# -*- python -*- Import('env') # can we import path in one place? import sys sys.path.append(env['base_dir']+'SconsTests') import utils import platform name = "Plugin_VideoSoftware" files = [ 'BPMemLoader.cpp', 'Clipper.cpp', 'CommandProcessor.cpp', 'CPMemLoader.cpp', 'DebugUtil.cpp', 'EfbCopy.cpp', 'EfbInterface.cpp', 'GLUtil.cpp', 'HwRasterizer.cpp', 'main.cpp', 'OpcodeDecoder.cpp', 'PixelEngine.cpp', 'Rasterizer.cpp', 'RasterFont.cpp', 'Renderer.cpp', 'SetupUnit.cpp', 'Statistics.cpp', 'Tev.cpp', 'TextureEncoder.cpp', 'TextureSampler.cpp', 'TransformUnit.cpp', 'VertexFormatConverter.cpp', 'VertexLoader.cpp', 'VideoConfig.cpp', 'XFMemLoader.cpp', ] linkFlags = [ ] libs = [ 'videocommon', 'GLEW', 'SDL', 'SOIL', 'common' ] gfxenv = env.Clone() if sys.platform == 'win32': files += [ 'Win32.cpp' ] if sys.platform == 'darwin': files += [ 'cocoaGL.m', ] if sys.platform == 'win32': files += [ 'Win32.cpp' ] libs += [ env['base_dir'] + '/Externals/Cg/' ] gfxenv['CPPPATH'] += libs # Sanity check if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']: print "Must have wx to use wxgl" Return() gfxenv.SharedLibrary( env['plugin_dir']+name, files, LIBS = libs + gfxenv['LIBS'] )