# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Mewster , 2013-2017 # RebuMan, 2011 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2017-07-17 14:17+0200\n" "PO-Revision-Date: 2017-07-17 12:18+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Italian (http://www.transifex.com/delroth/dolphin-emu/" "language/it/)\n" "Language: it\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:35 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" "\n" "Dolphin è un emulatore di GameCube e Wii gratuito e open-source.\n" "\n" "Questo software non dovrebbe essere utilizzato per la riproduzione di giochi " "di cui non sei legalmente in possesso.\n" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773 msgid " (internal IP)" msgstr "(IP interno)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267 msgid " (too many to display)" msgstr " (troppi per la visualizzazione)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:119 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:548 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:654 msgid " Game : " msgstr " Gioco : " #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770 msgid "! NOT" msgstr "! NOT" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "\"%s\" non esiste.\n" " Creare una nuova Memory Card da 16MB?" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "" "Fallito il tentativo di comprimere %s. È possibile che l'immagine sia " "corrotta." #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "%s è già compresso! È impossibile comprimere ulteriormente." #: Source/Core/Core/Boot/Boot.cpp:82 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" è un file GCM/ISO non valido, oppure non è un ISO GC/Wii." #: Source/Core/DolphinWX/MemcardManager.cpp:172 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sCopia%1$s" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i blocchi su %i. Rapporto di compressione %i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #, c-format msgid "%i%%" msgstr "%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48 #, c-format msgid "%i%% (Normal Speed)" msgstr "%i%% (Velocità Normale)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:65 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "non è stato caricato in quanto possiede lo stesso nome interno del " "salvataggio precedentemente caricato\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:87 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "non è stato caricato perché è un GCI non valido.\n" "Le dimensioni (0x%) non corrispondono a quelle indicate nell'header " "(0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:78 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "non è stato caricato perché è un GCI non valido.\n" "Il numero di blocchi dichiarato è %u" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:118 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "non è stato caricato perché non ci sono abbastanza blocchi liberi nella " "memory card virtuale" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "non è stato caricato in quanto la memory card possiede meno del 10%% di " "blocchi liberi\n" "Blocchi totali: %d; Blocchi liberi: %d" #: Source/Core/DolphinWX/GameListCtrl.cpp:582 #, c-format msgid "%s (Disc %i)" msgstr "%s (Disco %i)" #: Source/Core/Core/Boot/Boot.cpp:278 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s IPL trovato nella directory %s. Il disco potrebbe non venire riconosciuto" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:186 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:366 #, c-format msgid "%s already exists, overwrite?" msgstr "%s esiste già, vuoi sovrascrivere?" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "Fallito il tentativo di caricare %s come memory card\n" "La dimensione del file non è valida (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "Fallito il tentativo di caricare %s come memory card\n" "La dimensione della card non è valida (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "Fallito il tentativo di caricare %s come memory card\n" "Il file non è abbastanza largo per essere un valido file memory card (0x%x " "bytes)" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s non è una directory, ed è stato impossibile spostare in *.original.\n" " Si prega di verificare i permessi di scrittura o di spostare il file al di " "fuori di Dolphin" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s non è una directory, spostato in *.original" #: Source/Core/DolphinWX/MemcardManager.cpp:178 #, c-format msgid "%sDelete%s" msgstr "%sElimina%s" #: Source/Core/DolphinWX/MemcardManager.cpp:176 #, c-format msgid "%sExport GCI%s" msgstr "%sEsporta GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:174 #, c-format msgid "%sImport GCI%s" msgstr "%sImporta GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:780 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u Blocchi Liberi; %u Voci Directory Libere" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946 #, c-format msgid "%u frames" msgstr "%u frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900 #, c-format msgid "%u objects" msgstr "%u oggetti" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915 #, c-format msgid "%zu FIFO bytes" msgstr "%zu byte FIFO" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935 #, c-format msgid "%zu memory bytes" msgstr "%zu byte di memoria" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinWX/MainMenuBar.cpp:521 msgid "&About" msgstr "&A proposito di..." #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106 msgid "&Add New Code..." msgstr "&Aggiungi Nuovo Codice..." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:449 msgid "&Add function" msgstr "&Aggiungi Funzione" #: Source/Core/DolphinWX/MainMenuBar.cpp:447 msgid "&Address" msgstr "&Indirizzo" #: Source/Core/DolphinWX/MainMenuBar.cpp:174 msgid "&Audio Settings" msgstr "Impostazioni &Audio" #: Source/Core/DolphinWX/MainMenuBar.cpp:190 msgid "&Automatic Start" msgstr "&Avvio Automatico" #: Source/Core/DolphinWX/MainMenuBar.cpp:82 msgid "&Boot from DVD Backup" msgstr "Avvia da &Backup DVD" #: Source/Core/DolphinWX/MainMenuBar.cpp:335 msgid "&Breakpoints" msgstr "&Punti di interruzione" #: Source/Core/DolphinWX/MainMenuBar.cpp:230 msgid "&Cheat Manager" msgstr "Gestore &Trucchi" #: Source/Core/DolphinWX/MainMenuBar.cpp:381 msgid "&Clear JIT Cache" msgstr "&Pulisci Cache JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:444 msgid "&Clear Symbols" msgstr "Pulis&ci Simboli" #: Source/Core/DolphinWX/MainMenuBar.cpp:175 msgid "&Controller Settings" msgstr "Impostazioni &Controller" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:438 msgid "&Copy address" msgstr "&Copia indirizzo" #: Source/Core/DolphinWX/MainMenuBar.cpp:484 msgid "&Create Signature File..." msgstr "&Crea File di Signature" #: Source/Core/DolphinWX/MainMenuBar.cpp:54 msgid "&Debug" msgstr "&Debug" #: Source/Core/DolphinWX/GameListCtrl.cpp:1141 msgid "&Delete File..." msgstr "&Elimina File..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1176 msgid "&Delete selected ISOs..." msgstr "&Elimina ISO selezionate..." #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchView.cpp:265 msgid "&Delete watch" msgstr "&Elimina espressione di controllo" #: Source/Core/DolphinWX/MainMenuBar.cpp:377 msgid "&Disable JIT Cache" msgstr "&Disabilita Cache JIT" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "&Edit Code..." msgstr "&Modifica Codice..." #: Source/Core/DolphinWX/MainMenuBar.cpp:45 msgid "&Emulation" msgstr "&Emulazione" #: Source/Core/DolphinWX/MainMenuBar.cpp:44 msgid "&File" msgstr "&File" #: Source/Core/DolphinWX/MainMenuBar.cpp:198 msgid "&Font..." msgstr "&Font..." #: Source/Core/DolphinWX/MainMenuBar.cpp:125 msgid "&Frame Advance" msgstr "&Fotogramma per Fotogramma" #: Source/Core/DolphinWX/MainMenuBar.cpp:455 msgid "&Generate Symbols From" msgstr "&Genera Simboli Da" #: Source/Core/DolphinWX/MainMenuBar.cpp:519 msgid "&GitHub Repository" msgstr "Repository &GitHub" #: Source/Core/DolphinWX/MainMenuBar.cpp:173 msgid "&Graphics Settings" msgstr "Impostazioni &Video" #: Source/Core/DolphinWX/MainMenuBar.cpp:59 msgid "&Help" msgstr "&Aiuto" #: Source/Core/DolphinWX/MainMenuBar.cpp:176 msgid "&Hotkey Settings" msgstr "Impostazioni &Tasti di Scelta Rapida" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:451 msgid "&Insert blr" msgstr "&Inserisci blr" #: Source/Core/DolphinWX/MainMenuBar.cpp:366 msgid "&Interpreter Core" msgstr "&Interpreter Core" #: Source/Core/DolphinWX/MainMenuBar.cpp:53 #: Source/Core/DolphinWX/MainMenuBar.cpp:337 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:373 msgid "&JIT Block Linking Off" msgstr "Disattiva Linking dei Blocchi &JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:397 msgid "&JIT FloatingPoint Off" msgstr "&JIT FloatingPoint Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:398 msgid "&JIT Integer Off" msgstr "&JIT Integer Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:395 msgid "&JIT LoadStore Floating Off" msgstr "&JIT LoadStore Floating Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:391 msgid "&JIT LoadStore Off" msgstr "&JIT LoadStore Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:396 msgid "&JIT LoadStore Paired Off" msgstr "&JIT LoadStore Paired Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:393 msgid "&JIT LoadStore lXz Off" msgstr "&JIT LoadStore lXz Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:392 msgid "&JIT LoadStore lbzx Off" msgstr "&JIT LoadStore lbzx Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:394 msgid "&JIT LoadStore lwz Off" msgstr "&JIT LoadStore lwz Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:388 msgid "&JIT Off (JIT Core)" msgstr "&JIT Off (JIT Core)" #: Source/Core/DolphinWX/MainMenuBar.cpp:399 msgid "&JIT Paired Off" msgstr "&JIT Paired Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:400 msgid "&JIT SystemRegisters Off" msgstr "&JIT SystemRegisters Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:129 msgid "&Load State" msgstr "&Carica Stato di Gioco" #: Source/Core/DolphinWX/MainMenuBar.cpp:457 msgid "&Load Symbol Map" msgstr "Carica Mappa dei Simbo&li" #: Source/Core/DolphinWX/MainMenuBar.cpp:383 msgid "&Log JIT Instruction Coverage" msgstr "&Log della Copertura delle Istruzioni JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:336 msgid "&Memory" msgstr "&Memoria" #: Source/Core/DolphinWX/MainMenuBar.cpp:216 msgid "&Memory Card Manager (GC)" msgstr "&Memory Card Manager (GC)" #: Source/Core/DolphinWX/MainMenuBar.cpp:46 msgid "&Movie" msgstr "&Filmato" #: Source/Core/DolphinWX/MainMenuBar.cpp:80 msgid "&Open..." msgstr "&Apri..." #: Source/Core/DolphinWX/MainMenuBar.cpp:47 msgid "&Options" msgstr "&Opzioni" #: Source/Core/DolphinWX/MainMenuBar.cpp:497 msgid "&Patch HLE Functions" msgstr "&Patch Funzioni HLE" #: Source/Core/DolphinWX/MainMenuBar.cpp:550 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinWX/MainMenuBar.cpp:552 msgid "&Play" msgstr "&Gioca" #. i18n: "Profile" is used as a verb, not a noun. #: Source/Core/DolphinWX/MainMenuBar.cpp:507 msgid "&Profile Blocks" msgstr "&Profila Blocchi" #: Source/Core/DolphinWX/MainMenuBar.cpp:56 msgid "&Profiler" msgstr "&Profilatore" #: Source/Core/DolphinWX/GameListCtrl.cpp:1110 msgid "&Properties" msgstr "&Proprietà" #: Source/Core/DolphinWX/MainMenuBar.cpp:453 msgid "&RSO Modules" msgstr "Moduli &RSO" #: Source/Core/DolphinWX/MainMenuBar.cpp:145 msgid "&Read-Only Mode" msgstr "Modalità &Sola-lettura" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44 msgid "&Refresh" msgstr "&Aggiorna" #: Source/Core/DolphinWX/MainMenuBar.cpp:84 msgid "&Refresh Game List" msgstr "Aggio&rna l'Elenco dei Giochi" #: Source/Core/DolphinWX/MainMenuBar.cpp:331 msgid "&Registers" msgstr "&Registri" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108 msgid "&Remove Code" msgstr "&Rimuovi Codice" #: Source/Core/DolphinWX/MainMenuBar.cpp:498 msgid "&Rename Symbols from File..." msgstr "&Rinomina Simboli da File..." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:444 msgid "&Rename symbol" msgstr "&Rinomina simbolo" #: Source/Core/DolphinWX/MainMenuBar.cpp:122 msgid "&Reset" msgstr "&Resetta" #: Source/Core/DolphinWX/MainMenuBar.cpp:460 msgid "&Save Symbol Map" msgstr "&Salva Mappa dei Simboli" #: Source/Core/DolphinWX/MainMenuBar.cpp:384 msgid "&Search for an Instruction" msgstr "Cerca i&struzione" #: Source/Core/DolphinWX/MainMenuBar.cpp:450 msgid "&Signature Database" msgstr "Database delle &Signature" #: Source/Core/DolphinWX/MainMenuBar.cpp:338 msgid "&Sound" msgstr "&Suono" #: Source/Core/DolphinWX/MainMenuBar.cpp:121 msgid "&Stop" msgstr "&Arresta" #: Source/Core/DolphinWX/MainMenuBar.cpp:55 msgid "&Symbols" msgstr "&Simboli" #: Source/Core/DolphinWX/MainMenuBar.cpp:48 msgid "&Tools" msgstr "&Strumenti" #: Source/Core/DolphinWX/MainMenuBar.cpp:339 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/MainMenuBar.cpp:49 msgid "&View" msgstr "&Visualizza" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/MainMenuBar.cpp:334 msgid "&Watch" msgstr "(&W) Espressione di controllo" #: Source/Core/DolphinWX/MainMenuBar.cpp:517 msgid "&Website" msgstr "&Website" #: Source/Core/DolphinWX/GameListCtrl.cpp:1111 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/MainMenuBar.cpp:509 msgid "&Write to profile.txt, Show" msgstr "&Scrivi su profile.txt, Apri" #: Source/Core/DolphinWX/AboutDolphin.cpp:29 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" "(c) 2003-2017+ Dolphin Team. \"GameCube\" e \"Wii\" sono marchi registrati " "Nintendo. Dolphin non è in alcun modo associato con Nintendo." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1247 msgid "(off)" msgstr "(nessuno)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:515 msgid "1.5x Native (960x792)" msgstr "1.5x Nativo (960x792)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "16-bit" msgstr "16-bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:517 msgid "2.5x Native (1600x1320)" msgstr "2.5x Nativo (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:516 msgid "2x Native (1280x1056) for 720p" msgstr "2x Nativo (1280x1056) per 720p" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "32-bit" msgstr "32-bit" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:255 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123 msgid "3D" msgstr "3D" #: Source/Core/Core/HotkeyManager.cpp:256 msgid "3D depth" msgstr "Profondità 3D" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:518 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Nativo (1920x1584) per 1080p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:519 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Nativo (2560x2112) per 1440p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:520 msgid "5x Native (3200x2640)" msgstr "5x Nativo (3200x2640)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:521 msgid "6x Native (3840x3168) for 4K" msgstr "6x Nativo (3840x3168) per 4K" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:522 msgid "7x Native (4480x3696)" msgstr "7x Nativo (4480x3696)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "8-bit" msgstr "8-bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:523 msgid "8x Native (5120x4224) for 5K" msgstr "8x Nativo (5120x4224) per 5K" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:390 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:56 msgid "" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:21 msgid "A NetPlay window is already open!" msgstr "Una finestra di NetPlay risulta già aperta!" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:492 msgid "A disc is already about to be inserted." msgstr "Un disco è già in inserimento." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:193 msgid "A game is not currently running." msgstr "Al momento non c'è alcun gioco in esecuzione." #: Source/Core/DolphinWX/FrameTools.cpp:853 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "È già in corso uno spegnimento. I dati non salvati potrebbero venire persi " "se interrompi l'emulazione prima che termini. Forzare lo spegnimento?" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358 msgid "" "A supported Bluetooth device could not be found,\n" "so you must connect Wii Remotes manually." msgstr "" "Non è stato trovato un dispositivo Bluetooth supportato, quindi dovrai " "connettere i Wii Remote manualmente." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550 msgid "A sync can only be triggered when a Wii game is running." msgstr "" "La sincronizzazione è possibile soltanto durante l'esecuzione di un gioco " "Wii." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:195 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" "ATTENZIONE:\n" "\n" "Tutti i giocatori devono usare la stessa versione di Dolphin.\n" "Tutti i dati relativi a Memory Card, schede SD e cheat devono essere " "identici tra i giocatori, o disabilitati.\n" "In caso si utilizzi DSP LLE, le DSP ROM devono essere identiche tra i " "giocatori.\n" "In caso di connessione diretta, l'host deve avere la porta UDP scelta aperta " "o correttamente reindirizzata.\n" "\n" "Il supporto per i Wii Remote durante il netplay è sperimentale e " "inaffidabile.\n" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:248 msgid "AR Codes" msgstr "Codici AR" #: Source/Core/DolphinWX/AboutDolphin.h:13 msgid "About Dolphin" msgstr "A proposito di Dolphin" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:723 msgid "Accuracy:" msgstr "Precisione:" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:78 msgid "Action" msgstr "Action" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Errore di Decrittazione del Codice Action Replay:\n" "Controllo di Parità Fallito\n" "\n" "Codice Incriminato:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:492 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in " "Aggiungi Codice (%s)" #: Source/Core/Core/ActionReplay.cpp:582 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) nelle " "istruzioni Fill e Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:369 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) nelle " "istruzioni Ram Write e Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:429 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) " "nell'istruzione Write To Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:630 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "" "Errore Action Replay: Valore non valido (%08x) nell'istruzione Memory Copy " "(%s)" #: Source/Core/Core/ActionReplay.cpp:507 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Errore Action Replay: Master Code e Write To CCXXXXXX non implementati (%s)\n" "I Master Code non sono necessari. Non usarli." #: Source/Core/Core/ActionReplay.cpp:215 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Errore Action Replay: codice AR non valido in riga: %s" #: Source/Core/Core/ActionReplay.cpp:741 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Dimensioni non valide %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:709 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Normal Code Type %08x (%s) non valido" #: Source/Core/Core/ActionReplay.cpp:765 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Sottotipo %08x (%s) non valido" #: Source/Core/Core/ActionReplay.cpp:667 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Sottotipo %08x (%s) non valido" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33 msgid "Active" msgstr "Attivo" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76 msgid "Adapter Detected" msgstr "Rilevato adattatore" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78 msgid "Adapter Not Detected" msgstr "Adattatore non rilevato" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:366 msgid "Adapter:" msgstr "Adattatore:" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33 #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 msgid "Add" msgstr "Aggiungi" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247 msgid "Add ActionReplay Code" msgstr "Aggiungi Codice ActionReplay" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20 msgid "Add Breakpoint" msgstr "Aggiungi Punto di Interruzione" #: Source/Core/DolphinWX/MainMenuBar.cpp:425 msgid "Add New Pane To" msgstr "Aggiungi Nuovo Pannello A" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23 msgid "Add New USB Device" msgstr "Aggiungi un nuovo Dispositivo USB" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:840 msgid "Add Patch" msgstr "Aggiungi Patch" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Add a Breakpoint" msgstr "Aggiungi un Punto di Interruzione" #: Source/Core/Core/HotkeyManager.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21 msgid "Add a Memory Breakpoint" msgstr "Aggiungi Punto di Interruzione dei Dati" #: Source/Core/DolphinWX/MainMenuBar.cpp:487 msgid "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." msgstr "" "Aggiunge qualunque funzione riconosciuta mancante da un file .dsy, per " "permetterne il riconoscimento anche in altri giochi." #: Source/Core/DolphinWX/Debugger/WatchView.cpp:270 msgid "Add memory &breakpoint" msgstr "Aggiungi punto di interruzione dei &dati" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488 msgid "Add to &watch" msgstr "Aggiungi &espressione di controllo" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395 msgid "Add..." msgstr "Aggiungi..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:84 msgid "Address" msgstr "Indirizzo" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:445 msgid "Address Out of Range" msgstr "Indirizzo Fuori dall'Intervallo" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1072 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" "Imposta la pressione del comando analogico necessaria per attivare i " "pulsanti." #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41 msgid "Advance Game Port" msgstr "Porta Gioco Advance" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:90 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:814 msgid "Advanced" msgstr "Avanzate" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:126 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240 msgid "Advanced Settings" msgstr "Impostazioni Avanzate" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" msgstr "Tutti i file GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/FrameTools.cpp:347 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" msgstr "" "Tutti i file GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1485 msgid "All GameCube GCM files (gcm)" msgstr "Tutti i file GameCube GCM (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1455 #: Source/Core/DolphinWX/FrameTools.cpp:1467 msgid "All Save States (sav, s##)" msgstr "Tutti i Salvataggi di Stati di Gioco (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1483 msgid "All Wii ISO files (iso)" msgstr "Tutti i file ISO Wii (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1498 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Tutti i file GC/Wii ISO compressi (gcz)" #: Source/Core/Common/Assert.h:46 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "È stato riscontrato un errore\n" "\n" " Riga: %d\n" " File: %s\n" "\n" "Ignorare e continuare?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:164 msgid "An inserted disc was expected but not found." msgstr "Impossibile trovare il disco di cui si era in attesa." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:627 msgid "Anaglyph" msgstr "Anaglifo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274 msgid "Analyze" msgstr "Analizza" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "Angolo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:556 msgid "Anisotropic Filtering:" msgstr "Filtraggio Anisotropico:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:542 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383 msgid "Append signature to" msgstr "Accoda signature a" #: Source/Core/DolphinWX/MainMenuBar.cpp:486 msgid "Append to &Existing Signature File..." msgstr "Accoda ad un Fil&e di Signature Preesistente" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229 msgid "Apploader Date:" msgstr "Data dell'Apploader" #: Source/Core/DiscIO/VolumeDirectory.cpp:323 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "L'apploader possiede dimensioni errate... è davvero un apploader?" #: Source/Core/DiscIO/VolumeDirectory.cpp:316 msgid "Apploader unable to load from file" msgstr "L'Apploader non riesce a caricare dal file" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/MainMenuBar.cpp:493 msgid "Apply Signat&ure File..." msgstr "Applica File di Signat&ure..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:272 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Applica un effetto di post-processing dopo aver disegnato un frame.\n" "\n" "Nel dubbio, seleziona (nessuno)." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401 msgid "Apply signature file" msgstr "Applica file di signature" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Sei sicuro di voler eliminare \"%s\"?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1279 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "" "Sei sicuro di voler eliminare questi file?\n" "Andranno persi definitivamente!" #: Source/Core/DolphinWX/GameListCtrl.cpp:1278 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Sei sicuro di voler eliminare questo file? Sarà cancellato definitivamente!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420 msgid "Are you trying to use the same file in both slots?" msgstr "Stai cercando di utilizzare lo stesso file in entrambi gli slot?" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:415 msgid "Aspect Ratio:" msgstr "Rapporto d'Aspetto:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:234 msgid "Assign Controller Ports" msgstr "Assegna Porte Controller" #: Source/Core/DolphinWX/FrameAui.cpp:82 msgid "At least one pane must remain open." msgstr "Almeno un riquadro deve rimanere aperto." