# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Dragoon Aethis , 2015 # Dragoon Aethis , 2015 # Dragoon Aethis , 2015 # Filip Grabowski , 2016 # Krzysztof Baszczok , 2011,2013 # M T , 2014,2016 # Robert Romanowski , 2013,2016 # Robert Romanowski , 2013,2016 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2017-01-07 12:00+0100\n" "PO-Revision-Date: 2017-01-07 11:01+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Polish (http://www.transifex.com/delroth/dolphin-emu/language/" "pl/)\n" "Language: pl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2);\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:35 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" "\n" "Dolphin jest darmowym i otwartoźródłowym emulatorem GameCube'a oraz Wii.\n" "\n" "To oprogramowanie nie powinno być używane do grania w tytuły, których nie " "posiadasz.\n" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:759 msgid " (internal IP)" msgstr "(wewnętrzne IP)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:265 msgid " (too many to display)" msgstr "(za dużo do wyświetlenia)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:118 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:534 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:640 msgid " Game : " msgstr "Gra :" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:754 msgid "! NOT" msgstr "! NOT" #: Source/Core/Core/HW/GCMemcard.cpp:35 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:181 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "\"%s\" nie uległ oczyszczeniu. Możliwe, że obraz jest uszkodzony." #: Source/Core/DiscIO/CompressedBlob.cpp:155 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" jest już skompresowane! Nie można bardziej tego skompresować." #: Source/Core/Core/ConfigManager.cpp:862 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" jest niewłaściwym plikiem GCM/ISO, lub nie jest ISO GC/Wii." #: Source/Core/DolphinWX/MemcardManager.cpp:180 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopiuj%1$s" #: Source/Core/DiscIO/CompressedBlob.cpp:230 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i z %i bloków. Współczynnik kompresji %i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49 #, c-format msgid "%i%%" msgstr "%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:47 #, c-format msgid "%i%% (Normal Speed)" msgstr "%i%% (Normalna szybkość)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:75 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "nie został załadowany, gdyż posiada taką samą wewnętrzną nazwę jak " "poprzednio wczytany zapis\n" "%s" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:97 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "nie został załadowany, ponieważ jest to niewłaściwy GCI.\n" "Rozmiar pliku (0x%) nie odpowiada rozmiarowi wykrytemu w nagłówku (0x" "%x)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:88 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "nie został załadowany, ponieważ jest to niewłaściwy GCI.\n" "Liczba bloków szacowana była na %u" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:128 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "nie został załadowany, ponieważ nie ma wystarczającej ilości wolnych bloków " "na wirtualnej karcie pamięci" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:117 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "nie został załadowany, ponieważ istnieje mniej niż 10%% wolnych bloków " "dostępnych na karcie pamięci\n" "Ilość bloków: %d; Wolne bloki: %d" #: Source/Core/DolphinWX/GameListCtrl.cpp:462 #, c-format msgid "%s (Disc %i)" msgstr "%s (Dysk %i)" #: Source/Core/Core/Boot/Boot.cpp:215 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "%s IPL znaleziony w %s folderze. Dysk może nie być rozpoznany" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:186 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:365 #, c-format msgid "%s already exists, overwrite?" msgstr "%s już istnieje, zastąpić?" #: Source/Core/Core/HW/GCMemcard.cpp:64 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s zawiódł przy załadowaniu jako karta pamięci.\n" "Rozmiar pliku karty jest niewłaściwy (0x%x bajtów)" #: Source/Core/Core/HW/GCMemcard.cpp:80 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s zawiódł przy załadowaniu jako karta pamięci.\n" "Rozmiar karty jest niewłaściwy (0x%x bajtów)" #: Source/Core/Core/HW/GCMemcard.cpp:57 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s zawiódł przy załadowaniu jako karta pamięci.\n" "Plik nie jest wystarczająco duży by być prawidłowym plikiem karty pamięci (0x" "%x bajtów)" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:237 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s nie jest folderem, nie udało się przenieść do *.original.\n" "Sprawdź swoje uprawnienia zapisu lub pozbądź się pliku z Dolphina" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:231 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s nie był folderem, przeniesiono do *.original" #: Source/Core/DolphinWX/MemcardManager.cpp:186 #, c-format msgid "%sDelete%s" msgstr "%sUsuń%s" #: Source/Core/DolphinWX/MemcardManager.cpp:184 #, c-format msgid "%sExport GCI%s" msgstr "%sEksportuj GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:182 #, c-format msgid "%sImport GCI%s" msgstr "%sImportuj GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:795 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u wolnych bloków; %u wolnych wejść katalogowych" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:875 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:941 #, c-format msgid "%u frames" msgstr "%u klatek" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:895 #, c-format msgid "%u objects" msgstr "%u obiektów" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:910 #, c-format msgid "%zu FIFO bytes" msgstr "%zu bajtów FIFO" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:930 #, c-format msgid "%zu memory bytes" msgstr "%zu bajtów pamięci" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinWX/MainMenuBar.cpp:487 msgid "&About" msgstr "&O programie" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106 msgid "&Add New Code..." msgstr "&Dodaj nowy kod..." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:371 msgid "&Add function" msgstr "&Dodaj funkcję" #: Source/Core/DolphinWX/MainMenuBar.cpp:173 msgid "&Audio Settings" msgstr "Ustawienia &audio" #: Source/Core/DolphinWX/MainMenuBar.cpp:189 msgid "&Automatic Start" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:82 msgid "&Boot from DVD Backup" msgstr "&Uruchom z kopii zapasowej DVD" #: Source/Core/DolphinWX/MainMenuBar.cpp:308 msgid "&Breakpoints" msgstr "&Punkty przerwania" #: Source/Core/DolphinWX/MainMenuBar.cpp:218 msgid "&Cheat Manager" msgstr "Menedżer &cheatów" #: Source/Core/DolphinWX/MainMenuBar.cpp:354 msgid "&Clear JIT Cache" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:417 msgid "&Clear Symbols" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:174 msgid "&Controller Settings" msgstr "Ustawienia &kontrolerów" #: Source/Core/DolphinWX/MainMenuBar.cpp:450 msgid "&Create Signature File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:54 msgid "&Debug" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1006 msgid "&Delete File..." msgstr "&Usuń plik..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1030 msgid "&Delete selected ISOs..." msgstr "&Usuń wybrane ISO..." #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchView.cpp:265 msgid "&Delete watch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:350 msgid "&Disable JIT Cache" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "&Edit Code..." msgstr "&Edytuj kod..." #: Source/Core/DolphinWX/MainMenuBar.cpp:45 msgid "&Emulation" msgstr "&Emulacja" #: Source/Core/DolphinWX/MainMenuBar.cpp:44 msgid "&File" msgstr "&Plik" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:358 msgid "&Follow branch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:197 msgid "&Font..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:125 msgid "&Frame Advance" msgstr "Wyprzedzanie &klatek" #: Source/Core/DolphinWX/MainMenuBar.cpp:124 msgid "&Fullscreen" msgstr "&Pełny ekran" #: Source/Core/DolphinWX/MainMenuBar.cpp:419 msgid "&Generate Symbol Map" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:485 msgid "&GitHub Repository" msgstr "&Repozytorium GitHub" #: Source/Core/DolphinWX/MainMenuBar.cpp:172 msgid "&Graphics Settings" msgstr "Ustawienia &graficzne" #: Source/Core/DolphinWX/MainMenuBar.cpp:59 msgid "&Help" msgstr "Po&moc" #: Source/Core/DolphinWX/MainMenuBar.cpp:175 msgid "&Hotkey Settings" msgstr "Ustawienia &skrótów klawiszowych" #: Source/Core/DolphinWX/MainMenuBar.cpp:339 msgid "&Interpreter Core" msgstr "Rdzeń &interpretera" #: Source/Core/DolphinWX/MainMenuBar.cpp:53 #: Source/Core/DolphinWX/MainMenuBar.cpp:310 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:346 msgid "&JIT Block Linking Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:370 msgid "&JIT FloatingPoint Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:371 msgid "&JIT Integer Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:368 msgid "&JIT LoadStore Floating Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:364 msgid "&JIT LoadStore Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:369 msgid "&JIT LoadStore Paired Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:366 msgid "&JIT LoadStore lXz Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:365 msgid "&JIT LoadStore lbzx Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:367 msgid "&JIT LoadStore lwz Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:361 msgid "&JIT Off (JIT Core)" msgstr "&JIT wyłączony (rdzeń JIT)" #: Source/Core/DolphinWX/MainMenuBar.cpp:372 msgid "&JIT Paired Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:373 msgid "&JIT SystemRegisters Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:129 msgid "&Load State" msgstr "&Wczytaj stan" #: Source/Core/DolphinWX/MainMenuBar.cpp:423 msgid "&Load Symbol Map" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:356 msgid "&Log JIT Instruction Coverage" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:309 msgid "&Memory" msgstr "Pa&mięć" #: Source/Core/DolphinWX/MainMenuBar.cpp:215 msgid "&Memory Card Manager (GC)" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:46 msgid "&Movie" msgstr "&Film" #: Source/Core/DolphinWX/MainMenuBar.cpp:80 msgid "&Open..." msgstr "&Otwórz..." #: Source/Core/DolphinWX/MainMenuBar.cpp:47 msgid "&Options" msgstr "&Opcje" #: Source/Core/DolphinWX/MainMenuBar.cpp:463 msgid "&Patch HLE Functions" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:516 msgid "&Pause" msgstr "W&strzymaj" #: Source/Core/DolphinWX/MainMenuBar.cpp:518 msgid "&Play" msgstr "&Graj" #. i18n: "Profile" is used as a verb, not a noun. #: Source/Core/DolphinWX/MainMenuBar.cpp:473 msgid "&Profile Blocks" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:56 msgid "&Profiler" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:987 msgid "&Properties" msgstr "&Właściwości" #: Source/Core/DolphinWX/MainMenuBar.cpp:144 msgid "&Read-Only Mode" msgstr "&Tryb tylko do odczytu" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44 msgid "&Refresh" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:84 msgid "&Refresh List" msgstr "Odśwież &listę" #: Source/Core/DolphinWX/MainMenuBar.cpp:304 msgid "&Registers" msgstr "&Rejestry" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108 msgid "&Remove Code" msgstr "&Usuń kod" #: Source/Core/DolphinWX/MainMenuBar.cpp:464 msgid "&Rename Symbols from File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:122 msgid "&Reset" msgstr "Z&resetuj" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:370 msgid "&Run To Here" msgstr "&Przejdź tutaj" #: Source/Core/DolphinWX/MainMenuBar.cpp:426 msgid "&Save Symbol Map" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:357 msgid "&Search for an Instruction" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:311 msgid "&Sound" msgstr "&Dźwięk" #: Source/Core/DolphinWX/MainMenuBar.cpp:121 msgid "&Stop" msgstr "&Zatrzymaj" #: Source/Core/DolphinWX/MainMenuBar.cpp:55 msgid "&Symbols" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:48 msgid "&Tools" msgstr "&Narzędzia" #: Source/Core/DolphinWX/MainMenuBar.cpp:312 msgid "&Video" msgstr "&Wideo" #: Source/Core/DolphinWX/MainMenuBar.cpp:49 msgid "&View" msgstr "&Widok" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/MainMenuBar.cpp:307 msgid "&Watch" msgstr "&Obejrz" #: Source/Core/DolphinWX/MainMenuBar.cpp:483 msgid "&Website" msgstr "&Strona internetowa" #: Source/Core/DolphinWX/GameListCtrl.cpp:988 msgid "&Wiki" msgstr "Wi&ki" #: Source/Core/DolphinWX/MainMenuBar.cpp:475 msgid "&Write to profile.txt, Show" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:29 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" oraz \"Wii\" są zastrzeżonymi " "znakami towarowymi Nintendo. Dolphin nie jest powiązany z Nintendo w " "jakikolwiek sposób." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1084 msgid "(off)" msgstr "(wyłączone)" #: Source/Core/DolphinWX/TASInputDlg.cpp:148 #: Source/Core/DolphinWX/TASInputDlg.cpp:252 msgid "+" msgstr "+" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:755 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinWX/TASInputDlg.cpp:150 #: Source/Core/DolphinWX/TASInputDlg.cpp:252 msgid "-" msgstr "-" #: Source/Core/DolphinWX/TASInputDlg.cpp:152 msgid "1" msgstr "1" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:544 msgid "1.5x Native (960x792)" msgstr "1.5x Natywna (960x792)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59 msgid "16-bit" msgstr "16-bitowy" #: Source/Core/DolphinWX/TASInputDlg.cpp:154 msgid "2" msgstr "2" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:546 msgid "2.5x Native (1600x1320)" msgstr "2.5x Natywna (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:545 msgid "2x Native (1280x1056) for 720p" msgstr "2x Natywna (1280x1056) dla 720p" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59 msgid "32-bit" msgstr "32-bitowy" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:246 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:157 msgid "3D" msgstr "3D" #: Source/Core/Core/HotkeyManager.cpp:247 msgid "3D depth" msgstr "Głębia 3D" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:547 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Natywna (1920x1584) dla 1080p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:548 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Natywna (2560x2112) dla 1440p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:549 msgid "5x Native (3200x2640)" msgstr "5x Natywna (3200x2640)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:550 msgid "6x Native (3840x3168) for 4K" msgstr "6x Natywna (3840x3168) dla 4K" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:551 msgid "7x Native (4480x3696)" msgstr "7x Natywna (4480x3696)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59 msgid "8-bit" msgstr "8-bitowy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:552 msgid "8x Native (5120x4224) for 5K" msgstr "8x Natywna (5120x4224) dla 5K" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:419 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:54 msgid "" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:70 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 msgid "A" msgstr "A" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22 msgid "A NetPlay window is already open!" msgstr "Okno NetPlay jest już otwarte!" #: Source/Core/Core/HW/DVDInterface.cpp:548 msgid "A disc is already about to be inserted." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:160 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:191 msgid "A game is not currently running." msgstr "Gra nie jest aktualnie uruchomiona." #: Source/Core/DolphinWX/FrameTools.cpp:809 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:336 msgid "" "A supported Bluetooth device could not be found,\n" "so you must connect Wii Remotes manually." msgstr "" "Nie udało się odnaleźć obsługiwanego urządzenia Bluetooth, więc musisz " "połączyć Wiiloty ręcznie." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:526 msgid "A sync can only be triggered when a Wii game is running." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:193 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" "OSTRZEŻENIE:\n" "\n" "Wszyscy gracze muszą używać tej samej wersji Dolphina.\n" "Wszystkie karty pamięci, karty SD i cheaty muszą być identyczne pomiędzy " "graczami lub wyłączone.\n" "Jeśli jest używany DSP LLE, ROM-y DSP muszą być identyczne pomiędzy " "graczami.\n" "Jeśli łączy się bezpośrednio, host musi mieć otworzony/przekierowany wybrany " "port UDP!\n" "\n" "Wsparcie Wiilota w NetPlayu jest eksperymentalne i nie powinno być " "oczekiwane, że zadziała.\n" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:136 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:247 msgid "AR Codes" msgstr "Kody AR" #: Source/Core/DolphinWX/AboutDolphin.h:13 msgid "About Dolphin" msgstr "O Dolphinie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:749 msgid "Accuracy:" msgstr "Dokładność:" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:68 msgid "Action" msgstr "Akcja" #: Source/Core/Core/ARDecrypt.cpp:473 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Błąd deszyfrowania kodu Action Replay:\n" "Błąd sprawdzania parzystości\n" "\n" "Kod:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:493 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Add Code " "(%s)" #: Source/Core/Core/ActionReplay.cpp:583 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Fill and " "Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:370 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Ram Write " "And Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:430 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Write To " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:631 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Błąd Action Replay: Niewłaściwa wartość (%08x) w Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:508 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Błąd Action Replay: Master Code i Write To CCXXXXXX nie jest " "zaimplementowane (%s)\n" "Master kody nie są wymagane. Nie używaj master kodów." #: Source/Core/Core/ActionReplay.cpp:216 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Błąd Action Replay: niewłaściwa linia kodu AR: %s" #: Source/Core/Core/ActionReplay.cpp:742 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Niewłaściwy rozmiar %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:710 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Niewłaściwy typ Normal Code %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:766 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Niewłaściwy podtyp %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:668 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Niewłaściwy podtyp %08x (%s)" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:32 msgid "Active" msgstr "" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76 msgid "Adapter Detected" msgstr "Adapter wykryty" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78 msgid "Adapter Not Detected" msgstr "Adapter nie został wykryty" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:405 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "Add" msgstr "Dodaj" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247 msgid "Add ActionReplay Code" msgstr "Dodaj kod ActionReplay" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:19 msgid "Add Breakpoint" msgstr "Dodaj punkt przerwania" #: Source/Core/DolphinWX/MainMenuBar.cpp:398 msgid "Add New Pane To" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:844 msgid "Add Patch" msgstr "Dodaj łatkę" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Add a Breakpoint" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:51 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:20 msgid "Add a Memory Breakpoint" msgstr "Dodaj punkt przerwania pamięci" #: Source/Core/DolphinWX/MainMenuBar.cpp:453 msgid "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." msgstr "" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:270 msgid "Add memory &breakpoint" msgstr "Dodaj &punkt przerwania pamięci" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:255 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488 msgid "Add to &watch" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394 msgid "Add..." msgstr "Dodaj..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:27 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:84 msgid "Address" msgstr "Adres" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:369 msgid "Address Out of Range" msgstr "Adres spoza zakresu" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1056 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Reguluje siłę nacisku wymaganego do aktywacji przycisków." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:90 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:827 msgid "Advanced" msgstr "Zaawansowane" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:118 msgid "Advanced Settings" msgstr "Ustawienia zaawansowane" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44 #: Source/Core/DolphinWX/FrameTools.cpp:335 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" msgstr "Wszystkie pliki GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1345 msgid "All GameCube GCM files (gcm)" msgstr "Wszystkie pliki GCM GameCube'a (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1286 #: Source/Core/DolphinWX/FrameTools.cpp:1298 msgid "All Save States (sav, s##)" msgstr "Wszystkie stany zapisu (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1343 msgid "All Wii ISO files (iso)" msgstr "Wszystkie obrazy Wii (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1358 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Spakowane obrazy GC/Wii (gcz)" #: Source/Core/Common/Assert.h:46 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Wystąpił błąd.\n" "\n" "Linia: %d\n" "Plik: %s\n" "\n" "Ignoruj i kontynuuj?" #: Source/Core/Core/HW/DVDInterface.cpp:322 msgid "An inserted disc was expected but not found." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:654 msgid "Anaglyph" msgstr "Anaglifowy" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:272 msgid "Analyze" msgstr "Analizuj" #: Source/Core/InputCommon/ControllerEmu.cpp:294 msgid "Angle" msgstr "Kąt" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:585 msgid "Anisotropic Filtering:" msgstr "Filtrowanie anizotropowe:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:571 msgid "Anti-Aliasing:" msgstr "Antyaliasing:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:338 msgid "Append signature to" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:452 msgid "Append to &Existing Signature File..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226 msgid "Apploader Date:" msgstr "Data Apploadera:" #: Source/Core/DiscIO/VolumeDirectory.cpp:306 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "Apploader niewłaściwego rozmiaru... Czy to rzeczywiście apploader?" #: Source/Core/DiscIO/VolumeDirectory.cpp:299 msgid "Apploader unable to load from file" msgstr "Apploader nie mógł wczytać z pliku" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/MainMenuBar.cpp:459 msgid "Apply Signat&ure File..." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:257 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Zastosuj efekt przetwarzania końcowego po zakończeniu klatki.\n" "\n" "W razie wątpliwości, wybierz (wyłączone)." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:273 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:355 msgid "Apply signature file" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:883 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Czy jesteś pewien, że chcesz usunąć \"%s\"?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1140 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "" "Czy jesteś pewien, że chcesz usunąć te pliki? Zostaną one utracone na zawsze!" #: Source/Core/DolphinWX/GameListCtrl.cpp:1139 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Czy jesteś pewien, że chcesz usunąć ten plik? Zostanie on utracony na zawsze!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:419 msgid "Are you trying to use the same file in both slots?" msgstr "Czy próbujesz użyć ten sam plik w obu slotach?" