// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt2/NetPlay/NetPlayDialog.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/Config/Config.h" #include "Common/TraversalClient.h" #include "Core/Config/SYSCONFSettings.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/NetPlayServer.h" #include "DolphinQt2/GameList/GameList.h" #include "DolphinQt2/NetPlay/GameListDialog.h" #include "DolphinQt2/NetPlay/MD5Dialog.h" #include "DolphinQt2/NetPlay/PadMappingDialog.h" #include "DolphinQt2/QtUtils/QueueOnObject.h" #include "DolphinQt2/QtUtils/RunOnObject.h" #include "DolphinQt2/Settings.h" #include "VideoCommon/VideoConfig.h" NetPlayDialog::NetPlayDialog(QWidget* parent) : QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel()) { setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); setWindowTitle(tr("NetPlay")); m_pad_mapping = new PadMappingDialog(this); m_md5_dialog = new MD5Dialog(this); CreateChatLayout(); CreatePlayersLayout(); CreateMainLayout(); ConnectWidgets(); auto& settings = Settings::Instance().GetQSettings(); restoreGeometry(settings.value(QStringLiteral("netplaydialog/geometry")).toByteArray()); m_splitter->restoreState(settings.value(QStringLiteral("netplaydialog/splitter")).toByteArray()); } NetPlayDialog::~NetPlayDialog() { auto& settings = Settings::Instance().GetQSettings(); settings.setValue(QStringLiteral("netplaydialog/geometry"), saveGeometry()); settings.setValue(QStringLiteral("netplaydialog/splitter"), m_splitter->saveState()); } void NetPlayDialog::CreateMainLayout() { m_main_layout = new QGridLayout; m_game_button = new QPushButton; m_md5_button = new QToolButton; m_start_button = new QPushButton(tr("Start")); m_buffer_size_box = new QSpinBox; m_save_sd_box = new QCheckBox(tr("Write save/SD data")); m_load_wii_box = new QCheckBox(tr("Load Wii Save")); m_record_input_box = new QCheckBox(tr("Record inputs")); m_buffer_label = new QLabel(tr("Buffer:")); m_quit_button = new QPushButton(tr("Quit")); m_splitter = new QSplitter(Qt::Horizontal); m_game_button->setDefault(false); m_game_button->setAutoDefault(false); auto* default_button = new QAction(tr("Calculate MD5 hash"), m_md5_button); auto* menu = new QMenu(this); auto* other_game_button = new QAction(tr("Other game"), this); auto* sdcard_button = new QAction(tr("SD Card"), this); menu->addAction(other_game_button); menu->addAction(sdcard_button); connect(default_button, &QAction::triggered, [this] { Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game); }); connect(other_game_button, &QAction::triggered, [this] { GameListDialog gld(this); if (gld.exec() == QDialog::Accepted) { Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedUniqueID().toStdString()); } }); connect(sdcard_button, &QAction::triggered, [] { Settings::Instance().GetNetPlayServer()->ComputeMD5(WII_SDCARD); }); m_md5_button->setDefaultAction(default_button); m_md5_button->setPopupMode(QToolButton::MenuButtonPopup); m_md5_button->setMenu(menu); m_main_layout->addWidget(m_game_button, 0, 0); m_main_layout->addWidget(m_md5_button, 0, 1); m_main_layout->addWidget(m_splitter, 1, 0, 1, -1); m_splitter->addWidget(m_chat_box); m_splitter->addWidget(m_players_box); auto* options_widget = new QHBoxLayout; options_widget->addWidget(m_start_button); options_widget->addWidget(m_buffer_label); options_widget->addWidget(m_buffer_size_box); options_widget->addWidget(m_save_sd_box); options_widget->addWidget(m_load_wii_box); options_widget->addWidget(m_record_input_box); options_widget->addWidget(m_quit_button); m_main_layout->addLayout(options_widget, 