////////////////////////////////////////////////////////////////////////////////////////// // Project description // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Name: nJoy // Description: A Dolphin Compatible Input Plugin // // Author: Falcon4ever (nJoy@falcon4ever.com) // Site: www.multigesture.net // Copyright (C) 2003-2008 Dolphin Project. // ////////////////////////////////////////////////////////////////////////////////////////// // // Licensetype: GNU General Public License (GPL) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // ////////////////////////////////////////////////////////////////////////////////////////// //////////////////////// // Include // ŻŻŻŻŻŻŻŻŻ #include "nJoy.h" ////////////////////////////////////////////////////////////////////////////////////////// // Enable or disable rumble. Set USE_RUMBLE_DINPUT_HACK in nJoy.h // ŻŻŻŻŻŻŻŻŻ #ifdef USE_RUMBLE_DINPUT_HACK bool g_rumbleEnable = FALSE; #endif // Rumble in windows #ifdef _WIN32 #ifdef USE_RUMBLE_DINPUT_HACK LPDIRECTINPUT8 g_pDI = NULL; LPDIRECTINPUTDEVICE8 g_pDevice = NULL; LPDIRECTINPUTEFFECT g_pEffect = NULL; DWORD g_dwNumForceFeedbackAxis = 0; INT g_nXForce = 0; INT g_nYForce = 0; #define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } } HRESULT InitDirectInput(HWND hDlg); //VOID FreeDirectInput(); BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext); BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext); HRESULT SetDeviceForcesXY(); #endif #elif defined(__linux__) #include #include #include int fd; char device_file_name[64]; struct ff_effect effect; bool CanRumble = false; #endif ////////////////////// // Set PAD rumble. Explanation: Stop = 0, Rumble = 1 // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) { //if (_numPAD > 0) // return; // SDL can't rumble the gamepad so we need to use platform specific code #ifdef _WIN32 #ifdef USE_RUMBLE_DINPUT_HACK static int a = 0; if ((_uType == 0) || (_uType == 2)) { a = 0; } else if (_uType == 1) { a = _uStrength > 2 ? 8000 : 0; } a = int ((float)a * 0.96f); if (!g_rumbleEnable) { a = 0; } else { g_nYForce = a; SetDeviceForcesXY(); } #endif #elif defined(__linux__) struct input_event event; if (CanRumble) { if (_uType == 1) { event.type = EV_FF; event.code = effect.id; event.value = 1; if (write(fd, (const void*) &event, sizeof(event)) == -1) { perror("Play effect"); exit(1); } } if ((_uType == 0) || (_uType == 2)) { event.type = EV_FF; event.code = effect.id; event.value = 0; if (write(fd, (const void*) &event, sizeof(event)) == -1) { perror("Stop effect"); exit(1); } } } #endif } // Use PAD rumble // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void PAD_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus) { #ifdef _WIN32 #ifdef USE_RUMBLE_DINPUT_HACK // Enable or disable rumble if (joystate[_numPAD].halfpress) if (!g_pDI) if (FAILED(InitDirectInput(m_hWnd))) { MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR); g_rumbleEnable = FALSE; //return; } else { g_rumbleEnable = TRUE; } if (g_rumbleEnable) { g_pDevice->Acquire(); if (g_pEffect) g_pEffect->Start(1, 0); } #endif #elif defined(__linux__) if (!fd) { sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic // /* Open device */ fd = open(device_file_name, O_RDWR); if (fd == -1) { perror("Open device file"); //Something wrong, probably permissions, just return now return; } int n_effects = 0; if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) { perror("Ioctl number of effects"); } if (n_effects > 0) CanRumble = true; else return; // Return since we can't do any effects /* a strong rumbling effect */ effect.type = FF_RUMBLE; effect.id = -1; effect.u.rumble.strong_magnitude = 0x8000; effect.u.rumble.weak_magnitude = 0; effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo effect.replay.delay = 0; if (ioctl(fd, EVIOCSFF, &effect) == -1) { perror("Upload effect"); CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most } } #endif } #ifdef _WIN32 ////////////////////////////////////////////////////////////////////////////////////////// // Rumble stuff :D! // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // #ifdef USE_RUMBLE_DINPUT_HACK HRESULT InitDirectInput( HWND hDlg ) { DIPROPDWORD dipdw; HRESULT hr; // Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use. if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL))) { return hr; } // Look for a force feedback device we can use