// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "DiscIO/Filesystem.h" namespace DiscIO { class IVolume; class CFileSystemGCWii : public IFileSystem { public: CFileSystemGCWii(const IVolume* _rVolume); virtual ~CFileSystemGCWii(); virtual bool IsValid() const override { return m_Valid; } virtual u64 GetFileSize(const std::string& _rFullPath) override; virtual const std::vector& GetFileList() override; virtual const std::string GetFileName(u64 _Address) override; virtual u64 ReadFile(const std::string& _rFullPath, u8* _pBuffer, u64 _MaxBufferSize, u64 _OffsetInFile) override; virtual bool ExportFile(const std::string& _rFullPath, const std::string&_rExportFilename) override; virtual bool ExportApploader(const std::string& _rExportFolder) const override; virtual bool ExportDOL(const std::string& _rExportFolder) const override; virtual bool GetBootDOL(u8* &buffer, u32 DolSize) const override; virtual u32 GetBootDOLSize() const override; private: bool m_Initialized; bool m_Valid; bool m_Wii; std::vector m_FileInfoVector; std::string GetStringFromOffset(u64 _Offset) const; const SFileInfo* FindFileInfo(const std::string& _rFullPath); bool DetectFileSystem(); void InitFileSystem(); size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const std::string& _szDirectory, u64 _NameTableOffset); u32 GetOffsetShift() const; }; } // namespace