// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include #include "Common.h" #include "pluginspecs_pad.h" #include "PadSimple.h" #include "IniFile.h" #if defined(HAVE_WX) && HAVE_WX #include "GUI/ConfigDlg.h" #endif #ifdef _WIN32 #include "XInput.h" #include "DirectInputBase.h" DInput dinput; //#elif defined(USE_SDL) && USE_SDL //#include #elif defined(HAVE_X11) && HAVE_X11 #include #include #include #include Display* GXdsp; bool KeyStatus[NUMCONTROLS]; #endif SPads pad[4]; HINSTANCE g_hInstance; SPADInitialize g_PADInitialize; #define RECORD_SIZE (1024 * 128) SPADStatus recordBuffer[RECORD_SIZE]; int count = 0; void RecordInput(const SPADStatus& _rPADStatus) { if (count >= RECORD_SIZE) { return; } recordBuffer[count++] = _rPADStatus; } const SPADStatus& PlayRecord() { if (count >= RECORD_SIZE){return(recordBuffer[0]);} return(recordBuffer[count++]); } void LoadRecord() { FILE* pStream = fopen("c:\\pad-record.bin", "rb"); if (pStream != NULL) { fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); fclose(pStream); } } void SaveRecord() { FILE* pStream = fopen("c:\\pad-record.bin", "wb"); if (pStream != NULL) { fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream); fclose(pStream); } } #ifdef _WIN32 class wxDLLApp : public wxApp { bool OnInit() { return true; } }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { switch (dwReason) { case DLL_PROCESS_ATTACH: { //use wxInitialize() if you don't want GUI instead of the following 12 lines wxSetInstance((HINSTANCE)hinstDLL); int argc = 0; char **argv = NULL; wxEntryStart(argc, argv); if ( !wxTheApp || !wxTheApp->CallOnInit() ) return FALSE; } break; case DLL_PROCESS_DETACH: wxEntryCleanup(); //use wxUninitialize() if you don't want GUI break; default: break; } g_hInstance = hinstDLL; return(TRUE); } #endif void GetDllInfo(PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_PAD; #ifdef DEBUGFAST sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)"); #else #ifndef _DEBUG sprintf(_PluginInfo->Name, "Dolphin KB/X360pad"); #else sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)"); #endif #endif } void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) { } void DllConfig(HWND _hParent) { LoadConfig(); #ifdef _WIN32 wxWindow win; win.SetHWND(_hParent); ConfigDialog frame(&win); frame.ShowModal(); win.SetHWND(0); #elif defined(HAVE_WX) && HAVE_WX ConfigDialog frame(NULL); frame.ShowModal(); #endif SaveConfig(); } void DllDebugger(HWND _hParent, bool Show) { } void PAD_Initialize(SPADInitialize _PADInitialize) { #ifdef RECORD_REPLAY LoadRecord(); #endif g_PADInitialize = _PADInitialize; #ifdef _WIN32 dinput.Init((HWND)g_PADInitialize.hWnd); #elif defined(HAVE_X11) && HAVE_X11 GXdsp = (Display*)g_PADInitialize.hWnd; #endif LoadConfig(); } void PAD_Shutdown() { #ifdef RECORD_STORE SaveRecord(); #endif #ifdef _WIN32 dinput.Free(); // Kill xpad rumble XINPUT_VIBRATION vib; vib.wLeftMotorSpeed = 0; vib.wRightMotorSpeed = 0; for (int i = 0; i < 4; i++) if (pad[i].bRumble) XInputSetState(pad[i].XPadPlayer, &vib); #endif SaveConfig(); } const float kDeadZone = 0.1f; // Implement circular deadzone void ScaleStickValues(unsigned char* outx, unsigned char* outy, short inx, short iny) { float x = ((float)inx + 0.5f) / 32767.5f; float y = ((float)iny + 0.5f) / 32767.5f; if ((x == 0.0f) && (y == 0.0f)) // to be safe { *outx = 0; *outy = 0; return; } float magnitude = sqrtf(x * x + y * y); float nx = x / magnitude; float ny = y / magnitude; if (magnitude < kDeadZone){magnitude = kDeadZone;} magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone); magnitude *= magnitude; // another power may be more appropriate nx *= magnitude; ny *= magnitude; int ix = (int)(nx * 100); int iy = (int)(ny * 100); *outx = 0x80 + ix; *outy = 0x80 + iy; } #ifdef _WIN32 void DInput_Read(int _numPAD, SPADStatus* _pPADStatus) { dinput.Read(); int stickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 40 : 100; int triggervalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 100 : 255; // get the new keys if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= stickvalue;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += stickvalue;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= stickvalue;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += stickvalue;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= stickvalue;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += stickvalue;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= stickvalue;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += stickvalue;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_L]] & 0xFF) { _pPADStatus->button |= PAD_TRIGGER_L; _pPADStatus->triggerLeft = triggervalue; } if (dinput.diks[pad[_numPAD].keyForControl[CTL_R]] & 0xFF) { _pPADStatus->button |= PAD_TRIGGER_R; _pPADStatus->triggerRight = triggervalue; } if (dinput.diks[pad[_numPAD].keyForControl[CTL_A]] & 0xFF) { _pPADStatus->button |= PAD_BUTTON_A; _pPADStatus->analogA = 255; } if (dinput.diks[pad[_numPAD].keyForControl[CTL_B]] & 0xFF) { _pPADStatus->button |= PAD_BUTTON_B; _pPADStatus->analogB = 255; } if (dinput.diks[pad[_numPAD].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]]& 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;} if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;} } bool XInput_Read(int XPadPlayer, SPADStatus* _pPADStatus) { const int base = 0x80; XINPUT_STATE xstate; DWORD xresult = XInputGetState(XPadPlayer, &xstate); // Let's .. yes, let's use XINPUT! if (xresult == ERROR_SUCCESS) { const XINPUT_GAMEPAD& xpad = xstate.Gamepad; if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base)) { ScaleStickValues( &_pPADStatus->stickX, &_pPADStatus->stickY, xpad.sThumbLX, xpad.sThumbLY); } if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base)) { ScaleStickValues( &_pPADStatus->substickX, &_pPADStatus->substickY, xpad.sThumbRX, xpad.sThumbRY); } _pPADStatus->triggerLeft = xpad.bLeftTrigger; _pPADStatus->triggerRight = xpad.bRightTrigger; if (xpad.bLeftTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_L;} if (xpad.bRightTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_R;} if (xpad.wButtons & XINPUT_GAMEPAD_A) {_pPADStatus->button |= PAD_BUTTON_A;} if (xpad.wButtons & XINPUT_GAMEPAD_X) {_pPADStatus->button |= PAD_BUTTON_B;} if (xpad.wButtons & XINPUT_GAMEPAD_B) {_pPADStatus->button |= PAD_BUTTON_X;} if (xpad.wButtons & XINPUT_GAMEPAD_Y) {_pPADStatus->button |= PAD_BUTTON_Y;} if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;} if (xpad.wButtons & XINPUT_GAMEPAD_START) {_pPADStatus->button |= PAD_BUTTON_START;} if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {_pPADStatus->button |= PAD_BUTTON_LEFT;} if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {_pPADStatus->button |= PAD_BUTTON_RIGHT;} if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;} if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;} return