// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "ConfigDlg.h" #include "../Globals.h" #include "../Config.h" #include "../TextureMngr.h" BEGIN_EVENT_TABLE(ConfigDialog,wxDialog) EVT_CLOSE(ConfigDialog::OnClose) EVT_BUTTON(ID_CLOSE, ConfigDialog::CloseClick) EVT_BUTTON(ID_ABOUTOGL, ConfigDialog::AboutClick) EVT_CHECKBOX(ID_FULLSCREEN, ConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_RENDERTOMAINWINDOW, ConfigDialog::GeneralSettingsChanged) EVT_COMBOBOX(ID_FULLSCREENCB, ConfigDialog::GeneralSettingsChanged) EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, ConfigDialog::GeneralSettingsChanged) EVT_COMBOBOX(ID_RENDERBACKEND, ConfigDialog::GeneralSettingsChanged) EVT_COMBOBOX(ID_ALIASMODECB, ConfigDialog::GeneralSettingsChanged) EVT_CHOICE(ID_MAXANISOTROPY, ConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_FORCEFILTERING, ConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_STRETCHTOFIT, ConfigDialog::GeneralSettingsChanged) EVT_CHECKBOX(ID_KEEPAR, ConfigDialog::GeneralSettingsChanged) #ifndef _WIN32 EVT_CHECKBOX(ID_HIDECURSOR, ConfigDialog::GeneralSettingsChanged) #endif EVT_CHECKBOX(ID_WIREFRAME, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_SHOWFPS, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_STATISTICS, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_BLENDSTATS, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_PROJSTATS, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_SHADERERRORS, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_TEXFMTOVERLAY, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_TEXFMTCENTER, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_USEXFB, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_DUMPTEXTURES, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_DISABLELIGHTING, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_DISABLETEXTURING, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_EFBCOPYDISABLEHOTKEY, ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_PROJECTIONHACK1,ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_PROJECTIONHACK2,ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_SAFETEXTURECACHE,ConfigDialog::AdvancedSettingsChanged) EVT_CHECKBOX(ID_CHECKBOX_DISABLECOPYEFB, ConfigDialog::AdvancedSettingsChanged) EVT_DIRPICKER_CHANGED(ID_TEXTUREPATH, ConfigDialog::TexturePathChange) EVT_RADIOBUTTON(ID_RADIO_COPYEFBTORAM, ConfigDialog::AdvancedSettingsChanged) EVT_RADIOBUTTON(ID_RADIO_COPYEFBTOGL, ConfigDialog::AdvancedSettingsChanged) END_EVENT_TABLE() ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style) : wxDialog(parent, id, title, position, size, style) { g_Config.Load(); } /////////////////////////////////////////////////////////////////////////////////////////////// // Close and unload the window // --------------- ConfigDialog::~ConfigDialog() { Console::Print("ConfigDialog Closed\n"); } void ConfigDialog::OnClose(wxCloseEvent& event) { g_Config.Save(); Console::Print("OnClose\n"); // notice that we don't run wxEntryCleanup(); here so the dll will still be loaded /* JP: Yes, it seems like Close() does not do that. It only runs EndModal() or something similar to hide the window. And I don't understand the "Window deletion overview" on the wxWidgets website. Destroy() doesn't run the destructor either. */ //wxEntryCleanup(); //EndModal(0); // Allow wxWidgets to close and unload the window event.Skip(); } void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event)) { Console::Print("CloseClick\n"); g_Config.Save(); wxEntryCleanup(); //Close(); } /////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// // Add avaliable redolutions and other settings // --------------- void ConfigDialog::AddFSReso(char *reso) { arrayStringFor_FullscreenCB.Add(wxString::FromAscii(reso)); } void ConfigDialog::AddWindowReso(char *reso) { arrayStringFor_WindowResolutionCB.Add(wxString::FromAscii(reso)); } void ConfigDialog::AddRenderBackend(const