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:444 msgid "Aspect Ratio:" msgstr "Proporcje obrazu:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:233 msgid "Assign Controller Ports" msgstr "Przypisz porty kontrolerów" #: Source/Core/DolphinWX/FrameAui.cpp:82 msgid "At least one pane must remain open." msgstr "Przynajmniej jeden panel musi pozostać otwarty." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:274 msgid "Attempted to load a state. Bluetooth will likely be broken now." msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:86 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72 msgid "Audio Backend:" msgstr "Silnik audio:" #: Source/Core/AudioCommon/AOSoundStream.cpp:29 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Błąd otwarcia urządzenia AO.\n" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:90 msgid "Australia" msgstr "Australia" #: Source/Core/DolphinWX/AboutDolphin.cpp:40 msgid "Authors" msgstr "Autorzy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:293 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:441 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:542 msgid "Auto (Multiple of 640x528)" msgstr "Auto (wielokrotność 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:541 msgid "Auto (Window Size)" msgstr "Auto (rozmiar okna)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:474 msgid "Auto Adjust Window Size" msgstr "Automatycznie dopasuj rozmiar okna" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Automatycznie dopasowuje rozmiar okna do rozdzielczości wewnętrznej.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/MainMenuBar.cpp:190 msgid "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:351 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:72 #: Source/Core/DolphinWX/TASInputDlg.cpp:252 msgid "B" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:529 msgid "BAT incorrect. Dolphin will now exit" msgstr "Nieprawidłowy BAT. Dolphin teraz zakończy działanie" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:768 msgid "BP register " msgstr "Rejestr BP" #: Source/Core/DolphinWX/WXInputBase.cpp:19 msgid "Back" msgstr "Wstecz" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:84 msgid "Backend Settings" msgstr "Ustawienia silnika" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:375 msgid "Backend:" msgstr "Silnik:" #: Source/Core/Core/HotkeyManager.cpp:268 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:78 Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285 msgid "Background Input" msgstr "Wejście w tle" #: Source/Core/InputCommon/ControllerEmu.cpp:276 msgid "Backward" msgstr "W tył" #: Source/Core/DolphinWX/GameListCtrl.cpp:310 #: Source/Core/DolphinWX/MainMenuBar.cpp:277 #: Source/Core/DolphinWX/MemcardManager.cpp:641 msgid "Banner" msgstr "Baner" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:304 msgid "Banner Details" msgstr "Szczegóły banera" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:280 msgid "Banner:" msgstr "Baner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:56 msgid "Bar" msgstr "Wajcha" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:500 msgid "Basic" msgstr "Podstawowe" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:101 msgid "Basic Settings" msgstr "Ustawienia podstawowe" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:23 msgid "Bass" msgstr "Bas" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295 msgid "Battery" msgstr "Bateria" #: Source/Core/Core/HW/GCMemcard.cpp:156 msgid "Block Allocation Table checksum failed" msgstr "Suma kontrolna Block Allocation Table nie powiodła się" #: Source/Core/DolphinWX/MemcardManager.cpp:645 msgid "Blocks" msgstr "Bloki" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Blue" msgstr "Niebieski" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26 msgid "Blue Left" msgstr "Niebieski lewo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Blue Right" msgstr "Niebieski prawo" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_stub.cpp:17 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:136 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:184 msgid "Boot to Pause" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:913 msgid "Borderless Fullscreen" msgstr "Pełny ekran bez ramek" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:44 #: Source/Core/DolphinWX/MainMenuBar.cpp:384 msgid "Bottom" msgstr "Dół" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:328 #, c-format msgid "Bound Controls: %lu" msgstr "Przypisane przyciski: %lu" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #, c-format msgid "Branch: %s" msgstr "Gałąź: %s" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:46 msgid "Break" msgstr "Przerwij" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47 msgid "Break and log" msgstr "Przerwij i loguj" #: Source/Core/Core/HotkeyManager.cpp:241 msgid "Breakpoint" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:402 msgid "Breakpoint encountered! Step out aborted." msgstr "Napotkano punkt przerwania! Wyjście anulowane." #: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18 msgid "Breakpoints" msgstr "Punkty przerwania" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39 msgid "Broadband Adapter" msgstr "Szerokopasmowy adapter" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331 msgid "Broken" msgstr "Zepsuty" #: Source/Core/DolphinWX/GameListCtrl.cpp:270 msgid "Browse for a directory to add" msgstr "Szukaj folder do dodania" #: Source/Core/DolphinWX/GameListCtrl.cpp:1246 msgid "Browse for output directory" msgstr "Szukaj folderu wyjściowego" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:252 msgid "Buffer:" msgstr "Bufor:" #: Source/Core/Core/HW/GCPadEmu.cpp:63 msgid "Button" msgstr "Przycisk" #: Source/Core/Core/HW/GCPadEmu.cpp:42 #: Source/Core/DolphinWX/TASInputDlg.cpp:218 #: Source/Core/DolphinWX/TASInputDlg.cpp:305 #: Source/Core/DolphinWX/TASInputDlg.cpp:414 msgid "Buttons" msgstr "Przyciski" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85 msgid "Bypass XFB" msgstr "Omiń XFB" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:267 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Pomija oczyszczanie bufora danych przez instrukcję DCBZ. Zazwyczaj pozostaw " "tę opcję wyłączoną." #: Source/Core/DolphinWX/TASInputDlg.cpp:196 msgid "C" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/DolphinWX/TASInputDlg.cpp:376 msgid "C Stick" msgstr "C Gałka" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:780 msgid "CP register " msgstr "Rejestr CP" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:68 msgid "CPU Emulator Engine" msgstr "Silnik emulacji CPU" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:70 msgid "CPU Options" msgstr "Opcje CPU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:235 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Przechowuj własne tekstury w pamięci RAM przy włączaniu.\n" "To może wymagać wykładniczo więcej RAM, lecz naprawia możliwe zacinanie.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:27 msgid "Cached Interpreter (slower)" msgstr "Buforowany Interpreter (wolniejszy)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:151 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Oblicza oświetlenie obiektów 3D na piksel, zamiast na wierzchołek, " "wygładzając wygląd oświetlonych wielokątów oraz sprawia, że poszczególne " "trójkąty są mniej widoczne.\n" "Rzadko powoduje spowolnienia lub usterki graficzne.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98 msgid "Callstack" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:1876 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Cancel" msgstr "Anuluj" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:92 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:168 msgid "Cannot set uninitialized memory." msgstr "Nie można ustawić niezainicjalizowanej pamięci." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:365 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "Nie da się użyć tego pliku jako karty pamięci.\n" "%s\n" "nie jest prawidłowym plikiem karty pamięci GameCube" #: Source/Core/DolphinWX/WXInputBase.cpp:64 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/MainMenuBar.cpp:387 #: Source/Core/InputCommon/ControllerEmu.cpp:307 msgid "Center" msgstr "Środek" #: Source/Core/DolphinWX/GameListCtrl.cpp:1015 msgid "Change &Disc" msgstr "Zmień &dysk" #: Source/Core/DolphinWX/MainMenuBar.cpp:81 msgid "Change &Disc..." msgstr "Zmień &dysk..." #: Source/Core/Core/HotkeyManager.cpp:14 msgid "Change Disc" msgstr "Zmień dysk" #: Source/Core/Core/Movie.cpp:1276 #, c-format msgid "Change the disc to %s" msgstr "Zmień dysk na %s" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Zmień język interfejsu użytkownika.\n" "Wymaga ponownego uruchomienia." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:158 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" "Zmienianie cheatów uzyska efekt dopiero wtedy, gdy gra zostanie ponownie " "uruchomiona." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 msgid "Changing this will have no effect while the emulator is running." msgstr "Zmiana tego nie będzie miała wpływu w trakcie gdy emulator działa." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159 msgid "Chat" msgstr "Rozmówki" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39 msgid "Cheat Code" msgstr "Kod cheatowania" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:189 msgid "Cheat Manager" msgstr "Menedżer cheatów" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:138 msgid "Cheat Search" msgstr "Szukaj cheatów" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:297 msgid "Check Partition Integrity" msgstr "Sprawdź integralność partycji" #: Source/Core/DolphinWX/AboutDolphin.cpp:33 msgid "Check for updates: " msgstr "Sprawdź aktualizacje:" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381 msgid "Checking integrity..." msgstr "Sprawdzanie integralności..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49 msgid "Choose a DVD root directory:" msgstr "Wybierz folder źródłowy DVD:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57 msgid "Choose a NAND root directory:" msgstr "Wybierz folder źródłowy NAND:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 msgid "Choose a default ISO:" msgstr "Wybierz domyślne ISO:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:164 msgid "Choose a directory to add" msgstr "Wybierz folder do dodania" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60 msgid "Choose a dump directory:" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:352 msgid "Choose a file to open" msgstr "Wybierz plik do otwarcia" #: Source/Core/DolphinWX/MemcardManager.cpp:202 msgid "Choose a memory card:" msgstr "Wybierz kartę pamięci:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63 msgid "Choose an SD Card file:" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Wybierz plik używany jako apploader: (dotyczy dysków stworzonych tylko z " "folderów)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:370 msgid "Choose priority input file" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:376 msgid "Choose secondary input file" msgstr "Wybierz drugorzędny plik wejściowy" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:321 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340 msgid "Choose the folder to extract to" msgstr "Wybierz folder do wypakowania" #: Source/Core/InputCommon/ControllerEmu.cpp:293 msgid "Circle Stick" msgstr "Okrągła gałka" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:43 msgid "Classic" msgstr "Classic" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:80 msgid "Classic Controller Configuration" msgstr "Konfiguracja Klasycznego kontrolera" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:107 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:50 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:735 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1198 #: Source/Core/DolphinWX/LogWindow.cpp:132 #: Source/Core/DolphinWX/WXInputBase.cpp:48 msgid "Clear" msgstr "Wyczyść" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126 msgid "Clear Pixel Shaders" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:110 msgid "Clear Screen" msgstr "Wyczyść ekran" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:114 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:115 msgid "Clear Textures" msgstr "Wyczyść tekstury" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:119 msgid "Clear Vertex Shaders" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "Clone and &Edit Code..." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:276 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444 #: Source/Core/DolphinWX/MemcardManager.cpp:241 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:153 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:935 msgid "Close" msgstr "Zamknij" #: Source/Core/DolphinWX/MainMenuBar.cpp:170 msgid "Co&nfiguration" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.h:82 msgid "Code" msgstr "Kod" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77 msgid "Code Info" msgstr "Informacje o kodzie" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43 msgid "Code:" msgstr "Kod:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23 msgid "Code: " msgstr "Kod:" #: Source/Core/DolphinWX/MainMenuBar.cpp:455 msgid "Combine Two Signature Files..." msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:57 msgid "Command" msgstr "Polecenie" #: Source/Core/DolphinWX/MemcardManager.cpp:643 msgid "Comment" msgstr "Komentarz" #: Source/Core/DolphinWX/GameListCtrl.cpp:1013 msgid "Compress ISO..." msgstr "Kompresuj ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1032 msgid "Compress selected ISOs..." msgstr "Kompresuj wybrane ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1255 #: Source/Core/DolphinWX/GameListCtrl.cpp:1373 msgid "Compressing ISO" msgstr "Kompresowanie ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:1460 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Kompresja obrazu dysku Wii nieodwracalnie zmieni skompresowaną kopię poprzez " "usunięcie danych dopełniających. Twój obraz dysku nadal będzie działać. " "Kontynuuj?" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:237 msgid "Compute" msgstr "Oblicz" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27 #, c-format msgid "" "Computing MD5 Checksum for:\n" "%s" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:331 msgid "Computing MD5 checksum" msgstr "Obliczanie sumy kontrolnej MD5" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41 msgid "Computing..." msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79 msgid "Computing: " msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:185 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:598 msgid "Config" msgstr "Konfiguracja" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:164 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:317 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:219 msgid "Configure" msgstr "Konfiguruj" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:181 msgid "Configure Control" msgstr "Konfiguracja sterowania" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:109 msgid "Configure Dolphin" msgstr "Konfiguruj Dolphin" #: Source/Core/DolphinWX/MainToolBar.cpp:185 msgid "Configure..." msgstr "Konfiguruj..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1278 #: Source/Core/DolphinWX/GameListCtrl.cpp:1303 #: Source/Core/DolphinWX/GameListCtrl.cpp:1368 msgid "Confirm File Overwrite" msgstr "Potwierdź zastąpienie pliku" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:86 msgid "Confirm on Stop" msgstr "Potwierdź przy zatrzymaniu" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:170 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:188 msgid "Connect" msgstr "Połącz" #: Source/Core/Core/HotkeyManager.cpp:58 #: Source/Core/DolphinWX/MainMenuBar.cpp:212 msgid "Connect Balance Board" msgstr "Podłącz Balance Board" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:54 msgid "Connect USB Keyboard" msgstr "Podłącz klawiaturę USB" #: Source/Core/DolphinWX/MainMenuBar.cpp:209 #, c-format msgid "Connect Wii Remote %i" msgstr "Połącz Wiilot %i" #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Connect Wii Remote 1" msgstr "Połącz Wiilot 1" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Connect Wii Remote 2" msgstr "Połącz Wiilot 2" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Connect Wii Remote 3" msgstr "Połącz Wiilot 3" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Connect Wii Remote 4" msgstr "Połącz Wiilot 4" #: Source/Core/DolphinWX/MainMenuBar.cpp:224 msgid "Connect Wii Remotes" msgstr "Połącz Wiiloty" #: Source/Core/DolphinWX/Main.cpp:490 msgid "Connecting..." msgstr "Łączę..." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:116 msgid "Connection Type:" msgstr "Typ połączenia:" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:85 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86 msgid "Continue" msgstr "Kontynuuj" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:327 msgid "Continuous Scanning" msgstr "Skanowanie ciągłe" #: Source/Core/DolphinWX/WXInputBase.cpp:54 msgid "Control" msgstr "Sterowanie" #: Source/Core/Core/HW/GCPadEmu.cpp:47 msgid "Control Stick" msgstr "Gałka sterująca" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:17 msgid "Controller Ports" msgstr "Porty kontrolerów" #: Source/Core/DolphinWX/MainToolBar.cpp:189 msgid "Controller settings" msgstr "Ustawienia kontrolerów" #: Source/Core/DolphinWX/MainToolBar.cpp:188 msgid "Controllers" msgstr "Kontrolery" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:271 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Kontroluje dystans wymiaru konwergencji. Jest to dystans w którym wirtualne " "obiekty będą zdawać się być przed ekranem.\n" "Wyższa wartość stwarza silniejsze efekty pozaekranowe, podczas gdy niższa " "wartość jest bardziej komfortowa." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:268 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Kontroluje dystans rozdzielenia pomiędzy wirtualnymi kamerami.\n" "Wyższa wartość stwarza silniejsze poczucie głębi, podczas gdy niższa wartość " "jest bardziej komfortowa." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:680 msgid "Convergence:" msgstr "Konwergencja:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314 msgid "Convergence: " msgstr "Konwergencja:" #: Source/Core/DolphinWX/MemcardManager.cpp:173 msgid "Convert to GCI" msgstr "Konwertuj do GCI" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:211 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:779 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:786 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:804 msgid "Copy" msgstr "Kopiuj" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:362 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:250 msgid "Copy &address" msgstr "Kopiuj &adres" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:364 msgid "Copy &code line" msgstr "Kopiuj linię &kodu" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:363 msgid "Copy &function" msgstr "Kopiuj &funkcję" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:365 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:251 msgid "Copy &hex" msgstr "Kopiuj &hex" #: Source/Core/Core/ConfigManager.cpp:1059 msgid "Copy failed" msgstr "Kopiowanie nie powiodło się" #: Source/Core/DolphinWX/MemcardManager.cpp:821 #, c-format msgid "Copy to Memory Card %c" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:344 msgid "Core" msgstr "Rdzeń" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184 msgid "Cost" msgstr "" #: Source/Core/Core/ConfigManager.cpp:856 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" #: Source/Core/Core/ConfigManager.cpp:971 #, c-format msgid "Could not recognize ISO file %s" msgstr "Nie rozpoznano pliku ISO %s" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:479 #, c-format msgid "Could not save %s." msgstr "Nie udało się zapisać %s." #: Source/Core/Core/HW/GCMemcardRaw.cpp:112 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Nie można było zapisać pliku karty pamięci %s.\n" "\n" "Uruchamiasz Dolphina z CD/DVD, lub plik zapisu jest może zabezpieczony przed " "zapisem?\n" "\n" "Czy otrzymujesz to po przeniesieniu folderu emulatora?\n" "Jeśli tak, to możesz potrzebować ponownie określić swoją lokalizację karty " "pamięci w opcjach." #: Source/Core/Core/NetPlayClient.cpp:84 msgid "Couldn't Create Client" msgstr "Nie można było stworzyć klienta" #: Source/Core/Core/NetPlayClient.cpp:95 msgid "Couldn't create peer." msgstr "Nie można było stworzyć peera." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:694 msgid "Couldn't find open command for extension 'ini'!" msgstr "Nie odnaleziono polecenia otwarcia dla rozszerzenia 'ini'!" #: Source/Core/Core/BootManager.cpp:374 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Nie można zainicjować rdzenia.\n" "Sprawdź konfigurację." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:462 msgid "Couldn't look up central server" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:90 msgid "Count" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80 msgid "Count:" msgstr "Ilość:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:262 #, c-format msgid "Count: %lu" msgstr "Ilość: %lu" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:216 msgid "Country:" msgstr "Kraj:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:54 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17 msgid "Create AR Code" msgstr "Utwórz kod AR" #: Source/Core/DolphinWX/MainMenuBar.cpp:395 msgid "Create New Perspective" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:451 msgid "" "Create a .dsy file that can be used to recognise these same functions in " "other games." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:240 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Twórz zrzuty klatek i zdjęcia w rozdzielczości wewnętrznej silnika " "renderującego, zamiast w rozmiarze okna, w którym jest wyświetlony. Jeśli " "proporcją obrazu jest szeroki ekran, to obraz wyjściowy będzie skalowany " "poziomo, aby zachować rozdzielczość pionową.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/FrameAui.cpp:539 msgid "Create new perspective" msgstr "Utwórz nową perspektywę" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:32 msgid "Creator: " msgstr "Producent:" #: Source/Core/Common/MsgHandler.cpp:64 msgid "Critical" msgstr "Krytyczny" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:897 msgid "Crop" msgstr "Obcięcie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:254 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Przytnij obraz z oryginalnych proporcji do 4:3 lub 16:9.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54 msgid "Crossfade" msgstr "Suwak" #: Source/Core/DolphinWX/FrameTools.cpp:348 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Aktualny folder zmieniono z %s na %s po wxFileSelector!