// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _TEXTURECACHE_H #define _TEXTURECACHE_H #include #include "D3DBase.h" class TextureCache { struct TCacheEntry { LPDIRECT3DTEXTURE9 texture; u32 addr; u32 hash; u32 paletteHash; u32 hashoffset; u32 oldpixel; bool isRenderTarget; bool isNonPow2; int frameCount; int w,h,fmt; TCacheEntry() { texture=0; isRenderTarget=0; hash=0; } void Destroy(); }; typedef std::map TexCache; static u8 *temp; static TexCache textures; public: static void Init(); static void Cleanup(); static void Shutdown(); static void Invalidate(); static void Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt); static void CopyEFBToRenderTarget(u32 address, RECT *source); }; #endif