char *backend) { m_RenderBackend->Append(wxString::FromAscii(backend)); } void ConfigDialog::AddAAMode(int mode) { wxString tmp; tmp<Append(tmp); } /////////////////////////////////////// void ConfigDialog::CreateGUIControls() { // Notebook m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize); m_PageGeneral = new wxPanel(m_Notebook, ID_PAGEGENERAL, wxDefaultPosition, wxDefaultSize); m_Notebook->AddPage(m_PageGeneral, wxT("General")); m_PageAdvanced = new wxPanel(m_Notebook, ID_PAGEADVANCED, wxDefaultPosition, wxDefaultSize); m_Notebook->AddPage(m_PageAdvanced, wxT("Advanced")); // Buttons m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Close = new wxButton(this, ID_CLOSE, wxT("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); // Put notebook and buttons in sizers wxBoxSizer* sButtons; sButtons = new wxBoxSizer(wxHORIZONTAL); sButtons->Add(m_About, 0, wxALL, 5); sButtons->AddStretchSpacer(); sButtons->Add(m_Close, 0, wxALL, 5); wxBoxSizer* sMain; sMain = new wxBoxSizer(wxVERTICAL); sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5); sMain->Add(sButtons, 0, wxEXPAND, 5); this->SetSizer(sMain); this->Layout(); // General sbBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Basic Settings")); m_Fullscreen = new wxCheckBox(m_PageGeneral, ID_FULLSCREEN, wxT("Fullscreen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Fullscreen->SetValue(g_Config.bFullscreen); m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_RenderToMainWindow->SetValue(g_Config.renderToMainframe); m_StretchToFit = new wxCheckBox(m_PageGeneral, ID_STRETCHTOFIT, wxT("Stretch to fit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_StretchToFit->SetValue(g_Config.bStretchToFit); m_KeepAR = new wxCheckBox(m_PageGeneral, ID_KEEPAR, wxT("Keep 4:3 aspect ratio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_KeepAR->SetValue(g_Config.bKeepAR); #ifndef _WIN32 m_HideCursor = new wxCheckBox(m_PageGeneral, ID_HIDECURSOR, wxT("Hide mouse cursor"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_HideCursor->SetValue(g_Config.bHideCursor); #endif wxStaticText *FSText = new wxStaticText(m_PageGeneral, ID_FSTEXT, wxT("Fullscreen video mode:"), wxDefaultPosition, wxDefaultSize, 0); m_FullscreenCB = new wxComboBox(m_PageGeneral, ID_FULLSCREENCB, arrayStringFor_FullscreenCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, wxCB_READONLY, wxDefaultValidator); m_FullscreenCB->SetValue(wxString::FromAscii(g_Config.iFSResolution)); wxStaticText *WMText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Windowed resolution:"), wxDefaultPosition, wxDefaultSize, 0); m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, arrayStringFor_WindowResolutionCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, wxCB_READONLY, wxDefaultValidator); m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.iWindowedRes)); wxStaticText *BEText = new wxStaticText(m_PageGeneral, ID_BETEXT, wxT("Rendering backend:"), wxDefaultPosition, wxDefaultSize, 0); m_RenderBackend = new wxComboBox(m_PageGeneral, ID_RENDERBACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_RenderBackend, 0, wxDefaultValidator); m_RenderBackend->SetValue(wxString::FromAscii(g_Config.iBackend)); // Tool tips m_Fullscreen->SetToolTip(wxT( "This option use a separate rendering window and can only be used when" " 'Render to main window' is unchecked. The only way to exit this mode\n" " is with Alt + F4 (that also close Dolphin)." )); m_StretchToFit->SetToolTip(wxT( "This will use the game's native resolution and stretch it to fill the" "\nwindow instead of changing the internal display resolution. It" "\nmay result in a slightly blurrier image, but it may also give a higher" "\nFPS if you have a slow graphics card.")); m_FullscreenCB->SetToolTip(wxT( "Select resolution for the (separate window) fullscreen mode.")); // This almost sounds like an unnecessary option m_WindowResolutionCB->SetToolTip(wxT( "Select initial resolution