// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "Common/Common.h" #ifdef _WIN32 #include "Common/StringUtil.h" #endif // User directory indices for GetUserPath enum { D_USER_IDX, D_GCUSER_IDX, D_WIIROOT_IDX, D_WIIUSER_IDX, D_CONFIG_IDX, // global settings D_GAMESETTINGS_IDX, // user-specified settings which override both the global and the default settings (per game) D_MAPS_IDX, D_CACHE_IDX, D_SHADERCACHE_IDX, D_SHADERS_IDX, D_STATESAVES_IDX, D_SCREENSHOTS_IDX, D_HIRESTEXTURES_IDX, D_DUMP_IDX, D_DUMPFRAMES_IDX, D_DUMPAUDIO_IDX, D_DUMPTEXTURES_IDX, D_DUMPDSP_IDX, D_LOAD_IDX, D_LOGS_IDX, D_MAILLOGS_IDX, D_WIISYSCONF_IDX, D_WIIWC24_IDX, D_THEMES_IDX, F_DOLPHINCONFIG_IDX, F_DEBUGGERCONFIG_IDX, F_LOGGERCONFIG_IDX, F_MAINLOG_IDX, F_WIISYSCONF_IDX, F_RAMDUMP_IDX, F_ARAMDUMP_IDX, F_FAKEVMEMDUMP_IDX, F_GCSRAM_IDX, NUM_PATH_INDICES }; namespace File { // FileSystem tree node/ struct FSTEntry { bool isDirectory; u64 size; // File length or number of entries from children std::string physicalName; // Name on disk std::string virtualName; // Name in FST names table std::vector children; }; // Returns true if file filename exists bool Exists(const std::string &filename); // Returns true if filename is a directory bool IsDirectory(const std::string &filename); // Returns the size of filename (64bit) u64 GetSize(const std::string &filename); // Overloaded GetSize, accepts file descriptor u64 GetSize(const int fd); // Overloaded GetSize, accepts FILE* u64 GetSize(FILE *f); // Returns true if successful, or path already exists. bool CreateDir(const std::string &filename); // Creates the full path of fullPath returns true on success bool CreateFullPath(const std::string &fullPath); // Deletes a given filename, return true on success // Doesn't supports deleting a directory bool Delete(const std::string &filename); // Deletes a directory filename, returns true on success bool DeleteDir(const std::string &filename); // renames file srcFilename to destFilename, returns true on success bool Rename(const std::string &srcFilename, const std::string &destFilename); // ditto, but syncs the source file and, on Unix, syncs the directories after rename bool RenameSync(const std::string &srcFilename, const std::string &destFilename); // copies file srcFilename to destFilename, returns true on success bool Copy(const std::string &srcFilename, const std::string &destFilename); // creates an empty file filename, returns true on success bool CreateEmptyFile(const std::string &filename); // Scans the directory tree gets, starting from _Directory and adds the // results into parentEntry. Returns the number of files+directories found u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry); // deletes the given directory and anything under it. Returns true on success. bool DeleteDirRecursively(const std::string &directory); // Returns the current directory std::string GetCurrentDir(); // Create directory and copy contents (does not overwrite existing files) void CopyDir(const std::string &source_path, const std::string &dest_path); // Set the current directory to given directory bool SetCurrentDir(const std::string &directory); // Get a filename that can hopefully be atomically renamed to the given path. std::string GetTempFilenameForAtomicWrite(const std::string &path); // Gets a set user directory path // Don't call prior to setting the base user directory const std::string& GetUserPath(unsigned int dir_index); // Sets a user directory path // Rebuilds internal directory structure to compensate for the new directory void SetUserPath(unsigned int dir_index, const std::string& path); // probably doesn't belong here std::string GetThemeDir(const std::string& theme_name); // Returns the path to where the sys file are std::string GetSysDirectory(); #ifdef __APPLE__ std::string GetBundleDirectory(); #endif #ifdef _WIN32 std::string &GetExeDirectory(); #endif bool WriteStringToFile(const std::string& str, const std::string& filename); bool ReadFileToString(const std::string& filename, std::string& str); // simple wrapper for cstdlib file functions to // hopefully will make error checking easier // and make forgetting an fclose() harder class IOFile : public NonCopyable { public: IOFile(); IOFile(std::FILE* file); IOFile(const std::string& filename, const char openmode[]); ~IOFile(); IOFile(IOFile&& other); IOFile& operator=(IOFile&& other); void Swap(IOFile& other); bool Open(const std::string& filename, const char openmode[]); bool Close(); template bool ReadArray(T* data, size_t length, size_t* pReadBytes = nullptr) { size_t read_bytes = 0; if (!IsOpen() || length != (read_bytes = std::fread(data, sizeof(T), length, m_file))) m_good = false; if (pReadBytes) *pReadBytes = read_bytes; return m_good; } template bool WriteArray(const T* data, size_t length) { if (!IsOpen() || length != std::fwrite(data, sizeof(T), length, m_file)) m_good = false; return m_good; } bool ReadBytes(void* data, size_t length) { return ReadArray(reinterpret_cast(data), length); } bool WriteBytes(const void* data, size_t length) { return WriteArray(reinterpret_cast(data), length); } bool IsOpen() const { return nullptr != m_file; } // m_good is set to false when a read, write or other function fails bool IsGood() const { return m_good; } operator void*() { return m_good ? m_file : nullptr; } std::FILE* ReleaseHandle(); std::FILE* GetHandle() { return m_file; } void SetHandle(std::FILE* file); bool Seek(s64 off, int origin); u64 Tell() const; u64 GetSize(); bool Resize(u64 size); bool Flush(); // clear error state void Clear() { m_good = true; std::clearerr(m_file); } std::FILE* m_file; bool m_good; private: IOFile(IOFile&); IOFile& operator=(IOFile& other); }; } // namespace // To deal with Windows being dumb at unicode: template void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) { #ifdef _WIN32 fstream.open(UTF8ToTStr(filename).c_str(), openmode); #else fstream.open(filename.c_str(), openmode); #endif }