// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include #include #include #include #include #include "ConfigDlg.h" #include "../Globals.h" #include "VideoConfig.h" #include "../TextureMngr.h" #include "VertexShaderManager.h" #include "../PostProcessing.h" #include "Render.h" #include "FileUtil.h" BEGIN_EVENT_TABLE(GFXConfigDialogOGL,wxDialog) EVT_CLOSE(GFXConfigDialogOGL::OnClose) EVT_BUTTON(ID_CLOSE, GFXConfigDialogOGL::CloseClick) EVT_BUTTON(ID_ABOUTOGL, GFXConfigDialogOGL::AboutClick) EVT_CHECKBOX(ID_FULLSCREEN, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHECKBOX(ID_VSYNC, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHECKBOX(ID_RENDERTOMAINWINDOW, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_COMBOBOX(ID_FULLSCREENCB, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_COMBOBOX(ID_WINDOWFSRESOLUTIONCB, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHOICE(ID_MAXANISOTROPY, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHOICE(ID_MSAAMODECB, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHECKBOX(ID_NATIVERESOLUTION, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHECKBOX(ID_2X_RESOLUTION, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHECKBOX(ID_USEXFB, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHECKBOX(ID_FORCEFILTERING, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHECKBOX(ID_AUTOSCALE, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHECKBOX(ID_WIDESCREENHACK, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHOICE(ID_ASPECT, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHECKBOX(ID_CROP, GFXConfigDialogOGL::GeneralSettingsChanged) #ifndef _WIN32 EVT_CHECKBOX(ID_HIDECURSOR, GFXConfigDialogOGL::GeneralSettingsChanged) #endif EVT_CHECKBOX(ID_WIREFRAME, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_SHOWFPS, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_STATISTICS, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_PROJSTATS, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_SHOWEFBCOPYREGIONS, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_SHADERERRORS, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_TEXFMTOVERLAY, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_TEXFMTCENTER, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_DUMPTEXTURES, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_HIRESTEXTURES, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_DUMPEFBTARGET, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_DUMPFRAMES, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_FREELOOK, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_DISABLELIGHTING, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_DISABLETEXTURING, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_DISABLEFOG, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_OSDHOTKEY, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_HACK, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_SAFETEXTURECACHE,GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_DSTALPHAPASS,GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHECKBOX(ID_CHECKBOX_DISABLECOPYEFB, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_RADIOBUTTON(ID_RADIO_COPYEFBTORAM, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_RADIOBUTTON(ID_RADIO_COPYEFBTOGL, GFXConfigDialogOGL::AdvancedSettingsChanged) EVT_CHOICE(ID_PHACKVALUE, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_CHOICE(ID_POSTSHADER, GFXConfigDialogOGL::GeneralSettingsChanged) EVT_BUTTON(ID_RELOADSHADER, GFXConfigDialogOGL::ReloadShaderClick) EVT_BUTTON(ID_EDITSHADER, GFXConfigDialogOGL::EditShaderClick) END_EVENT_TABLE() GFXConfigDialogOGL::GFXConfigDialogOGL(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style) : wxDialog(parent, id, title, position, size, style) { } // Close and unload the window // --------------- GFXConfigDialogOGL::~GFXConfigDialogOGL() { INFO_LOG(CONSOLE, "GFXConfigDialogOGL Closed"); } void GFXConfigDialogOGL::OnClose(wxCloseEvent& event) { //INFO_LOG(CONSOLE, "OnClose"); // notice that we don't run wxEntryCleanup(); here so the dll will still be loaded /* JP: Yes, it seems like Close() does not do that. It only runs EndModal() or something similar to hide the window. And I don't understand the "Window