCreateColormap(GLWin.evdpy, GLWin.parent, GLWin.vi->visual, AllocNone); GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask; GLWin.attr.background_pixel = BlackPixel(GLWin.evdpy, GLWin.screen); GLWin.attr.border_pixel = 0; // Create the window GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent, GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual, CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr); wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True); XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1); XSetStandardProperties(GLWin.evdpy, GLWin.win, "GPU", "GPU", None, nullptr, 0, nullptr); XMapRaised(GLWin.evdpy, GLWin.win); XSync(GLWin.evdpy, True); GLWin.xEventThread = std::thread(&cXInterface::XEventThread, this); // Control window size and picture scaling GLInterface->SetBackBufferDimensions(GLWin.width, GLWin.height); return (void *) GLWin.win; } void cXInterface::DestroyWindow(void) { XDestroyWindow(GLWin.evdpy, GLWin.win); GLWin.win = 0; if (GLWin.xEventThread.joinable()) GLWin.xEventThread.join(); XFreeColormap(GLWin.evdpy, GLWin.attr.colormap); } void cXInterface::UpdateFPSDisplay(const std::string& text) { XStoreName(GLWin.evdpy, GLWin.win, text.c_str()); } void cXInterface::SwapBuffers() { eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf); } void cXInterface::XEventThread() #else void cX11Window::CreateXWindow(void) { Atom wmProtocols[1]; // Setup window attributes GLWin.attr.colormap = XCreateColormap(GLWin.evdpy, GLWin.parent, GLWin.vi->visual, AllocNone); GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask; GLWin.attr.background_pixel = BlackPixel(GLWin.evdpy, GLWin.screen); GLWin.attr.border_pixel = 0; // Create the window GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent, GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual, CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr); wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True); XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1); XSetStandardProperties(GLWin.evdpy, GLWin.win, "GPU", "GPU", None, nullptr, 0, nullptr); XMapRaised(GLWin.evdpy, GLWin.win); XSync(GLWin.evdpy, True); GLWin.xEventThread = std::thread(&cX11Window::XEventThread, this); } void cX11Window::DestroyXWindow(void) { XUnmapWindow(GLWin.evdpy, GLWin.win); GLWin.win = 0; if (GLWin.xEventThread.joinable()) GLWin.xEventThread.join(); XFreeColormap(GLWin.evdpy, GLWin.attr.colormap); } void cX11Window::XEventThread() #endif { while (GLWin.win) { XEvent event; for (int num_events = XPending(GLWin.evdpy); num_events > 0; num_events--) { XNextEvent(GLWin.evdpy, &event); switch (event.type) { case ConfigureNotify: GLInterface->SetBackBufferDimensions(event.xconfigure.width, event.xconfigure.height); break; case ClientMessage: if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False)) Host_Message(WM_USER_STOP); break; default: break; } } Common::SleepCurrentThread(20); } }