for the separate rendering window.")); // Enhancements sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements")); m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (May cause small glitches)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_ForceFiltering->SetValue(g_Config.bForceFiltering); wxStaticText *AnisoText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Anisotropic filter:"), wxDefaultPosition, wxDefaultSize, 0); m_MaxAnisotropyCB = new wxChoice(m_PageGeneral, ID_MAXANISOTROPY, wxDefaultPosition, wxDefaultSize, arrayStringFor_MaxAnisotropyCB, 0, wxDefaultValidator); m_MaxAnisotropyCB->Append(wxT("1x")); m_MaxAnisotropyCB->Append(wxT("2x")); m_MaxAnisotropyCB->Append(wxT("4x")); m_MaxAnisotropyCB->Append(wxT("8x")); m_MaxAnisotropyCB->Append(wxT("16x")); m_MaxAnisotropyCB->SetSelection(g_Config.iMaxAnisotropy - 1); wxStaticText *AAText = new wxStaticText(m_PageGeneral, ID_AATEXT, wxT("Anti-alias mode:"), wxDefaultPosition, wxDefaultSize, 0); wxArrayString arrayStringFor_AliasModeCB; m_AliasModeCB = new wxComboBox(m_PageGeneral, ID_ALIASMODECB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_AliasModeCB, 0, wxDefaultValidator); wxString tmp; tmp << g_Config.iMultisampleMode; m_AliasModeCB->SetValue(tmp); // Usage: The wxGBPosition() must have a column and row sGeneral = new wxBoxSizer(wxVERTICAL); sBasic = new wxGridBagSizer(0, 0); sBasic->Add(m_Fullscreen, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5); sBasic->Add(m_RenderToMainWindow, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5); sBasic->Add(m_StretchToFit, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5); sBasic->Add(m_KeepAR, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5); #ifndef _WIN32 sBasic->Add(m_HideCursor, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5); sBasic->Add(FSText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sBasic->Add(m_FullscreenCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5); sBasic->Add(WMText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sBasic->Add(m_WindowResolutionCB, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5); sBasic->Add(BEText, wxGBPosition(7, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sBasic->Add(m_RenderBackend, wxGBPosition(7, 1), wxGBSpan(1, 1), wxALL, 5); #else sBasic->Add(FSText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sBasic->Add(m_FullscreenCB, wxGBPosition(4, 1), wxGBSpan(1, 1), wxALL, 5); sBasic->Add(WMText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sBasic->Add(m_WindowResolutionCB, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5); sBasic->Add(BEText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sBasic->Add(m_RenderBackend, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5); #endif sbBasic->Add(sBasic); sGeneral->Add(sbBasic, 0, wxEXPAND|wxALL, 5); sEnhancements = new wxGridBagSizer(0, 0); sEnhancements->Add(m_ForceFiltering, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5); sEnhancements->Add(AnisoText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sEnhancements->Add(m_MaxAnisotropyCB, wxGBPosition(1, 1), wxGBSpan(1, 2), wxALL, 5); sEnhancements->Add(AAText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sEnhancements->Add(m_AliasModeCB, wxGBPosition(2, 1), wxGBSpan(1, 2), wxALL, 5); sbEnhancements->Add(sEnhancements); sGeneral->Add(sbEnhancements, 0, wxEXPAND|wxALL, 5); m_PageGeneral->SetSizer(sGeneral); sGeneral->Layout(); // Information sbInfo = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Info")); m_ShowFPS = new wxCheckBox(m_PageAdvanced, ID_SHOWFPS, wxT("Overlay FPS"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_ShowFPS->SetValue(g_Config.bShowFPS); m_Statistics = new wxCheckBox(m_PageAdvanced, ID_STATISTICS, wxT("Overlay some statistics"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Statistics->SetValue(g_Config.bOverlayStats); m_BlendStats = new wxCheckBox(m_PageAdvanced, ID_BLENDSTATS, wxT("Overlay