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134 msgid "Current game" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:553 msgid "Custom" msgstr "Własne" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:85 msgid "Custom RTC Options" msgstr "Opcje własnego RTC" #: Source/Core/Core/HW/GCPadEmu.cpp:66 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "DK Bongos" msgstr "Bongosy DK" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39 msgid "DSP Emulator Engine" msgstr "Silnik emulacji DSP" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:282 msgid "DSP HLE emulation (fast)" msgstr "Emulacja DSP HLE (szybka)" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34 msgid "DSP LLE Debugger" msgstr "Debugger DSP LLE" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP LLE interpreter (slow)" msgstr "Interpreter DSP LLE (wolny)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 msgid "DSP LLE recompiler" msgstr "Rekompilator DSP LLE" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85 msgid "DVD Root:" msgstr "Źródło DVD:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Dance Mat" msgstr "Mata do tańczenia" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60 msgid "Data Size" msgstr "Rozmiar danych" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:116 msgid "Data Type" msgstr "Typ danych" #: Source/Core/DolphinWX/MemcardManager.cpp:537 #: Source/Core/DolphinWX/MemcardManager.cpp:572 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Pliki Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/ControllerEmu.cpp:187 #: Source/Core/InputCommon/ControllerEmu.cpp:256 #: Source/Core/InputCommon/ControllerEmu.cpp:264 #: Source/Core/InputCommon/ControllerEmu.cpp:278 #: Source/Core/InputCommon/ControllerEmu.cpp:292 #: Source/Core/InputCommon/ControllerEmu.cpp:310 msgid "Dead Zone" msgstr "Dead Zone" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Debug" msgstr "Debuguj" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:119 msgid "Debug Only" msgstr "Tylko debugowanie" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:177 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:95 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:845 msgid "Debugging" msgstr "Debugowanie" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:88 #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "Decimal" msgstr "Dziesiętnie" #: Source/Core/DolphinWX/GameListCtrl.cpp:1011 msgid "Decompress ISO..." msgstr "Wypakuj ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1033 msgid "Decompress selected ISOs..." msgstr "Wypakuj wybrane ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1255 #: Source/Core/DolphinWX/GameListCtrl.cpp:1373 msgid "Decompressing ISO" msgstr "Wypakowywanie ISO" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Decrease Convergence" msgstr "Zmniejsz konwergencję" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Decrease Depth" msgstr "Zmniejsz głębię" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Decrease Emulation Speed" msgstr "Zmniejsz szybkość emulacji" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Decrease IR" msgstr "Zmniejsz rozdzielczość wewnętrzną" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1196 msgid "Default" msgstr "Domyślne" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82 msgid "Default ISO:" msgstr "Domyślne ISO:" #: Source/Core/DolphinWX/LogWindow.cpp:101 msgid "Default font" msgstr "Domyślna czcionka" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:47 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1221 #: Source/Core/DolphinWX/WXInputBase.cpp:29 msgid "Delete" msgstr "Usuń" #: Source/Core/DolphinWX/MemcardManager.cpp:822 msgid "Delete Save" msgstr "Usuń zapis" #: Source/Core/AudioCommon/WaveFile.cpp:30 #: Source/Core/VideoCommon/AVIDump.cpp:98 #, c-format msgid "Delete the existing file '%s'?" msgstr "Usunąć istniejący plik '%s'?" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:305 msgid "Depth Percentage: " msgstr "Wielkość głębi" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:669 msgid "Depth:" msgstr "Głębia:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1059 msgid "Description" msgstr "Opis" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:277 msgid "Description:" msgstr "Opis:" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:733 msgid "Detect" msgstr "Wykryj" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:287 msgid "Deterministic dual core: " msgstr "Deterministyczna dwurdzeniowość:" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:198 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1170 msgid "Device" msgstr "Urządzenie" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:118 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:119 msgid "Device Settings" msgstr "Ustawienia urządzenia" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:336 msgid "Device not found" msgstr "Nie znaleziono urządzenia" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51 msgid "Dial" msgstr "Pokrętło" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61 msgid "Dims the screen after five minutes of inactivity." msgstr "Ekran wygasa po 5 minutach braku aktywności." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:120 msgid "Direct Connection" msgstr "Bezpośrednie połączenie" #: Source/Core/Core/HW/GCMemcard.cpp:137 msgid "Directory checksum and directory backup checksum failed" msgstr "" "Suma kontrolna folderu oraz suma kontrolna folderu zapasowego tworzą " "niezgodność" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:780 msgid "Disable" msgstr "Wyłącz" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:805 msgid "Disable Bounding Box" msgstr "Wyłącz prostokąt ograniczający" #: Source/Core/DolphinWX/MainMenuBar.cpp:400 msgid "Disable Docking" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Disable Emulation Speed Limit" msgstr "Wyłącz limit szybkości emulacji" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:628 msgid "Disable Fog" msgstr "Wyłącz mgłę" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:219 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Wyłącz jakąkolwiek emulację XFB.\n" "Przyspiesza znacznie emulację, ale powoduje poważne błędy w wielu grach, " "które ich wymagają (szczególnie aplikacje homebrew).\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/DolphinWX/MainMenuBar.cpp:401 msgid "Disable docking of perspective panes to main window" msgstr "Wyłącz przyłączanie paneli perspektywy do głównego okna" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:159 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Wyłącz emulację prostokąta ograniczającęgo.\n" "Może to znacznie zwiększyć wydajność GPU, chociaż niektóre gry zepsują się.\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79 msgid "Disassembly" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:188 msgid "Disc" msgstr "Dysk" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Błąd odczytu dysku" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:505 msgid "Display" msgstr "Ekran" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:112 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Wyświetlaj informacje nad obszarem emulowanego obrazu.\n" "Komunikaty dotyczą zapisów na kartach pamięci, informacji o silniku " "graficznym i CPU, oraz czyszczeniu pamięci podręcznej JIT." #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "Divide" msgstr "Podziel" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:177 msgid "Do you want to clear the list of symbol names?" msgstr "Czy chcesz wyczyścić listę nazw symboli?" #: Source/Core/DolphinWX/FrameTools.cpp:808 msgid "Do you want to stop the current emulation?" msgstr "Zatrzymać aktualną emulację?" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41 msgid "Dolby Pro Logic II decoder" msgstr "Dekoder Dolby Pro Logic II" #: Source/Core/DolphinWX/AboutDolphin.cpp:26 #: Source/Core/DolphinWX/FrameTools.cpp:649 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Konfiguracja graficzna %s Dolphina" #: Source/Core/DolphinWX/Config/ConfigMain.h:19 msgid "Dolphin Configuration" msgstr "Konfiguracja Dolphina" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48 msgid "Dolphin Controller Configuration" msgstr "Konfiguracja kontrolerów Dolphina" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:508 #, c-format msgid "Dolphin Emulated Wii Remote Configuration Port %i" msgstr "Konfiguracja emulowanego Wiilota Dolphin Port %i" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:376 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1018 msgid "Dolphin Hotkeys" msgstr "Skróty klawiszowe Dolphina" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:224 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:240 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:259 msgid "Dolphin Map File (*.map)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:68 msgid "Dolphin NetPlay" msgstr "NetPlay Dolphina" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:39 msgid "Dolphin NetPlay Setup" msgstr "Kreator NetPlay Dolphina" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:165 msgid "Dolphin Signature CSV File (*.csv)" msgstr "Plik CSV sygnatury Dolphina (*.csv)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:164 msgid "Dolphin Signature File (*.dsy)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:274 msgid "Dolphin Symbol Rename File (*.sym)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:481 #: Source/Core/DolphinWX/FrameTools.cpp:953 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Filmy TAS (*.dtm)" #: Source/Core/DolphinWX/GameListCtrl.cpp:389 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" "Dolphin nie mógł znaleźć żadnych ISO lub WAD-ów GameCube'a/Wii. Kliknij " "dwukrotnie tutaj, aby ustawić folder gier..." #: Source/Core/DolphinWX/GameListCtrl.cpp:385 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "Dolphin jest aktualnie ustawiony, żeby ukrywać wszystkie gry. Kliknij " "dwukrotnie tutaj, aby pokazać wszystkie gry..." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:465 msgid "Dolphin is too old for traversal server" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1315 #: Source/Core/DolphinWX/GameListCtrl.cpp:1388 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin nie był w stanie ukończyć żądanej akcji." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:152 msgid "Dolphin's cheat system is currently disabled." msgstr "System cheatów Dolphina jest aktualnie wyłączony." #: Source/Core/DiscIO/CompressedBlob.cpp:322 msgid "Done compressing disc image." msgstr "Zakończono kompresję obrazu płyty." #: Source/Core/DolphinWX/TASInputDlg.cpp:78 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 #: Source/Core/DolphinWX/WXInputBase.cpp:76 #: Source/Core/InputCommon/ControllerEmu.cpp:272 msgid "Down" msgstr "Dół" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:61 msgid "Download Codes (WiiRD Database)" msgstr "Pobierz kody (baza danych WiiRD)" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:297 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "Pobrano %lu kodów. (dodano %lu)" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:136 msgid "Drawn Object Range" msgstr "Skala wyświetlonego obiektu" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36 msgid "Driver Not Detected" msgstr "Sterownik nie został wykryty" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Drums" msgstr "Perkusja" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:92 msgid "Drums Configuration" msgstr "Konfiguracja bębenków" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "Dummy" msgstr "Atrapa" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:101 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102 msgid "Dump" msgstr "Zrzuć" #: Source/Core/DolphinWX/MainMenuBar.cpp:161 msgid "Dump Audio" msgstr "Zrzucaj audio" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:874 msgid "Dump EFB Target" msgstr "Zrzucaj docelowy EFB" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:96 msgid "Dump EXRAM" msgstr "Zrzuć EXRAM" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:98 msgid "Dump FakeVMEM" msgstr "Zrzuć FakeVMEM" #: Source/Core/DolphinWX/MainMenuBar.cpp:159 msgid "Dump Frames" msgstr "Zrzucaj klatki" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:95 msgid "Dump MRAM" msgstr "Zrzuć MRAM" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:115 msgid "Dump Objects" msgstr "Zrzucaj obiekty" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94 msgid "Dump Path:" msgstr "Ścieżka zrzutu:" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:128 msgid "Dump TEV Stages" msgstr "Zrzucaj etapy TEV" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:129 msgid "Dump Texture Fetches" msgstr "Zrzucaj pobrania tekstur" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:857 msgid "Dump Textures" msgstr "Zrzucaj tekstury" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:230 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zrzucaj zdekodowane tekstury gier do Użytkownik/Dump/Textures//.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:238 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zrzucaj zawartość kopii EFB do Użytkownik/Dump/Textures/.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:134 msgid "DumpList" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262 msgid "Duplicate Bundled ActionReplay Code" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64 msgid "Dutch" msgstr "Holenderski" #: Source/Core/DolphinWX/MainMenuBar.cpp:86 msgid "E&xit" msgstr "&Wyjście" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57 msgid "EFB Cmd" msgstr "" #: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:206 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "BŁĄD: Ta wersja Dolphina wymaga sterownika TAP-Win32 w wersji przynajmniej " "%d. %d -- Jeśli ostatnio aktualizowałeś Dolphina, ponowne uruchomienie " "systemu jest wymagane, aby Windows wykrył nowy sterownik." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:99 msgid "Early Memory Updates" msgstr "Wczesne aktualizacje pamięci" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "Edytuj kod ActionReplay" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:233 msgid "Edit Config" msgstr "Edytuj konfigurację" #: Source/Core/DolphinWX/PatchAddEdit.h:23 msgid "Edit Patch" msgstr "Edytuj patch" #: Source/Core/DolphinWX/MainMenuBar.cpp:392 #: Source/Core/DolphinWX/MainMenuBar.cpp:409 msgid "Edit Perspectives" msgstr "Edytuj perspektywy" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:393 msgid "Edit..." msgstr "Edytuj..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50 msgid "Effect" msgstr "Efekt" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46 msgid "" "Eliminate items from the current scan results that do not match the current " "Search settings." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:709 msgid "Embedded Frame Buffer (EFB)" msgstr "Wbudowany bufor klatki (Embedded Frame Buffer - EFB)" #: Source/Core/Core/State.cpp:450 msgid "Empty" msgstr "Pusty" #: Source/Core/Core/Core.cpp:239 msgid "Emu Thread already running" msgstr "Wątek emulacji jest już uruchomiony" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:226 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Emuluje XFB dokładnie.\n" "Spowalnia znacznie emulację i zabrania renderowania w wysokich " "rozdzielczościach, ale jest wymagane do prawidłowej emulacji niektórych " "gier.\n" "\n" "W razie wątpliwości, włącz wirtualną emulację XFB." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:222 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emuluje XFB, używając obiektów tekstur GPU.\n" "Naprawia wiele gier, które nie działają bez emulacji XFB, nie będąc tak " "wolnym jak rzeczywista emulacja XFB. Wciąż może jednak zawodzić dla dużej " "ilości pozostałych gier (szczególnie aplikacji homebrew).\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:241 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emuluj adapter Bluetooth Wii" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291 msgid "Emulated Wii Remote" msgstr "Emulowany Wiilot" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:329 msgid "Emulation State: " msgstr "Stan emulacji:" #: Source/Core/Core/HotkeyManager.cpp:236 msgid "Emulation speed" msgstr "Szybkość emulacji" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:840 msgid "Enable API Validation Layers" msgstr "Włącz weryfikację warstw API" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:110 msgid "Enable AR Logging" msgstr "Włącz rejestrowanie AR" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:31 msgid "Enable CPU Clock Override" msgstr "Włącz zmianę taktowania CPU" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56 msgid "Enable Cheats" msgstr "Włącz cheaty" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:36 msgid "Enable Custom RTC" msgstr "Włącz własny RTC" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:259 msgid "Enable Dual Core" msgstr "Włącz 2 rdzenie" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:55 msgid "Enable Dual Core (speedup)" msgstr "Włącz 2 rdzenie (przyspieszenie)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:269 msgid "Enable FPRF" msgstr "Włącz FPRF" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261 msgid "Enable MMU" msgstr "Włącz MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:493 msgid "Enable Multi-threading" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:902 msgid "Enable Progressive Scan" msgstr "Włącz skanowanie progresywne" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47 msgid "Enable Screen Saver" msgstr "Włącz wygaszacz ekranu" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:347 msgid "Enable Speaker Data" msgstr "Włącz dane głosu" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "Enable Usage Statistics Reporting" msgstr "Włącz raportowanie statystyk użytkowania" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299 msgid "Enable WideScreen" msgstr "Włącz szeroki ekran" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:834 msgid "Enable Wireframe" msgstr "Włącz przedstawienie szkieletowe" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:138 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Włącz filtrowanie anizotropowe.\n" "Poprawia jakość wizualną tekstur, które są pod skośnym kątem widzenia.\n" "Może spowodować problemy w niewielkiej ilości gier.\n" "\n" "W razie wątpliwości, wybierz 1x." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:280 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Włącz szybki dostęp do dysku. To może spowodować zawieszenia i inne problemy " "w niektórych grach. (włączone = szybkie, wyłączone = kompatybilne)" #: Source/Core/DolphinWX/MemcardManager.cpp:836 msgid "Enable pages" msgstr "Włącz strony" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:108 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącz to, jeśli chcesz, aby cały ekran był używany do renderowania.\n" "Jeśli to jest wyłączone, zostanie zamiast tego utworzone okno renderowania.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącz to, jeśli chcesz używać okna głównego Dolphina do renderowania, " "zamiast osobnego okna renderowania.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Włącza emulację Dolby Pro Logic II używając przestrzennego 5.1. Tylko " "niektóre silniki." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Włącza obliczanie flagi wyniku liczby zmiennoprzecinkowej, wymagane dla " "niektórych gier. (włączone = kompatybilne, wyłączone = szybkie)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:281 msgid "" "Enables multi-threading in the video backend, which may result in " "performance gains in some scenarios.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącza wielowątkowość w silniku graficznym, co może przynieść wzrost " "wydajności w niektórych okolicznościach.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącza skanowanie progresywne, jeśli jest ono obsługiwane przez emulowane " "oprogramowanie.\n" "Dla większości gier nie ma to znaczenia.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:264 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Włącza jednostkę zarządzania pamięcią (Memory Management Unit - MMU), " "wymagana dla niektórych gier. (włączone = kompatybilne, wyłączone = szybkie)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" "Włącza zbieranie i dzielenie się danymi statystyk użytkowania z zespołem " "deweloperskim Dolphina. Te dane są używane do udoskonalenia emulatora i " "pomagają nam zrozumieć jak nasi użytkownicy wchodzą w interakcję z systemem. " "Żadne dane osobiste nigdy nie są zbierane." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "Włącza użycie cheatów Action Replay i Gecko." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:278 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącza weryfikację wywołań API wykonanych przez silnik graficzny, co może " "pomóc w debugowaniu usterek graficznych.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:246 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Kompresuj zrzuty klatek używając kodeka FFV1.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:30 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:145 #: Source/Core/DolphinWX/WXInputBase.cpp:66 msgid "End" msgstr "Koniec" #: Source/Core/Core/NetPlayServer.cpp:67 msgid "Enet Didn't Initialize" msgstr "Enet nie zainicjował się" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:49 msgid "English" msgstr "Angielski" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:531 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:636 msgid "Enhancements" msgstr "Ulepszenia" #: Source/Core/DolphinWX/FrameAui.cpp:538 msgid "Enter a name for the new perspective:" msgstr "Wprowadź nazwę nowej perspektywy:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:207 #, c-format msgid "Entry %d/%d" msgstr "Wejście %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "Wejście 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107 msgid "Equal" msgstr "Równy" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/Main.cpp:309 Source/Core/DolphinWX/Main.cpp:317 #: Source/Core/DolphinWX/MemcardManager.cpp:566 #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 #: Source/Core/DolphinWX/WxUtils.cpp:70 msgid "Error" msgstr "Błąd" #: Source/Core/DolphinWX/Main.cpp:308 msgid "Error loading selected language. Falling back to system default." msgstr "" "Błąd wczytywania wybranego języka. Zmienianie spowrotem na domyślny systemu." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:388 msgid "Error saving file." msgstr "Błąd zapisu pliku." #: Source/Core/Common/ChunkFile.h:248 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Błąd: Po \"%s\", znaleziono %d (0x%X) zamiast znacznika zapisu %d (0x%X). " "Anulowanie wczytywania stanu zapisu..." #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:384 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Błąd: Próba uzyskania dostępu do czcionek Shift JIS, choć nie są one " "wczytane. Gry mogą nie pokazywać czcionek poprawnie lub zawieszać się." #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:379 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Błąd: Próba uzyskania dostępu do czcionek Windows-1252, choć nie są one " "wczytane. Gry mogą nie pokazywać czcionek poprawnie lub zawieszać się." #: Source/Core/DolphinWX/WXInputBase.cpp:25 msgid "Escape" msgstr "Escape" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:92 msgid "Europe" msgstr "Europa" #: Source/Core/DolphinWX/WXInputBase.cpp:82 msgid "Execute" msgstr "Wykonaj" #: Source/Core/Core/HotkeyManager.cpp:21 msgid "Exit" msgstr "Wyjdź" #: Source/Core/DolphinWX/MainMenuBar.cpp:217 msgid "Export All Wii Saves" msgstr "Eksportuj wszystkie zapisy Wii" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Export Recording" msgstr "Eksportuj nagranie" #: Source/Core/DolphinWX/MainMenuBar.cpp:143 msgid "Export Recording..." msgstr "Eksportuj nagranie..." #: Source/Core/DolphinWX/MemcardManager.cpp:824 msgid "Export Save" msgstr "Eksportuj zapis" #: Source/Core/DolphinWX/GameListCtrl.cpp:994 msgid "Export Wii save (Experimental)" msgstr "Eksportuj zapis Wii (eksperymentalne)" #: Source/Core/DolphinWX/MemcardManager.cpp:825 msgid "Export all saves" msgstr "Eksportuj wszystkie zapisy" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:54 #: Source/Core/DolphinWX/MemcardManager.cpp:463 msgid "Export failed" msgstr "Eksportowanie nieudane" #: Source/Core/DolphinWX/MemcardManager.cpp:570 msgid "Export save as..." msgstr "Eksportuj zapis jako..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262 msgid "Extension" msgstr "Rozszerzenie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:777 msgid "External Frame Buffer (XFB)" msgstr "Zewnętrzny bufor klatki (External Frame Buffer - XFB)" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:284 msgid "Extract All Files..." msgstr "Wypakuj wszystkie pliki..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:290 msgid "Extract Apploader..." msgstr "Wypakuj Apploadera..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:291 msgid "Extract DOL..." msgstr "Wypakuj DOL..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:277 msgid "Extract Directory..." msgstr "Wypakuj folder..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:309 msgid "Extract File" msgstr "Wypakuj plik" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:281 msgid "Extract File..." msgstr "Wypakuj plik..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:273 msgid "Extract Partition..." msgstr "Wypakuj partycję..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:579 #, c-format msgid "Extracting %s" msgstr "Wypakowywanie %s" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566 msgid "Extracting All Files" msgstr "Wypakowywanie wszystkich plików" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566 msgid "Extracting Directory" msgstr "Wypakowywanie folderu" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:567 msgid "Extracting..." msgstr "Wypakowywanie..