// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef PROGRAM_SHADER_CACHE_H_ #define PROGRAM_SHADER_CACHE_H_ #include "GLUtil.h" #include "VertexShaderCache.h" #include "PixelShaderCache.h" #include "PixelShaderGen.h" #include "VertexShaderGen.h" #include "LinearDiskCache.h" #include "ConfigManager.h" #include namespace OGL { const int NUM_UNIFORMS = 19; extern const char *UniformNames[NUM_UNIFORMS]; u64 Create_Pair(u32 key1, u32 key2); void Get_Pair(u64 key, u32 *key1, u32 *key2); class ProgramShaderCache { public: struct PCacheEntry { GLuint prog_id; static GLenum prog_format; u8 *binary; GLint binary_size; GLuint vsid, psid; u64 uid; GLint UniformLocations[NUM_UNIFORMS]; PCacheEntry() : prog_id(0), binary(NULL), binary_size(0), vsid(0), psid(0) { } ~PCacheEntry() { FreeProgram(); } void Create(const GLuint pix_id, const GLuint vert_id) { psid = pix_id; vsid = vert_id; uid = Create_Pair(psid, vsid); prog_id = glCreateProgram(); } void Destroy() { glDeleteProgram(prog_id); prog_id = 0; } void UpdateSize() { if (binary_size == 0) glGetProgramiv(prog_id, GL_PROGRAM_BINARY_LENGTH, &binary_size); } // No idea how necessary this is static GLenum SetProgramFormat() { GLint Supported; glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported); GLint *Formats = new GLint[Supported]; glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats); // We don't really care about format GLenum prog_format = (GLenum)Formats[0]; delete[] Formats; return prog_format; } u8 *GetProgram() { UpdateSize(); FreeProgram(); binary = new u8[binary_size]; glGetProgramBinary(prog_id, binary_size, NULL, &prog_format, binary); return binary; } void FreeProgram() { delete [] binary; binary = NULL; } GLint Size() { UpdateSize(); return binary_size; } }; static PCacheEntry GetShaderProgram(void); static void SetBothShaders(GLuint PS, GLuint VS); static GLuint GetCurrentProgram(void); static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count); static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count); static void UploadConstants(); static void Init(void); static void Shutdown(void); private: class ProgramShaderCacheInserter : public LinearDiskCacheReader { public: void Read(const u64 &key, const u8 *value, u32 value_size) { // The two shaders might not even exist anymore // But it is fine, no need to worry about that PCacheEntry entry; u32 key1, key2; Get_Pair(key, &key1, &key2); entry.Create(key1, key2); glProgramBinary(entry.prog_id, entry.prog_format, value, value_size); GLint success; glGetProgramiv(entry.prog_id, GL_LINK_STATUS, &success); if (success) { pshaders[key] = entry; glUseProgram(entry.prog_id); SetProgramVariables(entry); } } }; typedef std::unordered_map PCache; static PCache pshaders; static GLuint CurrentProgram; static u64 CurrentShaderProgram; static GLuint s_ps_vs_ubo; static u32 s_ubo_iterator; static GLintptr s_vs_data_offset; static float *s_ubo_buffer; static u32 s_ubo_buffer_size; static bool s_ubo_dirty; static void SetProgramVariables(PCacheEntry &entry); static void SetProgramBindings(PCacheEntry &entry); }; } // namespace OGL #endif