true; } else { return false; } } #endif #if defined(HAVE_X11) && HAVE_X11 // The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough. void X11_Read(int _numPAD, SPADStatus* _pPADStatus) { // Do all the stuff we need to do once per frame here if (_numPAD != 0) { return; } // This code is from Zerofrog's pcsx2 pad plugin XEvent E; //int keyPress=0, keyRelease=0; KeySym key; // keyboard input int num_events; for (num_events = XPending(GXdsp);num_events > 0;num_events--) { XNextEvent(GXdsp, &E); switch (E.type) { case KeyPress: //_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break; key = XLookupKeysym((XKeyEvent*)&E, 0); if((key >= XK_F1 && key <= XK_F9) || key == XK_Shift_L || key == XK_Shift_R || key == XK_Control_L || key == XK_Control_R) { XPutBackEvent(GXdsp, &E); break; } int i; for (i = 0; i < NUMCONTROLS; i++) { if (key == pad[_numPAD].keyForControl[i]) { KeyStatus[i] = true; break; } } break; case KeyRelease: key = XLookupKeysym((XKeyEvent*)&E, 0); if((key >= XK_F1 && key <= XK_F9) || key == XK_Shift_L || key == XK_Shift_R || key == XK_Control_L || key == XK_Control_R) { XPutBackEvent(GXdsp, &E); break; } //_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0)); for (i = 0; i < NUMCONTROLS; i++) { if (key == pad[_numPAD].keyForControl[i]) { KeyStatus[i] = false; break; } } break; default: break; } } int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100; int triggervalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255; if (KeyStatus[CTL_MAINLEFT]){_pPADStatus->stickX -= stickvalue;} if (KeyStatus[CTL_MAINUP]){_pPADStatus->stickY += stickvalue;} if (KeyStatus[CTL_MAINRIGHT]){_pPADStatus->stickX += stickvalue;} if (KeyStatus[CTL_MAINDOWN]){_pPADStatus->stickY -= stickvalue;} if (KeyStatus[CTL_SUBLEFT]){_pPADStatus->substickX -= stickvalue;} if (KeyStatus[CTL_SUBUP]){_pPADStatus->substickY += stickvalue;} if (KeyStatus[CTL_SUBRIGHT]){_pPADStatus->substickX += stickvalue;} if (KeyStatus[CTL_SUBDOWN]){_pPADStatus->substickY -= stickvalue;} if (KeyStatus[CTL_DPADLEFT]){_pPADStatus->button |= PAD_BUTTON_LEFT;} if (KeyStatus[CTL_DPADUP]){_pPADStatus->button |= PAD_BUTTON_UP;} if (KeyStatus[CTL_DPADRIGHT]){_pPADStatus->button |= PAD_BUTTON_RIGHT;} if (KeyStatus[CTL_DPADDOWN]){_pPADStatus->button |= PAD_BUTTON_DOWN;} if (KeyStatus[CTL_A]) { _pPADStatus->button |= PAD_BUTTON_A; _pPADStatus->analogA = 255; } if (KeyStatus[CTL_B]) { _pPADStatus->button |= PAD_BUTTON_B; _pPADStatus->analogB = 255; } if (KeyStatus[CTL_X]){_pPADStatus->button |= PAD_BUTTON_X;} if (KeyStatus[CTL_Y]){_pPADStatus->button |= PAD_BUTTON_Y;} if (KeyStatus[CTL_Z]){_pPADStatus->button |= PAD_TRIGGER_Z;} if (KeyStatus[CTL_L]) { _pPADStatus->button |= PAD_TRIGGER_L; _pPADStatus->triggerLeft = triggervalue; } if (KeyStatus[CTL_R]) { _pPADStatus->button |= PAD_TRIGGER_R; _pPADStatus->triggerRight = triggervalue; } if (KeyStatus[CTL_START]){_pPADStatus->button |= PAD_BUTTON_START;} if (KeyStatus[CTL_MIC]) _pPADStatus->MicButton = true; else _pPADStatus->MicButton = false; } #endif // Set buttons status from wxWidgets in the main application // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void PAD_Input(u8 _Key, u8 _UpDown) {} void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus) { // Check if all is okay if ((_pPADStatus == NULL)) { return; } #ifdef RECORD_REPLAY *_pPADStatus = PlayRecord(); return; #endif const int base = 0x80; // Clear pad memset(_pPADStatus, 