// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoCommon/ShaderGenCommon.h" #include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VideoCommon.h" #pragma pack(1) struct geometry_shader_uid_data { u32 NumValues() const { return sizeof(geometry_shader_uid_data); } bool IsPassthrough() const { return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe; } u32 stereo : 1; u32 numTexGens : 4; u32 pixel_lighting : 1; u32 primitive_type : 2; u32 wireframe : 1; u32 msaa : 1; u32 ssaa : 1; }; #pragma pack() typedef ShaderUid GeometryShaderUid; ShaderCode GenerateGeometryShaderCode(u32 primitive_type, API_TYPE ApiType); GeometryShaderUid GetGeometryShaderUid(u32 primitive_type, API_TYPE ApiType);