// Copyright 2010 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/BitSet.h" #include "Common/CommonTypes.h" #include "Common/MathUtil.h" #include "VideoCommon/AbstractTexture.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/TextureConfig.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/TextureInfo.h" class AbstractFramebuffer; class AbstractStagingTexture; class PointerWrap; struct VideoConfig; constexpr std::string_view EFB_DUMP_PREFIX = "efb1"; constexpr std::string_view XFB_DUMP_PREFIX = "xfb1"; struct TextureAndTLUTFormat { TextureAndTLUTFormat(TextureFormat texfmt_ = TextureFormat::I4, TLUTFormat tlutfmt_ = TLUTFormat::IA8) : texfmt(texfmt_), tlutfmt(tlutfmt_) { } bool operator==(const TextureAndTLUTFormat& other) const { if (IsColorIndexed(texfmt)) return texfmt == other.texfmt && tlutfmt == other.tlutfmt; return texfmt == other.texfmt; } bool operator!=(const TextureAndTLUTFormat& other) const { return !operator==(other); } TextureFormat texfmt; TLUTFormat tlutfmt; }; struct EFBCopyParams { EFBCopyParams(PixelFormat efb_format_, EFBCopyFormat copy_format_, bool depth_, bool yuv_, bool copy_filter_) : efb_format(efb_format_), copy_format(copy_format_), depth(depth_), yuv(yuv_), copy_filter(copy_filter_) { } bool operator<(const EFBCopyParams& rhs) const { return std::tie(efb_format, copy_format, depth, yuv, copy_filter) < std::tie(rhs.efb_format, rhs.copy_format, rhs.depth, rhs.yuv, rhs.copy_filter); } PixelFormat efb_format; EFBCopyFormat copy_format; bool depth; bool yuv; bool copy_filter; }; template <> struct fmt::formatter { constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); } template auto format(const EFBCopyParams& uid, FormatContext& ctx) const { std::string copy_format; if (uid.copy_format == EFBCopyFormat::XFB) copy_format = "XFB"; else copy_format = fmt::to_string(uid.copy_format); return fmt::format_to(ctx.out(), "format: {}, copy format: {}, depth: {}, yuv: {}, copy filter: {}", uid.efb_format, copy_format, uid.depth, uid.yuv, uid.copy_filter); } }; // Reduced version of the full coefficient array, with a single value for each row. struct EFBCopyFilterCoefficients { float upper; float middle; float lower; }; class TextureCacheBase { private: static const int FRAMECOUNT_INVALID = 0; public: struct TCacheEntry { // common members std::unique_ptr texture; std::unique_ptr framebuffer; u32 addr = 0; u32 size_in_bytes = 0; u64 base_hash = 0; u64 hash = 0; // for paletted textures, hash = base_hash ^ palette_hash TextureAndTLUTFormat format; u32 memory_stride = 0; bool is_efb_copy = false; bool is_custom_tex = false; bool may_have_overlapping_textures = true; bool tmem_only = false; // indicates that this texture only exists in the tmem cache bool has_arbitrary_mips = false; // indicates that the mips in this texture are arbitrary // content, aren't just downscaled bool should_force_safe_hashing = false; // for XFB bool is_xfb_copy = false; bool is_xfb_container = false; u64 id = 0; bool reference_changed = false; // used by xfb to determine when a reference xfb changed // Texture dimensions from the GameCube's point of view u32 native_width = 0; u32 native_height = 0; u32 native_levels = 0; // used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames int frameCount = FRAMECOUNT_INVALID; // Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when // removing the cache entry std::multimap::iterator textures_by_hash_iter; // This is used to keep track of both: // * efb copies used by this partially updated texture // * partially updated textures which refer to this efb copy std::unordered_set references; // Pending EFB copy std::unique_ptr pending_efb_copy; u32 pending_efb_copy_width = 0; u32 pending_efb_copy_height = 0; bool pending_efb_copy_invalidated = false; std::string texture_info_name = ""; explicit TCacheEntry(std::unique_ptr tex, std::unique_ptr fb); ~TCacheEntry(); void SetGeneralParameters(u32 _addr, u32 _size, TextureAndTLUTFormat _format, bool force_safe_hashing) { addr = _addr; size_in_bytes = _size; format = _format; should_force_safe_hashing = force_safe_hashing; } void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels) { native_width = _native_width; native_height = _native_height; native_levels = _native_levels; memory_stride = _native_width; } void SetHashes(u64 _base_hash, u64 _hash) { base_hash = _base_hash; hash = _hash; } // This texture entry is used by the other entry as a sub-texture void CreateReference(TCacheEntry* other_entry) { // References are two-way, so they can easily be destroyed later this->references.emplace(other_entry); other_entry->references.emplace(this); } void SetXfbCopy(u32 stride); void SetEfbCopy(u32 stride); void SetNotCopy(); bool OverlapsMemoryRange(u32 range_address, u32 range_size) const; bool IsEfbCopy() const { return is_efb_copy; } bool IsCopy() const { return is_xfb_copy || is_efb_copy; } u32 NumBlocksX() const; u32 NumBlocksY() const; u32 BytesPerRow() const; u64 CalculateHash() const; int HashSampleSize() const; u32 GetWidth() const { return texture->GetConfig().width; } u32 GetHeight() const { return texture->GetConfig().height; } u32 GetNumLevels() const { return texture->GetConfig().levels; } u32 GetNumLayers() const { return texture->GetConfig().layers; } AbstractTextureFormat GetFormat() const { return texture->GetConfig().format; } void DoState(PointerWrap& p); }; // Minimal version of TCacheEntry just for TexPool struct TexPoolEntry { std::unique_ptr texture; std::unique_ptr framebuffer; int frameCount = FRAMECOUNT_INVALID; TexPoolEntry(std::unique_ptr tex, std::unique_ptr fb); }; TextureCacheBase(); virtual ~TextureCacheBase(); bool Initialize(); void OnConfigChanged(const VideoConfig& config); void ForceReload(); // Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames, // frameCount is the current frame number. void Cleanup(int _frameCount); void Invalidate(); TCacheEntry* Load(const TextureInfo& texture_info); TCacheEntry* GetTexture(const int textureCacheSafetyColorSampleSize, const TextureInfo& texture_info); TCacheEntry* GetXFBTexture(u32 address, u32 width, u32 height, u32 stride, MathUtil::Rectangle* display_rect); virtual void BindTextures(BitSet32 used_textures); void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height, u32 dstStride, bool is_depth_copy, const MathUtil::Rectangle& srcRect, bool isIntensity, bool scaleByHalf, float y_scale, float gamma, bool clamp_top, bool clamp_bottom, const CopyFilterCoefficients::Values& filter_coefficients); void ScaleTextureCacheEntryTo(TCacheEntry* entry, u32 new_width, u32 new_height); // Flushes all pending EFB copies to emulated RAM. void FlushEFBCopies(); // Texture Serialization void SerializeTexture(AbstractTexture* tex, const TextureConfig& config, PointerWrap& p); std::optional DeserializeTexture(PointerWrap& p); // Save States void DoState(PointerWrap& p); // Returns false if the top/bottom row coefficients are zero. static bool NeedsCopyFilterInShader(const EFBCopyFilterCoefficients& coefficients); protected: // Decodes the specified data to the GPU texture specified by entry. // Returns false if the configuration is not supported. // width, height are the size of the image in pixels. // aligned_width, aligned_height are the size of the image in pixels, aligned to the block size. // row_stride is the number of bytes for a row of blocks, not pixels. bool DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, u32 data_size, TextureFormat format, u32 width, u32 height, u32 aligned_width, u32 aligned_height, u32 row_stride, const u8* palette, TLUTFormat palette_format); virtual void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const MathUtil::Rectangle& src_rect, bool scale_by_half, bool linear_filter, float y_scale, float gamma, bool clamp_top, bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients); virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const MathUtil::Rectangle& src_rect, bool scale_by_half, bool linear_filter, EFBCopyFormat dst_format, bool is_intensity, float