deletion overview" on the wxWidgets website. Destroy() doesn't run the destructor either. However running wxEntryCleanup() from here crashes the process. But we can run it from CloseClick() */ //wxEntryCleanup(); //EndModal(0); // Allow wxWidgets to close and unload the window //event.Skip(); CloseWindow(); } void GFXConfigDialogOGL::CloseClick(wxCommandEvent& WXUNUSED (event)) { //INFO_LOG(CONSOLE, "CloseClick"); // If we run wxEntryCleanup() the class will be entirely deleted, and the destructor will be run //g_Config.Save(); //wxEntryCleanup(); //Close(); CloseWindow(); } // Add avaliable resolutions and other settings // --------------- void GFXConfigDialogOGL::AddFSReso(const char *reso) { arrayStringFor_FullscreenCB.Add(wxString::FromAscii(reso)); } void GFXConfigDialogOGL::AddWindowReso(const char *reso) { arrayStringFor_WindowResolutionCB.Add(wxString::FromAscii(reso)); } void GFXConfigDialogOGL::CreateGUIControls() { // Notebook m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize); m_PageGeneral = new wxPanel(m_Notebook, ID_PAGEGENERAL, wxDefaultPosition, wxDefaultSize); m_Notebook->AddPage(m_PageGeneral, wxT("General")); m_PageAdvanced = new wxPanel(m_Notebook, ID_PAGEADVANCED, wxDefaultPosition, wxDefaultSize); m_Notebook->AddPage(m_PageAdvanced, wxT("Advanced")); // Buttons m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Close = new wxButton(this, ID_CLOSE, wxT("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); // Put notebook and buttons in sizers wxBoxSizer* sButtons; sButtons = new wxBoxSizer(wxHORIZONTAL); sButtons->Add(m_About, 0, wxALL, 5); sButtons->AddStretchSpacer(); sButtons->Add(m_Close, 0, wxALL, 5); wxBoxSizer* sMain; sMain = new wxBoxSizer(wxVERTICAL); sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5); sMain->Add(sButtons, 0, wxEXPAND, 5); this->SetSizer(sMain); this->Layout(); // General Display Settings sbBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Basic Display Settings")); m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to Main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_RenderToMainWindow->SetValue(g_Config.RenderToMainframe); m_NativeResolution = new wxCheckBox(m_PageGeneral, ID_NATIVERESOLUTION, wxT("Native"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_2xResolution = new wxCheckBox(m_PageGeneral, ID_2X_RESOLUTION, wxT("2x"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); wxStaticText *IRText = new wxStaticText(m_PageGeneral, ID_IRTEXT, wxT("Resolution:"), wxDefaultPosition, wxDefaultSize, 0); wxStaticText *RText = new wxStaticText(m_PageGeneral, ID_RTEXT, wxT("Custom resolution:"), wxDefaultPosition, wxDefaultSize, 0); wxStaticText *WMText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Windowed:"), wxDefaultPosition, wxDefaultSize , 0 ); m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, arrayStringFor_WindowResolutionCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, wxCB_READONLY, wxDefaultValidator); m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.cInternalRes)); m_WindowFSResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWFSRESOLUTIONCB, arrayStringFor_FullscreenCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, wxCB_READONLY, wxDefaultValidator); m_WindowFSResolutionCB->SetValue(wxString::FromAscii(g_Config.cFSResolution)); // Aspect ratio / positioning controls wxStaticText *KeepARText = new wxStaticText(m_PageGeneral, wxID_ANY, wxT("Keep aspect ratio:"), wxDefaultPosition, wxDefaultSize, 0); m_KeepAR = new wxChoice(m_PageGeneral, ID_ASPECT, wxDefaultPosition, wxDefaultSize); m_KeepAR->Append(wxT("Auto Aspect (recommended)")); m_KeepAR->Append(wxT("Force 16:9 Widescreen")); m_KeepAR->Append(wxT("Force 4:3 Standard")); m_KeepAR->Append(wxT("Stretch to Window")); m_Crop = new wxCheckBox(m_PageGeneral, ID_CROP, wxT("Crop"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Fullscreen = new wxCheckBox(m_PageGeneral, ID_FULLSCREEN, wxT("Fullscreen :"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Fullscreen->SetValue(g_Config.bFullscreen); m_UseXFB = new wxCheckBox(m_PageGeneral, ID_USEXFB, wxT("Use Real XFB"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_AutoScale = new wxCheckBox(m_PageGeneral, ID_AUTOSCALE, wxT("Auto scale (try