// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ ////////////////////////////////////////////////////////////////////////////////////////// // Includes // ŻŻŻŻŻŻŻŻŻŻ #include "../Globals.h" #include #include #ifdef _WIN32 #include #endif ////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Declarations and definitions // ŻŻŻŻŻŻŻŻŻŻ // -------------------- // On and off bool g_consoleEnable = true; int gSaveFile = 0; #define DEBUGG // -------------------- // Settings int nFiles = 1; // -------------------- // Create handles #ifdef DEBUGG FILE* __fStdOut[1]; // you have to update this manually, we can't place a nFiles in there #endif #ifdef _WIN32 HANDLE __hStdOut = NULL; #endif /////////////////////////////////// // ======================================================================================= /* Start console window - width and height is the size of console window, if you specify fname, the output will also be written to this file. TODO: Close the file pointer when the app is closed */ // ------------- void startConsoleWin(int width, int height, char* fname) { #if defined(DEBUGG) && defined(_WIN32) AllocConsole(); SetConsoleTitle(fname); __hStdOut = GetStdHandle(STD_OUTPUT_HANDLE); // swt the width and height of the window COORD co = {width,height}; SetConsoleScreenBufferSize(__hStdOut, co); // make the internal buffer match the width we set SMALL_RECT coo = {0,0,(width - 1),70}; // top, left, right, bottom SetConsoleWindowInfo(__hStdOut, TRUE, &coo); // --------------------------------------------------------------------------------------- // Write to a file if(fname) { for(int i = 0; i < nFiles; i++) { // Edit the log file name std::string FileEnding = ".log"; std::string FileName = fname; char buffer[33]; _itoa(i, buffer, 10); // convert number to string std::string FullFilename = (FileName + buffer + FileEnding); __fStdOut[i] = fopen(FullFilename.c_str(), "w"); } } // --------------- #endif } // --------------------------------------------------------------------------------------- // File printf function int aprintf(int a, char *fmt, ...) { #if defined(DEBUGG) && defined(_WIN32) if(gSaveFile) { char s[5000]; // WARNING: mind this value va_list argptr; int cnt; va_start(argptr, fmt); cnt = vsnprintf(s, 5000, fmt, argptr); // remember to update this value to va_end(argptr); // --------------------------------------------------------------------------------------- if(__fStdOut[a]) // TODO: make this work, we have to set all default values to NULL //to make it work fprintf(__fStdOut[a], s); // ------------- return(cnt); } else { return 0; } #else return 0; #endif } void ClearScreen() { #if defined(DEBUGG) && defined(_WIN32) if(g_consoleEnable) { COORD coordScreen = { 0, 0 }; DWORD cCharsWritten; CONSOLE_SCREEN_BUFFER_INFO csbi; DWORD dwConSize; HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleScreenBufferInfo(hConsole, &csbi); dwConSize = csbi.dwSize.X * csbi.dwSize.Y; FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, coordScreen, &cCharsWritten); GetConsoleScreenBufferInfo(hConsole, &csbi); FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten); SetConsoleCursorPosition(hConsole, coordScreen); } #endif } #ifndef _WIN32 // VERY UGLY! needs to be fixed soon, just fixing the biuld... void CloseConsole() { } void OpenConsole() { } #endif ////////////////////////////////////////////////////////////////////////////////////////// // Get the window handle of the console // ŻŻŻŻŻŻŻŻŻŻ #if defined(DEBUGG) && defined(_WIN32) HWND GetConsoleHwnd(void) { #define MY_BUFSIZE 1024 // Buffer size for console window titles. HWND hwndFound; // This is what is returned to the caller. char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated // WindowTitle. char pszOldWindowTitle[MY_BUFSIZE]; // Contains original // WindowTitle. // Fetch current window title. GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE); // Format a "unique" NewWindowTitle. wsprintf(pszNewWindowTitle,"%d/%d", GetTickCount(), GetCurrentProcessId()); // Change current window title. SetConsoleTitle(pszNewWindowTitle); // Ensure window title has been updated. Sleep(40); // Look for NewWindowTitle. hwndFound = FindWindow(NULL, pszNewWindowTitle); // Restore original window title. SetConsoleTitle(pszOldWindowTitle); return(hwndFound); } #endif // win32 ////////////////////////////////////