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46 #: Source/Core/DolphinWX/MainMenuBar.cpp:222 msgid "FIFO Player" msgstr "Odtwarzacz FIFO" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:259 msgid "FP value" msgstr "Wartość FP" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:230 msgid "FST Size:" msgstr "Rozmiar FST:" #: Source/Core/Core/NetPlayClient.cpp:165 msgid "Failed To Connect!" msgstr "Nie udało się połączyć!" #: Source/Core/Core/NetPlayClient.cpp:110 msgid "Failed to Connect!" msgstr "Nie udało się połączyć!" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:533 msgid "Failed to claim interface for BT passthrough" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:528 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:310 msgid "Failed to download codes." msgstr "Nie udało się pobrać kodów!" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:370 #, c-format msgid "Failed to extract to %s!" msgstr "Nie udało się wypakować do %s!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:580 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Nie udało się znaleźć nowej nazwy pliku.\n" "%s\n" " zostanie zastąpiony" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" "Nie udało się nasłuchać. Czy jest uruchomione inne wystąpienie NetPlay?" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:521 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:162 #: Source/Core/DiscIO/CompressedBlob.cpp:339 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Nie udało się otworzyć pliku wejściowego \"%s\"." #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:346 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Nie udało się otworzyć pliku wyjściowego \"%s\".\n" "Sprawdź, czy masz pozwolenie na zapis docelowego folderu oraz czy nośnik " "jest zapisywalny." #: Source/Core/Core/Movie.cpp:1016 #, c-format msgid "Failed to read %s" msgstr "Nie udało się odczytać %s" #: Source/Core/Core/HW/GCMemcard.cpp:193 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:118 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Nie udało się poprawnie odczytać kopii zapasowej block allocation table\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:112 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Nie udało się poprawnie odczytać block allocation table\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:678 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Nie udało się odczytać danych z pliku GCI %s" #: Source/Core/Core/HW/GCMemcard.cpp:106 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Nie udało się poprawnie odczytać kopii zapasowej folderu\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:100 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Nie udało się poprawnie odczytać folderu\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:89 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Nie udało się poprawnie odczytać nagłówka\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:57 msgid "Failed to read unique ID from disc image" msgstr "Nie udało się odczytać unikalnego ID z obrazu dysku" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:93 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Nie udało się zapisać BT.DINF do SYSCONF" #: Source/Core/DiscIO/CompressedBlob.cpp:288 #: Source/Core/DiscIO/CompressedBlob.cpp:377 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Nie udało się zapisać pliku wyjściowego \"%s\".\n" "Sprawdź, czy masz wystarczającą ilość miejsca dostępnego na docelowym dysku." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:755 msgid "Fast" msgstr "Szybki" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:802 msgid "Fast Depth Calculation" msgstr "Szybkie obliczanie głębi" #: Source/Core/Core/Movie.cpp:1308 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Błąd krytyczny desynchronizacji. Przerwanie odtwarzania. (Błąd w " "PlayWiimote: %u != %u, bajt %u.)%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:314 msgid "File" msgstr "Plik" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101 msgid "File Info" msgstr "Informacje o pliku" #: Source/Core/DolphinWX/MainMenuBar.cpp:281 msgid "File Name" msgstr "Nazwa pliku" #: Source/Core/DolphinWX/MainMenuBar.cpp:287 msgid "File Size" msgstr "Rozmiar pliku" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:305 msgid "File contained no codes." msgstr "Plik nie zawiera kodów." #: Source/Core/DolphinWX/MemcardManager.cpp:413 msgid "File converted to .gci" msgstr "Plik skonwertowany do .gci." #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Plik nie mógł zostać otworzony\n" "lub posiada on niewłaściwe rozszerzenie" #: Source/Core/Core/HW/GCMemcard.cpp:50 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "Plik posiada rozszerzenie \"%s\".\n" "Właściwe rozszerzenia to (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:426 msgid "File is not recognized as a memory card" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "File not compressed" msgstr "Plik nie skompresowany" #: Source/Core/DolphinWX/MemcardManager.cpp:420 #: Source/Core/DolphinWX/MemcardManager.cpp:469 #: Source/Core/DolphinWX/MemcardManager.cpp:520 msgid "File write failed" msgstr "Zapis pliku zawiódł" #: Source/Core/DiscIO/CompressedBlob.cpp:192 msgid "Files opened, ready to compress." msgstr "Pliki otwarte, gotowe do kompresji." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438 msgid "Filesystem" msgstr "System plików" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:686 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Nieznany plik typu 'ini'! Nie otworzy się!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83 msgid "Filter Symbols" msgstr "Filtruj symbole" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:162 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtruj wszystkie tekstury, wliczając w to te, które gra umyślnie ustawiła " "na niefiltrowane.\n" "Może poprawić jakość pewnych tekstur w niektórych grach, lecz spowoduje " "problemy w innych.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84 msgid "Filter the symbol list by name. This is case-sensitive." msgstr "Filtruj listę symboli po nazwie. Uwzględnia wielkość liter." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232 msgid "Find Next" msgstr "Znajdź następną" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Find Previous" msgstr "Znajdź poprzednią" #: Source/Core/DolphinWX/MemcardManager.cpp:646 msgid "First Block" msgstr "Blok pierwszy" #: Source/Core/DolphinWX/MemcardManager.cpp:831 msgid "Fix Checksums" msgstr "Napraw sumy kontrolne" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:74 msgid "Flags" msgstr "Flagi" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:163 msgid "Flow Control" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49 msgid "Flush" msgstr "Oczyść" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63 msgid "Fog Cmd" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:441 msgid "Force 16:9" msgstr "Wymuś 16:9" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:630 msgid "Force 24-bit Color" msgstr "Wymuś 24-bitowy kolor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:441 msgid "Force 4:3" msgstr "Wymuś 4:3" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Force Console as NTSC-J" msgstr "Wymuś konsolę jako NTSC-J" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:228 msgid "Force Listen Port: " msgstr "Wymuś nasłuch na porcie:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:624 msgid "Force Texture Filtering" msgstr "Wymuś filtrowanie tekstur" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Wymusza tryb NTSC-J do używania czcionki japońskiego ROM-u.\n" "Jeśli pozostanie odznaczone, Dolphin powróci do NTSC-U i automatycznie " "włączy tę opcję gdy odtwarzane są gry japońskie." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wymusza na grze wyświetlenie grafiki dla dowolnych proporcji obrazu.\n" "Użyj z \"Proporcjami obrazu\" ustawionymi na \"Wymuś 16:9\", aby wymusić na " "grach obsługujących tylko 4:3 działanie w 16:9.\n" "Rzadko przynosi dobre rezultaty i często częściowo psuje grafikę i interfejs " "użytkownika w grach.\n" "Zbędne (i szkodliwe), jeśli używane są któreś kody AR/Gecko łatek szerokiego " "ekranu.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" "Wymusza na grze renderowanie kanałów kolorów RGB w 24 bitach, tym samym " "zwiększając jakość poprzez redukcję pasmowania kolorów.\n" "Nie ma wpływu na wydajność i powoduje mało usterek graficznych.\n" "\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/Core/HW/GCMemcard.cpp:38 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "Formatuj jako Shift JIS (japońskie)?\n" "Wybierz nie dla Windows-1252 (zachodnie)" #: Source/Core/InputCommon/ControllerEmu.cpp:275 msgid "Forward" msgstr "W przód" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:251 msgid "Forward port (UPnP)" msgstr "Przekieruj port (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496 #, c-format msgid "Found %u results for '" msgstr "Znaleziono %u wyników dla '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:87 #, c-format msgid "Found %zu save files" msgstr "Znaleziono %zu plików zapisu" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48 msgid "Frame" msgstr "Klatka" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:885 #, c-format msgid "Frame %u" msgstr "Klatka %u" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:861 #, c-format msgid "Frame %zu" msgstr "Klatka %zu" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Frame Advance" msgstr "Wyprzedzanie klatek" #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Frame Advance Decrease Speed" msgstr "Zmniejsz szybkość wyprzedzania klatek" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Frame Advance Increase Speed" msgstr "Zwiększ szybkość wyprzedzania klatek" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Frame Advance Reset Speed" msgstr "Zresetuj szybkość wyprzedzania klatek" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:140 msgid "Frame Buffer" msgstr "Bufor klatki" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:879 msgid "Frame Dumps Use FFV1" msgstr "Zrzuty klatek używają FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:243 msgid "Frame Info" msgstr "Informacje o klatce" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:111 msgid "Frame Range" msgstr "Zasięg klatki" #: Source/Core/Core/HotkeyManager.cpp:237 msgid "Frame advance" msgstr "Wyprzedzanie klatek" #: Source/Core/VideoCommon/RenderBase.cpp:890 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "Obraz(y) zrzutów klatek '%s' już istnieje. Zastąpić?" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:165 msgid "Frames to Record" msgstr "Klatki do nagrania" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:94 msgid "France" msgstr "Francja" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:876 msgid "Free Look" msgstr "Swobodne obserwowanie" #: Source/Core/Core/HotkeyManager.cpp:245 msgid "Freelook" msgstr "Swobodne obserwowanie" #: Source/Core/Core/HotkeyManager.cpp:70 msgid "Freelook Decrease Speed" msgstr "Swobodne obserwowanie Zmniejsz szybkość" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Freelook Increase Speed" msgstr "Swobodne obserwowanie Zwiększ szybkość" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Freelook Move Down" msgstr "Swobodne obserwowanie Porusz w dół" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Freelook Move Left" msgstr "Swobodne obserwowanie Porusz w lewo" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Freelook Move Right" msgstr "Swobodne obserwowanie Porusz w prawo" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Freelook Move Up" msgstr "Swobodne obserwowanie Porusz w górę" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Freelook Reset" msgstr "Swobodne obserwowanie Zresetuj" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Freelook Reset Speed" msgstr "Swobodne obserwowanie Zresetuj szybkość" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Freelook Zoom In" msgstr "Swobodne obserwowanie Przybliż" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Freelook Zoom Out" msgstr "Swobodne obserwowanie Oddal" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55 msgid "French" msgstr "Francuski" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:37 msgid "Frets" msgstr "Gryfy" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:83 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:91 msgid "From" msgstr "Z" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:869 msgid "Full Resolution Frame Dumps" msgstr "Zrzuty klatek w pełnej rozdzielczości‭‭‭‭‭" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "FullScr" msgstr "Pełny ekran" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:421 msgid "Fullscreen Resolution:" msgstr "Rozdzielczość pełnoekranowa:" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34 msgid "Function" msgstr "Funkcja" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116 msgid "Function callers" msgstr "Wywoływacze funkcji" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110 msgid "Function calls" msgstr "Wywoływania funkcji" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:61 msgid "GC Port" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:542 msgid "GCI File(*.gci)" msgstr "Plik GCI(*.gci)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37 msgid "GCI Folder" msgstr "Folder GCI" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:65 #, c-format msgid "" "GCI save file was not loaded because it is the wrong region for this memory " "card:\n" "%s" msgstr "" "Plik zapisu GCI nie został wczytany, bo jest to nieprawidłowy region dla tej " "karty pamięci:\n" "%s" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:360 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock wywołany z niewłaściwym adresem bloku" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19 msgid "GFX Debugger" msgstr "Debugger grafiki" #: Source/Core/VideoCommon/OpcodeDecoding.cpp:81 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Nieznany opcode (0x%02x @ %p, %s).\n" "To oznacza jedno z następujących:\n" "* Emulowana GPU została zdesynchronizowana, wyłączenie dwóch rdzeni może " "pomóc\n" "* Strumień poleceń uszkodzony przez jakiś fałszywy błąd pamięci\n" "* To naprawdę jest nieznany opcode (mało prawdopodobne)\n" "* Jakiś inny rodzaj błędu\n" "\n" "Dalsze błędy będą wysłane do logu silnika graficznego, a Dolphin teraz " "raczej ulegnie zawieszeniu lub przestanie reagować. Miłej zabawy." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:354 msgid "Game Boy Advance Carts (*.gba)" msgstr "Kartridże GBA (*.gba)" #: Source/Core/DolphinWX/MainMenuBar.cpp:283 msgid "Game ID" msgstr "ID gry" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:213 msgid "Game ID:" msgstr "ID gry:" #: Source/Core/Core/NetPlayClient.cpp:795 msgid "Game is already running!" msgstr "Gra jest już uruchomiona!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:428 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:372 msgid "Game-Specific Settings" msgstr "Specyficzne ustawienia gry" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:243 msgid "GameConfig" msgstr "Konfiguracja gry" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:87 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50 msgid "GameCube Adapter for Wii U" msgstr "Adapter GameCube do Wii U" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:470 #, c-format msgid "GameCube Controller Configuration Port %i" msgstr "Konfiguracja kontrolera GameCube Port %i" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:145 msgid "GameCube Controllers" msgstr "Kontrolery GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:455 #, c-format msgid "GameCube Keyboard Configuration Port %i" msgstr "Konfiguracja klawiatury GameCube Port %i" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:353 #: Source/Core/DolphinWX/MemcardManager.cpp:203 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "Karty pamięci GC (*.raw,*.gcp)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:290 msgid "GameCube Microphone Slot A" msgstr "Slot mikrofonu GameCube'a A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:295 msgid "GameCube Microphone Slot B" msgstr "Slot mikrofonu GameCube'a B" #: Source/Core/DolphinWX/MemcardManager.cpp:534 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "Pliki zapisu GameCube(*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:137 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:249 msgid "Gecko Codes" msgstr "Kody Gecko" #: Source/Core/Core/HotkeyManager.cpp:234 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:84 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:50 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:48 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:366 msgid "General" msgstr "Główne" #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:64 msgid "General and Options" msgstr "Ogóły i opcje" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:63 msgid "Generate a New Statistics Identity" msgstr "Generuj nową tożsamość" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:141 msgid "Geometry data" msgstr "Dane geometrii" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:52 msgid "German" msgstr "Niemiecki" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:98 msgid "Germany" msgstr "Niemcy" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:81 msgid "Go to Next Frame" msgstr "Idź do następnej klatki" #: Source/Core/DolphinWX/MainToolBar.cpp:210 msgid "Go to the current instruction" msgstr "Idź do obecnej instrukcji" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:137 #: Source/Core/DolphinWX/MainToolBar.cpp:186 msgid "Graphics" msgstr "Grafika" #: Source/Core/DolphinWX/MainToolBar.cpp:187 msgid "Graphics settings" msgstr "Ustawienia graficzne" #: Source/Core/Core/HotkeyManager.cpp:243 msgid "Graphics toggles" msgstr "Przełączenia grafiki" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108 msgid "Greater Than" msgstr "Większy niż" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:147 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Istotnie zwiększa jakość tekstur wygenerowanych za pomocą efektów " "renderowania do tekstury.\n" "Zwiększenie rozdzielczości wewnętrznej poprawi efekt tego ustawienia.\n" "Nieco zwiększa obciążenie GPU i powoduje względnie mało usterek " "graficznych.\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:23 msgid "Green" msgstr "Zielony" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:24 msgid "Green Left" msgstr "Zielony lewo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27 msgid "Green Right" msgstr "Zielony prawo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:34 msgid "Guitar" msgstr "Gitara" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86 msgid "Guitar Configuration" msgstr "Konfiguracja gitary" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:704 msgid "Hacks" msgstr "Hacki" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:761 #, c-format msgid "" "Hash tap count is set to %d which is non-standard.\n" "You will need to edit the INI manually." msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes do not match." msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes match!" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:128 msgid "Header checksum failed" msgstr "Suma kontrolna nagłówka nie powiodła się" #: Source/Core/InputCommon/ControllerEmu.cpp:309 msgid "Height" msgstr "Wysokość" #: Source/Core/DolphinWX/WXInputBase.cpp:88 msgid "Help" msgstr "Pomoc" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:263 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:104 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:86 msgid "Hexadecimal" msgstr "Heksadecymalne" #: Source/Core/InputCommon/ControllerEmu.cpp:304 msgid "Hide" msgstr "Ukryj" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:483 msgid "Hide Mouse Cursor" msgstr "Ukryj kursor myszy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:116 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ukrywa kursor myszy, jeśli jest on nad oknem emulacji.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:41 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" "Wyższe wartości mogą sprawić, że gry ze zmienną częstotliwością wyświetlania " "klatek będą działać na wyższej ilości klatek kosztem CPU. Niższe wartości " "mogą sprawić, że gry ze zmienną częstotliwością wyświetlania klatek będą " "działać na niższej ilości klatek, oszczędzając CPU.\n" "\n" "OSTRZEŻENIE: Zmiana tego z domyślnego (100%) zepsuje gry oraz spowoduje " "błędy. Postępuj tak na własne ryzyko. Proszę nie raportować błędów, które " "występują z niestandardowym zegarem." #: Source/Core/DolphinWX/TASInputDlg.cpp:156 #: Source/Core/DolphinWX/TASInputDlg.cpp:253 #: Source/Core/DolphinWX/WXInputBase.cpp:68 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:172 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:238 msgid "Host" msgstr "Hostuj" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:176 msgid "Host Code :" msgstr "Kod hosta :" #: Source/Core/Core/NetPlayClient.cpp:117 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1022 msgid "Host with Netplay" msgstr "Hostuj przez NetPlay" #: Source/Core/Core/HotkeyManager.cpp:151 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298 msgid "Hotkeys" msgstr "Skróty klawiszowe" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291 msgid "Hybrid Wii Remote" msgstr "Hybrydowy Wiilot" #: Source/Core/DolphinWX/GameListCtrl.cpp:315 msgid "ID" msgstr "ID" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:682 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS: Próba otrzymania danych z nieznanego ticketu: %08x/%08x" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:1003 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: Gra próbowała ponownie wczytać tytuł, który jest " "niedostępny w twoim zrzucie NAND\n" "TitleID %016.\n" "Dolphin teraz raczej ulegnie zawieszeniu." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:983 msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:112 msgid "IPL Settings" msgstr "Ustawienia IPL" #: Source/Core/Core/Boot/Boot.cpp:209 #, c-format msgid "IPL with unknown hash %x" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247 #: Source/Core/DolphinWX/TASInputDlg.cpp:140 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:101 msgid "IR Sensitivity:" msgstr "Czułość IR" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:261 msgid "ISO Details" msgstr "Szczegóły ISO" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75 msgid "ISO Directories" msgstr "Foldery ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:644 msgid "Icon" msgstr "Ikona" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216 msgid "Identity generation" msgstr "Generowanie tożsamości" #: Source/Core/DolphinWX/Main.cpp:206 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" "Jeśli otrzyma uprawnienie, Dolphin może zbierać dane o swojej wydajności, " "użyciu funkcji i konfiguracji, a także dane na twoim sprzęcie systemowym i " "systemie operacyjnym.\n" "\n" "Żadne dane osobiste nigdy nie są zbierane. Te dane pomagają nam zrozumieć " "jak ludzie i emulowane gry używają Dolphina oraz priorytetyzować nasze " "starania. To również pomaga nam identyfikować rzadkie konfiguracje, które " "powodują błędy oraz problemy z wydajnością i stabilnością.\n" "Ta autoryzacja może zostać cofnięta w każdej chwili poprzez ustawienia " "Dolphina.\n" "\n" "Czy zezwalasz Dolphinowi na raportowanie tych informacji do deweloperów " "Dolphina?" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:715 msgid "Ignore Format Changes" msgstr "Ignoruj zmiany formatu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:183 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignoruj jakiekolwiek zmiany formatu EFB.\n" "Poprawia wydajność w wielu grach bez żadnego skutku ubocznego. Powoduje " "usterki graficzne w niewielkiej ilości pozostałych gier.\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:179 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignoruj jakiekolwiek żądania od CPU odczytu lub zapisu do EFB.\n" "Poprawia wydajność w niektórych grach, lecz może wyłączyć niektóre funkcje " "rozgrywki lub efekty graficzne.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:166 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Implementuje tryb pełnoekranowy z oknem bez ramek wypełniającym cały ekran, " "zamiast użycia trybu ekskluzywnego.