// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include // STL-look-a-like interface, but name is mixed case to distinguish it clearly from the // real STL classes. // Not fully featured, no safety checking yet. Add features as needed. // TODO: "inline" storage? template class FixedSizeQueue { T *storage; int head; int tail; int count; // sacrifice 4 bytes for a simpler implementation. may optimize away in the future. // Make copy constructor private for now. FixedSizeQueue(FixedSizeQueue &other) {} public: FixedSizeQueue() { storage = new T[N]; clear(); } ~FixedSizeQueue() { delete [] storage; } void clear() { head = 0; tail = 0; count = 0; } void push(T t) { storage[tail] = t; tail++; if (tail == N) tail = 0; count++; } void pop() { head++; if (head == N) head = 0; count--; } T pop_front() { const T &temp = storage[head]; pop(); return temp; } T &front() { return storage[head]; } const T &front() const { return storage[head]; } size_t size() const { return count; } };