// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include "Common/Common.h" #include "Common/CommonTypes.h" #include "Common/GL/GLInterfaceBase.h" #include "VideoBackends/Software/Clipper.h" #include "VideoBackends/Software/DebugUtil.h" #include "VideoBackends/Software/EfbInterface.h" #include "VideoBackends/Software/Rasterizer.h" #include "VideoBackends/Software/SWOGLWindow.h" #include "VideoBackends/Software/SWRenderer.h" #include "VideoBackends/Software/SWTexture.h" #include "VideoBackends/Software/SWVertexLoader.h" #include "VideoBackends/Software/TextureCache.h" #include "VideoBackends/Software/VideoBackend.h" #include "VideoCommon/FramebufferManagerBase.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" #define VSYNC_ENABLED 0 namespace SW { class PerfQuery : public PerfQueryBase { public: PerfQuery() {} ~PerfQuery() {} void EnableQuery(PerfQueryGroup type) override {} void DisableQuery(PerfQueryGroup type) override {} void ResetQuery() override { EfbInterface::ResetPerfQuery(); } u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::GetPerfQueryResult(type); } void FlushResults() override {} bool IsFlushed() const override { return true; } }; std::string VideoSoftware::GetName() const { return "Software Renderer"; } std::string VideoSoftware::GetDisplayName() const { return _trans("Software Renderer"); } void VideoSoftware::InitBackendInfo() { g_Config.backend_info.api_type = APIType::Nothing; g_Config.backend_info.MaxTextureSize = 16384; g_Config.backend_info.bSupports3DVision = false; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsEarlyZ = true; g_Config.backend_info.bSupportsOversizedViewports = true; g_Config.backend_info.bSupportsPrimitiveRestart = false; g_Config.backend_info.bSupportsMultithreading = false; g_Config.backend_info.bSupportsComputeShaders = false; g_Config.backend_info.bSupportsGPUTextureDecoding = false; g_Config.backend_info.bSupportsST3CTextures = false; g_Config.backend_info.bSupportsBPTCTextures = false; g_Config.backend_info.bSupportsCopyToVram = false; g_Config.backend_info.bSupportsFramebufferFetch = false; g_Config.backend_info.bSupportsBackgroundCompiling = false; g_Config.backend_info.bSupportsLogicOp = true; // aamodes g_Config.backend_info.AAModes = {1}; } bool VideoSoftware::Initialize(void* window_handle) { InitBackendInfo(); InitializeShared(); SWOGLWindow::Init(window_handle); Clipper::Init(); Rasterizer::Init(); DebugUtil::Init(); GLInterface->MakeCurrent(); SWOGLWindow::s_instance->Prepare(); g_renderer = std::make_unique(); g_vertex_manager = std::make_unique(); g_perf_query = std::make_unique(); g_texture_cache = std::make_unique(); g_shader_cache = std::make_unique(); return g_shader_cache->Initialize(); } void VideoSoftware::Shutdown() { if (g_shader_cache) g_shader_cache->Shutdown(); if (g_renderer) g_renderer->Shutdown(); DebugUtil::Shutdown(); SWOGLWindow::Shutdown(); g_framebuffer_manager.reset(); g_texture_cache.reset(); g_perf_query.reset(); g_vertex_manager.reset(); g_renderer.reset(); ShutdownShared(); } }