gamma, bool clamp_top, bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients); alignas(16) u8* temp = nullptr; size_t temp_size = 0; std::array bound_textures{}; static std::bitset<8> valid_bind_points; private: using TexAddrCache = std::multimap; using TexHashCache = std::multimap; using TexPool = std::unordered_multimap; bool CreateUtilityTextures(); void SetBackupConfig(const VideoConfig& config); TCacheEntry* GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride); TCacheEntry* ApplyPaletteToEntry(TCacheEntry* entry, const u8* palette, TLUTFormat tlutfmt); TCacheEntry* ReinterpretEntry(const TCacheEntry* existing_entry, TextureFormat new_format); TCacheEntry* DoPartialTextureUpdates(TCacheEntry* entry_to_update, const u8* palette, TLUTFormat tlutfmt); void StitchXFBCopy(TCacheEntry* entry_to_update); void DumpTexture(TCacheEntry* entry, std::string basename, unsigned int level, bool is_arbitrary); void CheckTempSize(size_t required_size); TCacheEntry* AllocateCacheEntry(const TextureConfig& config); std::optional AllocateTexture(const TextureConfig& config); TexPool::iterator FindMatchingTextureFromPool(const TextureConfig& config); TexAddrCache::iterator GetTexCacheIter(TCacheEntry* entry); // Return all possible overlapping textures. As addr+size of the textures is not // indexed, this may return false positives. std::pair FindOverlappingTextures(u32 addr, u32 size_in_bytes); // Removes and unlinks texture from texture cache and returns it to the pool TexAddrCache::iterator InvalidateTexture(TexAddrCache::iterator t_iter, bool discard_pending_efb_copy = false); void UninitializeEFBMemory(u8* dst, u32 stride, u32 bytes_per_row, u32 num_blocks_y); void UninitializeXFBMemory(u8* dst, u32 stride, u32 bytes_per_row, u32 num_blocks_y); // Precomputing the coefficients for the previous, current, and next lines for the copy filter. static EFBCopyFilterCoefficients GetRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients); static EFBCopyFilterCoefficients GetVRAMCopyFilterCoefficients(const CopyFilterCoefficients::Values& coefficients); // Flushes a pending EFB copy to RAM from the host to the guest RAM. void WriteEFBCopyToRAM(u8* dst_ptr, u32 width, u32 height, u32 stride, std::unique_ptr staging_texture); void FlushEFBCopy(TCacheEntry* entry); // Returns a staging texture of the maximum EFB copy size. std::unique_ptr GetEFBCopyStagingTexture(); // Returns an EFB copy staging texture to the pool, so it can be re-used. void ReleaseEFBCopyStagingTexture(std::unique_ptr tex); bool CheckReadbackTexture(u32 width, u32 height, AbstractTextureFormat format); void DoSaveState(PointerWrap& p); void DoLoadState(PointerWrap& p); TexAddrCache textures_by_address; TexHashCache textures_by_hash; TexPool texture_pool; u64 last_entry_id = 0; // Backup configuration values struct BackupConfig { int color_samples; bool texfmt_overlay; bool texfmt_overlay_center; bool hires_textures; bool cache_hires_textures; bool copy_cache_enable; bool stereo_3d; bool efb_mono_depth; bool gpu_texture_decoding; bool disable_vram_copies; bool arbitrary_mipmap_detection; bool graphics_mods; u32 graphics_mod_change_count; }; BackupConfig backup_config = {}; // Encoding texture used for EFB copies to RAM. std::unique_ptr m_efb_encoding_texture; std::unique_ptr m_efb_encoding_framebuffer; // Decoding texture used for GPU texture decoding. std::unique_ptr m_decoding_texture; // Pool of readback textures used for deferred EFB copies. std::vector> m_efb_copy_staging_texture_pool; // List of pending EFB copies. It is important that the order is preserved for these, // so that overlapping textures are written to guest RAM in the order they are issued. std::vector m_pending_efb_copies; // Staging texture used for readbacks. // We store this in the class so that the same staging texture can be used for multiple // readbacks, saving the overhead of allocating a new buffer every time. std::unique_ptr m_readback_texture; }; extern std::unique_ptr g_texture_cache;