Blend Stats"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_BlendStats->SetValue(g_Config.bOverlayBlendStats); m_ProjStats = new wxCheckBox(m_PageAdvanced, ID_PROJSTATS, wxT("Overlay Projection Stats"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_ProjStats->SetValue(g_Config.bOverlayProjStats); m_ShaderErrors = new wxCheckBox(m_PageAdvanced, ID_SHADERERRORS, wxT("Show shader compilation issues"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); //m_ShaderErrors->SetValue(g_Config.bShowShaderErrors); m_ShaderErrors->Enable(false); m_TexFmtOverlay = new wxCheckBox(m_PageAdvanced, ID_TEXFMTOVERLAY, wxT("Overlay texture format"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_TexFmtOverlay->SetValue(g_Config.bTexFmtOverlayEnable); m_TexFmtCenter = new wxCheckBox(m_PageAdvanced, ID_TEXFMTCENTER, wxT("centered"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_TexFmtCenter->SetValue(g_Config.bTexFmtOverlayCenter); m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked()); // Render sbRendering = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Rendering")); m_UseXFB = new wxCheckBox(m_PageAdvanced, ID_USEXFB, wxT("Use External Framebuffer (XFB)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_UseXFB->SetValue(g_Config.bUseXFB); m_Wireframe = new wxCheckBox(m_PageAdvanced, ID_WIREFRAME, wxT("Enable Wireframe"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Wireframe->SetValue(g_Config.bWireFrame); m_Wireframe->Enable(true); m_DisableLighting = new wxCheckBox(m_PageAdvanced, ID_DISABLELIGHTING, wxT("Disable Material Lighting"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_DisableLighting->SetValue(g_Config.bDisableLighting); m_DisableLighting->Enable(true); m_DisableTexturing = new wxCheckBox(m_PageAdvanced, ID_DISABLETEXTURING, wxT("Disable Texturing"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_DisableTexturing->SetValue(g_Config.bDisableTexturing); m_DisableTexturing->Enable(true); m_StaticBox_EFB = new wxStaticBox(m_PageAdvanced, ID_STATICBOX_EFB, wxT("EFB Copy")); m_CheckBox_DisableCopyEFB = new wxCheckBox(m_PageAdvanced, ID_CHECKBOX_DISABLECOPYEFB, wxT("Disable")); m_CheckBox_DisableCopyEFB->SetValue(g_Config.bEFBCopyDisable); m_CheckBox_DisableCopyEFB->SetToolTip(wxT("This may lead to a higher FPS in for example Zelda - TP." " But it may also cause graphical errors and missing graphics.")); m_Radio_CopyEFBToRAM = new wxRadioButton(m_PageAdvanced, ID_RADIO_COPYEFBTORAM, wxT("Copy EFB to system RAM (real)")); m_Radio_CopyEFBToRAM->SetToolTip(wxT("[This option will apply immediately and does not require a restart to take effect.]")); m_Radio_CopyEFBToGL = new wxRadioButton(m_PageAdvanced, ID_RADIO_COPYEFBTOGL, wxT("Copy EFB to GL texture (hack)")); m_Radio_CopyEFBToGL->SetToolTip(wxT("[This option will apply immediately and does not require a restart to take effect.]")); g_Config.bCopyEFBToRAM ? m_Radio_CopyEFBToRAM->SetValue(true) : m_Radio_CopyEFBToGL->SetValue(true); m_EFBCopyDisableHotKey = new wxCheckBox(m_PageAdvanced, ID_EFBCOPYDISABLEHOTKEY, wxT("With hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_EFBCopyDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off")); #ifndef _WIN32 // JPeterson set the hot key to be Win32-specific m_EFBCopyDisableHotKey->Enable(false); #endif m_EFBCopyDisableHotKey->SetValue(g_Config.bEFBCopyDisableHotKey); // Utility sbUtilities = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Utilities")); m_DumpTextures = new wxCheckBox(m_PageAdvanced, ID_DUMPTEXTURES, wxT("Dump textures to:"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_DumpTextures->SetValue(g_Config.bDumpTextures); m_TexturePath = new wxDirPickerCtrl(m_PageAdvanced, ID_TEXTUREPATH, wxEmptyString, wxT("Choose a directory to store texture dumps:"), wxDefaultPosition, wxDefaultSize, wxDIRP_USE_TEXTCTRL); m_TexturePath->SetPath(wxString::FromAscii(g_Config.texDumpPath)); m_TexturePath->Enable(m_DumpTextures->IsChecked()); // Hacks