// Project description // ------------------- // Name: SDL Input // Description: Common SDL Input Functions // // Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc // Copyright (C) 2003 Dolphin Project. // // // Licensetype: GNU General Public License (GPL) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // #define _SDL_MAIN_ // Avoid certain declarations in SDL.h #include "InputCommon.h" #include "SDL_Util.h" // Local #ifdef _WIN32 #include "XInput_Util.h" #endif namespace InputCommon { // Search attached devices. Populate joyinfo for all attached physical devices. // ----------------------- bool SearchDevices(std::vector &_joyinfo, int &_NumPads, int &_NumGoodPads) { if (!SDL_WasInit(0)) #if SDL_VERSION_ATLEAST(1, 3, 0) if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) < 0) #else if (SDL_Init(SDL_INIT_JOYSTICK) < 0) #endif { PanicAlert("Could not initialize SDL: %s", SDL_GetError()); return false; } // Get device status int numjoy = SDL_NumJoysticks(); for (int i = 0; i < numjoy; i++ ) { CONTROLLER_INFO Tmp; Tmp.joy = SDL_JoystickOpen(i); Tmp.ID = i; Tmp.NumAxes = SDL_JoystickNumAxes(Tmp.joy); Tmp.NumButtons = SDL_JoystickNumButtons(Tmp.joy); Tmp.NumBalls = SDL_JoystickNumBalls(Tmp.joy); Tmp.NumHats = SDL_JoystickNumHats(Tmp.joy); Tmp.Name = SDL_JoystickName(i); // Check if the device is okay if ( Tmp.NumAxes == 0 && Tmp.NumBalls == 0 && Tmp.NumButtons == 0 && Tmp.NumHats == 0 ) { Tmp.Good = false; } else { _NumGoodPads++; Tmp.Good = true; } _joyinfo.push_back(Tmp); // We have now read the values we need so we close the device // if (SDL_JoystickOpened(i)) SDL_JoystickClose(_joyinfo[i].joy); } _NumPads = (int)_joyinfo.size(); return true; } // Avoid extreme axis values // --------------------- /* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */ bool AvoidValues(int value, bool NoTriggerFilter) { // Avoid detecting very small or very big (for triggers) values if( (value > -0x2000 && value < 0x2000) // Small values || ((value < -0x6000 || value > 0x6000) && !NoTriggerFilter)) // Big values return true; // Avoid else return false; // Keep } // Detect a pressed button // --------------------- void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int hats, int &KeyboardKey, int &value, int &type, int &pressed, bool &Succeed, bool &Stop, bool LeftRight, bool Axis, bool XInput, bool Button, bool Hat, bool NoTriggerFilter) { // It needs the wxWidgets excape keycode static const int WXK_ESCAPE = 27; // Update the internal status SDL_JoystickUpdate(); // For the triggers we accept both a digital or an analog button if(Axis) { for(int i = 0; i < axes; i++) { value = SDL_JoystickGetAxis(joy, i); if(AvoidValues(value, NoTriggerFilter)) continue; // Avoid values pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers type = InputCommon::CTL_AXIS; Succeed = true; } } // Check for a hat if(Hat) { for(int i = 0; i < hats; i++) { value = SDL_JoystickGetHat(joy, i); if(value) { pressed = i; type = InputCommon::CTL_HAT; Succeed = true; } } } // Check for a button if(Button) { for(int i = 0; i < buttons; i++) { // Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad if (SDL_JoystickGetButton(joy, i) > 1) continue; if(SDL_JoystickGetButton(joy, i)) { pressed = i; type = InputCommon::CTL_BUTTON; Succeed = true; } } } // Check for a XInput trigger #ifdef _WIN32 if(XInput && LeftRight) { for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++) { if(XInput::GetXI(ControllerID, i)) { pressed = i + 1000; type = InputCommon::CTL_AXIS; Succeed = true; } } } #endif // Check for keyboard action if (KeyboardKey) { if(Button) { // Todo: Add a separate keyboard vector to remove this restriction if(KeyboardKey >= buttons) { pressed = KeyboardKey; type = InputCommon::CTL_BUTTON; Succeed = true; KeyboardKey = 0; if(pressed == WXK_ESCAPE) pressed = -1; // Check for the escape key } // Else show the error message else { pressed = KeyboardKey; KeyboardKey = -1; Stop = true; } } // Only accept the escape key else if (KeyboardKey == WXK_ESCAPE) { Succeed = true; KeyboardKey = 0; pressed = -1; } } } } // InputCommon