to remove borders)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_WidescreenHack = new wxCheckBox(m_PageGeneral, ID_WIDESCREENHACK, wxT("Wide screen hack"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); // Default values m_NativeResolution->SetValue(g_Config.bNativeResolution); m_2xResolution->SetValue(g_Config.b2xResolution); m_KeepAR->SetSelection(g_Config.iAspectRatio); m_Crop->SetValue(g_Config.bCrop); m_UseXFB->SetValue(g_Config.bUseXFB); m_AutoScale->SetValue(g_Config.bAutoScale); m_WidescreenHack->SetValue(g_Config.bWidescreenHack); #ifndef _WIN32 m_HideCursor = new wxCheckBox(m_PageGeneral, ID_HIDECURSOR, wxT("Hide mouse cursor"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_HideCursor->SetValue(g_Config.bHideCursor); #endif // Advanced Display Settings sbBasicAdvanced = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Advanced Display Settings")); m_VSync = new wxCheckBox(m_PageGeneral, ID_VSYNC, wxT("VSync (req. restart)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_VSync->SetValue(g_Config.bVSync); wxStaticText *MSAAText = new wxStaticText(m_PageGeneral, ID_MSAAMODETEXT, wxT("Antialias (MSAA):"), wxDefaultPosition, wxDefaultSize, 0); m_MSAAModeCB = new wxChoice(m_PageGeneral, ID_MSAAMODECB, wxDefaultPosition, wxDefaultSize, arrayStringFor_MSAAModeCB, 0, wxDefaultValidator); m_MSAAModeCB->Append(wxT("(off)")); m_MSAAModeCB->Append(wxT("2x")); m_MSAAModeCB->Append(wxT("4x")); m_MSAAModeCB->Append(wxT("8x")); m_MSAAModeCB->Append(wxT("8x CSAA")); m_MSAAModeCB->Append(wxT("8xQ CSAA")); m_MSAAModeCB->Append(wxT("16x CSAA")); m_MSAAModeCB->Append(wxT("16xQ CSAA")); m_MSAAModeCB->SetSelection(g_Config.iMultisampleMode); m_OSDHotKey = new wxCheckBox(m_PageGeneral, ID_OSDHOTKEY, wxT("Enable Hotkeys"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); #ifndef _WIN32 // JPeterson set the hot key to be Win32-specific m_OSDHotKey->Enable(false); #endif m_OSDHotKey->SetValue(g_Config.bOSDHotKey); // Tool tips m_Fullscreen->SetToolTip( wxT("Start the separate window in fullscreen mode.") wxT(" Press Alt+Enter to switch between Fullscreen and Windowed mode.") wxT("\n\nApplies instanty during gameplay: ")); m_NativeResolution->SetToolTip( wxT("This will use the game's native resolution and stretch it to fill the") wxT("\nwindow instead of changing the internal display resolution. It") wxT("\nmay result in a blurrier image, but it may also give a higher") wxT("\nFPS if you have a slow graphics card.") wxT("\n\nApplies instanty during gameplay: ")); m_2xResolution->SetToolTip(wxT( "Applies instanty during gameplay: ")); m_KeepAR->SetToolTip( wxT("This sets the aspect ratio of the image.") wxT("\nThe Widescreen hack may cause graphical issues in some games !") wxT("\n\nApplies instanty during gameplay: ")); m_Crop->SetToolTip( wxT("Crop the picture instead of creating a letterbox. It will assume that your screen") wxT("\nis of the 5:4 format if you have selected the 4:3 aspect ratio. It will assume") wxT("\nthat your screen is of the 16:10 format if you have selected the 16:9 aspect ratio.") wxT("\n\nApplies instanty during gameplay: ")); m_WindowResolutionCB->SetToolTip( wxT("Select internal resolution for the separate rendering window for windowed mode") wxT("\n\nApplies instanty during gameplay: ")); m_WindowFSResolutionCB->SetToolTip( wxT("Select internal resolution for the separate rendering window for fullscreen mode") wxT("\n\nApplies instanty during gameplay: ")); m_MSAAModeCB->SetToolTip(wxT( "Applies instanty during gameplay: ")); m_OSDHotKey->SetToolTip( wxT("Enable OSD hotkeys '3', '4', '5', '6' and '7' to easily toggle some settings.")); // Enhancements sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements")); wxStaticText *AnisoText = new wxStaticText(m_PageGeneral, ID_MAXANISOTROPYTEXT, wxT("Anisotropic filter:"), wxDefaultPosition, wxDefaultSize, 0); m_MaxAnisotropyCB = new wxChoice(m_PageGeneral, ID_MAXANISOTROPY, wxDefaultPosition, wxDefaultSize, arrayStringFor_MaxAnisotropyCB, 0, wxDefaultValidator); m_MaxAnisotropyCB->Append(wxT("1x")); m_MaxAnisotropyCB->Append(wxT("2x")); m_MaxAnisotropyCB->Append(wxT("4x")); m_MaxAnisotropyCB->Append(wxT("8x")); m_MaxAnisotropyCB->Append(wxT("16x")); m_MaxAnisotropyCB->SetSelection(g_Config.iMaxAnisotropy - 1); m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force Linear filter (!)