\n" "Pozwala na szybsze przechodzenie pomiędzy trybami pełnego ekranu, a " "okienkowym, lecz lekko zwiększa opóźnienie sterowania, zmniejsza płynność " "ruchów i lekko zmniejsza wydajność.\n" "Tryb ekskluzywny jest wymagany do działania Nvidia 3D Vision na silniku " "Direct3D.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/MemcardManager.cpp:823 msgid "Import Save" msgstr "Importuj zapis" #: Source/Core/DolphinWX/MainMenuBar.cpp:216 msgid "Import Wii Save..." msgstr "Importuj zapis Wii..." #: Source/Core/Core/HW/WiiSaveCrypted.cpp:119 msgid "Import failed" msgstr "Importowanie nieudane" #: Source/Core/DolphinWX/MemcardManager.cpp:458 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:444 msgid "Imported file has invalid length." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:454 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333 msgid "In Game" msgstr "W grze" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Increase Convergence" msgstr "Zwiększ konwergencję" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Increase Depth" msgstr "Zwiększ głębię" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Increase Emulation Speed" msgstr "Zwiększ szybkość emulacji" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Increase IR" msgstr "Zwiększ rozdzielczość wewnętrzną" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:251 #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Info" msgstr "Informacje" #: Source/Core/Common/MsgHandler.cpp:61 msgid "Information" msgstr "Informacja" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:723 msgid "Input" msgstr "Wejście" #: Source/Core/DolphinWX/WXInputBase.cpp:86 msgid "Insert" msgstr "Wstaw" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:373 msgid "Insert &blr" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:374 msgid "Insert &nop" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:53 msgid "Insert SD Card" msgstr "Włóż kartę SD" #: Source/Core/DolphinWX/MainMenuBar.cpp:220 msgid "Install WAD..." msgstr "Zainstaluj WAD..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1020 msgid "Install to Wii Menu" msgstr "Zainstaluj do Wii Menu" #: Source/Core/DolphinWX/FrameTools.cpp:1197 msgid "Installing WAD..." msgstr "Instalacja WAD..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:407 msgid "Integrity Check Error" msgstr "Błąd sprawdzania integralności" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:400 msgid "Integrity check completed" msgstr "Sprawdzanie integralności zakończone" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:399 msgid "Integrity check completed. No errors have been found." msgstr "Sprawdzanie integralności zakończone. Nie znaleziono błędów." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:404 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:85 msgid "Interface" msgstr "Interfejs" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132 msgid "Interface Settings" msgstr "Ustawienia interfejsu" #: Source/Core/Core/State.cpp:365 msgid "Internal LZO Error - compression failed" msgstr "Wewnętrzny błąd LZO - kompresja nie powiodła się" #: Source/Core/Core/State.cpp:501 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%li, %li) \n" "Wczytaj stan ponownie" #: Source/Core/Core/State.cpp:636 msgid "Internal LZO Error - lzo_init() failed" msgstr "Wewnętrzny błąd LZO - lzo_init() nie powiodło się" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:209 msgid "Internal Name:" msgstr "Nazwa wewnętrzna:" #: Source/Core/Core/HotkeyManager.cpp:244 msgid "Internal Resolution" msgstr "Rozdzielczość wewnętrzna" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:563 msgid "Internal Resolution:" msgstr "Rozdzielczość wewnętrzna:" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26 msgid "Interpreter (slowest)" msgstr "Interpreter (najwolniejszy)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:157 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:179 #, c-format msgid "Invalid address: %s" msgstr "Nieprawidłowy adres: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:466 msgid "Invalid bat.map or dir entry." msgstr "Niewłaściwe bat.map lub wejście folderu." #: Source/Core/Core/NetPlayClient.cpp:934 msgid "Invalid host" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:566 msgid "Invalid index" msgstr "Niewłaściwy indeks" #: Source/Core/Core/Movie.cpp:957 msgid "Invalid recording file" msgstr "Newłaściwy plik nagrania" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:465 msgid "Invalid search parameters (no object selected)" msgstr "Niewłaściwy parametr przeszukiwania (nie wybrano obiektu)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:448 msgid "Invalid search string (couldn't convert to number)" msgstr "Niewłaściwy łańcuch przeszukiwania (nie udało się zamienić na liczbę)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:436 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Niewłaściwy łańcuch przeszukiwania (wspierane są tylko równe długości " "łańcucha)" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77 msgid "Invalid value." msgstr "Niewłaściwa wartość." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:185 #, c-format msgid "Invalid value: %s" msgstr "Nieprawidłowa wartość: %s" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61 msgid "Italian" msgstr "Włoski" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:96 msgid "Italy" msgstr "Włochy" #: Source/Core/Core/HotkeyManager.cpp:270 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:80 Source/Core/Core/HW/GCPadEmu.cpp:75 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291 msgid "Iterative Input" msgstr "Wejście iteracyjne" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (eksperymentalny)" #: Source/Core/DolphinWX/Debugger/JitWindow.h:33 msgid "JIT Block Viewer" msgstr "Przeglądarka bloków JIT" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 msgid "JIT Recompiler (recommended)" msgstr "Rekompilator JIT (zalecany)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "JITIL Recompiler (slow, experimental)" msgstr "Rekompilator JITIL (wolny, eksperymentalny)" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:108 msgid "Japan" msgstr "Japonia" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:46 msgid "Japanese" msgstr "Japoński" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:480 msgid "Keep Window on Top" msgstr "Trzymaj okno zawsze na wierzchu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Utrzymuj okno gry nad pozostałymi oknami.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/Core/HW/GCKeyboard.cpp:17 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Keyboard" msgstr "Klawiatura" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:51 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:55 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:59 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:63 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:67 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:71 msgid "Keys" msgstr "Klawisze" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:229 msgid "Kick Player" msgstr "Wyrzuć gracza" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:110 msgid "Korea" msgstr "Korea" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73 msgid "Korean" msgstr "Koreański" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:31 #: Source/Core/DolphinWX/TASInputDlg.cpp:252 #: Source/Core/DolphinWX/TASInputDlg.cpp:397 msgid "L" msgstr "L" #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "L Button" msgstr "L Button" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:35 msgid "L-Analog" msgstr "L-Analog" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:82 msgid "Label" msgstr "Etykieta" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122 msgid "Language:" msgstr "Język:" #: Source/Core/DolphinWX/MainMenuBar.cpp:117 #, c-format msgid "Last %i" msgstr "Ostatni %i" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49 msgid "Latency:" msgstr "Opóźnienie:" #: Source/Core/DolphinWX/MainMenuBar.cpp:385 #: Source/Core/DolphinWX/TASInputDlg.cpp:80 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 #: Source/Core/DolphinWX/WXInputBase.cpp:70 #: Source/Core/InputCommon/ControllerEmu.cpp:273 msgid "Left" msgstr "Lewo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:52 msgid "Left Stick" msgstr "Gałka lewa" #: Source/Core/DolphinWX/TASInputDlg.cpp:272 msgid "Left stick" msgstr "Lewa gałka" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:970 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "LPM wykrywa naciśnięcie klawiszy.\n" "ŚPM usuwa przypisany klawisz.\n" "PPM wyświetla dodatkowe opcje." #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:975 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "LPM/PPM więcej opcji.\n" "ŚPM by wyczyścić." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109 msgid "Less Than" msgstr "Mniej niż" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:65 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" "Pozwala na ustawienie języka systemu na wartości dla których gry nie zostały " "zaprojektowane. To pozwala na użycie dodatkowych tłumaczeń dla niewielu " "gier, jednakże może także doprowadzić do problemów z wyświetlaniem tekstu." #: Source/Core/DolphinWX/AboutDolphin.cpp:39 msgid "License" msgstr "Licencja" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62 msgid "Light Cmd" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:86 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch to prevent audio from stuttering." msgstr "" "Ogranicza szybkość emulacji do danej wartości procentowej.\n" "Zauważ, że zwiększanie lub zmniejszanie szybkości emulacji również zwiększy " "lub zmniejszy wysokość dźwięku po to, by uniknąć zacięć w dźwięku." #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:59 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1217 msgid "Load" msgstr "Wczytaj" #: Source/Core/DolphinWX/MainMenuBar.cpp:434 msgid "Load &Bad Map File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:431 msgid "Load &Other Map File..." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:859 msgid "Load Custom Textures" msgstr "Wczytaj własne tekstury" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State" msgstr "Wczytaj stan" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Load State Last 1" msgstr "Wczytaj stan Ostatni 1" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Last 10" msgstr "Wczytaj stan Ostatni 10" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Load State Last 2" msgstr "Wczytaj stan Ostatni 2" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Load State Last 3" msgstr "Wczytaj stan Ostatni 3" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Load State Last 4" msgstr "Wczytaj stan Ostatni 4" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Load State Last 5" msgstr "Wczytaj stan Ostatni 5" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Load State Last 6" msgstr "Wczytaj stan Ostatni 6" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Load State Last 7" msgstr "Wczytaj stan Ostatni 7" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Last 8" msgstr "Wczytaj stan Ostatni 8" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Last 9" msgstr "Wczytaj stan Ostatni 9" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Load State Slot 1" msgstr "Wczytaj stan Slot 1" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Load State Slot 10" msgstr "Wczytaj stan Slot 10" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Load State Slot 2" msgstr "Wczytaj stan Slot 2" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Load State Slot 3" msgstr "Wczytaj stan Slot 3" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Load State Slot 4" msgstr "Wczytaj stan Slot 4" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Load State Slot 5" msgstr "Wczytaj stan Slot 5" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Load State Slot 6" msgstr "Wczytaj stan Slot 6" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Load State Slot 7" msgstr "Wczytaj stan Slot 7" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Load State Slot 8" msgstr "Wczytaj stan Slot 8" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Load State Slot 9" msgstr "Wczytaj stan Slot 9" #: Source/Core/DolphinWX/MainMenuBar.cpp:95 msgid "Load State from Selected Slot" msgstr "Wczytaj stan z wybranego slotu" #: Source/Core/DolphinWX/MainMenuBar.cpp:94 msgid "Load State..." msgstr "Wczytaj stan..." #: Source/Core/DolphinWX/FrameTools.cpp:1225 #: Source/Core/DolphinWX/MainMenuBar.cpp:557 msgid "Load Wii System Menu" msgstr "Wczytaj menu systemowe Wii" #: Source/Core/DolphinWX/FrameTools.cpp:1220 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Wczytaj menu systemowe Wii %d %c" #: Source/Core/DolphinWX/MainMenuBar.cpp:552 #, c-format msgid "Load Wii System Menu %u%c" msgstr "Wczytaj menu systemowe Wii %u%c" #: Source/Core/DolphinWX/MainMenuBar.cpp:432 msgid "" "Load any .map file containing the function names and addresses for this game." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:239 msgid "Load bad map file" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:233 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wczytaj własne tekstury z Użytkownik/Load/Textures//.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Load from selected slot" msgstr "Wczytaj z wybranego slotu" #: Source/Core/Core/HotkeyManager.cpp:251 msgid "Load last state" msgstr "Wczytaj ostatni stan" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:223 msgid "Load map file" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:248 msgid "Load state" msgstr "Wczytaj stan" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:391 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:761 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:767 msgid "Localhost" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:45 #: Source/Core/DolphinWX/LogWindow.h:30 msgid "Log" msgstr "Log" #: Source/Core/DolphinWX/LogConfigWindow.cpp:25 msgid "Log Configuration" msgstr "Konfiguracja logu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:471 msgid "Log Render Time to File" msgstr "Loguj czas renderowania do pliku" #: Source/Core/DolphinWX/LogConfigWindow.cpp:78 msgid "Log Types" msgstr "Typy logów" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:207 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Loguj czas renderowania każdej klatki do Użytkownik/Logs/render_time.txt. " "Używaj tej funkcji, gdy chcesz zmierzyć wydajność Dolphina.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/LogConfigWindow.cpp:73 msgid "Logger Outputs" msgstr "Logger Outputs" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:139 #: Source/Core/DolphinWX/Frame.cpp:369 msgid "Logging" msgstr "Logowanie" #: Source/Core/DolphinWX/WXInputBase.cpp:46 msgid "M Button" msgstr "M Button" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19 msgid "MD5 Checksum" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:234 msgid "MD5 Checksum:" msgstr "Suma kontrolna MD5:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133 msgid "MD5 check..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:536 #: Source/Core/DolphinWX/MemcardManager.cpp:571 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Pliki MadCatz Gameshark(*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:373 msgid "Main Stick" msgstr "Główna gałka" #: Source/Core/DolphinWX/MainMenuBar.cpp:456 msgid "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:313 #: Source/Core/DolphinWX/MainMenuBar.cpp:279 msgid "Maker" msgstr "Producent" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:219 msgid "Maker ID:" msgstr "ID producenta:" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:274 msgid "Maker:" msgstr "Producent:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:197 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Sprawia, że odległe obiekty są bardziej widoczne usuwając mgłę, poprawiając " "ogólną szczegółowość.\n" "Wyłączenie mgły spowoduje niepoprawne działanie niektórych gier, które " "opierają się na poprawnej emulacji mgły.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:386 msgid "Match Found" msgstr "Trafienie znalezione" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59 msgid "Matrix Cmd" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:86 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:93 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66 msgid "May cause slow down in Wii Menu and some games." msgstr "" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86 #: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28 msgid "Memory" msgstr "Pamięć" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36 #: Source/Core/DolphinWX/MemcardManager.cpp:215 msgid "Memory Card" msgstr "Karta pamięci" #: Source/Core/DolphinWX/MemcardManager.cpp:81 msgid "Memory Card Manager" msgstr "Menedżer kart pamięci" #: Source/Core/Core/ConfigManager.cpp:1051 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Nazwa karty pamięci w slocie %c jest niewłaściwa\n" "Region nieokreślony\n" "\n" "Ścieżka slotu %c została zmieniona na\n" "%s\n" "Czy chcesz skopiować stary plik do nowej lokacji?\n" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:299 msgid "Memory Not Ready" msgstr "Pamięć niegotowa" #: Source/Core/DolphinWX/MemcardManager.cpp:450 msgid "Memory card already has a save for this title." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:289 msgid "Memory card already opened" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:94 msgid "Memory card file size does not match the header size" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:180 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:152 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:164 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:60 msgid "Menu" msgstr "Menu" #: Source/Core/Core/HW/GCPadEmu.cpp:62 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38 msgid "Microphone" msgstr "Mikrofon" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:83 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:90 msgid "Min" msgstr "Min" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:920 msgid "Misc" msgstr "Różne" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:113 msgid "Misc Settings" msgstr "Ustawienia różne" #: Source/Core/InputCommon/ControllerEmu.cpp:184 #: Source/Core/InputCommon/ControllerEmu.cpp:290 msgid "Modifier" msgstr "Zmiennik" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:216 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modyfikuj tekstury tak, aby pokazywały format, w jakim są zakodowane. Wymaga " "resetu emulacji w większości przypadków.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323 msgid "Monoscopic Shadows" msgstr "Monoskopowe cienie" #: Source/Core/DolphinWX/LogWindow.cpp:102 msgid "Monospaced font" msgstr "Nieproporcjonalna czcionka" #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:98 msgid "Motion Controls and IR" msgstr "Kontrole ruchu i IR" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/GCPadEmu.cpp:59 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:87 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "Przesuń wskaźnik myszy nad opcję, aby wyświetlić szczegółowy opis." #: Source/Core/Core/HotkeyManager.cpp:238 msgid "Movie" msgstr "Film" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "Multiply" msgstr "Pomnóż" #: Source/Core/DolphinWX/MainMenuBar.cpp:460 msgid "" "Must use Generate Symbol Map first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy file." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:633 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "Notka: Wielkość strumienia nie zgadza się z właściwą długością danych\n" #: Source/Core/DolphinWX/WXInputBase.cpp:218 msgid "NP Add" msgstr "NP Add" #: Source/Core/DolphinWX/WXInputBase.cpp:208 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/DolphinWX/WXInputBase.cpp:224 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/DolphinWX/WXInputBase.cpp:212 msgid "NP Delete" msgstr "NP Delete" #: Source/Core/DolphinWX/WXInputBase.cpp:226 msgid "NP Divide" msgstr "NP Divide" #: Source/Core/DolphinWX/WXInputBase.cpp:200 msgid "NP Down" msgstr "NP Down" #: Source/Core/DolphinWX/WXInputBase.cpp:206 msgid "NP End" msgstr "NP End" #: Source/Core/DolphinWX/WXInputBase.cpp:182 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/WXInputBase.cpp:214 msgid "NP Equal" msgstr "NP Equal" #: Source/Core/DolphinWX/WXInputBase.cpp:192 msgid "NP Home" msgstr "NP Home" #: Source/Core/DolphinWX/WXInputBase.cpp:210 msgid "NP Insert" msgstr "NP Insert" #: Source/Core/DolphinWX/WXInputBase.cpp:194 msgid "NP Left" msgstr "NP Left" #: Source/Core/DolphinWX/WXInputBase.cpp:216 msgid "NP Multiply" msgstr "NP Multiply" #: Source/Core/DolphinWX/WXInputBase.cpp:204 msgid "NP Page Down" msgstr "NP Page Down" #: Source/Core/DolphinWX/WXInputBase.cpp:202 msgid "NP Page Up" msgstr "NP Page Up" #: Source/Core/DolphinWX/WXInputBase.cpp:198 msgid "NP Right" msgstr "NP Right" #: Source/Core/DolphinWX/WXInputBase.cpp:220 msgid "NP Separator" msgstr "NP Separator" #: Source/Core/DolphinWX/WXInputBase.cpp:178 msgid "NP Space" msgstr "NP Space" #: Source/Core/DolphinWX/WXInputBase.cpp:222 msgid "NP Subtract" msgstr "NP Subtract" #: Source/Core/DolphinWX/WXInputBase.cpp:180 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/WXInputBase.cpp:196 msgid "NP Up" msgstr "NP Up" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:271 #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Name:" msgstr "Nazwa:" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Name: " msgstr "Nazwa:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:543 msgid "Native (640x528)" msgstr "Natywna (640x528)" #: Source/Core/DolphinWX/MemcardManager.cpp:535 #: Source/Core/DolphinWX/MemcardManager.cpp:571 msgid "Native GCI files(*.gci)" msgstr "Natywne pliki GCI(*.gci)" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:100 msgid "Netherlands" msgstr "Holandia" #: Source/Core/Core/NetPlayClient.cpp:1089 msgid "Netplay has desynced. There is no way to recover from this." msgstr "NetPlay zdesynchronizował się. Nie ma sposobu na powrócenie z tego." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:38 msgid "New Scan" msgstr "Nowe skanowanie" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54 msgid "New Texture" msgstr "Nowa tekstura" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:216 msgid "New identity generated." msgstr "Nowa tożsamość została wygenerowana." #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82 msgid "Next Frame" msgstr "Następna klatka" #: Source/Core/DolphinWX/MemcardManager.cpp:189 #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Next Page" msgstr "Następna strona" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45 msgid "Next Scan" msgstr "Następne skanowanie" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:127 msgid "Nickname:" msgstr "Pseudonim:" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:380 msgid "No Match" msgstr "Brak trafień" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:344 msgid "No Value Given" msgstr "Nie podano wartości" #: Source/Core/Core/ConfigManager.h:22 msgid "No audio output" msgstr "Brak wyjścia audio" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:788 msgid "No description available" msgstr "Brak opisu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:877 msgid "No file loaded" msgstr "Nie wczytano żadnego pliku" #: Source/Core/DolphinWX/MemcardManager.cpp:441 msgid "No free directory index entries." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51 msgid "No game is running." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913 msgid "No recorded file" msgstr "Brak nagranego pliku" #: Source/Core/Core/State.cpp:730 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:26 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1121 msgid "None" msgstr "Żaden" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:106 msgid "Not Equal" msgstr "Nie równe" #: Source/Core/DolphinWX/GameListCtrl.cpp:919 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330 msgid "Not Set" msgstr "Nieokreślona" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:322 msgid "Not Valid Hex" msgstr "Niewłaściwy hex" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:357 msgid "Not all players have the game. Do you really want to start?" msgstr "Nie wszyscy gracze mają tę grę. Czy na pewno chcesz rozpocząć?" #: Source/Core/DolphinWX/Main.cpp:487 msgid "Not connected" msgstr "Nie połączono" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:253 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:258 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:263 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:268 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:273 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:278 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:283 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:288 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:319 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:324 msgid "Not implemented" msgstr "Niezaimplementowane" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Notes: " msgstr "Notatki:" #: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86 #: Source/Core/DolphinWX/FrameAui.cpp:510 #: Source/Core/DolphinWX/FrameAui.cpp:555 #: Source/Core/DolphinWX/FrameAui.cpp:562 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 msgid "Notice" msgstr "Uwagi" #: Source/Core/DolphinWX/WXInputBase.cpp:170 msgid "Num Lock" msgstr "Num Lock" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182 msgid "NumExec" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189 msgid "Number of Codes: " msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:22 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:74 msgid "Nunchuk Configuration" msgstr "Konfiguracja Nunchuka" #: Source/Core/DolphinWX/TASInputDlg.cpp:194 msgid "Nunchuk orientation" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:188 msgid "Nunchuk stick" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:654 msgid "Nvidia 3D Vision" msgstr "Nvidia 3D Vision" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:599 #, c-format msgid "Object %zu" msgstr "Objekt %zu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:123 msgid "Object Range" msgstr "Zasięg objektu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:653 msgid "Off" msgstr "Wyłączony" #: Source/Core/DolphinWX/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "Przesunięcie:" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88 msgid "On-Screen Display Messages" msgstr "Komunikaty na ekranie" #: Source/Core/DolphinWX/MainMenuBar.cpp:484 msgid "Online &Documentation" msgstr "&Dokumentacja online" #: Source/Core/DolphinWX/MemcardManager.cpp:438 #, c-format msgid "Only %d blocks available" msgstr "Dostępnych tylko %d bloków" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:307 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:330 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Eksportuj symbole tylko z przedrostkiem:\n" "(Puste dla wszystkich symboli)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:545 msgid "Op?" msgstr "Op?" #: Source/Core/Core/HotkeyManager.cpp:13 #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open" msgstr "Otwórz" #: Source/Core/DolphinWX/GameListCtrl.cpp:996 msgid "Open &containing folder" msgstr "Otwórz &folder zawartości" #: Source/Core/DolphinWX/GameListCtrl.cpp:993 msgid "Open Wii &save folder" msgstr "Otwórz folder &zapisów Wii" #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open file..." msgstr "Otwórz plik..." #: Source/Core/AudioCommon/OpenALStream.cpp:57 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: nie można utworzyć kontekstu dla urządzenia %s" #: Source/Core/AudioCommon/OpenALStream.cpp:67 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: nie można odnaleźć urządzeń dźwiękowych" #: Source/Core/AudioCommon/OpenALStream.cpp:62 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: nie można otworzyć urządzenia %s" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:238 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Otwiera domyślną konfigurację dla tej gry (tylko do odczytu) w zewnętrznym " "edytorze tekstowym." #: Source/Core/Core/HotkeyManager.cpp:266 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 Source/Core/Core/HW/GCPadEmu.cpp:71 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283 msgid "Options" msgstr "Opcje" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:23 msgid "Orange" msgstr "Pomarańczowy" #: Source/Core/DolphinWX/MemcardManager.cpp:473 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memory card\n" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:146 msgid "Orientation" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:510 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:810 msgid "Other" msgstr "Pozostałe" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:199 msgid "Other State Management" msgstr "Inne zarządzanie stanami" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135 msgid "Other game" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:252 msgid "Other state hotkeys" msgstr "Inne skróty klawiszowe stanów" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:723 msgid "Output" msgstr "Wyjście" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:91 msgid "Overlay Information" msgstr "Nakładane informacje" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:63 msgid "Override Language on NTSC Games" msgstr "Wymuś język w grach NTSC" #: Source/Core/DolphinWX/MainMenuBar.cpp:142 msgid "P&lay Input Recording..." msgstr "&Odtwórz nagranie wejścia..." #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174 msgid "PPC Size" msgstr "Rozmiar PPC" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:372 msgid "PPC vs x86" msgstr "" #: Source/Core/Core/HW/GCPad.cpp:15 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:32 msgid "Pads" msgstr "Pady" #: Source/Core/DolphinWX/WXInputBase.cpp:176 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/WXInputBase.cpp:174 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Paragraph" msgstr "Paragraf" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:140 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:246 #, c-format msgid "Partition %u" msgstr "Partycja %u" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:230 msgid "Passthrough a Bluetooth adapter" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:245 msgid "Patches" msgstr "Łatki" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:89 msgid "Paths" msgstr "Ścieżki" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:74 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:229 #: Source/Core/DolphinWX/WXInputBase.cpp:62 msgid "Pause" msgstr "Wstrzymaj" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:77 msgid "Pause After" msgstr "Wstrzymaj po" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:78 msgid "Pause At Next" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:147 msgid "Pause at End of Movie" msgstr "Wstrzymaj na końcu filmu" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89 msgid "Pause on Focus Lost" msgstr "Wstrzymaj przy utracie aktywności" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:94 msgid "PauseAtList" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" "Wstrzymuje działanie emulatora, gdy okno emulacji przestaje być aktywne." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:621 msgid "Per-Pixel Lighting" msgstr "Oświetlenie na piksel" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335 msgid "Perfect" msgstr "Perfekcyjny" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:39 msgid "" "Perform a full index of the game's RAM at the current Data Size. Required " "before any Searching can be performed." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:540 #, c-format msgid "Perspective %d" msgstr "Perspekrtywa %d" #: Source/Core/DolphinWX/MainMenuBar.cpp:409 msgid "Perspectives" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:135 msgid "Pixel Shader" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:137 msgid "Pixel Shader Constants" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:275 msgid "Platform" msgstr "Platforma" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:148 #: Source/Core/DolphinWX/MainToolBar.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:234 msgid "Play" msgstr "Graj" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Play Recording" msgstr "Odtwórz nagranie" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334 msgid "Playable" msgstr "Grywalny" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:135 msgid "Playback Options" msgstr "Opcje odtwarzania" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:191 msgid "Players" msgstr "Gracze" #: Source/Core/DolphinWX/FrameTools.cpp:812 msgid "Please confirm..." msgstr "Proszę potwierdzić..." #: Source/Core/DolphinWX/FrameAui.cpp:510 msgid "Please create a perspective before saving" msgstr "Proszę utworzyć perspektywę przed zapisem" #: Source/Core/DolphinWX/WXInputBase.cpp:35 msgid "Plus-Minus" msgstr "Plus-Minus" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:158 #, c-format msgid "Port %i" msgstr "Port %i" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:184 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:224 msgid "Port :" msgstr "Port :" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22 msgid "Post Processing Shader Configuration" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:605 msgid "Post-Processing Effect:" msgstr "Efekt przetwarzania końcowego:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:863 msgid "Prefetch Custom Textures" msgstr "Wstępnie pobierz własne tekstury" #: Source/Core/Core/Movie.cpp:1195 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "Przedwczesny koniec filmu w PlayController. %u + 8 > %u" #: Source/Core/Core/Movie.cpp:1322 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Przedwczesny koniec filmu w PlayWiimote. %u + %d > %u" #: Source/Core/Core/Movie.cpp:1296 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Przedwczesny koniec filmu w PlayWiimote. %u > %u" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Press Sync Button" msgstr "Naciśnij przycisk Sync" #: Source/Core/DolphinWX/MemcardManager.cpp:188 msgid "Prev Page" msgstr "Poprzednia strona" #: Source/Core/DolphinWX/MemcardManager.cpp:832 msgid "Previous Page" msgstr "Poprzednia strona" #: Source/Core/DolphinWX/WXInputBase.cpp:80 msgid "Print" msgstr "Drukuj" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1214 msgid "Profile" msgstr "Profil" #: Source/Core/Core/HotkeyManager.cpp:240 msgid "Program Counter" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:55 msgid "Properties" msgstr "Właściwości" #: Source/Core/DolphinWX/MainMenuBar.cpp:347 msgid "Provide safer execution by not linking the JIT blocks." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:327 msgid "Purge Game List Cache" msgstr "Wyczyść bufor listy gier" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:78 msgid "Put BIOS roms in User/GC/{region}." msgstr "Umieść rom-y BIOS-u w Użytkownik/GC/{region}." #: Source/Core/Common/MsgHandler.cpp:62 msgid "Question" msgstr "Pytanie" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:133 msgid "Quit" msgstr "Zamknij" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270 msgid "Quit Netplay" msgstr "Zakończ NetPlay" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:33 #: Source/Core/DolphinWX/TASInputDlg.cpp:253 #: Source/Core/DolphinWX/TASInputDlg.cpp:399 msgid "R" msgstr "R" #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "R Button" msgstr "R Button" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:37 msgid "R-Analog" msgstr "R-Analog" #: Source/Core/InputCommon/ControllerEmu.cpp:186 msgid "Radius" msgstr "Zasięg" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:785 msgid "Range" msgstr "Zasięg" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:41 msgid "Read" msgstr "Odczyt" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43 msgid "Read and write" msgstr "Odczyt i zapis" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Read-only mode" msgstr "Tryb tylko do odczytu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:783 msgid "Real" msgstr "Prawdziwy" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:341 msgid "Real Balance Board" msgstr "Prawdziwy Balance Board" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291 msgid "Real Wii Remote" msgstr "Prawdziwy Wiilot" #: Source/Core/DolphinWX/MainMenuBar.cpp:420 msgid "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:202 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:404 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807 msgid "Record" msgstr "Nagranie" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:268 msgid "Record inputs" msgstr "Nagrywaj klawisze" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:171 msgid "Recording Info" msgstr "Informacje o nagraniu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185 msgid "Recording Options" msgstr "Opcje nagrywania" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Red" msgstr "Czerwony" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25 msgid "Red Left" msgstr "Czerwony lewo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Red Right" msgstr "Czerwony prawo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:141 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "Zmniejsza ilość aliasingu spowodowanego przez rasteryzację grafiki 3D. " "Wygładza schodkowane krawędzie na obiektach.\n" "Zwiększa obciążenie GPU i czasami powoduje usterki graficzne. SSAA jest " "znacznie bardziej wymagające od MSAA, lecz dostarcza najwyższej jakości " "antyaliasingu geometrii oraz stosuje antyaliasing na oświetleniu, efektach " "cieniowania oraz teksturach.\n" "\n" "W razie wątpliwości, wybierz Żaden." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:331 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1175 #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh" msgstr "Odśwież" #: Source/Core/Core/HotkeyManager.cpp:15 msgid "Refresh List" msgstr "Odśwież listę" #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh game list" msgstr "Odśwież listę gier" #: Source/Core/DolphinWX/MainMenuBar.cpp:285 msgid "Region" msgstr "Region" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102 #: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17 msgid "Registers" msgstr "Rejestry" #: Source/Core/InputCommon/ControllerEmu.cpp:311 msgid "Relative Input" msgstr "Wejście relatywne" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395 #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 msgid "Remove" msgstr "Usuń" #: Source/Core/DolphinWX/MainMenuBar.cpp:418 msgid "Remove names from all functions and variables." msgstr "Usuń nazwy ze wszystkich funkcji i zmiennych." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:368 msgid "Rename &symbol" msgstr "Zmień nazwę &symbolu" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:331 msgid "Rename symbol:" msgstr "Zmień nazwę symbolu:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:195 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Renderuj scenę jako przedstawienie szkieletowe.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:487 msgid "Render to Main Window" msgstr "Renderuj do okna głównego‭" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:54 msgid "Rendering" msgstr "Renderowanie" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:340 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:18 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:268 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1194 msgid "Reset" msgstr "Zresetuj" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:123 msgid "Reset Traversal Settings" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:541 msgid "Reset Wii Remote pairings" msgstr "Zresetuj sparowania Wiilotów" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:266 msgid "Reset all saved Wii Remote pairings" msgstr "Zresetuj wszystkie zapisane sparowania Wiilotów" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:227 msgid "Restart Required" msgstr "Wymagane ponowne uruchomienie" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86 msgid "Results" msgstr "Wyniki" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793 msgid "Retry" msgstr "Ponów" #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Return" msgstr "Enter" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:222 msgid "Revision:" msgstr "Rewizja:" #: Source/Core/DolphinWX/AboutDolphin.cpp:32 #, c-format msgid "Revision: %s" msgstr "Rewizja: %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:386 #: Source/Core/DolphinWX/TASInputDlg.cpp:76 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 #: Source/Core/DolphinWX/WXInputBase.cpp:74 #: Source/Core/InputCommon/ControllerEmu.cpp:274 msgid "Right" msgstr "Prawo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:54 msgid "Right Stick" msgstr "Gałka prawa" #: Source/Core/DolphinWX/TASInputDlg.cpp:273 msgid "Right stick" msgstr "Prawa gałka" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:203 msgid "Room ID:" msgstr "ID pokoju:" #: Source/Core/Core/HW/GCPadEmu.cpp:58 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22 msgid "Rumble" msgstr "Wibracje" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187 msgid "Run" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:102 msgid "Russia" msgstr "Rosja" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97 msgid "SD Card Path:" msgstr "Ścieżka karty SD:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136 msgid "SD card" msgstr "Karta SD" #: Source/Core/DolphinWX/MainMenuBar.cpp:130 msgid "Sa&ve State" msgstr "Z&apisz stan" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:752 msgid "Safe" msgstr "Bezpieczny" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:62 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:162 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1219 msgid "Save" msgstr "Zapisz" #: Source/Core/DolphinWX/MainMenuBar.cpp:441 msgid "Save Code" msgstr "Zapisz kod" #: Source/Core/DolphinWX/MemcardManager.cpp:541 msgid "Save GCI as..." msgstr "Zapisz GCI jako..." #: Source/Core/Core/HotkeyManager.cpp:136 #: Source/Core/DolphinWX/MainMenuBar.cpp:102 msgid "Save Oldest State" msgstr "Zapisz najstarszy stan" #: Source/Core/DolphinWX/MainMenuBar.cpp:390 msgid "Save Perspectives" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Save State" msgstr "Zapisz stan" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Save State Slot 1" msgstr "Zapisz stan Slot 1" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Save State Slot 10" msgstr "Zapisz stan Slot 10" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Save State Slot 2" msgstr "Zapisz stan Slot 2" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Save State Slot 3" msgstr "Zapisz stan Slot 3" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Save State Slot 4" msgstr "Zapisz stan Slot 4" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Save State Slot 5" msgstr "Zapisz stan Slot 5" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Save State Slot 6" msgstr "Zapisz stan Slot 6" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Save State Slot 7" msgstr "Zapisz stan Slot 7" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Save State Slot 8" msgstr "Zapisz stan Slot 8" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Save State Slot 9" msgstr "Zapisz stan Slot 9" #: Source/Core/DolphinWX/MainMenuBar.cpp:101 msgid "Save State to Selected Slot" msgstr "Zapisz stan do wybranego slotu" #: Source/Core/DolphinWX/MainMenuBar.cpp:100 msgid "Save State..." msgstr "Zapisz stan..." #: Source/Core/DolphinWX/MainMenuBar.cpp:436 msgid "Save Symbol Map &As..." msgstr "" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:176 msgid "Save and Load State" msgstr "Zapisz i wczytaj stan" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:354 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:360 msgid "Save as..." msgstr "Zapisz jako..." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383 msgid "Save combined output file as" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1356 msgid "Save compressed GCM/ISO" msgstr "Zapisz spakowany GCM/ISO" #: Source/Core/DolphinWX/MainMenuBar.cpp:391 msgid "Save currently-toggled perspectives" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1347 msgid "Save decompressed GCM/ISO" msgstr "Zapisz wypakowany GCM/ISO" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:258 msgid "Save map file as" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:314 msgid "Save signature as" msgstr "Zapisz sygnaturę jako" #: Source/Core/Core/HotkeyManager.cpp:249 msgid "Save state" msgstr "Zapisz stan" #: Source/Core/DolphinWX/MainMenuBar.cpp:442 msgid "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:437 msgid "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:427 msgid "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Save to selected slot" msgstr "Zapisz do wybranego slotu" #: Source/Core/DolphinWX/MainMenuBar.cpp:396 msgid "Saved Perspectives" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:540 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "Zapisywane do /Wii/sd.raw (domyślny rozmiar to 128mb)" #: Source/Core/Core/Movie.cpp:1025 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Stan zapisu filmu %s jest uszkodzony, nagrywanie zatrzymane..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:619 msgid "Scaled EFB Copy" msgstr "Skalowana kopia EFB" #: Source/Core/DolphinWX/GameListCtrl.cpp:605 #, c-format msgid "Scanning %s" msgstr "Skanuję %s" #: Source/Core/DolphinWX/GameListCtrl.cpp:594 msgid "Scanning for ISOs" msgstr "Przeszukuję obrazy ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:594 msgid "Scanning..." msgstr "Przeszukuję..." #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "ScrShot" msgstr "Zrzut ekranu" #: Source/Core/VideoCommon/ImageWrite.cpp:52 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "Zrzut ekranu nie powiódł się: Nie można otworzyć pliku \"%s\" (błąd %d)" #: Source/Core/DolphinWX/WXInputBase.cpp:172 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:100 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:101 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:231 msgid "Search" msgstr "Szukaj" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:115 msgid "Search (clear to use previous value)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:79 msgid "Search Address" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:261 msgid "Search Current Object" msgstr "Przeszukaj aktualny obiekt" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 msgid "Search Subfolders" msgstr "Przeszukuj podfoldery" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:224 msgid "Search for Hex Value:" msgstr "Znajdź wartość hex:" #: Source/Core/Common/SysConf.h:98 Source/Core/Common/SysConf.h:121 #: Source/Core/Common/SysConf.h:141 Source/Core/Common/SysConf.h:162 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Nie odnaleziono sekcji %s w SYSCONF" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:737 #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23 #: Source/Core/DolphinWX/WXInputBase.cpp:78 msgid "Select" msgstr "Wybierz" #: Source/Core/DolphinWX/MainMenuBar.cpp:328 msgid "Select Columns" msgstr "Wybierz kolumny" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Select Game" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:535 #, c-format msgid "Select Slot %u - %s" msgstr "Wybierz slot %u - %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:131 msgid "Select State Slot" msgstr "Wybierz slot stanu" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Select State Slot 1" msgstr "Wybierz slot stanu 1" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Select State Slot 10" msgstr "Wybierz slot stanu 10" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Select State Slot 2" msgstr "Wybierz slot stanu 2" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Select State Slot 3" msgstr "Wybierz slot stanu 3" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Select State Slot 4" msgstr "Wybierz slot stanu 4" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Select State Slot 5" msgstr "Wybierz slot stanu 5" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Select State Slot 6" msgstr "Wybierz slot stanu 6" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Select State Slot 7" msgstr "Wybierz slot stanu 7" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Select State Slot 8" msgstr "Wybierz slot stanu 8" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Select State Slot 9" msgstr "Wybierz slot stanu 9" #: Source/Core/DolphinWX/FrameTools.cpp:480 #: Source/Core/DolphinWX/FrameTools.cpp:952 msgid "Select The Recording File" msgstr "Wybierz plik nagrania" #: Source/Core/DolphinWX/FrameTools.cpp:1187 msgid "Select a Wii WAD file to install" msgstr "Wybierz plik Wii WAD do zainstalowania" #: Source/Core/DolphinWX/MemcardManager.cpp:530 msgid "Select a save file to import" msgstr "Wybierz plik zapisu do importowania" #: Source/Core/DolphinWX/FrameAui.cpp:328 msgid "Select floating windows" msgstr "Select floating windows" #: Source/Core/Core/HotkeyManager.cpp:250 msgid "Select state" msgstr "Wybierz stan" #: Source/Core/DolphinWX/FrameTools.cpp:334 msgid "Select the file to load" msgstr "Wybierz plik do wczytania" #: Source/Core/DolphinWX/FrameTools.cpp:1149 msgid "Select the save file" msgstr "Wybierz plik do zapisu" #: Source/Core/DolphinWX/FrameTools.cpp:1285 msgid "Select the state to load" msgstr "Wybierz stan do wczytania" #: Source/Core/DolphinWX/FrameTools.cpp:1297 msgid "Select the state to save" msgstr "Wybierz stan do zapisu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Wybierz jakie proporcje obrazu mają być użyte podczas renderowania:\n" "Auto: Użyj natywnych proporcji obrazu\n" "Wymuś 16:9: Naśladuj TV analogowy z szerokoekranowymi proporcjami obrazu.