// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include struct ID3D11BlendState; struct ID3D11DepthStencilState; struct ID3D11RasterizerState; namespace DX11 { namespace D3D { template class AutoState { public: AutoState(const T* object); AutoState(const AutoState &source); ~AutoState(); const inline T* GetPtr() const { return state; } private: const T* state; }; typedef AutoState AutoBlendState; typedef AutoState AutoDepthStencilState; typedef AutoState AutoRasterizerState; class StateManager { public: StateManager(); // call any of these to change the affected states void PushBlendState(const ID3D11BlendState* state); void PushDepthState(const ID3D11DepthStencilState* state); void PushRasterizerState(const ID3D11RasterizerState* state); // call these after drawing void PopBlendState(); void PopDepthState(); void PopRasterizerState(); // call this before any drawing operation if states could have changed meanwhile void Apply(); private: std::stack blendstates; std::stack depthstates; std::stack raststates; ID3D11BlendState* cur_blendstate; ID3D11DepthStencilState* cur_depthstate; ID3D11RasterizerState* cur_raststate; }; extern StateManager* stateman; } // namespace } // namespace DX11