// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "VideoCommon/CPMemory.h" // Lighting #define XF_TEXPROJ_ST 0 #define XF_TEXPROJ_STQ 1 #define XF_TEXINPUT_AB11 0 #define XF_TEXINPUT_ABC1 1 #define XF_TEXGEN_REGULAR 0 #define XF_TEXGEN_EMBOSS_MAP 1 // used when bump mapping #define XF_TEXGEN_COLOR_STRGBC0 2 #define XF_TEXGEN_COLOR_STRGBC1 3 #define XF_SRCGEOM_INROW 0 // input is abc #define XF_SRCNORMAL_INROW 1 // input is abc #define XF_SRCCOLORS_INROW 2 #define XF_SRCBINORMAL_T_INROW 3 // input is abc #define XF_SRCBINORMAL_B_INROW 4 // input is abc #define XF_SRCTEX0_INROW 5 #define XF_SRCTEX1_INROW 6 #define XF_SRCTEX2_INROW 7 #define XF_SRCTEX3_INROW 8 #define XF_SRCTEX4_INROW 9 #define XF_SRCTEX5_INROW 10 #define XF_SRCTEX6_INROW 11 #define XF_SRCTEX7_INROW 12 #define GX_SRC_REG 0 #define GX_SRC_VTX 1 #define LIGHTDIF_NONE 0 #define LIGHTDIF_SIGN 1 #define LIGHTDIF_CLAMP 2 #define LIGHTATTN_SPEC 0 // specular attenuation #define LIGHTATTN_SPOT 1 // distance/spotlight attenuation #define LIGHTATTN_NONE 2 #define LIGHTATTN_DIR 3 #define GX_PERSPECTIVE 0 #define GX_ORTHOGRAPHIC 1 #define XFMEM_POSMATRICES 0x000 #define XFMEM_POSMATRICES_END 0x100 #define XFMEM_NORMALMATRICES 0x400 #define XFMEM_NORMALMATRICES_END 0x460 #define XFMEM_POSTMATRICES 0x500 #define XFMEM_POSTMATRICES_END 0x600 #define XFMEM_LIGHTS 0x600 #define XFMEM_LIGHTS_END 0x680 #define XFMEM_ERROR 0x1000 #define XFMEM_DIAG 0x1001 #define XFMEM_STATE0 0x1002 #define XFMEM_STATE1 0x1003 #define XFMEM_CLOCK 0x1004 #define XFMEM_CLIPDISABLE 0x1005 #define XFMEM_SETGPMETRIC 0x1006 #define XFMEM_VTXSPECS 0x1008 #define XFMEM_SETNUMCHAN 0x1009 #define XFMEM_SETCHAN0_AMBCOLOR 0x100a #define XFMEM_SETCHAN1_AMBCOLOR 0x100b #define XFMEM_SETCHAN0_MATCOLOR 0x100c #define XFMEM_SETCHAN1_MATCOLOR 0x100d #define XFMEM_SETCHAN0_COLOR 0x100e #define XFMEM_SETCHAN1_COLOR 0x100f #define XFMEM_SETCHAN0_ALPHA 0x1010 #define XFMEM_SETCHAN1_ALPHA 0x1011 #define XFMEM_DUALTEX 0x1012 #define XFMEM_SETMATRIXINDA 0x1018 #define XFMEM_SETMATRIXINDB 0x1019 #define XFMEM_SETVIEWPORT 0x101a #define XFMEM_SETZSCALE 0x101c #define XFMEM_SETZOFFSET 0x101f #define XFMEM_SETPROJECTION 0x1020 /*#define XFMEM_SETPROJECTIONB 0x1021 #define XFMEM_SETPROJECTIONC 0x1022 #define XFMEM_SETPROJECTIOND 0x1023 #define XFMEM_SETPROJECTIONE 0x1024 #define XFMEM_SETPROJECTIONF 0x1025 #define XFMEM_SETPROJECTIONORTHO1 0x1026 #define XFMEM_SETPROJECTIONORTHO2 0x1027*/ #define XFMEM_SETNUMTEXGENS 0x103f #define XFMEM_SETTEXMTXINFO 0x1040 #define XFMEM_SETPOSMTXINFO 0x1050 union LitChannel { struct { u32 matsource : 1; u32 enablelighting : 1; u32 lightMask0_3 : 4; u32 ambsource : 1; u32 diffusefunc : 2; // LIGHTDIF_X u32 attnfunc : 2; // LIGHTATTN_X u32 lightMask4_7 : 4; }; struct { u32 hex : 15; u32 unused : 17; }; struct { u32 dummy0 : 7; u32 lightparams : 4; u32 dummy1 : 21; }; unsigned int GetFullLightMask() const { return enablelighting ? (lightMask0_3 | (lightMask4_7 << 4)) : 0; } }; union INVTXSPEC { struct { u32 numcolors : 2; u32 numnormals : 2; // 0 - nothing, 1 - just normal, 2 - normals and binormals u32 numtextures : 4; u32 unused : 24; }; u32 hex; }; union TexMtxInfo { struct { u32 unknown : 1; u32 projection : 1; // XF_TEXPROJ_X u32 inputform : 2; // XF_TEXINPUT_X u32 texgentype : 3; // XF_TEXGEN_X u32 sourcerow : 5; // XF_SRCGEOM_X u32 embosssourceshift : 3; // what generated texcoord to use u32 embosslightshift : 3; // light index that is used }; u32 hex; }; union PostMtxInfo { struct { u32 index : 6; // base row of dual transform matrix u32 unused : 2; u32 normalize : 1; // normalize before send operation }; u32 hex; }; union NumColorChannel { struct { u32 numColorChans : 2; }; u32 hex; }; union NumTexGen { struct { u32 numTexGens : 4; }; u32 hex; }; union DualTexInfo { struct { u32 enabled : 1; }; u32 hex; }; struct Light { u32 useless[3]; u8 color[4]; float cosatt[3]; // cos attenuation float distatt[3]; // dist attenuation union { struct { float dpos[3]; float ddir[3]; // specular lights only }; struct { float sdir[3]; float shalfangle[3]; // specular lights only }; }; }; struct Viewport { float wd; float ht; float zRange; float xOrig; float yOrig; float farZ; }; struct Projection { float rawProjection[6]; u32 type; // only GX_PERSPECTIVE or GX_ORTHOGRAPHIC are allowed }; struct XFMemory { u32 posMatrices[256]; // 0x0000 - 0x00ff u32 unk0[768]; // 0x0100 - 0x03ff u32 normalMatrices[96]; // 0x0400 - 0x045f u32 unk1[160]; // 0x0460 - 0x04ff u32 postMatrices[256]; // 0x0500 - 0x05ff Light lights[8]; // 0x0600 - 0x067f u32 unk2[2432]; // 0x0680 - 0x0fff u32 error; // 0x1000 u32 diag; // 0x1001 u32 state0; // 0x1002 u32 state1; // 0x1003 u32 xfClock; // 0x1004 u32 clipDisable; // 0x1005 u32 perf0; // 0x1006 u32 perf1; // 0x1007 INVTXSPEC hostinfo; // 0x1008 number of textures,colors,normals from vertex input NumColorChannel numChan; // 0x1009 u32 ambColor[2]; // 0x100a, 0x100b u32 matColor[2]; // 0x100c, 0x100d LitChannel color[2]; // 0x100e, 0x100f LitChannel alpha[2]; // 0x1010, 0x1011 DualTexInfo dualTexTrans; // 0x1012 u32 unk3; // 0x1013 u32 unk4; // 0x1014 u32 unk5; // 0x1015 u32 unk6; // 0x1016 u32 unk7; // 0x1017 TMatrixIndexA MatrixIndexA; // 0x1018 TMatrixIndexB MatrixIndexB; // 0x1019 Viewport viewport; // 0x101a - 0x101f Projection projection; // 0x1020 - 0x1026 u32 unk8[24]; // 0x1027 - 0x103e NumTexGen numTexGen; // 0x103f TexMtxInfo texMtxInfo[8]; // 0x1040 - 0x1047 u32 unk9[8]; // 0x1048 - 0x104f PostMtxInfo postMtxInfo[8]; // 0x1050 - 0x1057 }; extern XFMemory xfmem; void LoadXFReg(u32 transferSize, u32 address); void LoadIndexedXF(u32 val, int array); void PreprocessIndexedXF(u32 val, int refarray);