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:86 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:73 msgid "Audio Backend:" msgstr "Motore Audio:" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:110 msgid "Audio Stretching Settings" msgstr "Impostazioni Audio Stretching" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99 msgid "Australia" msgstr "Australia" #: Source/Core/DolphinWX/AboutDolphin.cpp:40 msgid "Authors" msgstr "Autori" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:379 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:412 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:513 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Multiplo di 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:512 msgid "Auto (Window Size)" msgstr "Auto (Dimensione Finestra)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:445 msgid "Auto Adjust Window Size" msgstr "Ridimensiona Automaticamente la Finestra" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:126 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ridimensiona automaticamente la dimensione della finestra alla risoluzione " "interna.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/MainMenuBar.cpp:191 msgid "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" msgstr "" "Carica automaticamente l'ISO di default all'avvio di Dolphin, o l'ultimo " "gioco caricato se non è stato fornito un file elf utilizzando --elf in riga " "di comando. [Può essere utile se stai facendo bug-testing di un certo gioco " "e devi rebuildare e riprovare diverse volte, anche facendo cambiamenti a " "Dolphin stesso o se stai sviluppando un homebrew.]" #: Source/Core/DolphinWX/MainMenuBar.cpp:378 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" "Evita qualunque pulitura involontaria della cache JIT. Aiuta anche ad " "evitare crash di Zelda TP.\n" "[Quest'opzione deve essere selezionata prima dell'avvio di un gioco.]" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:519 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT errato. Dolphin verrà chiuso." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773 msgid "BP register " msgstr "Registro BP" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:85 msgid "Backend Settings" msgstr "Impostazioni Motore" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:336 msgid "Backend:" msgstr "Motore:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60 msgid "Background Input" msgstr "Input in Background" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Backward" msgstr "all'Indietro" #: Source/Core/DolphinWX/GameListCtrl.cpp:449 #: Source/Core/DolphinWX/MainMenuBar.cpp:302 #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303 msgid "Banner Details" msgstr "Dettagli Banner" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78 msgid "Bar" msgstr "Leva" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:471 msgid "Basic" msgstr "Impostazioni di Base" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:107 msgid "Basic Settings" msgstr "Impostazioni di Base" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Bass" msgstr "Basso" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320 msgid "Battery" msgstr "Batteria" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159 msgid "Block Allocation Table checksum failed" msgstr "Fallita verifica checksum della Tabella di Allocazione Blocchi" #: Source/Core/DolphinWX/MemcardManager.cpp:630 msgid "Blocks" msgstr "Blocchi" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Blue" msgstr "Blu" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Blue Left" msgstr "Blu Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Blue Right" msgstr "Blu Destro" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "La modalità ponte Bluetooth è abilitata, ma Dolphin è stato compilato senza " "libusb. La modalità ponte non può essere utilizzata." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:143 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "La modalità ponte Bluetooth è abilitata, ma non sono stati trovati " "dispositivi USB Bluetooth utilizzabili. Operazione interrotta." #: Source/Core/DolphinWX/MainMenuBar.cpp:185 msgid "Boot to Pause" msgstr "Avvia in Pausa" #: Source/Core/DolphinWX/FrameTools.cpp:1287 msgid "BootMii NAND backup file (*.bin)" msgstr "File di backup NAND BootMII (*.bin)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:904 msgid "Borderless Fullscreen" msgstr "Schermo Intero senza bordi" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62 #: Source/Core/DolphinWX/MainMenuBar.cpp:411 msgid "Bottom" msgstr "Sotto" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343 #, c-format msgid "Bound Controls: %lu" msgstr "Controlli Associati: %lu" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #, c-format msgid "Branch: %s" msgstr "Branch: %s" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:56 msgid "Break" msgstr "Interrompi" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:57 msgid "Break and log" msgstr "Interrompi e logga" #: Source/Core/Core/HotkeyManager.cpp:250 msgid "Breakpoint" msgstr "Punto di interruzione" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:402 msgid "Breakpoint encountered! Step out aborted." msgstr "" "Raggiunto punto di interruzione! Comando di uscita dall'istruzione annullato." #: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18 msgid "Breakpoints" msgstr "Punti di interruzione" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40 msgid "Broadband Adapter" msgstr "Adattatore Broadband" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332 msgid "Broken" msgstr "Corrotto" #: Source/Core/DolphinWX/GameListCtrl.cpp:383 msgid "Browse for a directory to add" msgstr "Cerca una directory da aggiungere" #: Source/Core/DolphinWX/GameListCtrl.cpp:1386 msgid "Browse for output directory" msgstr "Seleziona la directory di destinazione" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 msgid "Buffer Size:" msgstr "Dimensione Buffer:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:253 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/Core/HW/GCPadEmu.cpp:77 msgid "Button" msgstr "Pulsante" #: Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260 #: Source/Core/DolphinWX/TASInputDlg.cpp:216 #: Source/Core/DolphinWX/TASInputDlg.cpp:301 #: Source/Core/DolphinWX/TASInputDlg.cpp:413 msgid "Buttons" msgstr "Pulsanti" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83 msgid "Bypass XFB" msgstr "Bypass XFB" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Bypassa la ripulitura della cache dei dati da parte dell'istruzione DCBZ. Di " "solito l'opzione è disabilitata." #: Source/Core/Core/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinWX/TASInputDlg.cpp:372 msgid "C Stick" msgstr "C Stick" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785 msgid "CP register " msgstr "Registro CP" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71 msgid "CPU Emulator Engine" msgstr "CPU Emulator Engine" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:77 msgid "CPU Options" msgstr "Opzioni CPU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:250 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva le texture utente nella RAM di sistema all'avvio.\n" "Potrebbe richiedere una quantità esponenziale in più di RAM, ma potrebbe " "correggere lo stuttering.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Cached Interpreter (lento)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:166 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Calcola l'illuminazione dei modelli 3D tramite algorimo per-pixel anziché " "per-vertex, ammorbidendo i poligoni illuminati e rendendo meno visibili i " "singoli triangoli.\n" "Non dovrebbe causare rallentamenti o difetti grafici.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98 msgid "Callstack" msgstr "Stack di chiamate" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1781 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "Impossibile trovare Wii Remote con handle di connessione %02x" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:96 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "Impossibile avanzare nella coda FIFO. Utilizzare l'avanzamento per frame." #: Source/Core/Core/Boot/Boot.cpp:430 msgid "Cannot find the GC IPL." msgstr "Impossibile trovare l'IPL GC" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231 msgid "Cannot set uninitialized memory." msgstr "Impossibile impostare memoria non inizializzata." #: Source/Core/Core/Boot/Boot.cpp:428 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "Impossibile avviare il gioco, l'IPL GC non è stato trovato" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:367 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "Impossibile usare questo file come memory card.\n" "%s\n" "non è un file memory card per GameCube valido" #: Source/Core/DolphinWX/MainMenuBar.cpp:414 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Area Centrale" #: Source/Core/DolphinWX/GameListCtrl.cpp:1150 msgid "Change &Disc" msgstr "Cambia &Disco" #: Source/Core/DolphinWX/MainMenuBar.cpp:81 msgid "Change &Disc..." msgstr "Cambia &Disco..." #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Cambia Disco" #: Source/Core/Core/Movie.cpp:1262 #, c-format msgid "Change the disc to %s" msgstr "Inserire il disco %s" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:133 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Modifica la lingua dell'interfaccia utente.\n" "Richiede il riavvio." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Cambiare i trucchi avrà effetto soltanto dopo aver riavviato il gioco." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:160 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39 msgid "Cheat Code" msgstr "Codice" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174 msgid "Cheat Manager" msgstr "Cheat Manager" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "Cerca Codice" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:215 msgid "Check Partition Integrity" msgstr "Verifica l'Integrità della Partizione" #: Source/Core/DolphinWX/AboutDolphin.cpp:33 msgid "Check for updates: " msgstr "Controlla la presenza di aggiornamenti: " #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323 msgid "Checking integrity..." msgstr "Sto verificando l'integrità..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49 msgid "Choose a DVD root directory:" msgstr "Imposta la directory principale per i DVD:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57 msgid "Choose a NAND root directory:" msgstr "Imposta la directory principale della NAND:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 msgid "Choose a default ISO:" msgstr "Scegli una ISO predefinita:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171 msgid "Choose a directory to add" msgstr "Scegli una directory da aggiungere" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60 msgid "Choose a dump directory:" msgstr "Imposta il percorso di dump:" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356 msgid "Choose a file to open" msgstr "Scegli un file da aprire" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Choose a memory card:" msgstr "Scegli una memory card:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63 msgid "Choose an SD Card file:" msgstr "Scegli un file SD Card:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Scegli il file da utilizzare come apploader: (vale solo per i dischi " "costituiti da directory)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417 msgid "Choose priority input file" msgstr "Scegli file di input prioritario" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424 msgid "Choose secondary input file" msgstr "Scegli file di input secondario" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:240 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:248 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:275 msgid "Choose the folder to extract to" msgstr "Scegli la cartella in cui estrarre" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "Stick Circolare" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62 msgid "Classic" msgstr "Classic Controller" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93 msgid "Classic Controller Configuration" msgstr "Configurazione Controller Classico" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1214 #: Source/Core/DolphinWX/LogWindow.cpp:103 msgid "Clear" msgstr "Pulisci" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116 msgid "Clear Pixel Shaders" msgstr "Ripulisci Pixel Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102 msgid "Clear Screen" msgstr "Ripulisci Schermo" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105 msgid "Clear Textures" msgstr "Ripulisci Texture" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109 msgid "Clear Vertex Shaders" msgstr "Ripulisci Vertex Shader" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "Clone and &Edit Code..." msgstr "&Clona e Modifica Codice" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444 #: Source/Core/DolphinWX/MemcardManager.cpp:233 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:151 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:926 msgid "Close" msgstr "Chiudi" #: Source/Core/DolphinWX/MainMenuBar.cpp:171 msgid "Co&nfiguration" msgstr "Co&nfigurazione" #: Source/Core/DolphinWX/Debugger/CodeWindow.h:82 msgid "Code" msgstr "Codice" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77 msgid "Code Info" msgstr "Info Codice" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43 msgid "Code:" msgstr "Codice:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23 msgid "Code: " msgstr "Codice: " #: Source/Core/DolphinWX/MainMenuBar.cpp:489 msgid "Combine Two Signature Files..." msgstr "Combina Due File di Signature..." #: Source/Core/DolphinWX/MemcardManager.cpp:628 msgid "Comment" msgstr "Note" #: Source/Core/DolphinWX/GameListCtrl.cpp:1148 msgid "Compress ISO..." msgstr "Comprimi ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1178 msgid "Compress selected ISOs..." msgstr "Comprimi le ISO selezionate..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1395 #: Source/Core/DolphinWX/GameListCtrl.cpp:1513 msgid "Compressing ISO" msgstr "Compressione ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:1594 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Comprimere un immagine disco Wii consiste nel modificare irreversibilmente " "la copia rimuovendo i dati di padding. L'immagine disco continuerà a " "funzionare. Procedere?" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250 msgid "Compute" msgstr "Calcola" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27 #, c-format msgid "" "Computing MD5 Checksum for:\n" "%s" msgstr "" "Calcolo del Checksum MD5 di:\n" "%s" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Computing MD5 checksum" msgstr "Calcolo del checksum MD5 in corso" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41 msgid "Computing..." msgstr "Calcolo..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79 msgid "Computing: " msgstr "Calcolo:" #: Source/Core/DolphinWX/MainToolBar.cpp:185 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:569 msgid "Config" msgstr "Configurazione" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235 msgid "Configure" msgstr "Configura" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197 msgid "Configure Control" msgstr "Configura Controlli" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110 msgid "Configure Dolphin" msgstr "Configura Dolphin" #: Source/Core/DolphinWX/MainToolBar.cpp:185 msgid "Configure..." msgstr "Configura..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1418 #: Source/Core/DolphinWX/GameListCtrl.cpp:1443 #: Source/Core/DolphinWX/GameListCtrl.cpp:1508 msgid "Confirm File Overwrite" msgstr "Conferma la Sovrascrittura del File" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88 msgid "Confirm on Stop" msgstr "Arresto su Conferma" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:190 msgid "Connect" msgstr "Collega" #: Source/Core/Core/HotkeyManager.cpp:69 #: Source/Core/DolphinWX/MainMenuBar.cpp:213 msgid "Connect Balance Board" msgstr "Collega Balance Board" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71 msgid "Connect USB Keyboard" msgstr "Collega Tastiera USB" #: Source/Core/DolphinWX/MainMenuBar.cpp:210 #, c-format msgid "Connect Wii Remote %i" msgstr "Collega Wii Remote %i" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Connect Wii Remote 1" msgstr "Collega Wii Remote 1" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Connect Wii Remote 2" msgstr "Collega Wii Remote 2" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Connect Wii Remote 3" msgstr "Collega Wii Remote 3" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Connect Wii Remote 4" msgstr "Collega Wii Remote 4" #: Source/Core/DolphinWX/MainMenuBar.cpp:249 msgid "Connect Wii Remotes" msgstr "Connetti Wii Remote" #: Source/Core/DolphinWX/FrameTools.cpp:1324 msgid "Connect to the Internet and perform an online system update?" msgstr "Connettersi a internet per avviare l'aggiornamento online di sistema?" #: Source/Core/DolphinWX/Main.cpp:476 msgid "Connecting..." msgstr "Connessione in corso..." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:117 msgid "Connection Type:" msgstr "Tipo di Connessione" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82 msgid "Continue" msgstr "Continua" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349 msgid "Continuous Scanning" msgstr "Scansione Continua" #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "Control Stick" msgstr "Control Stick" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18 msgid "Controller Ports" msgstr "Porte Controller" #: Source/Core/DolphinWX/MainToolBar.cpp:189 msgid "Controller settings" msgstr "Impostazioni Controller" #: Source/Core/DolphinWX/MainToolBar.cpp:188 msgid "Controllers" msgstr "Controller" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:287 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Modifica la distanza del piano di convergenza. Si tratta della distanza alla " "quale gli oggetti virtuali appariranno in fronte allo schermo.\n" "Un valore alto crea un maggiore effetto di fuori-dallo-schermo, mentre un " "valore più basso potrebbe risultare meno fastidioso." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Modifica la distanza di separazione tra le telecamere virtuali.\n" "Un valore alto crea una sensazione più forte di distanza, mentre un valore " "più basso potrebbe risultare meno fastidioso." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:653 msgid "Convergence:" msgstr "Convergenza:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:315 msgid "Convergence: " msgstr "Convergenza:" #: Source/Core/DolphinWX/MemcardManager.cpp:165 msgid "Convert to GCI" msgstr "Converti in GCI" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:212 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:800 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:818 msgid "Copy" msgstr "Copia" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312 msgid "Copy &address" msgstr "Copia &indirizzo" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:439 msgid "Copy &function" msgstr "Copia &funzione" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:441 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313 msgid "Copy &hex" msgstr "Copia &esadecimale" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:440 msgid "Copy code &line" msgstr "(&l) Copia riga di codice" #: Source/Core/Core/ConfigManager.cpp:1038 msgid "Copy failed" msgstr "Copia non riuscita" #: Source/Core/DolphinWX/MemcardManager.cpp:806 #, c-format msgid "Copy to Memory Card %c" msgstr "Copia nella Memory Card %c" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:345 msgid "Core" msgstr "Core" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184 msgid "Cost" msgstr "Costo" #: Source/Core/DolphinWX/FrameTools.cpp:1372 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Impossibile recuperare i file di aggiornamento da Nintendo. Controlla la " "connettività, quindi riprova." #: Source/Core/DolphinWX/FrameTools.cpp:1367 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Impossibile recuperare informazioni sull'aggiornamento da Nintendo. " "Controlla la connettività, quindi riprova." #: Source/Core/DolphinWX/FrameTools.cpp:1377 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Impossibile installare l'aggiornamento di sistema Wii. Consulta i log per " "ulteriori dettagli." #: Source/Core/Core/IOS/ES/ES.cpp:279 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Impossibile avviare il Menu Wii in quanto mancante dalla NAND.\n" "Il software attualmente emulato probabilmente ora si bloccherà." #: Source/Core/Core/IOS/ES/ES.cpp:284 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Impossibile avviare il title %016 in quanto mancante dalla NAND.\n" "Il software attualmente emulato probabilmente ora si bloccherà." #: Source/Core/Core/Boot/Boot.cpp:74 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "Impossibile leggere \"%s\". Nessun disco trovato nell'unità, oppure non è un " "backup GC/Wii. Tieni presente che Dolphin non può avviare giochi " "direttamente dai dischi originali GameCube/Wii." #: Source/Core/Core/Boot/Boot.cpp:101 #, c-format msgid "Could not recognize file %s" msgstr "Impossibile riconoscere il file %s" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:475 #, c-format msgid "Could not save %s." msgstr "Impossibile salvare %s." #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Impossibile scrivere sul file memory card %s.\n" "\n" "Stai avviando Dolphin da un CD o da un DVD, o il file di salvataggio è " "protetto da scrittura?\n" "\n" "Stai ricevendo questo errore dopo aver spostato la cartella dell'emulatore?\n" "Se è così, allora potresti dover reimpostare la posizione della memory card " "nelle opzioni." #: Source/Core/Core/NetPlayClient.cpp:90 msgid "Couldn't Create Client" msgstr "Impossibile creare il Client" #: Source/Core/Core/NetPlayClient.cpp:101 msgid "Couldn't create peer." msgstr "Impossibile creare il peer." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:690 msgid "Couldn't find open command for extension 'ini'!" msgstr "Impossibile trovare il comando di apertura per l'estensione 'ini'!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:68 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "Impossibile inizializzare libusb per il Bluetooth passthrough: %s" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:476 msgid "Couldn't look up central server" msgstr "Impossibile raggiungere il server centrale" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86 msgid "Count" msgstr "Contatore" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82 msgid "Count:" msgstr "Conteggio:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:264 #, c-format msgid "Count: %lu" msgstr "Conteggio: %lu" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226 msgid "Country:" msgstr "Paese:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17 msgid "Create AR Code" msgstr "Crea Codice AR" #: Source/Core/DolphinWX/MainMenuBar.cpp:422 msgid "Create New Perspective" msgstr "Crea Nuova Prospettiva" #: Source/Core/DolphinWX/MainMenuBar.cpp:485 msgid "" "Create a .dsy file that can be used to recognise these same functions in " "other games." msgstr "" "Crea un file .dsy che può essere utilizzato per riconoscere le stesse " "funzioni usate in altri giochi." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:255 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Crea frame dump e screenshot alla risoluzione interna del renderer, invece " "di utilizzare la dimensione della finestra. Se il rapporto d'aspetto è " "widescreen, l'immagine risultante verrà scalata orizzontalmente per " "mantenerne la risoluzione verticale.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/FrameAui.cpp:538 msgid "Create new perspective" msgstr "Crea nuova prospettiva" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator: " msgstr "Autore: " #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "Critico" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:888 msgid "Crop" msgstr "Taglia Immagine lungo i Bordi" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:269 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ritaglia l'immagine per modificare il rapporto d'aspetto originale a 4:3 o " "16:9.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinWX/MainMenuBar.cpp:239 msgid "Current Region" msgstr "Regione Corrente" #: Source/Core/DolphinWX/FrameTools.cpp:359 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Directory attuale cambiata da %s a %s dopo wxFileSelector!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135 msgid "Current game" msgstr "Gioco corrente" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:524 msgid "Custom" msgstr "Personalizzato" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:92 msgid "Custom RTC Options" msgstr "Opzioni RTC Custom" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "DK Bongos" msgstr "Bongo DK" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39 msgid "DSP Emulator Engine" msgstr "DSP Emulator Engine" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283 msgid "DSP HLE emulation (fast)" msgstr "Emulazione DSP HLE (veloce)" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34 msgid "DSP LLE Debugger" msgstr "Debugger DSP LLE" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP LLE interpreter (slow)" msgstr "Interpreter DSP LLE (lento)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 msgid "DSP LLE recompiler" msgstr "Ricompilatore DSP LLE" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85 msgid "DVD Root:" msgstr "DVD Root:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Dance Mat" msgstr "Dance Mat" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62 msgid "Data Size" msgstr "Dimensione Dati" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91 msgid "Data Type" msgstr "Tipo Dati" #: Source/Core/DolphinWX/MemcardManager.cpp:525 #: Source/Core/DolphinWX/MemcardManager.cpp:560 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "File Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "Zona Morta" #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:117 msgid "Debug Only" msgstr "Solo Debug" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:834 msgid "Debugging" msgstr "Debugging" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:88 msgid "Decimal" msgstr "Decimale" #: Source/Core/DolphinWX/GameListCtrl.cpp:1146 msgid "Decompress ISO..." msgstr "Decomprimi ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1179 msgid "Decompress selected ISOs..." msgstr "Decomprimi ISO selezionate..