// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "../Globals.h" // The precompiled header #include "IniFile.h" // Common #include "ConsoleWindow.h" // Move console window #include "../Config.h" // Config settings #include "Debugger.h" extern int gPreset; BEGIN_EVENT_TABLE(CDebugger,wxDialog) EVT_CLOSE(CDebugger::OnClose) EVT_CHECKBOX(ID_SAVETOFILE,CDebugger::GeneralSettings) EVT_CHECKBOX(ID_SHOWCONSOLE,CDebugger::GeneralSettings) EVT_CHECKBOX(ID_INFOLOG,CDebugger::GeneralSettings) EVT_CHECKBOX(ID_PRIMLOG,CDebugger::GeneralSettings) EVT_CHECKBOX(ID_SAVETEXTURES,CDebugger::GeneralSettings) EVT_CHECKBOX(ID_SAVETARGETS,CDebugger::GeneralSettings) EVT_CHECKBOX(ID_SAVESHADERS,CDebugger::GeneralSettings) END_EVENT_TABLE() CDebugger::CDebugger(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style) : wxDialog(parent, id, title, position, size, style) { CreateGUIControls(); LoadSettings(); DoShowHideConsole(); } CDebugger::~CDebugger() { SaveSettings(); } void CDebugger::OnClose(wxCloseEvent& event) { // save the window position when we hide the window SaveSettings(); event.Skip(); // This means wxDialog's Destroy is used CloseConsole(); // The console goes with the wx window } void CDebugger::DoShowHideConsole() { if(m_Check[1]->IsChecked() #ifdef _WIN32 // Check to see if we already have a console && Console::GetHwnd() == NULL #endif ) OpenConsole(); else CloseConsole(); } void CDebugger::SaveSettings() const { IniFile file; file.Load(DEBUGGER_CONFIG_FILE); // TODO: make this work when we close the entire program too, currently on total close we get // weird values, perhaps because of some conflict with the rendering window // TODO: get the screen resolution and make limits from that if(GetPosition().x < 1000 && GetPosition().y < 1000 && GetSize().GetWidth() < 1000 && GetSize().GetHeight() < 1000) { file.Set("VideoWindow", "x", GetPosition().x); file.Set("VideoWindow", "y", GetPosition().y); file.Set("VideoWindow", "w", GetSize().GetWidth()); file.Set("VideoWindow", "h", GetSize().GetHeight()); } file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked()); file.Set("VideoWindow", "Console", m_Check[1]->IsChecked()); g_Config.iLog = bInfoLog ? CONF_LOG : 0; g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0; g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0; g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0; g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0; file.Set("VideoWindow", "ConfBits", g_Config.iLog); file.Save(DEBUGGER_CONFIG_FILE); } void CDebugger::LoadSettings() { IniFile file; file.Load(DEBUGGER_CONFIG_FILE); int x,y,w,h; file.Get("VideoWindow", "x", &x, GetPosition().x); file.Get("VideoWindow", "y", &y, GetPosition().y); file.Get("VideoWindow", "w", &w, GetSize().GetWidth()); file.Get("VideoWindow", "h", &h, GetSize().GetHeight()); SetSize(x, y, w, h); file.Get("VideoWindow", "WriteToFile", &LocalLogFile, m_Check[0]->IsChecked()); m_Check[0]->SetValue(LocalLogFile); bool Console; file.Get("VideoWindow", "Console", &Console, m_Check[1]->IsChecked()); m_Check[1]->SetValue(Console); file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0); bInfoLog = g_Config.iLog & CONF_LOG; bPrimLog = g_Config.iLog & CONF_PRIMLOG; bSaveTextures = g_Config.iLog & CONF_SAVETEXTURES; bSaveTargets = g_Config.iLog & CONF_SAVETARGETS; bSaveShaders = g_Config.iLog & CONF_SAVESHADERS; m_Check[2]->SetValue(bInfoLog); m_Check[3]->SetValue(bPrimLog); m_Check[4]->SetValue(bSaveTextures); m_Check[5]->SetValue(bSaveTargets); m_Check[6]->SetValue(bSaveShaders); } void CDebugger::CreateGUIControls() { // Basic settings SetIcon(wxNullIcon); CenterOnParent(); // MainPanel m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize); // Options wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, m_MainPanel, wxT("Options")); m_Check[0] = new wxCheckBox(m_MainPanel, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[1] = new wxCheckBox(m_MainPanel, ID_SHOWCONSOLE, wxT("Show console"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[2] = new wxCheckBox(m_MainPanel, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[3] = new wxCheckBox(m_MainPanel, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); m_Check[6] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i) sOptions->Add(m_Check[i], 0, 0, 5); // Layout everything on m_MainPanel wxBoxSizer *sMain = new wxBoxSizer(wxHORIZONTAL); sMain->Add(sOptions); sMain->Add(100, 0); // Add some width so we can see the window title by default m_MainPanel->SetSizerAndFit(sMain); Fit(); } ////////////////////////////////////////////////////////////////////////// // General settings void CDebugger::GeneralSettings(wxCommandEvent& event) { switch (event.GetId()) { case ID_SAVETOFILE: LocalLogFile = event.IsChecked(); break; case ID_SHOWCONSOLE: DoShowHideConsole(); break; case ID_INFOLOG: bInfoLog = event.IsChecked(); break; case ID_PRIMLOG: bPrimLog = event.IsChecked(); break; case ID_SAVETEXTURES: bSaveTextures = event.IsChecked(); break; case ID_SAVETARGETS: bSaveTargets = event.IsChecked(); break; case ID_SAVESHADERS: bSaveShaders = event.IsChecked(); break; } SaveSettings(); }