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_ForceFiltering->SetValue(g_Config.bForceFiltering); m_ForceFiltering->SetToolTip( wxT("Even though it will increase the IQ, it will also break some EFB effects\n") wxT("such as Bink FMV in many Wii games or the goo in Mario Sunshine, so be careful :)")); wxStaticText *PostShaderText = new wxStaticText(m_PageGeneral, ID_POSTSHADERTEXT, wxT("Post-processing shader:"), wxDefaultPosition, wxDefaultSize, 0); m_PostShaderCB = new wxChoice(m_PageGeneral, ID_POSTSHADER, wxDefaultPosition, wxDefaultSize, arrayStringFor_PostShaderCB, 0, wxDefaultValidator); m_PostShaderCB->Append(wxT("(off)")); m_ReloadShader = new wxButton(m_PageGeneral, ID_RELOADSHADER, wxT("&Reload"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_EditShader = new wxButton(m_PageGeneral, ID_EDITSHADER, wxT("&Edit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); if (File::IsDirectory("User/Shaders")) { File::FSTEntry entry; File::ScanDirectoryTree("User/Shaders", entry); for (u32 i = 0; i < entry.children.size(); i++) { std::string name = entry.children[i].virtualName.c_str(); if (!strcasecmp(name.substr(name.size() - 4).c_str(), ".txt")) name = name.substr(0, name.size() - 4); m_PostShaderCB->Append(wxString::FromAscii(name.c_str())); } } else { File::CreateDir("User/Shaders"); } wxString shader= wxString::FromAscii(g_Config.sPostProcessingShader.c_str()); if (shader == _("")) shader = wxT("(off)"); m_PostShaderCB->SetStringSelection(shader); // Sizers sGeneral = new wxBoxSizer(wxVERTICAL); sBasic = new wxGridBagSizer(0, 0); sBasic->Add(IRText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5); sBasic->Add(m_NativeResolution, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5); sBasic->Add(m_2xResolution, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5); sBasic->Add(RText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5); sBasic->Add(WMText, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5); sBasic->Add(m_WindowResolutionCB, wxGBPosition(2, 1), wxGBSpan(1, 1), wxALL, 5); sBasic->Add(m_Fullscreen, wxGBPosition(1, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5); sBasic->Add(m_WindowFSResolutionCB, wxGBPosition(2, 2), wxGBSpan(1, 1), wxALL, 5); sBasic->Add(KeepARText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5); sBasic->Add(m_KeepAR, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5); sBasic->Add(m_Crop, wxGBPosition(3, 2), wxGBSpan(1, 1), wxALL | wxALIGN_CENTER_VERTICAL, 5); // This option is configured from the main Dolphin.exe settings for _WIN32 #ifndef _WIN32 sBasic->Add(m_HideCursor, wxGBPosition(5, 0), wxGBSpan(1, 4), wxALL, 5); #endif sbBasic->Add(sBasic); sGeneral->Add(sbBasic, 0, wxEXPAND|wxALL, 5); sBasicAdvanced = new wxGridBagSizer(0, 0); sBasicAdvanced->Add(m_RenderToMainWindow, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5); sBasicAdvanced->Add(m_OSDHotKey, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5); sBasicAdvanced->Add(m_VSync, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5); sBasicAdvanced->Add(m_UseXFB, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5); sBasicAdvanced->Add(m_AutoScale, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5); sBasicAdvanced->Add(m_WidescreenHack, wxGBPosition(5, 0), wxGBSpan(1, 2), wxALL, 5); sbBasicAdvanced->Add(sBasicAdvanced); sGeneral->Add(sbBasicAdvanced, 0, wxEXPAND|wxALL, 5); sEnhancements = new wxGridBagSizer(0, 0); sEnhancements->Add(AnisoText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sEnhancements->Add(m_MaxAnisotropyCB, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL|wxEXPAND, 5); sEnhancements->Add(m_ForceFiltering, wxGBPosition(0, 2), wxGBSpan(1, 2), wxALL|wxALIGN_CENTER_VERTICAL, 5); sEnhancements->Add(MSAAText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sEnhancements->Add(m_MSAAModeCB, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALL|wxEXPAND, 5); sEnhancements->Add(PostShaderText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sEnhancements->Add(m_PostShaderCB, wxGBPosition(2, 1), wxGBSpan(1, 1), wxALL, 5); sEnhancements->Add(m_ReloadShader, wxGBPosition(2, 2), wxGBSpan(1, 