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1395 #: Source/Core/DolphinWX/GameListCtrl.cpp:1513 msgid "Decompressing ISO" msgstr "Decompressione ISO" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Decrease Convergence" msgstr "Riduci Convergenza" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Decrease Depth" msgstr "Riduci Profondità" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Decrease Emulation Speed" msgstr "Diminuisci Velocità di Emulazione" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Decrease IR" msgstr "Riduci IR" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1212 msgid "Default" msgstr "Default" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82 msgid "Default ISO:" msgstr "ISO Predefinita:" #: Source/Core/DolphinWX/LogWindow.cpp:67 msgid "Default font" msgstr "Font predefinito" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1237 msgid "Delete" msgstr "Elimina" #: Source/Core/DolphinWX/MemcardManager.cpp:807 msgid "Delete Save" msgstr "Elimina Salvataggio" #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:110 #, c-format msgid "Delete the existing file '%s'?" msgstr "Eliminare il file esistente '%s'?" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:306 msgid "Depth Percentage: " msgstr "Percentuale Profondità:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:642 msgid "Depth:" msgstr "Profondità:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1221 msgid "Description" msgstr "Descrizione" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276 msgid "Description:" msgstr "Descrizione:" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Detect" msgstr "Rileva" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288 msgid "Deterministic dual core: " msgstr "Dual core deterministico:" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1186 msgid "Device" msgstr "Periferica" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63 msgid "Device PID (e.g., 0305)" msgstr "Device PID (es. 0305)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119 msgid "Device Settings" msgstr "Impostazioni Periferica" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61 msgid "Device VID (e.g., 057e)" msgstr "Device VID (es. 057e)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:351 msgid "Device not found" msgstr "Dispositivo non trovato" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:55 msgid "Dial" msgstr "Manopola" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84 msgid "Dims the screen after five minutes of inactivity." msgstr "Oscura lo schermo dopo cinque minuti di inattività." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121 msgid "Direct Connection" msgstr "Connessione Diretta" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140 msgid "Directory checksum and directory backup checksum failed" msgstr "Falliti i checksum della directory e del backup della directory" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:763 msgid "Disable" msgstr "Disabilita" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:788 msgid "Disable Bounding Box" msgstr "Disabilita Bounding Box" #: Source/Core/DolphinWX/MainMenuBar.cpp:427 msgid "Disable Docking" msgstr "Disabilita Aggancio" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Disable Emulation Speed Limit" msgstr "Disabilita Limite Velocità di Emulazione" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:601 msgid "Disable Fog" msgstr "Disabilita Nebbia" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:234 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Disabilita qualunque emulazione XFB.\n" "Velocizza di molto l'emulazione ma causa pesanti glitch in molti giochi che " "vi fanno affidamento (soprattutto applicazioni homebrew).\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinWX/MainMenuBar.cpp:428 msgid "Disable docking of perspective panes to main window" msgstr "Disabilita l'aggancio dei pannelli alla finestra principale" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:174 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Disabilita l'emulazione delle bounding box.\n" "Potrebbe migliorare molto le prestazioni della GPU, ma corromperà la grafica " "di alcuni giochi.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79 msgid "Disassembly" msgstr "Disassemblato" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:137 msgid "Disc" msgstr "Disco" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Errore Lettura Disco" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:476 msgid "Display" msgstr "Aspetto" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Mostra messaggi nell'area di emulazione.\n" "Questi messaggi includono scritture su memory card, informazioni sul " "dispositivo video e sulla CPU, e ripulitura della cache JIT." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183 msgid "Do you want to clear the list of symbol names?" msgstr "Vuoi cancellare la lista dei nomi dei simboli?" #: Source/Core/DolphinWX/FrameTools.cpp:852 msgid "Do you want to stop the current emulation?" msgstr "Vuoi interrompere l'emulazione in corso?" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41 msgid "Dolby Pro Logic II decoder" msgstr "Decoder Dolby Pro Logic II" #: Source/Core/DolphinWX/AboutDolphin.cpp:26 #: Source/Core/DolphinWX/FrameTools.cpp:679 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:313 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin - Configurazione Video %s" #: Source/Core/DolphinWX/Config/ConfigMain.h:22 msgid "Dolphin Configuration" msgstr "Configurazione Dolphin" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 msgid "Dolphin Controller Configuration" msgstr "Configurazione Controller Dolphin" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531 #, c-format msgid "Dolphin Emulated Wii Remote Configuration Port %i" msgstr "Configurazione Dolphin Wii Remote Emulato Porta %i" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1047 msgid "Dolphin Hotkeys" msgstr "Tasti di scelta rapida di Dolphin" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298 msgid "Dolphin Map File (*.map)" msgstr "File Mappa Dolphin (*.map)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:69 msgid "Dolphin NetPlay" msgstr "Dolphin NetPlay" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40 msgid "Dolphin NetPlay Setup" msgstr "Dolphin NetPlay Setup" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169 msgid "Dolphin Signature CSV File (*.csv)" msgstr "File Signature CSV Dolphin (*.csv)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168 msgid "Dolphin Signature File (*.dsy)" msgstr "File Signature Dolphin (*.dsy)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318 msgid "Dolphin Symbol Rename File (*.sym)" msgstr "File Rinomina Simboli Dolphin (*.sym)" #: Source/Core/DolphinWX/FrameTools.cpp:493 #: Source/Core/DolphinWX/FrameTools.cpp:982 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Filmati TAS Dolphin (*.dtm)" #: Source/Core/DolphinWX/GameListCtrl.cpp:509 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" "Non è stato possibile trovare ISO GameCube/WII o WAD.\n" "Doppioclicca qui per impostare una cartella di gioco." #: Source/Core/DolphinWX/GameListCtrl.cpp:505 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "Dolphin è attualmente impostato per nascondere tutti i giochi. Doppioclicca " "qui per mostrare tutti i giochi..." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:479 msgid "Dolphin is too old for traversal server" msgstr "Dolphin è troppo vecchio per il server traversal" #: Source/Core/DolphinWX/GameListCtrl.cpp:1455 #: Source/Core/DolphinWX/GameListCtrl.cpp:1528 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin è impossibilitato a completare l'azione richiesta." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153 msgid "Dolphin's cheat system is currently disabled." msgstr "Il sistema codici di Dolphin è attualmente disabilitato." #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "Ho finito di comprimere l'immagine disco" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65 #: Source/Core/DolphinWX/TASInputDlg.cpp:97 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 msgid "Down" msgstr "Giù" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60 msgid "Download Codes (WiiRD Database)" msgstr "Scarica Codici (Database WiiRD)" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "Scaricati codici %lu. (%lu aggiunti)" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:134 msgid "Drawn Object Range" msgstr "Distanza Disegno Oggetti" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36 msgid "Driver Not Detected" msgstr "Driver Non Rilevato" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 msgid "Drums" msgstr "Percussioni/Batteria" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106 msgid "Drums Configuration" msgstr "Configurazione Batteria" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35 msgid "Dummy" msgstr "Fittizio" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96 msgid "Dump" msgstr "Dump" #: Source/Core/DolphinWX/MainMenuBar.cpp:162 msgid "Dump Audio" msgstr "Dump Audio" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:864 msgid "Dump EFB Target" msgstr "Dump del Target EFB" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136 msgid "Dump EXRAM" msgstr "Dump EXRAM" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145 msgid "Dump FakeVMEM" msgstr "Dump FakeVMEM" #: Source/Core/DolphinWX/MainMenuBar.cpp:160 msgid "Dump Frames" msgstr "Dump dei Frame" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133 msgid "Dump MRAM" msgstr "Dump MRAM" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 msgid "Dump Objects" msgstr "Dump degli Oggetti" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94 msgid "Dump Path:" msgstr "Percorso Dump:" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:125 msgid "Dump TEV Stages" msgstr "Dump Stage TEV" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:127 msgid "Dump Texture Fetches" msgstr "Dump Fetch delle Texture" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:111 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:846 msgid "Dump Textures" msgstr "Dump delle Texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:245 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva le texture decodificate in User/Dump/Textures//.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:253 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva il contenuto delle copie EFB in User/Dump/Textures/.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262 msgid "Duplicate Bundled ActionReplay Code" msgstr "Duplica Codice ActionReplay Assegnato" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73 msgid "Dutch" msgstr "Olandese" #: Source/Core/DolphinWX/MainMenuBar.cpp:86 msgid "E&xit" msgstr "&Esci" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57 msgid "EFB Cmd" msgstr "EFB Cmd" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERRORE: Questa versione di Dolphin richiede un driver TAP-Win32 di versione " "almeno %d.%d -- Se hai recentemente aggiornato la tua versione di Dolphin, " "potrebbe essere necessario un riavvio per permettere a Windows di " "riconoscere il nuovo driver." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101 msgid "Early Memory Updates" msgstr "Aggiornamenti Anticipati della Memoria" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "Modifica Codice ActionReplay" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234 msgid "Edit Config" msgstr "Modifica Configurazione" #: Source/Core/DolphinWX/PatchAddEdit.h:23 msgid "Edit Patch" msgstr "Modifica Patch" #: Source/Core/DolphinWX/MainMenuBar.cpp:419 #: Source/Core/DolphinWX/MainMenuBar.cpp:436 msgid "Edit Perspectives" msgstr "Modifica Prospettive" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394 msgid "Edit..." msgstr "Modifica..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54 msgid "Effect" msgstr "Effetto" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48 msgid "" "Eliminate items from the current scan results that do not match the current " "Search settings." msgstr "" "Elimina dalla finestra dei risultati gli oggetti che non combaciano con la " "Ricerca corrente." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:682 msgid "Embedded Frame Buffer (EFB)" msgstr "Embedded Frame Buffer (EFB)" #: Source/Core/Core/State.cpp:464 msgid "Empty" msgstr "Vuoto" #: Source/Core/Core/Core.cpp:232 msgid "Emu Thread already running" msgstr "Thread dell'Emulatore già in esecuzione" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:241 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Emula accuratamente l'XFB.\n" "Rallenta l'emulazione di molto e impedisce utilizzo di un rendering ad alta " "risoluzione, ma è necessario per emulare correttamente numerosi giochi.\n" "\n" "Nel dubbio, seleziona invece Virtuale." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:237 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emula l'XFB utilizzato oggetti texture della GPU.\n" "Corregge molti giochi non funzionanti sena l'emulazione XFB senza causare " "gli stessi rallentamenti dell'emulazione di un XFB reale. Tuttavia, potrebbe " "essere incompatibile con molti altri giochi (specialmente applicazioni " "homebrew).\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emula l'adattatore Bluetooth del Wii" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Emulated Wii Remote" msgstr "Wii Remote Emulato" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330 msgid "Emulation State: " msgstr "Stato d'Emulazione: " #: Source/Core/Core/HotkeyManager.cpp:245 msgid "Emulation speed" msgstr "Velocità di emulazione" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:829 msgid "Enable API Validation Layers" msgstr "Abilita Layer di Validazione API" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102 msgid "Enable AR Logging" msgstr "Abilita Logging AR" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51 msgid "Enable Audio Stretching" msgstr "Abilita Audio Stretching" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32 msgid "Enable CPU Clock Override" msgstr "Abilita override del clock della CPU" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Cheats" msgstr "Abilita Trucchi" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37 msgid "Enable Custom RTC" msgstr "Abilita RTC Custom" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:260 msgid "Enable Dual Core" msgstr "Abilita Dual Core" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56 msgid "Enable Dual Core (speedup)" msgstr "Abilita Dual Core (aumenta la velocità)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:270 msgid "Enable FPRF" msgstr "Abilita FPRF" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:262 msgid "Enable MMU" msgstr "Abilita MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:464 msgid "Enable Multi-threading" msgstr "Abilita Multi-threading" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:893 msgid "Enable Progressive Scan" msgstr "Abilita Scansione Progressiva" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65 msgid "Enable Screen Saver" msgstr "Abilita Screen Saver" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369 msgid "Enable Speaker Data" msgstr "Abilita Dati Altoparlante" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60 msgid "Enable Usage Statistics Reporting" msgstr "Abilita Report Statistiche d'Uso" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300 msgid "Enable WideScreen" msgstr "Abilita WideScreen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:821 msgid "Enable Wireframe" msgstr "Abilita Wireframe" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:153 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Abilita il filtraggio anisotropico.\n" "Migliora la qualità visiva delle texture visualizzate ad angolazioni " "inclinate.\n" "Potrebbe causare problemi in una minoranza di titoli.\n" "\n" "Nel dubbio, seleziona 1x." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Abilita l'accesso rapido al disco. Potrebbe causare crash e diversi problemi " "in alcuni giochi. (ON = Velocità, OFF = Compatibilità)" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Enable pages" msgstr "Attiva pagine" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita quest'opzione se vuoi che l'intero schermo venga usato per il " "rendering.\n" "Se è disabilitata, verrà invece creata invece una finestra di rendering.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:134 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita questa opzione se vuoi usare la finestra principale di Dolphin per " "il rendering grafico, invece di utilizzare una finestra separata.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:60 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Abilita l'emulazione Dolby Pro Logic II utilizzando il surround 5.1. Solo " "con determinati backend." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Abilita il calcolo rapido delle unità a virgola mobile, necessario per " "alcuni giochi. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:297 msgid "" "Enables multi-threading in the video backend, which may result in " "performance gains in some scenarios.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita il multi-threading nel backend video, potrebbe migliorare le " "performance in alcuni casi.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:137 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita la scansione progressiva, se supportata dal software emulato.\n" "La maggior parte dei giochi non ne vengono influenzati.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61 msgid "Enables stretching of the audio to match emulation speed." msgstr "" "Attiva lo stretching dell'audio affinché corrisponda alla velocità " "d'emulazione" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:308 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita la decodifica delle texture usando la GPU al posto della CPU. " "Potrebbe aumentare le perfomance in alcuni casi, soprattutto se la CPU fa da " "collo di bottiglia.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Abilita l'Unità di Gestione della Memoria (MMU), necessaria per alcuni " "giochi. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" "Attiva la raccolta di dati sulle statistiche d'uso e la condivisione con il " "team di sviluppo di Dolphin. Questi dati sono usati per migliorare " "l'emulatore e per aiutarci a capire come gli utenti interagiscono con il " "sistema. Non vengono raccolti dati privati." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "Abilita l'utilizzo dei codici Action Replay e Gecko." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Abilita la validazione delle chiamate API fatte dal backend video. Aiuta il " "debugging di difetti grafici.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:261 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Codifica il dump dei frame utilizzando il codec FFV1.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:143 msgid "End" msgstr "Fine" #: Source/Core/Core/NetPlayServer.cpp:74 msgid "Enet Didn't Initialize" msgstr "Enet non è stato inizializzato" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58 msgid "English" msgstr "Inglese" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:502 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:609 msgid "Enhancements" msgstr "Miglioramenti" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39 msgid "Enter USB device ID" msgstr "Inserisci ID del dispositivo USB" #: Source/Core/DolphinWX/FrameAui.cpp:537 msgid "Enter a name for the new perspective:" msgstr "Inserire un nome per la nuova prospettiva" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:315 msgid "Enter instruction code:" msgstr "Inserisci codice istruzione" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:402 #, c-format msgid "Enter symbol (%s) end address:" msgstr "Inserisci indirizzo di termine del simbolo (%s):" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:379 #, c-format msgid "Enter symbol (%s) size:" msgstr "Inserisci dimensione del simbolo (%s):" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213 msgid "Enter the RSO module address:" msgstr "Inserisci l'indirizzo del modulo RSO:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:207 #, c-format msgid "Entry %d/%d" msgstr "Voce %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "Voce 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109 msgid "Equal" msgstr "Uguale" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 #: Source/Core/DolphinWX/Main.cpp:315 Source/Core/DolphinWX/Main.cpp:323 #: Source/Core/DolphinWX/MemcardManager.cpp:554 #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 #: Source/Core/DolphinWX/WxUtils.cpp:70 msgid "Error" msgstr "Errore" #: Source/Core/DolphinWX/Main.cpp:314 msgid "Error loading selected language. Falling back to system default." msgstr "" "Errore nel caricamento della lingua selezionata. Ritorno alla lingua di " "sistema." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390 msgid "Error saving file." msgstr "Errore durante il salvataggio." #: Source/Core/Common/ChunkFile.h:249 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Errore: Dopo \"%s\", trovato %d (0x%X) invece del save marker %d (0x%X). " "Interruzione del caricamento dello stato di gioco..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Errore: Tentativo di accesso ai font Shift JIS, ma non risultano caricati. I " "giochi potrebbero non mostrare correttamente i caratteri, o crashare." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Errore: Tentativo di accesso ai font Windows-1252, ma non risultano " "caricati. I giochi potrebbero non mostrare correttamente i caratteri, o " "crashare." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35 msgid "Euphoria" msgstr "Euforia" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101 #: Source/Core/DolphinWX/MainMenuBar.cpp:241 msgid "Europe" msgstr "Europa" #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Exit" msgstr "Esci" #: Source/Core/DolphinWX/MainMenuBar.cpp:218 msgid "Export All Wii Saves" msgstr "Esporta tutti i Salvataggi Wii" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Export Recording" msgstr "Esporta Registrazione" #: Source/Core/DolphinWX/MainMenuBar.cpp:144 msgid "Export Recording..." msgstr "Esporta Registrazione..." #: Source/Core/DolphinWX/MemcardManager.cpp:809 msgid "Export Save" msgstr "Esporta Salvataggio" #: Source/Core/DolphinWX/GameListCtrl.cpp:1119 msgid "Export Wii save (Experimental)" msgstr "Esporta salvataggio Wii (Sperimentale)" #: Source/Core/DolphinWX/MemcardManager.cpp:810 msgid "Export all saves" msgstr "Esporta tutti i salvataggi" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:55 #: Source/Core/DolphinWX/MemcardManager.cpp:451 msgid "Export failed" msgstr "Esportazione non riuscita" #: Source/Core/DolphinWX/MemcardManager.cpp:558 msgid "Export save as..." msgstr "Esporta salvataggio come..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 msgid "Extension" msgstr "Estensione" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:760 msgid "External Frame Buffer (XFB)" msgstr "External Frame Buffer (XFB)" #: Source/Core/DolphinWX/MainMenuBar.cpp:237 msgid "Extract Certificates from NAND" msgstr "Estrai Certificati da NAND" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:208 msgid "Extract Entire Disc..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:210 msgid "Extract Entire Partition..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:228 msgid "Extract File" msgstr "Estrai File" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:198 msgid "Extract File..." msgstr "Estrai File..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:200 msgid "Extract Files..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:205 msgid "Extract System Data..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:384 #, c-format msgid "Extracting %s" msgstr "Estrazione %s" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373 msgid "Extracting All Files" msgstr "Estrazione di Tutti i File" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373 msgid "Extracting Directory" msgstr "Estrazione Directory" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:374 msgid "Extracting..." msgstr "Estrazione..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48 #: Source/Core/DolphinWX/MainMenuBar.cpp:232 msgid "FIFO Player" msgstr "Lettore FIFO" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321 msgid "FP value" msgstr "Valore FP" #: Source/Core/Core/NetPlayClient.cpp:171 msgid "Failed To Connect!" msgstr "Connessione non riuscita!" #: Source/Core/Core/NetPlayClient.cpp:116 msgid "Failed to Connect!" msgstr "Connessione non riuscita!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:586 msgid "Failed to claim interface for BT passthrough" msgstr "Impossibile richiedere l'interfaccia per il ponte BT" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:581 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "Impossibile disconnettere il driver kernel per il ponte BT: %s" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166 msgid "Failed to download codes." msgstr "Download dei codici non riuscito." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:269 #, c-format msgid "Failed to extract to %s!" msgstr "Estrazione in %s non riuscita!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:570 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Impossibile trovare il nuovo file.\n" "%s\n" "verrà sovrascritto" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:31 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" "Ascolto fallito. C'è già un'altra istanza di un server NetPlay in esecuzione?" #: Source/Core/Core/IOS/MIOS.cpp:139 msgid "Failed to load MIOS ELF into memory." msgstr "Impossibile caricare in memoria il file ELF MIOS" #: Source/Core/Core/IOS/MIOS.cpp:131 msgid "" "Failed to load MIOS. It is required for launching GameCube titles from Wii " "mode." msgstr "" "Impossibile caricare MIOS. È necessario per avviare titoli GameCube in " "modalità Wii." #: Source/Core/Core/Boot/Boot.cpp:385 msgid "Failed to load the executable to memory." msgstr "Impossibile caricare l'eseguibile in memoria." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "Impossibile aprire il dispositivo Bluetooth: %s" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Fallita l'apertura del file di input \"%s\"." #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Fallita l'apertura del file di output \"%s\".\n" "Controlla di avere i permessi di scrittura nella cartella di destinazione e " "che sia possibile scrivere sul dispositivo." #: Source/Core/Core/Movie.cpp:1001 #, c-format msgid "Failed to read %s" msgstr "Fallita lettura di %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Fallita lettura del blocco %u dei dati di salvataggio\n" "La Memory Card potrebbe essere incompleta\n" "Posizione del file: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Fallita lettura del backup della tabella di allocazione blocchi\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Fallita lettura della tabella di allocazione blocchi\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:668 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Fallita la lettura dei dati dal file GCI %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Accesso alla directory di backup non riuscito\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Accesso alla directory non riuscito\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Fallita lettura dell'header\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:54 msgid "Failed to read unique ID from disc image" msgstr "Lettura dell'ID univoco dall'immagine del disco non riuscita" #: Source/Core/DolphinWX/FrameTools.cpp:1269 msgid "Failed to remove this title from the NAND." msgstr "Fallita rimozione del titolo dalla NAND" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Scrittura di BT.DINF su SYSCONF non riuscita" #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Fallita la scrittura del file di output \"%s\".\n" "Controlla di avere abbastanza spazio sul dispositivo di destinazione." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:729 msgid "Fast" msgstr "Rapida" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:785 msgid "Fast Depth Calculation" msgstr "Calcolo Rapido della Profondità" #: Source/Core/Core/Movie.cpp:1294 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Desincronizzazione fatale. Interruzione della riproduzione. (Errore in " "PlayWiimote: %u != %u, byte %u.)%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:453 msgid "File" msgstr "File" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "File Info" msgstr "Info File" #: Source/Core/DolphinWX/MainMenuBar.cpp:308 msgid "File Name" msgstr "Nome File" #: Source/Core/DolphinWX/MainMenuBar.cpp:314 msgid "File Size" msgstr "Dimensioni del File" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172 msgid "File contained no codes." msgstr "Il file non contiene codici." #: Source/Core/DolphinWX/MemcardManager.cpp:401 msgid "File converted to .gci" msgstr "File convertito in .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:417 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Il file non può essere aperto\n" "o non possiede un'estensione valida" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "Il file possiede l'estensione \"%s\"\n" "Le estensioni valide sono (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:414 msgid "File is not recognized as a memory card" msgstr "Il file non è riconosciuto come una memory card" #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "File non compresso" #: Source/Core/DolphinWX/MemcardManager.cpp:408 #: Source/Core/DolphinWX/MemcardManager.cpp:457 #: Source/Core/DolphinWX/MemcardManager.cpp:508 msgid "File write failed" msgstr "Fallita la scrittura del file" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "File aperti, pronti alla compressione." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438 msgid "Filesystem" msgstr "Filesystem" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:682 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Il tipo 'ini' è sconosciuto! Il file non verrà aperto!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83 msgid "Filter Symbols" msgstr "Filtra Simboli" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:177 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtra tutte le texture, comprese quelle che il gioco dichiara " "esplicitamente come non filtrate.\n" "Potrebbe aumentare la qualità di alcune texture in alcuni giochi, ma causa " "problemi in altri.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84 msgid "Filter the symbol list by name. This is case-sensitive." msgstr "Filtra per nome la lista dei simboli. Case-sensitive." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234 msgid "Find Next" msgstr "Trova Successivo" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235 msgid "Find Previous" msgstr "Trova Precedente" #: Source/Core/DolphinWX/MainMenuBar.cpp:454 msgid "Find functions based on RSO modules (experimental)..." msgstr "Trova metodi basati su moduli RSO (sperimentale)..." #: Source/Core/DolphinWX/MemcardManager.cpp:631 msgid "First Block" msgstr "Primo Blocco" #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Fix Checksums" msgstr "Ripara Checksum" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:84 msgid "Flags" msgstr "Flag" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152 msgid "Flow Control" msgstr "Controllo del Flusso" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49 msgid "Flush" msgstr "Ripulisci" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63 msgid "Fog Cmd" msgstr "Fog Cmd" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:434 msgid "Follow &branch" msgstr "(b) Segui flusso" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:412 msgid "Force 16:9" msgstr "Forza 16:9" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:603 msgid "Force 24-bit Color" msgstr "Forza Colore 24-bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:412 msgid "Force 4:3" msgstr "Forza 4:3" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "Force Console as NTSC-J" msgstr "Forza Console a NTSC-J" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:230 msgid "Force Listen Port:" msgstr "Forza Ascolto su Porta:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:596 msgid "Force Texture Filtering" msgstr "Forza Filtraggio Texture" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Forza la modalità NTSC-J per utilizzare la ROM font giapponese.\n" "Se deselezionato, Dolphin utilizza per default la modalità NTSC-U, ma " "abilita automaticamente questa impostazione durante l'utilizzo dei giochi " "giapponesi." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:145 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Forza il gioco ad adattare l'output grafico a qualunque rapporto d'aspetto.\n" "Usalo con \"Rapporto d'aspetto\" settato a \"Forza 16:9\" per forzare i " "giochi a modalità 4:3 in modalità 16:9.\n" "Raramente produce buoni risultati, e spesso corrompe parzialmente la grafica " "e la UI di gioco.\n" "Non necessario (e controproducente) se usato assieme a patch widescreen AR/" "Gecko.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:300 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" "Forza il gioco a renderizzare i canali di colore RGB a 24-bit, aumentando la " "qualità riducendo il colour banding.\n" "Non influisce sulle prestazioni e causa minori difetti grafici.\n" "\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "Leggere come Shift JIS (Giapponese)?\n" "Seleziona no per utilizzare Windows-1252 (Occidentale)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Forward" msgstr "in Avanti" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:253 msgid "Forward port (UPnP)" msgstr "Inoltra porta (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498 #, c-format msgid "Found %u results for '" msgstr "Trovati %u risultati per '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:88 #, c-format msgid "Found %zu save files" msgstr "Trovati %zu file di salvataggio" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48 msgid "Frame" msgstr "Frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890 #, c-format msgid "Frame %u" msgstr "Frame %u" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866 #, c-format msgid "Frame %zu" msgstr "Frame %zu" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Frame Advance" msgstr "Avanza di un Fotogramma" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Frame Advance Decrease Speed" msgstr "Riduci Velocità Avanzamento Frame" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Increase Speed" msgstr "Aumenta Velocità Avanzamento Frame" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Reset Speed" msgstr "Reimposta Velocità Avanzamento Frame" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129 msgid "Frame Buffer" msgstr "Frame Buffer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:870 msgid "Frame Dumps Use FFV1" msgstr "Dump dei Frame con FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245 msgid "Frame Info" msgstr "Informazioni Frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113 msgid "Frame Range" msgstr "Intervallo Fotogramma" #: Source/Core/Core/HotkeyManager.cpp:246 msgid "Frame advance" msgstr "Avanzamento Frame" #: Source/Core/VideoCommon/RenderBase.cpp:932 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "L'immagine del(dei) frame '%s' esiste già. Vuoi Sovrascrivere?" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167 msgid "Frames to Record" msgstr "Fotogrammi da Registrare" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103 msgid "France" msgstr "Francia" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:867 msgid "Free Look" msgstr "Visuale Libera" #: Source/Core/Core/HotkeyManager.cpp:254 msgid "Freelook" msgstr "Camera libera" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Freelook Decrease Speed" msgstr "Riduci Velocità Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Freelook Increase Speed" msgstr "Aumenta Velocità Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Freelook Move Down" msgstr "Sposta in Basso la Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Freelook Move Left" msgstr "Sposta a Sinistra la Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Freelook Move Right" msgstr "Sposta a Destra la Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Freelook Move Up" msgstr "Sposta in Alto la Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Freelook Reset" msgstr "Resetta la Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Freelook Reset Speed" msgstr "Velocità di Reset Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Freelook Zoom In" msgstr "Zoom In Telecamera Libera" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Freelook Zoom Out" msgstr "Zoom Out Telecamera Libera" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:53 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64 msgid "French" msgstr "Francese" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58 msgid "Frets" msgstr "Tasti" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93 msgid "From" msgstr "Da" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:859 msgid "Full Resolution Frame Dumps" msgstr "Dump frame a risoluzione intera" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "FullScr" msgstr "Schermo Intero" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:392 msgid "Fullscreen Resolution:" msgstr "Risoluzione a schermo Intero" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35 msgid "Function" msgstr "Funzione" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116 msgid "Function callers" msgstr "Chiamanti di funzione" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110 msgid "Function calls" msgstr "Chiamate di funzione" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62 msgid "GC Port" msgstr "Porta GC" #: Source/Core/DolphinWX/MemcardManager.cpp:530 msgid "GCI File(*.gci)" msgstr "File GCI(*.gci)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38 msgid "GCI Folder" msgstr "Cartella GCI" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:55 #, c-format msgid "" "GCI save file was not loaded because it is the wrong region for this memory " "card:\n" "%s" msgstr "" "Il file di salvataggio GCI non è stato caricato perché della regione " "sbagliata per questa memory card:\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:350 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock chiamato con indirizzo non valido" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19 msgid "GFX Debugger" msgstr "Debugger GFX" #: Source/Core/VideoCommon/CommandProcessor.cpp:492 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Opcode Sconosciuto (0x%02x @ %p, %s).\n" "Può voler dire uno dei seguenti casi:\n" "* La GPU emulata ha desincato. Disabilitare Dual Core mitiga il problema\n" "* Lo stream di comandi è stato corrotto da qualche bug di memoria spuria\n" "* Si tratta davvero di un opcode sconosciuto (poco probabile)\n" "* Un bug di qualche tipo\n" "\n" "Ulteriori errori saranno indicati nel log del Backend Video.\n" "Probabilmente Dolphin ora crasherà o si bloccherà. Auguri." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:735 msgid "GPU Texture Decoding" msgstr "Decodificatore Texture GPU" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358 msgid "Game Boy Advance Carts (*.gba)" msgstr "Schede di gioco Game Boy Advance (*.gba)" #: Source/Core/DolphinWX/MainMenuBar.cpp:310 msgid "Game ID" msgstr "ID Gioco" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225 msgid "Game ID:" msgstr "ID Gioco:" #: Source/Core/Core/NetPlayClient.cpp:802 msgid "Game is already running!" msgstr "Il Gioco è già in esecuzione!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:418 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Gioco sovrascritto con un altro salvataggio, corruzione in posizione 0x%x, 0x" "%x" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:373 msgid "Game-Specific Settings" msgstr "Impostazioni Specifiche del Gioco" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:244 msgid "GameConfig" msgstr "Configurazione di Gioco" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:87 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "GameCube Adapter for Wii U" msgstr "Adattatore GameCube per Wii U" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493 #, c-format msgid "GameCube Controller Configuration Port %i" msgstr "Configurazione Controller GameCube Porta %i" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148 msgid "GameCube Controllers" msgstr "Controller GameCube" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478 #, c-format msgid "GameCube Keyboard Configuration Port %i" msgstr "Configurazione Tastiera GameCube Porta %i" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357 #: Source/Core/DolphinWX/MemcardManager.cpp:195 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "Memory Card GameCube (*.raw,*.gcp)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288 msgid "GameCube Microphone Slot A" msgstr "Microfono GameCube Slot A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293 msgid "GameCube Microphone Slot B" msgstr "Microfono GameCube Slot B" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "File Salvataggio GameCube (*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:250 msgid "Gecko Codes" msgstr "Codici Gecko" #: Source/Core/Core/HotkeyManager.cpp:243 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:84 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:327 msgid "General" msgstr "Generale" #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67 msgid "General and Options" msgstr "Generale e Opzioni" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65 msgid "Generate a New Statistics Identity" msgstr "Genera una nuova Identità Statistiche" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130 msgid "Geometry data" msgstr "Dati Geometria" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:52 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61 msgid "German" msgstr "Tedesco" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107 msgid "Germany" msgstr "Germania" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79 msgid "Go to Next Frame" msgstr "Vai al Frame Successivo" #: Source/Core/DolphinWX/MainToolBar.cpp:210 msgid "Go to the current instruction" msgstr "Mostra istruzione corrente" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120 #: Source/Core/DolphinWX/MainToolBar.cpp:186 msgid "Graphics" msgstr "Video" #: Source/Core/DolphinWX/MainToolBar.cpp:187 msgid "Graphics settings" msgstr "Impostazioni Grafiche" #: Source/Core/Core/HotkeyManager.cpp:252 msgid "Graphics toggles" msgstr "Settaggi grafici" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110 msgid "Greater Than" msgstr "Maggiore di" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:162 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Aumenta di molto la qualità delle texture generate utilizzando gli effetti " "di rendering su texture.\n" "Aumentare la risoluzione interna migliora gli effetti di questa " "impostazione.\n" "Aumenta leggermente il carico GPU e causa leggeri difetti grafici.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Green" msgstr "Verde" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Left" msgstr "Verde Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Right" msgstr "Verde Destro" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55 msgid "Guitar" msgstr "Chitarra" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100 msgid "Guitar Configuration" msgstr "Configurazione Chitarra" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:627 msgid "HDMI 3D" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:677 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:744 #, c-format msgid "" "Hash tap count is set to %d which is non-standard.\n" "You will need to edit the INI manually." msgstr "" "L'hash tap count è settato sul valore non standard %d.\n" "Dovrai editare il file INI manualmente." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes do not match." msgstr "Gli hash non coincidono." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes match!" msgstr "Gli hash coincidono!" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131 msgid "Header checksum failed" msgstr "Somma di controllo dell'intestazione non riuscita" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "Altezza" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:86 msgid "Hexadecimal" msgstr "Esadecimale" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Nascondi" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:454 msgid "Hide Mouse Cursor" msgstr "Nascondi il Cursore del Mouse" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:131 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Nasconde il cursore se sopra la finestra d'emulazione.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:48 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" "Valori alti possono far eseguire giochi dal framerate variabile ad un " "framerate maggiore, al prezzo di un maggior carico sulla CPU. Valori bassi " "possono far eseguire giochi dal framerate variable ad un framerate minore, " "alleggerendo il carico sulla CPU.\n" "\n" "ATTENZIONE: Modificare il valore di default (100%) causerà sicuramente " "corruzioni e glitch. Fallo a tuo rischio e pericolo.\n" "Si prega di non segnalare bug che si verificano utilizzando un clock non di " "default." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:173 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:240 msgid "Host" msgstr "Host" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:440 msgid "Host Code:" msgstr "Codice Host:" #: Source/Core/Core/NetPlayClient.cpp:123 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" "Il codice Host è troppo lungo.\n" "Controlla di avere il codice corretto." #: Source/Core/DolphinWX/GameListCtrl.cpp:1168 msgid "Host with Netplay" msgstr "Host con Netplay" #: Source/Core/Core/HotkeyManager.cpp:165 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:323 msgid "Hotkeys" msgstr "Tasti di Scelta Rapida" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Hybrid Wii Remote" msgstr "Wii Remote Ibrido" #: Source/Core/DolphinWX/GameListCtrl.cpp:454 msgid "ID" msgstr "ID" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232 msgid "IOS Version:" msgstr "Versione IOS:" #: Source/Core/Core/IOS/Network/SSL.cpp:125 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Un file richiesto per i servizi SSL (%s) non è valido. Si prega di " "consultare https://dolphin-emu.org/docs/guides/wii-network-guide/ per " "istruzioni su come impostare le connettività Wii" #: Source/Core/Core/IOS/Network/SSL.cpp:113 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Impossibile leggere un file richiesto per i servizi SSL (%s). Si prega " "di consultare https://dolphin-emu.org/docs/guides/wii-network-guide/ per " "istruzioni su come impostare le connettività Wii" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:465 msgid "IP Address:" msgstr "Indirizzo IP:" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113 msgid "IPL Settings" msgstr "Impostazioni IPL" #: Source/Core/Core/Boot/Boot.cpp:271 #, c-format msgid "IPL with unknown hash %x" msgstr "IPL con hash sconosciuto %x" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 #: Source/Core/DolphinWX/TASInputDlg.cpp:135 msgid "IR" msgstr "Puntamento IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:131 msgid "IR Sensitivity:" msgstr "Sensibilità IR:" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260 msgid "ISO Details" msgstr "Dettagli ISO" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75 msgid "ISO Directories" msgstr "Directory ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:629 msgid "Icon" msgstr "Icona" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233 msgid "Identity generation" msgstr "Generazione Identità" #: Source/Core/DolphinWX/Main.cpp:216 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" "Se autorizzato, Dolphin può raccogliere dati sulle proprie performance, " "sull'utilizzo delle feature, su configurazioni e dati del tuo hardware e " "sistema operativo installati.\n" "\n" "Non verranno raccolti dati privati. Questi dati ci aiutano a capire come " "giochi e giocatori utilizzano Dolphin per indicarci dove dobbiamo impegnarci " "maggiormente. Ci permettono anche di scovare configurazioni particolari che " "causano bug o problemi di performance e stabilità.\n" "Questa autorizzazione può essere revocata in qualunque momento dal menu " "delle impostazioni di Dolphin.\n" "\n" "Vuoi autorizzare l'invio di queste informazioni agli sviluppatori di Dolphin?" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:689 msgid "Ignore Format Changes" msgstr "Ignora Cambiamenti di Formato" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:198 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignora qualunque cambiamento al formato dell'EFB.\n" "Migliora le prestazioni in molti giochi senza effetti collaterali. Causa " "difetti grafici in un ristretto numero di titoli.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:194 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignora tutte le richieste da parte della CPU di leggere da o scrivere " "sull'EFB.\n" "Migliora le prestazioni in alcuni giochi, ma potrebbe disabilitare alcune " "funzionalità nel gameplay o alcuni effetti grafici.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:181 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Permette di allargare la finestra a schermo intero, senza visualizzarne i " "bordi.\n" "In questo modo le transizioni tra schermo intero e finestra saranno più " "rapide, ma aumenta leggermente il ritardo nell'input, rendendo i movimenti " "meno fluidi e riducendo leggermente le performance.\n" "Questa modalità è necessaria per il corretto funzionamento di Nvidia 3D " "Vision con il motore grafico Direct3D.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/MainMenuBar.cpp:236 msgid "Import BootMii NAND Backup..." msgstr "Importa Backup NAND BootMII..." #: Source/Core/DolphinWX/MemcardManager.cpp:808 msgid "Import Save" msgstr "Importa Salvataggio" #: Source/Core/DolphinWX/MainMenuBar.cpp:217 msgid "Import Wii Save..." msgstr "Importa Salvataggio Wii..." #: Source/Core/Core/HW/WiiSaveCrypted.cpp:119 msgid "Import failed" msgstr "Importazione non riuscita" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "Il file importato ha estensione .gsc\n" "ma non ha un'intestazione corretta." #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "Imported file has invalid length." msgstr "Il file importato ha dimensioni non valide." #: Source/Core/DolphinWX/MemcardManager.cpp:442 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "Il file importato ha estensione .sav\n" "ma non ha un'intestazione corretta." #: Source/Core/DolphinWX/FrameTools.cpp:1293 msgid "Importing NAND backup" msgstr "Importazione di backup NAND in corso" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334 msgid "In Game" msgstr "In Game" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Increase Convergence" msgstr "Aumenta Convergenza" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Increase Depth" msgstr "Aumenta Profondità" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Increase Emulation Speed" msgstr "Aumenta Velocità di Emulazione" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Increase IR" msgstr "Aumenta IR" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:252 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:65 msgid "Information" msgstr "Informazioni" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Input" msgstr "Input" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:452 msgid "Insert &nop" msgstr "Inserisci &nop" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Insert SD Card" msgstr "Inserisci SD Card" #: Source/Core/DolphinWX/MainMenuBar.cpp:234 msgid "Install WAD..." msgstr "Installa WAD..