// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/Assets/TextureAsset.h" #include "Common/Logging/Log.h" #include "Common/StringUtil.h" #include "VideoCommon/BPMemory.h" namespace VideoCommon { namespace { bool ParseSampler(const VideoCommon::CustomAssetLibrary::AssetID& asset_id, const picojson::object& json, SamplerState* sampler) { if (!sampler) [[unlikely]] return false; *sampler = RenderState::GetLinearSamplerState(); const auto sampler_state_mode_iter = json.find("texture_mode"); if (sampler_state_mode_iter == json.end()) { ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_mode' not found", asset_id); return false; } if (!sampler_state_mode_iter->second.is()) { ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_mode' is not the right type", asset_id); return false; } std::string sampler_state_mode = sampler_state_mode_iter->second.to_str(); Common::ToLower(&sampler_state_mode); if (sampler_state_mode == "clamp") { sampler->tm0.wrap_u = WrapMode::Clamp; sampler->tm0.wrap_v = WrapMode::Clamp; } else if (sampler_state_mode == "repeat") { sampler->tm0.wrap_u = WrapMode::Repeat; sampler->tm0.wrap_v = WrapMode::Repeat; } else if (sampler_state_mode == "mirrored_repeat") { sampler->tm0.wrap_u = WrapMode::Mirror; sampler->tm0.wrap_v = WrapMode::Mirror; } else { ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_mode' has an invalid " "value '{}'", asset_id, sampler_state_mode); return false; } const auto sampler_state_filter_iter = json.find("texture_filter"); if (sampler_state_filter_iter == json.end()) { ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_filter' not found", asset_id); return false; } if (!sampler_state_filter_iter->second.is()) { ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_filter' is not the right type", asset_id); return false; } std::string sampler_state_filter = sampler_state_filter_iter->second.to_str(); Common::ToLower(&sampler_state_filter); if (sampler_state_filter == "linear") { sampler->tm0.min_filter = FilterMode::Linear; sampler->tm0.mag_filter = FilterMode::Linear; sampler->tm0.mipmap_filter = FilterMode::Linear; } else if (sampler_state_filter == "point") { sampler->tm0.min_filter = FilterMode::Linear; sampler->tm0.mag_filter = FilterMode::Linear; sampler->tm0.mipmap_filter = FilterMode::Linear; } else { ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'texture_filter' has an invalid " "value '{}'", asset_id, sampler_state_filter); return false; } return true; } } // namespace bool TextureData::FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json, TextureData* data) { const auto type_iter = json.find("type"); if (type_iter == json.end()) { ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, property entry 'type' not found", asset_id); return false; } if (!type_iter->second.is()) { ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, property entry 'type' is not " "the right json type", asset_id); return false; } std::string type = type_iter->second.to_str(); Common::ToLower(&type); if (type == "texture2d") { data->m_type = TextureData::Type::Type_Texture2D; if (!ParseSampler(asset_id, json, &data->m_sampler)) { return false; } } else if (type == "texturecube") { data->m_type = TextureData::Type::Type_TextureCube; } else { ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, texture type '{}' " "an invalid option", asset_id, type); return false; } return true; } CustomAssetLibrary::LoadInfo GameTextureAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id) { auto potential_data = std::make_shared(); const auto loaded_info = m_owning_library->LoadGameTexture(asset_id, potential_data.get()); if (loaded_info.m_bytes_loaded == 0) return {}; { std::lock_guard lk(m_data_lock); m_loaded = true; m_data = std::move(potential_data); } return loaded_info; } bool GameTextureAsset::Validate(u32 native_width, u32 native_height) const { std::lock_guard lk(m_data_lock); if (!m_loaded) { ERROR_LOG_FMT(VIDEO, "Game texture can't be validated for asset '{}' because it is not loaded yet.", GetAssetId()); return false; } if (m_data->m_texture.m_slices.empty()) { ERROR_LOG_FMT(VIDEO, "Game texture can't be validated for asset '{}' because no data was available.", GetAssetId()); return false; } if (m_data->m_texture.m_slices.size() > 1) { ERROR_LOG_FMT( VIDEO, "Game texture can't be validated for asset '{}' because it has more slices than expected.", GetAssetId()); return false; } const auto& slice = m_data->m_texture.m_slices[0]; if (slice.m_levels.empty()) { ERROR_LOG_FMT( VIDEO, "Game texture can't be validated for asset '{}' because first slice has no data available.", GetAssetId()); return false; } // Verify that the aspect ratio of the texture hasn't changed, as this could have // side-effects. const VideoCommon::CustomTextureData::ArraySlice::Level& first_mip = slice.m_levels[0]; if (first_mip.width * native_height != first_mip.height * native_width) { // Note: this feels like this should return an error but // for legacy reasons this is only a notice that something *could* // go wrong WARN_LOG_FMT( VIDEO, "Invalid custom texture size {}x{} for game texture asset '{}'. The aspect differs " "from the native size {}x{}.", first_mip.width, first_mip.height, GetAssetId(), native_width, native_height); } // Same deal if the custom texture isn't a multiple of the native size. if (native_width != 0 && native_height != 0 && (first_mip.width % native_width || first_mip.height % native_height)) { // Note: this feels like this should return an error but // for legacy reasons this is only a notice that something *could* // go wrong WARN_LOG_FMT( VIDEO, "Invalid custom texture size {}x{} for game texture asset '{}'. Please use an integer " "upscaling factor based on the native size {}x{}.", first_mip.width, first_mip.height, GetAssetId(), native_width, native_height); } return true; } } // namespace VideoCommon