0, sizeof(SPADStatus)); _pPADStatus->stickY = base; _pPADStatus->stickX = base; _pPADStatus->substickX = base; _pPADStatus->substickY = base; _pPADStatus->button |= PAD_USE_ORIGIN; #ifdef _WIN32 // Just update pad on focus // TODO fix g_PADInitialize.hWnd != DolphinWX frame if (pad[_numPAD].bDisable) { if (g_PADInitialize.hWnd != GetForegroundWindow()) return; } // Dolphin doesn't really care about the pad error codes anyways... _pPADStatus->err = PAD_ERR_NONE; if (pad[_numPAD].bEnableXPad) XInput_Read(pad[_numPAD].XPadPlayer, _pPADStatus); DInput_Read(_numPAD, _pPADStatus); #elif defined(HAVE_X11) && HAVE_X11 _pPADStatus->err = PAD_ERR_NONE; X11_Read(_numPAD, _pPADStatus); #endif #ifdef RECORD_STORE RecordInput(*_pPADStatus); #endif } // Rough approximation of GC behaviour - needs improvement. void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) { #ifdef _WIN32 if (pad[_numPAD].bEnableXPad) { static int a = 0; if ((_uType == 0) || (_uType == 2)) { a = 0; } else if (_uType == 1) { a = _uStrength > 2 ? 8000 : 0; } a = int ((float)a * 0.96f); if (!pad[_numPAD].bRumble) { a = 0; } XINPUT_VIBRATION vib; vib.wLeftMotorSpeed = a; //_uStrength*100; vib.wRightMotorSpeed = a; //_uStrength*100; XInputSetState(pad[_numPAD].XPadPlayer, &vib); } #endif } unsigned int PAD_GetAttachedPads() { unsigned int connected = 0; LoadConfig(); if(pad[0].bAttached) connected |= 1; if(pad[1].bAttached) connected |= 2; if(pad[2].bAttached) connected |= 4; if(pad[3].bAttached) connected |= 8; return connected; } void LoadConfig() { // Initialize first pad to standard controls #ifdef _WIN32 const int defaultKeyForControl[NUMCONTROLS] = { DIK_X, //A DIK_Z, DIK_S, DIK_C, DIK_D, DIK_RETURN, DIK_Q, DIK_W, DIK_UP, //mainstick DIK_DOWN, DIK_LEFT, DIK_RIGHT, DIK_I, //substick DIK_K, DIK_J, DIK_L, DIK_T, //dpad DIK_G, DIK_F, DIK_H, DIK_LSHIFT }; #else const int defaultKeyForControl[NUMCONTROLS] = { XK_x, //A XK_z, XK_s, XK_c, XK_d, XK_Return, XK_q, XK_w, XK_Up, //mainstick XK_Down, XK_Left, XK_Right, XK_i, //substick XK_K, XK_j, XK_l, XK_t, //dpad XK_g, XK_f, XK_h, XK_Shift_L, //halfpress XK_p }; #endif IniFile file; file.Load(FULL_CONFIG_DIR "pad.ini"); for(int i = 0; i < 4; i++) { char SectionName[32]; sprintf(SectionName, "PAD%i", i+1); file.Get(SectionName, "UseXPad", &pad[i].bEnableXPad, i==0); file.Get(SectionName, "Attached", &pad[i].bAttached, i==0); file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false); file.Get(SectionName, "Rumble", &pad[i].bRumble, true); file.Get(SectionName, "XPad#", &pad[i].XPadPlayer); for (int x = 0; x < NUMCONTROLS; x++) { file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x], (i==0)?defaultKeyForControl[x]:0); #if defined(HAVE_X11) && HAVE_X11 // In linux we have a problem assigning the upper case of the // keys because they're not being recognized pad[i].keyForControl[x] = tolower(pad[i].keyForControl[x]); #endif } } } void SaveConfig() { IniFile file; file.Load(FULL_CONFIG_DIR "pad.ini"); for(int i = 0; i < 4; i++) { char SectionName[32]; sprintf(SectionName, "PAD%i", i+1); file.Set(SectionName, "UseXPad", pad[i].bEnableXPad); file.Set(SectionName, "Attached", pad[i].bAttached); file.Set(SectionName, "DisableOnBackground", pad[i].bDisable); file.Set(SectionName, "Rumble", pad[i].bRumble); file.Set(SectionName, "XPad#", pad[i].XPadPlayer); for (int x = 0; x < NUMCONTROLS; x++) { file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]); } } file.Save(FULL_CONFIG_DIR "pad.ini"); }