\n" "Wymuś 4:3: Naśladuj standardowy TV analogowy 4:3.\n" "Rozciągnij do okna: Rozciągnij obraz do wielkości okna.\n" "\n" "W razie wątpliwości, wybierz Auto." #: Source/Core/InputCommon/InputConfig.cpp:54 msgid "Selected controller profile does not exist" msgstr "Wybrany profil kontrolera nie istnieje" #: Source/Core/DolphinWX/LogWindow.cpp:103 msgid "Selected font" msgstr "Wybrana czcionka" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Wybiera jaki adapter sprzętowy ma być używany.\n" "\n" "W razie wątpliwości, użyj pierwszego." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "Wybiera rozdzielczość ekranu używaną w trybie pełnoekranowym.\n" "To powinno być zawsze większe lub równe w stosunku do rozdzielczości " "wewnętrznej. Uszczerbek na wydajności jest nieistotny.\n" "\n" "W razie wątpliwości, wybierz auto." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:263 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" "Wybiera tryb 3D stereoskopii. Stereoskopia pozwala ci uzyskać lepsze " "wrażenie głębi, jeżeli posiadasz wymagany sprzęt.\n" "Obok siebie i Góra-i-dół są używane przez większość TV 3D.\n" "Anaglif jest używany do czerwono-niebieskich okularów.\n" "Poważnie zmniejsza szybkość emulacji i czasem powoduje problemy.\n" "\n" "W razie wątpliwości, wybierz Wyłączony." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:97 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Wybiera, który API graficzny ma być użyty wewnętrznie.\n" "Silnik renderujący oprogramowania jest bardzo powolny i przydatny tylko do " "debugowania, więc o ile nie masz powodu, by go użyć, będziesz chciał tutaj " "wybrać OpenGL.\n" "\n" "W razie wątpliwości, wybierz OpenGL." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:90 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Wybiera, który API graficzny ma być użyty wewnętrznie.\n" "Silnik renderujący oprogramowania jest bardzo powolny i przydatny tylko do " "debugowania, więc będziesz chciał wybrać Direct3D lub OpenGL. Różne gry i " "różne GPU będą zachowywać się inaczej na każdym z silników, więc dla " "najlepszych doświadczeń z emulacji jest zalecane spróbowanie obu i wybranie " "tego, który sprawia mniej kłopotów.\n" "\n" "W razie wątpliwości, wybierz OpenGL." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:171 msgid "Send" msgstr "Wyślij" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:97 msgid "Sensor Bar Position:" msgstr "Pozycja Sensor Baru:" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "Separator" msgstr "Separator" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:931 msgid "Server rejected traversal attempt" msgstr "" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:47 #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set PC" msgstr "Ustaw PC" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:92 msgid "Set Value" msgstr "Ustaw wartość" #: Source/Core/DolphinWX/GameListCtrl.cpp:999 msgid "Set as &default ISO" msgstr "Ustaw jako domyślne ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:835 #, c-format msgid "Set as default Memory Card %c" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set the current instruction" msgstr "Ustaw obecną instrukcję" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61 msgid "Sets the GameCube system language." msgstr "Ustawia język systemu GameCube." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Ustawia dla Wii tryb wyświetlacza na 60Hz (480i) zamiast 50Hz (576i) dla " "gier PAL.\n" "Może nie działać z niektórymi grami." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64 msgid "Sets the Wii system language." msgstr "Ustawia język systemu Wii." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:252 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256 msgid "Shake" msgstr "Wstrząs" #: Source/Core/DolphinWX/TASInputDlg.cpp:282 #: Source/Core/DolphinWX/TASInputDlg.cpp:379 msgid "Shoulder Buttons" msgstr "Przyciski tylnie" #: Source/Core/DolphinWX/MainMenuBar.cpp:298 msgid "Show &Log" msgstr "Pokaż &log" #: Source/Core/DolphinWX/MainMenuBar.cpp:295 msgid "Show &Status Bar" msgstr "Pokaż pasek &stanu" #: Source/Core/DolphinWX/MainMenuBar.cpp:293 msgid "Show &Toolbar" msgstr "Pokaż pasek &narzędzi" #: Source/Core/DolphinWX/MainMenuBar.cpp:251 msgid "Show Australia" msgstr "Pokaż Australię" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:236 msgid "Show Defaults" msgstr "Pokaż domyślne" #: Source/Core/DolphinWX/MainMenuBar.cpp:324 msgid "Show Drives" msgstr "Pokaż napędy" #: Source/Core/DolphinWX/MainMenuBar.cpp:240 msgid "Show ELF/DOL" msgstr "Pokaż ELF/DOL" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:466 msgid "Show FPS" msgstr "Pokazuj kl./s" #: Source/Core/DolphinWX/MainMenuBar.cpp:151 msgid "Show Frame Counter" msgstr "Pokaż licznik klatek" #: Source/Core/DolphinWX/MainMenuBar.cpp:253 msgid "Show France" msgstr "Pokaż Francję" #: Source/Core/DolphinWX/MainMenuBar.cpp:236 msgid "Show GameCube" msgstr "Pokaż GameCube'a" #: Source/Core/DolphinWX/MainMenuBar.cpp:255 msgid "Show Germany" msgstr "Pokaż Niemcy" #: Source/Core/DolphinWX/MainMenuBar.cpp:154 msgid "Show Input Display" msgstr "Pokaż wejścia ekranu" #: Source/Core/DolphinWX/MainMenuBar.cpp:257 msgid "Show Italy" msgstr "Pokaż Włochy" #: Source/Core/DolphinWX/MainMenuBar.cpp:244 msgid "Show JAP" msgstr "Pokaż Japonię" #: Source/Core/DolphinWX/MainMenuBar.cpp:259 msgid "Show Korea" msgstr "Pokaż Koreę" #: Source/Core/DolphinWX/MainMenuBar.cpp:149 msgid "Show Lag Counter" msgstr "Pokaż licznik lagów" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:284 msgid "Show Language:" msgstr "Pokaż język:" #: Source/Core/DolphinWX/MainMenuBar.cpp:299 msgid "Show Log &Configuration" msgstr "Pokaż &konfigurację logu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:477 msgid "Show NetPlay Messages" msgstr "Pokazuj wiadomości NetPlay" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:468 msgid "Show NetPlay Ping" msgstr "Pokazuj ping NetPlay" #: Source/Core/DolphinWX/MainMenuBar.cpp:261 msgid "Show Netherlands" msgstr "Pokaż Holandię" #: Source/Core/DolphinWX/MainMenuBar.cpp:246 msgid "Show PAL" msgstr "Pokaż PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:46 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:209 msgid "Show PC" msgstr "Pokaż PC" #: Source/Core/DolphinWX/MainMenuBar.cpp:321 msgid "Show Platforms" msgstr "Pokaż platformy" #: Source/Core/DolphinWX/MainMenuBar.cpp:322 msgid "Show Regions" msgstr "Pokaż regiony" #: Source/Core/DolphinWX/MainMenuBar.cpp:263 msgid "Show Russia" msgstr "Pokaż Rosję" #: Source/Core/DolphinWX/MainMenuBar.cpp:265 msgid "Show Spain" msgstr "Pokaż Hiszpanię" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:836 msgid "Show Statistics" msgstr "Pokaż statystyki" #: Source/Core/DolphinWX/MainMenuBar.cpp:156 msgid "Show System Clock" msgstr "Pokaż zegar systemowy" #: Source/Core/DolphinWX/MainMenuBar.cpp:267 msgid "Show Taiwan" msgstr "Pokaż Tajwan" #: Source/Core/DolphinWX/MainMenuBar.cpp:248 msgid "Show USA" msgstr "Pokaż USA" #: Source/Core/DolphinWX/MainMenuBar.cpp:271 msgid "Show Unknown" msgstr "Pokaż nieznane" #: Source/Core/DolphinWX/MainMenuBar.cpp:238 msgid "Show WAD" msgstr "Pokaż WAD" #: Source/Core/DolphinWX/MainMenuBar.cpp:234 msgid "Show Wii" msgstr "Pokaż Wii" #: Source/Core/DolphinWX/MainMenuBar.cpp:269 msgid "Show World" msgstr "Pokaż świat" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:106 msgid "Show a confirmation box before stopping a game." msgstr "Pokaż okno potwierdzenia przed zatrzymaniem gry." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "Pokaż okno wiadomości, gdy wystąpił potencjalnie poważny błąd.\n" "Wyłączenie tego może ominąć denerwujące i niekrytyczne wiadomości, lecz może " "spowodować, że poważne zawieszenia nie będą miały żadnego wyjaśnienia." #: Source/Core/DolphinWX/MemcardManager.cpp:849 msgid "Show first block" msgstr "Pokaż pierwszy blok" #: Source/Core/DolphinWX/MemcardManager.cpp:848 msgid "Show save blocks" msgstr "Pokaż bloki zapisu" #: Source/Core/DolphinWX/MemcardManager.cpp:846 msgid "Show save comment" msgstr "Pokaż komentarz zapisu" #: Source/Core/DolphinWX/MemcardManager.cpp:847 msgid "Show save icon" msgstr "Pokaż ikonę zapisu" #: Source/Core/DolphinWX/MemcardManager.cpp:845 msgid "Show save title" msgstr "Pokaż tytuł zapisu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:201 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Pokazuj liczbę renderowanych klatek na sekundę jako miarę szybkości " "emulacji.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:204 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Pokazuj maksymalny ping graczy, podczas grania na NetPlay.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:211 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Pokaż różne statystyki renderowania.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:653 msgid "Side-by-Side" msgstr "Obok siebie" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304 msgid "Sideways Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 msgid "Sideways Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 msgid "Sideways Wii Remote" msgstr "Wiilot trzymany poziomo" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67 msgid "Simplified Chinese" msgstr "Chiński uproszczony" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26 msgid "Simulate DK Bongos" msgstr "Symuluj Bongosy DK" #: Source/Core/DolphinWX/GameListCtrl.cpp:317 msgid "Size" msgstr "Rozmiar" #: Source/Core/Core/HotkeyManager.cpp:44 #: Source/Core/DolphinWX/MainToolBar.cpp:205 msgid "Skip" msgstr "Pomiń" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:68 msgid "Skip BIOS" msgstr "Pomiń BIOS" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265 msgid "Skip DCBZ clearing" msgstr "Pomiń oczyszczanie DCBZ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:711 msgid "Skip EFB Access from CPU" msgstr "Pomiń dostęp EFB z CPU" #: Source/Core/DolphinWX/MainToolBar.cpp:206 msgid "Skips the next instruction completely" msgstr "Zupełnie pomija następną instrukcję" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:259 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Nieco przyspiesza kopie EFB do RAM-u poświęcając dokładność emulacji.\n" "Jeśli doświadczasz jakichś problemów, spróbuj zwiększyć dokładność buforu " "tekstur lub wyłącz tę opcję.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/MainMenuBar.cpp:529 #: Source/Core/DolphinWX/MainMenuBar.cpp:532 #, c-format msgid "Slot %u - %s" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:84 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:84 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinWX/WXInputBase.cpp:84 msgid "Snapshot" msgstr "Snapshot" #: Source/Core/DolphinWX/VideoConfigDiag.h:101 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Renderowanie programowe jest znacznie wolniejsze niż użycie pozostałych " "silników.\n" "Jest ono tylko użyteczne do celów debugowania.\n" "Czy na pewno chcesz włączyć renderowanie programowe? W razie wątpliwości, " "wybierz 'Nie'." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61 msgid "Sound Settings" msgstr "Ustawienia dźwięku" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "Space" msgstr "Space" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:104 msgid "Spain" msgstr "Hiszpania" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58 msgid "Spanish" msgstr "Hiszpański" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:293 msgid "Speaker Pan" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:105 msgid "Speaker Volume:" msgstr "Poziom głośnika:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:172 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games.\n" "\"Multiple of 640x528\" will result in a size slightly larger than \"Window " "Size\" but yield fewer issues. Generally speaking, the lower the internal " "resolution is, the better your performance will be. Auto (Window Size), " "1.5x, and 2.5x may cause issues in some games.\n" "\n" "If unsure, select Native." msgstr "" "Określa rozdzielczość używaną do renderowania. Wysoka rozdzielczość bardzo " "poprawia jakość wizualną, lecz również bardzo zwiększa obciążenie GPU i może " "spowodować problemy w niektórych grach.\n" "\"Wielokrotność 640x528\" będzie skutkować nieco większym rozmiarem, niż " "\"rozmiar okna\", lecz przyniesie mniej problemów. Ogólnie mówiąc, im jest " "mniejsza rozdzielczość wewnętrzna, tym lepsza będzie twoja wydajność. Auto " "(rozmiar okna), 1.5x i 2.5x mogą spowodować problemy w części gier.\n" "\n" "W razie wątpliwości, wybierz Natywna." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:94 msgid "Speed Limit:" msgstr "Limit szybkości:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:278 msgid "Speed up Disc Transfer Rate" msgstr "Przyspiesz szybkość transmisji dysku" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:72 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "Rozdziela wątki CPU i GPU tak, aby mogły one działać na oddzielnych " "rdzeniach.\n" "Dostarcza znaczną poprawę szybkości na większości współczesnych komputerów " "PC, choć może powodować sporadyczne zawieszenia/błędy." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50 msgid "Standard Controller" msgstr "Standardowy kontroler" #: Source/Core/Core/HW/GCPadEmu.cpp:27 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:144 #: Source/Core/DolphinWX/TASInputDlg.cpp:403 #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/MainMenuBar.cpp:219 msgid "Start &NetPlay..." msgstr "Uruchom &NetPlay..." #: Source/Core/DolphinWX/MainMenuBar.cpp:141 msgid "Start Re&cording Input" msgstr "&Rozpocznij nagrywanie wejścia" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Start Recording" msgstr "Rozpocznij nagrywanie" #: Source/Core/DolphinWX/MainMenuBar.cpp:185 msgid "Start the game directly instead of booting to pause" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:318 #: Source/Core/DolphinWX/MainMenuBar.cpp:289 msgid "State" msgstr "Stan" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:144 msgid "Statistics" msgstr "Statystyki" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Steering Wheel" msgstr "Kierownica" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51 #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step" msgstr "Krok" #: Source/Core/DolphinWX/MainMenuBar.cpp:404 msgid "Step &Into" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:405 msgid "Step &Over" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Step Into" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:406 msgid "Step O&ut" msgstr "" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:43 #: Source/Core/DolphinWX/MainToolBar.cpp:203 msgid "Step Out" msgstr "" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:42 #: Source/Core/DolphinWX/MainToolBar.cpp:199 msgid "Step Over" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step into the next instruction" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:204 msgid "Step out of the current function" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406 msgid "Step out successful!" msgstr "Wyjście udane!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404 msgid "Step out timed out!" msgstr "Wyjście przekroczyło czas oczekiwania!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:331 msgid "Step over in progress..." msgstr "Przekraczanie w toku..." #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Step over the next instruction" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:316 msgid "Step successful!" msgstr "Krok wykonany!" #: Source/Core/Core/HotkeyManager.cpp:239 msgid "Stepping" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:650 msgid "Stereoscopic 3D Mode:" msgstr "Tryb 3D stereoskopii:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:366 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:687 msgid "Stereoscopy" msgstr "Stereoskopia" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:52 msgid "Stick" msgstr "Gałka" #: Source/Core/Core/HotkeyManager.cpp:17 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:412 #: Source/Core/DolphinWX/MainToolBar.cpp:181 msgid "Stop" msgstr "Zatrzymaj" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:720 msgid "Store EFB Copies to Texture Only" msgstr "Przechowuj kopie EFB tylko do tekstury" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:187 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Przechowuje kopie EFB wyłącznie na GPU, pomijając pamięć systemu. Powoduje " "graficzne usterki w małej ilości gier.\n" "\n" "Włączone = Kopie EFB do tekstury\n" "Wyłączone = Kopie EFB do RAM-u (i tekstury)\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:442 msgid "Stretch to Window" msgstr "Rozciągnij do okna" #. i18n: Data type used in computing #: Source/Core/DolphinWX/Debugger/WatchView.cpp:91 msgid "String" msgstr "Łańcuch" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42 msgid "Strum" msgstr "Struny" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "Subtract" msgstr "Wyciągnij" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:96 #, c-format msgid "Successfully exported %u saves to %s" msgstr "Pomyślnie wyeksportowano %u zapisów do %s" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:50 #, c-format msgid "Successfully exported file to %s" msgstr "Pomyślnie wyeksportowano plik do %s" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:115 msgid "Successfully imported save files" msgstr "Importowanie zapisów zakończone powodzeniem" #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "Support" msgstr "Wsparcie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:683 msgid "Swap Eyes" msgstr "Zamień oczy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:275 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zamienia lewe i prawo oko. Zazwyczaj przydatne, jeśli chcesz wyświetlać w " "trybie obok siebie zezując.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250 msgid "Swing" msgstr "Zamach" #. i18n: The symbolic name of a code block #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95 msgid "Symbols" msgstr "Symbole" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262 msgid "Sync" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:527 msgid "Sync Wii Remotes" msgstr "Zsynchronizuj Wiiloty" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:260 msgid "Sync real Wii Remotes and pair them" msgstr "Zsynchronizuj prawdziwe Wiiloty i je sparuj" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:273 msgid "Synchronize GPU thread" msgstr "Synchronizuj wątek GPU" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:275 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchronizuje wątki GPU i CPU, aby zapobiec losowemu zawieszaniu w trybie " "dwóch rdzeni. (włączone = kompatybilne, wyłączone = szybkie)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:333 msgid "Syntax error" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:105 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:77 msgid "System Language:" msgstr "Język systemu:" #: Source/Core/DolphinWX/MainMenuBar.cpp:145 #: Source/Core/DolphinWX/TASInputDlg.h:24 msgid "TAS Input" msgstr "Wejście TAS" #: Source/Core/DolphinWX/FrameTools.cpp:378 #, c-format msgid "TAS Input - GameCube Controller %d" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:386 #, c-format msgid "TAS Input - Wii Remote %d" msgstr "" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70 msgid "TAS Tools" msgstr "Narzędzia TAS" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65 msgid "TLUT Cmd" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:21 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/MainMenuBar.cpp:399 msgid "Tab Split" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43 msgid "Table Left" msgstr "Talerz lewo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Table Right" msgstr "Talerz prawo" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:112 msgid "Taiwan" msgstr "Tajwan" #: Source/Core/Core/HotkeyManager.cpp:20 #: Source/Core/DolphinWX/MainMenuBar.cpp:127 msgid "Take Screenshot" msgstr "Zrób zrzut ekranu" #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "Take screenshot" msgstr "Zrób zrzut ekranu" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:733 msgid "Test" msgstr "Testuj" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53 msgid "Texture" msgstr "Tekstura" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:732 msgid "Texture Cache" msgstr "Bufor tekstur" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61 msgid "Texture Cmd" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:838 msgid "Texture Format Overlay" msgstr "Nakładka formatu tekstur" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:139 msgid "Textures" msgstr "Tekstury" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:191 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "\"Bezpieczne\" ustawienie eliminuje prawdopodobieństwo GPU gubiącej " "aktualizacje tekstur z RAM-u.\n" "Mniejsze dokładności powodują, że tekst gry wygląda na zniekształcony w " "niektórych grach.\n" "\n" "W razie wątpliwości, użyj wartości po prawej stronie." #: Source/Core/Core/ConfigManager.cpp:931 msgid "The WAD has been installed successfully" msgstr "WAD zainstalowany poprawnie" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:49 #, c-format msgid "The address %s is invalid." msgstr "Adres %s jest nieprawidłowy." #: Source/Core/Core/ActionReplay.cpp:219 msgid "The address is invalid" msgstr "Ten adres jest niewłaściwy" #: Source/Core/DolphinWX/MemcardManager.cpp:516 msgid "The checksum was successfully fixed." msgstr "Suma kontrolna została pomyślnie naprawiona." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171 msgid "The chosen directory is already in the list." msgstr "" #: Source/Core/Core/Movie.cpp:392 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" #: Source/Core/Core/HW/DVDThread.cpp:252 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:110 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:101 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" #: Source/Core/Core/HW/DVDInterface.cpp:525 msgid "The disc that was about to be inserted couldn't be found." msgstr "Dysk, który miał być włożony nie mógł zostać odnaleziony." #: Source/Core/DolphinWX/GameListCtrl.cpp:1276 #: Source/Core/DolphinWX/GameListCtrl.cpp:1301 #: Source/Core/DolphinWX/GameListCtrl.cpp:1366 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Plik %s już istnieje.