// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _GLINIT_H_ #define _GLINIT_H_ #include "VideoConfig.h" #include "MathUtil.h" #include "Thread.h" #include "pluginspecs_video.h" #ifdef _WIN32 #define GLEW_STATIC #include #include #elif defined HAVE_X11 && HAVE_X11 #include #include #include #include #elif defined __APPLE__ #include #import #endif #if defined USE_WX && USE_WX #include "wx/wx.h" #include "wx/glcanvas.h" #endif #ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif #ifndef _WIN32 #include typedef struct { #if defined(USE_WX) && USE_WX wxGLCanvas *glCanvas; wxGLContext *glCtxt; wxPanel *panel; #elif defined(__APPLE__) NSWindow *cocoaWin; NSOpenGLContext *cocoaCtx; #elif defined(HAVE_X11) && HAVE_X11 int screen; Window win; Window parent; // dpy (mainly) used for glx stuff, evdpy for window events etc. // used to keep the two threads from eating each others events // evdpy is to be used by XEventThread only (when it is running) Display *dpy, *evdpy; XVisualInfo *vi; GLXContext ctx; XSetWindowAttributes attr; std::thread xEventThread; int x, y; unsigned int width, height; #endif } GLWindow; extern GLWindow GLWin; #endif // Public OpenGL util // Initialization / upkeep bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _width, int _height); void OpenGL_Shutdown(); void OpenGL_Update(); bool OpenGL_MakeCurrent(); void OpenGL_SwapBuffers(); // Get status u32 OpenGL_GetBackbufferWidth(); u32 OpenGL_GetBackbufferHeight(); // Set things void OpenGL_SetWindowText(const char *text); // Error reporting - use the convenient macros. void OpenGL_ReportARBProgramError(); GLuint OpenGL_ReportGLError(const char *function, const char *file, int line); bool OpenGL_ReportFBOError(const char *function, const char *file, int line); #if defined(_DEBUG) || defined(DEBUGFAST) #define GL_REPORT_ERROR() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__) #define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__) #define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError(__FUNCTION__, __FILE__, __LINE__) #define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError() #else #define GL_REPORT_ERROR() GL_NO_ERROR #define GL_REPORT_ERRORD() (void)GL_NO_ERROR #define GL_REPORT_FBO_ERROR() (void)true #define GL_REPORT_PROGRAM_ERROR() (void)0 #endif #if defined __APPLE__ || defined __linux__ || defined _WIN32 #include #include #define HAVE_CG 1 extern CGcontext g_cgcontext; extern CGprofile g_cgvProf, g_cgfProf; #endif // XXX: Dual-source blending in OpenGL does not work correctly yet. To make it // work, we may need to use glBindFragDataLocation. To use that, we need to // use GLSL shaders across the whole pipeline. Yikes! //#define USE_DUAL_SOURCE_BLEND #endif // _GLINIT_H_