1), wxALL, 5); sEnhancements->Add(m_EditShader, wxGBPosition(2, 3), wxGBSpan(1, 1), wxALL, 5); sbEnhancements->Add(sEnhancements); sGeneral->Add(sbEnhancements, 0, wxEXPAND|wxALL, 5); m_PageGeneral->SetSizer(sGeneral); sGeneral->Layout(); // Information sbInfo = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Info")); m_ShowFPS = new wxCheckBox(m_PageAdvanced, ID_SHOWFPS, wxT("Overlay FPS"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_ShowFPS->SetValue(g_Config.bShowFPS); m_Statistics = new wxCheckBox(m_PageAdvanced, ID_STATISTICS, wxT("Overlay some statistics"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Statistics->SetValue(g_Config.bOverlayStats); m_ProjStats = new wxCheckBox(m_PageAdvanced, ID_PROJSTATS, wxT("Overlay Projection Stats"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_ProjStats->SetValue(g_Config.bOverlayProjStats); m_ShowEFBCopyRegions = new wxCheckBox(m_PageAdvanced, ID_SHOWEFBCOPYREGIONS, wxT("Show EFB Copy Regions"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_ShowEFBCopyRegions->SetValue(g_Config.bShowEFBCopyRegions); m_ShaderErrors = new wxCheckBox(m_PageAdvanced, ID_SHADERERRORS, wxT("Show shader compilation issues"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); //m_ShaderErrors->SetValue(g_Config.bShowShaderErrors); m_ShaderErrors->Enable(false); m_TexFmtOverlay = new wxCheckBox(m_PageAdvanced, ID_TEXFMTOVERLAY, wxT("Overlay texture format"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_TexFmtOverlay->SetValue(g_Config.bTexFmtOverlayEnable); m_TexFmtCenter = new wxCheckBox(m_PageAdvanced, ID_TEXFMTCENTER, wxT("centered"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_TexFmtCenter->SetValue(g_Config.bTexFmtOverlayCenter); m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked()); // Render sbRendering = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Rendering")); m_Wireframe = new wxCheckBox(m_PageAdvanced, ID_WIREFRAME, wxT("Enable Wireframe"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Wireframe->SetValue(g_Config.bWireFrame); m_Wireframe->Enable(true); m_DisableLighting = new wxCheckBox(m_PageAdvanced, ID_DISABLELIGHTING, wxT("Disable Material Lighting"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_DisableLighting->SetValue(g_Config.bDisableLighting); m_DisableLighting->Enable(true); m_DisableTexturing = new wxCheckBox(m_PageAdvanced, ID_DISABLETEXTURING, wxT("Disable Texturing"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_DisableTexturing->SetValue(g_Config.bDisableTexturing); m_DisableTexturing->Enable(true); m_DstAlphaPass = new wxCheckBox(m_PageAdvanced, ID_DSTALPHAPASS, wxT("Disable Destination Alpha Pass"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_DstAlphaPass->SetValue(g_Config.bDstAlphaPass); m_DstAlphaPass->Enable(true); m_DisableFog = new wxCheckBox(m_PageAdvanced, ID_DISABLEFOG, wxT("Disable Fog"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_DisableFog->SetValue(g_Config.bDisableFog); m_StaticBox_EFB = new wxStaticBox(m_PageAdvanced, ID_STATICBOX_EFB, wxT("EFB Copy")); m_CheckBox_DisableCopyEFB = new wxCheckBox(m_PageAdvanced, ID_CHECKBOX_DISABLECOPYEFB, wxT("Disable")); m_CheckBox_DisableCopyEFB->SetValue(g_Config.bEFBCopyDisable); m_CheckBox_DisableCopyEFB->SetToolTip(wxT("This may lead to a higher FPS in for example Zelda - TP.") wxT(" But it may also cause graphical errors and missing graphics.")); m_Radio_CopyEFBToRAM = new wxRadioButton(m_PageAdvanced, ID_RADIO_COPYEFBTORAM, wxT("Copy EFB to system RAM (real)")); m_Radio_CopyEFBToRAM->SetToolTip(wxT("[This option will apply immediately and does not require a restart to take effect.]")); m_Radio_CopyEFBToGL = new wxRadioButton(m_PageAdvanced, ID_RADIO_COPYEFBTOGL, wxT("Copy EFB to GL texture (hack)")); m_Radio_CopyEFBToGL->SetToolTip(wxT("[This option will apply immediately and does not require a restart to take effect.]")); g_Config.bCopyEFBToRAM ? m_Radio_CopyEFBToRAM->SetValue(true) : m_Radio_CopyEFBToGL->SetValue(true); // Utility sbUtilities = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Utilities")); m_DumpTextures = new wxCheckBox(m_PageAdvanced, ID_DUMPTEXTURES, wxT("Dump textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_DumpTextures->SetValue(g_Config.bDumpTextures); m_HiresTextures = new wxCheckBox(m_PageAdvanced, ID_HIRESTEXTURES, wxT("Load Hires textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_HiresTextures->SetValue(g_Config.bHiresTextures); m_DumpEFBTarget = new wxCheckBox(m_PageAdvanced, ID_DUMPEFBTARGET, wxT("Dump EFB Target"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_DumpEFBTarget->SetValue(g_Config.bDumpEFBTarget); m_DumpFrames = new wxCheckBox(m_PageAdvanced, ID_DUMPFRAMES, wxT("Dump Rendered Frames"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); #ifdef _WIN32 m_DumpFrames->SetToolTip( wxT("When dumping begins, you will be prompted to choose a video codec to") wxT(" encode the video in.")); #else m_DumpFrames->SetToolTip(wxT( "!!WARNING!! This option dumps raw bitmaps of each frame, and will fill up" " your hard drive very quickly. Only turn this on if you have a named pipe" " set up for the dump or several gigabytes of space available.")); #endif m_DumpFrames->SetValue(g_Config.bDumpFrames); m_FreeLook = new wxCheckBox(m_PageAdvanced, ID_FREELOOK, wxT("Free Look"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_FreeLook->SetToolTip( wxT("Use WASD to move around, 0 and 9 to move faster or slower, and the") wxT(" left mouse button to pan the view.")); m_FreeLook->SetValue(g_Config.bFreeLook); // Hacks controls m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Use Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_PhackvalueCB = new wxChoice(m_PageAdvanced, ID_PHACKVALUE, wxDefaultPosition, wxDefaultSize, arrayStringFor_PhackvalueCB, 0, wxDefaultValidator); m_PhackvalueCB->Append(wxT("None")); m_PhackvalueCB->Append(wxT("Zelda Twilight Princess Bloom hack")); m_PhackvalueCB->Append(wxT("Sonic and the Black Knight")); m_PhackvalueCB->Append(wxT("Bleach Versus Crusade")); m_PhackvalueCB->Append(wxT("Final Fantasy CC Echo of Time")); m_PhackvalueCB->Append(wxT("Harvest Moon Magical Melody")); m_PhackvalueCB->Append(wxT("Baten Kaitos")); m_PhackvalueCB->Append(wxT("Baten Kaitos Origin")); m_PhackvalueCB->Append(wxT("Skies of Arcadia")); m_PhackvalueCB->SetSelection(g_Config.iPhackvalue); // Default values m_SafeTextureCache->SetValue(g_Config.bSafeTextureCache); // Tool tips m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games.") wxT("\n[This option will apply immediately and does not require a restart. However it may not") wxT(" be entirely safe to change it midgames.]")); m_DstAlphaPass->SetToolTip(wxT("This renders a second time to set alpha to a constant value,") wxT("\nDisabling it may speed up some games, but could also cause glitches.")); m_DisableFog->SetToolTip(wxT("This option should not require a restart.")); // Sizers sHacks = new wxGridBagSizer(0, 0); sHacks->Add(m_SafeTextureCache, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5); sHacks->Add(m_PhackvalueCB, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5); sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks")); sbHacks->Add(sHacks, 0, wxEXPAND | (wxTOP), 0); // Sizers sAdvanced = new wxBoxSizer(wxVERTICAL); sInfo = new wxGridBagSizer(0, 0); sInfo->Add(m_ShowFPS, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5); sInfo->Add(m_ShaderErrors, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5); sInfo->Add(m_Statistics, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5); sInfo->Add(m_ProjStats, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5); sInfo->Add(m_ShowEFBCopyRegions, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5); sInfo->Add(m_TexFmtOverlay, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALL, 5); sInfo->Add(m_TexFmtCenter, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5); sbInfo->Add(sInfo); wxBoxSizer *sRenderBoxRow1 = new wxBoxSizer(wxHORIZONTAL); sRendering = new wxGridBagSizer(0, 0); sRendering->Add(m_Wireframe, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 4); sRendering->Add(m_DisableLighting, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 4); sRendering->Add(m_DisableTexturing, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 4); sRendering->Add(m_DstAlphaPass, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 4); sRendering->Add(m_DisableFog, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 4); sRenderBoxRow1->Add(sRendering, 