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1157 msgid "Install to the NAND" msgstr "Installa su NAND" #: Source/Core/DolphinWX/FrameTools.cpp:1245 msgid "Installing WAD..." msgstr "Installazione WAD..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:347 msgid "Integrity Check Error" msgstr "Errore di Controllo d'Integrità" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340 msgid "Integrity check completed" msgstr "Controllo d'integrità completato" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:339 msgid "Integrity check completed. No errors have been found." msgstr "Controllo d'integrità completato. Non sono stati trovati errori." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:344 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "Fallito il controllo d'integrità di %s. L'immagine del disco è probabilmente " "corrotta o è stata applicata una patch in modo errato." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:85 msgid "Interface" msgstr "Interfaccia" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:148 msgid "Interface Settings" msgstr "Impostazioni Interfaccia" #: Source/Core/Core/State.cpp:379 msgid "Internal LZO Error - compression failed" msgstr "Errore Interno LZO - compressione non riuscita" #: Source/Core/Core/State.cpp:515 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Errore Interno LZO - decompressione non riuscita (%d) (%li, %li) \n" "Prova a caricare di nuovo lo stato di salvataggio" #: Source/Core/Core/State.cpp:650 msgid "Internal LZO Error - lzo_init() failed" msgstr "Errore Interno LZO - lzo_init() fallito" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224 msgid "Internal Name:" msgstr "Nome Interno:" #: Source/Core/Core/HotkeyManager.cpp:253 msgid "Internal Resolution" msgstr "Risoluzione Interna" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:534 msgid "Internal Resolution:" msgstr "Risoluzione Interna:" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Interpreter (il più lento)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156 msgid "Invalid Mixed Code" msgstr "Codice Misto Invalido" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239 #, c-format msgid "Invalid address: %s" msgstr "Indirizzo non valido: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:454 msgid "Invalid bat.map or dir entry." msgstr "bat.map o voce directory non valide." #: Source/Core/Core/NetPlayClient.cpp:936 msgid "Invalid host" msgstr "Host non valido" #: Source/Core/DolphinWX/MemcardManager.cpp:554 msgid "Invalid index" msgstr "Indice non valido" #: Source/Core/Core/Movie.cpp:944 msgid "Invalid recording file" msgstr "File di registrazione non valido" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467 msgid "Invalid search parameters (no object selected)" msgstr "Parametri di ricerca non validi (nessun oggetto selezionato)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450 msgid "Invalid search string (couldn't convert to number)" msgstr "Stringa di ricerca non valida (impossibile convertire in numero)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Stringa di ricerca non valida (solo stringhe di lunghezza pari sono " "supportate)" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77 msgid "Invalid value." msgstr "Valore non valido." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247 #, c-format msgid "Invalid value: %s" msgstr "Valore non valido: %s" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70 msgid "Italian" msgstr "Italiano" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105 msgid "Italy" msgstr "Italia" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65 msgid "Iterative Input" msgstr "Input Iterativo" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (sperimentale)" #: Source/Core/DolphinWX/Debugger/JitWindow.h:33 msgid "JIT Block Viewer" msgstr "Visualizzatore Blocco JIT" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "Ricompilatore JIT (consigliato)" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117 #: Source/Core/DolphinWX/MainMenuBar.cpp:242 msgid "Japan" msgstr "Giappone" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55 msgid "Japanese" msgstr "Giapponese" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:451 msgid "Keep Window on Top" msgstr "Finestra sempre in cima" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:129 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mantiene la finestra di gioco in cima a tutte le altre.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53 msgid "Keyboard" msgstr "Tastiera" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "Tasti" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:230 msgid "Kick Player" msgstr "Kicka Giocatore" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119 #: Source/Core/DolphinWX/MainMenuBar.cpp:243 msgid "Korea" msgstr "Corea" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82 msgid "Korean" msgstr "Coreano" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53 msgid "L-Analog" msgstr "L-Analogico" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:82 msgid "Label" msgstr "Etichetta" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:138 msgid "Language:" msgstr "Lingua:" #: Source/Core/DolphinWX/MainMenuBar.cpp:117 #, c-format msgid "Last %i" msgstr "Ultimo %i" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49 msgid "Latency (ms):" msgstr "Latenza (ms):" #: Source/Core/DolphinWX/MainMenuBar.cpp:412 #: Source/Core/DolphinWX/TASInputDlg.cpp:99 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 msgid "Left" msgstr "Sinistra" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74 msgid "Left Stick" msgstr "Levetta Sinistra" #: Source/Core/DolphinWX/TASInputDlg.cpp:269 msgid "Left stick" msgstr "Levetta sinistra" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:986 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Click sinistro del mouse per rilevare l'input.\n" "Click centrale del mouse per cancellare.\n" "Click destro del mouse per altre opzioni." #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:991 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Click sinistro/destro per altre opzioni.\n" "Click centrale del mouse per cancellare." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111 msgid "Less Than" msgstr "Minore di" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" "Permetti di settare la lingua di sistema a valori per cui i giochi non erano " "stati originariamente pensati. Permette l'utilizzo di traduzioni extra per " "alcuni giochi, ma potrebbe causare problemi nella visualizzazione dei testi." #: Source/Core/DolphinWX/AboutDolphin.cpp:39 msgid "License" msgstr "Licenza" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62 msgid "Light Cmd" msgstr "Light Cmd" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:92 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch unless audio stretching is enabled." msgstr "" "Limita la velocità di emulazione alla percentuale specificata.\n" "Tieni presente che comporterà anche un aumento o una diminuzione deile " "tonalità del suono a meno che l'audio stretching sia attivo." #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1233 msgid "Load" msgstr "Carica" #: Source/Core/DolphinWX/MainMenuBar.cpp:468 msgid "Load &Bad Map File..." msgstr "(&B) Carica Mappa Invalida..." #: Source/Core/DolphinWX/MainMenuBar.cpp:465 msgid "Load &Other Map File..." msgstr "(&O) Carica Altra Mappa..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:849 msgid "Load Custom Textures" msgstr "Carica Texture Personalizzate" #: Source/Core/DolphinWX/MainMenuBar.cpp:227 msgid "Load GameCube Main Menu" msgstr "Carica Main Menu GameCube" #: Source/Core/DolphinWX/MainMenuBar.cpp:222 msgid "Load NTSC-J GameCube Main Menu from the JAP folder." msgstr "Avvia il Main Menu NTSC-J del GameCube dalla cartella JAP." #: Source/Core/DolphinWX/MainMenuBar.cpp:224 msgid "Load NTSC-U GameCube Main Menu from the USA folder." msgstr "Avvia il Main Menu NTSC-U del GameCube dalla cartella USA." #: Source/Core/DolphinWX/MainMenuBar.cpp:226 msgid "Load PAL GameCube Main Menu from the EUR folder." msgstr "Avvia il Main Menu PAL del GameCube dalla cartella EUR." #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Load State" msgstr "Carica Stato di Gioco" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Last 1" msgstr "Carica Stato di Gioco in Posizione 1" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Load State Last 10" msgstr "Carica Stato di Gioco in Posizione 10" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Last 2" msgstr "Carica Stato di Gioco in Posizione 2" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Last 3" msgstr "Carica Stato di Gioco in Posizione 3" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Last 4" msgstr "Carica Stato di Gioco in Posizione 4" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Last 5" msgstr "Carica Stato di Gioco in Posizione 5" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Last 6" msgstr "Carica Stato di Gioco in Posizione 6" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Last 7" msgstr "Carica Stato di Gioco in Posizione 7" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Last 8" msgstr "Carica Stato di Gioco in Posizione 8" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load State Last 9" msgstr "Carica Stato di Gioco in Posizione 9" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Load State Slot 1" msgstr "Carica Stato di Gioco da Slot 1" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Load State Slot 10" msgstr "Carica Stato di Gioco da Slot 10" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Load State Slot 2" msgstr "Carica Stato di Gioco da Slot 2" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Load State Slot 3" msgstr "Carica Stato di Gioco da Slot 3" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Slot 4" msgstr "Carica Stato di Gioco da Slot 4" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Slot 5" msgstr "Carica Stato di Gioco da Slot 5" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Slot 6" msgstr "Carica Stato di Gioco da Slot 6" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Slot 7" msgstr "Carica Stato di Gioco da Slot 7" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Slot 8" msgstr "Carica Stato di Gioco da Slot 8" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Slot 9" msgstr "Carica Stato di Gioco da Slot 9" #: Source/Core/DolphinWX/MainMenuBar.cpp:95 msgid "Load State from Selected Slot" msgstr "Carica Stato dallo Slot Selezionato" #: Source/Core/DolphinWX/MainMenuBar.cpp:94 msgid "Load State..." msgstr "Carica Stato di Gioco..." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:262 msgid "Load Wii Save" msgstr "Carica Salvataggio Wii" #: Source/Core/DolphinWX/MainMenuBar.cpp:623 msgid "Load Wii System Menu" msgstr "Carica Menu di Sistema Wii" #: Source/Core/DolphinWX/MainMenuBar.cpp:617 #, c-format msgid "Load Wii System Menu %s" msgstr "Carica Menu di Sistema Wii %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:228 msgid "Load a GameCube Main Menu located under Dolphin's GC folder." msgstr "" "Avvia un Main Menu del GameCube posizionato nella cartella GC di Dolphin." #: Source/Core/DolphinWX/MainMenuBar.cpp:466 msgid "" "Load any .map file containing the function names and addresses for this game." msgstr "" "Carica un qualunque file .map contenente i nomi dei metodi e gli indirizzi " "per questo gioco" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278 msgid "Load bad map file" msgstr "Carica mappa invalida" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:248 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Carica le texture da User/Load/Textures//.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Load from selected slot" msgstr "Carica dallo slot selezionato" #: Source/Core/Core/HotkeyManager.cpp:260 msgid "Load last state" msgstr "Carica ultimo stato di gioco" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262 msgid "Load map file" msgstr "Carica mappa" #: Source/Core/Core/HotkeyManager.cpp:257 msgid "Load state" msgstr "Carica stato di gioco" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "Caricate %d funzioni valide, ignorate %d funzioni non valide." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:775 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:781 msgid "Localhost" msgstr "Localhost" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:55 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202 #: Source/Core/DolphinWX/LogWindow.h:30 msgid "Log" msgstr "Log" #: Source/Core/DolphinWX/LogConfigWindow.cpp:24 msgid "Log Configuration" msgstr "Configurazione Log" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:442 msgid "Log Render Time to File" msgstr "Scrivi log del tempo di rendering su file" #: Source/Core/DolphinWX/LogConfigWindow.cpp:77 msgid "Log Types" msgstr "Tipi di Log" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:222 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Salva il log del numero di frame renderizzati ogni secondo in User/Logs/" "render_time.txt. Usa questa funzione per misurare le performance di " "Dolphin.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/LogConfigWindow.cpp:72 msgid "Logger Outputs" msgstr "Destinazione Logger" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131 #: Source/Core/DolphinWX/Frame.cpp:379 msgid "Logging" msgstr "Registrazione Eventi" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19 msgid "MD5 Checksum" msgstr "Checksum MD5" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247 msgid "MD5 Checksum:" msgstr "Checksum MD5:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134 msgid "MD5 check..." msgstr "Controllo MD5..." #: Source/Core/DolphinWX/MemcardManager.cpp:524 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "MadCatz Gameshark files(*.gcs)" msgstr "File Gameshark MadCatz(*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:369 msgid "Main Stick" msgstr "Levetta Principale" #: Source/Core/DolphinWX/MainMenuBar.cpp:490 msgid "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." msgstr "" "Crea un nuovo file .dsy che permette il riconoscimento di più funzioni " "combinando insieme due file preesistenti. Il primo file in input ha priorità " "maggiore." #: Source/Core/DolphinWX/GameListCtrl.cpp:452 #: Source/Core/DolphinWX/MainMenuBar.cpp:306 msgid "Maker" msgstr "Produttore" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227 msgid "Maker ID:" msgstr "ID Produttore:" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273 msgid "Maker:" msgstr "Produttore:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:212 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Rende gli oggetti distanti più visibili rimuovendo la nebbia, aumentando " "così la quantità di dettagli disponibili.\n" "Disabilitarla tuttavia corromperà i giochi che si basano su una corretta " "emulazione della nebbia.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:466 msgid "Match Found" msgstr "Trovata Corrispondenza" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59 msgid "Matrix Cmd" msgstr "Matrix Cmd" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:115 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:122 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87 msgid "May cause slow down in Wii Menu and some games." msgstr "" "Potrebbe causare rallentamenti all'interno del Menu Wii e in alcuni giochi." #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86 #: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28 msgid "Memory" msgstr "Memoria" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37 #: Source/Core/DolphinWX/MemcardManager.cpp:207 msgid "Memory Card" msgstr "Memory Card" #: Source/Core/DolphinWX/MemcardManager.cpp:83 msgid "Memory Card Manager" msgstr "Memory Card Manager" #: Source/Core/Core/ConfigManager.cpp:1030 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Il Nome file della Memory Card nell'Ingresso %c non è corretto\n" "Regionalità non specificata\n" "\n" "Il percorso dell'Ingresso %c è stato cambiato in\n" "%s\n" "Si desidera copiare il precedente file in questa nuova locazione?\n" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:372 msgid "Memory Not Ready" msgstr "Memoria Non Pronta" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207 msgid "Memory breakpoint options" msgstr "Opzioni punti di interruzione" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "Memory card already has a save for this title." msgstr "C'è già un salvataggio per questo titolo nella memory card." #: Source/Core/DolphinWX/MemcardManager.cpp:281 msgid "Memory card already opened" msgstr "La memory card è già aperta" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "Memory card file size does not match the header size" msgstr "" "La dimensione della Memory Card non coincide con la dimensione " "dell'intestazione" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "MemoryCard: ClearBlock chiamato su indirizzo non valido (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Read chiamata su indirizzo d'origine non valido (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "" "MemoryCard: Write chiamata su indirizzo di destinazione non valido (0x%x)" #: Source/Core/DolphinWX/FrameTools.cpp:1279 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Applicare una nuova NAND su quella attualmente in uso sovrascriverà i canali " "e i salvataggi esistenti. Questo processo è irreversibile, quindi si " "consiglia di mantenere un backup di entrambe le NAND. Sei sicuro di voler " "continuare?" #: Source/Core/Core/HW/GCPadEmu.cpp:76 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39 msgid "Microphone" msgstr "Microfono" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:112 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:119 msgid "Min" msgstr "Min" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:911 msgid "Misc" msgstr "Varie" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:143 msgid "Misc Settings" msgstr "Impostazioni Varie" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "Mezza Incl." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:231 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifica le texture perché mostrino il formato in cui sono codificate. " "Richiede un reset dell'emulazione nella maggior parte dei casi.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:324 msgid "Monoscopic Shadows" msgstr "Ombre Monoscopiche" #: Source/Core/DolphinWX/LogWindow.cpp:68 msgid "Monospaced font" msgstr "Carattere a spaziatura fissa" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102 msgid "Motion Controls and IR" msgstr "Controlli di Movimento e IR" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Motor" msgstr "Motore" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" "Muovi il puntatore sopra un opzione per visualizzarne una descrizione " "dettagliata." #: Source/Core/Core/HotkeyManager.cpp:247 msgid "Movie" msgstr "Filmato" #: Source/Core/DolphinWX/MainMenuBar.cpp:494 msgid "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy, .csv, or ." "mega file." msgstr "" "Devi prima generare i simboli! Permette il riconoscimento dei nomi di " "qualunque libreria standard di funzioni usata in diversi giochi caricandoli " "da un file .dsy, .csv, o .mega" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "NOTA: La dimensione dello stream non coincide con la dimensione dei dati\n" #: Source/Core/DolphinWX/MainMenuBar.cpp:221 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinWX/MainMenuBar.cpp:223 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270 #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Name:" msgstr "Nome:" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 msgid "Name: " msgstr "Nome: " #: Source/Core/DolphinWX/VideoConfigDiag.cpp:514 msgid "Native (640x528)" msgstr "Nativo (640x528)" #: Source/Core/DolphinWX/MemcardManager.cpp:523 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "File GCI nativi(*.gci)" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109 msgid "Netherlands" msgstr "Olanda" #: Source/Core/Core/NetPlayClient.cpp:1091 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" "Il NetPlay è stato desincronizzato. Non è possibile ripristinare la " "situazione." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40 msgid "New Scan" msgstr "Nuova Ricerca" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54 msgid "New Texture" msgstr "Nuova Texture" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233 msgid "New identity generated." msgstr "Generata Nuova Identità" #: Source/Core/DolphinWX/MemcardManager.cpp:181 #: Source/Core/DolphinWX/MemcardManager.cpp:818 msgid "Next Page" msgstr "Pagina Successiva" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47 msgid "Next Scan" msgstr "Ricerca Successiva" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:128 msgid "Nickname:" msgstr "Nickname:" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:475 msgid "No Match" msgstr "Nessuna Corrispondenza" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:417 msgid "No Value Given" msgstr "Nessun Valore Inserito" #: Source/Core/Core/ConfigManager.h:36 msgid "No audio output" msgstr "Nessun output audio" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793 msgid "No description available" msgstr "Non è disponibile una descrizione" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882 msgid "No file loaded" msgstr "Nessun file caricato" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "No free directory index entries." msgstr "Nessuna voce di directory libera" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "No game is running." msgstr "Nessun gioco è in esecuzione." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918 msgid "No recorded file" msgstr "Nessun file registrato" #: Source/Core/Core/State.cpp:744 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Non è stato possibile trovare il file undo.dtm, l'annullamento del " "caricamento dello stato verrà interrotto per evitare la desincronizzazione " "del filmato." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1284 msgid "None" msgstr "Nessuno" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108 msgid "Not Equal" msgstr "Diverso" #: Source/Core/DolphinWX/GameListCtrl.cpp:1026 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331 msgid "Not Set" msgstr "Non Impostato" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:395 msgid "Not Valid Hex" msgstr "Esadecimale Non Valido" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:362 msgid "Not all players have the game. Do you really want to start?" msgstr "Non tutti i giocatori hanno il gioco. Vuoi davvero continuare?" #: Source/Core/DolphinWX/Main.cpp:473 msgid "Not connected" msgstr "Non collegato" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313 msgid "Not implemented" msgstr "Non implementato" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes: " msgstr "Note: " #: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86 #: Source/Core/DolphinWX/FrameAui.cpp:510 #: Source/Core/DolphinWX/FrameAui.cpp:554 #: Source/Core/DolphinWX/FrameAui.cpp:561 #: Source/Core/DolphinWX/LogConfigWindow.cpp:41 msgid "Notice" msgstr "Avviso/i" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182 msgid "NumExec" msgstr "NumeroEsecuzioni" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189 msgid "Number of Codes: " msgstr "Numero di Codici:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86 msgid "Nunchuk Configuration" msgstr "Configurazione Nunchuk" #: Source/Core/DolphinWX/TASInputDlg.cpp:189 msgid "Nunchuk orientation" msgstr "Orientamento Nunchuk" #: Source/Core/DolphinWX/TASInputDlg.cpp:183 msgid "Nunchuk stick" msgstr "Levetta Nunchuk" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:627 msgid "Nvidia 3D Vision" msgstr "Nvidia 3D Vision" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601 #, c-format msgid "Object %zu" msgstr "Oggetto %zu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "Object Range" msgstr "Intervallo Oggetto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:626 msgid "Off" msgstr "Off" #: Source/Core/DolphinWX/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:90 msgid "On-Screen Display Messages" msgstr "Mostra Messaggi su Schermo" #: Source/Core/DolphinWX/MainMenuBar.cpp:518 msgid "Online &Documentation" msgstr "&Documentazione Online" #: Source/Core/DolphinWX/MemcardManager.cpp:426 #, c-format msgid "Only %d blocks available" msgstr "Solo %d blocchi disponibili" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Esporta soltanto i simboli con prefisso:\n" "(Vuoto per tutti i simboli)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:545 msgid "Op?" msgstr "Op?" #: Source/Core/Core/HotkeyManager.cpp:24 #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open" msgstr "Apri" #: Source/Core/DolphinWX/GameListCtrl.cpp:1131 msgid "Open &containing folder" msgstr "Apri &percorso file" #: Source/Core/DolphinWX/GameListCtrl.cpp:1117 msgid "Open Wii &save folder" msgstr "Apri cartella dei &salvataggi" #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open file..." msgstr "Apri file..." #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: impossibile creare il contesto per il dispositivo %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: impossibile trovare la periferica audio" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: impossibile aprire il dispositivo %s" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:239 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Apre il file di configurazione (in sola lettura) predefinito per questo " "gioco in un editor di testo separato." #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70 msgid "Options" msgstr "Opzioni" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Orange" msgstr "Arancione" #: Source/Core/DolphinWX/MemcardManager.cpp:461 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memory card\n" msgstr "" "L'ordine dei file nella cartella non corrisponde all'ordine dei blocchi.\n" "Clicca con il tasto destro ed esporta tutti i salvataggi,\n" "poi importali in una nuova memory card.