// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. // This audio backend uses XAudio2 via XAudio2_7.dll // This version of the library is included in the June 2010 DirectX SDK and // works on all versions of Windows, however the SDK and/or redist must be // seperately installed. // Therefore this backend is available iff: // * SDK is available at compile-time // * runtime dll is available at runtime #pragma once #include #include "AudioCommon/SoundStream.h" #include "Common/Thread.h" #ifdef _WIN32 #include struct StreamingVoiceContext2_7; struct IXAudio2; struct IXAudio2MasteringVoice; #endif class XAudio2_7 : public SoundStream { #ifdef _WIN32 private: static void ReleaseIXAudio2(IXAudio2 *ptr); class Releaser { public: template void operator()(R *ptr) { ReleaseIXAudio2(ptr); } }; std::unique_ptr m_xaudio2; std::unique_ptr m_voice_context; IXAudio2MasteringVoice *m_mastering_voice; Common::Event m_sound_sync_event; float m_volume; const bool m_cleanup_com; static HMODULE m_xaudio2_dll; static bool InitLibrary(); public: XAudio2_7(CMixer *mixer); virtual ~XAudio2_7(); virtual bool Start(); virtual void Stop(); virtual void Update(); virtual void Clear(bool mute); virtual void SetVolume(int volume); virtual bool usesMixer() const; static bool isValid() { return InitLibrary(); } #else public: XAudio2_7(CMixer *mixer) : SoundStream(mixer) {} #endif };