0, wxALL|wxEXPAND, 1); wxStaticBoxSizer *sSBox = new wxStaticBoxSizer(m_StaticBox_EFB, wxVERTICAL); wxBoxSizer *sStrip1 = new wxBoxSizer(wxHORIZONTAL); sStrip1->Add(m_CheckBox_DisableCopyEFB, 0, wxALL|wxEXPAND, 5); sSBox->Add(sStrip1, 0, wxALL|wxEXPAND, 0); sSBox->Add(m_Radio_CopyEFBToRAM, 0, wxALL|wxEXPAND, 5); sSBox->Add(m_Radio_CopyEFBToGL, 0, wxALL|wxEXPAND, 5); sRenderBoxRow1->Add(sSBox, 0, wxALL|wxEXPAND, 5); sbRendering->Add(sRenderBoxRow1); //sUtilities = new wxBoxSizer(wxHORIZONTAL); sUtilities = new wxGridBagSizer(0, 0); sUtilities->Add(m_DumpTextures, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sUtilities->Add(m_HiresTextures, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sUtilities->Add(m_DumpEFBTarget, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sUtilities->Add(m_DumpFrames, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sUtilities->Add(m_FreeLook, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sbUtilities->Add(sUtilities, 1, wxEXPAND); // Sizers sAdvanced->Add(sbInfo, 0, wxEXPAND | wxALL, 5); sAdvanced->Add(sbRendering, 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5); sAdvanced->Add(sbUtilities, 1, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5); sAdvanced->Add(sbHacks, 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5); m_PageAdvanced->SetSizer(sAdvanced); sAdvanced->Layout(); Fit(); Center(); UpdateGUI(); } void GFXConfigDialogOGL::AboutClick(wxCommandEvent& WXUNUSED (event)) { wxMessageBox(wxT("Dolphin OpenGL Plugin\nBy zerofrog(@gmail.com)\n\n") wxT("A card supporting Vertex/Pixel Shader 2.0 or higher, framebuffer objects, ") wxT("and multiple render targets is required in order to use this plugin."), wxT("Dolphin OGL"), wxOK, this); } void GFXConfigDialogOGL::ReloadShaderClick(wxCommandEvent& WXUNUSED (event)) { PostProcessing::ReloadShader(); } void GFXConfigDialogOGL::EditShaderClick(wxCommandEvent& WXUNUSED (event)) { if (m_PostShaderCB->GetStringSelection() == wxT("(off)")) return; wxString shader = wxT("User/Shaders/") + m_PostShaderCB->GetStringSelection() + _(".txt"); if (wxFileExists(shader)) { wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_("txt")); if (filetype == NULL) // From extension failed, trying with MIME type now { filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_("text/plain")); if (filetype == NULL) // MIME type failed, aborting mission { PanicAlert("Filetype 'txt' is unknown! Will not open!"); return; } } wxString OpenCommand; OpenCommand = filetype->GetOpenCommand(shader); if (OpenCommand.IsEmpty()) PanicAlert("Couldn't find open command for extension 'ini'!"); else if (wxExecute(OpenCommand, wxEXEC_ASYNC) == -1) PanicAlert("wxExecute returned -1 on application run!"); } } void GFXConfigDialogOGL::GeneralSettingsChanged(wxCommandEvent& event) { switch (event.GetId()) { case ID_FULLSCREEN: g_Config.bFullscreen = m_Fullscreen->IsChecked(); break; case ID_RENDERTOMAINWINDOW: g_Config.RenderToMainframe = m_RenderToMainWindow->IsChecked(); g_Config.bFullscreen = false; break; case ID_NATIVERESOLUTION: g_Config.bNativeResolution = m_NativeResolution->IsChecked(); // Don't allow 1x and 2x at the same time if (g_Config.bNativeResolution) { g_Config.b2xResolution = false; m_2xResolution->SetValue(false); } break; case ID_2X_RESOLUTION: g_Config.b2xResolution = m_2xResolution->IsChecked(); // Don't allow 1x and 2x at the same time if (g_Config.b2xResolution) { g_Config.bNativeResolution = false; m_NativeResolution->SetValue(false); } break; case ID_VSYNC: g_Config.bVSync = m_VSync->IsChecked(); break; case ID_USEXFB: g_Config.bUseXFB = m_UseXFB->IsChecked(); break; case ID_AUTOSCALE: g_Config.bAutoScale = m_AutoScale->IsChecked(); break; case ID_ASPECT: g_Config.iAspectRatio = m_KeepAR->GetSelection(); break; case ID_WIDESCREENHACK: g_Config.bWidescreenHack = m_WidescreenHack->IsChecked(); break; case ID_CROP: g_Config.bCrop = m_Crop->IsChecked(); break; case ID_FORCEFILTERING: g_Config.bForceFiltering = m_ForceFiltering->IsChecked(); break; #ifndef _WIN32 case ID_HIDECURSOR: g_Config.bHideCursor = m_HideCursor->IsChecked(); break; #endif case ID_WINDOWRESOLUTIONCB: strcpy(g_Config.cInternalRes, m_WindowResolutionCB->GetValue().mb_str() ); break; case ID_WINDOWFSRESOLUTIONCB: strcpy(g_Config.cFSResolution, m_WindowFSResolutionCB->GetValue().mb_str() ); break; case ID_MAXANISOTROPY: g_Config.iMaxAnisotropy = m_MaxAnisotropyCB->GetSelection() + 1; break; case ID_MSAAMODECB: g_Config.iMultisampleMode = m_MSAAModeCB->GetSelection(); break; case ID_PHACKVALUE: g_Config.iPhackvalue = m_PhackvalueCB->GetSelection(); if (g_Config.iPhackvalue >= 0) { g_Config.UpdateProjectionHack(); } break; case ID_POSTSHADER: g_Config.sPostProcessingShader = m_PostShaderCB->GetString(m_PostShaderCB->GetSelection()).mb_str(); if (g_Config.sPostProcessingShader == "(off)") g_Config.sPostProcessingShader = ""; break; } UpdateGUI(); } void GFXConfigDialogOGL::AdvancedSettingsChanged(wxCommandEvent& event) { switch (event.GetId()) { case ID_SHOWFPS: g_Config.bShowFPS = m_ShowFPS->IsChecked(); break; case ID_SHADERERRORS: g_Config.bShowShaderErrors = m_ShaderErrors->IsChecked(); break; case ID_STATISTICS: g_Config.bOverlayStats = m_Statistics->IsChecked(); break; case ID_TEXFMTOVERLAY: g_Config.bTexFmtOverlayEnable = m_TexFmtOverlay->IsChecked(); m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked()); TextureMngr::Invalidate(false); break; case ID_TEXFMTCENTER: g_Config.bTexFmtOverlayCenter = m_TexFmtCenter->IsChecked(); TextureMngr::Invalidate(false); break; case ID_SHOWEFBCOPYREGIONS: g_Config.bShowEFBCopyRegions = m_ShowEFBCopyRegions->IsChecked(); break; case ID_WIREFRAME: g_Config.bWireFrame = m_Wireframe->IsChecked(); break; case ID_DISABLELIGHTING: g_Config.bDisableLighting = m_DisableLighting->IsChecked(); break; case ID_DISABLETEXTURING: g_Config.bDisableTexturing = m_DisableTexturing->IsChecked(); break; case ID_DISABLEFOG: g_Config.bDisableFog = m_DisableFog->IsChecked(); break; case ID_DSTALPHAPASS: g_Config.bDstAlphaPass = m_DstAlphaPass->IsChecked(); break; case ID_DUMPTEXTURES: g_Config.bDumpTextures = m_DumpTextures->IsChecked(); break; case ID_HIRESTEXTURES: g_Config.bHiresTextures = m_HiresTextures->IsChecked(); break; case ID_DUMPEFBTARGET: g_Config.bDumpEFBTarget = m_DumpEFBTarget->IsChecked(); break; case ID_DUMPFRAMES: g_Config.bDumpFrames = m_DumpFrames->IsChecked(); break; case ID_FREELOOK: g_Config.bFreeLook = m_FreeLook->IsChecked(); break; case ID_TEXTUREPATH: break; case ID_CHECKBOX_DISABLECOPYEFB: g_Config.bEFBCopyDisable = m_CheckBox_DisableCopyEFB->IsChecked(); break; case ID_OSDHOTKEY: g_Config.bOSDHotKey = m_OSDHotKey->IsChecked(); break; // Hacks case ID_SAFETEXTURECACHE: g_Config.bSafeTextureCache = m_SafeTextureCache->IsChecked(); break; case ID_HACK: g_Config.bHack = m_Hack->IsChecked(); break; case ID_RADIO_COPYEFBTORAM: g_Config.bCopyEFBToRAM = true; break; case ID_RADIO_COPYEFBTOGL: g_Config.bCopyEFBToRAM = false; break; case ID_PROJSTATS: g_Config.bOverlayProjStats = m_ProjStats->IsChecked(); break; default: break; } UpdateGUI(); } void GFXConfigDialogOGL::CloseWindow() { // Save the config to INI g_Config.Save(FULL_CONFIG_DIR "gfx_opengl.ini"); EndModal(1); } void GFXConfigDialogOGL::UpdateGUI() { // This is only used together with the aspect ratio options m_Crop->Enable(g_Config.iAspectRatio != ASPECT_STRETCH); if (g_Config.bUseXFB) { // XFB looks much better if the copy comes from native resolution. g_Config.bNativeResolution = true; m_NativeResolution->SetValue(true); //also disable 2x, since it might leave both checked. g_Config.b2xResolution = false; m_2xResolution->SetValue(false); } m_AutoScale->Enable(!g_Config.bUseXFB); // These options are for the separate rendering window m_Fullscreen->Enable(!g_Config.RenderToMainframe); if (g_Config.RenderToMainframe) m_Fullscreen->SetValue(false); // Resolution settings //disable native/2x choice when real xfb is on. native simply looks best, as ector noted above. //besides, it would look odd if one disabled native, and it came back on again. m_NativeResolution->Enable(!g_Config.bUseXFB); m_2xResolution->Enable(!g_Config.bUseXFB && (!g_Config.bRunning || Renderer::Allow2x())); m_WindowResolutionCB->Enable(!g_Config.bRunning); m_WindowFSResolutionCB->Enable(!g_Config.bRunning && !g_Config.RenderToMainframe); // Disable the Copy to options when EFBCopy is disabled m_Radio_CopyEFBToRAM->Enable(!(g_Config.bEFBCopyDisable)); m_Radio_CopyEFBToGL->Enable(!(g_Config.bEFBCopyDisable)); }