\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:141 msgid "Orientation" msgstr "Orientamento" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:481 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:797 msgid "Other" msgstr "Altro" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125 msgid "Other State Management" msgstr "Gestione Altri Stati di Gioco" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136 msgid "Other game" msgstr "Altro gioco" #: Source/Core/Core/HotkeyManager.cpp:261 msgid "Other state hotkeys" msgstr "Altri tasti rapidi" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Output" msgstr "Output" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:89 msgid "Overlay Information" msgstr "Informazioni in sovraimpressione" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64 msgid "Override Language on NTSC Games" msgstr "Ignora Lingua su Giochi NTSC" #: Source/Core/DolphinWX/MainMenuBar.cpp:142 msgid "P&lay Input Recording..." msgstr "&Riproduci Registrazione Input..." #: Source/Core/DolphinWX/MainMenuBar.cpp:225 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174 msgid "PPC Size" msgstr "Dimensione PPC" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:450 msgid "PPC vs x86" msgstr "PPC vs x86" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39 msgid "Pads" msgstr "Pad" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139 msgid "Parsing Error" msgstr "Analisi dell'Errore" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:162 #, c-format msgid "Partition %zu" msgstr "Partizione %zu" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252 msgid "Passthrough a Bluetooth adapter" msgstr "Usa Adattatore Bluetooth Ponte" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:246 msgid "Patches" msgstr "Patch" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:89 msgid "Paths" msgstr "Percorsi" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:229 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76 msgid "Pause After" msgstr "Pausa Dopo" #: Source/Core/DolphinWX/MainMenuBar.cpp:148 msgid "Pause at End of Movie" msgstr "Pausa al termine del filmato" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:95 msgid "Pause on Focus Lost" msgstr "Pausa in secondo piano" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:131 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" "Mette l'emulatore in pausa quando la finestra di emulazione non è più la " "finestra principale." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:593 msgid "Per-Pixel Lighting" msgstr "Illuminazione Per-Pixel" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:336 msgid "Perfect" msgstr "Perfetto" #: Source/Core/DolphinWX/MainMenuBar.cpp:246 msgid "Perform Online System Update" msgstr "Avviare Aggiornamento di Sistema Online" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41 msgid "" "Perform a full index of the game's RAM at the current Data Size. Required " "before any Searching can be performed." msgstr "" "Esegue un'indicizzazione completa della RAM del gioco all'attuale Data " "Size.\n" "Richiesto prima di poter eseguire qualunque Ricerca." #: Source/Core/DolphinWX/FrameAui.cpp:539 #, c-format msgid "Perspective %d" msgstr "Prospettiva %d" #: Source/Core/DolphinWX/MainMenuBar.cpp:436 msgid "Perspectives" msgstr "Prospettive" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124 msgid "Pixel Shader" msgstr "Pixel Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126 msgid "Pixel Shader Constants" msgstr "Costanti Pixel Shader" #: Source/Core/DolphinWX/MainMenuBar.cpp:300 msgid "Platform" msgstr "Piattaforma" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150 #: Source/Core/DolphinWX/MainToolBar.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:234 msgid "Play" msgstr "Gioca" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Play Recording" msgstr "Riproduci Registrazione" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335 msgid "Playable" msgstr "Giocabile" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Playback Options" msgstr "Opzioni di Riproduzione" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:192 msgid "Players" msgstr "Giocatori" #: Source/Core/DolphinWX/FrameTools.cpp:856 msgid "Please confirm..." msgstr "Per favore confermare..." #: Source/Core/DolphinWX/FrameAui.cpp:510 msgid "Please create a perspective before saving" msgstr "Si prega di creare un prospettiva prima di salvare" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161 #, c-format msgid "Port %i" msgstr "Porta %i" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:186 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:226 msgid "Port:" msgstr "Porta:" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22 msgid "Post Processing Shader Configuration" msgstr "Configura Shader di Post Processing" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:576 msgid "Post-Processing Effect:" msgstr "Effetto di Post-Processing:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:852 msgid "Prefetch Custom Textures" msgstr "Precarica Texture Personalizzate" #: Source/Core/Core/Movie.cpp:1181 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1308 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1282 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1329 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Preparando l'aggiornamento...\n" "Potrebbe volerci un po'." #: Source/Core/Core/HotkeyManager.cpp:64 msgid "Press Sync Button" msgstr "Premi il Pulsante Sync" #: Source/Core/DolphinWX/MemcardManager.cpp:180 msgid "Prev Page" msgstr "Pag. Precedente" #: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89 #, c-format msgid "Preview: %s" msgstr "Anteprima: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:817 msgid "Previous Page" msgstr "Pagina Precedente" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1230 msgid "Profile" msgstr "Profilo" #: Source/Core/Core/HotkeyManager.cpp:249 msgid "Program Counter" msgstr "Program Counter" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56 msgid "Properties" msgstr "Proprietà" #: Source/Core/DolphinWX/MainMenuBar.cpp:374 msgid "Provide safer execution by not linking the JIT blocks." msgstr "Permette un'esecuzione più sicura non linkando i blocchi JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:354 msgid "Purge Game List Cache" msgstr "Pulisci Cache Lista Giochi" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Posiziona le rom del Main Menu in User/GC/{region}." #: Source/Core/Common/MsgHandler.cpp:66 msgid "Question" msgstr "Conferma" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:134 msgid "Quit" msgstr "Esci" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:274 msgid "Quit Netplay" msgstr "Ferma Netplay" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55 msgid "R-Analog" msgstr "R-Analogico" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "Radius" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801 msgid "Range" msgstr "Intensità" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:453 msgid "Re&place Instruction" msgstr "(p) Sostituisci Istruzione" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:53 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186 msgid "Read and write" msgstr "Lettura e Scrittura" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:127 msgid "" "Read game names from an internal database instead of reading names from the " "games themselves, except for games that aren't in the database. The names in " "the database are often more consistently formatted, especially for Wii games." msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193 msgid "Read only" msgstr "Sola lettura" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Read-only mode" msgstr "Modalità in Sola-lettura" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:766 msgid "Real" msgstr "Reale" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363 msgid "Real Balance Board" msgstr "Balance Board Reale" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Real Wii Remote" msgstr "Wii Remote Reale" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "Centra" #: Source/Core/DolphinWX/MainMenuBar.cpp:451 msgid "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." msgstr "" "Riconosce le funzioni standard da Sys\\totaldb.dsy e utilizza dei generici " "zz_ per rinominare le altre funzioni." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812 msgid "Record" msgstr "Registra" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272 msgid "Record inputs" msgstr "Registra input" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173 msgid "Recording Info" msgstr "Info di Registrazione" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "Opzioni di Registrazione" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Red" msgstr "Rosso" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Red Left" msgstr "Rosso Sinistro" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Red Right" msgstr "Rosso Destro" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:156 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "Riduce l'aliasing causato dalla rasterizzazione della grafica 3D.\n" "Ammorbidisce i bordi pixelosi degli oggetti.\n" "Aumenta il carico GPU e a volte causa difetti grafici. SSAA richiede molte " "più risorse di MSAA, ma garantisce geometrie di anti-aliasing di miglior " "qualità, e viene applicato anche alle luci, agli effetti di shader e alle " "texture.\n" "\n" "Nel dubbio, seleziona Nessuno." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1191 #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh" msgstr "Aggiorna" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Refresh List" msgstr "Aggiorna Elenco" #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh game list" msgstr "Aggiorna l'elenco dei giochi" #: Source/Core/DolphinWX/MainMenuBar.cpp:312 msgid "Region" msgstr "Regione" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102 #: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17 msgid "Registers" msgstr "Registri" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "Input Relativo" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:396 #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 msgid "Remove" msgstr "Rimuovi" #: Source/Core/DolphinWX/MainMenuBar.cpp:445 msgid "Remove names from all functions and variables." msgstr "Rimuove i nomi da tutte le funzioni e le variabili" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:360 msgid "Rename symbol:" msgstr "Rinomina simbolo:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:210 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Renderizza la scena in wireframe.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:458 msgid "Render to Main Window" msgstr "Renderizza nella Finestra Principale" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "Rendering" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:330 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Report: GCIFolder Scrittura su blocco non allocato 0x%x" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1210 msgid "Reset" msgstr "Resetta" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:124 msgid "Reset Traversal Settings" msgstr "Reset Impostazioni Traversal" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566 msgid "Reset Wii Remote pairings" msgstr "Resetta Wii Remote abbinati" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288 msgid "Reset all saved Wii Remote pairings" msgstr "Resetta tutti gli abbinamenti salvati con i Wii Remote" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:259 msgid "Restart Required" msgstr "Riavvio Necessario" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Results" msgstr "Risultati" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:807 msgid "Retry" msgstr "Riprova" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228 msgid "Revision:" msgstr "Revisione:" #: Source/Core/DolphinWX/AboutDolphin.cpp:32 #, c-format msgid "Revision: %s" msgstr "Revisione: %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:413 #: Source/Core/DolphinWX/TASInputDlg.cpp:95 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Right" msgstr "Destra" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76 msgid "Right Stick" msgstr "Levetta Destra" #: Source/Core/DolphinWX/TASInputDlg.cpp:270 msgid "Right stick" msgstr "Levetta destra" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:204 msgid "Room ID:" msgstr "ID Stanza:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Arrotonda i vertici 2D al pixel più vicino. Corregge difetti grafici su " "alcuni giochi a maggiori risoluzioni interne. Questa opzione non ha effetto " "quando viene utilizzata la risoluzione interna nativa.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22 msgid "Rumble" msgstr "Vibrazione" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187 msgid "Run" msgstr "Avvia" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:448 msgid "Run &To Here" msgstr "(T) Esegui Fino al Cursore" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111 msgid "Russia" msgstr "Russia" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97 msgid "SD Card Path:" msgstr "Percorso SD Card:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:137 msgid "SD card" msgstr "SD card" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinWX/TASInputDlg.cpp:399 msgid "START" msgstr "START" #: Source/Core/DolphinWX/MainMenuBar.cpp:130 msgid "Sa&ve State" msgstr "Sal&va Stato di Gioco" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:726 msgid "Safe" msgstr "Sicura" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1235 msgid "Save" msgstr "Salva" #: Source/Core/DolphinWX/MainMenuBar.cpp:475 msgid "Save Code" msgstr "Salva Codice" #: Source/Core/DolphinWX/MemcardManager.cpp:529 msgid "Save GCI as..." msgstr "Salva GCI come.." #: Source/Core/Core/HotkeyManager.cpp:149 #: Source/Core/DolphinWX/MainMenuBar.cpp:102 msgid "Save Oldest State" msgstr "Salva sul più vecchio Stato di Gioco" #: Source/Core/DolphinWX/MainMenuBar.cpp:417 msgid "Save Perspectives" msgstr "Salva Prospettive" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State" msgstr "Salva Stato di Gioco" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Save State Slot 1" msgstr "Salva Stato di Gioco nello Slot 1" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Save State Slot 10" msgstr "Salva Stato di Gioco nello Slot 10" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Save State Slot 2" msgstr "Salva Stato di Gioco nello Slot 2" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Save State Slot 3" msgstr "Salva Stato di Gioco nello Slot 3" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Save State Slot 4" msgstr "Salva Stato di Gioco nello Slot 4" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Save State Slot 5" msgstr "Salva Stato di Gioco nello Slot 5" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Save State Slot 6" msgstr "Salva Stato di Gioco nello Slot 6" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Save State Slot 7" msgstr "Salva Stato di Gioco nello Slot 7" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Save State Slot 8" msgstr "Salva Stato di Gioco nello Slot 8" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Save State Slot 9" msgstr "Salva Stato di Gioco nello Slot 9" #: Source/Core/DolphinWX/MainMenuBar.cpp:101 msgid "Save State to Selected Slot" msgstr "Salva Stato nello Slot Selezionato" #: Source/Core/DolphinWX/MainMenuBar.cpp:100 msgid "Save State..." msgstr "Salva Stato di Gioco..." #: Source/Core/DolphinWX/MainMenuBar.cpp:470 msgid "Save Symbol Map &As..." msgstr "Salva Mappa dei Simboli &Come..." #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124 msgid "Save and Load State" msgstr "Salva e Carica Stato di Gioco" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359 msgid "Save as..." msgstr "Salva come..." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431 msgid "Save combined output file as" msgstr "Salva file combinato in output come" #: Source/Core/DolphinWX/GameListCtrl.cpp:1496 msgid "Save compressed GCM/ISO" msgstr "Salva GCM/ISO compressa" #: Source/Core/DolphinWX/MainMenuBar.cpp:418 msgid "Save currently-toggled perspectives" msgstr "Salva la prospettiva attualmente attiva" #: Source/Core/DolphinWX/GameListCtrl.cpp:1487 msgid "Save decompressed GCM/ISO" msgstr "Salva GCM/ISO decompressa" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297 msgid "Save map file as" msgstr "Salva file mappa come" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358 msgid "Save signature as" msgstr "Salva signature come" #: Source/Core/Core/HotkeyManager.cpp:258 msgid "Save state" msgstr "Salva stato di gioco" #: Source/Core/DolphinWX/MainMenuBar.cpp:476 msgid "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." msgstr "" "Salva l'intero codice disassemblato. Potrebbero volerci diversi secondi e " "occorrono tra i 50 e i 100 MB di spazio libero sull'hard disk. Salverà " "soltanto codice presente nei primi 4 MB di memoria, quindi se stai " "debuggando un gioco che carica in memoria dei file .rel con del codice " "potresti aver bisogno di aumentare questo valore a 8 MB tramite SymbolDB::" "SaveMap()" #: Source/Core/DolphinWX/MainMenuBar.cpp:471 msgid "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." msgstr "" "Salva in un file .map i nomi delle funzioni e degli indirizzi per questo " "gioco. Se vuoi aprire il file .map in IDA pro, utilizza lo script .idc" #: Source/Core/DolphinWX/MainMenuBar.cpp:461 msgid "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." msgstr "" "Salva in un file .map rinominato in base al title ID i nomi delle funzioni " "per ogni indirizzo nella cartella dei tuoi user setting map." #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Save to selected slot" msgstr "Salva nello slot selezionato" #: Source/Core/DolphinWX/MainMenuBar.cpp:423 msgid "Saved Perspectives" msgstr "Prospettive Salvate" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Gli abbinamenti salvati con i Wii Remote possono essere resettati soltanto " "durante l'esecuzione di un gioco Wii." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:86 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "Salvato su /Wii/sd.raw (le dimensioni standard sono 128mb)" #: Source/Core/Core/Movie.cpp:1010 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Il salvataggio del filmato %s è corrotto, arresto registrazione..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:590 msgid "Scaled EFB Copy" msgstr "Copia EFB in scala" #: Source/Core/DolphinWX/GameListCtrl.cpp:745 msgid "Scanning..." msgstr "Ricerca..." #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "ScrShot" msgstr "Screenshot" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "Cattura schermo fallita: Impossibile aprire il file \"%s\" (errore %d)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Search" msgstr "Cerca" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117 msgid "Search (clear to use previous value)" msgstr "Cerca (cancella per utilizzare il termine precedente)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113 msgid "Search Address" msgstr "Cerca Indirizzo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263 msgid "Search Current Object" msgstr "Cerca Oggetto Corrente" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 msgid "Search Subfolders" msgstr "Cerca nelle Sottocartelle" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226 msgid "Search for Hex Value:" msgstr "Cerca Valore Esadecimale:" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753 #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23 msgid "Select" msgstr "Seleziona" #: Source/Core/DolphinWX/MainMenuBar.cpp:355 msgid "Select Columns" msgstr "Seleziona Colonne" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Select Game" msgstr "Seleziona Gioco" #: Source/Core/DolphinWX/MainMenuBar.cpp:569 #, c-format msgid "Select Slot %u - %s" msgstr "Seleziona slot %u - %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:131 msgid "Select State Slot" msgstr "Seleziona Slot di Stato" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Select State Slot 1" msgstr "Seleziona Slot di Stato 1" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Select State Slot 10" msgstr "Seleziona Slot di Stato 10" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Select State Slot 2" msgstr "Seleziona Slot di Stato 2" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Select State Slot 3" msgstr "Seleziona Slot di Stato 3" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Select State Slot 4" msgstr "Seleziona Slot di Stato 4" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Select State Slot 5" msgstr "Seleziona Slot di Stato 5" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Select State Slot 6" msgstr "Seleziona Slot di Stato 6" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Select State Slot 7" msgstr "Seleziona Slot di Stato 7" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Select State Slot 8" msgstr "Seleziona Slot di Stato 8" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Select State Slot 9" msgstr "Seleziona Slot di Stato 9" #: Source/Core/DolphinWX/FrameTools.cpp:492 #: Source/Core/DolphinWX/FrameTools.cpp:981 msgid "Select The Recording File" msgstr "Seleziona la Registrazione" #: Source/Core/DolphinWX/FrameTools.cpp:1286 msgid "Select a BootMii NAND backup to import" msgstr "Scegli un backup BootMII NAND da importare" #: Source/Core/DolphinWX/FrameTools.cpp:1235 msgid "Select a Wii WAD file to install" msgstr "Seleziona un file WAD Wii da installare" #: Source/Core/DolphinWX/MemcardManager.cpp:518 msgid "Select a save file to import" msgstr "Seleziona un file di salvataggio da importare" #: Source/Core/DolphinWX/FrameAui.cpp:328 msgid "Select floating windows" msgstr "Seleziona finestre libere/mobili" #: Source/Core/Core/HotkeyManager.cpp:259 msgid "Select state" msgstr "Seleziona stato di gioco" #: Source/Core/DolphinWX/FrameTools.cpp:346 msgid "Select the file to load" msgstr "Seleziona il file da caricare" #: Source/Core/DolphinWX/FrameTools.cpp:1196 msgid "Select the save file" msgstr "Seleziona il file di salvataggio" #: Source/Core/DolphinWX/FrameTools.cpp:1454 msgid "Select the state to load" msgstr "Seleziona lo stato di gioco da caricare" #: Source/Core/DolphinWX/FrameTools.cpp:1466 msgid "Select the state to save" msgstr "Seleziona lo stato di gioco da salvare" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:140 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Seleziona il rapporto d'aspetto da utilizzare in fase di rendering:\n" "Auto: utilizza il rapporto d'aspetto nativo\n" "Forza 16:9: Simula una TV analogica con un rapporto d'aspetto widescreen.\n" "Forza 4:3: Simula una standard TV analogica con rapporto d'aspetto di 4:3.\n" "Adatta a Finestra: Allarga l'immagine perché si adatti alle dimensioni della " "finestra.\n" "\n" "Nel dubbio, seleziona Auto." #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:254 #: Source/Core/InputCommon/InputConfig.cpp:63 msgid "Selected controller profile does not exist" msgstr "Il profilo controller selezionato non esiste" #: Source/Core/DolphinWX/LogWindow.cpp:69 msgid "Selected font" msgstr "Font selezionato" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Seleziona l'adattatore hardware da utilizzare.\n" "\n" "Nel dubbio, usa il primo." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "Seleziona la risoluzione da utilizzare in modalità a schermo intero.\n" "Dovrebbe essere sempre maggiore o uguale alla risoluzione interna. L'impatto " "sulle prestazioni è trascurabile.\n" "\n" "Nel dubbio, seleziona Auto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:278 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when your monitor supports 3D display resolutions.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleziona quale API grafica usare internamente.\n" "Il renderer software è estremamente lento, ed è utilizzato solo a scopo di " "debug, quindi a meno che tu non abbia un buon motivo per sceglierlo, " "seleziona OpenGL.\n" "\n" "Nel dubbio, usa OpenGL." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:105 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Seleziona quale API grafica usare internamente.\n" "Il renderer software è estremamente lento, e viene utilizzato solo a scopo " "di debug, quindi faresti meglio a selezionare Direct3D o OpenGL. I giochi e " "le GPU si comporteranno in modo diverso a seconda del motore utilizzato, " "quindi per una migliore esperienza si consiglia di provare entrambi e " "scegliere quello che si adatta maggiormente ai tuoi bisogni.\n" "\n" "Nel dubbio, seleziona OpenGL." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:172 msgid "Send" msgstr "Invia" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126 msgid "Sensor Bar Position:" msgstr "Posizione della Sensor Bar: " #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" "Porta Seriale 1 - Questa porta viene utilizzata da dispositivi come " "l'adattatore di rete." #: Source/Core/Core/NetPlayClient.cpp:933 msgid "Server rejected traversal attempt" msgstr "" "Il server ha rifiutato il tentativo di connessione in modalità traversal" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:58 #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set PC" msgstr "Imposta PC" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120 msgid "Set Value" msgstr "Imposta Valore" #: Source/Core/DolphinWX/GameListCtrl.cpp:1134 msgid "Set as &default ISO" msgstr "Imposta come ISO &predefinita" #: Source/Core/DolphinWX/MemcardManager.cpp:820 #, c-format msgid "Set as default Memory Card %c" msgstr "Imposta %c come Memory Card predefinita" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:446 msgid "Set symbol &end address" msgstr "Imposta indirizzo di t&ermine del simbolo" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:445 msgid "Set symbol &size" msgstr "Imposta dimensione del &simbolo" #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set the current instruction" msgstr "Imposta l'istruzione corrente" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62 msgid "Sets the GameCube system language." msgstr "Imposta la lingua di sistema del GameCube" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:82 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Imposta la modalità di visualizzazione del Wii a 60Hz (480i) invece di 50Hz " "(576i) per i giochi PAL.