// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _PIXELSHADERCACHE_H_ #define _PIXELSHADERCACHE_H_ #include #include #include "BPMemory.h" #include "PixelShaderGen.h" namespace OGL { struct FRAGMENTSHADER { FRAGMENTSHADER() : glprogid(0) { } void Destroy() { if (glprogid) { glDeleteProgramsARB(1, &glprogid); glprogid = 0; } } GLuint glprogid; // opengl program id std::string strprog; }; class PixelShaderCache { struct PSCacheEntry { FRAGMENTSHADER shader; PSCacheEntry() {} ~PSCacheEntry() {} void Destroy() { shader.Destroy(); } PIXELSHADERUIDSAFE safe_uid; }; typedef std::map PSCache; static PSCache PixelShaders; static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written) static bool s_displayCompileAlert; static GLuint CurrentShader; static PSCacheEntry* last_entry; static PIXELSHADERUID last_uid; static bool ShaderEnabled; public: static void Init(); static void Shutdown(); static FRAGMENTSHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components); static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram); static GLuint GetColorMatrixProgram(); static GLuint GetDepthMatrixProgram(); static void SetCurrentShader(GLuint Shader); static void DisableShader(); }; } // namespace OGL #endif // _PIXELSHADERCACHE_H_