#pragma once #include "D3DBase.h" namespace D3D { LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt = D3DFMT_A8R8G8B8); void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt); LPDIRECT3DTEXTURE9 CreateRenderTarget(const int width, const int height); LPDIRECT3DSURFACE9 CreateDepthStencilSurface(const int width, const int height); }