controls m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Use Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_ProjectionHax1 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK1, wxT("Projection before R945"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_ProjectionHax2 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK2, wxT("Projection hack of R844"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); // Disabled or enabled m_SafeTextureCache->Enable(true); m_ProjectionHax1->Enable(true); m_ProjectionHax2->Enable(true); // Default values m_SafeTextureCache->SetValue(g_Config.bSafeTextureCache); m_ProjectionHax1->SetValue(g_Config.bProjectionHax1); m_ProjectionHax2->SetValue(g_Config.bProjectionHax2); // Tool tips m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games." " [This option will apply immediately and does not require a restart. However it may not" " be entirely safe to change it midgames.]")); m_ProjectionHax1->SetToolTip(wxT("This may reveal otherwise invisible graphics" " in\ngames like Mario Galaxy or Ikaruga.")); // Sizers sHacks = new wxGridBagSizer(0, 0); sHacks->Add(m_ProjectionHax1, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5); sHacks->Add(m_ProjectionHax2, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5); sHacks->Add(m_SafeTextureCache, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 5); sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks")); sbHacks->Add(sHacks, 0, wxEXPAND | (wxTOP), 0); // Sizers sAdvanced = new wxBoxSizer(wxVERTICAL); sInfo = new wxGridBagSizer(0, 0); sInfo->Add(m_ShowFPS, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5); sInfo->Add(m_ShaderErrors, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5); sInfo->Add(m_Statistics, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5); sInfo->Add(m_BlendStats, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5); sInfo->Add(m_ProjStats, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5); sInfo->Add(m_TexFmtOverlay, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALL, 5); sInfo->Add(m_TexFmtCenter, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5); sbInfo->Add(sInfo); wxBoxSizer *sRenderBoxRow1 = new wxBoxSizer(wxHORIZONTAL); sRendering = new wxGridBagSizer(0, 0); sRendering->Add(m_UseXFB, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5); sRendering->Add(m_Wireframe, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5); sRendering->Add(m_DisableLighting, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 5); sRendering->Add(m_DisableTexturing, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5); sRenderBoxRow1->Add(sRendering, 0, wxALL|wxEXPAND, 5); wxStaticBoxSizer *sSBox = new wxStaticBoxSizer(m_StaticBox_EFB, wxVERTICAL); wxBoxSizer *sStrip1 = new wxBoxSizer(wxHORIZONTAL); sStrip1->Add(m_CheckBox_DisableCopyEFB, 0, wxALL|wxEXPAND, 5); sStrip1->Add(m_EFBCopyDisableHotKey, 0, wxALL|wxEXPAND, 5); sSBox->Add(sStrip1, 0, wxALL|wxEXPAND, 0); sSBox->Add(m_Radio_CopyEFBToRAM, 0, wxALL|wxEXPAND, 5); sSBox->Add(m_Radio_CopyEFBToGL, 0, wxALL|wxEXPAND, 5); sRenderBoxRow1->Add(sSBox, 0, wxALL|wxEXPAND, 5); sbRendering->Add(sRenderBoxRow1); sUtilities = new wxBoxSizer(wxHORIZONTAL); sUtilities->Add(m_DumpTextures, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5); sUtilities->Add(m_TexturePath, 1, wxALL|wxEXPAND, 5); sbUtilities->Add(sUtilities, 1, wxEXPAND); // Sizers sAdvanced->Add(sbInfo, 0, wxEXPAND | wxALL, 5); sAdvanced->Add(sbRendering, 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5); sAdvanced->Add(sbUtilities, 1, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5); sAdvanced->Add(sbHacks, 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5); m_PageAdvanced->SetSizer(sAdvanced); sAdvanced->Layout(); Fit(); Center(); UpdateGUI(); } void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event)) { wxMessageBox(_T("Dolphin OpenGL Plugin\nBy