\n" "Zastąpić?" #: Source/Core/AudioCommon/WaveFile.cpp:52 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Plik %s nie mógł zostać otworzony do zapisu. Sprawdź czy nie jest on " "otworzony już przez inny program." #: Source/Core/AudioCommon/WaveFile.cpp:44 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Plik %s jest już otwarty, nagłówek pliku nie zostanie zapisany." #: Source/Core/DolphinWX/FrameAui.cpp:562 msgid "The name cannot be empty" msgstr "Nazwa nie może zostać pusta" #: Source/Core/DolphinWX/FrameAui.cpp:555 msgid "The name cannot contain the character ','" msgstr "" #: Source/Core/Core/Movie.cpp:232 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:174 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Wynikowy odszyfrowany kod AR nie zawiera żadnych linii." #: Source/Core/DolphinWX/MemcardManager.cpp:447 msgid "The save you are trying to copy has an invalid file size." msgstr "" #: Source/Core/DolphinWX/Main.cpp:316 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "Wybrany język nie jest wspierany przez Twój system. Ustawienia domyślne." #: Source/Core/Core/NetPlayClient.cpp:203 msgid "The server and client's NetPlay versions are incompatible!" msgstr "Wersje NetPlay serwera i klienta są niekompatybilne!" #: Source/Core/Core/NetPlayClient.cpp:200 msgid "The server is full!" msgstr "Serwer pełny!" #: Source/Core/Core/NetPlayClient.cpp:206 msgid "The server responded: the game is currently running!" msgstr "Odpowiedź serwera: gra aktualnie uruchomiona!" #: Source/Core/Core/NetPlayClient.cpp:209 msgid "The server sent an unknown error message!" msgstr "Serwer odesłał nieznany błąd!" #: Source/Core/Core/ConfigManager.cpp:840 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Wskazany plik \"%s\" nie istnieje." #: Source/Core/Core/ActionReplay.cpp:222 msgid "The value is invalid" msgstr "Ta wartość jest niewłaściwa" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126 msgid "Theme:" msgstr "Motyw:" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:176 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" #: Source/Core/Core/State.cpp:735 msgid "There is nothing to undo!" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:616 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Tutaj musi być ticket dla 00000001/00000002. Twój zrzut NAND jes " "prawdopodobnie niekompletny." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:255 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Te ustawienia przewyższaja źródłowe ustawienia programu.\n" "Nieokreślone ustawienia odczytywane są ze źródłowych." #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:154 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/Core/ActionReplay.cpp:852 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Ten symulator action replay nie obsługuje kodów, które modyfikują Action " "Replay sam w sobie." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:249 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ta funkcja pozwala ci zmieniać kamerę gry.\n" "Poruszaj myszką, podczas gdy przytrzymujesz prawy przycisk myszy, aby " "przesuwać, a podczas trzymania środkowego przycisku, aby poruszać.\n" "Przytrzymaj SHIFT i naciśnij jeden z klawiszy WASD, aby poruszać kamerą o " "pewien stopień dystansu (SHIFT+2, aby poruszać szybciej, a SHIFT+1, aby " "poruszać wolniej). Naciśnij SHIFT+R, aby zresetować kamerę, a SHIFT+F, aby " "zresetować szybkość.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/MainMenuBar.cpp:340 msgid "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." msgstr "" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" "To ustawienie pozwala ci ustawić własny zegar czasu rzeczywistego (real time " "clock - RTC) odrębny od aktualnego czasu twojego systemu.\n" "\n" "Jeśli masz wątpliwości, pozostaw wyłączone." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:102 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:94 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:318 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Ta wartość jest dodana do wartości konwergencji ustawionej w konfiguracji " "graficznej." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Ta wartość zwielokrotnia się z głębią ustawioną w konfiguracji graficznej." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234 msgid "This will let you manually edit the INI config file." msgstr "To pozwoli ci ręcznie zedytować plik konfiguracyjny INI." #: Source/Core/InputCommon/ControllerEmu.cpp:193 #: Source/Core/InputCommon/ControllerEmu.cpp:199 #: Source/Core/InputCommon/ControllerEmu.cpp:205 #: Source/Core/InputCommon/ControllerEmu.cpp:250 msgid "Threshold" msgstr "Próg nacisku" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253 msgid "Tilt" msgstr "Przechylenie" #: Source/Core/DolphinWX/GameListCtrl.cpp:311 #: Source/Core/DolphinWX/MemcardManager.cpp:642 msgid "Title" msgstr "Tytuł" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:94 msgid "To" msgstr "Do" #: Source/Core/DolphinWX/MainMenuBar.cpp:407 msgid "Toggle &Breakpoint" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:256 msgid "Toggle &memory" msgstr "Przełącz &pamięć" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Toggle 3D Anaglyph" msgstr "Przełącz 3D Anaglif" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Toggle 3D Side-by-side" msgstr "Przełącz 3D Obok siebie" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Toggle 3D Top-bottom" msgstr "Przełącz 3D Góra-dół" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Toggle 3D Vision" msgstr "Przełącz 3D Vision" #: Source/Core/DolphinWX/LogConfigWindow.cpp:61 msgid "Toggle All Log Types" msgstr "Przełącz wszystkie typy logów" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Toggle Aspect Ratio" msgstr "Przełącz proporcje obrazu" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Toggle Breakpoint" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Toggle Crop" msgstr "Przełącz obcięcie" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Toggle Custom Textures" msgstr "Przełącz własne tekstury" #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Toggle EFB Copies" msgstr "Przełącz kopie EFB" #: Source/Core/Core/HotkeyManager.cpp:63 msgid "Toggle Fog" msgstr "Przełącz mgłę" #: Source/Core/Core/HotkeyManager.cpp:19 msgid "Toggle Fullscreen" msgstr "Przełącz pełny ekran" #: Source/Core/Core/HotkeyManager.cpp:16 msgid "Toggle Pause" msgstr "Przełącz wstrzymanie" #: Source/Core/Core/HotkeyManager.cpp:64 msgid "Toggle Texture Dumping" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:393 msgid "Toggle editing of perspectives" msgstr "Przełącz edytowanie perspektyw" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "Toggle fullscreen" msgstr "Przełącz pełny ekran" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:45 #: Source/Core/DolphinWX/MainMenuBar.cpp:383 msgid "Top" msgstr "Góra" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:653 msgid "Top-and-Bottom" msgstr "Góra-i-dół" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:41 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70 msgid "Traditional Chinese" msgstr "Chiński tradycyjny" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121 msgid "Traversal Server" msgstr "Serwer przejściowy" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:34 #, c-format msgid "Traversal Server: %s" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:928 msgid "Traversal server timed out connecting to the host" msgstr "" #: Source/Core/DiscIO/VolumeDirectory.cpp:77 Source/Core/DiscIO/VolumeGC.cpp:37 #: Source/Core/DiscIO/VolumeWad.cpp:52 msgid "Tried to decrypt data from a non-Wii volume" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:473 msgid "Tried to load an unknown file type." msgstr "Próbowano odczytać nieznany typ pliku." #: Source/Core/Core/HW/GCPadEmu.cpp:53 msgid "Triggers" msgstr "Spusty" #: Source/Core/DolphinWX/MainMenuBar.cpp:435 msgid "" "Try to load a .map file that might be from a slightly different version." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:424 msgid "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." msgstr "" #: Source/Core/Common/SysConf.h:86 Source/Core/Common/SysConf.h:109 msgid "Trying to read from invalid SYSCONF" msgstr "Próba odczytu z niewłaściwego SYSCONF" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:59 msgid "" "Trying to read from invalid SYSCONF\n" "Wii Remote Bluetooth IDs are not available" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:362 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "" "Wyłącz wszystkie funkcje JIT-u, ale wciąż używaj rdzenia JIT-u z Jit.cpp" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35 msgid "Turntable" msgstr "DJ Gramofon" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:98 msgid "Turntable Configuration" msgstr "Konfiguracja gramofonu" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33 #: Source/Core/DolphinWX/PatchAddEdit.cpp:74 msgid "Type" msgstr "Typ" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:770 #, c-format msgid "UNKNOWN_%02X" msgstr "Nieznany_%X" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:106 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Nie można utworzyć patcha z podanych wartości.\n" "Wejście nie zostało zmienione." #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:136 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:137 #: Source/Core/DolphinWX/MainMenuBar.cpp:96 msgid "Undo Load State" msgstr "Cofnij wczytywanie stanu" #: Source/Core/Core/HotkeyManager.cpp:138 #: Source/Core/DolphinWX/MainMenuBar.cpp:103 msgid "Undo Save State" msgstr "Cofnij zapisywanie stanu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:726 msgid "Unexpected 0x80 call? Aborting..." msgstr "Nieoczekiwane wywołanie 0x80? Przerywanie..." #: Source/Core/Core/State.cpp:454 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:105 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:77 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117 msgid "Unknown" msgstr "Nieznany" #: Source/Core/Core/HW/DVDInterface.cpp:1115 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Nieznane polecenie DVD %08x - poważny błąd" #: Source/Core/Common/SysConf.cpp:161 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Nieznany typ wejścia %i w SYSCONF (%s@%x)!" #: Source/Core/Core/NetPlayClient.cpp:937 #, c-format msgid "Unknown error %x" msgstr "Nieznany błąd %x" #: Source/Core/DolphinWX/MemcardManager.cpp:434 #: Source/Core/DolphinWX/MemcardManager.cpp:477 msgid "Unknown memory card error" msgstr "Nieznany błąd karty pamięci" #: Source/Core/Core/NetPlayClient.cpp:554 #, c-format msgid "Unknown message received with id : %d" msgstr "Nieznana wiadomość o ID: %d" #: Source/Core/Core/NetPlayServer.cpp:707 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "Nieznana wiadomość o ID: %d od gracza: %d Gracz wylatuje!" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:43 msgid "Unlimited" msgstr "Nieograniczona szybkość" #: Source/Core/DiscIO/CompressedBlob.cpp:366 msgid "Unpacking" msgstr "Rozpakowywanie" #: Source/Core/DolphinWX/TASInputDlg.cpp:74 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 #: Source/Core/DolphinWX/WXInputBase.cpp:72 #: Source/Core/InputCommon/ControllerEmu.cpp:271 msgid "Up" msgstr "Góra" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:105 msgid "Update" msgstr "Aktualizuj" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:106 msgid "Update Screen" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305 msgid "Upright Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302 msgid "Upright Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289 msgid "Upright Wii Remote" msgstr "Wiilot trzymany pionowo" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:110 msgid "Usage Statistics Reporting Settings" msgstr "Ustawienia raportowania statystyk użytkowania" #: Source/Core/DolphinWX/Main.cpp:217 msgid "Usage statistics reporting" msgstr "Raportowanie statystyk użytkowania" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" "Raportowanie statystyk użytkowania wykorzystuje unikalny identyfikator aby " "rozróżnić użytkowników. Ten przycisk generuje dla tego komputera nowy, " "przypadkowy identyfikator, który nie jest związany z poprzednim." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:456 msgid "Use Fullscreen" msgstr "Użyj pełnego ekranu" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30 msgid "Use Hex" msgstr "Użyj HEX" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:48 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Użyj trybu PAL60 (EuRGB60)" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87 msgid "Use Panic Handlers" msgstr "Użyj Panic Handlers" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:155 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Używaj mniej dokładnego algorytmu do obliczania wartości głębi.\n" "Powoduje błędy w kilku grach, lecz może dać przyzwoite przyspieszenie " "zależnie od gry i/lub twojego GPU.\n" "\n" "W razie wątpliwości, pozostaw zaznaczone." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:325 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "Użyj jednego buforu głębi dla obu oczu. Wymagane dla niektórych gier." #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:105 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:884 msgid "Utility" msgstr "Narzędzia" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:454 msgid "V-Sync" msgstr "Synchronizacja pionowa" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:67 msgid "Value" msgstr "Wartość" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71 msgid "Value (double)" msgstr "Wartość (double)" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69 msgid "Value (float)" msgstr "Wartość (float)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:338 msgid "Value Too Large" msgstr "Zbyt duża wartość" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:99 msgid "" "Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave " "blank to filter each result against its own previous value." msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:78 msgid "Value:" msgstr "Wartość:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27 msgid "Value: " msgstr "Wartość:" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99 msgid "Various Statistics" msgstr "Różne statystyki" #: Source/Core/DolphinWX/LogConfigWindow.cpp:49 msgid "Verbosity" msgstr "Szczegółowość" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60 msgid "Vertex Cmd" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:142 msgid "Vertex Description" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:143 msgid "Vertex Matrices" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:136 msgid "Vertex Shader" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:138 msgid "Vertex Shader Constants" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490 msgid "View &code" msgstr "Wyświetl &kod" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:271 msgid "View &memory" msgstr "Wyświetl &pamięć" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:264 msgid "View As:" msgstr "Wyświetl jako:" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507 msgid "View as double" msgstr "Wyświetl jako liczba zmiennoprzecinkowa o podwójnej precyzji" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501 msgid "View as float" msgstr "Wyświetl jako liczba zmiennoprzecinkowa" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505 msgid "View as hexadecimal" msgstr "Wyświetl jako liczba szesnastkowa" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498 msgid "View as signed integer" msgstr "Wyświetl jako liczba całkowita ze znakiem" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499 msgid "View as unsigned integer" msgstr "Wyświetl jako liczba całkowita bez znaku" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:781 msgid "Virtual" msgstr "Wirtualny" #: Source/Core/Core/HotkeyManager.cpp:235 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66 msgid "Volume" msgstr "Poziom" #: Source/Core/Core/HotkeyManager.cpp:23 msgid "Volume Down" msgstr "Zmniejsz głośność" #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Volume Toggle Mute" msgstr "Przełącz całkowite wyciszenie" #: Source/Core/Core/HotkeyManager.cpp:24 msgid "Volume Up" msgstr "Zwiększ głośność" #: Source/Core/DiscIO/NANDContentLoader.cpp:478 #: Source/Core/DiscIO/NANDContentLoader.cpp:502 #, c-format msgid "WAD installation failed: error creating %s" msgstr "Instalacja WAD nie powiodła się: błąd tworzenia %s" #: Source/Core/DiscIO/NANDContentLoader.cpp:517 msgid "WAD installation failed: error creating ticket" msgstr "Instalacja WAD nie powiodła się: błąd tworzenia biletu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:135 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Czekaj na odchylenia pionowe, by zapobiec rozdarciu.\n" "Obniża wydajność, jeśli szybkość emulacji wynosi mniej niż 100%.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/Common/MsgHandler.cpp:63 #: Source/Core/DolphinWX/GameListCtrl.cpp:1142 #: Source/Core/DolphinWX/GameListCtrl.cpp:1462 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 #: Source/Core/DolphinWX/MemcardManager.cpp:599 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:358 #: Source/Core/DolphinWX/VideoConfigDiag.h:104 msgid "Warning" msgstr "Ostrzeżenie" #: Source/Core/Core/Boot/Boot.cpp:337 msgid "Warning - starting DOL in wrong console mode!" msgstr "Ostrzeżenie - uruchomienie DOL w złym trybie konsoli!" #: Source/Core/Core/Boot/Boot.cpp:274 msgid "Warning - starting ISO in wrong console mode!" msgstr "Ostrzeżenie - uruchomienie ISO w złym trybie konsoli!" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:601 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Ostrzeżenie! Zaleca się wykonać kopię wszystkich plików w folderze:\n" "%s\n" "Kontynuować?" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:538 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:596 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memory card\n" "Continue?" msgstr "" #: Source/Core/Core/Movie.cpp:1074 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (input %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:1048 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" #: Source/Core/Core/Movie.cpp:1100 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:1115 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchWindow.h:19 msgid "Watch" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:116 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - plik nie jest otwarty." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:213 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Gdy grasz na NetPlay, pokazuj wiadomości czatu, zmiany buforu i ostrzeżenia " "o desynchronizacji.\n" "\n" "W razie wątpliwości, pozostaw odznaczone." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:626 msgid "Widescreen Hack" msgstr "Hak szerokiego ekranu" #: Source/Core/InputCommon/ControllerEmu.cpp:308 msgid "Width" msgstr "Szerokość" #: Source/Core/Core/HotkeyManager.cpp:242 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:88 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:357 msgid "Wii Console" msgstr "Konsola Wii" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91 msgid "Wii NAND Root:" msgstr "Źródło Wii NAND:" #: Source/Core/Core/HW/Wiimote.cpp:15 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62 msgid "Wii Remote" msgstr "Wiilot" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:311 #, c-format msgid "Wii Remote %i" msgstr "Wiilot %i" #: Source/Core/DolphinWX/Main.cpp:493 msgid "Wii Remote Connected" msgstr "Wiilot połączony" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 msgid "Wii Remote Motor" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:127 msgid "Wii Remote Settings" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:228 msgid "Wii Remotes" msgstr "Wiiloty" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:461 #, c-format msgid "Wii U GameCube Controller Adapter Configuration Port %i" msgstr "Konfiguracja adaptera kontrolerów GameCube dla Wii U Port %i" #: Source/Core/DolphinWX/FrameTools.cpp:1188 msgid "Wii WAD files (*.wad)" msgstr "Pliki WAD Wii (*.wad)" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:110 msgid "Wii and Wii Remote" msgstr "Wii i Wiilot" #: Source/Core/DolphinWX/FrameTools.cpp:1150 msgid "Wii save files (*.bin)" msgstr "Pliki zapisów Wii (*.bin)" #: Source/Core/DiscIO/WiiWad.cpp:31 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: nie moża odczytać z pliku" #. i18n: The left Windows key on PC keyboards #: Source/Core/DolphinWX/WXInputBase.cpp:229 msgid "Windows Left" msgstr "Windows lewo" #. i18n: The context menu key on the right of PC keyboards #: Source/Core/DolphinWX/WXInputBase.cpp:235 msgid "Windows Menu" msgstr "Windows Menu" #. i18n: The right Windows key on PC keyboards #: Source/Core/DolphinWX/WXInputBase.cpp:232 msgid "Windows Right" msgstr "Windows Right" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:37 msgid "With an address" msgstr "Z adresem" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:39 msgid "Within a range" msgstr "Z zakresu" #: Source/Core/DolphinWX/LogWindow.cpp:118 msgid "Word Wrap" msgstr "Zawijanie wierszy" #: Source/Core/DolphinWX/FrameTools.cpp:1197 #: Source/Core/DolphinWX/GameListCtrl.cpp:1255 #: Source/Core/DolphinWX/GameListCtrl.cpp:1374 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:331 msgid "Working..." msgstr "Pracuję..." #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:114 msgid "World" msgstr "Świat" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:42 msgid "Write" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:56 msgid "Write to Console" msgstr "Zapisz do konsoli" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to File" msgstr "Zapisz do pliku" #: Source/Core/DolphinWX/LogConfigWindow.cpp:58 msgid "Write to Window" msgstr "Wpisz do okna" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:259 msgid "Write to memory cards/SD" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:252 #: Source/Core/DolphinWX/TASInputDlg.cpp:393 #: Source/Core/DolphinWX/TASInputDlg.cpp:496 msgid "X" msgstr "X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:784 msgid "XF register " msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56 msgid "XFB Cmd" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:252 #: Source/Core/DolphinWX/TASInputDlg.cpp:395 #: Source/Core/DolphinWX/TASInputDlg.cpp:497 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22 msgid "Yellow" msgstr "Żółty" #: Source/Core/DolphinWX/FrameAui.cpp:86 msgid "You can't close panes that have pages in them." msgstr "Nie możesz zamknąć paneli jeśli są w nich strony." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:325 msgid "You must choose a game!" msgstr "Musisz wybrać grę!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69 msgid "You must enter a name." msgstr "Musisz wprowadzić nazwę." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:371 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "" "Musisz wprowadzić poprawną wartość dziesiętną, szestnastkową lub ósemkową." #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:872 msgid "You must enter a valid profile name." msgstr "Musisz wprowadzić poprawną nazwę profilu." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:226 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Musisz ponownie uruchomić Dolphina, aby zmiana poskutkowała." #: Source/Core/Core/DSP/DSPCore.cpp:74 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Twoje romy DSP mają niewłaściwe hashe.\n" "Czy chcesz zatrzymać i naprawić problrm?\n" "Jeśli wybierzesz \"Nie\", audio będzie zniekształcone." #: Source/Core/Core/ConfigManager.cpp:876 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Twój plik GCM/ISO wygląda na niewłaściwy (niewłaściwy kraj).\n" "Kontynuować w regionie PAL?" #: Source/Core/Common/SysConf.cpp:59 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04)\n" "Do you want to generate a new one?" msgstr "" "Twój plik SYSCONF posiada niewłaściwy rozmiar.\n" "Powinno być 0x%04x (jest 0x%04)\n" "Czy chcesz wygenerować nowy?" #: Source/Core/DolphinWX/TASInputDlg.cpp:198 #: Source/Core/DolphinWX/TASInputDlg.cpp:401 #: Source/Core/DolphinWX/TASInputDlg.cpp:498 msgid "Z" msgstr "Z" #: Source/Core/DolphinWX/TASInputDlg.cpp:253 msgid "ZL" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:253 msgid "ZR" msgstr "" #: Source/Core/Core/ActionReplay.cpp:885 msgid "Zero 3 code not supported" msgstr "Kod 3 zero niewspierany" #: Source/Core/Core/ActionReplay.cpp:905 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:643 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:690 msgid "[ waiting ]" msgstr "[ czekam ]" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289 msgid "auto" msgstr "automatyczna" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291 msgid "fake-completion" msgstr "fałszywe-ukończenie‭‭" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290 msgid "none" msgstr "żadna" #: Source/Core/InputCommon/ControllerEmu.cpp:238 msgid "off" msgstr "" #: Source/Core/InputCommon/ControllerEmu.cpp:236 msgid "on" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:708 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute zwrócił -1 przy uruchamianiu programu!" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175 msgid "x86 Size" msgstr "Rozmiar x86" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:740 msgid "| OR" msgstr "| OR"