if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK))) { return hr; } if (NULL == g_pDevice) { MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK); g_rumbleEnable = FALSE; return S_OK; } // Set the data format to "simple joystick" - a predefined data format. A // data format specifies which controls on a device we are interested in, // and how they should be reported. // // This tells DirectInput that we will be passing a DIJOYSTATE structure to // IDirectInputDevice8::GetDeviceState(). Even though we won't actually do // it in this sample. But setting the data format is important so that the // DIJOFS_* values work properly. if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick))) return hr; // Set the cooperative level to let DInput know how this device should // interact with the system and with other DInput applications. // Exclusive access is required in order to perform force feedback. //if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND))) if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND))) { return hr; } // Since we will be playing force feedback effects, we should disable the // auto-centering spring. dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = FALSE; if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph))) return hr; // Enumerate and count the axes of the joystick if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS))) return hr; // This simple sample only supports one or two axis joysticks if (g_dwNumForceFeedbackAxis > 2) g_dwNumForceFeedbackAxis = 2; // This application needs only one effect: Applying raw forces. DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y}; LONG rglDirection[2] = {0, 0}; DICONSTANTFORCE cf = {0}; DIEFFECT eff; ZeroMemory(&eff, sizeof(eff)); eff.dwSize = sizeof(DIEFFECT); eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; eff.dwDuration = INFINITE; eff.dwSamplePeriod = 0; eff.dwGain = DI_FFNOMINALMAX; eff.dwTriggerButton = DIEB_NOTRIGGER; eff.dwTriggerRepeatInterval = 0; eff.cAxes = g_dwNumForceFeedbackAxis; eff.rgdwAxes = rgdwAxes; eff.rglDirection = rglDirection; eff.lpEnvelope = 0; eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE ); eff.lpvTypeSpecificParams = &cf; eff.dwStartDelay = 0; // Create the prepared effect if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL))) { return hr; } if (NULL == g_pEffect) return E_FAIL; return S_OK; } VOID FreeDirectInput() { // Unacquire the device one last time just in case // the app tried to exit while the device is still acquired. if (g_pDevice) g_pDevice->Unacquire(); // Release any DirectInput objects. SAFE_RELEASE(g_pEffect); SAFE_RELEASE(g_pDevice); SAFE_RELEASE(g_pDI); } BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext ) { LPDIRECTINPUTDEVICE8 pDevice; HRESULT hr; // Obtain an interface to the enumerated force feedback device. hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL); // If it failed, then we can't use this device for some bizarre reason. // (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating if (FAILED(hr)) return DIENUM_CONTINUE; // We successfully created an IDirectInputDevice8. So stop looking for another one. g_pDevice = pDevice; return DIENUM_STOP; } BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext) { DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext; if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0) (*pdwNumForceFeedbackAxis)++; return DIENUM_CONTINUE; } HRESULT SetDeviceForcesXY() { // Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying LONG rglDirection[2] = { 0, 0 }; DICONSTANTFORCE cf; if (g_dwNumForceFeedbackAxis == 1) { // If only one force feedback axis, then apply only one direction and keep the direction at zero cf.lMagnitude = g_nXForce; rglDirection[0] = 0; } else { // If two force feedback axis, then apply magnitude from both directions rglDirection[0] = g_nXForce; rglDirection[1] = g_nYForce; cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce ); } DIEFFECT eff; ZeroMemory(&eff, sizeof(eff)); eff.dwSize = sizeof(DIEFFECT); eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; eff.cAxes = g_dwNumForceFeedbackAxis; eff.rglDirection = rglDirection; eff.lpEnvelope = 0; eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE); eff.lpvTypeSpecificParams = &cf; eff.dwStartDelay = 0; // Now set the new parameters and start the effect immediately. return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START); } #endif #endif