\n" "Potrebbe non funzionare su tutti i giochi." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85 msgid "Sets the Wii system language." msgstr "Imposta la lingua di sistema del Wii" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Imposta la latenza (in ms). Valori maggiori possono correggere un audio " "gracchiante. Solo per alcuni backend." #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:268 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Impossibile creare il file setting.txt" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 msgid "Shake" msgstr "Scuoti" #: Source/Core/DolphinWX/TASInputDlg.cpp:278 #: Source/Core/DolphinWX/TASInputDlg.cpp:374 msgid "Shoulder Buttons" msgstr "Tasti Dorsali" #: Source/Core/DolphinWX/MainMenuBar.cpp:325 msgid "Show &Log" msgstr "Mostra Finestra di &Log" #: Source/Core/DolphinWX/MainMenuBar.cpp:322 msgid "Show &Status Bar" msgstr "Mostra &Status Bar" #: Source/Core/DolphinWX/MainMenuBar.cpp:320 msgid "Show &Toolbar" msgstr "Mostra Barra degli St&rumenti" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:92 msgid "Show Active Title in Window Title" msgstr "Mostra Gioco Corrente nella Barra del Titolo" #: Source/Core/DolphinWX/MainMenuBar.cpp:276 msgid "Show Australia" msgstr "Mostra Australia" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:237 msgid "Show Defaults" msgstr "Mostra Predefiniti" #: Source/Core/DolphinWX/MainMenuBar.cpp:351 msgid "Show Drives" msgstr "Mostra Unità a Disco" #: Source/Core/DolphinWX/MainMenuBar.cpp:265 msgid "Show ELF/DOL" msgstr "Mostra ELF/DOL" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:437 msgid "Show FPS" msgstr "Mostra FPS" #: Source/Core/DolphinWX/MainMenuBar.cpp:152 msgid "Show Frame Counter" msgstr "Mostra Contatore Frame" #: Source/Core/DolphinWX/MainMenuBar.cpp:278 msgid "Show France" msgstr "Mostra Francia" #: Source/Core/DolphinWX/MainMenuBar.cpp:261 msgid "Show GameCube" msgstr "Mostra GameCube" #: Source/Core/DolphinWX/MainMenuBar.cpp:280 msgid "Show Germany" msgstr "Mostra Germania" #: Source/Core/DolphinWX/MainMenuBar.cpp:155 msgid "Show Input Display" msgstr "Mostra Tasti di Input" #: Source/Core/DolphinWX/MainMenuBar.cpp:282 msgid "Show Italy" msgstr "Mostra Italia" #: Source/Core/DolphinWX/MainMenuBar.cpp:269 msgid "Show JAP" msgstr "Mostra JAP" #: Source/Core/DolphinWX/MainMenuBar.cpp:284 msgid "Show Korea" msgstr "Mostra Corea" #: Source/Core/DolphinWX/MainMenuBar.cpp:150 msgid "Show Lag Counter" msgstr "Mostra Contatore Lag" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283 msgid "Show Language:" msgstr "Mostra Lingua:" #: Source/Core/DolphinWX/MainMenuBar.cpp:326 msgid "Show Log &Configuration" msgstr "Mostra &Configurazione Log" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:448 msgid "Show NetPlay Messages" msgstr "Mostra Messaggi NetPlay" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:439 msgid "Show NetPlay Ping" msgstr "Mostra Ping NetPlay" #: Source/Core/DolphinWX/MainMenuBar.cpp:286 msgid "Show Netherlands" msgstr "Mostra Olanda" #: Source/Core/DolphinWX/MainMenuBar.cpp:271 msgid "Show PAL" msgstr "Mostra PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:57 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:209 msgid "Show PC" msgstr "Mostra PC" #: Source/Core/DolphinWX/MainMenuBar.cpp:348 msgid "Show Platforms" msgstr "Mostra Piattaforme" #: Source/Core/DolphinWX/MainMenuBar.cpp:349 msgid "Show Regions" msgstr "Mostra Regioni" #: Source/Core/DolphinWX/MainMenuBar.cpp:288 msgid "Show Russia" msgstr "Mostra Russia" #: Source/Core/DolphinWX/MainMenuBar.cpp:290 msgid "Show Spain" msgstr "Mostra Spagna" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:824 msgid "Show Statistics" msgstr "Mostra Informazioni" #: Source/Core/DolphinWX/MainMenuBar.cpp:157 msgid "Show System Clock" msgstr "Mostra Orologio di Sistema" #: Source/Core/DolphinWX/MainMenuBar.cpp:292 msgid "Show Taiwan" msgstr "Mostra Taiwan" #: Source/Core/DolphinWX/MainMenuBar.cpp:273 msgid "Show USA" msgstr "Mostra USA" #: Source/Core/DolphinWX/MainMenuBar.cpp:296 msgid "Show Unknown" msgstr "Mostra Sconosciuto" #: Source/Core/DolphinWX/MainMenuBar.cpp:263 msgid "Show WAD" msgstr "Mostra WAD" #: Source/Core/DolphinWX/MainMenuBar.cpp:259 msgid "Show Wii" msgstr "Mostra Wii" #: Source/Core/DolphinWX/MainMenuBar.cpp:294 msgid "Show World" msgstr "Mostra Mondo" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116 msgid "Show a confirmation box before stopping a game." msgstr "Mostra una messaggio di conferma prima di arrestare un gioco." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "Mostra un avviso quando si verifica un potenziale grave errore.\n" "Disabilitando questa funzione si evita la comparsa di fastidiosi messaggi " "non rilevanti, tuttavia potrà accadere che Dolphin improvvisamente crashi " "senza alcuna spiegazione." #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show first block" msgstr "Mostra primo blocco" #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Show save blocks" msgstr "Mostra blocchi salvati" #: Source/Core/DolphinWX/MemcardManager.cpp:831 msgid "Show save comment" msgstr "Mostra commento salvato" #: Source/Core/DolphinWX/MemcardManager.cpp:832 msgid "Show save icon" msgstr "Mostra icona di salvataggio" #: Source/Core/DolphinWX/MemcardManager.cpp:830 msgid "Show save title" msgstr "Mostra titolo del salvataggio" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:125 msgid "Show the active title name in the emulation window title." msgstr "" "Mostra il nome del gioco attualmente in esecuzione nella barra del titolo " "dell'emulatore" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:216 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra il numero di frame renderizzati ogni secondo come metro di misura " "della velocità di emulazione.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:219 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra più alto valore di ping dei giocatori durante una partita NetPlay.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:226 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Mostra diverse informazioni di rendering.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:626 msgid "Side-by-Side" msgstr "Fianco-a-Fianco" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329 msgid "Sideways Hold" msgstr "Mantieni posizione di traverso" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:326 msgid "Sideways Toggle" msgstr "Attiva/Disattiva posizione di traverso" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wii Remote" msgstr "Wii Remote in posizione di traverso" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76 msgid "Simplified Chinese" msgstr "Cinese Semplificato" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26 msgid "Simulate DK Bongos" msgstr "Simula i Bongo DK" #: Source/Core/DolphinWX/GameListCtrl.cpp:456 msgid "Size" msgstr "Dimensioni" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Dimensione in millisecondo del buffer di stretch. Valori troppo bassi " "possono causare un audio gracchiante." #: Source/Core/Core/HotkeyManager.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:205 msgid "Skip" msgstr "Salta" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266 msgid "Skip DCBZ clearing" msgstr "Salta ripulitura DCBZ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:684 msgid "Skip EFB Access from CPU" msgstr "Salta Accesso della CPU all'EFB" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Skip Main Menu" msgstr "Salta Main Menu" #: Source/Core/DolphinWX/MainToolBar.cpp:206 msgid "Skips the next instruction completely" msgstr "Salta l'istruzione successiva" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81 msgid "Slider Bar" msgstr "Slider Bar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:274 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Velocizza leggermente le copie dell'EFB nella RAM sacrificando l'accuratezza " "di emulazione.\n" "Se stai riscontrando problemi, prova ad aumentare l'accuratezza della cache " "delle texture o a disabilitare questa opzione.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/MainMenuBar.cpp:563 #: Source/Core/DolphinWX/MainMenuBar.cpp:566 #, c-format msgid "Slot %u - %s" msgstr "Slot %u - %s" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot A" msgstr "Ingresso A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot B" msgstr "Ingresso B" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:958 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Il rendering software è a un ordine di grandezza più lento rispetto " "l'utilizzo degli altri motori.\n" "È utile solamente ai fini di debugging.\n" "Vuoi davvero abilitare il rendering software? Nel dubbio, seleziona 'No'." #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113 msgid "Spain" msgstr "Spagna" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:54 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67 msgid "Spanish" msgstr "Spagnolo" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318 msgid "Speaker Pan" msgstr "Panning Altoparlante" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135 msgid "Speaker Volume:" msgstr "Volume Altoparlante:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:187 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games.\n" "\"Multiple of 640x528\" will result in a size slightly larger than \"Window " "Size\" but yield fewer issues. Generally speaking, the lower the internal " "resolution is, the better your performance will be. Auto (Window Size), " "1.5x, and 2.5x may cause issues in some games.\n" "\n" "If unsure, select Native." msgstr "" "Indica la risoluzione a cui bisogna renderizzare le immagini. Un'alta " "risoluzione aumenterà di molto la qualità visiva ma avrà un grande impatto " "sulla GPU, e potrebbe anche causare artefatti in alcuni giochi.\n" "\"Multiplo di 640x528\" avrà una dimensione leggermente maggiore di " "\"Dimensione Finestra\" ma causa meno problemi. In generale, minore è la " "risoluzione interna, migliori saranno le prestazioni. Auto (Dimensione " "Finestra), 1.5 e 2.5 potrebbero causare problemi in alcuni giochi.\n" "\n" "Nel dubbio, seleziona Nativo." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:100 msgid "Speed Limit:" msgstr "Limite Velocità" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279 msgid "Speed up Disc Transfer Rate" msgstr "Aumenta la velocità di trasferimento dal Disco" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "Consente di avviare su thread diversi i calcoli dedicati all'output video e " "quelli dedicati alla CPU per poterli eseguire su core distinti.\n" "Migliora di molto le prestazioni sulla maggior parte dei PC moderni, ma può " "anche ma può anche provocare occasionali crash o malfunzionamenti." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Standard Controller" msgstr "Controller Standard" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:250 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:142 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/MainMenuBar.cpp:231 msgid "Start &NetPlay..." msgstr "Avvia &NetPlay" #: Source/Core/DolphinWX/MainMenuBar.cpp:141 msgid "Start Re&cording Input" msgstr "Avvia Re&gistrazione Input" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Start Recording" msgstr "Avvia Registrazione" #: Source/Core/DolphinWX/MainMenuBar.cpp:186 msgid "Start the game directly instead of booting to pause" msgstr "Esegue il gioco anziché pausarlo all'avvio" #: Source/Core/DolphinWX/GameListCtrl.cpp:457 #: Source/Core/DolphinWX/MainMenuBar.cpp:316 msgid "State" msgstr "Stato" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133 msgid "Statistics" msgstr "Statistiche" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Steering Wheel" msgstr "Volante" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51 #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step" msgstr "Entra nell'Istruzione" #: Source/Core/DolphinWX/MainMenuBar.cpp:431 msgid "Step &Into" msgstr "Entra nell'&Istruzione" #: Source/Core/DolphinWX/MainMenuBar.cpp:432 msgid "Step &Over" msgstr "Esegui Istruzi&one" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Step Into" msgstr "Entra nell'Istruzione" #: Source/Core/DolphinWX/MainMenuBar.cpp:433 msgid "Step O&ut" msgstr "Esci dall'Istr&uzione" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:54 #: Source/Core/DolphinWX/MainToolBar.cpp:203 msgid "Step Out" msgstr "Esci dall'Istruzione" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:53 #: Source/Core/DolphinWX/MainToolBar.cpp:199 msgid "Step Over" msgstr "Esegui Istruzione" #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step into the next instruction" msgstr "Entra nell'istruzione successiva" #: Source/Core/DolphinWX/MainToolBar.cpp:204 msgid "Step out of the current function" msgstr "Esci dalla funzione corrente" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406 msgid "Step out successful!" msgstr "Uscito con successo dall'istruzione!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404 msgid "Step out timed out!" msgstr "Scaduto tempo di uscita dall'istruzione!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:331 msgid "Step over in progress..." msgstr "Esecuzione dell'istruzione in corso..." #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Step over the next instruction" msgstr "Passa all'istruzione successiva" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:316 msgid "Step successful!" msgstr "Istruzione eseguita con successo!" #: Source/Core/Core/HotkeyManager.cpp:248 msgid "Stepping" msgstr "Entrando" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:623 msgid "Stereoscopic 3D Mode:" msgstr "Modalità Stereoscopia 3D" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:367 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:660 msgid "Stereoscopy" msgstr "Stereoscopia" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51 msgid "Stick" msgstr "Levetta" #: Source/Core/Core/HotkeyManager.cpp:28 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414 #: Source/Core/DolphinWX/MainToolBar.cpp:181 msgid "Stop" msgstr "Arresta" #: Source/Core/DolphinWX/FrameTools.cpp:1672 msgid "Stop Playing Input" msgstr "Interrompi Riproduzione Input" #: Source/Core/DolphinWX/FrameTools.cpp:1657 #: Source/Core/DolphinWX/FrameTools.cpp:1674 #: Source/Core/DolphinWX/MainMenuBar.cpp:143 msgid "Stop Playing/Recording Input" msgstr "Interrompi Riproduzione/Registrazione Input" #: Source/Core/DolphinWX/FrameTools.cpp:1670 msgid "Stop Recording Input" msgstr "Interrompi Registrazione Input" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:694 msgid "Store EFB Copies to Texture Only" msgstr "Salva le copie dell'EFB solo su texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:202 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Salva le copie dell'EFB esclusivamente sulla GPU, bypassando la memoria di " "sistema. Causa difetti grafici in un ristretto numero di giochi.\n" "\n" "Abilitato = Copie EFB su texture.\n" "Disabilitato = Copie EFB nella RAM (e su texture)\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:413 msgid "Stretch to Window" msgstr "Adatta a Finestra" #. i18n: Data type used in computing #: Source/Core/DolphinWX/Debugger/WatchView.cpp:91 msgid "String" msgstr "Stringa" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63 msgid "Strum" msgstr "Strimpellata" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:96 #, c-format msgid "Successfully exported %u saves to %s" msgstr "%u salvataggi esportati con successo su %s" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:51 #, c-format msgid "Successfully exported file to %s" msgstr "Il file è stato esportato in %s con successo" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:115 msgid "Successfully imported save files" msgstr "I file di salvataggio sono stati importati con successo." #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "Support" msgstr "Supporto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:656 msgid "Swap Eyes" msgstr "Inverti Occhi" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:291 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Inverte l'occhio destro con il sinistro. Utile soprattutto se vuoi giocare " "in modalità Fianco-a-Fianco a occhi incrociati.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 msgid "Swing" msgstr "Ruota/Oscilla" #. i18n: The symbolic name of a code block #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177 msgid "Symbol" msgstr "Simbolo" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95 msgid "Symbols" msgstr "Simboli" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284 msgid "Sync" msgstr "Sincronizza" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551 msgid "Sync Wii Remotes" msgstr "Sincronizza Wii Remote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282 msgid "Sync real Wii Remotes and pair them" msgstr "Sincronizza e abbina Wii Remote reali" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274 msgid "Synchronize GPU thread" msgstr "Sincronizza thread GPU" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Sincronizza i thread della GPU e della CPU per prevenire alcuni blocchi " "casuali in modalità Dual Core. (ON = Compatibilità, OFF = Velocità)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348 msgid "Syntax error" msgstr "Errore di sintassi" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:100 msgid "System Language:" msgstr "Lingua di Sistema:" #: Source/Core/DolphinWX/FrameTools.cpp:1325 msgid "System Update" msgstr "Aggiornamento di Sistema" #: Source/Core/DolphinWX/MainMenuBar.cpp:146 #: Source/Core/DolphinWX/TASInputDlg.h:30 msgid "TAS Input" msgstr "TAS Input" #: Source/Core/DolphinWX/FrameTools.cpp:390 #, c-format msgid "TAS Input - GameCube Controller %d" msgstr "TAS Input - Controller GameCube %d" #: Source/Core/DolphinWX/FrameTools.cpp:398 #, c-format msgid "TAS Input - Wii Remote %d" msgstr "Input TAS - Wii Remote %d" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112 msgid "TAS Tools" msgstr "Strumenti TAS" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65 msgid "TLUT Cmd" msgstr "TLUT Cmd" #: Source/Core/DolphinWX/MainMenuBar.cpp:426 msgid "Tab Split" msgstr "Dividi Schede" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:46 msgid "Table Left" msgstr "Semipiano sinistro" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47 msgid "Table Right" msgstr "Semipiano destro" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:31 #: Source/Core/DolphinWX/MainMenuBar.cpp:127 msgid "Take Screenshot" msgstr "Cattura uno Screenshot" #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "Take screenshot" msgstr "Cattura uno screenshot" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Test" msgstr "Prova" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53 msgid "Texture" msgstr "Texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:706 msgid "Texture Cache" msgstr "Cache Texture" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61 msgid "Texture Cmd" msgstr "Texture Cmd" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:826 msgid "Texture Format Overlay" msgstr "Overlay Formato Texture" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128 msgid "Textures" msgstr "Texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:206 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "L'opzione \"Sicura\" elimina la possibilità che la GPU salti l'aggiornamento " "delle texture dalla RAM.\n" "Una minore precisione può rendere confusi i testi di gioco in alcuni " "titoli.\n" "\n" "Nel dubbio, utilizza il valore più a destra." #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50 #, c-format msgid "The address %s is invalid." msgstr "L'indirizzo %s non è valido." #: Source/Core/Core/ActionReplay.cpp:218 msgid "The address is invalid" msgstr "L'indirizzo non è valido" #: Source/Core/DolphinWX/MemcardManager.cpp:504 msgid "The checksum was successfully fixed." msgstr "Il checksum è stato corretto con successo." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:178 msgid "The chosen directory is already in the list." msgstr "La directory scelta è già in lista." #: Source/Core/Core/Movie.cpp:388 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Non è stato possibile salvare nel file .dtm il cambio del disco \"%s\".\n" "Il nome del file dell'immagine del disco non può andare oltre i 40 caratteri." #: Source/Core/Core/HW/DVD/DVDThread.cpp:331 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "Impossibile leggere il disco (a 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "L'immagine disco \"%s\" è corrotta.\n" "L'hash del blocco % è %08x anziché %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "L'immagine disco \"%s\" è incompleta, mancano dei dati." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:471 msgid "The disc that was about to be inserted couldn't be found." msgstr "Impossibile trovare il disco che stava per essere inserito." #: Source/Core/DolphinWX/FrameTools.cpp:1357 msgid "The emulated Wii console has been updated." msgstr "La console Wii emulata è stata aggiornata." #: Source/Core/DolphinWX/FrameTools.cpp:1362 msgid "The emulated Wii console is already up-to-date." msgstr "La console Wii emulata è già aggiornata." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150 msgid "The entered PID is invalid." msgstr "Il PID inserito non è valido." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144 msgid "The entered VID is invalid." msgstr "Il VID inserito non è valido." #: Source/Core/DolphinWX/GameListCtrl.cpp:1416 #: Source/Core/DolphinWX/GameListCtrl.cpp:1441 #: Source/Core/DolphinWX/GameListCtrl.cpp:1506 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Il file %s esiste già.\n" "Vuoi sostituirlo?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Impossibile aprire il file %s in scrittura. Verificare che non sia già " "aperto in un altro programma." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Il file %s è già stato aperto, l'intestazione non verrà scritta." #: Source/Core/DolphinWX/FrameAui.cpp:561 msgid "The name cannot be empty" msgstr "Il nome non può essere vuoto" #: Source/Core/DolphinWX/FrameAui.cpp:554 msgid "The name cannot contain the character ','" msgstr "Il nome non può contenere il carattere ','" #: Source/Core/Core/Movie.cpp:228 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "Il gioco registrato (%s) non coincide con il gioco selezionato (%s)" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Il codice AR decriptato risultante non contiene alcuna riga." #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "The save you are trying to copy has an invalid file size." msgstr "" "Il salvataggio che si sta provando a copiare ha una dimensione non valida." #: Source/Core/DolphinWX/Main.cpp:322 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "La lingua selezionata non è supportata dal tuo sistema. Ritorno alla " "predefinita di sistema." #: Source/Core/Core/NetPlayClient.cpp:209 msgid "The server and client's NetPlay versions are incompatible!" msgstr "Le versioni di NetPlay del server e del client non sono compatibili!" #: Source/Core/Core/NetPlayClient.cpp:206 msgid "The server is full!" msgstr "Il server è pieno!" #: Source/Core/Core/NetPlayClient.cpp:212 msgid "The server responded: the game is currently running!" msgstr "Il server ha risposto: il gioco è attualmente in esecuzione!" #: Source/Core/Core/NetPlayClient.cpp:215 msgid "The server sent an unknown error message!" msgstr "Il server ha inviato un messaggio d'errore sconosciuto!" #: Source/Core/Core/Boot/Boot.cpp:57 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "il file specificato \"%s\" non esiste" #: Source/Core/DolphinWX/FrameTools.cpp:1382 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "L'aggiornamento è stato annullato. È altamente consigliato di terminarlo per " "evitare versioni di sistema inconsistenti." #: Source/Core/Core/ActionReplay.cpp:221 msgid "The value is invalid" msgstr "Il valore non è valido" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:142 msgid "Theme:" msgstr "Tema:" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:164 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "Ci sono troppi file GCI nella cartella\n" "%s.\n" "Soltanto i primi 127 saranno disponibili." #: Source/Core/Core/State.cpp:749 msgid "There is nothing to undo!" msgstr "Non c'è nulla da annullare!" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:256 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Queste impostazioni possono sovrascrivere quelle settate in Dolphin. \n" "L'opzione 'indeterminato' utilizzerà le impostazioni di Dolphin." #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Questo codice Action Replay contiene sia righe criptate sia non criptate; " "controlla di averlo inserito correttamente.\n" "\n" "Vuoi scartare tutte le righe non criptate?" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159 msgid "This USB device is already whitelisted." msgstr "Questo dispositivo USB è già stato accettato." #: Source/Core/Core/WiiUtils.cpp:61 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "" "Questo file WAD non è stato firmato da Nintendo. Proseguire con " "l'importazione?" #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:86 msgid "This WAD is not bootable." msgstr "Questo WAD non è avviabile." #: Source/Core/Core/ActionReplay.cpp:851 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Questo simulatore di action replay non supporta codici automodificanti." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:264 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Questa impostazione ti permette di muovere la telecamera di gioco.\n" "Muovi il mouse tenendo premuto il tasto destro per ruotarla e tenendo " "premuto il tasto centrale del mouse per spostarla.\n" "Tieni premuto SHIFT e premi W, A, S o D per muovere la telecamera di una " "distanza fissa (SHIFT+2 muove la telecamera più velocemente e SHIFT+1 più " "lentamente). Premi SHIFT+R per resettare la telecamera e SHIFT+F per " "resettare la velocità.