// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include "Common/EnumFormatter.h" #include "VideoCommon/Assets/CustomAsset.h" namespace VideoCommon { struct ShaderProperty { // "SamplerShared" denotes that the sampler // already exists outside of the shader source // (ex: in the Dolphin defined pixel shader) // "Main" is the first entry in a shared sampler array // and "Additional" denotes a subsequent entry // in the array enum class Type { Type_Undefined, Type_SamplerArrayShared_Main, Type_SamplerArrayShared_Additional, Type_Sampler2D, Type_SamplerCube, Type_Int, Type_Int2, Type_Int3, Type_Int4, Type_Float, Type_Float2, Type_Float3, Type_Float4, Type_RGB, Type_RGBA, Type_Bool, Type_Max = Type_Bool }; Type m_type; std::string m_description; }; struct PixelShaderData { static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json, PixelShaderData* data); // These shader properties describe the input that the // shader expects to expose. The key is text // expected to be in the shader code and the propery // describes various details about the input std::map m_properties; std::string m_shader_source; }; class PixelShaderAsset final : public CustomLoadableAsset { public: using CustomLoadableAsset::CustomLoadableAsset; private: CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override; }; } // namespace VideoCommon template <> struct fmt::formatter : EnumFormatter { constexpr formatter() : EnumFormatter({"Undefined", "DolphinSamplerArray_Main", "DolphinSamplerArray_Additional", "2DSampler", "CubeSampler", "Int", "Int2", "Int3", "Int4", "Float", "Float2", "Float3", "Float4", "RGB", "RGBA", "Bool"}) { } };