////////////////////////////////////////////////////////////////////////////////////////// // Project description // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Name: nJoy // Description: A Dolphin Compatible Input Plugin // // Author: Falcon4ever (nJoy@falcon4ever.com) // Site: www.multigesture.net // Copyright (C) 2003-2008 Dolphin Project. // ////////////////////////////////////////////////////////////////////////////////////////// // // Licensetype: GNU General Public License (GPL) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Settings // ŻŻŻŻŻŻŻŻŻŻ // Set this if you want to use the rumble 'hack' for controller one //#define USE_RUMBLE_DINPUT_HACK ////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Includes // ŻŻŻŻŻŻŻŻŻŻ #include // System #include #include #include #include #include "Common.h" // Common #include "pluginspecs_pad.h" #include "IniFile.h" #include "ConsoleWindow.h" //#include "Timer.h" #include "Config.h" // Local #include "XInput.h" #if defined(HAVE_WX) && HAVE_WX #include "GUI/AboutBox.h" #include "GUI/ConfigBox.h" //extern ConfigBox* m_frame; #endif #ifdef _WIN32 #include #define DIRECTINPUT_VERSION 0x0800 #define WIN32_LEAN_AND_MEAN #ifdef USE_RUMBLE_DINPUT_HACK #pragma comment(lib, "dxguid.lib") #pragma comment(lib, "dinput8.lib") #pragma comment(lib, "winmm.lib") #include VOID FreeDirectInput(); // Needed in both nJoy.cpp and Rumble.cpp #endif #endif // _WIN32 #ifdef _WIN32 #define SLEEP(x) Sleep(x) #else #include #include #define SLEEP(x) usleep(x*1000) #endif #ifdef __linux__ #include #endif ////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Define // ŻŻŻŻŻŻŻŻŻŻ #define INPUT_VERSION "0.3" #define INPUT_STATE "PUBLIC RELEASE" #define RELDAY "21" #define RELMONTH "07" #define RELYEAR "2008" #define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu." ////////////////////////////////////////////////////////////////////////////////////////// // Structures /* ŻŻŻŻŻŻŻŻŻŻ CONTROLLER_STATE buttons (joystate) = 0 or 1 CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button Please remember: The axis limit is hardcoded here, if you allow more axises (for example for analog A and B buttons) you must first incrase the size of the axis array size here */ struct CONTROLLER_STATE // GC PAD INFO/STATE { int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons int dpad; // Automatic SDL D-Pad (8 directions + neutral) int dpad2[4]; // D-pad using buttons int axis[6]; // 2 x 2 Axes (Main & Sub) int halfpress; // Halfpress... you know, like not fully pressed ;)... SDL_Joystick *joy; // SDL joystick device }; struct CONTROLLER_MAPPING // GC PAD MAPPING { int buttons[8]; // (See above) int dpad; // (See above) int dpad2[4]; // (See above) int axis[6]; // (See above) int halfpress; // (See above) int enabled; // Pad attached? int deadzone; // Deadzone... what else? int ID; // SDL joystick device ID int controllertype; // Hat: Hat or custom buttons int triggertype; // Triggers range std::string SDiagonal; bool bSquareToCircle; int eventnum; // Linux Event Number, Can't be found dynamically yet }; struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO { int NumAxes; // Amount of Axes int NumButtons; // Amount of Buttons int NumBalls; // Amount of Balls int NumHats; // Amount of Hats (POV) std::string Name; // Joypad/stickname int ID; // SDL joystick device ID SDL_Joystick *joy; // SDL joystick device }; enum { // CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1 CTL_MAIN_X = 2, CTL_MAIN_Y, CTL_SUB_X, CTL_SUB_Y }; enum { CTL_L_SHOULDER = 0, CTL_R_SHOULDER, CTL_A_BUTTON, CTL_B_BUTTON, CTL_X_BUTTON, CTL_Y_BUTTON, CTL_Z_TRIGGER, CTL_START }; // DPad Type enum { CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds CTL_DPAD_CUSTOM // Custom directional pad settings }; // Trigger Type enum { CTL_TRIGGER_SDL = 0, // CTL_TRIGGER_XINPUT // The XBox 360 pad }; enum { CTL_D_PAD_UP = 0, CTL_D_PAD_DOWN, CTL_D_PAD_LEFT, CTL_D_PAD_RIGHT }; // Button type for the configuration enum { CTL_AXIS = 0, CTL_HAT, CTL_BUTTON, CTL_KEY }; // XInput buttons enum { XI_TRIGGER_L = 0, XI_TRIGGER_R }; ////////////////////////////////////////////////////////////////////////////////////////// // Input vector. Todo: Save the configured keys here instead of in joystick // ŻŻŻŻŻŻŻŻŻ /* #ifndef _CONTROLLER_STATE_H extern std::vector Keys; #endif */ ////////////////////////////////////////////////////////////////////////////////////////// // Variables // ŻŻŻŻŻŻŻŻŻ #ifndef _CONTROLLER_STATE_H extern FILE *pFile; extern CONTROLLER_INFO *joyinfo; extern CONTROLLER_STATE joystate[4]; extern CONTROLLER_MAPPING PadMapping[4]; extern HWND m_hWnd; // Handle to window #endif ////////////////////////////////////////////////////////////////////////////////////////// // Custom Functions // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void GetJoyState(int controller); int Search_Devices(); void DEBUG_INIT(); void DEBUG_QUIT(); void Pad_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus); // Rumble int Pad_Convert(int _val); // Value conversion std::vector Pad_Square_to_Circle(int _x, int _y, int _pad); // Value conversion //void SaveConfig(); //void LoadConfig();