zerofrog(@gmail.com)\n\n" "A card supporting Vertex/Pixel Shader 2.0 or higher, framebuffer objects, " "and multiple render targets is required in order to use this plugin."), _T("Dolphin OGL"), wxOK, this); } void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event) { switch (event.GetId()) { case ID_FULLSCREEN: g_Config.bFullscreen = m_Fullscreen->IsChecked(); break; case ID_RENDERTOMAINWINDOW: g_Config.renderToMainframe = m_RenderToMainWindow->IsChecked(); break; case ID_STRETCHTOFIT: g_Config.bStretchToFit = m_StretchToFit->IsChecked(); break; case ID_KEEPAR: g_Config.bKeepAR = m_KeepAR->IsChecked(); break; #ifndef _WIN32 case ID_HIDECURSOR: g_Config.bHideCursor = m_HideCursor->IsChecked(); break; #endif case ID_FULLSCREENCB: strcpy(g_Config.iFSResolution, m_FullscreenCB->GetValue().mb_str() ); break; case ID_WINDOWRESOLUTIONCB: strcpy(g_Config.iWindowedRes, m_WindowResolutionCB->GetValue().mb_str() ); break; case ID_RENDERBACKEND: strcpy(g_Config.iBackend, m_RenderBackend->GetValue().mb_str()); break; case ID_FORCEFILTERING: g_Config.bForceFiltering = m_ForceFiltering->IsChecked(); break; case ID_MAXANISOTROPY: g_Config.iMaxAnisotropy = m_MaxAnisotropyCB->GetSelection() + 1; break; case ID_ALIASMODECB: g_Config.iMultisampleMode = atoi(m_AliasModeCB->GetValue().mb_str()); break; } UpdateGUI(); } void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event) { switch (event.GetId()) { case ID_SHOWFPS: g_Config.bShowFPS = m_ShowFPS->IsChecked(); break; case ID_SHADERERRORS: g_Config.bShowShaderErrors = m_ShaderErrors->IsChecked(); break; case ID_STATISTICS: g_Config.bOverlayStats = m_Statistics->IsChecked(); break; case ID_TEXFMTOVERLAY: g_Config.bTexFmtOverlayEnable = m_TexFmtOverlay->IsChecked(); m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked()); TextureMngr::Invalidate(); break; case ID_TEXFMTCENTER: g_Config.bTexFmtOverlayCenter = m_TexFmtCenter->IsChecked(); TextureMngr::Invalidate(); break; case ID_USEXFB: g_Config.bUseXFB = m_UseXFB->IsChecked(); break; case ID_WIREFRAME: g_Config.bWireFrame = m_Wireframe->IsChecked(); break; case ID_DISABLELIGHTING: g_Config.bDisableLighting = m_DisableLighting->IsChecked(); break; case ID_DISABLETEXTURING: g_Config.bDisableTexturing = m_DisableTexturing->IsChecked(); break; case ID_DUMPTEXTURES: m_TexturePath->Enable(m_DumpTextures->IsChecked()); g_Config.bDumpTextures = m_DumpTextures->IsChecked(); break; case ID_TEXTUREPATH: break; case ID_CHECKBOX_DISABLECOPYEFB: g_Config.bEFBCopyDisable = m_CheckBox_DisableCopyEFB->IsChecked(); break; case ID_EFBCOPYDISABLEHOTKEY: g_Config.bEFBCopyDisableHotKey = m_EFBCopyDisableHotKey->IsChecked(); break; // Hacks case ID_PROJECTIONHACK1: g_Config.bProjectionHax1 = m_ProjectionHax1->IsChecked(); break; case ID_PROJECTIONHACK2: g_Config.bProjectionHax2 = m_ProjectionHax2->IsChecked(); break; case ID_SAFETEXTURECACHE: g_Config.bSafeTextureCache = m_SafeTextureCache->IsChecked(); break; // Extented frame buffer case ID_RADIO_COPYEFBTORAM: TextureMngr::ClearRenderTargets(); g_Config.bCopyEFBToRAM = true; break; case ID_RADIO_COPYEFBTOGL: g_Config.bCopyEFBToRAM = false; break; case ID_BLENDSTATS: g_Config.bOverlayBlendStats = m_BlendStats->IsChecked(); break; case ID_PROJSTATS: g_Config.bOverlayProjStats = m_ProjStats->IsChecked(); break; default: break; } UpdateGUI(); } void ConfigDialog::TexturePathChange(wxFileDirPickerEvent& event) { // Note: if a user inputs an incorrect path(by typing, not by choosing from // the combobox) this event wil not be fired. strcpy(g_Config.texDumpPath, event.GetPath().mb_str()); } void ConfigDialog::UpdateGUI() { // This option is only compatible with the Strech To Fit option m_KeepAR->Enable(g_Config.bStretchToFit); // These options are for the separate rendering window m_Fullscreen->Enable(!g_Config.renderToMainframe); m_FullscreenCB->Enable(!g_Config.renderToMainframe); m_WindowResolutionCB->Enable(!g_Config.renderToMainframe); }