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DiscIO/NANDImporter.cpp:63 #, c-format msgid "" "This file does not look like a BootMii NAND backup. (0x% does not " "equal 0x%zx)" msgstr "" "Questo file non sembra un backup NAND BootMII. (0x% diverso da 0x%zx)" #: Source/Core/VideoCommon/MainBase.cpp:137 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Questo gioco richiede l'emulazione delle bounding box per poter essere " "giocato correttamente, ma la tua scheda grafica o i tuoi driver non la " "supportano, per cui riscontrerai dei bug giocando." #: Source/Core/DolphinWX/MainMenuBar.cpp:367 msgid "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." msgstr "" "Necessario per permettere il funzionamento dei punti di interruzione e per " "spostarsi nel codice come indicato nella Developer Documentation. Può però " "essere estremamente lento, anche più di 1 fps." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:59 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" "Questa opzione ti permette di impostare un orologio in tempo reale (RTC) " "indipendente dal tuo orologio di sistema.\n" "\n" "Nel dubbio, lascia disabilitato." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Questo titolo potrebbe essere incompatibile con l'emulazione DSP HLE. Prova " "a utilizzare LLE se si tratta di un homebrew.\n" "\n" "DSPHLE: Ucode sconosciuto (CRC = %08x) - AX forzato" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Questo titolo potrebbe essere incompatibile con l'emulazione DSP HLE. Prova " "a utilizzare LLE se si tratta di un homebrew.\n" "\n" "Ucode sconosciuto (CRC = %08x) - AXWii forzato" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:319 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Questo valore viene sommato alla convergenza impostata nelle configurazioni " "grafiche." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:309 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Questo valore viene moltiplicato per la profondità impostata nelle " "configurazioni grafiche." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235 msgid "This will let you manually edit the INI config file." msgstr "Ti permette di editare manualmente il file di configurazione INI." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "Sensibilità" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275 msgid "Tilt" msgstr "Inclina" #: Source/Core/DolphinWX/GameListCtrl.cpp:450 #: Source/Core/DolphinWX/MainMenuBar.cpp:304 #: Source/Core/DolphinWX/MemcardManager.cpp:627 msgid "Title" msgstr "Titolo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96 msgid "To" msgstr "a" #: Source/Core/DolphinWX/MainMenuBar.cpp:434 msgid "Toggle &Breakpoint" msgstr "Imposta/rimuovi &Punto di Interruzione" #: Source/Core/DolphinWX/MainMenuBar.cpp:124 msgid "Toggle &Fullscreen" msgstr "Attiva/Disattiva &Schermo intero" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318 msgid "Toggle &memory" msgstr "Attiva/Disattiva &memoria" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Toggle 3D Anaglyph" msgstr "Attiva/Disattiva Anaglifo 3D" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Toggle 3D Side-by-side" msgstr "Attiva/Disattiva 3D Fianco-a-Fianco" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Toggle 3D Top-bottom" msgstr "Attiva/Disattiva 3D Sopra-sotto" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Toggle 3D Vision" msgstr "Attiva/Disattiva 3D Vision" #: Source/Core/DolphinWX/LogConfigWindow.cpp:60 msgid "Toggle All Log Types" msgstr "Seleziona/Deseleziona tutti i Tipi di Log" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Toggle Aspect Ratio" msgstr "Attiva/Disattiva Aspetto" #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Toggle Breakpoint" msgstr "Imposta/rimuovi Punto di Interruzione" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Toggle Crop" msgstr "Attiva/Disattiva Ritaglio" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Toggle Custom Textures" msgstr "Attiva/Disattiva Texture Personalizzate" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Toggle EFB Copies" msgstr "Attiva/Disattiva Copie EFB" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Toggle Fog" msgstr "Attiva/Disattiva Nebbia" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Toggle Fullscreen" msgstr "Visualizza a Schermo Intero" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Toggle Pause" msgstr "Attiva/Disattiva Pausa" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Toggle Texture Dumping" msgstr "Attiva/Disattiva Texture Dump" #: Source/Core/DolphinWX/MainMenuBar.cpp:420 msgid "Toggle editing of perspectives" msgstr "Attiva/disattiva la modifica delle prospettive" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "Toggle fullscreen" msgstr "Attiva/Disattiva schermo intero" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61 #: Source/Core/DolphinWX/MainMenuBar.cpp:410 msgid "Top" msgstr "Sopra" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:626 msgid "Top-and-Bottom" msgstr "Sopra-e-Sotto" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79 msgid "Traditional Chinese" msgstr "Cinese Tradizionale" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:122 msgid "Traversal Server" msgstr "Traversal Server" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35 #, c-format msgid "Traversal Server: %s" msgstr "Server Traversal: %s" #: Source/Core/Core/NetPlayClient.cpp:930 msgid "Traversal server timed out connecting to the host" msgstr "" "Il traversal server è andato in time out durante la connessione con l'host." #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79 msgid "Triggers" msgstr "Grilletti" #: Source/Core/DolphinWX/MainMenuBar.cpp:469 msgid "" "Try to load a .map file that might be from a slightly different version." msgstr "" "Tenta il caricamento di un file .map che potrebbe essere di una versione " "diversa." #: Source/Core/DolphinWX/MainMenuBar.cpp:458 msgid "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." msgstr "" "Prova a caricare automaticamente i nomi delle funzioni per questo gioco - ma " "non controlla file .map salvati nell'immagine disco." #: Source/Core/DolphinWX/MainMenuBar.cpp:389 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "" "Disattiva tutte le funzioni JIT, ma utilizza comunque il core JIT da Jit.cpp" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38 msgid "Turntable" msgstr "Mixer" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112 msgid "Turntable Configuration" msgstr "Configurazione Mixer" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34 #: Source/Core/DolphinWX/PatchAddEdit.cpp:74 msgid "Type" msgstr "Tipo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775 #, c-format msgid "UNKNOWN_%02X" msgstr "UNKNOWN_%02X" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Impossibile creare la patch a partire dai valori forniti.\n" "Voce non modificata." #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Impossibile analizzare come un codice criptato o decriptato valido la riga " "%u del codice AR inserito. Assicurati di averlo inserito correttamente.\n" "\n" "Vuoi ignorare questa riga e continuare l'analisi?" #: Source/Core/DiscIO/NANDImporter.cpp:267 #, c-format msgid "Unable to write to file %s" msgstr "Impossibile scrivere su file %s" #: Source/Core/Core/HotkeyManager.cpp:150 #: Source/Core/DolphinWX/MainMenuBar.cpp:96 msgid "Undo Load State" msgstr "Annulla Caricamento Stato di Gioco" #: Source/Core/Core/HotkeyManager.cpp:151 #: Source/Core/DolphinWX/MainMenuBar.cpp:103 msgid "Undo Save State" msgstr "Annulla Salvataggio dello Stato di Gioco" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731 msgid "Unexpected 0x80 call? Aborting..." msgstr "Chiamata 0x80 inaspettata? Interruzione..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1159 msgid "Uninstall from the NAND" msgstr "Disinstalla dalla NAND" #: Source/Core/DolphinWX/FrameTools.cpp:1259 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "La disinstallazione del WAD rimuoverà la versione di questo titolo " "attualmente installata su NAND senza cancellarne i file di salvataggio. " "Continuare?" #: Source/Core/DolphinWX/MainMenuBar.cpp:244 msgid "United States" msgstr "Stati Uniti" #: Source/Core/Core/State.cpp:468 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126 msgid "Unknown" msgstr "Sconosciuto" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1060 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Comando DVD %08x sconosciuto - errore fatale" #: Source/Core/Core/NetPlayClient.cpp:939 #, c-format msgid "Unknown error %x" msgstr "Errore sconosciuto %x" #: Source/Core/DolphinWX/MemcardManager.cpp:422 #: Source/Core/DolphinWX/MemcardManager.cpp:465 msgid "Unknown memory card error" msgstr "Errore sconosciuto memory card" #: Source/Core/Core/NetPlayClient.cpp:561 #, c-format msgid "Unknown message received with id : %d" msgstr "Ricevuto messaggio sconosciuto con id : %d" #: Source/Core/Core/NetPlayServer.cpp:714 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Ricevuto messaggio sconosciuto con id:%d ricevuto dal giocatore:%d Giocatore " "espulso!" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44 msgid "Unlimited" msgstr "Illimitato" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "Apertura" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 #: Source/Core/DolphinWX/TASInputDlg.cpp:93 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 msgid "Up" msgstr "Su" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "Aggiorna" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99 msgid "Update Screen" msgstr "Aggiorna Schermo" #: Source/Core/DolphinWX/FrameTools.cpp:1384 msgid "Update cancelled" msgstr "Aggiornamento annullato" #: Source/Core/DolphinWX/FrameTools.cpp:1357 #: Source/Core/DolphinWX/FrameTools.cpp:1362 msgid "Update completed" msgstr "Aggiornamento completato" #: Source/Core/DolphinWX/FrameTools.cpp:1369 #: Source/Core/DolphinWX/FrameTools.cpp:1374 #: Source/Core/DolphinWX/FrameTools.cpp:1379 msgid "Update failed" msgstr "Aggiornamento fallito" #: Source/Core/DolphinWX/MainMenuBar.cpp:247 msgid "Update the Wii system software to the latest version from Nintendo." msgstr "Aggiorna il software di sistema Wii con l'ultima versione da Nintendo" #: Source/Core/DolphinWX/FrameTools.cpp:1329 msgid "Updating" msgstr "Aggiornando" #: Source/Core/DolphinWX/FrameTools.cpp:1339 #, c-format msgid "" "Updating title %016...\n" "This can take a while." msgstr "" "Aggiornamento del titolo %016...\n" "Potrebbe volerci un po'." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:330 msgid "Upright Hold" msgstr "Mantieni posizione verticale" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327 msgid "Upright Toggle" msgstr "Attiva/Disattiva posizione verticale" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314 msgid "Upright Wii Remote" msgstr "Wii Remote in posizione verticale" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:117 msgid "Usage Statistics Reporting Settings" msgstr "Impostazioni Report Statistiche d'Uso" #: Source/Core/DolphinWX/Main.cpp:227 msgid "Usage statistics reporting" msgstr "Report statistiche d'uso" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" "Il report sulle statistiche d'uso genera un unico identificatore per " "computer per distinguere i vari utenti.\n" "Questo pulsante genera un nuovo identificatore, diverso dal precedente, per " "questo sistema." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94 msgid "Use Built-In Database of Game Names" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:427 msgid "Use Fullscreen" msgstr "Usa Schermo Intero" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30 msgid "Use Hex" msgstr "Usa Hex" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Usa Modalità PAL60 (EuRGB60)" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89 msgid "Use Panic Handlers" msgstr "Avvisi di Errore" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:170 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Utilizza un algoritmo meno preciso per calcolare i valori di profondità.\n" "Causa problemi in alcuni giochi ma potrebbe fornire un buon aumento di " "velocità a seconda del gioco e/o della tua GPU.\n" "\n" "Nel dubbio, lascia selezionato." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:326 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Utilizza un singolo buffer di profondità per entrambi gli occhi. Necessario " "per alcuni giochi." #: Source/Core/DolphinWX/MainMenuBar.cpp:448 msgid "Use generic zz_ names for functions." msgstr "Usa nome generico zz_ per le funzioni" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:875 msgid "Utility" msgstr "Utilità" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:425 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69 msgid "Value" msgstr "Valore" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73 msgid "Value (double)" msgstr "Valore (double)" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71 msgid "Value (float)" msgstr "Valore (float)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:411 msgid "Value Too Large" msgstr "Valore troppo grande" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101 msgid "" "Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave " "blank to filter each result against its own previous value." msgstr "" "Valore da confrontare. Può essere esadecimale (\"0x\"), ottale (\"0\") o " "decimale. Lascia bianco per filtrare ogni risultato con il corrispondente " "valore precedente." #: Source/Core/DolphinWX/PatchAddEdit.cpp:78 msgid "Value:" msgstr "Valore:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27 msgid "Value: " msgstr "Valore: " #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:96 msgid "Various Statistics" msgstr "Statistiche" #: Source/Core/DolphinWX/LogConfigWindow.cpp:48 msgid "Verbosity" msgstr "Verbosità" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60 msgid "Vertex Cmd" msgstr "Vertex Cmd" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131 msgid "Vertex Description" msgstr "Descrizione Vertex" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132 msgid "Vertex Matrices" msgstr "Matrici dei Vertex" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:792 msgid "Vertex Rounding" msgstr "Vertex Rounding" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125 msgid "Vertex Shader" msgstr "Vertex Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127 msgid "Vertex Shader Constants" msgstr "Costanti dei Vertex Shader" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490 msgid "View &code" msgstr "Visualizza &codice" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:271 msgid "View &memory" msgstr "Visualizza &memoria" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326 msgid "View As:" msgstr "Visualizza Come:" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507 msgid "View as double" msgstr "Visualizza come double" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501 msgid "View as float" msgstr "Visualizza come float" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505 msgid "View as hexadecimal" msgstr "Visualizza come esadecimale" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498 msgid "View as signed integer" msgstr "Visualizza come signed integer" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499 msgid "View as unsigned integer" msgstr "Visualizza come unsigned integer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:764 msgid "Virtual" msgstr "Virtuale" #: Source/Core/Core/HotkeyManager.cpp:244 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67 msgid "Volume" msgstr "Volume" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Volume Down" msgstr "Abbassa il Volume" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Toggle Mute" msgstr "Abilita/Disabilita il Volume" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Up" msgstr "Alza il Volume" #: Source/Core/Core/WiiUtils.cpp:93 msgid "WAD installation failed: Could not finalise title import." msgstr "" "Installazione WAD non riuscita: Impossibile completare l'importazione del " "titolo" #: Source/Core/Core/WiiUtils.cpp:83 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "" "Installazione WAD non riuscita: Impossibile importare il contenuto %08x." #: Source/Core/Core/WiiUtils.cpp:68 msgid "WAD installation failed: Could not initialise title import." msgstr "" "Installazione WAD non riuscita: Impossibile inizializzare l'importazione del " "titolo" #: Source/Core/Core/WiiUtils.cpp:46 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "Installazione WAD non riuscita: Il file selezionato non è un WAD valido" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:150 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Attende il disegno completo dei frame per ridurre i fenomeni di tearing.\n" "Riduce le performance se la velocità d'emulazione è inferiore al 100%.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinWX/GameListCtrl.cpp:1281 #: Source/Core/DolphinWX/GameListCtrl.cpp:1596 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/MemcardManager.cpp:587 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:363 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:961 msgid "Warning" msgstr "Attenzione" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:603 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Attenzione! Si consiglia di eseguire la copia di sicurezza di tutti i file " "nella cartella:\n" "%s\n" "Vuoi proseguire?" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:528 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Attenzione: Il numero di blocchi indcati dal BAT (%u) non coincide con il " "file di intestazione caricato (%u)" #: Source/Core/DolphinWX/MemcardManager.cpp:584 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memory card\n" "Continue?" msgstr "" "Attenzione: Questo sovrascriverà qualunque salvataggio già esistente nella " "cartella:\n" "%s\n" "dal nome uguale a quello dei file sulla tua memory card\n" "Continuare?" #: Source/Core/Core/Movie.cpp:1058 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:1033 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Attenzione: Hai caricato un salvataggio il cui filmato termina dopo " "l'attuale frame nel salvataggio (byte %u < %u) (frame %u < %u). Dovresti " "caricare un altro salvataggio prima di andare oltre." #: Source/Core/Core/Movie.cpp:1084 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Attenzione: Hai caricato un salvataggio il cui filmato discorda al byte %zu " "(0x%zX). Dovresti caricare un altro salvataggio prima di continuare, o " "caricare questo stato in modalità sola-lettura off. Altrimenti probabilmente " "riscontrerai una desincronizzazione." #: Source/Core/Core/Movie.cpp:1101 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "Attenzione: hai caricato un salvataggio il cui filmato discorda al frame " "%td. Dovresti caricare un altro salvataggio prima di continuare, o caricare " "questo stato in modalità sola-lettura off. Altrimenti riscontrerai " "probabilmente una desincronizzazione.\n" "\n" "Maggiori informazioni: Il filmato attuale è lungo %d frame e il filmato " "dello stato di gioco è lungo %d frame.\n" "\n" "Al frame %td, il filmato attuale preme:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "Al frame %td, il filmato del salvataggio dello stato di gioco preme:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchWindow.h:19 msgid "Watch" msgstr "Espressione di controllo" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - file non aperto." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77 msgid "Whammy" msgstr "Tremolo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:228 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Durante una partita NetPlay, mostra messaggi di chat, cambiamenti di buffer " "e avvisi di desync.\n" "\n" "Nel dubbio, lascia deselezionato." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149 msgid "Whitelisted USB Passthrough Devices" msgstr "Dispositivi USB Ponte Accettati" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:599 msgid "Widescreen Hack" msgstr "Hack Widescreen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "Larghezza" #: Source/Core/Core/HotkeyManager.cpp:251 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:88 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:358 msgid "Wii Console" msgstr "Console Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:152 msgid "Wii Menu" msgstr "Menu Wii" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91 msgid "Wii NAND Root:" msgstr "Root NAND Wii:" #: Source/Core/Core/HW/Wiimote.cpp:20 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63 msgid "Wii Remote" msgstr "Wii Remote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333 #, c-format msgid "Wii Remote %i" msgstr "Wii Remote %i" #: Source/Core/DolphinWX/Main.cpp:479 msgid "Wii Remote Connected" msgstr "Wii Remote Connesso" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80 msgid "Wii Remote Rumble" msgstr "Wii Remote Rumble" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:158 msgid "Wii Remote Settings" msgstr "Impostazioni Wii Remote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250 msgid "Wii Remotes" msgstr "Wii Remote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484 #, c-format msgid "Wii U GameCube Controller Adapter Configuration Port %i" msgstr "Configurazione Adattatore Controller GameCube per Wii U Porta %i" #: Source/Core/DolphinWX/FrameTools.cpp:1236 msgid "Wii WAD files (*.wad)" msgstr "File WAD Wii (*.wad)" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119 msgid "Wii and Wii Remote" msgstr "Wii e Wii Remote" #: Source/Core/DolphinWX/FrameTools.cpp:1197 msgid "Wii save files (*.bin)" msgstr "File di salvataggio Wii (*.bin)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170 msgid "WiiTools Signature MEGA File (*.mega)" msgstr "File WIITools Signature MEGA (*.mega)" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Impossibile leggere dal file" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38 msgid "With an address" msgstr "Con indirizzo" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40 msgid "Within a range" msgstr "Nel range" #: Source/Core/DolphinWX/LogWindow.cpp:89 msgid "Word Wrap" msgstr "Adatta Testo" #: Source/Core/DolphinWX/FrameTools.cpp:1245 #: Source/Core/DolphinWX/FrameTools.cpp:1293 #: Source/Core/DolphinWX/GameListCtrl.cpp:1395 #: Source/Core/DolphinWX/GameListCtrl.cpp:1514 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Working..." msgstr "Attività in corso..." #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123 msgid "World" msgstr "Mondo" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199 msgid "Write only" msgstr "Sola scrittura" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260 msgid "Write save/SD data" msgstr "Scrivi dati di salvataggio/SD" #: Source/Core/DolphinWX/LogConfigWindow.cpp:55 msgid "Write to Console" msgstr "Scrivi nella Console" #: Source/Core/DolphinWX/LogConfigWindow.cpp:53 msgid "Write to File" msgstr "Scrivi su File" #: Source/Core/DolphinWX/LogConfigWindow.cpp:57 msgid "Write to Window" msgstr "Scrivi in Finestra" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 #: Source/Core/DolphinWX/TASInputDlg.cpp:496 msgid "X" msgstr "X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789 msgid "XF register " msgstr "Registro XF" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56 msgid "XFB Cmd" msgstr "XFB Cmd" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 #: Source/Core/DolphinWX/TASInputDlg.cpp:498 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Yellow" msgstr "Giallo" #: Source/Core/DolphinWX/FrameAui.cpp:86 msgid "You can't close panes that have pages in them." msgstr "Non è possibile chiudere riquadri che hanno pagine al loro interno" #: Source/Core/Core/IOS/ES/ES.cpp:251 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Non è possibile usare il Wii Shop Channel senza le credenziali della propria " "console.\n" "Consulta la guida all'uso della NAND per ulteriori informazioni: https://" "dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:327 msgid "You must choose a game!" msgstr "Devi scegliere un gioco!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69 msgid "You must enter a name." msgstr "Devi inserire un nome." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:373 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "È necessario inserire un valore decimale, esadecimale o ottale." #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886 msgid "You must enter a valid profile name." msgstr "Devi inserire un nome valido per il profilo." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258 msgid "You must restart Dolphin in order for the change to take effect." msgstr "È necessario riavviare Dolphin affinché le modifiche abbiano effetto." #: Source/Core/Core/DSP/DSPCore.cpp:74 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Le tue ROM DSP hanno hash errati.\n" "Vuoi interrompere ora l'emulazione per correggere il problema?\n" "Se scegli \"No\", l'audio potrebbe essere disturbato." #: Source/Core/Core/ConfigManager.cpp:989 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Il file GCM/ISO sembra non valido (paese non valido).\n" "Procedere con la zona PAL?" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 #: Source/Core/DolphinWX/TASInputDlg.cpp:500 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:884 msgid "Zero 3 code not supported" msgstr "Zero 3 codice non supportato" #: Source/Core/Core/ActionReplay.cpp:904 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Codice Zero sconosciuto a Dolphin: %08x" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705 msgid "[ waiting ]" msgstr "[ in attesa ]" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290 msgid "auto" msgstr "auto" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:292 msgid "fake-completion" msgstr "esecuzione finta" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291 msgid "none" msgstr "inattivo" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43 msgid "or select a device" msgstr "o seleziona un dispositivo" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:704 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute ritorna -1 all'avvio dell'applicazione!" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175 msgid "x86 Size" msgstr "Dimensione x86" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756 msgid "| OR" msgstr "| OR"