2, 0, 1, -1, Qt::AlignRight); setLayout(m_main_layout); } void NetPlayDialog::CreateChatLayout() { m_chat_box = new QGroupBox(tr("Chat")); m_chat_edit = new QTextBrowser; m_chat_type_edit = new QLineEdit; m_chat_send_button = new QPushButton(tr("Send")); m_chat_send_button->setDefault(false); m_chat_send_button->setAutoDefault(false); m_chat_edit->setReadOnly(true); auto* layout = new QGridLayout; layout->addWidget(m_chat_edit, 0, 0, 1, -1); layout->addWidget(m_chat_type_edit, 1, 0); layout->addWidget(m_chat_send_button, 1, 1); m_chat_box->setLayout(layout); } void NetPlayDialog::CreatePlayersLayout() { m_players_box = new QGroupBox(tr("Players")); m_room_box = new QComboBox; m_hostcode_label = new QLabel; m_hostcode_action_button = new QPushButton(tr("Copy")); m_players_list = new QTableWidget; m_kick_button = new QPushButton(tr("Kick Player")); m_assign_ports_button = new QPushButton(tr("Assign Controller Ports")); m_players_list->setColumnCount(5); m_players_list->verticalHeader()->hide(); m_players_list->setSelectionBehavior(QAbstractItemView::SelectRows); m_players_list->horizontalHeader()->setStretchLastSection(true); for (int i = 0; i < 4; i++) m_players_list->horizontalHeader()->setSectionResizeMode(i, QHeaderView::ResizeToContents); auto* layout = new QGridLayout; layout->addWidget(m_room_box, 0, 0); layout->addWidget(m_hostcode_label, 0, 1); layout->addWidget(m_hostcode_action_button, 0, 2); layout->addWidget(m_players_list, 1, 0, 1, -1); layout->addWidget(m_kick_button, 2, 0, 1, -1); layout->addWidget(m_assign_ports_button, 3, 0, 1, -1); m_players_box->setLayout(layout); } void NetPlayDialog::ConnectWidgets() { // Players connect(m_room_box, static_cast(&QComboBox::currentIndexChanged), this, &NetPlayDialog::UpdateGUI); connect(m_hostcode_action_button, &QPushButton::clicked, [this] { if (m_is_copy_button_retry && m_room_box->currentIndex() == 0) g_TraversalClient->ReconnectToServer(); else QApplication::clipboard()->setText(m_hostcode_label->text()); }); connect(m_players_list, &QTableWidget::itemSelectionChanged, [this] { int row = m_players_list->currentRow(); m_kick_button->setEnabled(row > 0 && !m_players_list->currentItem()->data(Qt::UserRole).isNull()); }); connect(m_kick_button, &QPushButton::clicked, [this] { auto id = m_players_list->currentItem()->data(Qt::UserRole).toInt(); Settings::Instance().GetNetPlayServer()->KickPlayer(id); }); connect(m_assign_ports_button, &QPushButton::clicked, [this] { m_pad_mapping->exec(); Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray()); Settings::Instance().GetNetPlayServer()->SetWiimoteMapping(m_pad_mapping->GetWiimoteArray()); }); // Chat connect(m_chat_send_button, &QPushButton::clicked, this, &NetPlayDialog::OnChat); connect(m_chat_type_edit, &QLineEdit::returnPressed, this, &NetPlayDialog::OnChat); // Other connect(m_buffer_size_box, static_cast(&QSpinBox::valueChanged), [this](int value) { if (value == m_buffer_size) return; if (Settings::Instance().GetNetPlayServer() != nullptr) Settings::Instance().GetNetPlayServer()->AdjustPadBufferSize(value); }); connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart); connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject); connect(m_game_button, &QPushButton::clicked, [this] { GameListDialog gld(this); if (gld.exec() == QDialog::Accepted) { auto unique_id = gld.GetSelectedUniqueID(); Settings::Instance().GetNetPlayServer()->ChangeGame(unique_id.toStdString()); } }); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [=](Core::State state) { if (state == Core::State::Uninitialized && isVisible()) GameStatusChanged(false); }); } void NetPlayDialog::OnChat() { QueueOnObject(this, [this] { auto msg = m_chat_type_edit->text().toStdString(); Settings::Instance().GetNetPlayClient()->SendChatMessage(msg); m_chat_type_edit->clear(); DisplayMessage(QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname).toHtmlEscaped(), QString::fromStdString(msg).toHtmlEscaped()), "blue"); }); } void NetPlayDialog::OnStart() { if (!Settings::Instance().GetNetPlayClient()->DoAllPlayersHaveGame()) { if (QMessageBox::question(this, tr("Warning"), tr("Not all players have the game. Do you really want to start?")) == QMessageBox::No) return; } NetSettings settings; // Copy all relevant settings SConfig& instance = SConfig::GetInstance(); settings.m_CPUthread = instance.bCPUThread; settings.m_CPUcore = instance.cpu_core; settings.m_EnableCheats = instance.bEnableCheats; settings.m_SelectedLanguage = instance.SelectedLanguage; settings.m_OverrideGCLanguage = instance.bOverrideGCLanguage; settings.m_ProgressiveScan = Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN); settings.m_PAL60 = Config::Get(Config::SYSCONF_PAL60); settings.m_DSPHLE = instance.bDSPHLE; settings.m_DSPEnableJIT = instance.m_DSPEnableJIT; settings.m_WriteToMemcard = m_save_sd_box->isChecked(); settings.m_CopyWiiSave = m_load_wii_box->isChecked(); settings.m_OCEnable = instance.m_OCEnable; settings.m_OCFactor = instance.m_OCFactor; settings.m_EXIDevice[0] = instance.m_EXIDevice[0]; settings.m_EXIDevice[1] = instance.m_EXIDevice[1]; Settings::Instance().GetNetPlayServer()->SetNetSettings(settings); Settings::Instance().GetNetPlayServer()->StartGame(); } void NetPlayDialog::reject() { if (QMessageBox::question(this, tr("Confirmation"), tr("Are you sure you want to quit NetPlay?")) == QMessageBox::Yes) { QDialog::reject(); } } void NetPlayDialog::show(std::string nickname, bool use_traversal) { m_nickname = nickname; m_use_traversal = use_traversal; m_buffer_size = 0; m_room_box->clear(); m_chat_edit->clear(); m_chat_type_edit->clear(); bool is_hosting = Settings::Instance().GetNetPlayServer() != nullptr; if (is_hosting) { if (use_traversal) m_room_box->addItem(tr("Room ID")); for (const auto& iface : Settings::Instance().GetNetPlayServer()->GetInterfaceSet()) { const auto interface = QString::fromStdString(iface); m_room_box->addItem(iface == "!local!" ? tr("Local") : interface, interface); } } m_start_button->setHidden(!is_hosting); m_save_sd_box->setHidden(!is_hosting); m_load_wii_box->setHidden(!is_hosting); m_buffer_size_box->setHidden(!is_hosting); m_buffer_label->setHidden(!is_hosting); m_kick_button->setHidden(!is_hosting); m_assign_ports_button->setHidden(!is_hosting); m_md5_button->setHidden(!is_hosting); m_room_box->setHidden(!is_hosting); m_hostcode_label->setHidden(!is_hosting); m_hostcode_action_button->setHidden(!is_hosting); m_game_button->setEnabled(is_hosting); m_kick_button->setEnabled(false); QDialog::show(); UpdateGUI(); } void NetPlayDialog::UpdateGUI() { auto* client = Settings::Instance().GetNetPlayClient(); // Update Player List const auto players = client->GetPlayers(); const auto player_count = static_cast(players.size()); int selection_pid = m_players_list->currentItem() ? m_players_list->currentItem()->data(Qt::UserRole).toInt() : -1; m_players_list->clear(); m_players_list->setHorizontalHeaderLabels( {tr("Player"), tr("Game Status"), tr("Ping"), tr("Mapping"), tr("Revision")}); m_players_list->setRowCount(player_count); const auto get_mapping_string = [](const Player* player, const PadMappingArray& array) { std::string str; for (size_t i = 0; i < array.size(); i++) { if (player->pid == array[i]) str += std::to_string(i + 1); else str += '-'; } return '|' + str + '|'; }; static const std::map player_status{ {PlayerGameStatus::Ok, tr("OK")}, {PlayerGameStatus::NotFound, tr("Not Found")}}; for (int i = 0; i < player_count; i++) { const auto* p = players[i]; auto* name_item = new QTableWidgetItem(QString::fromStdString(p->name)); auto* status_item = new QTableWidgetItem(player_status.count(p->game_status) ? player_status.at(p->game_status) : QStringLiteral("?")); auto* ping_item = new QTableWidgetItem(QStringLiteral("%1 ms").arg(p->ping)); auto* mapping_item = new QTableWidgetItem( QString::fromStdString(get_mapping_string(p, client->GetPadMapping()) + get_mapping_string(p, client->GetWiimoteMapping()))); auto* revision_item = new QTableWidgetItem(QString::fromStdString(p->revision)); for (auto* item : {name_item, status_item, ping_item, mapping_item, revision_item}) { item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); item->setData(Qt::UserRole, static_cast(p->pid)); } m_players_list->setItem(i, 0, name_item); m_players_list->setItem(i, 1, status_item); m_players_list->setItem(i, 2, ping_item); m_players_list->setItem(i, 3, mapping_item); m_players_list->setItem(i, 4, revision_item); if (p->pid == selection_pid) m_players_list->selectRow(i); } // Update Room ID / IP label if (m_use_traversal && m_room_box->currentIndex() == 0) { switch (g_TraversalClient->GetState()) { case TraversalClient::Connecting: m_hostcode_label->setText(tr("...")); m_hostcode_action_button->setEnabled(false); break; case TraversalClient::Connected: { const auto host_id = g_TraversalClient->GetHostID(); m_hostcode_label->setText( QString::fromStdString(std::string(host_id.begin(), host_id.end()))); m_hostcode_action_button->setEnabled(true); m_hostcode_action_button->setText(tr("Copy")); m_is_copy_button_retry = false; break; } case TraversalClient::Failure: m_hostcode_label->setText(tr("Error")); m_hostcode_action_button->setText(tr("Retry")); m_hostcode_action_button->setEnabled(true); m_is_copy_button_retry = true; break; } } else if (Settings::Instance().GetNetPlayServer()) { m_hostcode_label->setText( QString::fromStdString(Settings::Instance().GetNetPlayServer()->GetInterfaceHost( m_room_box->currentData().toString().toStdString()))); m_hostcode_action_button->setText(tr("Copy")); m_hostcode_action_button->setEnabled(true); } } // NetPlayUI methods void NetPlayDialog::BootGame(const std::string& filename) { emit Boot(QString::fromStdString(filename)); } void NetPlayDialog::StopGame() { emit Stop(); } void NetPlayDialog::Update() { QueueOnObject(this, &NetPlayDialog::UpdateGUI); } void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color, int duration) { QueueOnObject(m_chat_edit, [this, color, msg] { m_chat_edit->append( QStringLiteral("%2").arg(QString::fromStdString(color), msg)); }); if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning()) { u32 osd_color; // Convert the color string to a OSD color if (color == "red") osd_color = OSD::Color::RED; else if (color == "cyan") osd_color = OSD::Color::CYAN; else if (color == "green") osd_color = OSD::Color::GREEN; else osd_color = OSD::Color::YELLOW; OSD::AddTypedMessage(OSD::MessageType::NetPlayBuffer, msg.toStdString(), OSD::Duration::NORMAL, osd_color); } } void NetPlayDialog::AppendChat(const std::string& msg) { DisplayMessage(QString::fromStdString(msg).toHtmlEscaped(), ""); } void NetPlayDialog::OnMsgChangeGame(const std::string& title) { QString qtitle = QString::fromStdString(title); QueueOnObject(this, [this, qtitle, title] { m_game_button->setText(qtitle); m_current_game = title; }); DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "magenta"); } void NetPlayDialog::GameStatusChanged(bool running) { QueueOnObject(this, [this, running] { if (Settings::Instance().GetNetPlayServer() != nullptr) { m_start_button->setEnabled(!running); m_game_button->setEnabled(!running); m_load_wii_box->setEnabled(!running); m_save_sd_box->setEnabled(!running); m_assign_ports_button->setEnabled(!running); } m_record_input_box->setEnabled(!running); }); } void NetPlayDialog::OnMsgStartGame() { DisplayMessage(tr("Started game"), "green"); GameStatusChanged(true); QueueOnObject(this, [this] { Settings::Instance().GetNetPlayClient()->StartGame(FindGame(m_current_game)); }); } void NetPlayDialog::OnMsgStopGame() { DisplayMessage(tr("Stopped game"), "red"); GameStatusChanged(false); } void NetPlayDialog::OnPadBufferChanged(u32 buffer) { QueueOnObject(this, [this, buffer] { m_buffer_size_box->setValue(buffer); }); DisplayMessage(tr("Buffer size changed to %1").arg(buffer), ""); m_buffer_size = static_cast(buffer); } void NetPlayDialog::OnDesync(u32 frame, const std::string& player) { DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2") .arg(QString::fromStdString(player), QString::number(frame)), "red", OSD::Duration::VERY_LONG); } void NetPlayDialog::OnConnectionLost() { DisplayMessage(tr("Lost connection to NetPlay server..."), "red"); } void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error) { QueueOnObject(this, [this, error] { switch (error) { case TraversalClient::FailureReason::BadHost: QMessageBox::critical(this, tr("Traversal Error"), tr("Couldn't look up central server")); QDialog::reject(); break; case TraversalClient::FailureReason::VersionTooOld: QMessageBox::critical(this, tr("Traversal Error"), tr("Dolphin is too old for traversal server")); QDialog::reject(); break; case TraversalClient::FailureReason::ServerForgotAboutUs: case TraversalClient::FailureReason::SocketSendError: case TraversalClient::FailureReason::ResendTimeout: UpdateGUI(); break; } }); } bool NetPlayDialog::IsRecording() { std::optional is_recording = RunOnObject(m_record_input_box, &QCheckBox::isChecked); if (is_recording) return *is_recording; return false; } std::string NetPlayDialog::FindGame(const std::string& game) { std::optional path = RunOnObject(this, [this, game] { for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++) { if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game) return m_game_list_model->GetPath(i).toStdString(); } return std::string(""); }); if (path) return *path; return std::string(""); } void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier) { QueueOnObject(this, [this, file_identifier] { m_md5_button->setEnabled(false); if (m_md5_dialog->isVisible()) m_md5_dialog->close(); m_md5_dialog->show(QString::fromStdString(file_identifier)); }); } void NetPlayDialog::SetMD5Progress(int pid, int progress) { QueueOnObject(this, [this, pid, progress] { if (m_md5_dialog->isVisible()) m_md5_dialog->SetProgress(pid, progress); }); } void NetPlayDialog::SetMD5Result(int pid, const std::string& result) { QueueOnObject(this, [this, pid, result] { m_md5_dialog->SetResult(pid, result); m_md5_button->setEnabled(true); }); } void NetPlayDialog::AbortMD5() { QueueOnObject(this, [this] { m_md5_dialog->close(); m_md5_button->setEnabled(true); }); }